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The magic of visual interaction design 视觉交互设计的魔力
Pub Date : 2000-04-01 DOI: 10.1145/360405.360422
F. Marchak
For centuries, magic has served as a means to control, inspire and entertain people with feats that seem beyond the capabilities of the mere mortal. Even today, when our knowledge of science and technology has jaded many to such acts of prestidigitation, the art continues to have the ability to generate wonder, although it's often directed solely to figuring out how a trick is done. In this realm of illusion production, both ancient and modem magicians have perfected means of making the ordinary look extraordinary. The degree of their success can often be measured by the level of disappointment among spectators who learn how seemingly otherworldly feats can be accomplished with a fake thumb tip and a lot of showmanship.
几个世纪以来,魔术一直是一种控制、激励和娱乐人们的手段,其技巧似乎超出了凡人的能力。即使在今天,当我们的科学和技术知识已经使许多人厌倦了这种变戏法的行为时,这种艺术仍然有能力产生奇迹,尽管它通常只是为了弄清楚一个把戏是如何完成的。在这个制造幻觉的领域,古代和现代的魔术师都有完善的方法,使平凡的东西看起来不平凡。他们的成功程度通常可以通过观众的失望程度来衡量,他们了解到,用假拇指尖和大量的表演技巧,如何完成看似超凡脱俗的壮举。
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引用次数: 3
HCI in Brazil 巴西的HCI
Pub Date : 2000-04-01 DOI: 10.1145/360405.360425
C. D. Souza
The history and evolution of HCI in Brazil have been previously presented in major international HCI conferences such as INTERACT97 (Merkle at al.97) and CH199 (Prates et al.99). In spite of a relatively late start in the mid 90's, the Brazilian HCI Community is growing rapidly. In less than 3 years, two national HCI workshops have been held (see details below) gathering HCI researchers, practitioners, and students from different states in the country. This is the result of a combination of factors whose origins can be traced to the needs and trends in our local computer industry, to the pace of technological changes in Brazilian society, to an agile response of those involved in science, technology and education policies, to changes in the curricula of college and university programs, to the pressing challenges of a global economy and culture, and to many other factors we cannot competently survey here.
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引用次数: 2
On sharing resources and donating books: What are we doing wrong? Is this the bull-in-a-china-shop syndrome? 关于资源共享和图书捐赠:我们做错了什么?这是牛进瓷器店综合症吗?
Pub Date : 2000-04-01 DOI: 10.1145/360405.360428
G. Lindgaard, Y. Leung, Jan Fabre
It is June 1999 winter in Australia. It is the end of the financial year, when companies and shops clean out stock at whatever price it will fetch. In bookshops throughout Australian cities tables are heavy with books of fiction and poetry, esoteric texts, colourful cooking and gardening books. Books galore. What happens to the leftovers at the end of the sale when new editions go on show, I wonder. How are all those volumes that did not find a home disposed of. With a sense of shame at our inability to manage and distribute resources effectively, more equitably, I think of Professor Tien. An academic from Hanoi, Professor Tien's efforts to keep alive his research program could have cost him his life. Indeed, it may have. I feel extremely uncomfortable at the sheer meaningless waste I witness here. There must be a better, more dignified way to deal with surplus materials.
这是1999年6月澳大利亚的冬天。这是一个财政年度的结束,公司和商店以任何价格清理库存。在澳大利亚各个城市的书店里,桌子上摆满了小说、诗歌、深奥的文本、色彩缤纷的烹饪和园艺书籍。丰富的书籍。我想知道,拍卖结束后,当新版本的书被展出时,剩下的那些书怎么办?那些没有找到归宿的书是怎么处理的?我对我们无法更有效、更公平地管理和分配资源感到羞愧,我想到了田教授。作为一名来自河内的学者,田教授为维持他的研究项目所做的努力可能会让他付出生命的代价。事实上,可能是这样。看到这里毫无意义的浪费,我感到非常不舒服。必须有一种更好、更有尊严的方式来处理过剩的材料。
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引用次数: 0
Natural language in computer human-interaction: a CHI 99 special interest group 计算机人机交互中的自然语言:一个CHI 99特别兴趣小组
Pub Date : 2000-01-01 DOI: 10.1145/333329.333331
N. Green, D. Novick
Fifty-three people from accross the world participated in the CHI 99 special interest group on Natural Language in Computer Human-Interaction. The SIG's main goal was to provide an opportunity for CHI 99 attendees from two research communities, natural language processing (NLP) and human-computer interaction (CHI), to discuss issues of mutual interest. The SIG embraced natural-language interfaces of all kinds, inlcuding text, spoken and multi-modal interaction. This report inlcudes the results of e-mail discussions following up on the SIG itself.
