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Within-Person Dynamics of Job Boredom and Counterproductive Work Behavior: A Latent Change Score Modeling Approach 工作厌倦和工作反作用行为的人际动态:潜在变化分数建模法》。
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-08-07 DOI: 10.1007/s42761-024-00256-y
JeongJin Kim, Seth A. Kaplan, John A. Aitken, Lida P. Ponce

Job boredom is one of the most common negative affective states experienced in the workplace, yet also among the least well-understood. One stream of research suggests that employees frequently react to job boredom by engaging in counterproductive work behaviors (CWB). However, recent studies show the converse—that engaging in CWB relates to job boredom. As studies on the job boredom-CWB relationship primarily have been cross-sectional and at the between-person level of analysis, the directionality between these constructs remains in question. Therefore, research examining the within-person dynamics of job boredom and CWB within a short timeframe is needed. In the current study, we explore whether job boredom influences subsequent changes in CWB and vice versa. We examined these relationships using latent change score (LCS) modeling with 10-day experience sampling data (N = 120 individuals providing 1,161 observations). Findings supported a reciprocal relationship. Employees’ level of job boredom on a given day was associated with a subsequent increase in CWB on the next day, and the level of CWB on a given day was associated with a subsequent increase in job boredom on the next day. We discuss the implications of our findings, study limitations, and future research directions.

工作无聊是工作场所中最常见的负面情绪状态之一,但也是最不容易理解的情绪状态之一。有一种研究认为,员工经常会通过从事适得其反的工作行为(CWB)来应对工作无聊。然而,最近的研究却显示了相反的情况--从事 CWB 与工作无聊有关。由于有关工作无聊与 CWB 关系的研究主要是横断面研究,而且是人与人之间的分析,因此这些概念之间的方向性仍然存在疑问。因此,需要在短时间内对工作厌倦和 CWB 的人际动态进行研究。在本研究中,我们探讨了工作厌倦是否会影响 CWB 的后续变化,反之亦然。我们利用 10 天的经验抽样数据(N = 120 人,提供 1,161 个观察值),使用潜在变化得分(LCS)建模研究了这些关系。研究结果支持这种互惠关系。员工在某一天的工作无聊程度与第二天 CWB 的增加有关,而某一天的 CWB 水平与第二天工作无聊程度的增加有关。我们将讨论研究结果的意义、研究的局限性以及未来的研究方向。
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引用次数: 0
Computer-Mediated Communication (CMC) and Anxiety in Adolescence: Preference for CMC, Social Media Burden, and Attention Bias to Threat 计算机媒介传播与青少年焦虑:计算机媒介传播偏好、社交媒体负担和威胁注意偏向
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-08-07 DOI: 10.1007/s42761-024-00253-1
Jennifer Lynn de Rutte, Tracy A. Dennis-Tiwary, Amy K. Roy

Despite societal and empirical interest in the impact of computer-mediated communication (CMC) on anxiety in adolescents, little is known about the associations between specific aspects of CMC use and anxiety severity and the role of individual vulnerability factors. In this study, we examined the links between two contexts of CMC, preference for CMC over face-to-face interactions and perceived social media social media burden, along with an anxiety-related cognitive vulnerability factor and attention bias to threat. Participants were mildly to severely anxious 12- to 14-year-olds (N = 78, Mage = 12.89, 55% female). They self-reported on CMC preferences and social media burden and on anxiety symptoms in two domains (generalized anxiety disorder (GAD) and social anxiety) and completed an eye-tracking assessment of attention bias. We tested the hypothesis that preferring CMC over face-to-face communications and perceiving greater social media burden would predict more severe anxiety symptoms, particularly among those with greater attention bias to threat. As predicted, greater feelings of social media burden predicted more severe anxiety symptom severity (GAD only) but only among those with greater attention bias to threat. The potential role of attention bias in associations between CMC and adolescent anxiety and the specificity of effects on GAD symptom severity is discussed.

