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The Implementation of Autonomous Learning in Teaching Speaking for Senior High School Students at SMA N 3 Bantul 自主学习在高中口语教学中的实施
Pub Date : 2022-03-31 DOI: 10.30998/jedu.v2i1.6300
Diah Ayu Arditias, Nafisah Endahati
The aims of the research are to identify the implementation of autonomous learning in teaching speaking for senior high school students in SMA N 3 Bantul and to find out the factors that influence lack of speaking. The research was conducted in descriptive qualitative methodology. The data findings were obtained from the observation, interview and documentation of senior high school students of SMA N 3 Bantul. The participants of the research were the students of X IPA 1 of SMA N 3 Bantul. The data was divided into four points as follows: 1) the characteristic of autonomous learner, 2) the work-cycle of autonomous learning class, 3) teacher-students’ role in autonomous learning, 4) the factors that influence lack of speaking performance of senior high school students. The results of the research were categorized into two aspects. First it is the characteristics of autonomous language learner namely having high motivation, strong curiosity, aware to use technology, having the high self-confidence. The work-cycle of autonomous classroom were plan, do, and evaluate. Teacher- learner role in autonomous class consisted of teacher as facilitator, teacher as motivator and teacher as the resource and responsibility for making good environment of autonomous class.  Second, it is the factors that influence lack of speaking performance namely incorrect pronunciation, low grammar comprehension, low vocabulary mastery, low motivation, less self-confident, nervous and speaking anxiety, and lack of language input.
本研究的目的是确定自主学习在班图尔高中学生口语教学中的实施情况,并找出影响口语缺乏的因素。本研究采用描述性定性方法。本研究的数据是通过对班图尔地区高中学生的观察、访谈和文献资料得出的。本研究的参与者是smn3bantul X IPA 1的学生。数据分为四个方面:1)自主学习者的特征,2)自主学习课堂的工作周期,3)教师-学生在自主学习中的角色,4)影响高中生口语表现不足的因素。研究结果分为两个方面。首先是自主语言学习者的特点,即动机高、好奇心强、善于运用技术、自信心强。自主课堂的工作周期是计划、实施和评估。自主课堂中的师生角色包括教师作为促进者、教师作为激励者、教师作为资源和责任创造良好的自主课堂环境。二是影响口语表现不佳的因素,即发音不正确、语法理解水平低、词汇掌握水平低、积极性低、缺乏自信、紧张和口语焦虑、缺乏语言输入。
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引用次数: 0
The Translation Quality of Facebook Translation Facebook翻译的翻译质量
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5981
A. Hakim, Andi Dian Rahmawan
This study aims to assess the quality level of the Facebook translation From English to Indonesian, what techniques are used and to determine the causes of the low quality of the automatic translation tool. This study compares the results of the Facebook translation with the results of the respondents presented with a qualitative descriptive method. The researcher conducted a test on 40 Facebook translation data involving 8 students of the English language education study program to assess whether the Facebook translation results were acceptable or still require re-translation from them. From 48 techniques used by Facebook, found 48 data (100%) categorized as not accurate, not acceptable and low readability translations consisting of 37 data using literal translation (77,1 %), borrowing namely 9 data (18,7 %), calque namely 1 data (2,1%), and reduction namely 1 data (2,1%). Meanwhile, the translation techniques used by the respondents were more diverse. From 54 techniques used by Respondents, found 54 data (100%) categorized as accurate, acceptable and high readability translations consisting of 21 data using literal translation (38,8 %), adaptation namely 14 data (25,9 %), transposition namely 9 data (16,6%), borrowing namely 4 data (7,4%), description namely 2 data (3,7%), amplification namely 1 data (1,9%), calque namely 1 data (1,9%), modulation namely 1 data (1,9%) and reduction namely 1 data (1,9%). Facebook's tendency to often use Literal translation is believed to be the cause of the low level of quality because this technique is used as an early stage of translation and is called the lowest technique.
