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Growing Concerns: A systematic review and Meta-Analysis of cannabis use and mental health risks in youth 日益关注:大麻使用与青少年心理健康风险的系统审查和荟萃分析。
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-10-24 DOI: 10.1016/j.addbeh.2025.108528
A. Sanz-Pérez , D.R. Serrano , A.I. Fraguas-Sánchez , M.C. Pardo , J.M.Ruiz Sánchez de León , F.J. Estupiñá , T. Pérez , E. González-Burgos
Cannabis is the most widely consumed illicit drug globally. In 2021, 46 % of countries identified cannabis as the predominant substance associated with drug abuse disorders, with 34 % indicating it as the primary cause for seeking treatment. Young individuals represent the largest consumer demographic, experiencing substantial negative health effects. Despite extensive research on its mental health impacts, many aspects remain unclear. This study examines cannabis use among young people including anxiety, depression, and suicidal behavior. Studies involving individuals aged 15–30 were included. Data sources included PubMed, Mendeley, Embase, WOS, CINAHL, and Scopus. After screening 6466 articles, 36 met the inclusion criteria, with 18 included in the meta-analysis. These studies were published between 2013 and 2025. The results indicated that the odds of depression were 51 % higher in young cannabis users (OR = 1.51, 95 %CI = 1.23–1.86), decreasing to 28 % after adjustment (aOR = 1.28, 95 %CI = 1.10–1.50). Anxiety showed a 58 % increase (OR = 1.58, 95 %CI = 1.15–2.15). For suicidal ideation, the increase ranged from 50 % in unadjusted models (OR = 1.50, 95 %CI = 1.05–2.14) to 65 % in adjusted models (aOR = 1.65 95 %CI = 1.40–1.93). Finally, the odds of suicide attempt were 87 % higher (OR = 1.87, 95 %CI = 1.25–2.80), remaining elevated at 80 % after adjustment (aOR = 1.80, 95 %CI = 1.30–2.49).
大麻是全球消费最广泛的非法药物。2021年,46%的国家将大麻确定为与药物滥用疾病相关的主要物质,34%的国家表示大麻是寻求治疗的主要原因。年轻人是最大的消费者群体,他们的健康受到严重的负面影响。尽管对其心理健康影响进行了广泛的研究,但许多方面仍不清楚。这项研究调查了年轻人使用大麻的情况,包括焦虑、抑郁和自杀行为。研究对象为15-30岁的个体。数据来源包括PubMed、Mendeley、Embase、WOS、CINAHL和Scopus。筛选6466篇文章后,36篇符合纳入标准,其中18篇纳入meta分析。这些研究发表于2013年至2025年之间。结果显示,青少年大麻使用者患抑郁症的几率高出51% (OR = 1.51, 95% CI = 1.23-1.86),调整后降至28% (aOR = 1.28, 95% CI = 1.10-1.50)。焦虑增加58% (OR = 1.58, 95% CI = 1.15-2.15)。对于自杀意念,未调整模型的增加幅度从50% (OR = 1.50, 95% CI = 1.05-2.14)到调整模型的65% (aOR = 1.65, 95% CI = 1.40-1.93)。最后,自杀企图的几率高出87% (OR = 1.87, 95% CI = 1.25-2.80),调整后仍高于80% (aOR = 1.80, 95% CI = 1.30-2.49)。
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引用次数: 0
The desire trap: Metacognitions and the cognitive mechanisms of adolescent online gaming craving 欲望陷阱:青少年网络游戏渴望的元认知和认知机制。
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-10-09 DOI: 10.1016/j.addbeh.2025.108516
Shan Wang , Xiaoru Zhu , Xiaomin Wang , Lingfeng Gao , Haide Chen
Craving is widely recognized as a central feature of addiction. Although internet gaming disorder is notably prevalent among adolescents, the mechanisms that lead to the development of craving for online gaming are not well understood. This study investigated the mediating role of desire thinking and thought suppression in the link between adolescents’ positive and negative metacognitions about online gaming and their craving for it. The study evaluated 991 Chinese adolescents utilizing the Metacognitions about Online Gaming Scale, Desire Thinking Questionnaire, Thought Suppression Inventory, and Craving Assessment Scale. Results showed that desire thinking and thought suppression partially mediated the link between both positive and negative metacognitions and craving, with desire thinking exhibiting a stronger indirect effect than thought suppression. The study indicates that both positive and negative metacognitions are associated with adolescent online gaming craving via similar cognitive pathways, with desire thinking being a significant factor. This study highlights the potential of targeting metacognitive processes in future interventions for internet gaming disorder, emphasizing the need for intervention strategies tailored to address desire thinking.
渴望被广泛认为是成瘾的核心特征。虽然网络游戏障碍在青少年中非常普遍,但导致对网络游戏的渴望发展的机制尚不清楚。本研究探讨了欲望思维和思想抑制在青少年网络游戏正、负元认知与渴望之间的中介作用。本研究采用网络游戏元认知量表、欲望思维量表、思维抑制量表和渴望评估量表对991名中国青少年进行测评。结果表明,欲望思维和思想抑制在积极元认知和消极元认知与渴望的关系中起部分中介作用,其中欲望思维的间接作用强于思想抑制。研究表明,积极元认知和消极元认知通过相似的认知途径与青少年网络游戏渴望相关,其中欲望思维是一个重要因素。本研究强调了在未来网络游戏障碍干预中针对元认知过程的潜力,强调了针对欲望思维量身定制干预策略的必要性。
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引用次数: 0
Trends in blunt smoking among adults in the United States, 2015–2022 2015-2022年美国成年人吸烟趋势
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-10-10 DOI: 10.1016/j.addbeh.2025.108507
Dale S. Mantey , Ashlynn M. Ruleman , Dilara K. Üsküp , Dylanne Twitty , LaTrice Montgomery

