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Cutting corners as a coping strategy in information technology use: Unraveling the mind's dilemma 偷工减料是信息技术使用中的一种应对策略:破解思维困境
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-11-14 DOI: 10.1016/j.im.2024.104057
Kimia Ansari , Maryam Ghasemaghaei , Ofir Turel
Modern information technology (IT) features aimed at helping users can also increase the complexity of IT. The impact of this emergent complexity on employee behavior remains unknown. Using the transactional theory of stress, we propose that people cope with IT complexity by cutting corners. An experimental study involving 130 data analysts revealed (1) data analytics tools’ complexity increases distress, (2) distress fully mediates the impact of data analytics tools’ complexity on cognitive dissonance, (3) cutting corners negatively moderates distress–cognitive dissonance relationship, and (4) cognitive dissonance reduces perceived decision quality. These findings illuminate how employees navigate challenges using modern, complex IT.
旨在帮助用户的现代信息技术(IT)功能也会增加 IT 的复杂性。这种新出现的复杂性对员工行为的影响仍是未知数。利用压力的交易理论,我们提出人们会通过偷工减料来应对信息技术的复杂性。一项涉及 130 名数据分析师的实验研究显示:(1)数据分析工具的复杂性会增加困扰;(2)困扰会完全调节数据分析工具的复杂性对认知失调的影响;(3)偷工减料会消极调节困扰与认知失调之间的关系;(4)认知失调会降低感知决策质量。这些发现揭示了员工如何利用现代复杂的信息技术应对挑战。
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引用次数: 0
Cybersecurity end-user compliance: Password management versus update compliance 网络安全最终用户合规性:密码管理与更新合规性
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-11-14 DOI: 10.1016/j.im.2024.104060
Pratim Milton Datta , Oliver Krancher
In today's world, organizations rely on cybersecurity end-user compliance as an essential practical parameter. Yet cybersecurity compliance remains a challenge, and failures are commonplace. But why? In addressing this question, we argue that ISP compliance is neither too monolithic nor too granular a construct but needs respecification. We empirically investigate cybersecurity antecedents leading to (i) user protection-centric password management and (ii) system protection-centric update compliance dimensions. The results of our survey of 241 users show differentiating behavioral strands intertwined across different types of compliance, highlighting a unique interplay of attitudes, knowledge, and social factors as antecedents to password and update compliance.
当今世界,企业将网络安全最终用户合规性作为一项重要的实用参数。然而,网络安全合规仍是一项挑战,失败也是司空见惯。原因何在?针对这一问题,我们认为互联网服务提供商合规既不是一个过于单一也不是一个过于细化的概念,而是需要重新定义。我们对网络安全的前因后果进行了实证调查,从而得出:(i) 以用户保护为中心的密码管理;(ii) 以系统保护为中心的更新合规性。我们对 241 名用户进行的调查结果显示,不同类型的合规性之间存在着相互交织的行为差异,这凸显了作为密码和更新合规性前因的态度、知识和社会因素之间独特的相互作用。
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引用次数: 0
Towards new frontiers: How attainment discrepancy affects exploratory behavior in crowdfunding 迈向新领域:成就差异如何影响众筹中的探索行为
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-11-13 DOI: 10.1016/j.im.2024.104053
Noyan Ilk , Guangzhi Shang , Zhijian Cui , Zhihao Terry Zhang
Online crowdfunding has become a popular mechanism for creative projects that are not suitable for traditional financing means. Interestingly, creators on crowdfunding platforms frequently embark on projects beyond their prior expertise. In this study, we investigate how fundraising performance affects a creator's decision to venture into (i.e., explore) new project categories. Leveraging data from Kickstarter, we unveil a “V-shaped” relationship between creators’ funding attainment discrepancy (the gap between realized and target performance) and their tendency to explore novel project categories. Our finding challenges the conventional assumption that exceeding target performance would inhibit exploratory behavior. In addition, we show that when the attainment discrepancy transitions from negative to positive, the probability of exploration exhibits a discontinuous dip.
