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Reflecting on The Merging of the Senses: A Cognitive Psychology Perspective. 从认知心理学的角度反思感官的融合。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-11-01 DOI: 10.1163/22134808-bja10139
Charles Spence

The publication of Barry Stein and Alex Meredith's The Merging of the Senses in 1993 was a hugely influential event during the development of my own research career, as an experimental psychologist, as I am sure it was for so many others. At the time, I was embarking on the study of crossmodal links in spatial attention in neurologically normal adult humans. The body of neurophysiological research summarized in Stein and Meredith's book helped to draw people's attention to the importance of spatiotemporal coincidence to spatial behaviours (such as orienting). Cognitive neuroscientists have sometimes struggled to demonstrate similar phenomena in awake humans while at the same time Bayesian accounts have come to provide a popular alternative explanation for the way in which multisensory integration operates under many conditions. A growing awareness of the importance of considering not only spatiotemporal factors but also the semantic meaning and crossmodal correspondences that help to solve the multisensory binding problem has also emerged in the literature, as has a realization of the importance of context effects. Nevertheless, for those cognitive psychologists, like myself, interested in evaluating the implications for human spatial attention and multisensory perception, the book certainly galvanized a generation of young researchers to move beyond the unisensory approach to psychology that had seemingly become entrenched in the literature.

作为一名实验心理学家,巴里·斯坦和亚历克斯·梅雷迪思在1993年出版的《感官的融合》一书对我的研究生涯产生了巨大的影响,我相信对其他许多人来说也是如此。当时,我正着手研究神经正常的成年人空间注意力的跨模式联系。斯坦和梅雷迪思在书中总结的神经生理学研究,帮助人们注意到时空巧合对空间行为(如定向)的重要性。认知神经科学家有时很难在清醒的人类中证明类似的现象,而与此同时,贝叶斯理论已经为多感觉整合在许多条件下的运作方式提供了一种流行的替代解释。越来越多的人意识到不仅要考虑时空因素,还要考虑有助于解决多感官结合问题的语义意义和跨模态对应,同时也认识到语境效应的重要性。然而,对于那些像我一样对评估人类空间注意力和多感官知觉的含义感兴趣的认知心理学家来说,这本书无疑激励了一代年轻的研究人员,使他们超越了似乎已在文献中根深蒂固的心理学多感官方法。
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引用次数: 0
Measuring Multisensory Integration in Reaction Time: Relative Entropy Approach. 测量反应时间中的多感觉整合:相对熵法。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-11-01 DOI: 10.1163/22134808-bja10140
Hans Colonius, Adele Diederich

A classic definition of multisensory integration (MI) has been proposed as 'the presence of a (statistically) significant change in the response to a crossmodal stimulus complex compared to unimodal stimuli'. However, this general definition did not result in a broad consensus on how to quantify the amount of MI in the context of reaction time (RT). In this brief note, we argue that numeric measures of reaction times that only involve mean or median RTs do not uncover the information required to fully assess the effect of MI. We suggest instead novel measures that include the entire RT distributions functions. The central role is played by relative entropy (a.k.a. Kullback-Leibler divergence), a statistical concept in information theory, statistics, and machine learning to measure the (non-symmetric) distance between probability distributions. We provide a number of theoretical examples, but empirical applications and statistical testing are postponed to a later study.

多感觉统合(MI)的经典定义是“与单峰刺激相比,在对跨峰刺激复合体的反应中存在(统计上的)显著变化”。然而,对于如何在反应时间(RT)的背景下量化MI的数量,这一一般定义并没有产生广泛的共识。在这篇简短的文章中,我们认为,仅涉及平均或中位数RT的反应时间的数值测量并不能揭示充分评估MI效果所需的信息。我们建议采用包括整个RT分布函数的新测量方法。相对熵(又名Kullback-Leibler散度)扮演了核心角色,这是信息论、统计学和机器学习中的一个统计概念,用于测量概率分布之间的(非对称)距离。我们提供了一些理论例子,但实证应用和统计检验推迟到以后的研究。
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引用次数: 0
Temporal Window of Integration XOR Temporal Window of Synchrony. 积分时间窗口或同步时间窗口。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-31 DOI: 10.1163/22134808-bja10171
Robert M Jertberg, Salvador Soto-Faraco, Virginie van Wassenhove, Erik Van der Burg