来自世界各地的53人参加了CHI 99计算机人机交互中的自然语言特别兴趣小组。SIG的主要目标是为来自自然语言处理(NLP)和人机交互(CHI)两个研究团体的CHI 99与会者提供一个机会,讨论共同感兴趣的问题。SIG支持各种自然语言接口,包括文本、语音和多模态交互。该报告包括跟踪SIG本身的电子邮件讨论的结果。
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引用次数: 7
Report from basic research symposium at CHI 99 第99届中国科学院基础研究学术研讨会报告
Pub Date : 2000-01-01 DOI: 10.1145/333329.333335
Yvonne Wærn, J. McGrew
The CHI Basic Research Symposium is a long-running special event that represents an opportunity for researchers and reflective practitioners from different disciplines and fields of practice to exchange ideas and insights from their own fields and thereby expand their vision of human-computer interaction. This two-day event is a cross between a miniconference and a workshop. Participants are selected by a program committee that reviews submitted position papers to bring together a diverse group of researchers with innovative research underway. The symposium itself includes interactive research presentations and group discussions around common themes.
CHI基础研究研讨会是一项长期举办的特别活动,为来自不同学科和实践领域的研究人员和反思从业者提供了一个机会,从各自的领域交流思想和见解,从而扩展他们对人机交互的看法。这个为期两天的活动介于小型会议和研讨会之间。参与者由一个项目委员会选出,该委员会审查提交的立场文件,将不同群体的研究人员聚集在一起进行创新研究。研讨会本身包括围绕共同主题的互动研究报告和小组讨论。
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引用次数: 0
The UI design process UI设计过程
Pub Date : 2000-01-01 DOI: 10.1145/333329.333332
Paul-Brian McInerney, R. Sobiesiak
The root cause of many user interface (UI) design deficiencies is not a lack of knowledge about human-computer interaction principles nor a lack of information on user needs. Rather, many UI deficiencies arise because the UI design process is ad hoc and the design is not communicated successfully to the programmers who will implement it. Many UI designers are seeking and discovering ways to plan, manage, and document UI design work more effectively. This workshop provided an opportunity for participants to share lessons learned and obtain advice from other participants.In the weeks leading up to the workshop, participants selected the specific topics that were of prime concern to them. As a result, we narrowed the focus of the workshop to the following topics:• Division of UI design activities into stages• Division of labor and interdisciplinary collaboration• Collaborating in geographically-dispersed projects• Writing the UI specification• Defining the maturity of the UI design process.The following sections summarize the results of the workshop activities for each of these topics.
许多用户界面(UI)设计缺陷的根本原因不是缺乏关于人机交互原理的知识,也不是缺乏关于用户需求的信息。相反,许多UI缺陷的出现是因为UI设计过程是临时的,并且设计没有成功地传达给将要实现它的程序员。许多UI设计师正在寻找和发现更有效地计划、管理和记录UI设计工作的方法。本次研讨会为参与者提供了一个分享经验教训和听取其他参与者建议的机会。在研讨会之前的几个星期里,参与者选择了他们最关心的具体主题。因此,我们将研讨会的重点缩小到以下主题:UI设计活动的阶段划分分工与跨学科合作在地理上分散的项目中合作;编写UI规范定义UI设计过程的成熟度。以下各节总结了针对每个主题的研讨会活动的结果。
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引用次数: 3
A discussion of cybersickness in virtual environments 虚拟环境中晕机的讨论
Pub Date : 2000-01-01 DOI: 10.1145/333329.333344
J. Laviola
An important and troublesome problem with current virtual environment (VE) technology is the tendency for some users to exhibit symptoms that parallel symptoms of classical motion sickness both during and after the VE experience. This type of sickness, cybersickness, is distinct from motion sickness in that the user is often stationary but has a compelling sense of self motion through moving visual imagery. Unfortunately, there are many factors that can cause cybersickness and there is no foolproof method for eliminating the problem. In this paper, I discuss a number of the primary factors that contribute to the cause of cybersickness, describe three conflicting cybersickness theories that have been postulated, and discuss some possible methods for reducing cybersickness in VEs.
