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Examining user-generated content, service failure recovery and customer–brand relationships: an exploration through commitment-trust theory 检验用户生成内容、服务失败恢复和客户品牌关系:基于承诺-信任理论的探索
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-04-04 DOI: 10.1108/intr-07-2022-0580
Wilson Ozuem, Michelle Willis, K. Howell, S. Ranfagni, S. Rovai
PurposeUser-generated content (UGC) and service failure have attracted considerable marketing inquiry over the last two decades. Previous studies primarily focused on the outcome of service failure and the impact of UGC on perceived failure severity. This article departs from previous studies as it examines the moderating role of UGC on the relationship between service failure recovery (SFR) and customer–brand relationship.Design/methodology/approachBuilding on commitment-trust theory and from a phenomenological hermeneutical perspective, this article explores this phenomenon through the interpretation of 60 in-depth interviews with millennials from three European countries: Italy, France and the UK. An analysis of the data was conducted using a qualitative approach to understand the main constructs and relationships derived from the data.FindingsThis study conceptualises four distinct moderating characteristics of UGC in the SFR process: satisfaction with experience and brand, dissatisfaction with experience and brand, satisfaction with brand and dissatisfaction with brand. The insights from the responsiveness, empathetic response, counterfactual thinking and brand salience (RECB) framework contribute to research on UGC and shed light on the relationship between SFR and consumer–brand relationships in the fashion industry.Originality/valueOverall, this study demonstrates that customer interactions with UGC significantly affect their responses to, and relationships with, a brand. The proposed framework opens up interesting avenues for future research on the moderating role of UGC on the relationship between SFR and customer–brand relationships.
在过去的二十年里,用户生成内容(UGC)和服务失败吸引了大量的营销调查。以往的研究主要关注服务失败的结果和用户原创内容对感知故障严重程度的影响。本文与以往的研究不同,它考察了用户原创内容对服务故障恢复(SFR)和客户品牌关系之间关系的调节作用。本文以承诺-信任理论为基础,从现象学解释学的角度,通过对来自意大利、法国和英国三个欧洲国家的60位千禧一代的深度访谈,探讨了这一现象。使用定性方法对数据进行了分析,以了解来自数据的主要结构和关系。本研究概念化了UGC在SFR过程中的四个明显的调节特征:对体验和品牌的满意、对体验和品牌的不满意、对品牌的满意和对品牌的不满意。响应性、移情反应、反事实思维和品牌显著性(RECB)框架的见解有助于对UGC的研究,并阐明了时尚行业中SFR与消费者-品牌关系之间的关系。创意/价值总体而言,本研究表明,客户与UGC的互动显著影响了他们对品牌的反应和与品牌的关系。所提出的框架为未来研究UGC对SFR和客户品牌关系之间关系的调节作用开辟了有趣的途径。
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引用次数: 0
Effects of member similarity on group norm conformity, group identity and social participation in the context of social networking sites 社交网站中成员相似性对群体规范一致性、群体认同和社会参与的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-04-04 DOI: 10.1108/intr-09-2021-0632
Edward Shih-Tse Wang, Y. Liao
PurposeFacilitating members' continual participation in a community is crucial for ensuring the community's long-term survival. However, knowledge regarding whether member similarity is related to member participation and the mechanism underlying this relationship is limited. Drawing on similarity–attraction, social exchange and social identity theories, this study explored the influences of different facets of similarity (i.e. value, personality and goal similarity) on group norm conformity, group identity and social participation.Design/methodology/approachData were collected from 444 Taiwanese members of social networking sites (SNSs), and structural equation modeling was employed to examine the hypothesized relationships.FindingsThe results revealed that value similarity directly affected group norm conformity but did not directly affect group identity; personality similarity influenced group identity but not group norm conformity. Goal similarity had positive influences on group norm conformity and group identity. Moreover, group norm conformity had direct and positive influences on group identity and social participation; group identity also had a positive influence on social participation.Originality/valueOn the basis of the aforementioned findings, this study contributes to the understanding of factors facilitating SNS members' participation from the perspective of similarity. These findings can serve as a reference for SNS administrators to facilitate social participation by emphasizing member similarity.