One of the most extensively studied constructs in multisensory research is the temporal window of integration. Its extent has been variously estimated by measuring the temporal boundaries within which stimuli in different sensory modalities are perceived as simultaneous or elicit multisensory integration effects. However, there is ample evidence that these two approaches produce distinct psychometric outcomes, as the widths of the windows they yield differ even when estimated with equivalent designs and stimuli. In fact, these two estimates can sometimes even be negatively correlated. What is more, the perception of synchrony has been found to be neither necessary nor sufficient for the occurrence of multisensory illusions. This suggests that subjective simultaneity and integration phenomena are dissociable, undermining the conclusions of studies that use them interchangeably. Failing to disentangle the temporal windows in which they occur has led to contradictory findings and considerable confusion in basic research that has started extending to other domains. In clinical studies, for example, this confusion has affected work ranging from neuropsychological conditions (such as schizophrenia, mild cognitive impairment, dyslexia, and autism) to more general health factors (such as obesity and inflammation); in applied research, it is seen in studies using virtual reality, human-computer interfaces, and warning systems in vehicles. In this brief review, we discuss the importance of distinguishing these two constructs. We propose that, while the temporal boundaries of integration phenomena are aptly described as the temporal window of integration (TWI), the temporal boundaries of simultaneity judgements should be referred to as the temporal window of synchrony (TWS).

在多感觉研究中被广泛研究的结构之一是时间整合窗口。它的程度已经通过测量时间边界来估计,在时间边界内,不同感觉模式的刺激被认为是同时的或引起多感觉整合效应。然而,有充分的证据表明,这两种方法产生不同的心理测量结果,因为它们产生的窗口宽度不同,即使在相同的设计和刺激下估计。事实上,这两种估计有时甚至是负相关的。更重要的是,已经发现同步的感知对于多感官错觉的发生既不是必要的,也不是充分的。这表明主观同时性和整合现象是可分离的,破坏了交替使用它们的研究结论。未能解开它们发生的时间窗口导致了相互矛盾的发现和基础研究中的相当大的混乱,这些研究已经开始扩展到其他领域。例如,在临床研究中,这种混淆影响了从神经心理疾病(如精神分裂症、轻度认知障碍、阅读障碍和自闭症)到更一般的健康因素(如肥胖和炎症)的工作;在应用研究中,可以看到使用虚拟现实,人机界面和车辆警告系统的研究。在这个简短的回顾中,我们讨论区分这两个构念的重要性。我们建议将整合现象的时间边界恰当地描述为时间整合窗口(TWI),而同时性判断的时间边界应称为时间同步窗口(TWS)。
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引用次数: 0
Mood Music: Studying the Impact of Background Music on Film. 情绪音乐:研究背景音乐对电影的影响。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-31 DOI: 10.1163/22134808-bja10172
Charles Spence, Nicola Di Stefano

