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Demonstrative systems: From linguistic typology to social cognition 示范系统:从语言类型学到社会认知
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-12-01 DOI: 10.1016/j.cogpsych.2022.101519
Paula Rubio-Fernandez

This study explores the connection between language and social cognition by empirically testing different typological analyses of various demonstrative systems. Linguistic typology classifies demonstrative systems as distance-oriented or person-oriented, depending on whether they indicate the location of a referent relative only to the speaker, or to both the speaker and the listener. From the perspective of social cognition, speakers of languages with person-oriented systems must monitor their listener’s spatial location in order to accurately use their demonstratives, while speakers of languages with distance-oriented systems can use demonstratives from their own, egocentric perspective. Resolving an ongoing controversy around the nature of the Spanish demonstrative system, the results of Experiment 1 confirmed that this demonstrative system is person oriented, while the English system is distance oriented. Experiment 2 revealed that not all three-way demonstrative systems are person oriented, with Japanese speakers showing sensitivity to the listener’s spatial location, while Turkish speakers did not show such an effect in their demonstrative choice. In Experiment 3, Catalan-Spanish bilinguals showed sensitivity to listener position in their choice of the Spanish distal form, but not in their choice of the medial form. These results were interpreted as a transfer effect from Catalan, which revealed analogous results to English. Experiment 4 investigated the use of demonstratives to redirect a listener’s attention to the intended referent, which is a universal function of demonstratives that also hinges on social cognition. Japanese and Spanish speakers chose between their proximal and distal demonstratives flexibly, depending on whether the listener was looking closer or further from the referent, whereas Turkish speakers chose their medial form for attention correction. In conclusion, the results of this study support the view that investigating how speakers of different languages jointly use language and social cognition in communication has the potential to unravel the deep connection between these two fundamentally human capacities.

本研究通过实证检验不同的表征系统的类型分析,探讨语言与社会认知之间的联系。语言类型学将指示系统分为以距离为导向的或以人为导向的,这取决于它们是只指示指示物相对于说话者的位置,还是指示指示物相对于说话者和听者的位置。从社会认知的角度来看,以人为导向的语言的说话者必须监控听者的空间位置,才能准确地使用指示语,而以距离为导向的语言的说话者则可以从自己的、自我中心的角度来使用指示语。为了解决围绕西班牙语示范系统性质的持续争议,实验1的结果证实了西班牙语示范系统是以人为导向的,而英语示范系统是以距离为导向的。实验2显示,并非所有的三向指示系统都是以人为导向的,日语使用者对听者的空间位置表现出敏感性,而土耳其语使用者在指示选择上没有表现出这种影响。在实验3中,加泰罗尼亚-西班牙双语者在选择西班牙语远端形式时对听者位置表现出敏感性,而在选择中端形式时则没有。这些结果被解释为加泰罗尼亚语的迁移效应,这揭示了与英语相似的结果。实验4研究了指示语的使用将听者的注意力转移到预期所指上,这是指示语的普遍功能,也取决于社会认知。说日语和西班牙语的人可以根据听者看得离指称物更近还是更远,灵活地选择近端指示语和远端指示语,而说土耳其语的人则选择中间指示语进行注意力纠正。总之,本研究的结果支持这样一种观点,即调查不同语言的使用者如何在交流中共同使用语言和社会认知,有可能揭示这两种基本人类能力之间的深层联系。
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引用次数: 2
A language of thought for the mental representation of geometric shapes 几何图形:对几何形状进行心理表征的思维语言
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-12-01 DOI: 10.1016/j.cogpsych.2022.101527
Mathias Sablé-Meyer , Kevin Ellis , Josh Tenenbaum , Stanislas Dehaene