对于不适合传统融资手段的创意项目而言,网络众筹已成为一种流行的机制。有趣的是,众筹平台上的创作者经常会开展超出其原有专长的项目。在本研究中,我们将探讨筹款绩效如何影响创作者涉足(即探索)新项目类别的决定。利用来自 Kickstarter 的数据,我们揭示了创作者的资金实现差异(实现业绩与目标业绩之间的差距)与他们探索新项目类别的倾向之间的 "V 型 "关系。我们的发现挑战了 "超过目标业绩会抑制探索行为 "这一传统假设。此外,我们还发现,当实现差距由负转正时,探索的概率会出现不连续的下降。
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引用次数: 0
What drives users to tip? The impact of contributor experience, content length, and content type on online video sharing platforms 是什么促使用户给小费?贡献者经验、内容长度和内容类型对在线视频分享平台的影响
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-11-13 DOI: 10.1016/j.im.2024.104054
Wang Cao , Yipeng Liu , Shengli Li , Zheyuan Pu
This study examines what drives user tipping on online video sharing platforms, focusing on how video characteristics such as contributor experience, content length, and content type affect tipping behavior. Drawing from theoretical foundations such as the elaboration likelihood model and social exchange theory, we propose several hypotheses. Based on a dataset from Bilibili.com, we employ econometric models to test the proposed hypothesis. We find that contributor experience generally decreases tipping, while longer videos tend to attract more tips. Additionally, users are more likely to tip for entertainment content over knowledge content, demonstrating a preference for hedonic values. Furthermore, the effects of contributor experience and content length on tipping are less pronounced for knowledge content than for entertainment content, showing different impacts based on content type. Our findings provide insight into the complex dynamics of viewer engagement and tipping on digital platforms.
本研究探讨了用户在在线视频分享平台上支付小费的驱动因素,重点关注视频特征(如贡献者经验、内容长度和内容类型)如何影响小费行为。借鉴阐述可能性模型和社会交换理论等理论基础,我们提出了几个假设。基于 Bilibili.com 的数据集,我们采用计量经济学模型来检验提出的假设。我们发现,贡献者的经验通常会减少小费,而较长的视频往往会吸引更多小费。此外,用户更倾向于为娱乐内容而非知识内容支付小费,这表明了用户对享乐价值的偏好。此外,贡献者经验和内容长度对小费的影响在知识性内容上不如娱乐性内容明显,显示了不同内容类型的不同影响。我们的研究结果让我们深入了解了数字平台上观众参与和小费的复杂动态。
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引用次数: 0
An ensemble deep learning model for fast classification of Twitter spam 用于快速分类 Twitter 垃圾邮件的集合深度学习模型
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-10-18 DOI: 10.1016/j.im.2024.104052
Suparna Dhar , Indranil Bose
Twitter spam needs to be detected and arrested quickly. The paper examines methods for classification of spam in terms of determination of important features, comparative performance of classification models, and improvement in time performance for classification. It presents a conceptualization of several novel rich, deep, and naïve features. The extraction processes for rich and deep features increase the time complexity of spam classification. To address this, the proposed model selectively segregates and combines features to enable near real-time processing. This supersedes the time performance of standard machine learning and deep learning models, with no compromise on the quality of classification.