In this narrative historical review, we both summarize and critically evaluate the experimental literature that has emerged over the last century or so investigating the various ways in which the addition of music influences people's perception of, and response to, film. While 'sensation transference', whereby the mood of the background music carries over to influence the viewer's feeling about the film content, has often been documented, background music can also affect a viewer's visual attention, their interpretation, and their memory for whatever they happen to have seen. The use of sound in film (no matter whether its use is diegetic or non-diegetic - that is, part of the recounted story or not) is interesting inasmuch as simultaneously presented auditory and visual inputs do not necessarily have to be integrated perceptually for crossmodal effects to occur. The literature published to date highlights the multiple ways in which music affects people's perception of semantically meaningful film clips. Nevertheless, despite the emerging body of rigorous scientific research, the professional addition of music to film would still appear to be as much an art as a science. Furthermore, a number of potentially important questions remain unresolved, including the extent to which habituation, sensory overload, distraction, film type (i.e., fictional or informational), and/or context modulates the influence of background music. That said, this emerging body of empirical literature provides a number of relevant insights for those thinking more generally about sensory augmentation and multisensory experience design. Looking to the future, the principles uncovered in this work have growing relevance for emerging domains such as immersive media, virtual reality, multisensory marketing, and the design of adaptive audiovisual systems.

在这篇叙事性的历史回顾中,我们总结并批判性地评价了上个世纪左右出现的实验文献,这些文献研究了音乐的加入对人们对电影的感知和反应的各种影响。虽然“感觉转移”,即背景音乐的情绪影响观众对电影内容的感觉,经常被记录下来,背景音乐也会影响观众的视觉注意力,他们的解释,以及他们对他们碰巧看到的东西的记忆。电影中声音的使用(不管它是叙事的还是非叙事的——也就是说,是不是故事的一部分)是有趣的,因为同时呈现的听觉和视觉输入不一定要在感知上整合,才能产生跨模态效果。迄今为止发表的文献强调了音乐影响人们对有语义意义的电影片段的感知的多种方式。然而,尽管出现了大量严谨的科学研究,在电影中加入专业的音乐似乎仍然是一门艺术,而不是一门科学。此外,许多潜在的重要问题仍未得到解决,包括习惯化、感官超载、分心、电影类型(即虚构或信息)和/或环境在多大程度上调节背景音乐的影响。也就是说,这些新兴的实证文献为那些更普遍地思考感官增强和多感官体验设计的人提供了许多相关的见解。展望未来,这项工作中揭示的原则与沉浸式媒体、虚拟现实、多感官营销和自适应视听系统设计等新兴领域的相关性越来越强。
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引用次数: 0
Mid-Level Audiovisual Crossmodal Correspondences: A Narrative Review. 中级视听跨通道通信:叙述性回顾。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-31 DOI: 10.1163/22134808-bja10175
Charles Spence, Nicola Di Stefano

This paper critically reviews the literature on mid-level audiovisual crossmodal correspondences, that is, those associations that emerge between structured, often dynamic stimuli in vision and audition. Unlike basic correspondences (involving perceptually simple, or unitary, features) or complex ones (involving semantically rich combinations of stimuli), mid-level correspondences occur between temporally and/or spatially patterned stimuli that are perceptually structured but are typically not inherently meaningful (e.g., melodic contours and moving shapes). Taken together, the literature published to date suggests that such correspondences often rely on structural or analogical mappings, reflecting shared spatiotemporal organization across the senses rather than the direct similarity of low-level features or emotional content. Drawing on evidence from developmental, comparative, and experimental studies, we discuss the possible mechanisms underpinning these mappings - including perceptual scaffolding, amodal dimensions, and metaphorical mediation - and outline open questions regarding their perceptual, cognitive, and neural bases. We also evaluate key methodological approaches and provide suggestions for future research aiming to understand the hierarchy of crossmodal correspondences across levels of perceived stimulus complexity. Besides advancing theoretical models, our paper offers practical insights for domains such as multimedia design and crossmodal art.