Objective

We quantify and compare population-level trends in blunt smoking across demographics as well as behavioral and regulatory factors among adults in the US from 2015 to 2022.

Methods

We analyzed eight (8) years of data from the National Survey of Drug Use and Health (NSDUH). Participants were n = 326,087 adults; a subsample of n = 22,294 current blunt smokers was used to examine daily blunt smoking. We modeled linear trends in lifetime (ever), current (past 30-day), and daily (30/30 days) blunt smoking by: sex, race/ethnicity, age category, income, Major Depressive Episodes, alcohol use, and state-level cannabis regulatory policy.

Results

From 2015 to 2022, lifetime blunt smoking increased ∼21.7 % (p < 0.001), current blunt smoking increased ∼34.4 % (p < 0.001), and daily blunt smoking among current users increased ∼24.5 % (p < 0.001). Lifetime blunt smoking increased significantly more among non-Hispanic White (23.7 %) and Hispanic (30.2 %) relative to non-Hispanic Black (8.6 %) adults; similar increases were observed among those older than 18–25 years. Current blunt smoking increased significantly greater among females (63.6 %) relative to males (19.0 %) and among those who did not use alcohol (92.3 %) relative to those who did use alcohol (23.4 %). Daily blunt smoking increased significantly greater among non-Hispanic White (80.4 %) relative to non-Hispanic Black (3.7 %) adults.

