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“I like the sound of that”: understanding the effectiveness of audio in ads "我喜欢这声音":了解广告中音频的效果
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-20 DOI: 10.1108/intr-10-2023-0898
Stuart J. Barnes, Weisha Wang

Purpose

Sports advertisements such as the Super Bowl showcase products and brands that have invested increasingly large sums financially to gain viewers’ attention. However, how audio features in advertisements impact viewers' behavior remains unexplored.

Design/methodology/approach

Using the lens of signaling theory, this research uses advanced data analytics of voice and music audio in Super Bowl advertisements to examine its impacts on viewers.

Findings

Results show that advertisement viewers prefer more voiced frames and have a greater liking behavior of voiced frames with a low intensity (less loud) and a higher F1 frequency, which is typically associated with male vocal tracts. A fast music tempo works better for longer advertisements. The model controls for various types of ad appeals. The research underlines the importance of voice and music in signaling successful brand features that are likely to increase the ad-liking behavior of consumers (positive effect).

Research limitations/implications

The current research implies that brands advertising through sports ads must carefully select voice actors and music in order to provide the most positive signals for a brand to have the most significant effect and, thus, a greater return on the high sums invested in the ads.

Originality/value

First, this research contributes in terms of a new research process for using audio analytics in advertising. The detailed research process outlined can be used for future research examining audio and music from advertisements. Second, our findings provide additional support to the important role of voice features (e.g. intensity and frequency) as signals in inducing responses from consumers (Biswas et al., 2019; Hagtvedt and Brasel, 2016). Third, the study surfaces a new theoretical association: the effect of tempo in moderating the relationship between duration and propensity to like an ad.

目的超级碗等体育广告展示了产品和品牌,这些产品和品牌为赢得观众的关注投入了越来越多的资金。研究结果研究结果表明,广告观众更喜欢有声音的画面,更喜欢低强度(声音较小)、F1 频率较高的声音画面,这通常与男性声道有关。对于较长的广告,快节奏的音乐效果更好。该模型对各种类型的广告诉求进行了控制。研究的局限性/影响目前的研究表明,通过体育广告进行宣传的品牌必须谨慎选择配音演员和音乐,以便为品牌提供最积极的信号,从而产生最显著的效果,进而为广告投入的高额资金带来更大的回报。所概述的详细研究过程可用于今后研究广告中的音频和音乐。其次,我们的研究结果为语音特征(如强度和频率)作为信号在诱导消费者做出反应方面的重要作用提供了更多支持(Biswas 等人,2019 年;Hagtvedt 和 Brasel,2016 年)。第三,本研究揭示了一个新的理论关联:节奏在调节持续时间与喜欢广告的倾向之间关系的作用。
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引用次数: 0
Digital-intelligence transformation, for better or worse? The roles of pace, scope and rhythm 数字智能转型,是好是坏?步伐、范围和节奏的作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-16 DOI: 10.1108/intr-12-2023-1125
Jianyu Zhao, Xinru Wang, Xinlin Yao, Xi Xi

Purpose

Although digital transformation (DT) has emerged as an important phenomenon for both research and practices, the influences remain inconclusive and inadequate. The emerging artificial intelligence (AI) technologies further complicate the understanding and practices of DT while understudied yet. To address these concerns, this study takes a process perspective to empirically investigate when and how digital-intelligence transformation can improve firm performance, aiming to enrich the literature on digital-intelligence transformation and strategic information systems (IS) field.

Design/methodology/approach

Drawing on the dynamic capability view and business agility, we took a process perspective to conceptualize and empirically examine the influence of digital-intelligence transformation and the process characteristics. Taking a continuous panel dataset of listed Chinese firms covering 2007 to 2020, we investigated digital-intelligence transformation’s effect on firm performance and the moderating roles of three strategic aspects: pace, scope and rhythm.

Findings

This study found that digital-intelligence transformation positively affects firm performance and is moderated by the characteristics of transformation processes (i.e. pace, scope and rhythm). Specifically, the high-paced and rhythmic transformation processes facilitate the positive relationship, while the large scope undermines the benefits of transformation. These relationships hold across various endogeneity and heterogeneity analyses.

Originality/value

Our findings provide valuable implications for digital-intelligence transformation and strategic IS field. First, this study enriches existing literature on digital-intelligence transformation by empirically investigating the influence from a process perspective. Moreover, this study provides insights into a comprehensive understanding of the complexity of digital-intelligence transformation and the influences of AI. Finally, this study provides practical implications on how to make digital-intelligence transformation to benefit firm performance.