In various cultures and at all spatial scales, humans produce a rich complexity of geometric shapes such as lines, circles or spirals. Here, we propose that humans possess a language of thought for geometric shapes that can produce line drawings as recursive combinations of a minimal set of geometric primitives. We present a programming language, similar to Logo, that combines discrete numbers and continuous integration to form higher-level structures based on repetition, concatenation and embedding, and we show that the simplest programs in this language generate the fundamental geometric shapes observed in human cultures. On the perceptual side, we propose that shape perception in humans involves searching for the shortest program that correctly draws the image (program induction). A consequence of this framework is that the mental difficulty of remembering a shape should depend on its minimum description length (MDL) in the proposed language. In two experiments, we show that encoding and processing of geometric shapes is well predicted by MDL. Furthermore, our hypotheses predict additive laws for the psychological complexity of repeated, concatenated or embedded shapes, which we confirm experimentally.

在不同的文化和所有的空间尺度上,人类创造了丰富复杂的几何形状,如线、圆或螺旋。在这里,我们提出人类拥有一种几何形状的思维语言,可以将最小几何原语集的递归组合生成线条图。我们提出了一种类似于Logo的编程语言,它将离散数字和连续集成结合在一起,形成基于重复、连接和嵌入的高级结构,我们展示了这种语言中最简单的程序产生了在人类文化中观察到的基本几何形状。在感知方面,我们提出人类的形状感知包括寻找正确绘制图像的最短程序(程序归纳)。这个框架的结果是,记忆形状的心理难度应该取决于所提议语言中的最小描述长度(MDL)。在两个实验中,我们证明了MDL可以很好地预测几何形状的编码和处理。此外,我们的假设预测了重复、连接或嵌入形状的心理复杂性的加性规律,我们通过实验证实了这一点。
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引用次数: 8
Developmental trajectories of delay discounting from childhood to young adulthood: longitudinal associations and test-retest reliability 儿童期到青年期延迟折扣的发展轨迹:纵向关联和重测信度
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-12-01 DOI: 10.1016/j.cogpsych.2022.101518
Samuel D. Klein, Paul F. Collins, Monica Luciana

Delay discounting (DD) indexes an individual’s preference for smaller immediate rewards over larger delayed rewards, and is considered a form of cognitive impulsivity. Cross-sectional studies have demonstrated that DD peaks in adolescence; longitudinal studies are needed to validate this putative developmental trend, and to determine whether DD assesses a temporary state, or reflects a more stable behavioral trait. In this study, 140 individuals aged 9–23 completed a delay discounting (DD) task and cognitive battery at baseline and every-two years thereafter, yielding five assessments over approximately 10 years. Models fit with the inverse effect of age best approximated the longitudinal trajectory of two DD measures, hyperbolic discounting (log[k]) and area under the indifference-point curve (AUC). Discounting of future rewards increased rapidly from childhood to adolescence and appeared to plateau in late adolescence for both models of DD. Participants with greater verbal intelligence and working memory displayed reduced DD across the duration of the study, suggesting a functional interrelationship between these domains and DD from early adolescence to adulthood. Furthermore, AUC demonstrated good to excellent reliability across assessment points that was superior to log(k), with both measures demonstrating acceptable stability once participants reached late adolescence. The developmental trajectories of DD we observed from childhood through young adulthood suggest that DD may index cognitive control more than reward sensitivity, and that despite modest developmental changes with maturation, AUC may be conceptualized as a trait variable related to cognitive control vs impulsivity.

