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Persuasive computing 有说服力的计算
Pub Date : 1998-10-01 DOI: 10.1145/310307.310393
B. Fogg, Daniel Bedichevsky, Jason Tester
A few SIG participants then described examples of persuasive computing currently on the market. These technologies don't always follow the traditional form factors for computers. Two examples shown included Baby Think It Over (www.btio.com) and the Polar Heart Rate Monitor (www.polar.fi), both of which are non-traditional computing devices designed to change attitudes and behaviors. But persuasive technologies also come in traditional forms: Dole 5A Day Adventures (www.dole5aday.com) and software from Purple Moon (www.purple-moon.com) are persuasive computing technologies that ship on a CD-ROM.
一些SIG参与者随后描述了目前市场上的说服性计算的例子。这些技术并不总是遵循计算机的传统外形因素。其中两个例子包括Baby Think It Over (www.btio.com)和Polar Heart Rate Monitor (www.polar.fi),它们都是旨在改变态度和行为的非传统计算设备。但劝导式技术也以传统形式出现:多尔5A Day Adventures (www.dole5aday.com)和Purple Moon (www.purple-moon.com)的软件都是劝导式计算技术,以CD-ROM的形式发布。
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引用次数: 8
Local SIGs Achieve Visibility at CHI 98 本地标志在CHI 98达到能见度
Pub Date : 1998-10-01 DOI: 10.1145/310307.568142
Richard Anderson
It did not take long for CHI 98 attendees to hear about Local SIGs. During the Opening Plenary Session, Mike Atwood (SIGCHI Chair), Clare-Marie Karat (CHI 98 Co-Chair), and Ben Shneiderman (Opening Plenary Speaker) all made references to the outstanding work being done by Local SIGs. And CHI-Kids' Parade of Nations and Domains that opened the attendees who had worked to make Local SIGs successful were invited to the ACM SIGCHI Volunteer Appreciation Reception.
CHI 98的与会者没过多久就听说了当地的sig。在开幕全体会议上,Mike Atwood (SIGCHI主席),claire - marie Karat (CHI 98联合主席)和Ben Shneiderman(开幕全体会议发言人)都提到了当地sigg所做的杰出工作。开幕的CHI-Kids国家和地区巡游,为当地SIGCHI的成功而努力的与会者被邀请参加ACM SIGCHI志愿者答谢招待会。
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引用次数: 0
The celebration continues: HCIL 98 trip report 庆祝活动继续进行:HCIL 98旅行报告
Pub Date : 1998-10-01 DOI: 10.1145/310307.310401
Tonya Sullivan, Jeff Merhout, Jean B. Gasen
Another cake, another candle, another year! The Human-Computer Interaction Lab (HClL) at the University of Maryland-College Park celebrated a year of research and scholarly activity on May 29th, 1998 at the 15th Anniversary Symposium and Open House. Led by Dr. Ben Shneiderman, director of the HCIL, the symposium offered the 220 attendees a showcase of presentations, demonstrations and one-on-one discussion around two central themes-information visualization and the design of learning tools. The Symposium reflected the breadth and depth of HCI expertise across the University with participation from departments, colleges and institutes including: Trivista Corporation and Apple Computer along with software donated by Microsoft Corporation provided a solid foundation for a high degree of technological synergy across these departments. Symposium participants arrived on campus to experience the buzz of excitement generated by leading experts in the field of Human Computer interaction (HCI) including and many others. After morning coffee and danish, Dr. Shneiderman welcomed a nearly full Tyser Auditorium with enthusiasm and anticipation of the day's events. The presentations that followed included a wide range of HCI topics including: Multiple The day was both entertaining and educational and provided something interesting for the many different types of participants present at the Symposium. For instance, it was a perfect day for researchers to witness activity at another educational institution with a