目的虽然数字化转型(DT)已成为研究和实践中的一个重要现象,但其影响因素仍不明确、不充分。新兴的人工智能(AI)技术使人们对数字化转型的理解和实践变得更加复杂,但对其的研究还不够深入。为了解决这些问题,本研究从流程视角出发,对数字智能转型何时以及如何提高企业绩效进行了实证研究,旨在丰富数字智能转型和战略信息系统(IS)领域的文献。设计/方法/途径借鉴动态能力观和业务敏捷性,我们从流程视角出发,对数字智能转型和流程特征的影响进行了概念化和实证研究。研究结果本研究发现,数字化智能转型对企业绩效产生积极影响,并受到转型过程特征(即步伐、范围和节奏)的调节。具体来说,高节奏和有节奏的转型过程会促进正向关系,而大范围则会削弱转型的益处。这些关系在各种内生性和异质性分析中都是成立的。首先,本研究从过程的角度对数字智能转型的影响进行了实证研究,从而丰富了有关数字智能转型的现有文献。此外,本研究还为全面理解数字智能转型的复杂性和人工智能的影响提供了见解。最后,本研究为如何进行数字化智能转型以提高企业绩效提供了实践意义。
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引用次数: 0
The golden zone of AI’s emotional expression in frontline chatbot service failures 人工智能在前线聊天机器人服务失败中的情感表达黄金地带
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-15 DOI: 10.1108/intr-07-2023-0551
Qian Chen, Yeming Gong, Yaobin Lu, Xin (Robert) Luo

Purpose

The purpose of this study is twofold: first, to identify the categories of artificial intelligence (AI) chatbot service failures in frontline, and second, to examine the effect of the intensity of AI emotion exhibited on the effectiveness of the chatbots’ autonomous service recovery process.

Design/methodology/approach

We adopt a mixed-methods research approach, starting with a qualitative research, the purpose of which is to identify specific categories of AI chatbot service failures. In the second stage, we conduct experiments to investigate the impact of AI chatbot service failures on consumers’ psychological perceptions, with a focus on the moderating influence of chatbot’s emotional expression. This sequential approach enabled us to incorporate both qualitative and quantitative aspects for a comprehensive research perspective.

Findings

The results suggest that, from the analysis of interview data, AI chatbot service failures mainly include four categories: failure to understand, failure to personalize, lack of competence, and lack of assurance. The results also reveal that AI chatbot service failures positively affect dehumanization and increase customers’ perceptions of service failure severity. However, AI chatbots can autonomously remedy service failures through moderate AI emotion. An interesting golden zone of AI’s emotional expression in chatbot service failures was discovered, indicating that extremely weak or strong intensity of AI’s emotional expression can be counterproductive.

Originality/value

This study contributes to the burgeoning AI literature by identifying four types of AI service failure, developing dehumanization theory in the context of smart services, and demonstrating the nonlinear effects of AI emotion. The findings also offer valuable insights for organizations that rely on AI chatbots in terms of designing chatbots that effectively address and remediate service failures.

目的本研究的目的有两个:一是识别一线人工智能(AI)聊天机器人服务失败的类别,二是研究人工智能情感表现强度对聊天机器人自主服务恢复过程有效性的影响。设计/方法/方法我们采用混合方法研究方法,首先进行定性研究,目的是识别人工智能聊天机器人服务失败的具体类别。第二阶段,我们进行实验,调查人工智能聊天机器人服务失败对消费者心理感知的影响,重点是聊天机器人情感表达的调节作用。研究结果研究结果表明,通过对访谈数据的分析,人工智能聊天机器人服务失败主要包括四类:无法理解、无法个性化、缺乏能力和缺乏保证。结果还显示,人工智能聊天机器人服务失败会对非人性化产生积极影响,并增加客户对服务失败严重性的感知。然而,人工智能聊天机器人可以通过适度的人工智能情感自主补救服务失败。本研究发现了聊天机器人服务失败中人工智能情感表达的一个有趣的黄金地带,表明人工智能情感表达的强度极弱或极强都可能适得其反。 原创性/价值 本研究通过识别四种人工智能服务失败类型、发展智能服务背景下的非人性化理论以及展示人工智能情感的非线性效应,为新兴的人工智能文献做出了贡献。研究结果还为依赖人工智能聊天机器人的组织提供了宝贵的见解,帮助他们设计能有效解决和补救服务失败的聊天机器人。
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引用次数: 0
Potential treatments of technology addiction: insights for information systems scholars 技术成瘾的潜在治疗方法:对信息系统学者的启示
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-12 DOI: 10.1108/intr-12-2023-1122
Weihong Ning, Ofir Turel, Fred D. Davis

Purpose

In this current review, we aimed to understand technology addiction interventions and provide guidelines for IS scholars to use IT to prevent or attenuate technology addiction.

