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The quest for simplicity in human learning: Identifying the constraints on attention 人类学习中对简单性的追求:识别注意力的限制
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101508
Matthew Galdo, Emily R. Weichart, Vladimir M. Sloutsky, Brandon M. Turner

For better or worse, humans live a resource-constrained existence; only a fraction of physical sensations ever reach conscious awareness, and we store a shockingly small subset of these experiences in memory for later use. Here, we examined the effects of attention constraints on learning. Among models that frame selective attention as an optimization problem, attention orients toward information that will reduce errors. Using this framing as a basis, we developed a suite of models with a range of constraints on the attention available during each learning event. We fit these models to both choice and eye-fixation data from four benchmark category-learning data sets, and choice data from another dynamic categorization data set. We found consistent evidence for computations we refer to as “simplicity”, where attention is deployed to as few dimensions of information as possible during learning, and “competition”, where dimensions compete for selective attention via lateral inhibition.

不管是好是坏,人类生活在资源有限的环境中;只有一小部分的身体感觉能够达到有意识的意识,而且我们在记忆中存储了这些体验的一小部分,以备以后使用。在这里,我们研究了注意力限制对学习的影响。在将选择性注意作为优化问题的模型中,注意倾向于减少错误的信息。以这个框架为基础,我们开发了一套模型,其中包含每个学习事件中可用的注意力的一系列约束。我们将这些模型拟合到来自四个基准分类学习数据集的选择和注视数据,以及来自另一个动态分类数据集的选择数据。我们发现了一致的计算证据,我们称之为“简单性”,即注意力在学习过程中被部署到尽可能少的信息维度,以及“竞争”,即维度通过横向抑制竞争选择性注意力。
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引用次数: 1
MEM-EX: An exemplar memory model of decisions from experience meme - ex:经验决策的典型记忆模型
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101517
Jared M. Hotaling , Chris Donkin , Andreas Jarvstad , Ben R. Newell

Many real-world decisions must be made on basis of experienced outcomes. However, there is little consensus about the mechanisms by which people make these decisions from experience (DfE). Across five experiments, we identified several factors influencing DfE. We also introduce a novel computational modeling framework, the memory for exemplars model (MEM-EX), which posits that decision makers rely on memory for previously experienced outcomes to make choices. Using MEM-EX, we demonstrate how cognitive mechanisms provide intuitive and parsimonious explanations for the effects of value-ignorance, salience, outcome order, and sample size. We also conduct a cross-validation analysis of several models within the MEM-EX framework. We compare these to three alternative models; two baseline models built on the principle of expected value maximization, and another employing a suite of choice methods previously shown to perform well in prediction tournaments. We find that MEM-EX consistently outperforms these competitors, demonstrating its value as a tool for making quantitative predictions without overfitting. We discuss the implications of these findings for our understanding of the interplay between attention, memory, and experience-based choice.

许多现实世界的决策必须基于经验结果做出。然而,人们根据经验做出这些决定的机制(DfE)几乎没有共识。通过五个实验,我们确定了影响DfE的几个因素。我们还引入了一种新的计算建模框架,即记忆范例模型(meme - ex),该模型假设决策者依赖于对先前经验结果的记忆来做出选择。使用meme - ex,我们展示了认知机制如何为价值无知、显著性、结果顺序和样本量的影响提供直观和简洁的解释。我们还对meme - ex框架内的几个模型进行了交叉验证分析。我们将这些模型与三种可供选择的模型进行比较;两个基线模型建立在期望值最大化的原则上,另一个采用了一套之前在预测比赛中表现良好的选择方法。我们发现meme - ex始终优于这些竞争对手,证明了其作为不过度拟合的定量预测工具的价值。我们讨论了这些发现对我们理解注意、记忆和基于经验的选择之间的相互作用的影响。
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引用次数: 0
Inductive biases in theory-based reinforcement learning 基于理论的强化学习中的归纳偏差
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-11-01 DOI: 10.1016/j.cogpsych.2022.101509
Thomas Pouncy , Samuel J. Gershman

Understanding the inductive biases that allow humans to learn in complex environments has been an important goal of cognitive science. Yet, while we have discovered much about human biases in specific learning domains, much of this research has focused on simple tasks that lack the complexity of the real world. In contrast, video games involving agents and objects embedded in richly structured systems provide an experimentally tractable proxy for real-world complexity. Recent work has suggested that key aspects of human learning in domains like video games can be captured by model-based reinforcement learning (RL) with object-oriented relational models—what we term theory-based RL. Restricting the model class in this way provides an inductive bias that dramatically increases learning efficiency, but in this paper we show that humans employ a stronger set of biases in addition to syntactic constraints on the structure of theories. In particular, we catalog a set of semantic biases that constrain the content of theories. Building these semantic biases into a theory-based RL system produces more human-like learning in video game environments.

