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Vibration perception threshold assessments: Comparing the Staircase and von Békésy methods 振动感知阈值评估:比较Staircase和von bsamuise方法。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-13 DOI: 10.3758/s13414-025-03190-8
Emanuel Silva, Nélson Costa, Isabel C. Lisboa

Vibration perception thresholds (VPTs) are used in fields like health, work, and traffic safety. To assess them, international standards recommend two psychophysical methodologies: the von Békésy method, or variants of the up and down algorithm, for example, the Staircase method. However, their impact on the results of threshold measurement has not been explored much, including on assessments at frequencies > 250 Hz. Thus, this study compared VPT results obtained by the two methods to determine what differences could be found between them. Using the Staircase (3 Down/1 Up rule) and von Békésy methods, VPT assessments were conducted at the pulp of the right index and ring fingers of 30 healthy subjects, at vibration frequencies of 250 Hz, 375 Hz, and 500 Hz. Analysis revealed significant differences between the mean VPTs across the three frequencies, regardless of method (VPTs increasing as frequency increased). Significant differences were also found between results from both methods (lower thresholds with Staircase). Significant differences were further found between VPT results assessed at the index and ring fingers (lower on the latter). However, this was only verified in results obtained using the Staircase. These findings highlight the importance of method selection during experimental design and when interpreting or comparing findings between studies using different VPT assessment techniques. All data related to the study presented in this paper is available at the Open Science Framework (OSF), at the following URL: https://osf.io/3uqsb/overview?view_only=03e228c15a274cb781045e3b61ccb052. This study was not preregistered.

振动感知阈值(VPTs)用于健康、工作和交通安全等领域。为了评估他们,国际标准推荐了两种心理物理方法:von bsamksamsy方法,或上下算法的变体,例如,阶梯法。然而,它们对阈值测量结果的影响尚未进行过多探讨,包括对bb0 ~ 250hz频率的评估。因此,本研究比较了两种方法获得的VPT结果,以确定它们之间可以发现什么差异。采用阶梯法(3 Down/1 Up rule)和von bsamuys法,在250 Hz、375 Hz和500 Hz的振动频率下,对30名健康受试者的右手食指和无名指的牙髓进行VPT评估。分析显示,无论采用何种方法,三个频率的平均vpt之间存在显著差异(vpt随着频率的增加而增加)。两种方法的结果之间也发现了显著差异(使用stairs的较低阈值)。进一步发现在食指和无名指评估的VPT结果之间存在显著差异(后者较低)。然而,这只是在使用楼梯获得的结果中得到验证。这些发现强调了在实验设计和解释或比较使用不同VPT评估技术的研究结果时选择方法的重要性。本文中提出的与研究相关的所有数据可在开放科学框架(OSF)上获得,网址如下:https://osf.io/3uqsb/overview?view_only=03e228c15a274cb781045e3b61ccb052。本研究未进行预注册。
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引用次数: 0
Not proportional after all: Investigating speed perception with the beep-speed illusion 毕竟不成比例:用哔哔声速度错觉研究速度感知。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-13 DOI: 10.3758/s13414-025-03211-6
Simon Merz, Joanna Sommerfeld, Christian Frings, Hauke S. Meyerhoff

Recently, a new audiovisual illusion, the beep-speed illusion, was discovered in which a visually presented, linearly moving object is perceived to be faster if directional changes occur simultaneously with a short auditory burst compared to a purely visually presented moving object of the same speed. The present study uses this new illusion to test the representation of motion speed in human perception. Across two experiments (each N = 30), the beep-speed illusion was observed with circular motion of the objects and across different speeds of the audiovisual object. Interestingly, the size of the illusion, as well as the precision of the speed estimation as measured by the just notable difference, was not proportional in size to the audio-visual object speed across the different speeds. These results contradict predictions of proportionality in speed estimation derived from classical Weber law, and are discussed in light of recent theoretical developments in the field of motion/speed perception.