strong HCI presence. Persons from the business community could sample the types of applications available and consider their applicability within their respective domains. Students could absorb the wealth of knowledge offered by a lab of experts dedicated to the improvement of user interface design. A Few Highlights Ben Bederson, a new faculty member at the University, showed PadPrints, an application that he and others created at the University of New Mexico and that builds on his prior work with Pad++. PadPrints allows an Internet user to maintain a graphical hierarchical history of visited web pages. It allows the user to zoom into a single page or zoom out to see the overview of pages. The practical application of this technology is amazing. The tree metaphor for Web navigation , with a series of pages as its "branches", dramatically increases the usability of the Internet. Empirical study of PadPrints indicates that users experience improvements in time to perform tasks, number of pages accessed and subjective satisfaction when using PadPrints compared to Netscape Navi-gator's history feature. Allison Druin, also joining the University of …
又一个蛋糕,又一支蜡烛,又一年!1998年5月29日,马里兰大学帕克分校的人机交互实验室(HClL)在15周年研讨会和开放日上庆祝了一年的研究和学术活动。在HCIL主任本·施奈德曼博士的领导下,研讨会围绕信息可视化和学习工具设计这两个中心主题,为220名与会者提供了展示、演示和一对一讨论的机会。研讨会反映了整个大学的HCI专业知识的广度和深度,包括Trivista公司和苹果电脑公司以及微软公司捐赠的软件为这些部门之间的高度技术协同提供了坚实的基础。研讨会的参与者来到校园,体验人机交互(HCI)领域的顶尖专家(包括许多其他人)带来的兴奋的嗡嗡声。早上喝完咖啡,吃完丹麦菜后,施奈德曼博士带着对当天活动的热情和期待迎接了几乎满座的泰瑟礼堂。随后的演讲包括一系列广泛的HCI主题,包括:多重这一天既有趣又有教育意义,为出席研讨会的许多不同类型的参与者提供了一些有趣的东西。例如,对于研究人员来说,这是一个完美的日子,他们可以在另一个具有强大HCI影响力的教育机构见证活动。来自商界的人员可以对可用的应用程序类型进行抽样,并考虑它们在各自领域中的适用性。学生可以从致力于改进用户界面设计的专家实验室中汲取丰富的知识。本·贝德森(Ben Bederson)是新墨西哥大学的一名新教员,他展示了他和其他人在新墨西哥大学(University of new Mexico)开发的应用程序PadPrints,这是基于他之前对pad++的研究。PadPrints允许互联网用户维护访问过的网页的图形层次历史。它允许用户放大单个页面或缩小以查看页面概览。这项技术的实际应用是惊人的。用树来比喻网络导航,用一系列的页面作为它的“分支”,极大地提高了互联网的可用性。对PadPrints的实证研究表明,与Netscape navigator的历史记录功能相比,使用PadPrints的用户在执行任务的时间、访问页面的数量和主观满意度方面都有所改善。Allison Druin也加入了…
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引用次数: 0
HCI education and CHI 98 HCI教育和CHI 98
Pub Date : 1998-10-01 DOI: 10.1145/310307.310321
Marian G. Williams, A. Sears
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引用次数: 3
Policy '98: implications for SIGCHI 政策'98:对SIGCHI的启示
Pub Date : 1998-10-01 DOI: 10.1145/310307.310399
A. Henderson
On May 10-12 1998, the Associationj~r Computing will hold its annual meeting in Washington DC This national conj~rence will~cus on critical pubtic policy issues affbaing the fi~ture of applications of computin$ The purpose of the conference is to ~rge stronger links between computer professionals and policy makers. Participants will interact with leaders J~om aeademia, industr)~ Congress, and Executive agencies, and participate in debates on policy issues including Universal Access, Electronic Commerce, Intellectual ProperO~ and Education Online.
1998年5月10日至12日,美国计算机协会将在华盛顿特区举行年会。这次全国会议将集中讨论影响计算机应用前景的关键公共政策问题。会议的目的是在计算机专业人员和决策者之间建立更牢固的联系。与会者将与学术界、工业界、国会和行政机构的领导人进行互动,并参与关于普遍接入、电子商务、知识产权和在线教育等政策问题的辩论。
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引用次数: 0
As we may communicate 我们可以交流
Pub Date : 1998-07-01 DOI: 10.1145/565711.565714
Carson Reynolds
The purpose of this article is to critique and reshape one of the fundamental paradigms of Human-Computer Interaction: the workspace. This treatise argues that the concept of a workspace---as an interaction metaphor---has certain intrinsic defects. As an alternative, a new interaction model, the communication space is offered in the hope that it will bring user interfaces closer to the ideal of human-computer symbiosis.