Design/methodology/approach

We systematically reviewed articles associated with technology and substance addiction interventions. These articles included review articles, peer-reviewed articles, conference proceedings, and online articles.

Findings

We propose a roadmap for technology addiction intervention development and testing based on the review. Next, we summarize the similarities and differences between substance addiction and technology addiction in terms of antecedents, negative consequences, and neurobiological mechanisms. Based on this, two types of potential interventions for substance addiction were reviewed to explore how they can be used for technology addiction. To conclude, IT-mediated interventions were summarized, and promising avenues for future research were highlighted.

Originality/value

Technology addiction has a broad range of adverse impacts on mental health and well-being. With the knowledge and insight from this review, the Information Systems community can become part of the solution to technology addiction.

目的在本综述中,我们旨在了解技术成瘾干预措施,并为信息系统学者利用信息技术预防或减轻技术成瘾提供指导。这些文章包括综述文章、同行评审文章、会议论文集和在线文章。研究结果我们在综述的基础上提出了技术成瘾干预开发和测试的路线图。接下来,我们总结了药物成瘾和技术成瘾在前因、负面影响和神经生物学机制方面的异同。在此基础上,我们回顾了两类针对药物成瘾的潜在干预措施,以探讨如何将它们用于技术成瘾。最后,对以信息技术为媒介的干预措施进行了总结,并强调了未来研究的前景。借助本综述中的知识和见解,信息系统界可以成为解决技术成瘾问题的一部分。
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引用次数: 0
Optimizing live streaming engagement through store atmospheric cues: exploring prosocial behavior and social comparison—insights from streamers and viewers 通过商店氛围线索优化流媒体直播参与度:探索亲社会行为和社会比较--流媒体观看者和观众的见解
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-09 DOI: 10.1108/intr-01-2024-0073
Jing (Daisy) Lyu, Yan Danni Liang, Durga Vellore Nagarajan

Purpose

Live Streaming Marketing has emerged as a transformative medium, facilitating real-time product promotion and brand messaging and reshaping consumer engagement. However, knowledge of the impact of Store Atmospheric cues within live streaming contexts remains scarce. This research delves into the dynamic interplay between streamers and viewers across diverse live streaming platforms, with a focus on the impact of distinct atmospheric cues. It also seeks to explore prosocial behavior and integrate elements of social comparison theory.

Design/methodology/approach

We conducted semi-structured interviews with 14 streamers and 26 viewers. Participants who were active on streaming platforms and had experience of multiple live streaming sessions were purposively identified. The thematic coding approach and NVivo 12 software were employed to gain a nuanced understanding of live streaming dynamics.

Findings

Our findings highlight the significant role of emerging atmospheric cues in shaping immersive streaming experiences and fostering prosocial behavior. Additionally, we observed three formats of upward social comparisons between streamers and viewers, wherein viewers compared themselves with streamers and peers, and streamers engaged in comparisons with more experienced counterparts. This finding contributes to a sense of digital community and positive interactions because of live streaming adoptions.

Originality/value

By extending the application of social comparison theory, this study provides valuable insights for practitioners and scholars, enriching the understanding of both streamers’ and viewers’ psychological behavior and the dynamics of virtual retail settings.

目的直播营销已成为一种变革性媒体,它促进了产品的实时推广和品牌信息的传递,并重塑了消费者的参与方式。然而,有关商店氛围线索在直播环境中的影响的知识仍然很少。本研究深入探讨了不同直播平台上直播者和观众之间的动态互动,重点关注不同氛围线索的影响。我们对 14 名直播者和 26 名观众进行了半结构化访谈。我们有目的性地确定了在流媒体平台上活跃并有过多次流媒体直播经历的参与者。我们采用了主题编码方法和 NVivo 12 软件,以获得对流媒体直播动态的细致入微的了解。 研究结果我们的研究结果突出了新出现的大气线索在塑造身临其境的流媒体体验和促进亲社会行为方面的重要作用。此外,我们还观察到了流媒体用户和观众之间的三种向上社会比较形式,其中观众将自己与流媒体用户和同行进行比较,而流媒体用户则与更有经验的同行进行比较。通过扩展社会比较理论的应用,本研究为从业人员和学者提供了有价值的见解,丰富了对直播者和观众的心理行为以及虚拟零售环境动态的理解。
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引用次数: 0
Exploring the impact of forced teleworking on counterproductive work behavior: the role of event strength and work-family conflict 探索强制远程办公对反生产性工作行为的影响:事件强度和工作与家庭冲突的作用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-08 DOI: 10.1108/intr-08-2023-0658
Yuan Liang, Tung-Ju Wu, Weipeng Lin