本文批判性地回顾了关于中级视听跨模态对应的文献,即那些出现在视觉和听觉中结构化的、通常是动态的刺激之间的关联。与基本对应(涉及感知上的简单或单一特征)或复杂对应(涉及刺激的语义丰富组合)不同,中级对应发生在时间和/或空间模式的刺激之间,这些刺激在感知上是结构化的,但通常没有内在意义(例如,旋律轮廓和移动形状)。总的来说,迄今为止发表的文献表明,这种对应往往依赖于结构或类比映射,反映了感官之间共享的时空组织,而不是低级特征或情感内容的直接相似性。根据发展、比较和实验研究的证据,我们讨论了支持这些映射的可能机制——包括知觉支架、模态维度和隐喻中介——并概述了关于其知觉、认知和神经基础的开放性问题。我们还评估了关键的方法方法,并为未来的研究提供了建议,旨在了解跨感知刺激复杂性水平的跨模式对应的层次。除了提出理论模型外,我们的论文还为多媒体设计和跨模式艺术等领域提供了实践见解。
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引用次数: 0
Is It Different to Touch Oneself Than to Touch Others? A Scientific Journey with Vincent Hayward. 触摸自己和触摸别人有什么不同?文森特·海沃德的科学之旅。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-21 DOI: 10.1163/22134808-bja10170
Malika Auvray, Louise P Kirsch

In this article, we wish to share a scientific journey with our colleague and dear friend Vincent Hayward. The question of the extent to which it is different to touch oneself and someone else's skin brought us to many experimental studies and scientific discoveries. We present some of them here. It started with the use of a tactile device to investigate whether the reference frames specific to the hand differs depending on its position, towards or away from oneself. We then developed a technique allowing us to record skin-to-skin touch by means of an accelerator fixed at a short distance from the touching skin. We used this technique to probe specific parameters involved in skin-to-skin touch, such as speed and pressure, as well as the differences that arise in the signal when touching our own versus someone else's skin. Finally, the same methodology was used to record social touch to convey it at a distance through the auditory channel. Through this short piece we wish to show how Vincent Hayward inspired this new field of research, opening to myriads of applications.

在这篇文章中,我们希望与我们的同事和亲爱的朋友文森特·海沃德分享一次科学之旅。触摸自己的皮肤和触摸别人的皮肤在多大程度上是不同的,这个问题给我们带来了许多实验研究和科学发现。我们在这里介绍其中的一些。它首先使用触觉设备来研究特定于手的参照系是否会随着它的位置而变化,靠近或远离自己。然后,我们开发了一种技术,通过将加速器固定在距离触摸皮肤很近的地方,使我们能够记录皮肤对皮肤的触摸。我们用这项技术来探测皮肤接触的具体参数,比如速度和压力,以及触摸自己和别人皮肤时信号的差异。最后,同样的方法被用于记录社交接触,并通过听觉渠道远距离传递。通过这篇短文,我们希望展示文森特·海沃德是如何启发这个新的研究领域,并将其应用于无数领域的。
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引用次数: 0
Preceding Flavor Cues Modulate Visual Search via Color-Flavor Associations: Evidence for Top-Down Working-Memory Mechanisms. 前味线索通过颜色-味道关联调节视觉搜索:自上而下工作记忆机制的证据。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-14 DOI: 10.1163/22134808-bja10163
Chujun Wang, Yubin Peng, Xiaoang Wan

Although crossmodal interactions between vision and other modalities have been extensively studied, the reverse influence of nonvisual cues on visual processing remains underexplored. Through three experiments, we demonstrate how flavor cues bias visual search via color-flavor associations, with this modulation critically dependent on working-memory engagement. In Experiment 1, participants performed a shape-based visual search task after tasting either a predictive flavor (e.g., target consistently appeared in red after strawberry flavor) or an unpredictive flavor (e.g., target appeared in any of four colors with equal probability after pineapple flavor). Results showed that only predictive cues biased attention, whereas unpredictive cues had no effect. In Experiment 2, when participants performed a working-memory task, even unpredictive flavor cues shortened reaction times and accelerated fixations on targets appearing in the flavor-associated color. Experiment 3 further generalized these effects to ecologically valid product search scenarios. Collectively, these findings demonstrate that flavor cues modulate visual search through top-down mechanisms rather than bottom-up attentional capture, highlighting the essential role of working memory in driving this crossmodal attentional bias.