理解让人类在复杂环境中学习的归纳偏见一直是认知科学的一个重要目标。然而,尽管我们在特定的学习领域发现了很多关于人类偏见的问题,但大部分研究都集中在缺乏现实世界复杂性的简单任务上。相比之下,电子游戏将代理和对象嵌入到结构丰富的系统中,为现实世界的复杂性提供了实验上易于处理的代理。最近的研究表明,在视频游戏等领域,人类学习的关键方面可以通过基于模型的强化学习(RL)和面向对象的关系模型(我们称之为基于理论的RL)来捕捉。以这种方式限制模型类提供了一种归纳偏差,极大地提高了学习效率,但在本文中,我们表明,除了对理论结构的语法约束外,人类还使用了一组更强的偏差。特别地,我们编目了一组约束理论内容的语义偏差。将这些语义偏差构建到基于理论的强化学习系统中,可以在电子游戏环境中产生更像人类的学习。
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引用次数: 2
Algorithms of adaptation in inductive inference 归纳推理中的自适应算法
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-09-01 DOI: 10.1016/j.cogpsych.2022.101506
Jan-Philipp Fränken , Nikos C. Theodoropoulos , Neil R. Bramley

We investigate the idea that human concept inference utilizes local adaptive search within a compositional mental theory space. To explore this, we study human judgments in a challenging task that involves actively gathering evidence about a symbolic rule governing the behavior of a simulated environment. Participants learn by performing mini-experiments before making generalizations and explicit guesses about a hidden rule. They then collect additional evidence themselves (Experiment 1) or observe evidence gathered by someone else (Experiment 2) before revising their own generalizations and guesses. In each case, we focus on the relationship between participants’ initial and revised guesses about the hidden rule concept. We find an order effect whereby revised guesses are anchored to idiosyncratic elements of the earlier guess. To explain this pattern, we develop a family of process accounts that combine program induction ideas with local (MCMC-like) adaptation mechanisms. A particularly local variant of this adaptive account captures participants’ hypothesis revisions better than a range of alternative explanations. We take this as suggestive that people deal with the inherent complexity of concept inference partly through use of local adaptive search in a latent compositional theory space.

我们研究了人类概念推理在组成心理理论空间中利用局部自适应搜索的想法。为了探索这一点,我们研究了人类在一项具有挑战性的任务中的判断,该任务涉及积极收集有关控制模拟环境行为的象征性规则的证据。参与者在对隐藏规则进行概括和明确猜测之前,通过进行小型实验来学习。然后他们自己收集额外的证据(实验1)或观察其他人收集的证据(实验2),然后修改自己的概括和猜测。在每种情况下,我们都关注参与者对隐藏规则概念的初始猜测和修正猜测之间的关系。我们发现了一种顺序效应,即修正后的猜测被锚定在早期猜测的特殊元素上。为了解释这种模式,我们开发了一系列过程描述,将程序归纳思想与局部(类似mcmc)适应机制结合起来。这种适应性解释的一个特别的局部变体比一系列替代解释更能捕捉到参与者的假设修正。我们认为这表明人们在一定程度上通过在潜在的组合理论空间中使用局部自适应搜索来处理概念推理的固有复杂性。
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引用次数: 7
Swap errors in visual working memory are fully explained by cue-feature variability 视觉工作记忆中的交换错误完全可以用线索特征变异性来解释
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-09-01 DOI: 10.1016/j.cogpsych.2022.101493
Jessica M.V. McMaster, Ivan Tomić, Sebastian Schneegans, Paul M. Bays

In cue-based recall from working memory, incorrectly reporting features of an uncued item may be referred to as a “swap” error. One account of these errors ascribes them to variability in memory for the cue features leading to erroneous selection of a non-target item, especially if it is similar to the target in the cue-feature dimension. However, alternative accounts of swap errors include cue-independent misbinding, and strategic guessing when the cued item is not in memory. Here we investigated the cause of swap errors by manipulating the variability with which either cue or report features (orientations in Exp 1; motion directions in Exp 2) were encoded. We found that swap errors increased with increasing variability in memory for the cue features, and their changing frequency could be quantitatively predicted based on recall variability when the same feature was used for report. These results are inconsistent with the hypothesis that swaps are a strategic response to forgotten items, and suggest that swap errors could be wholly accounted for by confusions due to cue-dimension variability. In a third experiment we examined whether spatial configuration of memory arrays in tasks with spatial cueing has an influence on swap error frequency. We observed a specific tendency to make swap errors to non-targets located precisely opposite to the cued location, suggesting that stimulus positions are partially encoded in a non-metric format.

