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The influence of virtual reality on the experience of religious cultural heritage content 虚拟现实对宗教文化遗产内容体验的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-22 DOI: 10.1108/intr-08-2022-0669
Kyung-hoon Hwang, M. T. tom Dieck, T. Jung, Ohbyung Kwon
PurposeThe purpose of this study is to expand the experience economy model and to determine if this model provides a better understanding of the process of growing intention to continue using religious cultural heritage content delivered digitally and intention to visit religious cultural heritage sites. In particular, it examines the influence of spiritual experience on the evaluation of religious cultural heritage content, comparing delivery via virtual reality (VR) to a web-based experience.Design/methodology/approachIn this study, a representative religious cultural heritage destination, Jerusalem, was chosen as an example for the application. Participants (n = 292) were randomly divided into two groups, one group using the web and the other group experiencing VR. After experiencing the destination virtually, participants completed a survey, the results of which were analyzed using path analysis and multi-group analysis.FindingsThe results suggest that spiritual experience mediates the four elements of Pine and Gilmore (1998) experience economy model and the intention to continue engaging with the content virtually. Intellectual awareness of religious cultural heritage strengthens the spiritual experience, which mediates educational and aesthetic experiences and the successful use of VR and the web. Additionally, for participants experiencing VR, the influence of spiritual experience on the intention to continue using the virtual media to consume content related to religious cultural heritage sites and to visit actual religious heritage sites was stronger than for participants using the web.Originality/valueThis study based on an expanded experience economy model explores the use of digital technologies for the enhancement of spiritual experience. Comparison of web-based and VR content delivery provides important implications for destination marketers in terms of promoting destinations online and encouraging intention to visit actual sites in the future.
目的本研究的目的是扩展体验经济模型,并确定该模型是否能更好地理解继续使用数字提供的宗教文化遗产内容的意愿和参观宗教文化遗产的意愿的增长过程。特别是,它考察了精神体验对宗教文化遗产内容评估的影响,将通过虚拟现实(VR)的交付与基于网络的体验进行了比较。设计/方法/方法在本研究中,选择了一个具有代表性的宗教文化遗产目的地耶路撒冷作为申请的例子。参与者(n=292)被随机分为两组,一组使用网络,另一组体验VR。在虚拟体验目的地后,参与者完成了一项调查,并使用路径分析和多组分析对调查结果进行了分析。研究结果表明,精神体验中介了Pine和Gilmore(1998)体验经济模型的四个要素,以及继续虚拟参与内容的意图。对宗教文化遗产的知识意识加强了精神体验,这为教育和审美体验以及VR和网络的成功使用提供了媒介。此外,对于体验虚拟现实的参与者来说,精神体验对继续使用虚拟媒体消费宗教文化遗产相关内容和访问实际宗教遗产的意图的影响比使用网络的参与者更强。独创性/价值这项研究基于一个扩展的体验经济模型,探索了数字技术在增强精神体验方面的应用。网络和虚拟现实内容交付的比较为目的地营销人员在网上推广目的地和鼓励未来访问实际网站的意愿提供了重要启示。
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引用次数: 0
Competitive peer influence on knowledge contribution behaviors in online Q&A communities: a social comparison perspective 竞争同伴对在线问答社区知识贡献行为的影响:社会比较视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-20 DOI: 10.1108/intr-07-2022-0510
Chencheng Shi, Ping Hu, Weiguo Fan, Liangfei Qiu
PurposeUsers' knowledge contribution behaviors are critical for online Q&A communities to thrive. Well-organized question threads in online Q&A communities enable users to clearly read existing answers and their evaluations before contributing. Based on the social comparison and peer influence literature, the authors examine peer influence on the informativeness of knowledge contributions in competitive settings. The authors also consider three levels of moderating factors concerning individuals' perception of competitiveness: question level, thread level and contributor level.Design/methodology/approachThe authors collected data from one of the largest online Q&A communities in China. The hypotheses were validated using hierarchical linear models with cross-classified random effects. The generalized propensity score weighting method was employed for the robustness check.FindingsThe authors demonstrate the peer influence due to social comparison concerns among knowledge contribution behaviors in the same question thread. If more prior knowledge contributors choose to contribute long answers in the question thread, the subsequent contributions are more informative. This peer influence is stronger for factual questions and questions with higher popularity of answering but weaker in recommendation-type and well-answered questions and for contributors with higher social status.Originality/valueThis research provides a new cue of peer influence on online UGC contributions in competitive settings initiated by social comparison concerns. Additionally, the authors identify three levels of moderating factors (question level, thread level and contributor level) that are specific to online Q&A settings and are related to a contributor's perception of competitiveness, which affect the direct effect of peer influence on knowledge contributions. Rather than focus on motivation and quality evaluation, the authors concentrate on the specific content of online knowledge contributions. Peer influence here is not based on an actual acquaintance or a following relationship but on answering the same question. The authors also illustrate the competitive peer influence in subjective and personalized behaviors in online UGC communities.