Purpose

Most employees are forced to telework due to the COVID-19 pandemic, which brings novel, disruptive, and critical challenges both in work and life. Based on event system theory and equity theory, this research explores how and when forced teleworking event strength (i.e. novelty, disruption, and criticality) affects employees’ work and life-related outcomes.

Design/methodology/approach

We conducted two studies to test the hypothesized moderated mediation model (Study 1: an experiment survey, N = 141; Study 2: a time-lagged survey, N = 243) with employees forced to telework from China.

Findings

The results largely support our hypotheses. Study 1 indicates that the manipulation of forced teleworking event strength (high vs low) is effective, and the main effect of forced teleworking event strength on work-family conflict is significant. Moreover, Study 2 shows that work-family conflict mediates the relationship between forced teleworking event strength (i.e. novelty, disruption, and criticality) and counterproductive work behavior (CWB). Furthermore, perceived overqualification positively moderates the relationship between work-family conflict and CWB. In detail, the relationship between work-family conflict and CWB becomes stronger when perceived overqualification is higher.

Originality/value

This research provides a new perspective on how forced teleworking event strength impacts CWB and advances the literature on the relevant theories.

目的 由于 COVID-19 大流行病给工作和生活带来了新颖性、破坏性和关键性的挑战,大多数员工被迫远程工作。基于事件系统理论和公平理论,本研究探讨了被迫远程办公事件强度(即新颖性、破坏性和关键性)如何以及何时影响员工的工作和生活相关结果。研究结果研究结果在很大程度上支持了我们的假设。研究 1 表明,对被迫远程工作事件强度(高与低)的操纵是有效的,被迫远程工作事件强度对工作-家庭冲突的主效应是显著的。此外,研究 2 表明,工作-家庭冲突在被迫远程工作事件强度(即新颖性、干扰性和临界性)与适得其反的工作行为(CWB)之间起到了中介作用。此外,感知到的过高素质对工作-家庭冲突与 CWB 之间的关系起着积极的调节作用。具体而言,当感知到的过高资格越高时,工作-家庭冲突与 CWB 之间的关系就越强。原创性/价值这项研究为被迫远程工作事件强度如何影响 CWB 提供了一个新的视角,并推动了相关理论文献的发展。
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引用次数: 0
Constant or inconstant? The time-varying effect of danmaku on user engagement in online video platforms 恒定还是不恒定?丹幕对网络视频平台用户参与度的时变效应
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-08-06 DOI: 10.1108/intr-06-2023-0479
Haixia Yuan, Kevin Lu, Ali Ausaf, Mohan Zhu

Purpose

As an emerging video comment feature, danmaku is gaining more traction and increasing user interaction, thereby altering user engagement. However, existing research seldom explores how the effectiveness of danmaku on user engagement varies over time. To address this research gap, this study proposes a comprehensive framework drawing on social presence theory and information overload theory. The framework aims to explain how the effectiveness of danmaku in increasing user engagement changes over shorter time intervals.

Design/methodology/approach

A research model was proposed and empirically tested using data collected from 1,019 movies via Bilibili.com, one of China’s most popular danmaku video platforms. A time-varying effect model (TVEM) was used to examine the proposed research model.

Findings

The study finds that the volume of danmaku and its valence exert a time-varying influence on user engagement. Notably, the study shows that danmaku volume plays a more substantial role in determining user engagement than danmaku valence.

Originality/value

This research offers theoretical insights into the dynamic impact of danmaku on user engagement. The innovative conceptualization and measurement of user engagement advance research on pseudo-synchronous communication engagement. Furthermore, this study offers practical guidelines for effectively managing danmaku comments on online video platforms.