Conclusion

Blunt smoking increased substantially from 2015 to 2022. The greatest increases in blunt smoking were observed among females, older adults, and those who did not use alcohol; groups with historically lower rates of blunt smoking. Future study is needed to understand patterns of blunt initiation, escalation, and use disorder.
目的:我们量化和比较2015年至2022年美国成年人在人口统计学以及行为和监管因素方面的钝性吸烟人口水平趋势。方法对全国药物使用与健康调查(NSDUH) 8年的数据进行分析。参与者为326,087名成年人;一个子样本n = 22294目前的钝性吸烟者被用来检查每日钝性吸烟。我们对终生(曾经)、当前(过去30天)和每日(30/30天)钝性吸烟的线性趋势进行建模:性别、种族/民族、年龄类别、收入、重度抑郁发作、酒精使用和州一级大麻监管政策。结果从2015年到2022年,终生钝性吸烟增加了~ 21.7% (p < 0.001),当前钝性吸烟增加了~ 34.4% (p < 0.001),当前用户的每日钝性吸烟增加了~ 24.5% (p < 0.001)。与非西班牙裔黑人(8.6%)相比,非西班牙裔白人(23.7%)和西班牙裔(30.2%)的终生钝性吸烟增加明显更多;在18-25岁以上的人群中也观察到类似的增长。女性(63.6%)相对于男性(19.0%)和不饮酒的人群(92.3%)相对于饮酒的人群(23.4%),目前直接吸烟的人数明显增加。非西班牙裔白人(80.4%)比非西班牙裔黑人(3.7%)的吸烟率明显增加。结论2015 - 2022年钝性吸烟明显增加。直接吸烟人数增加最多的是女性、老年人和不饮酒的人;这些群体的钝性吸烟率历来较低。未来的研究需要了解钝性启动、升级和使用障碍的模式。
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引用次数: 0
Hazardous alcohol use among patients with psychiatric disorders: Findings from phosphatidylethanol (PEth) screening in healthcare 精神疾病患者的危险酒精使用:医疗保健中磷脂酰乙醇(PEth)筛查的结果
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-09-18 DOI: 10.1016/j.addbeh.2025.108496
V. Månsson , A. Hammarberg , M. Hårdstedt , R. LoMartire
Identifying hazardous alcohol use among patients with psychiatric disorders is important for improving treatment outcomes. This study aimed to describe the prevalence of hazardous alcohol use across 20 psychiatric diagnoses using phosphatidylethanol (PEth) blood sampling.
We conducted a cross-sectional analysis of PEth samples collected between 2017 and 2023 from a regional Swedish healthcare database, linked to clinician-assessed psychiatric diagnoses. Participants were adults (≥18 years) with a psychiatric disorder (N = 18,240). Hazardous alcohol use was defined as a PEth concentration > 0.30 µmol/L (∼210  µg/L). Marginal risk ratios (RR) were estimated using logistic regression adjusted for sex, age, comorbidity, season, and healthcare setting.
In the sample (mean age: 40 years; 58.7 % female), 7.4 % screened positive for hazardous use. The highest prevalence was observed in patients with substance use disorder (12 %, RR: 1.87, 95 % CI: 1.57–2.23) and panic disorder (8.8 %, RR: 1.43, 95 % CI: 1.19–1.70). Lower prevalence was seen in patients with exhaustion syndrome (5.4 %), ADHD (5.0 %), and obsessive–compulsive disorder (4.2 %). Panic disorder remained significantly associated with hazardous use after adjustment. Male sex (RR: 1.79, 95 % CI: 1.58–2.02) and age, with the highest risk observed around 60 years, were both strongly associated with increased risk.
Hazardous alcohol use is prevalent among patients with psychiatric disorders when assessed with PEth. Targeted screening, especially among older men and patients with panic disorder, may improve identification and intervention.
确定精神障碍患者的危险酒精使用对改善治疗结果很重要。本研究旨在通过磷脂酰乙醇(PEth)血液采样来描述20种精神病诊断中有害酒精使用的流行程度。我们对2017年至2023年间从瑞典地区医疗数据库收集的PEth样本进行了横断面分析,这些样本与临床评估的精神病诊断有关。参与者为患有精神障碍的成年人(≥18岁)(N = 18,240)。有害饮酒被定义为含苯醚浓度0.30µmol/L(~ 210µg/L)。边际风险比(RR)使用经性别、年龄、合并症、季节和医疗环境调整的逻辑回归进行估计。在样本中(平均年龄:40岁;58.7%为女性),7.4%的人危险使用筛查呈阳性。物质使用障碍(12%,RR: 1.87, 95% CI: 1.57-2.23)和惊恐障碍(8.8%,RR: 1.43, 95% CI: 1.19-1.70)患者的患病率最高。疲惫综合征(5.4%)、多动症(5.0%)和强迫症(4.2%)患者的患病率较低。调整后,惊恐障碍仍与危险使用显著相关。男性(RR: 1.79, 95% CI: 1.58-2.02)和年龄(60岁左右观察到的风险最高)都与风险增加密切相关。当用PEth评估时,危险酒精使用在精神障碍患者中普遍存在。有针对性的筛查,特别是在老年男性和恐慌症患者中,可能会改善识别和干预。
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引用次数: 0
Corrigendum to “Hazardous alcohol use among patients with psychiatric disorders: Findings from phosphatidylethanol (PEth) screening in healthcare”. [Addict. Behav. 172 (2026) 108496] “精神疾病患者危险饮酒:医疗保健中磷脂酰乙醇(PEth)筛查的结果”的勘误表。成瘾者。[j].中国生物医学工程学报,2015(5):387 - 391。
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-10-07 DOI: 10.1016/j.addbeh.2025.108512
V. Månsson , A. Hammarberg , M. Hårdstedt , R. LoMartire
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引用次数: 0
Patterns, persistence, and changes of subtypes of internet gaming disorder among young gamers 青少年网络游戏障碍亚型的模式、持续性和变化
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-10-20 DOI: 10.1016/j.addbeh.2025.108522
Xingcan Ye , Ted C.T. Fong , Paul S.F. Yip

