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2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)最新文献

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New Approach of Cycling Phases Detection to Improve FES-Pedaling in SCI Individuals 循环阶段检测改善脊髓损伤患者fes - pedal的新方法
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594162
R. Baptista, Benoît Sijobert, C. Azevedo
FES allows spinal cord injured individuals to propel tricycles by means of their own leg power. The stimulation patterns are in most of the cases predefined and muscle activation triggered on the basis of the pedal position. This requires an empirical tuning to fit the pattern to the pilot sitting position and distance to crank with no possible generalization and no adaptive properties. The aim of the present article is to introduce a new approach of motion segmentation based on inertial measurement units located on the cyclist legs with the final aim to predict the optimal pedaling force evolution. Results obtained with one healthy subject in different cycling conditions are presented and the application to FES-cycling discussed.
FES允许脊髓受伤的人通过自己的腿部力量推动三轮车。在大多数情况下,刺激模式是预先定义的,肌肉激活是根据踏板的位置触发的。这需要一个经验调整,以适应模式飞行员的坐姿和距离曲柄没有可能的泛化和没有自适应性质。本文的目的是介绍一种新的基于惯性测量单元的运动分割方法,以预测最优的踏板力演变。本文介绍了同一健康受试者在不同循环条件下得到的结果,并讨论了fes循环的应用。
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引用次数: 6
Unit Quaternion-Based Parameterization for Point Features in Visual Navigation 基于单元四元数的视觉导航点特征参数化
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594206
James Maley, G. Huang
In this paper, we propose to use unit quaternions to represent point features in visual navigation. Contrary to the Cartesian 3D representation, the unit quaternion can well represent features at both large and small distances from the camera without suffering from convergence problems. Contrary to inverse-depth, homogeneous points, or anchored homogeneous points, the unit quaternion has error state of minimum dimension of three. In contrast to prior representations, the proposed method does not need to approximate an initial infinite depth uncertainty. In fact, the unit-quaternion error covariance can be initialized from the initial feature observations without prior information, and the initial error-states are not only bounded, but the bound is identical for all scene geometries. To the best of our knowledge, this is the first time bearing-only recursive estimation (in covariance form) of point features has been possible without using measurements to initialize error covariance. The proposed unit quaternion-based representation is validated on numerical examples.
本文提出用单位四元数来表示视觉导航中的点特征。与笛卡尔三维表示相反,单位四元数可以很好地表示距离相机远近的特征,而不会出现收敛问题。与反深点、齐次点或锚定齐次点不同,单位四元数的误差状态最小为3维。与先前的表示相比,所提出的方法不需要近似初始无限深度不确定性。事实上,单位四元数误差协方差可以在没有先验信息的情况下由初始特征观测值初始化,并且初始误差状态不仅有界,而且对所有场景几何图形的界是相同的。据我们所知,这是第一次在不使用测量初始化误差协方差的情况下,对点特征进行仅方位递归估计(以协方差形式)。数值算例验证了提出的基于单位四元数的表示方法。
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引用次数: 5
Improved Quadcopter Disturbance Rejection Using Added Angular Momentum 利用增加角动量改进四轴飞行器抗扰性能
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594109
Nathan Bucki, M. Mueller
This paper presents a novel quadcopter design with an added momentum wheel for enhanced stability. The novel vehicle has improved torque disturbance rejection capabilities compared to a standard quadcopter. An analysis of the vehicle dynamics shows that the effect of torque disturbances decreases monotonically with increasing angular momentum of the momentum wheel. A framework for choosing the mass moment of inertia and speed of the momentum wheel is given based on an upper bound on the allowable energy stored in the wheel. Theoretical results are experimentally validated by comparing responses to torque impulses applied to the vehicle with and without the momentum wheel spinning.
本文提出了一种新颖的四轴飞行器设计,增加了动量轮以提高稳定性。与标准四轴飞行器相比,新型飞行器具有更好的抗扭矩干扰能力。车辆动力学分析表明,随着动量轮角动量的增大,转矩扰动的影响单调减小。根据动量轮允许储存能量的上限,给出了选择动量轮质量转动惯量和速度的框架。通过对有动量轮旋转和无动量轮旋转时车辆对扭矩脉冲响应的比较,验证了理论结果。
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引用次数: 6
Implementation of a Versatile 3D ZMP Trajectory Optimization Algorithm on a Multi-Modal Legged Robotic Platform 多模态足式机器人平台上通用三维ZMP轨迹优化算法的实现
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8593968
Joshua Hooks, D. Hong
This paper presents a multi-functioning light weight robotic system, the Autonomous Legged Personal Helper Robot with Enhanced Dynamics (ALPHRED), capable of both locomtion and manipulation. In addition, we extended a 2D zero moment point (ZMP) trajectory optimization (TO) algorithm to a 3D implementation. As well as adding the acceleration of the center of mass to the TO cost in order to smooth out the motion of the robot during trajectories with support polygons that do not intersect. By implementing this versatile TO algorithm on a multi-modal robotic platform we showed that many different forms of stable locomotion and manipulation were possible including a dynamic 0.7 m/s trot gait.