最近,人们发现了一种新的视听错觉,即“哔哔-速度错觉”。在这种错觉中,如果方向变化与短暂的听觉爆发同时发生,那么视觉呈现的线性移动物体会被认为比纯视觉呈现的相同速度的移动物体更快。本研究利用这种新的错觉来测试运动速度在人类感知中的表征。在两个实验中(每个N = 30),在物体的圆周运动和不同速度的视听物体中观察到哔哔声速度错觉。有趣的是,错觉的大小,以及速度估计的精度(通过刚刚显著的差异来衡量),与不同速度下视听物体的速度不成比例。这些结果与经典韦伯定律得出的速度估计的比例性预测相矛盾,并根据运动/速度感知领域的最新理论发展进行了讨论。
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引用次数: 0
Statistical learning and the efficiency of visual search 统计学习和视觉搜索的效率。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-13 DOI: 10.3758/s13414-025-03219-y
Brian A. Anderson

Target selection and distractor suppression can be facilitated through learning-dependent processes. Targets are found faster when appearing in a high-probability color or location and distractors produce less interference when appearing in a high-probability color or location. Such effects of statistical learning on attention have been demonstrated almost exclusively in the context of paradigms that do not systematically vary the number of items in the display, precluding assessment of learning-dependent changes in the efficiency of search through successive items, or search guidance. In the present study, I directly measured the influence of statistical learning on search guidance. In Experiment 1, target color and location were manipulated orthogonally, such that the target could appear in a high-probability color, a high-probability location, both, or neither. Location-based and feature-based statistical learning were found to produce additive benefits for search guidance, each reducing search slope, while only location-based learning reduced search intercept. In Experiment 2, the target was never rendered in a particular color, which resulted in participants to some degree filtering items of this color during search, producing a benefit that scaled with the number of items of the critical color presented in the display (i.e., reducing effective set size). Together, the results of the present study highlight an important role for selection history in facilitating search guidance.

目标选择和干扰物抑制可以通过学习依赖过程来促进。当目标出现在高概率颜色或位置时,目标被发现得更快,而当干扰物出现在高概率颜色或位置时,干扰物产生的干扰更少。这种统计学习对注意力的影响几乎只在范式的背景下被证明,范式没有系统地改变展示中的项目数量,排除了通过连续项目或搜索指导来评估学习依赖的搜索效率变化。在本研究中,我直接测量了统计学习对搜索引导的影响。在实验1中,对目标颜色和位置进行正交处理,使得目标可以出现在高概率颜色中,也可以出现在高概率位置中,或者两者都出现,或者两者都不出现。发现基于位置和基于特征的统计学习对搜索引导产生附加效益,每个都减少了搜索斜率,而只有基于位置的学习减少了搜索截距。在实验2中,目标从未以特定颜色呈现,这导致参与者在搜索时一定程度上过滤了该颜色的项目,从而产生了与显示中呈现的关键颜色的项目数量成比例的收益(即减少有效集大小)。总之,本研究的结果突出了选择历史在促进搜索指导中的重要作用。
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引用次数: 0
Audiovisual estimation of Time-to-contact 接触时间的视听估计。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-13 DOI: 10.3758/s13414-025-03176-6
Solène Leblond, Robin Baurès, Julien Tardieu, Céline Cappe

Time-to-contact (TTC) is the remaining time for a moving object to reach its observer. A good estimation of TTC is essential in everyday situations such as crossing a road or catching a ball. So far, most studies have only looked at estimation of TTC at constant speed, and in visual condition, whereas it is a multisensory task by essence. In our study, we investigated TTC estimation at constant or accelerated speed for three modalities: Auditory, Visual and Audiovisual. At constant speed, it has been demonstrated that TTC estimation performance is already accurate so the addition of auditory cues would not lead to significant performance changes. However, at accelerated speed, visual estimation of TTC becomes more impaired. In this context, auditory cues were expected to play a more prominent role in improving performance. For this reason, we hypothesized that V and AV performance would be identical at constant speed, whereas at accelerated speed, auditory cues would allow a better performance in AV compared to V. Our results show that observers do use both modalities in the AV condition and therefore demonstrate a multisensory integration, but for both levels of acceleration and better performance is not always observed in the multimodal condition. Specifically, auditory cues lead to an underestimation of TTC, which compensates for the visual overestimation. Therefore, whether multisensory integration has a beneficial or detrimental effect on the performances of TTC estimation depends on the level of baseline error in the visual-only and auditory-only conditions.