延迟折扣(DD)是指个体对较小的即时奖励比对较大的延迟奖励的偏好,被认为是认知冲动的一种形式。横断面研究表明,DD在青春期达到高峰;需要纵向研究来验证这种假定的发展趋势,并确定DD是评估一种暂时状态,还是反映一种更稳定的行为特征。在这项研究中,140名年龄在9-23岁之间的人在基线时和之后每两年完成一次延迟折扣(DD)任务和认知电池,在大约10年的时间里进行了5次评估。年龄逆效应拟合的模型最接近两个DD测量,双曲折现(log[k])和无差异点曲线下面积(AUC)的纵向轨迹。从童年到青春期,对未来奖励的折扣迅速增加,并在青春期后期趋于平稳。在研究期间,言语智力和工作记忆较高的参与者表现出较低的DD,这表明从青春期早期到成年期,这些领域与DD之间存在功能性相互关系。此外,AUC在评估点上表现出良好到优异的可靠性,优于log(k),一旦参与者进入青春期后期,两种测量方法都表现出可接受的稳定性。我们从童年到青年期观察到的DD的发展轨迹表明,DD可能更多地反映认知控制而不是奖励敏感性,尽管随着成熟的发展发生了适度的变化,但AUC可能被概念化为与认知控制和冲动相关的特征变量。
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引用次数: 2
How “is” shapes “ought” for folk-biological concepts 形状在民间生物学概念中的“应该”是怎样的
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-12-01 DOI: 10.1016/j.cogpsych.2022.101507
Emily Foster-Hanson, Tania Lombrozo

Knowing which features are frequent among a biological kind (e.g., that most zebras have stripes) shapes people’s representations of what category members are like (e.g., that typical zebras have stripes) and normative judgments about what they ought to be like (e.g., that zebras should have stripes). In the current work, we ask if people’s inclination to explain why features are frequent is a key mechanism through which what “is” shapes beliefs about what “ought” to be. Across four studies (N = 591), we find that frequent features are often explained by appeal to feature function (e.g., that stripes are for camouflage), that functional explanations in turn shape judgments of typicality, and that functional explanations and typicality both predict normative judgments that category members ought to have functional features. We also identify the causal assumptions that license inferences from feature frequency and function, as well as the nature of the normative inferences that are drawn: by specifying an instrumental goal (e.g., camouflage), functional explanations establish a basis for normative evaluation. These findings shed light on how and why our representations of how the natural world is shape our judgments of how it ought to be.

知道哪些特征在生物种类中是常见的(例如,大多数斑马都有条纹),可以塑造人们对类别成员是什么样的表征(例如,典型的斑马有条纹),以及对他们应该是什么样的规范性判断(例如,斑马应该有条纹)。在目前的工作中,我们提出了一个问题,即人们倾向于解释为什么特征频繁出现,这是否是一个关键机制,通过这个机制,“现状”决定了人们对“应该”是什么的信念。在四项研究中(N = 591),我们发现频繁的特征通常是通过对特征功能的吸引力来解释的(例如,条纹是用来伪装的),功能解释反过来塑造了典型性的判断,功能解释和典型性都预测了规范性判断,即类别成员应该具有功能特征。我们还确定了从特征频率和功能推断的因果假设,以及所绘制的规范性推断的性质:通过指定工具目标(例如,伪装),功能解释为规范性评估奠定了基础。这些发现揭示了我们对自然世界的描述如何以及为什么会影响我们对自然世界应该如何的判断。
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引用次数: 0
Integrated diffusion models for distance effects in number memory 数字记忆中距离效应的综合扩散模型
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101516
Roger Ratcliff

I evaluated three models for the representation of numbers in memory. These were integrated with the diffusion decision model to explain accuracy and response time (RT) data from a recognition memory experiment in which the stimuli were two-digit numbers. The integrated models accounted for distance/confusability effects: when a test number was numerically close to a studied number, accuracy was lower and RTs were longer than when a test number was numerically far from a studied number. For two of the models, the representations of numbers are distributed over number (with Gaussian or exponential distributions) and the overlap between the distributions of a studied number and a test number provides the evidence (drift rate) on which a decision is made. For the third, the exponential gradient model, drift rate is an exponential function of the numerical distance between studied and test numbers. The exponential gradient model fit the data slightly better than the two overlap models. Monte Carlo simulations showed that the variability in the important parameter estimates from fitting data collected over 30–40 min is smaller than the variability among individuals, allowing differences among individuals to be studied. A second experiment compared number memory and number discrimination tasks and results showed different distance effects. Number memory had an exponential-like distance-effect and number discrimination had a linear function which shows radically different representations drive the two tasks.