本研究旨在评估Facebook从英语到印尼语的翻译质量水平,使用了哪些技术,并确定自动翻译工具质量低的原因。本研究将Facebook翻译的结果与采用定性描述方法呈现的受访者的结果进行比较。研究者对8名英语语言教育学习项目的学生的40份Facebook翻译数据进行了测试,以评估Facebook的翻译结果是否可以接受或仍然需要重新翻译。从Facebook使用的48种技术中,发现48个数据(100%)被归类为不准确,不可接受和低可读性的翻译,其中37个数据使用直译(77,1%),借用即9个数据(18.7%),calque即1个数据(2.1%),还原即1个数据(2.1%)。同时,被调查者使用的翻译技巧也更加多样化。从受访者使用的54种技术中,发现54种数据(100%)被归类为准确,可接受和高可读性的翻译,包括21种数据使用直译(38.8%),改编即14个数据(25.9%),换位即9个数据(16.6%),借用即4个数据(7.4%),描述即2个数据(3.7%),放大即1个数据(1.9%),calque即1个数据(1.9%),调制即1个数据(1.9%)和还原即1个数据(1.9%)。Facebook经常使用直译的倾向被认为是导致质量水平低的原因,因为这种技术被用作翻译的早期阶段,被称为最低技术。
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引用次数: 0
Learning Quantifier Materials with Plotagon Story and Kinemaster Applications 学习数量词材料与情节故事和运动学应用
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.4840
Aenun Khayatun, Chairil Tri Suryana, Nina Nurjaman, Winda Widyaningrum
Learning is an important element to involve students as active learners. Learning is related to the science and technology development curriculum. Teaching contains two elements, namely teaching methods and teaching media. These two aspects are interrelated. The choice of one particular teaching method will affect the type of appropriate teaching media. This study aims to describe the use of the kinemaster application and plotagon story. This greatly affects the student learning process. By learning quantifier material with the kinemaster and plotagon story applications, it makes it easier for students to learn and increases students' interest in learning the material to be studied and makes the learning process more interesting for students. The method used in this research uses qualitative research. The data collection method is by using a questionnaire to obtain validation and responses to the questionnaire product. Where 94% feel they understand the quantifier material learning video with the kinemaster application and plotagon story. 92% find the video interesting to watch. 82% of them the video can help learn quantifier material. 74% of them do not feel bored with learning videos using kinemaster and plotagon story.
学习是使学生成为主动学习者的一个重要因素。学习是与科技发展相关的课程。教学包含两个要素,即教学方法和教学媒介。这两个方面是相互关联的。一种特定的教学方法的选择会影响到合适的教学媒体的类型。本研究旨在描述运动学应用和情节故事的使用。这极大地影响了学生的学习过程。通过运用运动学和情节故事来学习量词材料,使学生更容易学习,增加了学生学习所要学习的材料的兴趣,使学生的学习过程更加有趣。本研究采用的方法是定性研究。数据收集方法是通过使用问卷来获得对问卷产品的验证和响应。其中94%的人认为他们理解了带有运动学应用和情节故事的量词材料学习视频。92%的人觉得这个视频很有趣。82%的人可以通过视频学习量词材料。74%的学生对使用运动学和情节故事的学习视频不感到厌倦。
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引用次数: 0
Semiotic Analysis of "Euro 2020" Tournament’s Memes on Social Media Twitter 社交媒体推特上“2020年欧洲杯”比赛表情包的符号学分析
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5848
Irfan Fauzan, Tiarma Ika Yuliana, Rr. Astri Indriana Octavita
The objective of this research is to reveal the meaning of Euro 2020 Tournament memes in social media using a study of Roland Barthes's semiology. The method of the research is qualitative using technical analysis of Roland Barthes semiology. The technique used to collect data is based on two resources. The primary data are collections of memes about Euro 2020 on social media Twitter and the second are references supporting the topic of the research. The result of the study is to show that the meme creators tried to publish the social condition that happened during Euro 2020 Tournament through memes. The conditions were presented in some types of memes, such as troll memes, and comedy memes
本研究的目的是通过对罗兰·巴特的符号学研究,揭示2020年欧洲杯模因在社交媒体中的意义。研究的方法是定性的,采用罗兰·巴特符号学的技术分析。用于收集数据的技术基于两种资源。主要数据是社交媒体推特上关于2020年欧洲杯的模因的集合,第二个是支持研究主题的参考资料。研究结果表明,表情包制作者试图通过表情包发布2020年欧洲杯期间发生的社会状况。这些条件表现在一些类型的模因中,如巨魔模因和喜剧模因
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引用次数: 1
Pembelajaran English Basic Structure Melalui Picture Word Inductive Model Berbasis Online Learning Bagi Komunitas Berkebutuhan Khusus (Tuli) Pembelajaran英语基本结构Melalui图片词归纳模型基于在线学习Bagi Komunitas Berkebutuhan Khusus (Tuli)
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5822
Lailla Tintani Putri, Herli Yanti, Adipta Wahyu Ferdiansyah
The inability to hear normally makes it difficult for some deaf people to learn English. Meanwhile, English language skills are necessary in globalization. The purpose of this research was to analyze the effect of picture word inductive model (PWIM) toward disabilities of hearing (deaf). The method used was experimental method, which the independent variable was PWIM and the dependent variable was the result of English Basic Structure Learning. The sample was taken by doing direct observation. The research’s result shows that there are significant effect of PWIM application toward student’s English basic structure result especially on disabilities of hearing (deaf) communities.