目的用户的知识贡献行为对于在线问答社区的繁荣至关重要。在线问答社区中组织良好的问题线索使用户能够在做出贡献之前清楚地阅读现有答案和他们的评价。基于社会比较和同伴影响文献,作者考察了竞争环境中同伴影响对知识贡献信息性的影响。作者还考虑了影响个人竞争力感知的三个层次的调节因素:问题层次、线索层次和贡献者层次。设计/方法论/方法作者从中国最大的在线问答社区之一收集数据。使用具有交叉分类随机效应的分层线性模型对这些假设进行了验证。稳健性检验采用广义倾向得分加权法。研究结果表明,在同一问题线索中,知识贡献行为之间由于社会比较关注而产生的同伴影响。如果更多的先验知识贡献者选择在问题线索中贡献长答案,那么后续的贡献会提供更多信息。对于事实问题和回答率较高但推荐类型和回答良好的问题较弱的问题,以及社会地位较高的贡献者,这种同伴影响更强。原创性/价值这项研究提供了一个新的线索,即在竞争环境中,由社会比较问题引发的同伴对在线UGC贡献的影响。此外,作者确定了三个层次的调节因素(问题层次、线索层次和贡献者层次),这些因素特定于在线问答环境,并与贡献者的竞争力感知有关,这会影响同伴影响对知识贡献的直接影响。作者没有关注动机和质量评估,而是专注于在线知识贡献的具体内容。这里的同伴影响不是基于实际的熟人或跟随的关系,而是基于回答同一个问题。作者还说明了在线UGC社区中竞争性同伴对主观和个性化行为的影响。
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引用次数: 0
Determinants of debunking information sharing behaviour in social media users: perspective of persuasive cues 社交媒体用户揭穿信息分享行为的决定因素:说服力线索的视角
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-16 DOI: 10.1108/intr-07-2022-0497
Fan Chao, Xin Wang, Guangyuan Yu
PurposeSharing and disseminating debunking information are critical to correcting rumours and controlling disease when dealing with public health crises. This study investigates the factors that influence social media users' debunking information sharing behaviour from the perspective of persuasion. The authors examined the effects of argument adequacy, emotional polarity, and debunker's identity on debunking information sharing behaviour and investigated the moderating effects of rumour content and target.Design/methodology/approachThe model was tested using 150 COVID-19-related rumours and 2,349 original debunking posts on Sina Weibo.FindingsFirst, debunking information that contains adequate arguments is more likely to be reposted only when the uncertainty of the rumour content is high. Second, using neutral sentiment as a reference, debunking information containing negative sentiment is shared more often regardless of whether the government is the rumour target, and information containing positive sentiment is more likely to be shared only when the rumour target is the government. Finally, debunking information published by government-type accounts is reposted more often and is enhanced when the rumour target is the government.Originality/valueThe study provides a systematic framework for analysing the behaviour of sharing debunking information among social media users. Specifically, it expands the understanding of the factors that influence debunking information sharing behaviour by examining the effects of persuasive cues on debunking information sharing behaviour and the heterogeneity of these effects across various rumour contexts.
