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Socialisation scenes in the health behaviour of teacher students at different levels of teacher training. 社会化场景中教师健康行为的不同层次的教师培养。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1504214
Marianna Moravecz, Karolina Eszter Kovács, Bettina Kozma

The issue surrounding sport and health as valuable categories spans across generations. It is now widely recognised that inherited, lifestyle, and environmental factors influence an individual's health. Our study investigated the impact of family as the primary area of socialisation and school as the secondary area. Data collection commenced online in the spring of 2020, focusing on pedagogical students from the University of Nyíregyháza (N = 194). Among our research sample, kindergarten teachers exhibited the lowest indicators regarding risk behaviour. Conversely, students specialising in teaching demonstrated the most favourable outcomes regarding physical activity, with a rate of 20.6%. The family's influence presents a significant effect in both positive and negative aspects. When families prioritise instilling a love for sports, students tend to have a more favourable view of their health and aspire to embody exemplary values in the future; however, the family also presents a less encouraging image. Analysing the impact of residence reveals that a greater percentage of individuals from immigrant backgrounds identified the family as their role model (27.2%) compared to their counterparts residing in the county seat, while the influence of the teacher's personality was minimal. These findings align with earlier research. The students participating in our study hailed from the underprivileged Northern Great Plain region, which contributes to an increased search for security. The research indicates that family emerged as a significant example of values, and the objective is to foster positive health behaviours in both areas equally.

围绕体育和健康作为有价值类别的问题跨越了几代人。现在人们普遍认识到遗传、生活方式和环境因素会影响个人的健康。我们的研究调查了家庭作为社会化的主要领域和学校作为次要领域的影响。数据收集于2020年春季开始在线收集,重点是来自Nyíregyháza大学的师范专业学生(N = 194)。在我们的研究样本中,幼儿园教师在风险行为方面表现出最低的指标。相反,专门从事教学的学生在体育锻炼方面表现出最有利的结果,比例为20.6%。家庭的影响在积极和消极两个方面都表现出显著的影响。当家庭优先灌输对体育的热爱时,学生往往对自己的健康有更有利的看法,并渴望在未来体现模范的价值观;然而,这个家庭也呈现出不那么令人鼓舞的形象。对居住地影响的分析表明,与居住在县城的同龄人相比,移民背景的个人认为家庭是他们的榜样的比例更高(27.2%),而教师个性的影响则微乎其微。这些发现与早期的研究一致。参与我们研究的学生来自贫困的北方大平原地区,这有助于增加对安全的寻求。研究表明,家庭已成为价值观的重要范例,其目标是在这两个领域平等地促进积极的健康行为。
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引用次数: 0
Pavement policies: unraveling the Norwegian ban on skateboarding. 人行道政策:解除挪威对滑板的禁令。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1488825
Tommy Langseth, Nils Asle Bergsgard

This paper investigates the historical prohibition of skateboarding in Norway from 1977 to 1989, a unique instance of such a comprehensive ban globally. The study aims to understand the circumstances leading to this ban and the rationale behind it. Two primary explanations emerged around the ban: one from a bureaucratic perspective citing risk management, and the other from skateboarders seeing it as a regulation of their counterculture. We argue that neither narrative alone is sufficient, proposing instead that other mechanisms were at play. Firstly, the ban was the inaugural case under the newly enacted Product Control Act, which was initially designed to address environmental issues. The State Pollution Control Authority found itself ill-prepared to handle the new responsibilities inherent in product control, resulting in diffuse responsibilities across several agencies. Secondly, the ambiguous categorization of skateboards as toys rather than sports equipment influenced the decision to enact the ban. The timing of the skateboard phenomenon coincided with the passing of the Product Control Act, suggesting a case of a solution seeking a problem. In conclusion, we posit that the skateboard ban resulted from a complex interplay of factors, including novel legislation, ambiguous responsibilities, cultural categorizations, and coincidental timing, rather than being solely a response to risk management or counterculture curtailment.