TTC (time -to-contact)是运动物体到达观测者的剩余时间。在日常生活中,如过马路或接球,对TTC的准确估计是必不可少的。到目前为止,大多数研究只关注在恒定速度和视觉条件下的TTC估计,而TTC本质上是一项多感官任务。在我们的研究中,我们研究了三种模式下恒定或加速的TTC估计:听觉、视觉和视听。在恒定速度下,已经证明TTC估计性能已经是准确的,因此添加听觉线索不会导致显着的性能变化。然而,在加速时,TTC的视觉估计会受到更大的损害。在这种情况下,听觉线索有望在提高表现方面发挥更重要的作用。因此,我们假设在恒定速度下,V和AV的表现是相同的,而在加速速度下,听觉线索会使AV的表现比V更好。我们的结果表明,观察者在AV条件下确实使用了两种模式,因此表现出了多感觉整合,但在多模态条件下并不总是观察到两种加速水平和更好的表现。具体来说,听觉线索导致TTC的低估,这弥补了视觉的高估。因此,多感觉整合对TTC估计的影响是有利的还是有害的,取决于仅视觉和仅听觉条件下的基线误差水平。
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引用次数: 0
Feature binding and error commission 特性绑定和纠错。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-13 DOI: 10.3758/s13414-025-03164-w
Anna Foerster, Svante Linz, Birte Moeller, Maria Nemeth, Christian Frings, Roland Pfister

Perceptual and action representations consist of multiple independent features such as color and location of an encountered stimulus, or effector and direction of a performed action. Performing an action further establishes bindings between perceptual and action features, so that reencountering one feature retrieves all bound features. When errors are committed, both erroneous and correct responses are usually strongly represented. In Experiment 1, we investigated the binding between erroneous responses and their effects for different types of errors, with the goal of replicating and generalizing a previous single finding. In Experiment 2, we investigated whether perceptual features bind to correct or erroneous responses depending on whether they appear before or after response execution. These bindings had so far been studied separately. Participants categorized letters via key-press responses, and an irrelevant sound was played after their response (Exp. 1 and 2) or before (Exp. 2 only). Then the same or another sound was played, signaling participants to spontaneously choose a response. After an error in the letter task, participants chose the previous erroneous response more often when the sound was repeated than when it was changed. Surprisingly, neither the error type nor the timing of the sound relative to the response modulated this preference. Thus, the data unanimously support binding and retrieval between perceptual features and erroneous responses. Whether and how binding and retrieval also emerge for the nonexecuted correct response, however, seems to depend on contextual factors and might not be as ubiquitous as has been suggested before.

知觉和动作表征由多个独立的特征组成,如遇到刺激的颜色和位置,或执行动作的效应器和方向。执行动作进一步在感知特征和动作特征之间建立绑定,因此重新遇到一个特征可以检索所有绑定的特征。当发生错误时,错误和正确的响应通常都强烈地表示出来。在实验1中,我们研究了错误反应与其对不同类型错误的影响之间的联系,目的是复制和推广之前的单一发现。在实验2中,我们研究了知觉特征是否与正确或错误的反应相绑定,这取决于它们是在反应执行之前还是之后出现的。到目前为止,这些绑定都是单独研究的。参与者通过按键反应对字母进行分类,在他们的反应之后(实验1和2)或之前(仅实验2)播放不相关的声音。然后播放相同或另一种声音,提示参与者自发地选择一种反应。在字母任务中出现错误后,当声音被重复时,参与者选择之前错误反应的频率要高于声音被改变时。令人惊讶的是,无论是错误类型还是相对于响应的声音时间都没有调节这种偏好。因此,数据一致支持感知特征和错误反应之间的绑定和检索。然而,绑定和检索是否以及如何也出现在未执行的正确响应中,似乎取决于上下文因素,并且可能不像以前所建议的那样普遍存在。
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引用次数: 0
Taming emotion’s dominance in perceptual competition: Exposure to emotional images can reduce emotion-induced blindness caused by other emotional images 抑制情绪在知觉竞争中的主导地位:情绪意象暴露可降低其他情绪意象引起的情绪盲目性
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-08 DOI: 10.3758/s13414-025-03165-9
Sandersan Onie, Chris Donkin, Steven B. Most