目的在处理公共卫生危机时,分享和传播揭露真相的信息对于纠正谣言和控制疾病至关重要。本研究从说服的角度考察了影响社交媒体用户揭穿信息共享行为的因素。作者研究了论点充分性、情绪极性和揭穿者身份对揭穿信息共享行为的影响,并调查了谣言内容和目标的调节作用。设计/方法/方法该模型使用150个与新冠肺炎相关的谣言和2349个新浪微博上的原始拆封帖子进行了测试。发现首先,只有当谣言内容的不确定性很高时,包含足够论点的拆封信息才更有可能被转发。第二,以中性情绪为参考,无论政府是否是谣言的目标,揭露含有负面情绪的信息都会更频繁地被分享,而只有当谣言的目标是政府时,含有积极情绪的信息才更有可能被分享。最后,政府类账户发布的揭穿信息被转发的频率更高,当谣言的目标是政府时,这些信息会得到加强。独创性/价值该研究为分析社交媒体用户之间分享揭穿信息的行为提供了一个系统的框架。具体而言,它通过研究说服线索对揭穿信息共享行为的影响,以及这些影响在各种谣言背景下的异质性,扩展了对影响揭穿信息共享的因素的理解。
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引用次数: 0
Norms or fun? The influence of ethical concerns and perceived enjoyment on the regulation of deepfake information 规范还是乐趣?伦理关注和感知享受对深度虚假信息监管的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-16 DOI: 10.1108/intr-07-2022-0561
Minghui Li, Yan Wan
PurposeDeepfake information poses more ethical risks than traditional disinformation in terms of fraud, slander, rumors and other malicious uses. However, owing to its high entertainment value, deepfake information with ethical risks has become popular. This study aims to understand the role of ethics and entertainment in the acceptance and regulation of deepfake information.Design/methodology/approachMixed methods were used to qualitatively identify ethical concerns and quantitatively evaluate the influence of ethical concerns and perceived enjoyment on the ethical acceptability and social acceptance of deepfake information.FindingsThe authors confirmed that informed consent, privacy protection, traceability and non-deception had a significantly positive impact on ethical acceptability and indirectly influenced social acceptance, with privacy protection being the most sensitive. Perceived enjoyment impacts the social acceptance of deepfake information and significantly weakens the effect of ethical acceptability on social acceptance.Originality/valueThe ethical concerns affecting acceptance behavior identified in this study provide an entry point for the ethical regulation of deepfake information. The weakening effect of perceived enjoyment on ethics serves as a wake-up call for regulators to guard against pan-entertainment deepfake information.
目的深度虚假信息在欺诈、诽谤、造谣等恶意利用方面比传统虚假信息存在更大的伦理风险。然而,由于其较高的娱乐价值,具有道德风险的深度虚假信息变得流行起来。本研究旨在了解道德和娱乐在深度虚假信息的接受和监管中的作用。设计/方法/方法使用混合方法定性地确定伦理问题,定量地评估伦理问题和感知享受对深度虚假信息的伦理可接受性和社会可接受性的影响。作者证实,知情同意、隐私保护、可追溯性和非欺骗对伦理可接受性有显著的积极影响,并间接影响社会可接受性,其中隐私保护是最敏感的。感知享受影响深度虚假信息的社会接受度,显著削弱伦理接受度对社会接受度的影响。本研究中发现的影响接受行为的伦理问题为深度虚假信息的伦理监管提供了一个切入点。感知享受对道德影响的减弱,为监管机构敲响了警钟,提醒他们警惕泛娱乐深度虚假信息。
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引用次数: 0
The impacts of within-task and between-task personal Internet usage on employee creative performance: the moderating role of perceived organisational support 任务内和任务间个人互联网使用对员工创造性表现的影响:感知组织支持的调节作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-16 DOI: 10.1108/intr-09-2022-0751
Yun Qian, Hemin Jiang
PurposeEmployees' personal Internet usage (PIU) has become increasingly common at work. It is important for both researchers and managers to understand how PIU affects employee creative performance. This study aims to examine what kind of PIU is likely to increase or decrease employee creative performance and why. The authors also examine a potential boundary condition for the effect of PIU on employee creative performance.Design/methodology/approachBased on conservation of resource (COR) theory and broaden and build theory, the authors investigated the impact of two types of PIU, namely within-task PIU and between-task PIU, on the creative performance of knowledge workers. The authors conducted a daily diary study and surveyed 107 knowledge workers in China over 10 consecutive working days (n = 1,070) to test the model.FindingsThe authors find that within-task PIU reduces knowledge workers' creative performance by decreasing the workers' positive emotion, whereas between-task PIU promotes the performance by increasing positive emotion. The above relationships become stronger when knowledge workers perceive a higher level of organisational support.Originality/valueThe authors' study makes theoretical contributions by advancing researchers' understanding of the situations in which PIU may decrease or increase employee creative performance. The findings are also useful for developing organisational policies to take advantage of the positive side of PIU whilst avoiding PIU's negative side.