Twitter 垃圾邮件需要快速检测和拦截。本文从重要特征的确定、分类模型的性能比较以及分类时间性能的改善等方面研究了垃圾邮件的分类方法。它提出了几种新颖的丰富特征、深度特征和幼稚特征的概念。丰富特征和深度特征的提取过程增加了垃圾邮件分类的时间复杂性。为了解决这个问题,所提出的模型有选择性地分离和组合特征,以实现近乎实时的处理。这超越了标准机器学习和深度学习模型的时间性能,同时不影响分类质量。
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引用次数: 0
Encoding consumer interests into product snippets with a multi-criteria genetic optimization approach 用多标准遗传优化方法将消费者兴趣编码为产品片段
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-29 DOI: 10.1016/j.im.2024.104051
Yao Mu , Qiang Wei , Guoqing Chen
As an essential product cue in consumer information foraging, textual snippets can convey valuable scents that attract consumers to further access products, paving the way for online sellers to seize a competitive advantage. Premised on shopping goals theory, this study proposes a novel approach to designing high-quality product snippets that are particularly enhanced with consumer interests. First, snippet encoding is formulated as a multi-criteria optimization problem in which information sources are incorporated to distill consumer-appealing keywords considering both driving search and attracting selection, as well as to integrate the perspectives of sellers and consumers. Subsequently, a constrained genetic solution algorithm is developed, which copes well with the evolutionary nature of the problem to optimize snippets in an effective and efficient manner. Extensive experiments are conducted to verify the validity and superiority of the proposed approach.
作为消费者觅寻信息过程中不可或缺的产品线索,文字片段可以传递有价值的信息,吸引消费者进一步接触产品,为网络卖家赢得竞争优势铺平道路。本研究以购物目标理论为前提,提出了一种设计高质量产品片段的新方法,这种片段尤其能增强消费者的兴趣。首先,片段编码被表述为一个多标准优化问题,在这个问题中,信息源被纳入其中,以提炼出对消费者有吸引力的关键词,同时考虑到驱动搜索和吸引选择,以及整合卖家和消费者的观点。随后,我们开发了一种受约束的遗传求解算法,它能很好地应对问题的进化性质,以有效和高效的方式优化片段。为了验证所提方法的有效性和优越性,我们进行了广泛的实验。
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引用次数: 0
Love at first sight: A text analytical study of campaign title impact on crowdfunding success 一见钟情:关于活动标题对众筹成功影响的文本分析研究
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-13 DOI: 10.1016/j.im.2024.104048
Nianxin Wang , Sijia Feng , Yuxue Yang , Yajiong Xue
crowdfunding has become an increasingly common source of financing for entrepreneurs, yet it entails fierce competition among campaigns on crowdfunding platforms. Previous research has investigated how crowdfunding success is affected by factors such as the campaign attributes creator information and online communication between creators and backers. Yet little work has addressed the effect of campaign titles on backers’ financial commitment and crowdfunding success. This study focuses on four textual characteristics (length, innovativeness, person deixis, and expression tone) of campaign titles and their influence on crowdfunding outcomes. The empirical analysis of 73,581 Indiegogo campaigns shows that title length has an inverted U-shaped effect on crowdfunding success. Words related to innovativeness and second person deixis in campaign titles increase the likelihood of crowdfunding success, while the expression of a pleading tone has a negative effect. Findings demonstrate the importance of campaign title and specific textual characteristics in attracting the attention of potential funders, providing theoretical and practical implications.
众筹已成为创业者越来越常见的融资渠道,但众筹平台上的众筹活动之间也存在着激烈的竞争。以往的研究已经探究了众筹的成功如何受到活动属性、创建者信息以及创建者与支持者之间在线交流等因素的影响。然而,很少有研究涉及活动标题对支持者的财务承诺和众筹成功的影响。本研究聚焦于活动标题的四个文本特征(长度、创新性、人称修饰和表达语气)及其对众筹结果的影响。对 73581 个 Indiegogo 活动的实证分析表明,标题长度对众筹成功有倒 U 型影响。活动标题中与创新性相关的词语和第二人称后缀会增加众筹成功的可能性,而恳求语气的表达则会产生负面影响。研究结果表明了活动标题和特定文本特征在吸引潜在资助者关注方面的重要性,并提供了理论和实践意义。
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引用次数: 0
Wearable discontinuance: Pathways in the volitional information systems discontinuance process 可穿戴设备的停用:自愿停用信息系统的途径
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-12 DOI: 10.1016/j.im.2024.104038
Amandeep Dhir , Shivinder Nijjer , Xin (Robert) Luo , Puneet Kaur

This paper examines the role of contextual factors and negative critical incidents as drivers of wearable discontinuance. We adopt a process perspective to understand wearable discontinuance by collecting data from long-time wearable users who have permanently discontinued their use and have no intention of reusing them. We adopt a multistage research design and collect data through the critical incident technique. Inductive data analysis reveals that both critical incidents and contextual factors impact wearable discontinuance, and the former is tethered to the purpose of wearable use. The study proposes pathways in the volitional information systems discontinuance process model and offers theoretical and practical contributions.