在基于线索的工作记忆回忆中,错误地报告未提示项目的特征可能被称为“交换”错误。对这些错误的一种解释将其归因于线索特征的记忆可变性,导致错误地选择非目标项目,特别是当它在线索特征维度上与目标相似时。然而,交换错误的另一种解释包括线索无关的错误绑定,以及当线索项不在内存中时的策略猜测。在这里,我们通过操纵提示或报告特征的可变性来研究交换错误的原因(实验1中的方向;对Exp 2中的运动方向进行编码。我们发现,交换错误随着线索特征的记忆可变性的增加而增加,并且当相同的特征被用于报告时,它们的变化频率可以基于回忆可变性定量预测。这些结果与交换是对遗忘物品的战略性反应的假设不一致,并表明交换错误可以完全由线索维度可变性引起的混淆来解释。在第三个实验中,我们检查了空间提示任务中内存阵列的空间配置是否对交换错误频率有影响。我们观察到一种特定的倾向,即对与提示位置正好相反的非目标产生交换错误,这表明刺激位置部分以非度量格式编码。
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引用次数: 9
An instance-based model account of the benefits of varied practice in visuomotor skill 一个基于实例的模型,说明各种视觉运动技能练习的好处
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-09-01 DOI: 10.1016/j.cogpsych.2022.101491
Thomas E. Gorman, Robert L. Goldstone

Exposing learners to variability during training has been demonstrated to improve performance in subsequent transfer testing. Such variability benefits are often accounted for by assuming that learners are developing some general task schema or structure. However much of this research has neglected to account for differences in similarity between varied and constant training conditions. In a between-groups manipulation, we trained participants on a simple projectile launching task, with either varied or constant conditions. We replicate previous findings showing a transfer advantage of varied over constant training. Furthermore, we show that a standard similarity model is insufficient to account for the benefits of variation, but, if the model is adjusted to assume that varied learners are tuned towards a broader generalization gradient, then a similarity-based model is sufficient to explain the observed benefits of variation. Our results therefore suggest that some variability benefits can be accommodated within instance-based models without positing the learning of some schemata or structure.

在训练过程中让学习者暴露在变化中已被证明可以提高随后的迁移测试中的表现。这种可变性的好处通常是通过假设学习者正在开发一些通用的任务模式或结构来解释的。然而,许多研究忽略了考虑不同和恒定训练条件之间的相似性差异。在组间操作中,我们训练参与者在不同或恒定条件下进行简单的抛射任务。我们重复了先前的研究结果,显示了不同的迁移优势,而不是持续的训练。此外,我们表明,标准的相似性模型不足以解释变化的好处,但是,如果模型被调整到假设不同的学习者被调整到更广泛的泛化梯度,那么基于相似性的模型就足以解释观察到的变化的好处。因此,我们的结果表明,一些可变性的好处可以容纳在基于实例的模型中,而无需假定学习一些模式或结构。
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引用次数: 0
Visual foundations of Euclidean geometry 欧几里得几何的视觉基础
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-08-01 DOI: 10.1016/j.cogpsych.2022.101494
Véronique Izard , Pierre Pica , Elizabeth S. Spelke

Geometry defines entities that can be physically realized in space, and our knowledge of abstract geometry may therefore stem from our representations of the physical world. Here, we focus on Euclidean geometry, the geometry historically regarded as “natural”. We examine whether humans possess representations describing visual forms in the same way as Euclidean geometry – i.e., in terms of their shape and size. One hundred and twelve participants from the U.S. (age 3–34 years), and 25 participants from the Amazon (age 5–67 years) were asked to locate geometric deviants in panels of 6 forms of variable orientation. Participants of all ages and from both cultures detected deviant forms defined in terms of shape or size, while only U.S. adults drew distinctions between mirror images (i.e. forms differing in “sense”). Moreover, irrelevant variations of sense did not disrupt the detection of a shape or size deviant, while irrelevant variations of shape or size did. At all ages and in both cultures, participants thus retained the same properties as Euclidean geometry in their analysis of visual forms, even in the absence of formal instruction in geometry. These findings show that representations of planar visual forms provide core intuitions on which humans’ knowledge in Euclidean geometry could possibly be grounded.