目的促进成员持续参与社区对确保社区的长期生存至关重要。然而,关于成员相似性是否与成员参与有关以及这种关系的机制的知识是有限的。本研究借鉴相似-吸引、社会交换和社会认同理论,探讨了相似性的不同方面(即价值、个性和目标相似性)对群体规范一致性、群体认同和社会参与的影响。设计/方法/方法从444名台湾社交网站成员中收集数据,并采用结构方程建模来检验假设的关系。结果表明,价值相似性直接影响群体规范一致性,但不直接影响群体认同;人格相似性影响群体认同,但不影响群体规范一致性。目标相似性对群体规范一致性和群体认同有积极影响。此外,群体规范整合对群体认同和社会参与具有直接和积极的影响;群体认同对社会参与也有积极影响。原创性/价值在上述研究结果的基础上,本研究有助于从相似性的角度理解促进SNS成员参与的因素。这些发现可以作为SNS管理员通过强调成员相似性来促进社会参与的参考。
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引用次数: 0
Presentational effects of photos and text in electronic word-of-mouth on consumer decisions 电子口碑中图片和文字的呈现效应对消费者决策的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-30 DOI: 10.1108/intr-03-2021-0143
Jing Li, Xin Xu, E. Ngai
PurposeThis study clarifies the integration-related effects of photos and text on consumer information processing and decision-making outcomes.Design/methodology/approachThe authors conducted an experiment by recruiting 162 workers from Amazon Mechanical Turk. These participants were randomly assigned based on a full factorial, between-subject design with four possible conditions (2 [separate vs alternate layout] × 2 [photo-first vs text-first sequence]). The authors conducted a two-way analysis of variance to test the main effects and the interaction effects of layout and sequence on perceived diagnosticity, pleasantness feelings and attitudes toward products or services reviewed through electronic word-of-mouth (e-WOM); the authors also applied Process Models 4 and 8 to explore the mechanism of these effects.FindingsThe experimental results reveal that text-first sequence is generally more effective than photo-first sequence in enhancing perceived diagnosticity and attitudes toward products or services. However, when a photo is displayed first, a separate layout is more effective than an alternate layout in enhancing perceived diagnosticity and attitudes. By contrast, regardless of the sequence, an alternate layout is more effective than a separate layout in inducing pleasantness feeling.Research limitations/implicationsFuture studies should further explore photo-based e-WOM, including other photo characteristics (e.g. visual quality, quantity and content).Practical implicationsThis study provides guidelines for businesses to use photos on social media to achieve strategic goals.Originality/valueThis study addresses an identified need; that is, how the presentation of photo cues (e.g. layout and sequence) influences consumer decisions.
目的研究照片与文字整合对消费者信息加工与决策结果的影响。设计/方法/方法作者从亚马逊土耳其机械公司招募了162名员工进行了一项实验。这些参与者根据全因子、受试者间设计随机分配,有四种可能的条件(2[单独布局vs替代布局]× 2[照片优先vs文本优先顺序])。通过双向方差分析,检验了布局和顺序对电子口碑感知诊断度、愉悦感和产品或服务态度的主效应和交互效应;作者还应用过程模型4和8来探讨这些影响的机制。实验结果表明,在提高感知诊断能力和对产品或服务的态度方面,文本优先序列通常比照片优先序列更有效。然而,当一张照片首先显示时,单独的布局比替代布局更有效地提高感知诊断性和态度。相比之下,无论顺序如何,交替布局比单独布局更能产生愉悦感。研究局限/启示未来的研究应进一步探索基于照片的电子口碑,包括其他照片特征(例如视觉质量、数量和内容)。本研究为企业利用社交媒体上的照片实现战略目标提供了指导。原创性/价值这项研究解决了一个确定的需求;也就是说,照片线索的呈现(例如布局和顺序)如何影响消费者的决定。
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引用次数: 0
The value of time together: a longitudinal investigation of mentor-protégé interactions in an online game 在一起的时间的价值:在线游戏中导师-原2013.2013.10互动的纵向调查
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-28 DOI: 10.1108/intr-11-2021-0832
Dmitri Williams, Sukyoung Choi, Paul L. Sparks, Joo-Wha Hong
PurposeThe study aims to determine the outcomes of mentorship in an online game system, as well as the characteristics of good mentors.Design/methodology/approachA combination of anonymized survey measures and in-game behavioral measures were used to power longitudinal analysis over an 11-month period in which protégés and non-mentored new players could be compared for their performance, social connections and retention.FindingsSuccessful people were more likely to mentor others, and mentors increased protégés' skill. Protégés had significantly better retention, were more active and much more successful as players than non-protégés. Contrary to expectations, younger, less wealthy and educated people were more likely to be mentors and mentors did not transfer their longevity. Many of the qualities of the mentor remain largely irrelevant—what mattered most was the time spent together.Research limitations/implicationsThis is a study of an online game, which has unknown generalizability to other games and to offline settings.Practical implicationsThe results show that getting mentors to spend dedicated time with protégés matters more than their characteristics.Social implicationsGood mentorship does not require age or resources to provide real benefits.Originality/valueThis is the first study of mentorship to use survey and objective outcome measures together, over time, online.