尽管社会和实证对计算机媒介沟通(CMC)对青少年焦虑的影响感兴趣,但对CMC使用的特定方面与焦虑严重程度以及个体脆弱性因素的作用之间的关联知之甚少。在本研究中,我们考察了社交媒体的两种情境,即社交媒体对面对面互动的偏好和感知的社交媒体负担,以及与焦虑相关的认知脆弱性因素和对威胁的注意偏见之间的联系。参与者为轻度至重度焦虑的12至14岁儿童(N = 78, Mage = 12.89, 55%为女性)。他们自我报告了CMC偏好和社交媒体负担以及两个领域(广泛性焦虑障碍(GAD)和社交焦虑)的焦虑症状,并完成了注意力偏差的眼动追踪评估。我们测试了这样的假设,即更喜欢CMC而不是面对面的交流,并感知到更大的社交媒体负担,可以预测更严重的焦虑症状,特别是在那些对威胁有更大注意力偏见的人中。正如预测的那样,更大的社交媒体负担感预示着更严重的焦虑症状严重程度(仅限广泛性焦虑症),但仅限于那些对威胁有更大注意力偏见的人。在CMC和青少年焦虑之间的关联中,注意偏差的潜在作用以及对广泛性焦虑症症状严重程度的特异性影响被讨论。
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引用次数: 0
Complex Emotion Dynamics Contribute to the Prediction of Depression: A Machine Learning and Time Series Feature Extraction Approach 复杂情绪动态有助于预测抑郁症:机器学习和时间序列特征提取方法。
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-08-03 DOI: 10.1007/s42761-024-00249-x
Mackenzie Zisser, Jason Shumake, Christopher G. Beevers

Emotion dynamics have demonstrated mixed ability to predict depressive symptoms and outperform traditional metrics like the mean and standard deviation of emotion reports. Here, we expand the types of emotion dynamic features used in prior work and apply a machine learning algorithm to predict depression symptoms. We obtained seven ecological momentary assessment (EMA) studies from previous work on depression and emotion dynamics (N = 890). These studies measured self-reported sadness, positive affect, and negative affect 5 to 10 times per day for 7 to 21 days (schedule varied across studies). These data were fed through a feature extraction routine to generate hundreds of emotion dynamic features. A gradient boosting machine (GBM) using all available emotion dynamics features was the best of all models assessed. This model’s out-of-sample prediction (R2pred) for depression severity ranged from .20 to .44 depending on EMA interpolation method and samples included in the analysis. It also explained significantly more variance than a benchmark model of individuals’ mean emotion ratings over the assessment period, R2pred = .089. Comprehensive feature mining of emotion dynamics obtained during EMA may be necessary to identify processes that predict depression symptoms beyond mean emotion ratings.

情绪动态在预测抑郁症状方面的能力参差不齐,而且优于情绪报告的平均值和标准偏差等传统指标。在此,我们扩展了之前工作中使用的情绪动态特征类型,并应用机器学习算法来预测抑郁症状。我们从以前关于抑郁和情绪动态的研究中获得了七项生态瞬间评估(EMA)研究(N = 890)。这些研究测量了自我报告的悲伤情绪、积极情绪和消极情绪,每天测量 5 到 10 次,持续 7 到 21 天(不同研究的时间安排不同)。这些数据通过特征提取程序生成数百个情绪动态特征。使用所有可用情绪动态特征的梯度提升机(GBM)是所有评估模型中最好的。该模型对抑郁严重程度的样本外预测(R 2 pred)从 0.20 到 0.44 不等,具体取决于 EMA 插值方法和分析中包含的样本。与评估期间个人平均情绪评级的基准模型(R 2 pred = .089)相比,该模型对方差的解释也明显更多。要识别平均情绪评分以外的预测抑郁症状的过程,可能需要对 EMA 期间获得的情绪动态进行全面的特征挖掘。
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引用次数: 0
Social Media Activities and Affective Well-being in the Daily Life of Emerging Adults 新兴成人日常生活中的社交媒体活动与情感幸福感
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-08-01 DOI: 10.1007/s42761-024-00251-3
Giselle Ferguson, Mariah T. Hawes, Jacqueline Mogle, Stacey B. Scott, Daniel N. Klein