目的员工的个人互联网使用(PIU)在工作中变得越来越普遍。对于研究人员和管理者来说,了解PIU如何影响员工的创造性表现是很重要的。本研究旨在检验什么样的PIU可能会提高或降低员工的创造性表现以及原因。作者还考察了PIU对员工创造性绩效影响的潜在边界条件。设计/方法论/方法基于资源守恒理论和扩展构建理论,研究了任务内和任务间两种类型的PIU对知识工作者创造性表现的影响。作者进行了一项每日日记研究,并在连续10个工作日(n=1070)内对中国107名知识工作者进行了调查,以测试该模型。研究发现,任务内PIU通过降低知识型员工的积极情绪来降低其创造性表现,而任务间PIU通过增加积极情绪来提高其创造性表现。当知识型员工感知到更高水平的组织支持时,上述关系会变得更强。原创性/价值作者的研究通过提高研究人员对PIU可能降低或提高员工创造性表现的情况的理解,做出了理论贡献。研究结果也有助于制定组织政策,利用PIU的积极一面,同时避免PIU的消极一面。
{"title":"The impacts of within-task and between-task personal Internet usage on employee creative performance: the moderating role of perceived organisational support","authors":"Yun Qian, Hemin Jiang","doi":"10.1108/intr-09-2022-0751","DOIUrl":"https://doi.org/10.1108/intr-09-2022-0751","url":null,"abstract":"PurposeEmployees' personal Internet usage (PIU) has become increasingly common at work. It is important for both researchers and managers to understand how PIU affects employee creative performance. This study aims to examine what kind of PIU is likely to increase or decrease employee creative performance and why. The authors also examine a potential boundary condition for the effect of PIU on employee creative performance.Design/methodology/approachBased on conservation of resource (COR) theory and broaden and build theory, the authors investigated the impact of two types of PIU, namely within-task PIU and between-task PIU, on the creative performance of knowledge workers. The authors conducted a daily diary study and surveyed 107 knowledge workers in China over 10 consecutive working days (n = 1,070) to test the model.FindingsThe authors find that within-task PIU reduces knowledge workers' creative performance by decreasing the workers' positive emotion, whereas between-task PIU promotes the performance by increasing positive emotion. The above relationships become stronger when knowledge workers perceive a higher level of organisational support.Originality/valueThe authors' study makes theoretical contributions by advancing researchers' understanding of the situations in which PIU may decrease or increase employee creative performance. The findings are also useful for developing organisational policies to take advantage of the positive side of PIU whilst avoiding PIU's negative side.","PeriodicalId":54925,"journal":{"name":"Internet Research","volume":" ","pages":""},"PeriodicalIF":5.9,"publicationDate":"2023-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49355349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Organizational mission and digital platform evolution: an investigation of entrepreneurial organizations in nascent markets 组织使命与数字平台演进:对新兴市场创业组织的调查
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-06-05 DOI: 10.1108/intr-01-2022-0077
Nicholas Roberts, Inchan Kim
PurposeAlthough digital platforms have become important to organizations and society, little is known about how platforms evolve over time. This is particularly true for early-stage platforms provided by entrepreneurial firms competing in nascent markets. This study aims to investigate the relationship between a platform provider's mission and the evolution of its digital platform.Design/methodology/approach This study conducted an exploratory, multi-case study of startups in the emerging health/fitness wearables market over the period 2007 to 2016.FindingsThis study emerged two organizational mission constructs – consistency and specificity – and two evolutionary dynamics of digital platforms – unity and evolution rate. It also considered unity and evolution rate in terms of features created by the platform provider and features connected by external parties. This study found relationships between aspects of mission consistency and platform unity and identified relationships between aspects of mission specificity and platform evolution rates.Originality/valueThis study formalized findings into a set of theoretical propositions, thereby enriching the understanding of the relationship between organizational mission and digital platform evolution in nascent markets. This study provides new constructs and relationships that can be tested and refined in future research.