本文研究了挪威从1977年到1989年对滑板运动的历史禁令,这是全球范围内全面禁止滑板运动的一个独特例子。这项研究旨在了解导致这一禁令的情况及其背后的理由。关于这项禁令,出现了两种主要的解释:一种是从官僚主义的角度出发,理由是风险管理;另一种是从滑板爱好者的角度出发,认为这是对他们的反主流文化的一种监管。我们认为,单独的叙述都是不够的,而是提出其他机制在起作用。首先,该禁令是新颁布的《产品控制法》(Product Control Act)的首个案例,该法案最初旨在解决环境问题。国家污染控制总局发现自己在处理产品控制中固有的新责任方面准备不足,导致几个机构的责任分散。其次,滑板作为玩具而不是运动器材的模糊分类影响了颁布禁令的决定。滑板现象发生的时间恰好与《产品控制法》的通过相吻合,这是一个寻求问题解决方案的案例。总之,我们认为滑板禁令是由多种因素复杂的相互作用造成的,包括新的立法、模糊的责任、文化分类和巧合的时机,而不仅仅是对风险管理或反主流文化限制的回应。
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引用次数: 0
Dual-career student athletes in Spanish universities: characteristics and interests. 西班牙大学双职业学生运动员:特点与兴趣。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1507859
Carlos Hernando Domingo, Marta Renau-Michavila, María Pilar Marín Gil

The path that student-athletes follow to pursue their dual careers is both complex and demanding. However, an increasing number of elite athletes enroll in higher education today. To explore the current situation of elite university athletes in Spain, a study was conducted with the main objective of identifying their characteristics, concerns, interests, and challenges when combining their sporting and academic careers. To this end, a survey consisting of 27 items was distributed among a group of Spanish universities belonging to the Spanish University Sports Committee. A total of 563 responses were collected, of which 411 were ultimately processed from 27 different Spanish universities, providing us with insight into pursuing a dual career in Spanish universities. Descriptive data were gathered on various aspects such as age, field of study, hours dedicated to sports and studies, sports level, most relevant sports disciplines, interest in transnational mobility, and the perception and use of the benefits student-athletes receive when pursuing a dual career. Ultimately, this work aims to assist higher education institutions in developing tools that facilitate the program design for elite athletes.

学生运动员追求双重职业的道路既复杂又苛刻。然而,今天越来越多的优秀运动员接受高等教育。为了探讨西班牙优秀大学运动员的现状,我们进行了一项研究,主要目的是确定他们在运动和学术结合时的特点、关注点、兴趣和挑战。为此目的,在属于西班牙大学体育委员会的一组西班牙大学中分发了一项包括27个项目的调查。总共收集了563份回复,其中411份最终来自27所不同的西班牙大学,为我们提供了在西班牙大学追求双重职业的见解。描述性数据收集了各个方面,如年龄,学习领域,致力于体育和学习的时间,体育水平,最相关的体育学科,对跨国流动的兴趣,以及学生运动员在追求双重职业时所获得的好处的感知和利用。最终,这项工作旨在协助高等教育机构开发工具,促进精英运动员的程序设计。
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引用次数: 0
Ageing, clinical complexity, and exercise therapy: a multidimensional approach. 衰老、临床复杂性和运动疗法:多维方法。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1422222
Salvatore Corrao, Dario Cerasola, Daniela Lucini, Christiano Argano

Ageing is a multidimensional concept related to the progressive decline in physiological functions. The decrease of physical autonomy due to the ageing process leads to frailty, which in turn is associated with disability and comorbidity. Ageing represents the primary risk factor for chronic degenerative diseases, especially involving cardiovascular, metabolic, respiratory, and osteoarticular systems, determining the decrease in activities and quality of daily life. Regular physical activity can significantly reduce the risk of chronic degenerative diseases, moderate or severe functional limitations, and premature death in older adults. In light of the relationship between ageing, sedentary lifestyle, disability, comorbidity, and physical activity, a clear need emerges within the health system. Better control on the territory of pathologies related to ageing with the management of clinical and care complexity, multidimensional and multi-professional evaluation of the elderly complex and fragile patient, also through the definition of specific outpatient packages for pathology that allow the simplification of the evaluation process. There is a need for integration between local services, hospitals, and social assistance services. Aim of this review is to highlight the importance of the multidimensional approach is essential to be able to classify the complex elderly patient according to a multi-professional vision aimed at evaluating comorbidities and frailties, including sarcopenia, nutritional deficits, functional capacity, and planning a personalized and monitored motor training program, to improve motor, metabolic, cardiovascular and respiratory functions. In addition, developing an integrated hospital-community-care services management program to follow up with patients post-care is crucial.