本文提出了一种多功能轻型机器人系统,即具有运动和操纵能力的自主腿个人辅助机器人(ALPHRED)。此外,我们将2D零力矩点(ZMP)轨迹优化(TO)算法扩展到3D实现。以及将质心的加速度添加到to成本中,以便在具有不相交的支撑多边形的轨迹期间平滑机器人的运动。通过在多模态机器人平台上实现这种通用的TO算法,我们证明了许多不同形式的稳定运动和操作是可能的,包括0.7米/秒的动态小跑步态。
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引用次数: 11
“Oh! I am so sorry!”: Understanding User Physiological Variation while Spoiling a Game Task “哦!我很抱歉!:在破坏游戏任务的同时理解用户的生理变化
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8593395
Roxana Agrigoroaie, Arturo Cruz-Maya, A. Tapus
This paper investigates how individuals react in a situation when an experimenter (human or robot) either tells them to stop in the middle of playing the Jenga game, or accidentally bumps into a table and makes the tower fall down. The mood of the participants and different physiological parameters (i.e., galvanic skin response (GSR) and facial temperature variation) are extracted and analysed based on the condition, experimenter, and psychological questionnaires (i.e., TEQ, TEIQ, RST-PQ). This study was a between participants study with 23 participants. Our results show that multiple GSR parameters (e.g., latency, amplitude, number of peaks) differ significantly based on the condition and the experimenter the participants interacted with. The temperature variation in three regions of interest (i.e., forehead, left, and right periorbital regions) are good indicators of how ready an individual is to react in an unforeseen situation.
这篇论文调查了当实验者(人类或机器人)告诉他们在玩层层叠游戏的过程中停下来,或者不小心撞到桌子使塔倒下来时,个体是如何反应的。基于条件、实验者和心理问卷(TEQ、TEIQ、RST-PQ),提取和分析被试的情绪和皮肤电反应(GSR)、面部温度变化等生理参数。这项研究是23名参与者之间的研究。实验结果表明,在不同的条件和不同的实验对象之间,GSR的多个参数(如潜伏期、振幅、峰数)存在显著差异。在三个感兴趣的区域(即前额、左、右眼眶周围区域)的温度变化很好地指示了一个人在不可预见的情况下的反应准备程度。
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引用次数: 4
Cloud services for robotic nurses? Assessing legal and ethical issues in the use of cloud services for healthcare robots 机器人护士的云服务?评估医疗保健机器人使用云服务的法律和道德问题
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8593591
E. Fosch-Villaronga, H. Felzmann, M. Ramos-Montero, T. Mahler
This paper explores ethical and legal implications arising from the intertwinement of cloud services, healthcare and robotics. It closes an existing gap in the literature by highlighting the distinctive ethical and legal concerns associated with the inter-dependence of the cyber- and the physical aspects of healthcare cloud robotics. The identified core concerns include uncertainties with regard to data protection requirements; distributed responsibilities for unintended harm; achievement of transparency and consent for cloud robot services especially for vulnerable robot users; secondary uses of cloud data derived from robot activities; data security; and wider social issues. The paper aims to raise awareness and stimulate reflection of the legal and ethical impacts on different stakeholders arising from the use of cloud services in healthcare robotics. We show that due to the complexity of these concerns the design and implementation of such robots in healthcare requires an interdisciplinary development and impact assessment process. In light of legal requirements and ethical responsibilities towards end-users and other stakeholders, we draw practical considerations for engineers developing cloud services for robots in healthcare.
