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Disentangling the roles of age and knowledge in early language acquisition: A fine-grained analysis of the vocabularies of infant and child language learners 厘清年龄和知识在早期语言习得中的作用:对婴儿和儿童语言学习者词汇的精细分析。
IF 3 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-08-03 DOI: 10.1016/j.cogpsych.2024.101681
Joseph R. Coffey, Jesse Snedeker

The words that children learn change over time in predictable ways. The first words that infants acquire are generally ones that are both frequent and highly imageable. Older infants also learn words that are more abstract and some that are less common. It is unclear whether this pattern is attributable to maturational factors (i.e., younger children lack sufficiently developed cognitive faculties needed to learn abstract words) or linguistic factors (i.e., younger children lack sufficient knowledge of their language to use grammatical or contextual cues needed to figure out the meaning of more abstract words). The present study explores this question by comparing vocabulary acquisition in 53 preschool-aged children (M = 51 months, range = 30–76 months) who were adopted from China and Eastern Europe after two and half years of age and 53 vocabulary-matched infant controls born and raised in English speaking families in North America (M = 24 months, range = 16–33 months). Vocabulary was assessed using the MB-CDI Words and Sentences form, word frequency was estimated from the CHILDES database, and imageability was measured using adult ratings of how easily words could be pictured mentally. Both groups were more likely to know words that were both highly frequent and imageable (resulting in an over-additive interaction). Knowledge of a word was also independently affected by the syntactic category that it belongs to. Adopted preschoolers’ vocabulary was slightly less affected by imageability. These findings were replicated in a comparison with a larger sample of vocabulary-matched controls drawn from the MB-CDI norming study (M = 22 months, range = 16–30 months; 33 girls). These results suggest that the patterns of acquisition in children’s early vocabulary are primarily driven by the accrual of linguistic knowledge, but that vocabulary may also be affected by differences in early life experiences or conceptual knowledge.

随着时间的推移,儿童学习的单词会发生可预测的变化。婴儿最先学会的单词一般都是频率高、形象性强的单词。大一点的婴儿也会学习更抽象的词和一些不太常见的词。目前还不清楚这种模式是由于成熟因素(即年龄较小的婴儿缺乏学习抽象词所需的足够发达的认知能力)还是语言因素(即年龄较小的婴儿缺乏足够的语言知识,无法利用语法或上下文线索来弄清较抽象词的含义)造成的。本研究通过比较 53 名两岁半后从中国和东欧收养的学龄前儿童(男=51 个月,女=30-76 个月)和 53 名在北美英语家庭出生并长大、词汇量相匹配的婴儿对照组(男=24 个月,女=16-33 个月)的词汇量掌握情况来探讨这一问题。词汇量使用 MB-CDI 单词和句子表格进行评估,单词频率根据 CHILDES 数据库进行估算,形象性则使用成人对单词在头脑中的容易想象程度进行的评分进行测量。两组受试者都更有可能认识词频高且形象性强的单词(产生了超加成的交互作用)。对单词的认识还受其所属句法类别的独立影响。被收养的学龄前儿童的词汇量受形象性的影响稍小。这些结果在与来自 MB-CDI 标准研究(中=22 个月,大=16-30 个月;33 个女孩)的更大样本词汇匹配对照组的比较中得到了验证。这些结果表明,儿童早期词汇的习得模式主要受语言知识积累的驱动,但词汇量也可能受到早期生活经验或概念知识差异的影响。
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引用次数: 0
How infants predict respect-based power 婴儿如何预测基于尊重的权力
IF 3 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-08-01 DOI: 10.1016/j.cogpsych.2024.101671
Francesco Margoni , Lotte Thomsen

Research has shown that infants represent legitimate leadership and predict continued obedience to authority, but which cues they use to do so remains unknown. Across eight pre-registered experiments varying the cue provided, we tested if Norwegian 21-month-olds (N=128) expected three protagonists to obey a character even in her absence. We assessed whether bowing for the character, receiving a tribute from or conferring a benefit to the protagonists, imposing a cost on them (forcefully taking a resource or hitting them), or relative physical size were used as cues to generate the expectation of continued obedience that marks legitimate leadership. Whereas bowing sufficed in generating such an expectation, we found positive Bayesian evidence that all the other cues did not. Norwegian infants unlikely have witnessed bowing in their everyday life. Hence, bowing/prostration as cue for continued obedience may form part of an early-developing capacity to represent leadership built by evolution.