Visual stimuli that have emotional meaning gain priority when competing for perceptual priority. One phenomenon that reflects this is emotion-induced blindness (EIB), in which the quick presentation of an emotional picture impairs people’s awareness of a subsequent target. EIB has been proposed to reflect perceptual competition between targets and emotional distractors, with competition increasing the closer in time they appear to each other. We tested whether exposure to emotional pictures – and practice ignoring them – reduces the competitive edge of emotional distractors, as reflected in reduced EIB. Across two experiments, we probed for reduction of EIB when targets and distractors were separated by three temporal separations: lag 1 (where perceptual competition is strongest), lag 2, and lag 4 (where perceptual competition ‒ and EIB ‒ is weak). In Experiment 1, participants trained to ignore negative distractors, ignore neutral distractors, or simply received equivalent exposure to negative distractors over 720 trials. Analyses appeared to reveal no evidence for an effect of prior exposure when tested at lag 1. Experiment 2 investigated whether effects of prior exposure might emerge when EIB was tested at longer distractor-target intervals (lags 2 and 4) and added an additional, no-distractor comparison condition. Analyses of Experiment 2 provided evidence that exposure to negative emotional stimuli may reduce the competitive advantage of novel negative emotional stimuli, reflected in reduced EIB.

具有情感意义的视觉刺激在竞争知觉优先级时获得优先级。反映这一点的一种现象是情绪诱发性失明(EIB),在这种情况下,情绪图片的快速呈现削弱了人们对后续目标的意识。EIB被提出用来反映目标和情绪干扰物之间的感知竞争,它们出现的时间越近,竞争就越激烈。我们测试了是否暴露于情绪图片——并练习忽略它们——会降低情绪干扰物的竞争优势,正如EIB减少所反映的那样。在两个实验中,我们探讨了当目标和干扰物被三种时间分离时,EIB的减少:滞后1(知觉竞争最强),滞后2和滞后4(知觉竞争和EIB较弱)。在实验1中,参与者被训练忽略负面干扰物,忽略中性干扰物,或者只是在720次试验中接受相同的负面干扰物暴露。分析显示,在滞后1测试时,没有证据表明先前暴露的影响。实验2研究了在较长的分心物-目标间隔(滞后2和4)下测试EIB时,是否会出现先前暴露的影响,并增加了一个额外的、无分心物的比较条件。实验2的分析提供了证据,表明暴露于消极情绪刺激可能会降低新的消极情绪刺激的竞争优势,反映在减少的EIB上。
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引用次数: 0
Serial dependence is stronger for peripheral than for central vision 周边视觉的序列依赖性强于中央视觉
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-08 DOI: 10.3758/s13414-025-03208-1
Güven Kandemir, Christian N. L. Olivers

Serial dependence in vision refers to the fact that perceptual judgements are biased by earlier experiences, and has been thought to reduce sensory uncertainty and sustain perceptual continuity over time and space. While vision changes with eccentricity, little is known about if and how serial dependence differs in the periphery relative to fovea. Here we aimed to reduce this gap by comparing serial dependence for centrally and peripherally presented stimuli. Experiment 1 presents a reanalysis of an existing dataset from an earlier working memory task requiring the memorization of differently oriented gratings, presented either centrally or at 15° eccentricity. Experiment 2 also varied pre-knowledge of the item’s location through spatial cueing. Experiment 3 replicated Experiment 1 but with lower contrast levels and equating the probabilities of central and peripheral stimuli. Across all experiments we observed an attractive bias towards the orientation of the preceding trial at all locations. Crucially, this bias was always larger in the periphery relative to the central position, and it was mainly the current item’s location that drove this effect, rather than the previous item’s location. Pre-knowledge of item location failed to influence the eccentricity effect serial dependence, nor did reduced contrast or differential probabilities change the conclusions. Our results thus demonstrate that serial dependence is not equal across eccentricity. The data and the scripts are available at: https://osf.io/v56hn/?view_only=6d4d5bba493b4bc788c3eed8decd8370

视觉上的连续依赖是指感知判断受到早期经验的影响,它被认为可以减少感官的不确定性,并在时间和空间上保持感知的连续性。虽然视力随偏心而改变,但我们对周边与中央凹的连续依赖是否不同以及如何不同知之甚少。在这里,我们的目的是通过比较中央和周围呈现刺激的序列依赖性来减少这一差距。实验1重新分析了来自早期工作记忆任务的现有数据集,该任务需要记忆不同方向的光栅,分别呈现在中心或15°偏心。实验2还通过空间线索改变了对物品位置的预认知。实验3重复了实验1,但对比水平较低,并将中枢和外围刺激的概率相等。在所有的实验中,我们观察到在所有的位置都有一个吸引人的偏向于前一个试验的方向。关键是,相对于中心位置,这种偏差在外围总是更大,而且主要是当前物品的位置驱动了这种效应,而不是前一个物品的位置。预知的项目位置不能影响偏心效应序列依赖性,也没有减少对比或差异概率改变结论。因此,我们的结果表明,序列依赖性在偏心上是不相等的。数据和脚本可从https://osf.io/v56hn/?view_only=6d4d5bba493b4bc788c3eed8decd8370获得
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引用次数: 0
Part–whole effects in visual number estimation 视觉数字估计中的部分-整体效应
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-08 DOI: 10.3758/s13414-025-03158-8
Chenxiao Guan, David Schwitzgebel, Chaz Firestone, Alon Hafri