本文探讨了云服务、医疗保健和机器人技术交织在一起所产生的伦理和法律影响。它通过强调与医疗云机器人的网络和物理方面的相互依赖相关的独特伦理和法律问题,缩小了文献中的现有差距。确定的核心问题包括数据保护要求方面的不确定性;对意外伤害的责任分配;实现云机器人服务的透明度和同意,特别是对脆弱的机器人用户;从机器人活动中获得的云数据的二次使用;数据安全;以及更广泛的社会问题。本文旨在提高认识并激发对医疗保健机器人中使用云服务对不同利益相关者产生的法律和道德影响的反思。我们表明,由于这些问题的复杂性,这种机器人在医疗保健的设计和实施需要一个跨学科的发展和影响评估过程。鉴于法律要求和对最终用户和其他利益相关者的道德责任,我们为开发医疗保健机器人云服务的工程师提供了实际考虑。
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引用次数: 19
Towards an Automatic Spasticity Assessment by Means of Collaborative Robots 基于协作机器人的痉挛自动评估
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594158
Mar Hernandez, E. Oña, J. Garcia-Haro, Alberto Jardón Huete, C. Balaguer
Robotics can play a significant role in the rehabilitation of patients with spasticity by improving their early diagnosis and reducing the costs associated with care. Spasticity is a muscle control disorder characterized by an increase in muscle tone with exaggerated stretch reflexes, as one component of the upper motor neuron syndrome. Furthermore, spasticity is present in other pathologies, such as cerebral palsy, spina bifida, brain stroke among others. This video shows the ongoing research on developing a platform for the modelling and the assessment of spasticity using collaborative robots as clinical tool. Our aim is to develop methods for non-invasive biomechanical modelling of upper limbs joints using 7-DOF Rosen Kinematics [1], mixed with a non-linear state of Hills force-velocity relation [2], improved by introducing new parameters such as rigidity, viscoelasticity, extensibility and thixotropy. After a learning phase performed by the therapist, the robot replicates the trajectories required to perform the assessment. The video also describes the detailed analysis of passive movement response (force/torque and position/velocity)of the limb. These parameters will be used to determine the degree of spasticity of patients in a fast and objective manner, while simultaneously developing new clinical scales, such as a modified version of Ashworth [3].
机器人可以通过改善痉挛患者的早期诊断和降低与护理相关的成本,在痉挛患者的康复中发挥重要作用。痉挛是一种肌肉控制障碍,其特征是肌肉张力增加并伴有过度的拉伸反射,是上运动神经元综合征的一个组成部分。此外,痉挛还存在于其他病理中,如脑瘫、脊柱裂、脑中风等。这个视频展示了正在进行的研究,开发一个平台,用于建模和评估痉挛使用协作机器人作为临床工具。我们的目标是利用7-DOF Rosen Kinematics[1],结合Hills力-速度关系的非线性状态[2],开发上肢关节的无创生物力学建模方法,并通过引入刚度、粘弹性、延伸性和触变性等新参数进行改进。在治疗师进行学习阶段后,机器人复制执行评估所需的轨迹。视频还详细分析了肢体的被动运动响应(力/扭矩和位置/速度)。这些参数将用于快速客观地判断患者的痉挛程度,同时开发新的临床量表,如修改版Ashworth量表[3]。
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引用次数: 2
Robotic Handling of Compliant Food Objects by Robust Learning from Demonstration 机器人处理柔顺食品对象的鲁棒学习演示
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594368
E. Misimi, Alexander Olofsson, A. Eilertsen, Elling Ruud Øye, J. R. Mathiassen
The robotic handling of compliant and deformable food raw materials, characterized by high biological variation, complex geometrical 3D shapes, and mechanical structures and texture, is currently in huge demand in the ocean space, agricultural, and food industries. Many tasks in these industries are performed manually by human operators who, due to the laborious and tedious nature of their tasks, exhibit high variability in execution, with variable outcomes. The introduction of robotic automation for most complex processing tasks has been challenging due to current robot learning policies. A more consistent learning policy involving skilled operators is desired. In this paper, we address the problem of robot learning when presented with inconsistent demonstrations. To this end, we propose a robust learning policy based on Learning from Demonstration (LfD) for robotic grasping of food compliant objects. The approach uses a merging of RGB-D images and tactile data in order to estimate the necessary pose of the gripper, gripper finger configuration and forces exerted on the object in order to achieve effective robot handling. During LfD training, the gripper pose, finger configurations and tactile values for the fingers, as well as RGB-D images are saved. We present an LfD learning policy that automatically removes inconsistent demonstrations, and estimates the teacher's intended policy. The performance of our approach is validated and demonstrated for fragile and compliant food objects with complex 3D shapes. The proposed approach has a vast range of potential applications in the aforementioned industry sectors.