Background

Internet gaming disorder (IGD) is prevalent and comorbid with psychiatric problems such as depression and hikikomori among young generation. However, existing studies have not examined the longitudinal pathways to IGD development over time.

Aims

This study aimed to extend the pathways model of IGD to the longitudinal setting and evaluate the patterns, persistence, and changes of IGD subtypes with varying comorbid problems and associated predictors.

Methods

The study included a sample of 601 young gamers (mean age = 23.8) in Hong Kong who completed surveys at two timepoints. Latent transition analysis was conducted based on scores of IGD, depression, hikikomori, and disruptor traits. Multinomial logistic regression models investigated the predictors.

Results

Four latent classes were identified: the healthy class, the socially low IGD class, the disruptive IGD subtype, and the socially depressed IGD subtype. They showed distinct transition patterns and the disruptive IGD subtype was less stable and more likely to recover than the socially depressed IGD type. Low real-world social support, escapism, and playing strategy and MOBA games were associated with the stability of disruptive and socially depressed IGD subtypes. Playing more MMORPGs was associated with transition from the socially low IGD group to other two vulnerable IGD subtypes.

Conclusions

Our findings supported the high comorbidity of IGD with other psychiatric problems rather than appearing alone. The persistence and heterogeneous profiles of two IGD subtypes inform personalized treatments to address the comorbid problems and highlight the importance of establishing real-world social support.
网络游戏障碍(IGD)在年轻一代中普遍存在,并与抑郁症和“隐蔽青年”等精神问题共病。然而,现有的研究并没有考察IGD发展的纵向途径。本研究旨在将IGD的通路模型扩展到纵向设置,并评估具有不同合并症和相关预测因素的IGD亚型的模式、持久性和变化。方法本研究以香港601名年轻游戏玩家(平均年龄23.8岁)为样本,在两个时间点完成调查。潜在转变分析是基于IGD、抑郁、隐蔽青年和破坏者特征的评分进行的。多项逻辑回归模型研究了预测因子。结果发现4种潜在类型:健康型、社会低IGD型、破坏性IGD亚型和社会抑郁型IGD亚型。他们表现出明显的过渡模式,破坏性IGD亚型比社交抑郁型IGD亚型更不稳定,更容易恢复。低现实世界社会支持、逃避现实、玩策略和MOBA游戏与破坏性和社交抑郁IGD亚型的稳定性有关。玩更多mmorpg与从社交低IGD群体向其他两种易患IGD亚型的转变有关。结论研究结果支持IGD与其他精神疾病的高合并症,而不是单独出现。两种IGD亚型的持久性和异质性为个性化治疗提供了信息,以解决合并症问题,并强调了建立现实世界社会支持的重要性。
{"title":"Patterns, persistence, and changes of subtypes of internet gaming disorder among young gamers","authors":"Xingcan Ye ,&nbsp;Ted C.T. Fong ,&nbsp;Paul S.F. Yip","doi":"10.1016/j.addbeh.2025.108522","DOIUrl":"10.1016/j.addbeh.2025.108522","url":null,"abstract":"<div><h3>Background</h3><div>Internet gaming disorder (IGD) is prevalent and comorbid with psychiatric problems such as depression and hikikomori among young generation. However, existing studies have not examined the longitudinal pathways to IGD development over time.</div></div><div><h3>Aims</h3><div>This study aimed to extend the pathways model of IGD to the longitudinal setting and evaluate the patterns, persistence, and changes of IGD subtypes with varying comorbid problems and associated predictors.</div></div><div><h3>Methods</h3><div>The study included a sample of 601 young gamers (mean age = 23.8) in Hong Kong who completed surveys at two timepoints. Latent transition analysis was conducted based on scores of IGD, depression, hikikomori, and disruptor traits. Multinomial logistic regression models investigated the predictors.</div></div><div><h3>Results</h3><div>Four latent classes were identified: the healthy class, the socially low IGD class, the disruptive IGD subtype, and the socially depressed IGD subtype. They showed distinct transition patterns and the disruptive IGD subtype was less stable and more likely to recover than the socially depressed IGD type. Low real-world social support, escapism, and playing strategy and MOBA games were associated with the stability of disruptive and socially depressed IGD subtypes. Playing more MMORPGs was associated with transition from the socially low IGD group to other two vulnerable IGD subtypes.</div></div><div><h3>Conclusions</h3><div>Our findings supported the high comorbidity of IGD with other psychiatric problems rather than appearing alone. The persistence and heterogeneous profiles of two IGD subtypes inform personalized treatments to address the comorbid problems and highlight the importance of establishing real-world social support.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"172 ","pages":"Article 108522"},"PeriodicalIF":3.6,"publicationDate":"2026-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145358664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Experiential avoidance as a prospective mediator of the relationship between problematic smartphone use and autistic traits, theory of mind: Temporal mediation models 经验回避作为问题智能手机使用与自闭症特征之间关系的潜在中介,心理理论:时间中介模型