尽管数字平台对组织和社会已经变得很重要,但人们对平台如何随着时间的推移而发展知之甚少。对于在新兴市场竞争的创业公司提供的早期平台来说尤其如此。本研究旨在探讨平台供应商的使命与其数字平台发展之间的关系。本研究对2007年至2016年新兴健康/健身可穿戴设备市场的初创公司进行了探索性的多案例研究。本研究提出了两种组织使命结构——一致性和特异性,以及数字平台的两种进化动力——统一性和进化速度。它还考虑了平台提供商创建的功能和平台外部连接的功能的统一和进化速度。本研究发现了任务一致性与平台统一性之间的关系,并确定了任务特异性与平台进化率之间的关系。原创性/价值本研究将发现形式化为一组理论命题,从而丰富了对新兴市场中组织使命与数字平台演变之间关系的理解。这项研究提供了新的结构和关系,可以在未来的研究中进行测试和完善。
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引用次数: 0
The effect of the motion attributes of spokes-characters on app launch pages on brand memory 应用启动页面代言人的运动属性对品牌记忆的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-05-26 DOI: 10.1108/intr-10-2021-0735
Ning Zhang, Zhu Liya
PurposeThe use of brand slogans that represent brand concepts on app launch pages can improve user brand impressions. The purpose of this paper is to investigate the impact of using animated or static spokes-characters with brand slogans on app launch pages.Design/methodology/approachUsing the theory of attention selection, the authors conducted two experiments to study the boundary and mediation path of the influence of the motion attributes of spokes-characters (static vs animated) on brand memory based on app launch time (3 s vs 5 s), user engagement with spokes-characters and the level of attention to brand slogans.FindingsStudy 1 explores the effect of the interaction between launch time and the motion attributes of spokes-characters on brand memory. The results show that when the launch time of the app is 3 s, the advertisement memory effect of using a static spokes-character is better than that of using an animated spokes-character; when the launch time of the app is 5 s, the advertisement memory effect of using an animated spokes-character is better than that of using a static spokes-character. Study 2 shows that user engagement with spokes-characters and the level of attention given to brand slogans play a continuous mediating role in the effect of the interaction between launch time and the motion attributes of spokes-characters on brand memory.Originality/valueThis paper contributes to the marketing literature by expanding the knowledge of spokes-characters and animated visual images, providing new insights for future research.
目的在应用程序发布页面上使用代表品牌概念的品牌标语可以提高用户的品牌印象。本文的目的是调查在应用程序发布页面上使用带有品牌口号的动画或静态辐条字符的影响。设计/方法论/方法利用注意力选择理论,作者进行了两个实验,基于应用程序启动时间(3s vs 5s)、用户对辐条人物的参与度和对品牌口号的关注程度,研究辐条人物(静态与动画)的运动属性对品牌记忆影响的边界和中介路径。发现研究1探讨了投放时间与辐条人物运动属性之间的互动对品牌记忆的影响。结果表明,当应用程序启动时间为3s时,使用静态辐条角色的广告记忆效果优于使用动画辐条角色;当应用程序的启动时间为5s时,使用动画辐条角色的广告记忆效果要好于使用静态辐条角色。研究2表明,用户对辐条人物的参与度和对品牌口号的关注程度在投放时间和辐条人物运动属性之间的互动对品牌记忆的影响中起着持续的中介作用。原创性/价值本文通过扩展辐条人物和动画视觉图像的知识,为营销文献做出了贡献,为未来的研究提供了新的见解。
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引用次数: 0
The coping strategies in fitness apps: a three-stage analysis with findings from SEM and FsQCA 健身应用的应对策略:基于SEM和FsQCA的三阶段分析
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-05-26 DOI: 10.1108/intr-07-2022-0554
Xiao-Yu Xu, S. M. Tayyab, Qingdan Jia, K. Wu
PurposeCombining the coping theory and social support theory, this study aims to reveal users' coping strategies for mobile fitness app (MFA) engagement and fitness intentions with a rigorous and comprehensive hybrid research approach.Design/methodology/approachA three-stage hybrid research design was employed in this study. In the first stage, this study utilized structural equation modeling (SEM) to investigate the associations between coping resources and coping outcomes. A post hoc analysis was conducted in the second stage to unveil the reasons behind the insignificant or weak linkages. In the third