本文的目的是批判和重塑人机交互的基本范式之一:工作空间。这篇论文认为,工作空间的概念——作为一个互动的隐喻——有一定的内在缺陷。作为一种替代方案,一种新的交互模型,通信空间被提供,希望它能使用户界面更接近人机共生的理想。
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引用次数: 21
Change, information and understanding: conference themes in 1997-98 变化、信息和理解:1997-98年会议主题
Pub Date : 1998-07-01 DOI: 10.1145/565711.565718
Millicent Cooley
Conference Themes in 1997-98 Recently I met with a group of Colleagues , all with masters' degrees in interaction and communication design, to discuss the current state of our careers. I heard job titles such as "Inno-vator" that would have been unimaginable several years ago. Many of us perform similar work yet few of our titles quite describe what we actually do. Our activities as designers are evolving so quickly that industry terminology can't keep up. Designers, in general, play an increasingly important role in an economy of accelerated change, where new solutions and specialties continually emerge. Tremendous amounts of money and serious social and political consequences are at stake. Digital media, technology, and particularly the web offer new forms for human interchange which challenge social norms, and for which there is not yet a mature and distinctive language of expression. It's an exciting time for designers. This year I attended two conferences that addressed these new challenges to designers. conferences featured talented presenters and impressive work; however, each defined and approached issues regarding communication and the role of design somewhat differently. The Living Surfaces conference focused on issues concerned with "Digital Liter-acy", an interesting and relevant theme that explored changes in communication design occurring as a result of digital technology. But what, exactly, is meant by the term? Comprehension? The ability to be expressive and have your ideas understood? In what ways has the exchange between designers and audiences changed? And how can we become more "digitally" articulate? Nearly all designers today use digital tools in their practice, and these tools affect their work, if not their thinking. Using Photoshop to design a book cover is a much simpler type of confrontation with digital technology than, say, designing a distance learning program for the web; involvement in the digital medium occurs at different levels of complexity. The presenters at Living Surfaces can be seen to have fallen into several categories. First, there were those who us with its effect on their practice. Second were those concerned with the effects of digital media's growing ubiq-uity upon marketing and design strategy and on culture, due to the quantity and nature of our exchanges. Third were those few who are immersed in projects involving totally new technology and communication capabilities, where digital technology makes its most dramatic impact on design activity. While good design is driven more by ideas than tools, it …
最近我遇到了一群同事,他们都拥有交互和通信设计的硕士学位,我们讨论了我们职业生涯的现状。我听到了诸如“创新者”之类的职位头衔,这在几年前是不可想象的。我们中的许多人都做着类似的工作,但我们的头衔中却很少能描述我们真正做的事情。我们作为设计师的活动发展得如此之快,以至于行业术语都跟不上了。总的来说,设计师在加速变化的经济中扮演着越来越重要的角色,新的解决方案和专业不断涌现。巨额资金和严重的社会和政治后果岌岌可危。数字媒体、技术,尤其是网络,为人类交流提供了新的形式,挑战了社会规范,而目前还没有成熟和独特的表达语言。对于设计师来说,这是一个激动人心的时刻。今年我参加了两个讨论设计师面临的新挑战的会议。会议以有才华的演讲者和令人印象深刻的工作为特色;然而,每个人对沟通和设计角色的定义和处理方式都有所不同。“生活表面”会议的重点是“数字素养”,这是一个有趣而相关的主题,探讨了数字技术带来的通信设计变化。但是,这个词到底是什么意思呢?理解吗?表达能力和你的想法被理解的能力?设计师和受众之间的交流在哪些方面发生了变化?我们怎样才能变得更加“数字化”?今天几乎所有的设计师都在他们的实践中使用数字工具,这些工具影响了他们的工作,如果不是他们的思维。与设计网络远程学习课程相比,使用Photoshop设计一本书的封面是一种更简单的与数字技术的对抗;参与数字媒体发生在不同的复杂程度。Living Surfaces的主持人可以分为几类。首先,有些人认为这对他们的实践有影响。其次是那些关注数字媒体日益普及对营销和设计策略以及文化的影响的人,这是由于我们交流的数量和性质。第三种是那些沉浸在涉及全新技术和通信能力的项目中的少数人,在这些项目中,数字技术对设计活动的影响最为显著。虽然好的设计更多地是由想法而不是工具驱动的,但它……
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引用次数: 0
How did you get to doing what you do? 你是怎么做到现在这样的?
Pub Date : 1998-07-01 DOI: 10.1145/565711.565724
A. Druin
This email is typical of the numerous questions people have shared with me. In the past year, I've come to realize that there are many people who want to change their existing jobs and move into this field. There are also numerous people completing undergraduate or graduate degrees, who are wondering what they might do next in this growing area of interest. In addition, there are also many people who would like more education in this area, but are wondering what that means.
这封邮件是人们向我提出的众多问题中的典型。在过去的一年里,我意识到有很多人想要改变他们现有的工作,进入这个领域。还有很多人正在完成本科或研究生学位,他们想知道在这个日益增长的兴趣领域下一步该做什么。此外,也有很多人希望在这方面接受更多的教育,但不知道这意味着什么。
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引用次数: 0
User interface design: bridging the gap 用户界面设计:弥合差距
Pub Date : 1998-07-01 DOI: 10.1145/565711.565728
Carl Zetie
A cursory visit to the computing section of your local bookshop will reveal an odd omission in the literature of human-computer interaction. We are well supplied with texts discussing the "front end" activities of requirements gathering, such as task analysis, use cases, scenarios, and a variety of other techniques for discovering and describing user requirements. Equally, there is a plenitude of books on the "back end" activities, such as the design and layout of screens and controls for a variety of implementation environments. (Indeed, it is hard to believe that the world needs quite so many books on Web site design; on the other hand, the evidence of the Web itself suggests that few of these books are in the hands of Web site designers.) There are also many well-defined processes for evaluating the usability of an interface once it has been designed, even when it is just a lowfidelity paper prototype. One step in the design process, however, has been oddly neglected: the step that transforms user requirements into an initial interface design (which can then be refined through established techniques). This is the "gap" of this book's subtitle.