几何定义了可以在空间中物理实现的实体,因此我们对抽象几何的知识可能源于我们对物理世界的表征。在这里,我们关注欧几里得几何,历史上被认为是“自然”的几何。我们研究人类是否拥有与欧几里得几何相同的描述视觉形式的表征,即它们的形状和大小。来自美国(3-34岁)的112名参与者和来自亚马逊(5-67岁)的25名参与者被要求在6种形式的可变方向面板中定位几何偏差。来自两种文化的所有年龄的参与者都发现了根据形状或大小定义的异常形式,而只有美国成年人区分了镜像(即“感觉”上的不同形式)。此外,不相关的感觉变化不会干扰对形状或大小偏差的检测,而不相关的形状或大小变化会。因此,在所有的年龄和文化中,参与者在分析视觉形式时,即使没有正式的几何指导,也保留了与欧几里得几何相同的性质。这些发现表明,平面视觉形式的表征提供了人类欧几里得几何知识可能建立的核心直觉。
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引用次数: 3
What is theory of mind? A psychometric study of theory of mind and intelligence 什么是心智理论?心理和智力理论的心理测量学研究
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-08-01 DOI: 10.1016/j.cogpsych.2022.101495
Ester Navarro

Theory of mind (ToM) is an essential ability for social competence and communication, and it is necessary for understanding behaviors that differ from our own (Premack & Woodruff, 1978). Recent research suggests that tasks designed to measure ToM do not adequately capture a single ToM ability (Warnell and Redcay, 2019, Quesque and Rossetti, 2020) and, instead, might be related to tasks of general cognitive ability (Coyle, Elpers, Gonzalez, Freeman, & Baggio, 2018). This hinders the interpretation of experimental findings and puts into question the validity of the ToM construct. The current study is the first psychometric assessment of the structure of ToM to date. Comparing ToM to crystallized intelligence (Gc) and fluid intelligence (Gf), the study aims to (a) understand whether ToM should be considered a monolithic ability and (b) explore whether tasks of ToM adequately assess ToM, above and beyond general cognitive ability. For this, confirmatory factor analyses (CFAs), exploratory factor analysis (EFA), and exploratory network analysis (NMA) were conducted. The results of the models largely point to the same conclusion: while ToM tasks are not merely assessing cognitive ability, they are not purely assessing a single ToM construct either. Importantly, these findings align with recent theoretical accounts proposing that ToM should not be considered a monolithic construct (Quesque and Rossetti, 2020, Schaafsma et al., 2015, Devaine et al., 2014), and should instead be explored and measured as multiple domains.

心理理论(ToM)是社会能力和沟通的基本能力,对于理解与我们自己不同的行为是必要的(Premack &伍德乐夫,1978)。最近的研究表明,旨在衡量ToM的任务并不能充分捕捉到单一的ToM能力(Warnell and redkay, 2019; Quesque and Rossetti, 2020),相反,它可能与一般认知能力的任务有关(Coyle, Elpers, Gonzalez, Freeman, &巴乔,2018)。这阻碍了对实验结果的解释,并对ToM结构的有效性提出了质疑。目前的研究是迄今为止首次对ToM结构进行心理测量评估。将ToM与结晶智力(Gc)和流体智力(Gf)进行比较,本研究旨在(a)了解ToM是否应该被视为一种单一的能力,(b)探索ToM的任务是否能够在一般认知能力之外充分评估ToM。为此,我们进行了验证性因子分析(CFAs)、探索性因子分析(EFA)和探索性网络分析(NMA)。这些模型的结果在很大程度上指向了相同的结论:虽然ToM任务不仅仅是评估认知能力,但它们也不是纯粹评估单一的ToM结构。重要的是,这些发现与最近提出的ToM不应被视为单一结构的理论相符(Quesque和Rossetti, 2020, Schaafsma等人,2015,Devaine等人,2014),而应作为多个领域进行探索和测量。
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引用次数: 7
Strategy selection in decisions from givens: Deciding at a glance? 给定决策中的策略选择:一眼决定?
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-08-01 DOI: 10.1016/j.cogpsych.2022.101483
Thorsten Pachur