Previous work suggests that some social media (SM) activities may have detrimental effects on users’ affective well-being, whereas other activities can be more adaptive. SM use is typically assessed with global or retrospective measures; it remains unclear how its relation with affect may play out in real-time and in regard to specific SM activities, as opposed to general SM use. The current study investigated the association between specific SM activities (posting, viewing others’ posts, liking/commenting, checking replies to one’s own posts, direct messaging) and concurrent positive and negative affect in a sample of n = 349 18-year-old emerging adults. Participants reported SM activities and affect up to five times per day for 14 days. Using parallel multilevel models, we found significant within-person associations between positive affect and certain SM activities: participants’ positive affect was lower at times when they reported liking/commenting or viewing, and was higher when they reported direct messaging or posting, than at times when they were not engaging in these SM activities. In between-persons, only viewing was related to positive affect; individuals who more frequently viewed others’ posts had lower positive affect on average. Negative affect did not relate to any SM activities within-persons or between-persons. In sum, these results suggest specificity—in which SM activities link with affective well-being, in the correlational direction of those links, and in links mostly with positive affect—and that effects unfold within-persons in daily life but may not be detectable in terms of individual differences.

先前的研究表明,一些社交媒体活动可能对用户的情感幸福感产生不利影响,而其他活动则更具适应性。SM使用情况通常通过全球或回顾性措施进行评估;目前还不清楚它与情感的关系是如何在实时和特定的SM活动中发挥作用的,而不是一般的SM使用。目前的研究调查了特定的SM活动(发帖、查看别人的帖子、点赞/评论、查看自己帖子的回复、直接发消息)与同时产生的积极和消极影响之间的关系,研究对象是349名18岁的新成人。参与者报告了SM活动和影响,每天多达5次,持续14天。使用平行多层次模型,我们发现积极情感与某些SM活动之间存在显著的个人内部关联:当参与者报告点赞/评论或观看时,他们的积极情感较低,而当他们报告直接发送消息或发帖时,他们的积极情感高于不参与这些SM活动时。在人与人之间,只有观看与积极情绪有关;平均而言,经常浏览他人帖子的人的积极影响较低。消极情绪与人体内或人与人之间的SM活动无关。总而言之,这些结果表明SM活动与情感幸福感相关的特殊性,在这些联系的相关方向上,在积极影响的联系上,这种影响在日常生活中在人体内展开,但在个体差异方面可能无法检测到。
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引用次数: 0
Changes in Online Moral Discourse About Public Figures During #MeToo #MeToo运动期间关于公众人物的网络道德话语的变化
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-08-01 DOI: 10.1007/s42761-024-00250-4
Benjamin M. Silver, Kevin N. Ochsner

During the #MeToo movement, the perceived morality of public figures changed in light of sexual assault allegations against them. Here, we asked how these changes were influenced by the perceived severity of alleged actions and by how well-known and well-liked were the public figures. Perceived morality was assessed by measuring (im)moral language usage in 1.4 million tweets about 50 male public figures accused of sexual assault. Using natural language processing to analyze the tweets, we found that liking of public figures mitigated perceived immorality for less severe allegations, but had little effect on perceived immorality for more severe allegations. The persistence of negative perceptions 1 year later was related to liking and familiarity for the public figure, not allegation severity. These results suggest that in real-world contexts, we can forgive less harmful actions for people we like, but may not be able to if their actions are more harmful; over time, however, liking for others predicts lasting negative impressions of their moral misdeeds.

在#MeToo运动期间,公众人物的道德观念因性侵犯指控而发生了变化。在这里,我们询问了这些变化是如何受到所指控行为的严重性以及公众人物的知名度和受欢迎程度的影响的。感知道德是通过测量50名被指控性侵犯的男性公众人物的140万条推文的道德语言使用情况来评估的。使用自然语言处理对推文进行分析,我们发现,对公众人物的喜欢减轻了对不太严重指控的不道德感知,但对更严重指控的不道德感知几乎没有影响。一年后负面认知的持续与对公众人物的喜爱和熟悉程度有关,而与指控的严重程度无关。这些结果表明,在现实世界中,我们可以原谅我们喜欢的人的伤害较小的行为,但如果他们的行为更有害,我们可能无法原谅;然而,随着时间的推移,喜欢别人预示着对他们的道德错误留下持久的负面印象。
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引用次数: 0
The Emergence of Organized Emotion Dynamics in Childhood 童年时期有组织情绪动态的出现。
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-07-31 DOI: 10.1007/s42761-024-00248-y
Mira L. Nencheva, Erik C. Nook, Mark A. Thornton, Casey Lew-Williams, Diana I. Tamir