本文研究了环境因素和负面关键事件在可穿戴设备停用中的推动作用。我们采用过程视角来理解可穿戴设备的停用问题,收集了已永久停用且无意再用的可穿戴设备长期用户的数据。我们采用多阶段研究设计,并通过关键事件技术收集数据。归纳式数据分析显示,关键事件和环境因素都会影响可穿戴设备的停用,而前者与可穿戴设备的使用目的息息相关。该研究提出了自愿性信息系统停用过程模型的路径,并提供了理论和实践贡献。
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引用次数: 0
Why do players spend money on mobile massively multiplayer online role-playing games? A Wixom and Todd framework 玩家为何花钱购买移动大型多人在线角色扮演游戏?维克索姆和托德的框架
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-12 DOI: 10.1016/j.im.2024.104049
Mingchuan Gong , Christian Wagner , Junkai Wang , Yuxiang Chris Zhao

Mobile massively multiplayer online role-playing games (MMORPGs) effectively motivate players to purchase in-game items, but the factors underlying purchase behavior in mobile MMORPGs remain inadequately understood. Utilizing the Wixom and Todd framework, our study explores how technological characteristics, gameplay experience, and attitudes drive players’ purchase behavior. Through online surveys and interviews, we found that advancement motivation and immersion significantly influence purchase intentions, with immersion being impacted by aesthetic design, customization, and sociability. This research expands the application of the Wixom and Todd framework into the realm of gaming and refines the immersion concept in the mobile MMORPG context.

移动大型多人在线角色扮演游戏(MMORPG)能有效地激励玩家购买游戏中的物品,但人们对移动大型多人在线角色扮演游戏中购买行为的基本因素仍然了解不足。利用 Wixom 和 Todd 框架,我们的研究探讨了技术特征、游戏体验和态度如何推动玩家的购买行为。通过在线调查和访谈,我们发现提升动力和沉浸感对购买意向有显著影响,而沉浸感则受到美学设计、定制化和社交性的影响。这项研究将 Wixom 和 Todd 框架的应用扩展到了游戏领域,并完善了移动 MMORPG 背景下的沉浸感概念。
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引用次数: 0
Crossing the chasm: Understanding users’ motivational differences based on stages of online community 跨越鸿沟:根据网络社区的不同阶段了解用户的动机差异
IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-12 DOI: 10.1016/j.im.2024.104050
Hongying Zhao , Christian Wagner

Drawing on chasm theory and perceived value theory, this study investigated user participation behavior differences at different stages of online communities to understand two stage-related threats: the cold-start problem (i.e., creating conditions for the establishment of an initial mass of content) and the chasm problem (i.e., user motivational change as an online community evolves). Analysis of survey data from 657 TikTok users revealed changes in user participation motivation that can be associated with the online community's development, providing evidence for the existence of a chasm in the online community context. This research has implications for both theorists and practitioners looking to build sustainable online communities.

本研究借鉴鸿沟理论和感知价值理论,调查了用户在网络社区不同阶段的参与行为差异,以了解两个与阶段相关的威胁:冷启动问题(即为建立最初的大量内容创造条件)和鸿沟问题(即随着网络社区的发展,用户的参与动机发生变化)。对 657 名 TikTok 用户的调查数据进行分析后发现,用户参与动机的变化与在线社区的发展相关联,这为在线社区背景下存在鸿沟提供了证据。这项研究对希望建立可持续网络社区的理论家和实践者都有启发意义。
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引用次数: 0
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Information & Management
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