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-09-29 DOI: 10.1016/j.addbeh.2025.108509
Gizem Gerdan , Özge Akgül , Yılmaz Orhun Gürlük
The increasing use of smartphones has raised concerns about adverse psychological and social-cognitive outcomes among young people. This study aimed to prospectively examine the relationships between problematic smartphone use (PSU), experiential avoidance (EA), screen time, autistic traits (ATs), and theory of mind (ToM), and to test the mediating role of EA within a temporal design. Data were collected prospectively from 219 young adults (aged 18–35; M = 20.66, SD = 2.15) across three measurement points at one-week intervals. At Time 1 (T1), participants reported their weekly screen time and completed baseline measures of PSU, ATs, and ToM. At Time 2 (T2), the measure of EA was administered. At Time 3 (T3), final measures of ATs and ToM were administered. The results indicated that higher levels of PSU at T1 prospectively predicted an increase in EA at T2, which in turn prospectively predicted higher levels of ATs and lower levels of ToM at T3. Similarly, greater screen time at T1 also prospectively predicted an increase in EA at T2, leading to higher levels of ATs and lower levels of ToM at T3. The results indicate that experiential avoidance prospectively plays a mediating role in the relationship between PSU, screen time, ToM, and ATs. In the context of today’s increasing digital addiction tendencies, these findings suggest that EA is a potentially important transdiagnostic variable to consider in assessments and interventions aimed at supporting socio-cognitive and emotional functioning.
智能手机的使用越来越多,引发了人们对年轻人不良心理和社会认知后果的担忧。本研究旨在前瞻性研究问题智能手机使用(PSU)、经验回避(EA)、屏幕时间、自闭症特征(ATs)和心理理论(ToM)之间的关系,并在时间设计中测试EA的中介作用。前瞻性地收集了219名年轻人(18-35岁,M = 20.66, SD = 2.15)在三个测点的数据,每隔一周收集一次。在时间1 (T1),参与者报告他们每周的屏幕时间,并完成PSU, At和ToM的基线测量。时间2 (T2),测量EA。在第3期(T3),进行ATs和ToM的最终测量。结果表明,T1时较高的PSU水平可以预测T2时EA的升高,而EA的升高反过来又可以预测T3时较高的ATs水平和较低的ToM水平。同样,T1时更长的屏幕时间也预示着T2时EA的增加,从而导致T3时ATs水平升高和ToM水平降低。结果表明,体验回避在PSU、屏幕时间、ToM和ATs之间的关系中起着中介作用。在当今日益增长的数字成瘾趋势的背景下,这些发现表明,在旨在支持社会认知和情感功能的评估和干预中,EA是一个潜在的重要的跨诊断变量。
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引用次数: 0
Metacognitive-affective pathways linking intolerance of uncertainty with problematic smartphone use in emerging adults 新兴成人对不确定性的不耐受与智能手机使用问题之间的元认知-情感通路
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-09-05 DOI: 10.1016/j.addbeh.2025.108479
Meng Xuan ZHANG , Yu Qing WU , Anise M.S. WU
Emerging adulthood, a transition period in life, is highly intertwined with uncertainty and is thus potentially associated with increased vulnerability to maladaptive coping and problematic behaviors, including problematic smartphone use (PSU). The current study was designed to test not only the associations of intolerance of uncertainty (IU) with PSU tendencies but also the underlying (meta)cognitive and affective mechanisms. A sample of 566 participants who were 18–25 years old (Mage = 20.92, SDage = 1.72; 65.3 % female) was collected. All participants completed an anonymous online questionnaire. The current results indicated a statistically significant positive association between IU and PSU tendencies. Path model further highlighted sequential mediating roles played by two components of metacognitive beliefs (i.e., negative beliefs about worry and cognitive confidence) and anxiety symptoms, underlying the IU-PSU link. Future interventions for PSU tendencies in emerging adults should consider metacognitive therapy, specifically targeting the two identified metacognitive risk factors, especially for those with IU and affective problems.
成年初期是人生的一个过渡期,与不确定性高度交织在一起,因此可能与更容易出现适应不良的应对和问题行为(包括有问题的智能手机使用)有关。目前的研究不仅旨在测试不确定性不耐受(IU)与PSU倾向的关系,还旨在测试潜在的(元)认知和情感机制。收集了566名18-25岁的参与者(Mage = 20.92, SDage = 1.72, 65.3%为女性)。所有参与者都完成了一份匿名在线问卷。目前的结果表明,IU和PSU倾向之间存在统计学上显著的正相关。路径模型进一步强调了元认知信念(即关于担忧和认知自信的消极信念)和焦虑症状的两个组成部分的顺序中介作用,这是IU-PSU联系的基础。未来对新生成人PSU倾向的干预应考虑元认知治疗,特别是针对两个已确定的元认知危险因素,特别是那些有IU和情感问题的人。
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引用次数: 0
Sex difference in the longitudinal association between depressive symptoms and internet gaming disorder among Chinese adolescents: An explanatory analysis at the aggregate and symptom level 中国青少年抑郁症状与网络游戏障碍纵向关联的性别差异:总体和症状水平的解释分析
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-09-17 DOI: 10.1016/j.addbeh.2025.108499
Pu Peng , Zhangming Chen , Silan Ren , Ying He , Jinguang Li , Aijun Liao , Linlin Zhao , Xu Shao , Shanshan Chen , Ruini He , Yudiao Liang , Youguo Tan , Jinsong Tang , Xiaogang Chen , Yanhui Liao