衰老是一个多维度的概念,与生理功能的逐渐衰退有关。由于衰老过程导致身体自主性的下降导致虚弱,这反过来又与残疾和合并症有关。老龄化是慢性退行性疾病的主要危险因素,特别是涉及心血管、代谢、呼吸和骨关节系统的疾病,决定了日常生活活动和质量的减少。有规律的身体活动可以显著降低老年人患慢性退行性疾病、中度或重度功能限制和过早死亡的风险。鉴于衰老、久坐不动的生活方式、残疾、合并症和身体活动之间的关系,卫生系统内出现了一种明确的需求。通过管理临床和护理的复杂性,更好地控制与老龄化有关的病理领域,对复杂和脆弱的老年患者进行多维和多专业的评估,也通过定义特定的门诊病理包,简化评估过程。有必要将地方服务、医院和社会援助服务结合起来。这篇综述的目的是强调多维方法的重要性,它能够根据多专业的视角对复杂的老年患者进行分类,以评估合并症和弱点,包括肌肉减少症、营养缺陷、功能能力,并规划个性化和监测的运动训练计划,以改善运动、代谢、心血管和呼吸功能。此外,制定一个综合的医院-社区护理服务管理方案来跟进患者的术后护理是至关重要的。
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引用次数: 0
Gameplay and physical activity behaviors in adult video game players. 成人电子游戏玩家的游戏玩法和身体活动行为。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1520202
Haylei Scoggins, Ryan R Porter, Robyn Braun-Trocchio

Introduction: Since the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020. Despite the rapid growth of the industry, there is little recent data investigating the time adult video game players spend sedentary playing video games and the time they spent engaged in physical activity. The purpose of this quantitative, cross-sectional, non-experimental survey study is to describe the frequency and duration of video game play and physical activity in adult video game players.

Methods: Participants completed an online survey, evaluating their demographic and health history information, video game play, and physical activity behaviors.

Results: The study used data from a total of 221 participants (Males = 153, Females = 68). The mean age of the participants was 27.29 (SD 7.27) years. Of the 221 participants, 145 identified as casual players, 50 amateurs, 24 semi-professionals, and 2 professionals. The participants spent over five days per week and an average of 26.56 h per week playing video games. Personal computers were reported to have the longest duration of play of the four platforms investigated (17.59 h per week). The total amount of time participants spent engaged in cumulative moderate-to-vigorous physical activity (MVPA) was an average of 15.43 (SD 16.79) hours per week. The majority of this time was spent engaged in occupational physical activity (5.11 h per week). Participants spent 2.39 h per week engaged in leisure time MVPA.

Conclusion: Our results indicate an increase in VG play compared to 2018, suggesting United States adult video game players may be more at risk for detrimental effects to their physical health. This could be attributed to the habits formed during the COVID-19 pandemic, the influences from video genre game play mechanics, and the social aspects of playing video games with friends. Future research should focus on developing research methodologies that will objectively measure adult video game player frequencies and durations in video game play alongside extensive observation of different video gameplay mechanic genres and their relationships with physical activity.