目的 作为一种新兴的视频评论功能,"段子手 "正在获得越来越多的关注,并增加了用户互动,从而改变了用户参与度。然而,现有研究很少探讨 "段子手 "对用户参与度的影响是如何随时间变化的。针对这一研究空白,本研究借鉴社会存在理论和信息超载理论,提出了一个综合框架。设计/方法/途径:本研究提出了一个研究模型,并使用通过中国最受欢迎的丹幕视频平台之一 Bilibili.com 收集到的 1,019 部电影的数据对该模型进行了实证检验。研究结果研究发现,视频的播放量和视频的情感对用户参与度产生了时变影响。值得注意的是,研究表明,在决定用户参与度方面,丹幕量比丹幕价的作用更大。用户参与度的创新概念化和测量方法推进了对伪同步交流参与度的研究。此外,本研究还为有效管理在线视频平台上的 "段子手 "评论提供了实用指南。
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引用次数: 0
Effect of autonomous vehicle-related eWOM on (fe)males’ attitude and perceived risk as passengers and pedestrians 自动驾驶汽车相关网络口碑对(男性)作为乘客和行人的态度和感知风险的影响
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-24 DOI: 10.1108/intr-10-2023-0912
Snehasish Banerjee, Alton Y.K. Chua

Purpose

This study investigates how autonomous vehicle (AV)-related electronic word-of-mouth (eWOM) of different polarities affects attitude and perceived risk from the perspectives of both passengers and pedestrians and whether any gender differences exist. It also seeks to identify AV-adoption user archetypes.

Design/methodology/approach

An online experiment was conducted, manipulating eWOM polarity (positive, negative or mixed) as a between-participants factor.

Findings

While eWOM polarity did not affect attitude, perceived risk was the highest in the mixed eWOM condition. Males and females differed from each other in terms of attitude toward AVs from a passenger perspective, attitude toward AVs from a pedestrian perspective and perceived risk for passengers in AVs. Four AV-adoption user archetypes were identified: AV watchfuls, AV optimists, AV nonchalants and AV skeptics.

Originality/value

The paper contributes to the AV adoption literature by adding the effects of eWOM. It not only sheds light on how AV-related eWOM polarity affects attitude and perceived risk but also teases out nuances from the perspectives of passengers and pedestrians as a function of gender.

目的 本研究从乘客和行人的角度,调查了不同极性的与自动驾驶汽车(AV)相关的电子口碑(eWOM)如何影响态度和感知风险,以及是否存在性别差异。研究还试图确定采用视听设备的用户原型。研究结果虽然电子口碑的极性不影响态度,但在混合电子口碑条件下,感知风险最高。从乘客角度看,男性和女性对自动驾驶汽车的态度不同;从行人角度看,男性和女性对自动驾驶汽车的态度不同;从乘客角度看,男性和女性对自动驾驶汽车的风险感知不同。研究发现了四种采用自动驾驶汽车的用户原型:原创性/价值 本文通过增加电子口碑的影响,为 AV 应用文献做出了贡献。它不仅揭示了与视听相关的电子口碑极性如何影响态度和感知风险,还从乘客和行人的视角揭示了不同性别的细微差别。
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引用次数: 0
Is information normalization helpful in online communication? Evidence from online healthcare consultation 信息正常化有助于在线交流吗?来自在线医疗咨询的证据
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-19 DOI: 10.1108/intr-05-2023-0348
Xuan Wang, Tao Huang, Wenping Zhang, Qingfeng Zeng, Xin Sun

Purpose

This study aims to investigate the role of information normalization in online healthcare consultation, a typical complex human-to-human communication requiring both effectiveness and efficiency. The globalization and digitization trend calls for high-quality information, and normalization is considered an effective method for improving information quality. Meanwhile, some researchers argued that excessive normalization (standardized answers) may be perceived as impersonal, repetitive, and cold. Thus, it is not appreciated for human-to-human communication, for instance, when patients are anxious about their health condition (e.g. with high-risk disease) in online healthcare consultation. Therefore, the role of information normalization in human communication is worthy to be explored.

Design/methodology/approach

Data were collected from one of the largest online healthcare consultation platforms (Dxy.com). This study expanded the existing information quality model by introducing information normalization as a new dimension. Information normalization was assessed using medical templates, extracted through natural language processing methods such as Bidirectional Encoder Representations from Transformers (BERT) and Latent Dirichlet Allocation (LDA). Patient decision-making behaviors, namely, consultant selection and satisfaction, were chosen to evaluate communication performance.

Findings

The results confirmed the positive impact of information normalization on communication performance. Additionally, a negative moderating effect of disease risk on the relationship between information normalization and patient decision-making was identified. Furthermore, the study demonstrated that information normalization can be enhanced through experiential learning.