听力的缺失使得一些聋哑人很难学习英语。同时,英语语言技能在全球化中是必要的。本研究的目的是分析图片词归纳模型(PWIM)对听力障碍(聋人)的影响。采用实验方法,自变量为PWIM,因变量为英语基本结构学习结果。样品是通过直接观察采集的。研究结果表明,PWIM的应用对学生的英语基本结构成绩有显著的影响,特别是在听障(聋人)社区。
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引用次数: 0
The Types and Impacts of Bullying on Taylor Hillridge in Cyberbully Movie 网络欺凌电影中泰勒·希尔里奇的欺凌类型及影响
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5968
Nada Sakinah, Anita Jamaris
This research is about the types and impacts of bullying on Taylor Hillridge in Cyberbully movie. The aims of this research are: (1) To find out the types of bullying that the character Taylor Hillridge receives in Cyberbully movie. (2) To find out the impacts of bullying that the character Taylor Hillridge suffers in Cyberbully movie. Researcher used descriptive qualitative method. The result of this research for types of bullying researcher found 6 data of verbal bullying, 2 data of relational bullying, 10 data of cyber bullying. However, for the result of this research for the impacts of bullying researcher found, 1 datum of effects on feelings and behavior, 1 datum of academic impact, 1 datum of psychological impact.
本研究是关于泰勒·希尔里奇在网络欺凌电影中的欺凌类型和影响。本研究的目的是:(1)找出泰勒·希尔里奇(Taylor Hillridge)在网络欺凌电影中所受到的欺凌类型。(2)了解《Cyberbully》电影中Taylor Hillridge所遭受的欺凌影响。研究者采用描述性定性方法。对欺凌类型的研究结果,研究者发现言语欺凌有6个数据,关系欺凌有2个数据,网络欺凌有10个数据。然而,对于本次研究的结果,对于欺凌的影响研究者发现,1个对情感和行为的影响的数据,1个学术影响的数据,1个心理影响的数据。
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引用次数: 0
Game-Based English Learning for Young Learners: A Systematic Review 基于游戏的青少年英语学习:系统回顾
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.4752
Alfi Diotama Saputra, Livia Septiani, Rezki Adriani, Hanna Sundari
Games has been extensively known to increase students' motivation and interest in learning English. However, its main findings and the trends in English teaching and learning for young learners are still unknown. To fill the gap, the aim of this study was to examine the application of games-based English learning for young learners. A literature analysis was conducted to several databases including Garuda, Science Direct, Google Scholar, Research Gate, Taylor and Francis, Eric, and Jour. System, and a total of 30 journals were analyzed through systematic review was used as the research methodology. The journals were analyzed utilizing a content analysis method and the data are presented in systematic diagrams and tables. The result of the study revealed that game-based English learning was very popular among Indonesian English young learners between the years 2011-2021. In 2020, the popularity of games based on English learning was very high. In addition, the most used research method in game-based English learning studies was quantitative method. Moreover, game-based English learning was most implemented at the elementary school levels, and the most learned language skill was to increase vocabulary. Further analysis of challenges, advantages and effectiveness related to the use of game-based English learning for young learners was also illustrated.
众所周知,游戏可以提高学生学习英语的动机和兴趣。然而,它的主要发现和对青少年英语教学的趋势仍然未知。为了填补这一空白,本研究的目的是研究基于游戏的英语学习在年轻学习者中的应用。对Garuda、Science Direct、Google Scholar、Research Gate、Taylor and Francis、Eric和Jour等数据库进行文献分析。系统,共对30份期刊进行分析,采用系统综述作为研究方法。采用内容分析法对期刊进行分析,数据以系统的图表和表格形式呈现。研究结果显示,2011-2021年期间,以游戏为基础的英语学习在印尼英语年轻学习者中非常流行。2020年,基于英语学习的游戏普及率非常高。此外,在基于游戏的英语学习研究中,最常用的研究方法是定量方法。此外,以游戏为基础的英语学习在小学阶段实施最多,学习最多的语言技能是增加词汇量。进一步分析了少儿英语游戏学习的挑战、优势和有效性。
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引用次数: 2
Function of Figurative Language Found in Greys Anatomy’s Movie Script 《实习医生灰色》电影剧本中比喻语言的功能
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5970
Utari Fatchiyati, S. Sujana
This research aims to identify types of figurative language found in some of Greys Anatomy’s movie scripts and to identify the function of figurative language in some of Greys Anatomy’s movie scripts. The source of the data in this research is the dialogue in Greys Anatomy. To achieve the aims of this research; the researcher uses the qualitative research method. The researcher uses the theory of Kennedy & Perrine. The first result of this research is 100 data can be classified in Figurative Language, 7% Simile, 65% Metaphor, 7% Personification, 4% Hyperbole, 9% Understatement, 3% Metonymy, and 5% Paradox. The second result of this research is 92 data can be categorized as a function of figurative language. 14% Imaginative Pleasure, 13% Additional Imagery, 48% Emotional Intensity, and 25% Means of Concentration. 