stage, the fuzzy-set qualitative comparative analysis (fsQCA) technique was applied to explore the various configurations of coping resources that lead to the coping outcomes.FindingsThe results in the three stages verify and compensate each other. The SEM results confirm the presence of two coping strategies in MFA, highlighting the importance of the intertwining of the strategies, and the post hoc analysis unveils the mediating role of positive affect. Moreover, the fsQCA results reinforce and complement the SEM findings by revealing eight alternative configurations that are sufficient for leading to users' MFA engagement and fitness intention.Originality/valueThis study offers a prominent methodological paradigm by demonstrating the application of multi-analysis in exploring users' coping strategies. In addition, the study also advances the understanding of the complexity of the mechanism that determines users' behavioral decisions by presenting a comprehensive interpretation.
目的结合应对理论和社会支持理论,采用严谨、全面的混合研究方法,揭示移动健身app (mobile fitness app, MFA)用户参与和健身意愿的应对策略。设计/方法/方法本研究采用三阶段混合研究设计。在第一阶段,本研究利用结构方程模型(SEM)研究应对资源与应对结果之间的关系。在第二阶段进行了事后分析,以揭示无关紧要或弱联系背后的原因。第三阶段,运用模糊集定性比较分析(fsQCA)技术,探讨导致应对结果的各种应对资源配置。三个阶段的结果相互印证,相互补偿。SEM结果证实了MFA中存在两种应对策略,强调了两种策略相互交织的重要性,事后分析揭示了积极情绪的中介作用。此外,fsQCA的结果通过揭示足以导致用户MFA参与和健身意愿的八种可选配置,加强和补充了SEM的发现。原创性/价值本研究展示了多元分析在探索用户应对策略中的应用,提供了一个突出的方法论范式。此外,该研究还通过提供全面的解释,推进了对决定用户行为决策的机制复杂性的理解。
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引用次数: 1
Short video marketing: what, when and how short-branded videos facilitate consumer engagement 短视频营销:短品牌视频如何、何时以及如何促进消费者参与
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-05-25 DOI: 10.1108/intr-02-2022-0121
Xuebing Dong, Hong Liu, Nannan Xi, Junyun Liao, Zhi Yang
PurposeThis study explores whether and how four main factors of short-branded video content (content matching, information relevance, storytelling and emotionality) facilitate consumer engagement (likes, comments and shares), as well as the moderating effect of the release time (morning, afternoon and evening) in such relationships.Design/methodology/approachThis study uses Python to write programs to crawl relevant data information, such as consumer engagement and short video release time. It combines coding methods to empirically analyze the impact of short-branded video content characteristics on consumer engagement. A total of 10,240 Weibo short videos (total duration: 238.645 h) from 122 well-known brands are utilized as research objects.FindingsEmpirical results show that the content characteristics of short videos significantly affected consumer engagement. Furthermore, the release time of videos significantly moderated the relationship between the emotionality of short videos and consumer engagement. Content released in the morning enhanced the positive impact of warmth, excitement and joy on consumer engagement, compared to that released in the afternoon.Practical implicationsThe findings provide new insights for the dissemination of products and brand culture through short videos. The authors suggest that enterprises that use brand videos consider content matching, information relevance, storytelling and emotionality in their design.Originality/valueFrom a broader perspective, this study constructs a new method for comprehensively evaluating short-branded video content, based on four dimensions (content matching, information relevance, storytelling and emotionality) and explores the value of these dimensions for creating social media marketing success, such as via consumer engagement.