Emotions change from one moment to the next. They have a duration from seconds to hours and then transition to other emotions. Here, we describe the early ontology of these key aspects of emotion dynamics. In five cross-sectional studies (N = 904) combining parent surveys and ecological momentary assessment, we characterize how caregivers’ perceptions of children’s emotion duration and transitions change over the first 5 years of life and how they relate to children’s language development. Across these ages, the duration of children’s emotions increased, and emotion transitions became increasingly organized by valence, such that children were more likely to transition between similarly valenced emotions. Children with more mature emotion profiles also had larger vocabularies and could produce more emotion labels. These findings advance our understanding of emotion and communication by highlighting their intertwined nature in development and by charting how dynamic features of emotion experiences change over the first years of life.

情绪在不同的时刻会发生变化。它们的持续时间从几秒到几小时不等,然后过渡到其他情绪。在这里,我们描述了情绪动态的这些关键方面的早期本体。在五项结合家长调查和生态学瞬间评估的横断面研究(N = 904)中,我们描述了照顾者对儿童情绪持续时间和过渡的看法在儿童出生后前五年的变化情况,以及它们与儿童语言发展的关系。在这些年龄段中,儿童情绪的持续时间增加了,情绪的转换也越来越有组织,儿童更有可能在类似情绪之间转换。情绪特征更成熟的儿童的词汇量也更大,能产生更多的情绪标签。这些发现突出了情绪和交流在儿童成长过程中的相互交织性,并描绘了情绪体验的动态特征在生命最初几年的变化过程,从而加深了我们对情绪和交流的理解:在线版本包含补充材料,可在10.1007/s42761-024-00248-y上获取。
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引用次数: 0
Within-Person Fluctuations in Objective Smartphone Use and Emotional Processes During Adolescence: An Intensive Longitudinal Study 青春期客观智能手机使用和情感过程的人际波动:强化纵向研究
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-07-24 DOI: 10.1007/s42761-024-00247-z
Alexandra M. Rodman, Jason A. Burns, Grace K. Cotter, Yuri-Grace B. Ohashi, Rachael K. Rich, Katie A. McLaughlin

Since the advent of smartphones, peer interactions over digital platforms have become a primary mode of socializing among adolescents. Despite the rapid rise in digital social activity, it remains unclear how this dramatic shift has impacted adolescent social and emotional experiences. In an intensive, longitudinal design (N = 26, n = 206 monthly observations for up to 12 months, 12–17 years), we used digital phenotyping methods to objectively measure within-person fluctuations in smartphone use (screen time, pickups, notifications) across different categories (social media, communication, entertainment, games) and examined their prospective, bidirectional associations with positive and negative mood. Bayesian hierarchical models showed that when adolescents reported better mood than usual, they subsequently spent more time on communication apps and launched social media and communication apps upon pickup less often. Meanwhile, when adolescents used entertainment apps more than usual, they subsequently reported improved mood. These preliminary findings suggest a pattern where fluctuations in mood relate to subsequent changes in smartphone use that are primarily social, whereas the fluctuations in smartphone use relating to subsequent changes in mood were primarily entertainment-related. We found little evidence that within-person fluctuations in screen time or social media use were associated with increases in negative mood, as frequently theorized. These findings highlight the importance of disentangling the distinct components of smartphone use that relate to affective processes and examining their bidirectional, prospective relationships over time, due to the possibility of differential outcomes. This work is a necessary first step in identifying targets for intervention efforts promoting resilience and wellbeing during adolescence.