我评估了数字在记忆中的三种表现模式。这些结果与扩散决策模型相结合,用于解释两位数刺激的识别记忆实验的准确性和反应时间(RT)数据。综合模型考虑了距离/混淆效应:当测试数在数值上接近研究数时,与测试数在数值上远离研究数时相比,准确性更低,RTs更长。对于其中两个模型,数字的表示分布在数字上(使用高斯分布或指数分布),研究数字和测试数字分布之间的重叠提供了做出决策的证据(漂移率)。对于指数梯度模型,漂移率是研究值与试验值之间数值距离的指数函数。指数梯度模型的拟合效果略好于两种重叠模型。蒙特卡罗模拟表明,30-40分钟内收集的拟合数据的重要参数估计值的变异性小于个体之间的变异性,从而可以研究个体之间的差异。第二个实验比较了数字记忆和数字辨别任务,结果显示了不同的距离效应。数字记忆具有指数型距离效应,而数字识别具有线性函数,这表明驱动这两个任务的表征完全不同。
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引用次数: 0
The quest for simplicity in human learning: Identifying the constraints on attention 人类学习中对简单性的追求:识别注意力的限制
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101508
Matthew Galdo, Emily R. Weichart, Vladimir M. Sloutsky, Brandon M. Turner

For better or worse, humans live a resource-constrained existence; only a fraction of physical sensations ever reach conscious awareness, and we store a shockingly small subset of these experiences in memory for later use. Here, we examined the effects of attention constraints on learning. Among models that frame selective attention as an optimization problem, attention orients toward information that will reduce errors. Using this framing as a basis, we developed a suite of models with a range of constraints on the attention available during each learning event. We fit these models to both choice and eye-fixation data from four benchmark category-learning data sets, and choice data from another dynamic categorization data set. We found consistent evidence for computations we refer to as “simplicity”, where attention is deployed to as few dimensions of information as possible during learning, and “competition”, where dimensions compete for selective attention via lateral inhibition.

不管是好是坏,人类生活在资源有限的环境中;只有一小部分的身体感觉能够达到有意识的意识,而且我们在记忆中存储了这些体验的一小部分,以备以后使用。在这里,我们研究了注意力限制对学习的影响。在将选择性注意作为优化问题的模型中,注意倾向于减少错误的信息。以这个框架为基础,我们开发了一套模型,其中包含每个学习事件中可用的注意力的一系列约束。我们将这些模型拟合到来自四个基准分类学习数据集的选择和注视数据,以及来自另一个动态分类数据集的选择数据。我们发现了一致的计算证据,我们称之为“简单性”,即注意力在学习过程中被部署到尽可能少的信息维度,以及“竞争”,即维度通过横向抑制竞争选择性注意力。
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引用次数: 1
MEM-EX: An exemplar memory model of decisions from experience meme - ex:经验决策的典型记忆模型
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101517
Jared M. Hotaling , Chris Donkin , Andreas Jarvstad , Ben R. Newell

Many real-world decisions must be made on basis of experienced outcomes. However, there is little consensus about the mechanisms by which people make these decisions from experience (DfE). Across five experiments, we identified several factors influencing DfE. We also introduce a novel computational modeling framework, the memory for exemplars model (MEM-EX), which posits that decision makers rely on memory for previously experienced outcomes to make choices. Using MEM-EX, we demonstrate how cognitive mechanisms provide intuitive and parsimonious explanations for the effects of value-ignorance, salience, outcome order, and sample size. We also conduct a cross-validation analysis of several models within the MEM-EX framework. We compare these to three alternative models; two baseline models built on the principle of expected value maximization, and another employing a suite of choice methods previously shown to perform well in prediction tournaments. We find that MEM-EX consistently outperforms these competitors, demonstrating its value as a tool for making quantitative predictions without overfitting. We discuss the implications of these findings for our understanding of the interplay between attention, memory, and experience-based choice.