目的本研究旨在确定在线游戏系统中导师指导的结果,以及优秀导师的特征。设计/方法/方法将匿名调查测量和游戏中的行为测量相结合,在11个月的时间里进行纵向分析,在这段时间里,可以比较受保护者和未受指导的新玩家的表现、社会关系和忠诚度。发现成功的人更有可能指导他人,而导师提高了被保护人的技能。作为球员,普罗特比非普罗特有更好的保留力、更积极、更成功。与预期相反,年轻、不那么富有和受过教育的人更有可能成为导师,而导师并没有改变他们的寿命。导师的许多品质在很大程度上仍然无关紧要——最重要的是在一起的时间。研究局限性/含义这是一项对网络游戏的研究,它对其他游戏和离线环境具有未知的可推广性。实际意义研究结果表明,让导师花时间与受保护者相处比他们的特点更重要。社会影响良好的指导不需要年龄或资源就能提供真正的好处。独创性/价值这是第一次在网上同时使用调查和客观结果测量的导师制研究。
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引用次数: 0
Guest editorial: The role of digital technologies in new normal: the emergence of contactless digital technologies and services 嘉宾评论:数字技术在新常态中的作用:非接触式数字技术和服务的出现
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-28 DOI: 10.1108/intr-02-2023-946
Y. Chang, O. Lee, Jaehyun Park, Juyeon Ham
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引用次数: 0
The effect of charity website design on perceived consistency and its consequences 慈善网站设计对感知一致性的影响及其后果
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-27 DOI: 10.1108/intr-11-2021-0847
Dong-Heon Kwak, D. Nazareth, S. Lee, Jinwoong Lee, Greta L. Polites, D. Knapp
PurposeDrawing upon the consistency literature, the theory of visual rhetoric and social judgment of warmth and competence, this study examines the determinants and impacts of perceived interface design consistency in the context of charity websites.Design/methodology/approachTo identify design factors of perceived interface design consistency, this study separates charity website interface design into two aspects: main appeal design (i.e. appeal quality) and peripheral design (i.e. image type). The authors designed a two (appeal quality: low vs high) × three (image type: control vs adults vs children) controlled lab experiment to investigate the effects of various interface choices. A total of 217 subjects participated in the experiment. The authors used structural equation model (SEM) analysis and analysis of covariance (ANCOVA) to test the research hypotheses.FindingsThis study found that appeal quality and human images increase perceived interface design consistency. The authors also found that the relationship between appeal quality and perceived interface design consistency is moderated by image type. Finally, the authors showed that perceived interface design consistency increases perceived warmth and competence of charity websites, which in turn affect intention to use the website for donations.Originality/valueThe authors’ findings provide novel insights for theory on consistency and interface design and practical implications for charity website designers by identifying determinants and consequences of perceived interface design consistency.