Background

While sex differences in depressive symptoms and Internet Gaming Disorder (IGD) are well-documented, the existence of sex differences in their interrelations remains unclear.

Methods

This longitudinal study of 57,985 Chinese gamers (mean age: 14.12 ± 1.45 years, girls: 45.4 %) assessed sex differences in the association between IGD and depressive symptoms. We analyzed this relationship at two levels: (1) an aggregate level, using total scores from the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and the 9-item Patient Health Questionnaire (PHQ-9) via cross-lagged panel models (CLPM), and (2) a symptom level, examining individual symptoms as nodes in cross-lagged panel network analyses (CLPN). We compared cross-lagged effect strengths and identified key central symptoms (highly influential individual symptoms) and bridge symptoms (symptoms linking IGD and depression) within the IGD-depression network for boys and girls.

Results

Girls showed higher prevalence, incidence, and persistence of depression; boys had higher rates for IGD. A bidirectional association emerged between IGD and depression for both sexes. However, the strength of these reciprocal predictions (IGD ↔ depression) was significantly greater in boys. Additionally, bridge symptoms differed by sex: in boys, the bridge symptoms included Worthlessness, Psychomotor Problems, Suicidal Thoughts, and Escapism. In girls, the bridge symptoms were Suicidal Thoughts, Escapism, Concentration Difficulties, and Anhedonia.