研究表明,婴儿能够代表合法的领导,并预测对权威的持续服从,但他们使用哪些线索来这样做仍是未知数。通过八项预先登记的实验,我们测试了挪威21个月大的婴儿(人数=128)是否希望三个主角在她不在场的情况下也服从她。我们评估了为角色鞠躬、接受主人公的贡品或给予主人公好处、对主人公施加代价(强行夺取资源或殴打主人公)或相对体型是否可作为线索,以产生持续服从的期望,这标志着合法的领导地位。虽然鞠躬足以产生这种期望,但我们发现正贝叶斯证据表明,所有其他线索都不足以产生这种期望。挪威婴儿在日常生活中不太可能目睹过鞠躬。因此,鞠躬/匍匐作为继续服从的提示,可能是进化过程中形成的早期领导能力的一部分。
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引用次数: 0
Recruitment of magnitude representations to understand graded words 利用量级表征来理解分级词。
IF 3 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-08-01 DOI: 10.1016/j.cogpsych.2024.101673
Sashank Varma , Emily M. Sanford , Vijay Marupudi , Olivia Shaffer , R. Brooke Lea

Language understanding and mathematics understanding are two fundamental forms of human thinking. Prior research has largely focused on the question of how language shapes mathematical thinking. The current study considers the converse question. Specifically, it investigates whether the magnitude representations that are thought to anchor understanding of number are also recruited to understand the meanings of graded words. These are words that come in scales (e.g., Anger) whose members can be ordered by the degree to which they possess the defining property (e.g., calm, annoyed, angry, furious). Experiment 1 uses the comparison paradigm to find evidence that the distance, ratio, and boundary effects that are taken as evidence of the recruitment of magnitude representations extend from numbers to words. Experiment 2 uses a similarity rating paradigm and multi-dimensional scaling to find converging evidence for these effects in graded word understanding. Experiment 3 evaluates an alternative hypothesis – that these effects for graded words simply reflect the statistical structure of the linguistic environment – by using machine learning models of distributional word semantics: LSA, word2vec, GloVe, counterfitted word vectors, BERT, RoBERTa, and GPT-2. These models fail to show the full pattern of effects observed of humans in Experiment 2, suggesting that more is needed than mere statistics. This research paves the way for further investigations of the role of magnitude representations in sentence and text comprehension, and of the question of whether language understanding and number understanding draw on shared or independent magnitude representations. It also informs the role of machine learning models in cognitive psychology research.

语言理解和数学理解是人类思维的两种基本形式。以往的研究主要集中在语言如何影响数学思维的问题上。本研究则考虑了相反的问题。具体来说,本研究调查了被认为能巩固对数字理解的大小表征是否也能用来理解分级词的含义。这些分级词(如 "愤怒")可以根据词的定义属性(如 "平静"、"恼怒"、"生气"、"愤怒")的程度来排序。实验 1 使用比较范式来寻找证据,以证明距离、比率和边界效应可作为量级表征招募的证据,这些效应可从数字扩展到词语。实验 2 采用相似性评级范式和多维标度,在分级词语理解中找到这些效应的趋同证据。实验 3 评估了另一种假设,即这些对分级词的影响仅仅反映了语言环境的统计结构,方法是使用分布式词语义的机器学习模型:这些模型包括:LSA、word2vec、GloVe、反拟合词向量、BERT、RoBERTa 和 GPT-2。这些模型未能显示出在实验 2 中观察到的人类效应的全部模式,这表明我们需要的不仅仅是统计数据。这项研究为进一步研究量级表征在句子和文本理解中的作用,以及语言理解和数字理解是利用共享还是独立的量级表征这一问题铺平了道路。它还为机器学习模型在认知心理学研究中的作用提供了参考。
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引用次数: 0
Task imprinting: Another mechanism of representational change? 任务印记:表象变化的另一种机制?
IF 3 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-07-13 DOI: 10.1016/j.cogpsych.2024.101670
Mirko Thalmann , Theo A.J. Schäfer , Stephanie Theves , Christian F. Doeller , Eric Schulz