目的利用一致性文献、视觉修辞学理论和温情与能力的社会判断,研究慈善网站界面设计一致性感知的决定因素和影响因素。设计/方法/途径为了识别感知界面设计一致性的设计因素,本研究将慈善网站界面设计分为两个方面:主要诉求设计(即诉求质量)和次要诉求设计(即形象类型)。作者设计了一个二(吸引力质量:低与高)×三(图像类型:对照、成人与儿童)对照的实验室实验,以调查不同界面选择的影响。共有217名受试者参加了实验。采用结构方程模型(SEM)和协方差分析(ANCOVA)对研究假设进行检验。本研究发现,吸引力质量和人类形象增加了感知界面设计的一致性。作者还发现,吸引力质量和感知界面设计一致性之间的关系受到图像类型的调节。最后,作者发现感知到的界面设计一致性增加了慈善网站的感知温暖和能力,进而影响使用该网站进行捐赠的意愿。原创性/价值作者的发现为一致性和界面设计的理论提供了新的见解,并通过确定感知界面设计一致性的决定因素和后果,为慈善网站设计师提供了实际意义。
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引用次数: 0
Insights into customers' psychological mechanism in facial recognition payment in offline contactless services: integrating belief-attitude-intention and TOE-I frameworks 线下非接触式服务中人脸识别支付的顾客心理机制研究:融合信念-态度-意向和TOE-I框架
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-21 DOI: 10.1108/intr-08-2021-0629
Wen-Lung Shiau, Chang-Ying Liu, Mengru Zhou, Ye Yuan
PurposeFacial recognition payment is an emerging mobile payment method that uses human biometrics for personal identification. The purpose of this study is to examine how users' salient beliefs regarding the technology–organization–environment–individual (TOE–I) dimensions affect their attitudes and how attitudes subsequently influence the intention to use facial recognition payment in offline contactless services.Design/methodology/approachThis study comprehensively investigates customers' decision-making psychological mechanism of using facial recognition payment by integrating the belief–attitude–intention (B–A–I) model and the extended TOE–I framework. Data from 420 valid samples were collected through an online survey and analyzed using partial least squares structural equation modeling.FindingsResearch results indicate that convenience and perceived herd exert positive effects on trust and satisfaction. Meanwhile, familiarity has a significantly positive effect only on trust but not on satisfaction. In contrast, perceived privacy risk exhibits a negative effect on both trust and satisfaction. Trust and satisfaction positively influence the intention to use facial recognition payment. Unexpectedly, self-awareness negatively moderates the effect of satisfaction on intention to use, but its effect on the relationship between trust and intention to use is non-significant.Originality/valueTo the best of the authors’ knowledge, this study is one of the early studies that explicate customers' psychological mechanism in facial recognition payment in offline contactless services through an understanding of the B–A–I causal linkages with the identification of users' perceptions from a comprehensive context-specific perspective. This study enriches the literature on facial recognition payment and explores the moderating role of self-awareness in the relationship between users' attitudes and intention to use, thereby revealing a complex psychological process in the usage of offline facial recognition payment systems.
人脸识别支付是一种新兴的移动支付方式,利用人体生物特征进行个人身份识别。本研究的目的是研究用户在技术-组织-环境-个人(TOE-I)维度上的显著信念如何影响他们的态度,以及态度随后如何影响他们在线下非接触式服务中使用面部识别支付的意愿。本研究通过整合信念-态度-意向(belief-attitude-intention, B-A-I)模型和扩展的TOE-I框架,全面探讨了顾客使用人脸识别支付的决策心理机制。通过在线调查收集420份有效样本的数据,并使用偏最小二乘结构方程模型进行分析。研究结果表明,便利性和从众感对信任和满意度有正向影响。同时,熟悉度仅对信任有显著正向影响,对满意度无显著正向影响。而感知隐私风险对信任和满意度均呈负向影响。信任和满意度正向影响使用人脸识别支付的意愿。出乎意料的是,自我意识负向调节满意度对使用意图的影响,但其对信任和使用意图之间关系的影响不显著。原创性/价值据作者所知,本研究是早期的研究之一,通过从综合情境特定的角度理解B-A-I因果关系与用户感知识别的关系,来解释离线非接触式服务中面部识别支付的客户心理机制。本研究丰富了人脸识别支付的相关文献,探讨了自我意识在用户态度与使用意向关系中的调节作用,揭示了线下人脸识别支付系统使用过程中的复杂心理过程。
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引用次数: 1
An investigation on the influencing factors of elderly people's intention to use financial AI customer service 老年人使用金融人工智能客服意愿的影响因素调查
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-16 DOI: 10.1108/intr-06-2022-0402
Xusen Cheng, Liyang Qiao, Bo Yang, Zikang Li