许多现实世界的决策必须基于经验结果做出。然而,人们根据经验做出这些决定的机制(DfE)几乎没有共识。通过五个实验,我们确定了影响DfE的几个因素。我们还引入了一种新的计算建模框架,即记忆范例模型(meme - ex),该模型假设决策者依赖于对先前经验结果的记忆来做出选择。使用meme - ex,我们展示了认知机制如何为价值无知、显著性、结果顺序和样本量的影响提供直观和简洁的解释。我们还对meme - ex框架内的几个模型进行了交叉验证分析。我们将这些模型与三种可供选择的模型进行比较;两个基线模型建立在期望值最大化的原则上,另一个采用了一套之前在预测比赛中表现良好的选择方法。我们发现meme - ex始终优于这些竞争对手,证明了其作为不过度拟合的定量预测工具的价值。我们讨论了这些发现对我们理解注意、记忆和基于经验的选择之间的相互作用的影响。
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引用次数: 0
Inductive biases in theory-based reinforcement learning 基于理论的强化学习中的归纳偏差
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101509
Thomas Pouncy , Samuel J. Gershman

Understanding the inductive biases that allow humans to learn in complex environments has been an important goal of cognitive science. Yet, while we have discovered much about human biases in specific learning domains, much of this research has focused on simple tasks that lack the complexity of the real world. In contrast, video games involving agents and objects embedded in richly structured systems provide an experimentally tractable proxy for real-world complexity. Recent work has suggested that key aspects of human learning in domains like video games can be captured by model-based reinforcement learning (RL) with object-oriented relational models—what we term theory-based RL. Restricting the model class in this way provides an inductive bias that dramatically increases learning efficiency, but in this paper we show that humans employ a stronger set of biases in addition to syntactic constraints on the structure of theories. In particular, we catalog a set of semantic biases that constrain the content of theories. Building these semantic biases into a theory-based RL system produces more human-like learning in video game environments.

理解让人类在复杂环境中学习的归纳偏见一直是认知科学的一个重要目标。然而,尽管我们在特定的学习领域发现了很多关于人类偏见的问题,但大部分研究都集中在缺乏现实世界复杂性的简单任务上。相比之下,电子游戏将代理和对象嵌入到结构丰富的系统中,为现实世界的复杂性提供了实验上易于处理的代理。最近的研究表明,在视频游戏等领域,人类学习的关键方面可以通过基于模型的强化学习(RL)和面向对象的关系模型(我们称之为基于理论的RL)来捕捉。以这种方式限制模型类提供了一种归纳偏差,极大地提高了学习效率,但在本文中,我们表明,除了对理论结构的语法约束外,人类还使用了一组更强的偏差。特别地,我们编目了一组约束理论内容的语义偏差。将这些语义偏差构建到基于理论的强化学习系统中,可以在电子游戏环境中产生更像人类的学习。
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引用次数: 2
Algorithms of adaptation in inductive inference 归纳推理中的自适应算法
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-09-01 DOI: 10.1016/j.cogpsych.2022.101506
Jan-Philipp Fränken , Nikos C. Theodoropoulos , Neil R. Bramley

We investigate the idea that human concept inference utilizes local adaptive search within a compositional mental theory space. To explore this, we study human judgments in a challenging task that involves actively gathering evidence about a symbolic rule governing the behavior of a simulated environment. Participants learn by performing mini-experiments before making generalizations and explicit guesses about a hidden rule. They then collect additional evidence themselves (Experiment 1) or observe evidence gathered by someone else (Experiment 2) before revising their own generalizations and guesses. In each case, we focus on the relationship between participants’ initial and revised guesses about the hidden rule concept. We find an order effect whereby revised guesses are anchored to idiosyncratic elements of the earlier guess. To explain this pattern, we develop a family of process accounts that combine program induction ideas with local (MCMC-like) adaptation mechanisms. A particularly local variant of this adaptive account captures participants’ hypothesis revisions better than a range of alternative explanations. We take this as suggestive that people deal with the inherent complexity of concept inference partly through use of local adaptive search in a latent compositional theory space.