柔性和可变形食品原料具有高度的生物变异、复杂的几何三维形状、机械结构和纹理等特点,目前在海洋空间、农业和食品工业中有着巨大的需求。这些行业中的许多任务都是由人工操作员手动执行的,由于其任务的费力和繁琐,执行过程中表现出高度的可变性,结果也不尽相同。由于目前的机器人学习政策,将机器人自动化引入大多数复杂的处理任务一直具有挑战性。需要一个涉及熟练操作员的更一致的学习政策。在本文中,我们解决了机器人在演示不一致的情况下学习的问题。为此,我们提出了一种基于演示学习(LfD)的鲁棒学习策略,用于机器人抓取食物柔顺物体。该方法使用RGB-D图像和触觉数据的合并,以估计抓取器的必要姿势,抓取器手指的配置和施加在物体上的力,以实现有效的机器人处理。在LfD训练过程中,保存了抓取姿势、手指构型和手指触觉值以及RGB-D图像。我们提出了一种LfD学习策略,可以自动删除不一致的演示,并估计教师的预期策略。我们的方法的性能经过验证,并展示了具有复杂3D形状的易碎和合规食品对象。所提出的方法在上述工业部门中具有广泛的潜在应用。
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引用次数: 15
Embedding Temporally Consistent Depth Recovery for Real-time Dense Mapping in Visual-inertial Odometry 视觉惯性里程计中实时密集映射的时间一致深度恢复嵌入
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8593917
Hui Cheng, Zhuoqi Zheng, Jinhao He, Chongyu Chen, Keze Wang, Liang Lin
Dense mapping is always the desire of simultaneous localization and mapping (SLAM), especially for the applications that require fast and dense scene information. Visual-inertial odometry (VIO) is a light-weight and effective solution to fast self-localization. However, VIO-based SLAM systems have difficulty in providing dense mapping results due to the spatial sparsity and temporal instability of the VIO depth estimations. Although there have been great efforts on real-time mapping and depth recovery from sparse measurements, the existing solutions for VIO-based SLAM still fail to preserve sufficient geometry details in their results. In this paper, we propose to embed depth recovery into VIO-based SLAM for real-time dense mapping. In the proposed method, we present a subspace-based stabilization scheme to maintain the temporal consistency and design a hierarchical pipeline for edge-preserving depth interpolation to reduce the computational burden. Numerous experiments demonstrate that our method can achieve an accuracy improvement of up to 49.1 cm compared to state-of-the-art learning-based methods for depth recovery and reconstruct sufficient geometric details in dense mapping when only 0.07% depth samples are available. Since a simple CPU implementation of our method already runs at 10–20 fps, we believe our method is very favorable for practical SLAM systems with critical computational requirements.
密集映射一直是同步定位和地图绘制(SLAM)的愿望,特别是对于需要快速和密集的场景信息的应用。视觉惯性里程计(VIO)是一种轻量级、有效的快速自定位解决方案。然而,由于VIO深度估计的空间稀疏性和时间不稳定性,基于VIO的SLAM系统难以提供密集的映射结果。尽管在稀疏测量的实时测绘和深度恢复方面已经做出了很大的努力,但现有的基于vio的SLAM解决方案仍然无法在结果中保留足够的几何细节。本文提出将深度恢复嵌入到基于vio的SLAM中,实现实时密集映射。在该方法中,我们提出了一种基于子空间的稳定方案来保持时间一致性,并设计了一个分层管道来保持边缘深度插值以减少计算负担。大量实验表明,与最先进的基于学习的深度恢复方法相比,我们的方法可以实现高达49.1 cm的精度提高,并且在只有0.07%深度样本可用的情况下,可以在密集映射中重建足够的几何细节。由于我们的方法的一个简单的CPU实现已经运行在10-20 fps,我们相信我们的方法非常适合具有关键计算需求的实际SLAM系统。
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引用次数: 0
After You: Doorway Negotiation for Human-Robot and Robot-Robot Interaction 在你之后:人-机器人和机器人-机器人交互的门口谈判
Pub Date : 2018-10-01 DOI: 10.1109/IROS.2018.8594034
Jack Thomas, R. Vaughan
We propose and test an autonomous robot behavior for socially-compliant navigation of doorways with both human and robot interlocutors. Building on previous work for “aggressive” interaction between robots to resolve navigation deadlocks in corridors, we demonstrate an “assertive” robot that negotiates right-of-way when faced with a human or other robot. The negotiation is implemented using only motion and common navigation sensors, without explicit message-passing. Our goal is for the correct agent to take priority, as decided both by time-efficiency and as judged subjectively by naive human participants. Our contribution is a practical method for doorway negotiation, and a study of human users' responses to a robot that appears to participate in existing social customs surrounding doors. Our method is evaluated with robot-robot experiments and a human-robot interaction study with nonexpert users.
我们提出并测试了一种自动机器人行为,用于与人类和机器人对话者进行社会兼容的门口导航。基于之前机器人之间的“侵略性”交互来解决走廊上的导航僵局的工作,我们展示了一个“自信”的机器人,当面对人类或其他机器人时,它会协商路权。协商仅使用运动和通用导航传感器实现,没有显式的消息传递。我们的目标是让正确的代理获得优先权,这是由时间效率决定的,也是由天真的人类参与者主观判断的。我们的贡献是一种实用的门口谈判方法,以及人类用户对机器人的反应的研究,机器人似乎参与了围绕门的现有社会习俗。我们的方法通过机器人-机器人实验和非专业用户的人机交互研究进行了评估。
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引用次数: 14
期刊
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
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