PurposeWith the great changes brought by information technology, there is also a challenge for the elderly's acceptance. This study aimed to determine the antecedents of elderly people's usage intention of financial artificial intelligent customer service (FAICS) and to examine the relationships between various factors and thus to help them better adapt to the digital age.Design/methodology/approachA mixed method, including the qualitative and quantitative study, was utilized to explore answers of the research questions. As the qualitative study, the authors used semi-structured interviews and data coding to uncover the influencing factors. As the quantitative study, the authors collected data through questionnaires and tested hypotheses using structural equation modeling.FindingsThe results of data analysis from interviews and questionnaires suggested that perceived anthropomorphism and virtual identity of elderly users have a positive impact on their perceived ease of use, and the perceived intelligence of elderly users positively influences their perceived ease of use, satisfaction and perceived usefulness. Additionally, the elderly's cognition age can moderate the effects of perceived usefulness and satisfaction on their usage intention of FAICS.Originality/valueThis study contributes to the literature by taking the elderly group as the research participants and combining those influencing factors with technology acceptance model and information systems success model. The findings provide a basis for accelerating the promotion of FAICS and help address the problem that the elderly have difficulty adapting to a new technology.
随着信息技术带来的巨大变化,老年人的接受度也面临着挑战。本研究旨在确定老年人金融人工智能客户服务(FAICS)使用意向的前因,并探讨各因素之间的关系,从而帮助老年人更好地适应数字时代。设计/方法/方法采用混合方法,包括定性和定量研究,以探索研究问题的答案。作为定性研究,作者采用半结构化访谈和数据编码来揭示影响因素。作为定量研究,作者通过问卷调查收集数据,并使用结构方程模型检验假设。结果访谈和问卷数据分析表明,老年用户的拟人化感知和虚拟身份感知对老年用户的易用性感知有正向影响,老年用户的智能感知对老年用户的易用性感知、满意度感知和有用性感知有正向影响。此外,老年人的认知年龄可以调节感知有用性和满意度对FAICS使用意向的影响。原创性/价值本研究以老年人群体为研究对象,将影响因素与技术接受模型和信息系统成功模型相结合,对文献做出贡献。该研究结果为加快FAICS的推广提供了基础,并有助于解决老年人难以适应新技术的问题。
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引用次数: 2
Can social interaction-oriented content trigger viewers' purchasing and gift-giving behaviors? Evidence from live-streaming commerce 以社交互动为导向的内容能否引发观众的购买和送礼行为?来自直播商业的证据
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-06 DOI: 10.1108/intr-11-2021-0861
Qiang Yang, Jiale Huo, Hongxiu Li, Yue Xi, Yong Liu
PurposeThis study investigates how social interaction-oriented content in broadcasters' live speech affects broadcast viewers' purchasing and gift-giving behaviors and how broadcaster popularity moderates social interaction-oriented content's effect on the two different behaviors in live-streaming commerce.Design/methodology/approachA research model was proposed and empirically tested using a panel data set collected from 537 live streams via Douyin (the Chinese version of TikTok), one of the most popular live broadcast platforms in China. A fixed-effects negative binomial regression model was used to examine the proposed research model.FindingsThis study's results show that social interaction-oriented content in broadcasters' live speech has an inverted U-shaped relationship with broadcast viewers' purchasing behavior and shares a positive linear relationship with viewers' gift-giving behavior. Furthermore, broadcaster popularity significantly moderates the effect of social interaction-oriented content on viewers' purchasing and gift-giving behaviors.Originality/valueThis research enriches the literature on live-streaming commerce by investigating how social interaction-oriented content in broadcasters' live speech affects broadcast viewers' product-purchasing and gift-giving behaviors from the perspective of broadcast viewers' attention. Moreover, this study provides some practical guidelines for developing live speech content in the live-streaming commerce context.