当前虚拟环境(VE)技术的一个重要而棘手的问题是,一些用户在体验VE期间和之后都倾向于表现出与经典晕动病相似的症状。这种类型的晕动病不同于晕动病,因为用户通常是静止的,但通过移动的视觉图像有一种令人信服的自我运动感。不幸的是,有很多因素会导致晕屏,而且没有万无一失的方法来消除这个问题。在本文中,我讨论了一些导致晕动病的主要因素,描述了三种相互矛盾的晕动病理论,并讨论了一些减少虚拟企业晕动病的可能方法。
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引用次数: 1063
An overview of the international symposium on wearable computers 1998 1998年可穿戴计算机国际研讨会综述
Pub Date : 2000-01-01 DOI: 10.1145/333329.333342
M. Billinghurst, Thad Starner
October 19, 1998: Over 300 attendees converge on the Pittsburgh Sheraton Station Hotel for the annual, two day International Symposium on Wearable Computers (ISWC98). Registration opens, and a sense of enthusiasm can be felt as researchers greet each other and introduce new members of the community. Academia, industry, commercial vendors, government representatives, and the military mix as the audience forms for the opening session. Since attendees are encouraged to wear their latest wearable computer designs, spontaneous demonstrations already dot the hall. In some cases, the wearable computer is so subtly woven into an attendee's garb that it takes a practiced eye to know to ask for a demonstration. Fortunately, the researchers and, in some cases, independent inventors are proud of the year's accomplishments and seek to elicit the questions, criticisms, and compliments from the community at large. Pausch. The message from the general chair, Alex Peutland, prese6ts the goal of "improving intelligence ... by augmenting the items we wear all the time: glasses, wristwatches, clothes, and shoes." Paging through the conference digest shows the diversity of the wearables community, with paper presentations on augmented reality, power harvesting, design, recovering user context, wireless displays, and case studies, including one from a large commercial implementation. In order to properly review the submissions, the conference adopted the reviewing style of SIGGRAPH and UIST, calling on the skills of over 50 additional reviewers to supplement the nine person program committee. In addition to the paper sessions, ISWC98 consists of invited talks, poster presentations, paper sessions, an exhibition hall, and a panel session on privacy. As a "bonus" third day to the official two day track, Carnegie Mellon University offers special events and an insider's tour of their research laboratories, following a tradition started by last year's host, MIT.