本研究旨在识别《实习医生格蕾》部分电影剧本中比喻语言的类型,并识别《实习医生格蕾》部分电影剧本中比喻语言的功能。本研究的数据来源是《灰色解剖》中的对话。为达到本研究的目的;本研究采用定性研究方法。研究者使用了Kennedy & Perrine的理论。本研究的第一个结果是100个数据可以分为比喻语言,7%明喻,65%隐喻,7%拟人,4%夸张,9%轻描淡写,3%转喻和5%悖论。本研究的第二个结果是92个数据可以归类为比喻语言的功能。14%的想象愉悦,13%的附加意象,48%的情感强度和25%的集中手段。
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引用次数: 0
The Effect of Vocabulary Mastery on Students’ Writing Skill (Research on Grade VIII Students at SMP Negeri 46 Jakarta) 词汇掌握对学生写作能力的影响(对雅加达SMP Negeri 46中学八年级学生的研究)
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.4863
Resa Siti Maesaroh, Rekno Sari
The aim of this study is to find out the Effect of Vocabulary Mastery on Students’ Writing Skill. The approach of this study is quantitative. The research is conducted at SMP Negeri 46 Jakarta, the total sample of this research followed by 20 students of grade VIII at SMP Negeri 46 Jakarta. The sampling technique is probability random sampling. The techniques of collecting data used are test to get the vocabulary mastery score and writing skill to know of students’ writing skill of description text. The techniques of analyzing data used simple linear regression and significant test. The result of analysis shows that there is positive effect students’ vocabulary mastery on students’ writing skill of grade VIII at SMP Negeri 46 Jakarta. This is obtained from the data, the value of Fcount > Ftable is a value of Fcount 5,67 ≥ Fcount 4.74, which show Fcount > Ftable.Keywords: Vocabulary Mastery, Students’ Writing Skill
本研究旨在探讨词汇掌握对学生写作能力的影响。本研究的方法是定量的。本研究是在SMP Negeri 46雅加达进行的,本研究的总样本是在SMP Negeri 46雅加达的20名八年级学生。抽样技术是概率随机抽样。收集资料的方法是测试学生的词汇掌握程度和写作水平,以了解学生的描写性文章写作水平。数据分析技术采用简单线性回归和显著性检验。分析结果表明,学生的词汇掌握对雅加达第46中学八年级学生的写作技能有正向影响。这是由数据得出的,Fcount > Ftable的值为Fcount 5,67≥Fcount 4.74,表示Fcount > Ftable。关键词:词汇掌握,学生写作能力
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引用次数: 2
An Analysis of Archetype of Main Character Jim White in Mcfarland USA movie 麦克法兰美国电影中主角吉姆·怀特的原型分析
Pub Date : 2021-11-30 DOI: 10.30998/jedu.v1i3.5976
Raka Adam Pangestu, Defi Julianti
The topic of this research is to analyze about archetype. Archetype is representation of metaphysical appeared from collective unconscious that can strengthen the personality of a person. This research’s objective is analyzing the archetype of main character Jim White that can show the personality of the person itself based on archetype perspective and alsofind ego that appear in the main character. The theory that the researcher used is archetype theory that develop by Jung. This research uses descriptive qualitative research that used script dialogue of the movie as the data to find the result. The researcher found 22 data related to ego (4 data) and seven archetype that appeared, those are persona (5 data), shadow (2 data) , anima (1 datum), hero (1 datum), great mother (2 data), wise old man ( 2 data) and self (5 data).
本研究的主题是对原型的分析。原型是从集体无意识中出现的形而上表象,可以强化一个人的个性。本研究的目的是分析主人公吉姆·怀特的原型,从原型的角度来展现人物本身的个性,并找到出现在主角身上的自我。研究者使用的理论是荣格发展的原型理论。本研究采用描述性定性研究,以电影剧本对白为数据来寻找结果。研究者发现与自我相关的22个数据(4个数据)和出现的7个原型,分别是人物(5个数据)、影子(2个数据)、anima(1个数据)、英雄(1个数据)、伟大的母亲(2个数据)、智慧的老人(2个数据)和自我(5个数据)。
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引用次数: 1
期刊
JEdu: Journal of English Education
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