尽管视觉和其他模态之间的跨模态相互作用已被广泛研究,但非视觉线索对视觉加工的反向影响仍未得到充分探讨。通过三个实验,我们展示了味道线索如何通过颜色-味道关联来影响视觉搜索,这种调节严重依赖于工作记忆参与。在实验1中,参与者在品尝了一种可预测的味道(例如,在草莓味之后,目标始终以红色出现)或一种不可预测的味道(例如,在菠萝味之后,目标以四种颜色中的任何一种以相同的概率出现)后,进行了基于形状的视觉搜索任务。结果表明,只有预测性线索会影响注意力,而非预测性线索则没有影响。在实验2中,当参与者执行工作记忆任务时,即使是不可预测的味道线索也会缩短反应时间,并加速对出现在与味道相关的颜色上的目标的注视。实验3进一步将这些效应推广到生态有效的产品搜索场景。总的来说,这些发现表明,味道线索通过自上而下的机制调节视觉搜索,而不是自下而上的注意捕获,突出了工作记忆在驱动这种跨模式注意偏差中的重要作用。
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引用次数: 0
Exploring the McGurk Effect in Cochlear-Implant Users: A Systematic Review. 探索人工耳蜗使用者的McGurk效应:一项系统综述。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-14 DOI: 10.1163/22134808-bja10167
Himanshu Verma, Bhanu Shukla, Sanjay Munjal, Amit Agarwal, Naresh K Panda

Speech perception is a neurocognitive process that involves both auditory and visual modalities to interpret the meaning of spoken utterances. The cohesive integration of visual and auditory information (AV integration) improves speech perception. AV integration can also occur even when incongruent auditory and visual information is presented, known as the McGurk effect. The McGurk phenomenon signifies the importance of visual articulatory cues (such as place of articulation) and auditory information for speech perception. The McGurk effect can be decreased or absent in the deaf population even after using amplification devices or cochlear implants (CI) compared to the normal-hearing population. However, cochlear-implanted individuals could integrate auditory and visual information. So, the McGurk paradigm can provide substantial evidence to understand the speech perception mechanism in hard-of-hearing individuals fitted with a CI. So, the present systematic review was carried out using the McGurk paradigm to understand the speech perception mechanism in CI-fitted individuals. A total of six studies were included in the present review as per the inclusion criteria. The current review included the studies with behavioral McGurk experiments only, excluding the studies that used electrophysiological, radiological, or other methods to explore the McGurk effect in the CI. From the present systematic review, it can be delineated that CI users also demonstrate the McGurk effect when they are fitted with a CI at an early age.

言语感知是一种神经认知过程,涉及听觉和视觉两种方式来解释言语的意义。视觉和听觉信息的内聚整合(AV integration)提高了语音感知能力。即使在视听信息不一致的情况下,也会发生视音频整合,这被称为麦格克效应。McGurk现象表明了视觉发音线索(如发音位置)和听觉信息对言语感知的重要性。与正常听力人群相比,即使在使用扩音装置或人工耳蜗(CI)后,失聪人群中的麦格克效应也可能减少或消失。然而,植入人工耳蜗的个体可以整合听觉和视觉信息。因此,McGurk范式可以为理解装有CI的听力障碍个体的言语感知机制提供实质性的证据。因此,本研究采用McGurk范式进行系统回顾,以了解ci -拟合个体的语音感知机制。根据纳入标准,本综述共纳入了6项研究。目前的综述仅包括行为McGurk实验的研究,不包括使用电生理学、放射学或其他方法探索CI中McGurk效应的研究。从目前的系统综述中可以看出,CI用户在早期使用CI时也表现出McGurk效应。
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引用次数: 0
3-D Reconstruction of Fingertip Deformation During Contact Initiation. 指尖接触起始变形的三维重建。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-14 DOI: 10.1163/22134808-bja10168
Donatien Doumont, Anika R Kao, Julien Lambert, François Wielant, Gregory J Gerling, Benoit P Delhaye, Philippe Lefèvre