自从智能手机出现以来,数字平台上的同伴互动已经成为青少年社交的主要方式。尽管数字社交活动迅速增加,但尚不清楚这种巨大转变如何影响青少年的社交和情感体验。在一项密集的纵向设计中(N = 26, N = 206,每月观察长达12个月,12 - 17年),我们使用数字表型方法客观测量不同类别(社交媒体,通信,娱乐,游戏)中智能手机使用(屏幕时间,拾取,通知)的个人波动,并检查其与积极和消极情绪的预期双向关联。贝叶斯层次模型显示,当青少年报告的情绪比平时好时,他们随后会花更多的时间在通信应用上,并且在接孩子时更少地启动社交媒体和通信应用。与此同时,当青少年比平时更多地使用娱乐应用程序时,他们随后报告说情绪有所改善。这些初步发现表明了一种模式,即情绪波动与随后使用智能手机的变化主要是社交相关,而智能手机使用的波动与随后的情绪变化主要是娱乐相关。我们发现很少有证据表明,像经常理论化的那样,屏幕时间或社交媒体使用的个人波动与负面情绪的增加有关。这些发现强调了解开智能手机使用中与情感过程相关的不同组成部分的重要性,并随着时间的推移检查它们的双向、预期关系,因为可能会产生不同的结果。这项工作是确定干预工作目标的必要的第一步,以促进青少年的适应能力和福祉。
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引用次数: 0
YouTube Kids: Understanding Gender and Emotion through Modern Media YouTube儿童:通过现代媒体理解性别和情感
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-06-27 DOI: 10.1007/s42761-024-00246-0
Lauren T. Lyles, Leslie A. Frankel, Julie C. Dunsmore

This project examines associations of gender and emotions in videos on YouTube Kids, a virtual environment for socialization during middle childhood. We selected YouTube Kids because of its popularity, newness, and absence in previous research on emotion socialization. The top 20 recommended videos were sampled and coded for gender and emotional content, by two independent teams of coders. This procedure was replicated for a total of 40 videos and 689 characters. By assessing gender and emotion content at both the video and character levels, we found feminine videos and characters depict more positive emotionality than their masculine counterparts. Furthermore, characters presented without any gender-typed information displayed significantly less emotionality than feminine, masculine, and androgynous characters. Emotionality is a gendered aspect of media representations. Nonetheless, evolving forms of media have potential as an avenue towards gender-fair socialization of emotions by proactively presenting and promoting equal representations of people and emotions.

这个项目研究了YouTube Kids上的视频中性别和情感的联系,这是一个儿童中期社交的虚拟环境。我们之所以选择YouTube Kids,是因为它的受欢迎程度、新颖性以及之前在情感社会化方面的研究缺失。两个独立的编码员团队对前20个推荐视频进行了抽样和编码,以区分性别和情感内容。这一过程被复制到总共40个视频和689个字符上。通过评估视频和角色层面的性别和情感内容,我们发现女性视频和角色比男性视频和角色描绘了更多的积极情绪。此外,没有任何性别类型信息的角色比女性、男性和雌雄同体的角色表现出更少的情感。情感是媒介表现的一个性别方面。尽管如此,不断发展的媒体形式有可能通过主动呈现和促进人与情感的平等表达,成为实现情感性别公平社会化的途径。
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引用次数: 0
Bidirectional Associations of Adolescents’ Momentary Social Media Use and Negative Emotions 青少年瞬时社交媒体使用与负性情绪的双向关联
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-06-26 DOI: 10.1007/s42761-024-00244-2
Tyler Colasante, Katie Faulkner, Dana Kharbotli, Tina Malti, Tom Hollenstein

Public discourse and empirical studies have predominantly focused on the negative repercussions of social media on adolescents’ mental health. However, pervasive social media use is a relatively new phenomenon—its apparent harms have been widely accepted before sufficient longitudinal and experimental research has been conducted. The present study used an intensive longitudinal design (four assessments/day × 14 days; N = 154 12- to 15-year-olds (Mage = 13.47, SD = 0.58); N = 6,240 valid measurement occasions) to test the directionality of social media–negative emotion links in early adolescence, accounting for the type of social media usage (i.e., browsing vs. posting). The significance of effects depended on social media type: browsing predicted higher-than-usual negative emotions hours later, whereas no significant directional effects emerged for posting. The browsing effect was small but held after controlling for prior levels of negative emotions. It did not replicate concurrently, underscoring the importance of process-oriented designs with mental health symptoms tested shortly after passive social media usage. The results partially support the active-passive hypothesis, which singles out passively engaging with others’ curated social media content as most detrimental to mental health. Nonetheless, the small browsing effect and overall null-leaning pattern of effects imply that mediators and moderators are needed to further understand when using social media is problematic, beneficial, or neither.