Discussion

Significant sex differences were observed in both the epidemiology and the associations between IGD and depressive symptoms at aggregate and symptom levels. These findings underscore the necessity for sex-specific interventions to effectively address the intertwined nature of IGD and depression among adolescents.
虽然抑郁症状和网络游戏障碍(IGD)的性别差异已被充分记录,但性别差异在其相互关系中的存在尚不清楚。方法对57,985名中国游戏玩家(平均年龄:14.12±1.45岁,女孩:45.4%)进行纵向研究,评估IGD与抑郁症状相关性的性别差异。我们在两个层面上分析了这种关系:(1)总体层面,通过交叉滞后面板模型(CLPM)使用网络游戏障碍量表-简表(IGDS9-SF)和9项患者健康问卷(PHQ-9)的总分;(2)症状层面,在交叉滞后面板网络分析(CLPN)中将个体症状作为节点进行检查。我们比较了交叉滞后效应的强度,并在男孩和女孩的IGD-抑郁症网络中确定了关键的中心症状(高度影响的个体症状)和桥梁症状(将IGD和抑郁症联系起来的症状)。结果女生抑郁症的患病率、发病率和持续性较高;男孩患IGD的几率更高。在两性中,IGD和抑郁症之间存在双向关联。然而,这些相互预测(IGD↔抑郁)的强度在男孩中明显更大。此外,桥梁症状因性别而异:在男孩中,桥梁症状包括无价值、精神运动问题、自杀念头和逃避主义。在女孩中,桥梁症状是自杀念头、逃避、注意力集中困难和快感缺乏。在总体和症状水平上,在流行病学和IGD与抑郁症状之间的关联方面观察到显著的性别差异。这些发现强调了针对性别的干预措施的必要性,以有效地解决青少年IGD和抑郁症相互交织的本质。
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引用次数: 0
Do self-control and negative emotions mediate the effects of physical activity on problematic mobile phone use? Insights from a meta-analytic structural equation modeling study 自我控制和负面情绪是否介导了身体活动对问题手机使用的影响?来自元分析结构方程建模研究的见解。
IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL Pub Date : 2026-01-01 Epub Date: 2025-09-09 DOI: 10.1016/j.addbeh.2025.108478
Chaochao Wang, Pengwang Zhao, Min Liu

Objective

This study examined the relationships among physical activity, negative emotions, self-control, and problematic mobile phone use, focusing on mediating mechanisms and the moderating role of specific negative emotions (depression, anxiety, stress, loneliness).

Methods

Meta-analytic structural equation modeling (MASEM) was applied to pooled data from 23 studies (N = 65,507) to estimate direct and indirect effects.

Results

Results revealed significant correlations, with the strongest between negative emotions and problematic mobile phone use (r = 0.484) and the weakest between physical activity and problematic mobile phone use (r = −0.285). Depressive symptoms showed the strongest association with problematic use (r = 0.656), followed by stress (r = 0.599) and anxiety (r = 0.491). MASEM indicated a total effect of physical activity on problematic mobile phone use (β = −0.395, p < 0.001), with a minor direct effect (β = −0.069) and two dominant indirect pathways: (1) physical activity → self-control → problematic mobile phone use (β = −0.157) and (2) physical activity → negative emotions → problematic mobile phone use (β = −0.169).

Conclusion

Findings demonstrate that physical activity reduces problematic use primarily by mitigating negative emotions (especially depression and stress) and improving self-control. Notably, these variable associations exhibit greater strength within the university student population. Interventions should integrate emotion regulation and self-control strategies to effectively address smartphone dependency and promote healthier behaviors.
目的:研究体育活动、负面情绪、自我控制与问题手机使用的关系,重点研究特定负面情绪(抑郁、焦虑、压力、孤独)的中介机制和调节作用。方法:采用meta分析结构方程模型(MASEM)对23项研究(N = 65,507)的汇总数据进行估计直接和间接影响。结果:研究结果显示负性情绪与问题手机使用的相关性显著,其中负性情绪与问题手机使用的相关性最强(r = 0.484),体力活动与问题手机使用的相关性最弱(r = -0.285)。抑郁症状与问题性使用的相关性最强(r = 0.656),其次是压力(r = 0.599)和焦虑(r = 0.491)。MASEM显示体育活动对问题手机使用的总体影响(β = -0.395, p)。结论:研究结果表明,体育活动主要通过减轻负面情绪(尤其是抑郁和压力)和提高自我控制能力来减少问题手机使用。值得注意的是,这些可变关联在大学生群体中表现出更大的强度。干预措施应结合情绪调节和自我控制策略,以有效解决智能手机依赖问题,促进更健康的行为。
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Addictive behaviors
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