Dexterous manipulations rely on tactile feedback from the fingertips, which provides crucial information about contact events, object geometry, interaction forces, friction, and more. Accurately measuring skin deformations during tactile interactions can shed light on the mechanics behind such feedback. To address this, we developed a novel setup using 3-D digital image correlation (DIC) to both reconstruct the bulk deformation and local surface skin deformation of the fingertip under natural loading conditions. Here, we studied the local spatiotemporal evolution of the skin surface during contact initiation. We showed that, as soon as contact occurs, the skin surface deforms very rapidly and exhibits high compliance at low forces (<0.05 N). As loading and thus the contact area increases, a localized deformation front forms just ahead of the moving contact boundary. Consequently, substantial deformation extending beyond the contact interface was observed, with maximal amplitudes ranging from 5% to 10% at 5 N, close to the border of the contact. Furthermore, we found that friction influences the partial slip caused by these deformations during contact initiation, as previously suggested. Our setup provides a powerful tool to get new insights into the mechanics of touch and opens avenues for a deeper understanding of tactile afferent encoding.

灵巧的操作依赖于指尖的触觉反馈,它提供了关于接触事件、物体几何形状、相互作用力、摩擦等的关键信息。准确测量触觉交互过程中的皮肤变形可以揭示这种反馈背后的机制。为了解决这个问题,我们开发了一种新的设置,使用三维数字图像相关(DIC)来重建自然载荷条件下指尖的整体变形和局部表面皮肤变形。在此,我们研究了皮肤表面在接触起始过程中的局部时空演变。我们发现,一旦发生接触,皮肤表面就会迅速变形,并在低力下表现出高度的顺应性(
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引用次数: 0
Enhancing Dynamic Visual Experiences through Touch. 通过触摸增强动态视觉体验。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-10-14 DOI: 10.1163/22134808-bja10161
Charles Spence, Yang Gao

In recent years, there has been an explosion in the number and range of commercial touch-enabled digital devices in society at large. In this narrative review, we critically evaluate the evidence concerning the tactile augmentation of a range of dynamic visual experiences such as those offered by film, gaming, and virtual reality. We consider the various mechanisms (both diegetic and nondiegetic) that may underlie such cross-modal effects. These include attentional capture, mood induction, ambiguity resolution, and the transmission of semantically meaningful information (i.e., such as directional cues for navigation) by means of patterned tactile stimulation. By drawing parallels with the literature on olfactory augmentation in the context of live performance, we identify several additional ways in which touch could potentially be used to augment both passive (e.g., cinema) and active (e.g., gaming) media experiences in the future. That said, a number of the technical, financial, and psychological challenges associated with delivering such cross-modal, or multisensory, enhancement effects via tactile augmentation are also highlighted. Finally, we suggest a number of novel lines of future research in this rapidly evolving area of technological innovation.

近年来,在整个社会中,商业触摸数字设备的数量和范围都出现了爆炸式增长。在这篇叙述性回顾中,我们批判性地评估了关于触觉增强的证据,这些证据涉及一系列动态视觉体验,如电影、游戏和虚拟现实提供的体验。我们考虑了多种机制(包括叙事和非叙事),这些机制可能是这种跨模态效应的基础。这些包括注意捕获,情绪诱导,歧义解决,以及通过有图案的触觉刺激传递语义上有意义的信息(例如,导航的方向线索)。通过与现场表演背景下嗅觉增强的文献进行比较,我们确定了触摸在未来可能用于增强被动(如电影)和主动(如游戏)媒体体验的几种其他方式。也就是说,通过触觉增强来实现这种跨模式或多感官增强效果的一些技术、财务和心理挑战也得到了强调。最后,我们在这个快速发展的技术创新领域提出了一些新的未来研究方向。
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引用次数: 0
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Multisensory Research
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