In a single glance at a collection of objects, we can appreciate their numerosity. But what are the “objects” over which this number sense operates? Most work in this domain has implicitly assumed that we estimate the number of discrete, bounded individuals actually present in the visual field. However, in many instances we can construe such individuals as potential parts of composite objects that they can create—as when we assemble furniture or complete a jigsaw puzzle. Here, we demonstrate that visual numerosity estimation is sensitive to such part–whole relations, such that the number of items in a display is underestimated when it contains spatially separated but easily combinable objects. Participants saw brief displays containing noncontiguous “puzzle-piece” stimuli, and reported which display had more pieces. Crucially, most of the pieces appeared in pairs that either could or could not efficiently combine into new objects. In four experiments, displays with combinable pieces were judged as less numerous than displays with noncombinable pieces—as if the mind treated two geometrically compatible pieces as being the single whole object they could create. These effects went beyond various low-level factors, and they persisted even when participants were explicitly trained to treat individual pieces as the units that should be counted. Thus, despite the many ways that sets of objects may be construed for the purposes of counting, visual perception automatically takes into account the ways that object parts may combine into wholes when extracting numerosity from visual displays.

只要看一眼这些藏品,我们就能体会到它们的数量之多。但是这种数字感作用的“对象”是什么呢?该领域的大多数工作都隐含地假设我们估计实际存在于视野中的离散的、有界的个体的数量。然而,在许多情况下,我们可以将这些个体解释为他们可以创造的复合对象的潜在部分——就像我们组装家具或完成拼图一样。在这里,我们证明了视觉数量估计对这种部分-整体关系很敏感,因此当它包含空间分离但易于组合的对象时,显示中的项目数量会被低估。参与者看到包含不连续的“拼图”刺激的简短展示,并报告哪个展示有更多的拼图。最关键的是,大多数碎片都是成对出现的,要么不能有效地组合成新的物体。在四个实验中,可组合的碎片被认为比不可组合的碎片数量少,就好像大脑把两个几何上兼容的碎片当作他们可以创造的一个完整的物体。这些影响超出了各种低水平的因素,甚至当参与者被明确地训练成将个体碎片视为应该计算的单位时,它们仍然存在。因此,尽管为了计数的目的,一组物体可能有多种解释方式,但当从视觉显示中提取数量时,视觉感知会自动考虑物体部分可能组合成整体的方式。
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引用次数: 0
Does exposure within an experiment affect the influence of familiar parts versus wholes on figure assignment? 实验中的暴露是否会影响熟悉的部分与整体对图形分配的影响?
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-07 DOI: 10.3758/s13414-025-03179-3
Colin S. Flowers, Mary A. Peterson

Recurring questions in visual perception concern the role of experience and the relationship between parts and wholes. We investigated these questions in an experiment in which observers reported where they perceived a figure relative to a central border in bipartite displays in which the region on one side depicted either: (1) an identifiable configuration of a familiar basic-level object in its typical upright orientation (a “whole” familiar configuration); (2) an inverted version of (1); (3) a part rearranged (PR) version of (1) comprising the same parts as the upright familiar configuration; (4) an inverted version of (3). Previous research showed that regions are perceived as figures more often when they depict upright familiar configurations rather than inverted or PR configurations, supporting claims that familiar configurations are figural priors, but familiar parts are not. Here, displays depicting the four configuration types were counterbalanced over four trial blocks to elucidate the role of parts versus wholes in figure assignment and to examine whether previous experience with one configuration altered performance with another. Results showed that inverted familiar configurations were weaker figural priors than upright, but were stronger than PR configurations, revealing the importance of inter-part connectivity. Moreover, a reliable effect of block was observed for all configurations, revealing a role for familiar parts in figure assignment. Finally, no influence of the type of configuration viewed in block 1 was observed for any configuration in block 2. We attribute the pattern of results to neural populations representing parts and wholes of well-known objects.