Research from several areas suggests that mental representations adapt to the specific tasks we carry out in our environment. In this study, we propose a mechanism of adaptive representational change, task imprinting. Thereby, we introduce a computational model, which portrays task imprinting as an adaptation to specific task goals via selective storage of helpful representations in long-term memory. We test the main qualitative prediction of the model in four behavioral experiments using healthy young adults as participants. In each experiment, we assess participants’ baseline representations in the beginning of the experiment, then expose participants to one of two tasks intended to shape representations differently according to our model, and finally assess any potential change in representations. Crucially, the tasks used to measure representations differ in the amount that strategic, judgmental processes play a role. The results of Experiments 1 and 2 allow us to exclude the option that representations used in more perceptual tasks become biased categorically. The results of Experiment 4 make it likely that people strategically decide given the specific task context whether they use categorical information or not. One signature of representational change was however observed: category learning practice increased the perceptual sensitivity over and above mere exposure to the same stimuli.

多个领域的研究表明,心理表征能适应我们在环境中执行的特定任务。在本研究中,我们提出了一种适应性表征变化机制--任务印记。因此,我们引入了一个计算模型,该模型将任务印记描述为通过在长期记忆中选择性地存储有用的表征来适应特定的任务目标。我们以健康的年轻人为实验对象,通过四项行为实验来验证该模型的主要定性预测。在每个实验中,我们在实验开始时评估参与者的基线表征,然后让参与者接受两个任务中的一个,目的是根据我们的模型塑造不同的表征,最后评估表征的任何潜在变化。最重要的是,用于测量表征的任务在策略性判断过程中所起的作用不同。实验 1 和实验 2 的结果让我们排除了在感知性更强的任务中使用的表征会出现分类偏差的可能性。而实验 4 的结果则表明,人们很可能是根据具体的任务情境,战略性地决定是否使用分类信息。不过,我们还是观察到了表征变化的一个特征:类别学习练习提高了知觉敏感度,而不仅仅是暴露于相同的刺激之下。
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引用次数: 0
The fusion point of temporal binding: Promises and perils of multisensory accounts 时间绑定的融合点:多感官账户的承诺与危险
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-05-20 DOI: 10.1016/j.cogpsych.2024.101662
Annika L. Klaffehn , Oliver Herbort , Roland Pfister

Performing an action to initiate a consequence in the environment triggers the perceptual illusion of temporal binding. This phenomenon entails that actions and following effects are perceived to occur closer in time than they do outside the action-effect relationship. Here we ask whether temporal binding can be explained in terms of multisensory integration, by assuming either multisensory fusion or partial integration of the two events. We gathered two datasets featuring a wide range of action-effect delays as a key factor influencing integration. We then tested the fit of a computational model for multisensory integration, the statistically optimal cue integration (SOCI) model. Indeed, qualitative aspects of the data on a group-level followed the principles of a multisensory account. By contrast, quantitative evidence from a comprehensive model evaluation indicated that temporal binding cannot be reduced to multisensory integration. Rather, multisensory integration should be seen as one of several component processes underlying temporal binding on an individual level.

在环境中执行一个动作来启动一个结果,会引发时间绑定的知觉错觉。这种现象意味着,行动和后续效应在时间上被认为比在行动-效应关系之外发生的时间更接近。在这里,我们要问的是,假定两个事件是多感官融合或部分融合,那么时间结合是否可以用多感官融合来解释。我们收集了两个数据集,其特点是行动效应延迟范围广泛,这是影响整合的关键因素。然后,我们测试了多感官融合计算模型--统计最优线索融合模型(SOCI)的拟合程度。事实上,群体层面的定性数据遵循了多感官解释的原则。相比之下,综合模型评估的定量证据表明,时间结合不能简化为多感官整合。相反,多感官统合应被视为个体层面时间结合的几个基本过程之一。
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引用次数: 0
Cognitive complexity explains processing asymmetry in judgments of similarity versus difference 认知复杂性解释了相似性与差异性判断中的加工不对称现象
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-04-25 DOI: 10.1016/j.cogpsych.2024.101661
Nicholas Ichien , Nyusha Lin , Keith J. Holyoak , Hongjing Lu