随便去逛一下当地书店的计算机专区,就会发现关于人机交互的文献中有一个奇怪的遗漏。我们有很多讨论需求收集的“前端”活动的文本,例如任务分析、用例、场景,以及用于发现和描述用户需求的各种其他技术。同样,有大量关于“后端”活动的书籍,例如各种实现环境的屏幕和控件的设计和布局。(的确,很难相信这个世界需要这么多网站设计方面的书籍;另一方面,网络本身的证据表明,这些书很少在网站设计师手中。)当一个界面被设计出来后,即使它只是一个低保真的纸上原型,也有许多明确定义的过程来评估它的可用性。然而,设计过程中的一个步骤却被奇怪地忽略了:将用户需求转换为初始界面设计的步骤(然后可以通过已建立的技术对其进行改进)。这是本书副标题的“空白”。
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引用次数: 2
The effects of visual proxemic information in video mediated communication 视觉邻域信息在视频媒介交流中的作用
Pub Date : 1998-07-01 DOI: 10.1145/565711.565713
D. Grayson, L. Coventry
One of the simplest examples of non-verbal communication is that of proximity, i.e. the distance at which conversants stand (or sit) from each other when interacting. This is known to be guided by certain social rules which take into account personal relationships, culture, personality and the purpose of the discussion, violation of which leads to various psychological and behavioural effects.One such effect is persuasion. Sales people will tend to approach customers closer than other business people. Video has in the past been shown to lead to more effective negotiation and bargaining than audio only conditions in experimental tasks. So far though, it remains unknown whether or not similar effects of proximity exist within video-mediated communication --- or indeed even whether or not proximity can be conveyed through video. This study investigates the role of the proxemic information within the video image in a formal persuasion environment using both subjective and objective measures of attitude and behaviour.A simulation of a customer seeking financial advice from an advisor across a live video link had two proxemic conditions --- the image of the advisor appearing either very close or far away. Subjective impressions of both the task and technology were analysed by questionnaire and showed no subjective differences between conditions. Structural analysis of the dialogues however, indicated customers to be more interactive in the close condition. When the advisor appeared close the customer spoke more often, said more, took longer and made more instances of overlapping speech. The similarity between these results and those of familiarity studies are discussed and a hypothesis of perceived close proximity resulting in perceived familiarity is offered.The study shows that proxemic information is preserved in video conferencing and produces effects similar to those of face-to-face interactions but less pronounced. This is explained by the video conveying only visual proxemic information compared to the multimodal information available in face-to-face interaction.
非语言交流的一个最简单的例子是近距离,即在交流时,交谈者站(或坐)彼此之间的距离。众所周知,这是受某些社会规则的指导,这些规则考虑到个人关系、文化、个性和讨论的目的,违反这些规则会导致各种心理和行为影响。其中一种效果就是说服。销售人员倾向于比其他商务人士更接近客户。在过去的实验任务中,视频被证明比音频条件更能有效地进行谈判和讨价还价。然而,到目前为止,我们还不清楚在视频媒介的交流中是否存在类似的接近效应,甚至不知道是否可以通过视频来传达接近。本研究使用主观和客观的态度和行为测量来调查在正式说服环境中视频图像中的邻近信息的作用。模拟客户通过实时视频链接向顾问寻求财务建议,有两种近距离条件——顾问的图像要么很近,要么很远。通过问卷调查对任务和技术的主观印象进行了分析,结果表明不同条件下的主观印象没有差异。然而,对对话的结构分析表明,顾客在近距离的情况下更具互动性。当顾问出现在顾客身边时,顾客说得更频繁,说得更多,花的时间更长,说话重叠的例子也更多。讨论了这些结果与熟悉度研究结果之间的相似性,并提出了感知接近导致感知熟悉的假设。研究表明,在视频会议中,邻域信息被保留下来,产生的效果与面对面交流类似,但不那么明显。这可以解释为,与面对面互动中提供的多模式信息相比,视频只传递视觉邻近信息。
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引用次数: 32
期刊
ACM SIGCHI Bull.
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