视觉知觉中反复出现的问题涉及经验的作用以及部分与整体之间的关系。我们在一个实验中调查了这些问题,在这个实验中,观察者报告了他们在两部分显示中相对于中心边界感知到的图形,其中一侧的区域描述:(1)熟悉的基本级物体在其典型的直立方向上的可识别配置(“整体”熟悉配置);(2)(1)的倒置版本;(3)(1)的部件重排(PR)版本,由与直立熟悉配置相同的部件组成;(4)(3)的倒转版本。先前的研究表明,当区域描绘直立的熟悉结构时,而不是倒置的或PR结构时,它们更常被视为图形,这支持了熟悉的结构是图形的先验,而熟悉的部分不是。在这里,描述四种配置类型的显示在四个试验块中进行平衡,以阐明零件与整体在图形分配中的作用,并检查以前使用一种配置的经验是否会改变另一种配置的性能。结果表明,倒置熟悉构型的图形先验比直立构型弱,但比PR构型强,揭示了部件间连通性的重要性。此外,在所有配置中观察到可靠的块效应,揭示了熟悉部件在图分配中的作用。最后,在区块1中观察到的配置类型对区块2中的任何配置都没有影响。我们将结果的模式归因于代表已知对象的部分和整体的神经种群。
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引用次数: 0
Aimed-movement responses and distributional analysis indicate distinctive cognitive control mechanisms in arrow cueing tasks 定向运动反应和分布分析表明,箭头提示任务的认知控制机制不同。
IF 1.7 4区 心理学 Q3 PSYCHOLOGY Pub Date : 2026-01-03 DOI: 10.3758/s13414-025-03203-6
Qian Qian, Hongyu He, Jiawen Pan, Xiaoli Zhang, Yingna Li, Yong Feng, Yunfa Fu, Miao Song, Keizo Shinomori

Recent research on validity sequence effects (VSE) has drawn on conflict task theories to explain the psychological mechanisms underlying the VSE. This study analyzed a confound-minimized arrow cueing task and a prime-probe task using the aimed-movement method, which separates reaction times into initiation time (IT) and movement time (MT). Neutral stimuli were included to isolate the benefit/facilitation (or cost/interference) effects of the cues (or the primes). Distributional analyses showed that significant cueing effect and VSE only appeared in the IT data. In addition, the size of the cueing effect increased with the extension of the response latencies, mainly attributed to the increase in the cost effect by invalid cues. The size of the VSE did not vary at different response latencies and was mainly reflected by the enlarged cueing effect after previous valid cues. In comparison, the size of the congruency effect in the prime-probe task increased with the extension of the response latencies only in the MT data. Like VSE, the observed congruency sequence effect (CSE) appeared at IT data and the size of it did not vary at different response latencies, but the CSE was mainly reflected by the reduced congruency effect after previous incongruent trials. These findings are discussed and compared with literature findings from conflict tasks. The results indicate that the cueing effect of cueing tasks has qualitative difference with the congruency effect of conflict tasks, but the adaptive cognitive mechanisms (i.e., sequence effects) under these tasks are less different with each other.

最近对效度序列效应的研究利用冲突任务理论来解释效度序列效应的心理机制。本研究采用目标运动方法,将反应时间分为起始时间(IT)和移动时间(MT),分析了最小混淆箭头提示任务和启动探针任务。中性刺激是为了分离线索(或启动)的利益/促进(或成本/干扰)效应。分布分析表明,显著的线索效应和VSE仅出现在IT数据中。提示效应的大小随反应潜伏期的延长而增大,这主要是由于无效提示的成本效应增加。在不同的反应潜伏期,VSE的大小没有变化,主要反映在先前有效线索后的提示效应扩大。相比之下,只有在MT数据中,随着反应延迟的延长,启动-探测任务中的一致性效应的大小才会增加。与VSE一样,观察到的一致性序列效应(CSE)也出现在IT数据上,且在不同的反应潜伏期下,其大小没有变化,但CSE主要表现为先前不一致试验后的一致性效应减小。本文讨论了这些发现,并与冲突任务的文献发现进行了比较。结果表明,提示任务的提示效应与冲突任务的一致性效应存在质的差异,但两者的适应性认知机制(即序列效应)差异较小。
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引用次数: 0
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Attention Perception & Psychophysics
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