Human judgments of similarity and difference are sometimes asymmetrical, with the former being more sensitive than the latter to relational overlap, but the theoretical basis for this asymmetry remains unclear. We test an explanation based on the type of information used to make these judgments (relations versus features) and the comparison process itself (similarity versus difference). We propose that asymmetries arise from two aspects of cognitive complexity that impact judgments of similarity and difference: processing relations between entities is more cognitively demanding than processing features of individual entities, and comparisons assessing difference are more cognitively complex than those assessing similarity. In Experiment 1 we tested this hypothesis for both verbal comparisons between word pairs, and visual comparisons between sets of geometric shapes. Participants were asked to select one of two options that was either more similar to or more different from a standard. On unambiguous trials, one option was unambiguously more similar to the standard; on ambiguous trials, one option was more featurally similar to the standard, whereas the other was more relationally similar. Given the higher cognitive complexity of processing relations and of assessing difference, we predicted that detecting relational difference would be particularly demanding. We found that participants (1) had more difficulty detecting relational difference than they did relational similarity on unambiguous trials, and (2) tended to emphasize relational information more when judging similarity than when judging difference on ambiguous trials. The latter finding was replicated using more complex story stimuli (Experiment 2). We showed that this pattern can be captured by a computational model of comparison that weights relational information more heavily for similarity than for difference judgments.

人类对相似性和差异性的判断有时是不对称的,前者比后者对关系重叠更敏感,但这种不对称的理论基础仍不清楚。我们测试了一种解释,该解释基于用于做出这些判断的信息类型(关系与特征)和比较过程本身(相似性与差异性)。我们提出,不对称现象产生于影响相似性和差异性判断的认知复杂性的两个方面:处理实体之间的关系比处理单个实体的特征对认知的要求更高,而评估差异性的比较比评估相似性的比较对认知的要求更高。在实验 1 中,我们对词对之间的口头比较和几何图形组之间的视觉比较进行了测试。参与者被要求从两个选项中选择一个与标准更相似或更不同的选项。在无歧义的试验中,一个选项明确地与标准更相似;在有歧义的试验中,一个选项在特征上与标准更相似,而另一个则在关系上更相似。鉴于处理关系和评估差异的认知复杂度较高,我们预测检测关系差异的要求会特别高。我们发现:(1) 在不明确的试验中,被试检测关系差异比检测关系相似性更困难;(2) 在模糊试验中,被试在判断相似性时比判断差异时更倾向于强调关系信息。使用更复杂的故事刺激重复了后一个发现(实验 2)。我们的研究表明,这种模式可以用比较的计算模型来捕捉,该模型在判断相似性时比判断差异时更重视关系信息。
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引用次数: 0
Repeated rock, paper, scissors play reveals limits in adaptive sequential behavior 重复玩 "石头、剪子、布 "游戏揭示了适应性顺序行为的局限性
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-04-23 DOI: 10.1016/j.cogpsych.2024.101654
Erik Brockbank , Edward Vul

How do people adapt to others in adversarial settings? Prior work has shown that people often violate rational models of adversarial decision-making in repeated interactions. In particular, in mixed strategy equilibrium (MSE) games, where optimal action selection entails choosing moves randomly, people often do not play randomly, but instead try to outwit their opponents. However, little is known about the adaptive reasoning that underlies these deviations from random behavior. Here, we examine strategic decision-making across repeated rounds of rock, paper, scissors, a well-known MSE game. In experiment 1, participants were paired with bot opponents that exhibited distinct stable move patterns, allowing us to identify the bounds of the complexity of opponent behavior that people can detect and adapt to. In experiment 2, bot opponents instead exploited stable patterns in the human participants’ moves, providing a symmetrical bound on the complexity of patterns people can revise in their own behavior. Across both experiments, people exhibited a robust and flexible attention to transition patterns from one move to the next, exploiting these patterns in opponents and modifying them strategically in their own moves. However, their adaptive reasoning showed strong limitations with respect to more sophisticated patterns. Together, results provide a precise and consistent account of the surprisingly limited scope of people’s adaptive decision-making in this setting.