People deciding between alternatives have at their disposal a toolbox containing both compensatory strategies, which take into account all available attributes of those alternatives, and noncompensatory strategies, which consider only some of the attributes. It is commonly assumed that noncompensatory strategies play only a minor role in decisions from givens, where attribute information is openly presented, because all attributes can be processed automatically “at a glance.” Based on a literature review, however, I establish that previous studies on strategy selection in decisions from givens have yielded highly heterogeneous findings, including evidence of widespread use of noncompensatory strategies. Drawing on insights from visual attention research on subitizing, I argue that this heterogeneity might be due to differences across studies in the number of attributes and in whether the same or different symbols are used to represent high/low attribute values across attributes. I tested the impact of these factors in two experiments with decisions from givens in which both the number of attributes shown for each alternative and the coding of attribute values was manipulated. An analysis of participants’ strategy use with a Bayesian multimethod approach (taking into account both decisions and response-time patterns) showed that a noncompensatory strategy was more frequently selected in conditions with a higher number of attributes; the type of attribute coding scheme did not affect strategy selection. Using a compensatory strategy in the conditions with eight (vs. four) attributes was associated with rather long response times and a high rate of strategy execution errors. The results suggest that decisions from givens can incur cognitive costs that prohibit reliance on automatic compensatory decision making and that can favor the adaptive selection of a noncompensatory strategy.

在选择方案时,人们有一个工具箱,里面既有补偿策略,它考虑了这些方案的所有可用属性,也有非补偿策略,它只考虑了其中的一些属性。通常认为,非补偿策略在给定的决策中只起很小的作用,在给定的决策中,属性信息是公开呈现的,因为所有属性都可以“一眼”自动处理。然而,基于文献回顾,我确定先前关于给定决策中的策略选择的研究已经产生了高度异质性的发现,包括广泛使用非补偿策略的证据。根据视觉注意力细分研究的见解,我认为这种异质性可能是由于不同研究在属性数量上的差异,以及在不同属性中是否使用相同或不同的符号来表示高/低属性值。我在两个实验中测试了这些因素的影响,在两个实验中,每个选项显示的属性数量和属性值的编码都是被操纵的。用贝叶斯多方法分析参与者的策略使用(考虑决策和反应时间模式)表明,在属性数量较多的条件下,非补偿策略被更频繁地选择;属性编码方案的类型对策略选择没有影响。在具有8个(相对于4个)属性的条件下使用补偿策略与相当长的响应时间和较高的策略执行错误率相关。结果表明,给定的决策可能会产生认知成本,从而禁止依赖自动补偿性决策,从而有利于非补偿性策略的适应性选择。
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引用次数: 3
Motivation improves working memory by two processes: Prioritisation and retrieval thresholds 动机通过两个过程改善工作记忆:优先排序和检索阈值
IF 2.6 2区 心理学 Q1 PSYCHOLOGY Pub Date : 2022-06-01 DOI: 10.1016/j.cogpsych.2022.101472
John P. Grogan , Govind Randhawa , Minho Kim , Sanjay G. Manohar

Motivation can improve performance when the potential rewards outweigh the cost of effort expended. In working memory (WM), people can prioritise rewarded items at the expense of unrewarded items, suggesting a fixed memory capacity. But can capacity itself change with motivation? Across four experiments (N = 30–34) we demonstrate motivational improvements in WM even when all items were rewarded. However, this was not due to better memory precision, but rather better selection of the probed item within memory. Motivational improvements operated independently of encoding, maintenance, or attention shifts between items in memory. Moreover, motivation slowed responses. This contrasted with the benefits of rewarding items unequally, which allowed prioritisation of one item over another. We conclude that motivation can improve memory recall, not via precision or capacity, but via speed-accuracy trade-offs when selecting the item to retrieve.

当潜在的回报超过付出的努力成本时,激励可以提高绩效。在工作记忆(WM)中,人们可以以牺牲非奖励项目为代价优先考虑奖励项目,这表明记忆容量是固定的。但是能力本身能随着动机而改变吗?在四个实验中(N = 30-34),我们证明了即使所有物品都得到奖励,WM的动机也会得到改善。然而,这不是由于更好的内存精度,而是由于更好地选择了内存中的探测项。动机改善独立于编码、维持或记忆项目之间的注意力转移。此外,动机会减缓反应。这与不平等奖励道具的好处形成了对比,后者允许将一个道具优先于另一个。我们得出结论,动机可以提高记忆,不是通过准确性或容量,而是通过选择要检索的项目时的速度-准确性权衡。
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引用次数: 4
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