1998年10月19日:300多名与会者齐聚匹兹堡喜来登车站酒店,参加为期两天的年度可穿戴计算机国际研讨会(ISWC98)。注册开始了,当研究人员互相问候并介绍社区的新成员时,可以感受到一种热情。学术界、工业界、商业供应商、政府代表和军方代表作为开幕式的观众形式。由于与会者被鼓励佩戴他们最新设计的可穿戴电脑,自发的演示已经遍布大厅。在某些情况下,可穿戴式电脑如此巧妙地融入了与会者的服装中,以至于需要一双经验丰富的眼睛才能知道如何要求演示。幸运的是,研究人员,在某些情况下,独立的发明家对这一年的成就感到自豪,并试图从整个社区中引出问题、批评和赞美。Pausch。总主席亚历克斯·皮特兰(Alex Peutland)提出了“提高智力……通过增加我们一直佩戴的物品:眼镜、手表、衣服和鞋子。”浏览会议摘要可以看到可穿戴设备社区的多样性,包括增强现实、电力收集、设计、恢复用户环境、无线显示和案例研究,包括一个大型商业实现的案例。为了正确地审查提交的文件,会议采用了SIGGRAPH和UIST的审查方式,在9人的项目委员会之外,还召集了50多名额外的审稿人。除了论文会议外,ISWC98还包括邀请演讲、海报展示、论文会议、展览厅和一个关于隐私的小组会议。卡内基梅隆大学(Carnegie Mellon University)延续了去年主办国麻省理工学院(MIT)开创的传统,在为期两天的正式会议之后,作为“额外”的第三天,提供了特别活动和内部人士参观其研究实验室的机会。
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引用次数: 2
Internet-based groupware for user participation in product development 用户参与产品开发的基于internet的群件
Pub Date : 2000-01-01 DOI: 10.1145/333329.333341
M. Divitini, B. Farshchian, T. Tuikka
The workshop on Internet-based Groupware for User Participation in Product Development (IGROUP) was held on November 14, 1998, in conjunction with the conferences CSCW 98 and PDC 98 in Seattle, WA, USA. The workshop gathered 16 participants from both academia and industry. The topic discussed was how we can use groupware technology to involve end-users in the development of software and non-software products.The context for product development has traditionally been separated from the users' work context (Grudin 1991). In a product development process the user group is often unknown. Products are often purchased off-the-shelf, and the developers can in most cases only guess which user community and what types of users will be using their products. The only source of user feedback in these situations is from laboratory experiments with "typical users," and in some occasions from product resellers. The result is often sub-optimal solutions.In the recent years this picture has changed drastically. Technical innovations, in particular the Internet, have made it possible to bring closer together product developers and end-users. In its beginning, the developers started using a "feedback button" as a menu choice in their programs. Pushing this button would let the user compose a "complaint" message and send it to the developer. Lately, more advanced methods have emerged, trying to construct mixed communities of end-users and developers, where one of the aims is to deliver products users really want.In this workshop, we took a look at how groupware is or could be used to facilitate collaboration between users and developers in order to increase the quality of the product. Ten position papers discussed different aspects of user involvement using groupware technology. In this report we will first give a summary of the position papers and then discuss the areas that we saw as important for further investigation.
“以互联网为基础的群件,让用户参与产品开发”工作坊于1998年11月14日在美国华盛顿州西雅图举行,并配合cscw98和pdc98会议。研讨会聚集了来自学术界和工业界的16名参与者。讨论的主题是我们如何使用群件技术使最终用户参与软件和非软件产品的开发。传统上,产品开发的背景与用户的工作背景是分开的(Grudin 1991)。在产品开发过程中,用户群通常是未知的。产品通常是现成的,开发人员在大多数情况下只能猜测哪个用户社区和哪种类型的用户将使用他们的产品。在这些情况下,用户反馈的唯一来源是来自“典型用户”的实验室实验,在某些情况下来自产品经销商。结果往往是次优的解决方案。近年来,这种情况发生了巨大变化。技术革新,特别是因特网,使产品开发人员和最终用户之间的联系更加紧密。一开始,开发者在他们的程序中使用“反馈按钮”作为菜单选项。按下这个按钮,用户就可以撰写“投诉”信息,并将其发送给开发人员。最近,出现了更先进的方法,试图构建最终用户和开发人员的混合社区,其目标之一是交付用户真正想要的产品。在本次研讨会中,我们了解了如何使用群件来促进用户和开发人员之间的协作,从而提高产品质量。十份意见书讨论了使用群件技术的用户参与的不同方面。在本报告中,我们将首先概述立场文件,然后讨论我们认为值得进一步调查的重要领域。
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引用次数: 11
Displaying search results in textual databases 在文本数据库中显示搜索结果
Pub Date : 2000-01-01 DOI: 10.1145/333329.333350
Offer Drori
This article presents the preliminary results of a study currently in progress on the display of search results from textual databases. The study deals with information that should be displayed in a list of documents that match the user's search criteria.
本文介绍了目前正在进行的一项关于显示文本数据库搜索结果的研究的初步结果。该研究处理的信息应该显示在匹配用户搜索标准的文档列表中。
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引用次数: 4
期刊
ACM SIGCHI Bull.
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