在对抗性环境中,人们如何适应他人?先前的研究表明,在重复互动中,人们经常会违反对抗性决策的理性模型。特别是在混合策略均衡(MSE)博弈中,最优行动选择需要随机选择棋步,但人们往往不会随机下棋,而是试图智取对手。然而,人们对这些偏离随机行为的适应性推理知之甚少。在这里,我们研究了在 "石头、剪刀、布"(一种著名的 MSE 游戏)的重复回合中的战略决策。在实验 1 中,参与者与表现出独特稳定移动模式的机器人对手配对,这样我们就能确定人们能够发现和适应的对手行为复杂性的界限。在实验 2 中,机器人对手利用了人类参与者移动中的稳定模式,为人们在自己的行为中可以修正的模式的复杂性提供了一个对称的界限。在这两个实验中,人类都表现出了对从一个棋步到下一个棋步的过渡模式的强大而灵活的关注,他们利用对手的这些模式,并在自己的棋步中对其进行战略性修改。然而,对于更复杂的模式,他们的适应性推理却表现出很大的局限性。总之,这些结果准确而一致地说明了在这种情况下,人们的适应性决策范围出奇地有限。
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引用次数: 0
Optimizing competence in the service of collaboration 优化能力,促进合作
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-03-18 DOI: 10.1016/j.cogpsych.2024.101653
Yang Xiang , Natalia Vélez , Samuel J. Gershman

In order to efficiently divide labor with others, it is important to understand what our collaborators can do (i.e., their competence). However, competence is not static—people get better at particular jobs the more often they perform them. This plasticity of competence creates a challenge for collaboration: For example, is it better to assign tasks to whoever is most competent now, or to the person who can be trained most efficiently “on-the-job”? We conducted four experiments (N=396) that examine how people make decisions about whom to train (Experiments 1 and 3) and whom to recruit (Experiments 2 and 4) to a collaborative task, based on the simulated collaborators’ starting expertise, the training opportunities available, and the goal of the task. We found that participants’ decisions were best captured by a planning model that attempts to maximize the returns from collaboration while minimizing the costs of hiring and training individual collaborators. This planning model outperformed alternative models that based these decisions on the agents’ current competence, or on how much agents stood to improve in a single training step, without considering whether this training would enable agents to succeed at the task in the long run. Our findings suggest that people do not recruit and train collaborators based solely on their current competence, nor solely on the opportunities for their collaborators to improve. Instead, people use an intuitive theory of competence to balance the costs of hiring and training others against the benefits to the collaboration.

为了有效地与他人分工,了解合作者的能力(即他们的能力)非常重要。然而,能力并不是一成不变的--人们在特定的工作岗位上越做越好。能力的这种可塑性给合作带来了挑战:例如,是把任务分配给现在最有能力的人好,还是分配给 "在职 "培训效率最高的人好?我们进行了四次实验(N=396),研究人们如何根据模拟合作者的起始专业知识、可用的培训机会和任务目标,决定培训谁(实验 1 和 3)和招募谁(实验 2 和 4)来完成合作任务。我们发现,一个规划模型最能反映参与者的决策,该模型试图使合作收益最大化,同时使雇佣和培训单个合作者的成本最小化。这种规划模型优于其他模型,后者的决策依据是代理人当前的能力,或代理人在一次培训中能提高多少能力,而不考虑这种培训是否能使代理人在长期任务中取得成功。我们的研究结果表明,人们在招募和培训合作者时,并不完全基于合作者当前的能力,也不完全基于合作者提高能力的机会。相反,人们会利用直观的能力理论来平衡招聘和培训他人的成本与合作的收益。
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引用次数: 0
The structure and development of explore-exploit decision making 探索-开发决策的结构与发展
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-03-10 DOI: 10.1016/j.cogpsych.2024.101650
Madeline B. Harms , Yuyan Xu , C. Shawn Green , Kristina Woodard , Robert Wilson , Seth D. Pollak