目的本研究调查了广播公司直播演讲中面向社交的内容如何影响广播观众的购买和送礼行为,以及广播公司的受欢迎程度如何调节社交内容对直播商业中两种不同行为的影响。设计/方法论/方法使用从中国最受欢迎的直播平台之一抖音(TikTok的中文版)的537条直播流中收集的面板数据集,提出了一个研究模型并进行了实证测试。使用固定效应负二项回归模型来检验所提出的研究模型。研究结果表明,广播公司直播演讲中的社交内容与观众的购买行为呈倒U型关系,与观众的送礼行为呈正线性关系。此外,广播公司的受欢迎程度显著调节了以社交为导向的内容对观众购买和送礼行为的影响。原创性/价值本研究从直播观众的注意力角度,调查了广播公司直播演讲中面向社交的内容如何影响直播观众的产品购买和送礼行为,丰富了直播商业的文献。此外,本研究为在直播商业环境下开发直播演讲内容提供了一些实用指南。
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引用次数: 3
The effects of IT chargeback on strategic alignment and performance: the contingent roles of business executives' IT competence and CIOs' business competence IT抵扣对战略一致性和绩效的影响:企业高管IT能力和cio业务能力的偶然性作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-03-03 DOI: 10.1108/intr-11-2020-0630
Rocky Chung-Ngam Cheng, Xiaohua Men, J. Hsieh, Z. Cheng, Xiaocong Cui, Tiange Wang, Sheng-Hsun Hsu
PurposeIn the era of the digital economy, organizations are under much pressure to justify their information technology (IT) spending on digital transformation. Some organizations have thus implemented IT chargeback, an IT governance (ITG) mechanism, to clarify and allocate IT costs among various business units. While practitioners have stressed the importance of IT chargeback, there has been little theoretical effort that investigates its strategic effects and boundary conditions.Design/methodology/approachSynthesizing the ITG literature and the resource-based view (RBV), the authors develop a research model to examine if IT chargeback affects IT–business strategic alignment and, in turn, organizational performance and how human IT resources strengthen the impacts of IT chargeback. The authors designed a survey to collect data from 103 firms and tested the model using partial least squares (PLS).FindingsThe authors found that IT chargeback promoted strategic alignment and then organizational performance only for firms with business-competent chief information officers (CIOs), rather than IT-competent business executives.Originality/valueThis study enriches the ITG literature by exploring the strategic value of an IT cost governance mechanism (i.e. IT chargeback). This study further proposes and validates a measure of IT chargeback. Drawing on the RBV, this study quantitatively investigates the strategic impacts and boundary contingencies of IT chargeback. This study also advances the CIO literature by identifying the strategic leading role, instead of the traditional supporting role, of CIOs in modern organizations.
在数字经济时代,组织面临着很大的压力来证明他们在数字化转型上的信息技术(IT)支出是合理的。因此,一些组织已经实现了IT收费,一种IT治理(ITG)机制,以便在不同的业务单元之间澄清和分配IT成本。虽然从业人员强调了IT退款的重要性,但很少有理论研究其战略效果和边界条件。设计/方法/方法综合ITG文献和资源基础观点(RBV),作者开发了一个研究模型,以检查IT退款是否影响IT -业务战略一致性,进而影响组织绩效,以及人力IT资源如何加强IT退款的影响。作者设计了一项调查,收集了103家公司的数据,并使用偏最小二乘法(PLS)对模型进行了检验。研究结果:作者发现,只有在拥有业务能力强的首席信息官(cio)的公司,而不是拥有IT能力强的业务主管的公司,IT退款才会促进战略一致性和组织绩效。原创性/价值本研究通过探索IT成本治理机制(即IT退款)的战略价值,丰富了ITG文献。本研究进一步提出并验证了一种衡量IT退款的方法。本研究以RBV为基础,定量研究了IT抵扣的战略影响和边界偶然性。本研究还通过确定CIO在现代组织中的战略主导作用而不是传统的支持作用来推进CIO文献。
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引用次数: 0
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