我们研究了人类概念推理在组成心理理论空间中利用局部自适应搜索的想法。为了探索这一点,我们研究了人类在一项具有挑战性的任务中的判断,该任务涉及积极收集有关控制模拟环境行为的象征性规则的证据。参与者在对隐藏规则进行概括和明确猜测之前,通过进行小型实验来学习。然后他们自己收集额外的证据(实验1)或观察其他人收集的证据(实验2),然后修改自己的概括和猜测。在每种情况下,我们都关注参与者对隐藏规则概念的初始猜测和修正猜测之间的关系。我们发现了一种顺序效应,即修正后的猜测被锚定在早期猜测的特殊元素上。为了解释这种模式,我们开发了一系列过程描述,将程序归纳思想与局部(类似mcmc)适应机制结合起来。这种适应性解释的一个特别的局部变体比一系列替代解释更能捕捉到参与者的假设修正。我们认为这表明人们在一定程度上通过在潜在的组合理论空间中使用局部自适应搜索来处理概念推理的固有复杂性。
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引用次数: 7
Swap errors in visual working memory are fully explained by cue-feature variability 视觉工作记忆中的交换错误完全可以用线索特征变异性来解释
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-09-01 DOI: 10.1016/j.cogpsych.2022.101493
Jessica M.V. McMaster, Ivan Tomić, Sebastian Schneegans, Paul M. Bays

In cue-based recall from working memory, incorrectly reporting features of an uncued item may be referred to as a “swap” error. One account of these errors ascribes them to variability in memory for the cue features leading to erroneous selection of a non-target item, especially if it is similar to the target in the cue-feature dimension. However, alternative accounts of swap errors include cue-independent misbinding, and strategic guessing when the cued item is not in memory. Here we investigated the cause of swap errors by manipulating the variability with which either cue or report features (orientations in Exp 1; motion directions in Exp 2) were encoded. We found that swap errors increased with increasing variability in memory for the cue features, and their changing frequency could be quantitatively predicted based on recall variability when the same feature was used for report. These results are inconsistent with the hypothesis that swaps are a strategic response to forgotten items, and suggest that swap errors could be wholly accounted for by confusions due to cue-dimension variability. In a third experiment we examined whether spatial configuration of memory arrays in tasks with spatial cueing has an influence on swap error frequency. We observed a specific tendency to make swap errors to non-targets located precisely opposite to the cued location, suggesting that stimulus positions are partially encoded in a non-metric format.

在基于线索的工作记忆回忆中,错误地报告未提示项目的特征可能被称为“交换”错误。对这些错误的一种解释将其归因于线索特征的记忆可变性,导致错误地选择非目标项目,特别是当它在线索特征维度上与目标相似时。然而,交换错误的另一种解释包括线索无关的错误绑定,以及当线索项不在内存中时的策略猜测。在这里,我们通过操纵提示或报告特征的可变性来研究交换错误的原因(实验1中的方向;对Exp 2中的运动方向进行编码。我们发现,交换错误随着线索特征的记忆可变性的增加而增加,并且当相同的特征被用于报告时,它们的变化频率可以基于回忆可变性定量预测。这些结果与交换是对遗忘物品的战略性反应的假设不一致,并表明交换错误可以完全由线索维度可变性引起的混淆来解释。在第三个实验中,我们检查了空间提示任务中内存阵列的空间配置是否对交换错误频率有影响。我们观察到一种特定的倾向,即对与提示位置正好相反的非目标产生交换错误,这表明刺激位置部分以非度量格式编码。
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引用次数: 9
期刊
Cognitive Psychology
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