公共话语和实证研究主要集中在社交媒体对青少年心理健康的负面影响上。然而,普遍使用社交媒体是一个相对较新的现象——在进行足够的纵向和实验研究之前,它的明显危害已被广泛接受。本研究采用密集的纵向设计(4次评估/天× 14天;N = 154 12 - 15岁(法师= 13.47,SD = 0.58);N = 6240个有效测量场合)来测试青少年早期社交媒体-负面情绪联系的方向性,考虑社交媒体使用的类型(即浏览与发布)。影响的显著性取决于社交媒体类型:浏览预示着数小时后比平时更高的负面情绪,而发帖则没有显著的方向性影响。浏览的影响很小,但在控制了之前的负面情绪水平后仍然存在。它没有同时重复,强调了以过程为导向的设计的重要性,在被动使用社交媒体后不久测试了心理健康症状。研究结果在一定程度上支持了主动-被动假说,该假说认为被动地参与他人精心策划的社交媒体内容对心理健康最有害。尽管如此,小的浏览效果和整体的零倾向模式表明,调解人和版主需要进一步了解使用社交媒体是有问题的,是有益的,还是两者都没有。
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引用次数: 0
You are How You Eat: Foraging Behavior as a Potential Novel Marker of Rat Affective State 你是怎么吃的觅食行为是大鼠情感状态的潜在新标记。
IF 2.1 Q2 PSYCHOLOGY Pub Date : 2024-06-26 DOI: 10.1007/s42761-024-00242-4
Vikki Neville, Emily Finnegan, Elizabeth S. Paul, Molly Davidson, Peter Dayan, Michael Mendl

Effective and safe foraging requires animals to behave according to the expectations they have about the rewards, threats, and costs in their environment. Since these factors are thought to be reflected in the animals’ affective states, we can use foraging behavior as a window into those states. In this study, rats completed a foraging task in which they had repeatedly to decide whether to continue to harvest a food source despite increasing time costs, or to forgo food to switch to a different food source. Rats completed this task across two experiments using manipulations designed to induce both positive and negative, and shorter- and longer- term changes in affective state: removal and return of enrichment (Experiment 1), implementation and reversal of an unpredictable housing treatment (Experiment 1), and delivery of rewards (tickling or sucrose) and punishers (air-puff or back-handling) immediately prior to testing (Experiment 2). In Experiment 1, rats completed fewer trials and were more prone to switching between troughs when housed in standard, compared to enriched, housing conditions. In Experiment 2, rats completed more trials following pre-test tickling compared to pre-test sucrose delivery. However, we also found that they were prone to disengaging from the task, suggesting they were really choosing between three options: ‘harvest’, ‘switch’, or ‘not work’. This limits the straightforward interpretation of the results. At present, foraging behavior within the context of this task cannot reliably be used as an indicator of an affective state in animals.

有效和安全的觅食要求动物的行为符合它们对环境中的奖励、威胁和成本的预期。由于这些因素被认为反映在动物的情感状态中,因此我们可以利用觅食行为作为了解这些状态的窗口。在这项研究中,大鼠完成了一项觅食任务,在这项任务中,它们需要反复决定是在时间成本不断增加的情况下继续收获食物,还是放弃食物转而寻找其他食物来源。大鼠在两次实验中完成了这项任务,实验中采用了旨在诱导大鼠情绪状态发生积极和消极、短期和长期变化的操作方法:移除和恢复富集(实验 1)、实施和撤销不可预测的饲养处理(实验 1)以及在测试前立即给予奖励(搔痒或蔗糖)和惩罚(吹气或背摔)(实验 2)。在实验 1 中,与富集饲养条件相比,在标准饲养条件下大鼠完成的试验更少,而且更容易在食槽之间切换。在实验 2 中,大鼠在测试前搔痒后完成的试验比测试前蔗糖输送后完成的试验要多。但是,我们也发现,它们很容易从任务中脱离出来,这表明它们实际上是在三个选项中进行选择:收获"、"转换 "或 "不工作"。这就限制了对结果的直接解释。目前,这项任务中的觅食行为还不能可靠地用作动物情感状态的指标:在线版本包含补充材料,可查阅 10.1007/s42761-024-00242-4。
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引用次数: 0
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