A critical component of human learning reflects the balance people must achieve between focusing on the utility of what they know versus openness to what they have yet to experience. How individuals decide whether to explore new options versus exploit known options has garnered growing interest in recent years. Yet, the component processes underlying decisions to explore and whether these processes change across development remain poorly understood. By contrasting a variety of tasks that measure exploration in slightly different ways, we found that decisions about whether to explore reflect (a) random exploration that is not explicitly goal-directed and (b) directed exploration to purposefully reduce uncertainty. While these components similarly characterized the decision-making of both youth and adults, younger participants made decisions that were less strategic, but more exploratory and flexible, than those of adults. These findings are discussed in terms of how people adapt to and learn from changing environments over time. Data has been made available in the Open Science Foundation platform (osf.io).

人类学习的一个重要组成部分反映了人们必须在关注已知知识的实用性与对尚未经历的事物的开放性之间取得平衡。近年来,人们对个人如何决定探索新选项还是利用已知选项越来越感兴趣。然而,人们对探索决策的组成过程以及这些过程是否会在不同的发展过程中发生变化仍然知之甚少。通过对比以略微不同的方式测量探索的各种任务,我们发现,关于是否探索的决策反映了(a)没有明确目标导向的随机探索和(b)有目的地减少不确定性的定向探索。虽然青少年和成年人的决策都具有类似的特征,但与成年人相比,青少年参与者的决策策略性更弱,而探索性和灵活性更强。我们将从人们如何适应和学习不断变化的环境的角度来讨论这些发现。数据已在开放科学基金会平台(osf.io)上公布。
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引用次数: 0
The perceptual timescape: Perceptual history on the sub-second scale 感知时空:亚秒级的感知历史
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2024-03-01 DOI: 10.1016/j.cogpsych.2024.101643
Peter A. White

There is a high-capacity store of brief time span (∼1000 ms) which information enters from perceptual processing, often called iconic memory or sensory memory. It is proposed that a main function of this store is to hold recent perceptual information in a temporally segregated representation, named the perceptual timescape. The perceptual timescape is a continually active representation of change and continuity over time that endows the perceived present with a perceived history. This is accomplished primarily by two kinds of time marking information: time distance information, which marks all items of information in the perceptual timescape according to how far in the past they occurred, and ordinal temporal information, which organises items of information in terms of their temporal order. Added to that is information about connectivity of perceptual objects over time. These kinds of information connect individual items over a brief span of time so as to represent change, persistence, and continuity over time. It is argued that there is a one-way street of information flow from perceptual processing either to the perceived present or directly into the perceptual timescape, and thence to working memory. Consistent with that, the information structure of the perceptual timescape supports postdictive reinterpretations of recent perceptual information. Temporal integration on a time scale of hundreds of milliseconds takes place in perceptual processing and does not draw on information in the perceptual timescape, which is concerned with temporal segregation, not integration.

感知加工过程中会有一个时间跨度很短(∼1000 毫秒)的高容量信息存储区,通常被称为图标记忆或感觉记忆。有人提出,这个存储空间的主要功能是将最近的知觉信息保存在一个时间上分离的表征中,这个表征被命名为知觉时景。感知时景是一种持续活跃的表征,代表着随着时间的推移而发生的变化和连续性,它赋予感知的现在以感知的历史。这主要是通过两种时间标记信息来实现的:时间距离信息和时间顺序信息,前者是根据信息发生在过去多长时间来标记感知时景中的所有信息项目,后者是根据信息项目的时间顺序来组织信息项目。除此之外,还有关于感知对象随时间变化的连接性信息。这些信息将各个项目在短暂的时间跨度内联系起来,从而表现出时间的变化、持续性和连续性。有一种观点认为,信息流是单向的,从知觉处理到感知的现在或直接进入知觉时景,然后再到工作记忆。与此相一致的是,知觉时景的信息结构支持对近期知觉信息的后验性重新解释。时间尺度为数百毫秒的时间整合发生在知觉加工过程中,并不利用知觉时景中的信息,因为知觉时景关注的是时间分离,而不是整合。
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