Originality/value

These findings highlighted the significance of information normalization in online healthcare communication and extended the existing information quality model. It also facilitated patient decision-making on online healthcare platforms by providing a comprehensive information quality measurement. In addition, the moderating effects indicated the contradiction between informational support and emotional support, enriching the social support theory.

目的 本研究旨在探讨信息规范化在在线医疗保健咨询中的作用,在线医疗保健咨询是一种典型的复杂的人与人之间的交流,需要兼顾有效性和效率。全球化和数字化趋势要求高质量的信息,而规范化被认为是提高信息质量的有效方法。与此同时,一些研究人员认为,过度的规范化(标准化答案)可能会被视为不近人情、重复和冷漠。因此,对于人与人之间的交流,例如在在线医疗咨询中,当患者对自己的健康状况(如患有高危疾病)感到焦虑时,这种方式并不受欢迎。因此,信息正常化在人际交流中的作用值得探讨。设计/方法/途径数据收集自最大的在线医疗咨询平台之一(Dxy.com)。本研究通过引入信息规范化这一新维度,扩展了现有的信息质量模型。通过自然语言处理方法(如转换器双向编码器表示法(BERT)和潜在德里赫利分配法(LDA))提取的医疗模板对信息规范化进行了评估。选择患者的决策行为,即咨询师选择和满意度,来评估沟通绩效。此外,研究还发现疾病风险对信息正常化和患者决策之间的关系具有负向调节作用。原创性/价值这些发现强调了信息正常化在在线医疗沟通中的重要性,并扩展了现有的信息质量模型。研究还通过提供全面的信息质量测量方法,帮助患者在在线医疗保健平台上做出决策。此外,调节效应表明了信息支持与情感支持之间的矛盾,丰富了社会支持理论。
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引用次数: 0
Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories 游戏化是解决工作场所网络休闲问题的灵丹妙药:自我决定和社会联系理论的应用
IF 5.9 3区 管理学 Q1 BUSINESS Pub Date : 2024-07-17 DOI: 10.1108/intr-07-2023-0558
K.S. Nivedhitha, Gayathri Giri, Palvi Pasricha

Purpose

Gamification has been constantly demonstrated as an effective mechanism for employee engagement. However, little is known about how gamification reduces cyberloafing and the mechanism by which it affects cyberloafing in the workplace. This study draws inspiration from self-determination and social bonding theories to explain how game dynamics, namely, personalised challenges, social interactivity and progression status, enhance tacit knowledge sharing behaviour, which, in turn, reduces cyberloafing. In addition, the study also examines the negative moderating effect of fear of failure on the positive relationship between game dynamics and tacit knowledge sharing.

Design/methodology/approach

Using a sample of 250 employees from information technology organisations, the study employed a 3-wave study to examine the conditional indirect effects.

Findings

The results ascertain that tacit knowledge sharing plays a central role in the relationship between gamification and cyberloafing. Further, game dynamics positively influenced tacit knowledge sharing, which in turn reduced cyberloafing. Especially, social interactivity and progression status greatly reduced cyberloafing behaviour when the fear of failure was low.

Originality/value

This study is one of the initial studies that suggest gamification as a progressive tool to reduce workplace cyberloafing behaviours. It utilises a problematisation approach to analyse and criticise the in-house assumptions regarding cyberloafing prevention measures. Further, the study proposes a conceptual model explaining the link between gamification and cyberloafing through alternate assumptions.

目的游戏化一直被证明是促进员工参与的有效机制。然而,人们对游戏化如何减少工作场所中的网络游离现象以及游戏化影响网络游离现象的机制却知之甚少。本研究从自我决定理论和社会纽带理论中汲取灵感,解释游戏动态,即个性化挑战、社会互动性和进步状态,如何增强隐性知识共享行为,进而减少网络闲散。此外,本研究还探讨了失败恐惧对游戏动态与隐性知识共享之间正向关系的负向调节作用。研究结果研究结果表明,隐性知识共享在游戏化与网络游离之间的关系中起着核心作用。此外,游戏动态对隐性知识共享产生了积极影响,而隐性知识共享反过来又减少了网络游离现象。特别是,当对失败的恐惧程度较低时,社交互动和进步状态大大减少了网络逃避行为。 原创性/价值 本研究是建议将游戏化作为减少工作场所网络逃避行为的进步工具的初步研究之一。研究采用问题化方法,分析并批评了有关网络违规预防措施的内部假设。此外,研究还提出了一个概念模型,通过其他假设来解释游戏化与网络游戏之间的联系。
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Internet Research
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