本研究探讨短品牌视频内容的四个主要因素(内容匹配、信息相关性、讲故事性和情绪性)是否以及如何促进消费者参与(点赞、评论和分享),以及发布时间(上午、下午和晚上)在这种关系中的调节作用。设计/方法/方法本研究使用Python编写程序抓取相关数据信息,如消费者参与度和短视频发布时间。结合编码方法,实证分析短品牌视频内容特征对消费者参与的影响。研究对象为122个知名品牌的10240个微博短视频(总时长238.645小时)。实证结果表明,短视频的内容特征显著影响消费者的参与度。此外,视频的发布时间显著调节了短视频情绪与消费者参与的关系。与下午发布的内容相比,上午发布的内容增强了温暖、兴奋和喜悦对消费者参与度的积极影响。研究结果为通过短视频传播产品和品牌文化提供了新的见解。作者建议使用品牌视频的企业在设计时应考虑内容匹配、信息关联、故事性和情绪性。原创性/价值从更广泛的角度来看,本研究构建了一种基于四个维度(内容匹配、信息相关性、讲故事和情感)的综合评估短品牌视频内容的新方法,并探讨了这些维度对创造社交媒体营销成功的价值,例如通过消费者参与。
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引用次数: 3
Fighting Fire with Fire: The Use of an Auxiliary Platform to Address the Inherent Weaknesses of a Platform-Based Business 以其人之道还治其人之身:利用辅助平台解决基于平台的业务的固有弱点
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2023-05-24 DOI: 10.1108/intr-10-2021-0746
Cheuk Hang Au, Barney Tan, Chunmian Ge
PurposeThe success of sharing economy (SE) platforms has made it attractive for many firms to adopt this business model. However, the inherent weaknesses of these platforms, such as their unstandardized service quality, the burden of maintenance on resource owners and the threat of multi-homing, have become increasingly apparent. Previous prescriptions for addressing these weaknesses, however, are limited because they do not account for factors such as compliance costs and information asymmetry, and tend to solve the problem on only one side of the platform at the expense of the others. By exploring the strategies deployed and actions undertaken across the development of Xbed, a successful accommodation-sharing platform in China, this study aims to explore an alternative solution that would overcome the aforementioned weaknesses without the corresponding compromises.Design/methodology/approachThe authors conducted a case study consisting of secondary data and interviews with 15 informants who were representatives of Xbed's top management, organizational IT functions and its various business units.FindingsThe authors identified three inherent weaknesses that may be found in SE business models and how these weaknesses can be overcome without compromising other stakeholders through an auxiliary platform. The authors also discuss the advantages, characteristics, deployment and nature of auxiliary platforms.Originality/valueThis model contributes an in-depth view of establishing and nurturing auxiliary platforms to complement a primary SE platform. Owners and managers of SE platforms may use our model as the basis of guidelines for optimizing their platforms' development, thereby extending the benefits of SE to more stakeholders.
共享经济(SE)平台的成功使得许多公司采用这种商业模式具有吸引力。然而,这些平台的固有弱点,如服务质量不规范、资源所有者的维护负担和多归属的威胁日益明显。然而,先前解决这些弱点的处方是有限的,因为它们没有考虑到合规成本和信息不对称等因素,并且倾向于只在平台的一侧解决问题,而牺牲了其他方面。通过探索在中国成功的住宿共享平台Xbed的发展过程中部署的策略和采取的行动,本研究旨在探索一种替代解决方案,在不做出相应妥协的情况下克服上述弱点。设计/方法/方法作者进行了一个案例研究,包括辅助数据和对15名告密者的采访,这些告密者是Xbed的最高管理层、组织IT职能部门和各个业务部门的代表。作者确定了SE业务模型中可能存在的三个固有弱点,以及如何通过辅助平台在不损害其他涉众的情况下克服这些弱点。论述了辅助平台的优势、特点、部署和性质。原创性/价值该模型提供了建立和培育辅助平台以补充主要SE平台的深入视图。SE平台的所有者和管理者可以使用我们的模型作为优化其平台开发的指导原则的基础,从而将SE的好处扩展到更多的利益相关者。
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引用次数: 0
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