自21世纪初以来,电子游戏行业在产品开发和市场增长方面经历了非凡的繁荣,到2020年底,全球电子游戏玩家总数达到26.9亿。尽管这个行业发展迅速,但最近却很少有数据调查成年电子游戏玩家坐着玩电子游戏的时间和他们从事体育活动的时间。这项定量、横断面、非实验调查研究的目的是描述成人电子游戏玩家玩电子游戏和体育活动的频率和持续时间。方法:参与者完成一项在线调查,评估他们的人口统计和健康史信息、视频游戏和体育活动行为。结果:该研究使用了221名参与者的数据(男性= 153,女性= 68)。参与者的平均年龄为27.29岁(SD 7.27)。在221名参与者中,145名被确定为休闲玩家,50名业余玩家,24名半专业玩家和2名专业玩家。参与者每周玩电子游戏的时间超过5天,平均每周玩26.56小时。个人电脑是四个被调查平台中玩游戏时间最长的(每周17.59小时)。参与者每周花在累积中高强度体力活动(MVPA)上的总时间平均为15.43小时(标准差16.79)。其中大部分时间用于从事职业体力活动(每周5.11小时)。参与者每周的休闲时间为2.39小时。结论:我们的研究结果表明,与2018年相比,VG游戏的玩人数有所增加,这表明美国成年电子游戏玩家可能更有可能对他们的身体健康产生有害影响。这可能与新冠疫情期间形成的习惯、电子游戏玩法机制的影响以及与朋友一起玩电子游戏的社交方面有关。未来的研究应该专注于开发研究方法,客观地衡量成人电子游戏玩家玩电子游戏的频率和持续时间,同时广泛观察不同的电子游戏机制类型及其与身体活动的关系。
{"title":"Gameplay and physical activity behaviors in adult video game players.","authors":"Haylei Scoggins, Ryan R Porter, Robyn Braun-Trocchio","doi":"10.3389/fspor.2024.1520202","DOIUrl":"10.3389/fspor.2024.1520202","url":null,"abstract":"<p><strong>Introduction: </strong>Since the early 2000s, the video game industry has seen extraordinary booms in product development and market growth, with the total number of video game players globally reaching 2.69 billion by the end of 2020. Despite the rapid growth of the industry, there is little recent data investigating the time adult video game players spend sedentary playing video games and the time they spent engaged in physical activity. The purpose of this quantitative, cross-sectional, non-experimental survey study is to describe the frequency and duration of video game play and physical activity in adult video game players.</p><p><strong>Methods: </strong>Participants completed an online survey, evaluating their demographic and health history information, video game play, and physical activity behaviors.</p><p><strong>Results: </strong>The study used data from a total of 221 participants (Males = 153, Females = 68). The mean age of the participants was 27.29 (SD 7.27) years. Of the 221 participants, 145 identified as casual players, 50 amateurs, 24 semi-professionals, and 2 professionals. The participants spent over five days per week and an average of 26.56 h per week playing video games. Personal computers were reported to have the longest duration of play of the four platforms investigated (17.59 h per week). The total amount of time participants spent engaged in cumulative moderate-to-vigorous physical activity (MVPA) was an average of 15.43 (SD 16.79) hours per week. The majority of this time was spent engaged in occupational physical activity (5.11 h per week). Participants spent 2.39 h per week engaged in leisure time MVPA.</p><p><strong>Conclusion: </strong>Our results indicate an increase in VG play compared to 2018, suggesting United States adult video game players may be more at risk for detrimental effects to their physical health. This could be attributed to the habits formed during the COVID-19 pandemic, the influences from video genre game play mechanics, and the social aspects of playing video games with friends. Future research should focus on developing research methodologies that will objectively measure adult video game player frequencies and durations in video game play alongside extensive observation of different video gameplay mechanic genres and their relationships with physical activity.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1520202"},"PeriodicalIF":2.3,"publicationDate":"2025-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11743444/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143003760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
What do we know: positive impact of hip-hop pedagogy on student's learning effects. 我们知道:嘻哈教学法对学生学习效果的积极影响。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1490432
Xi Ling, Yuanyuan Chen, Shixin Zhao, Dongping Zheng

Over the last decade, hip-hop pedagogy has received a lot of attention in the field of education because of its significance in improving students' learning effects. This review articulates the current understanding of the positive impact of hip-hop pedagogy on students' learning effects within publications, an under-researched area. Based on a review of previous studies, this review innovatively examines six major elements of hip-hop pedagogy (DJ, MC, cypher, breakdance, knowledge, and graffiti) and concludes that the six major elements of hip-hop pedagogy can, in terms of the four dimensions of learning motivation, engagement, learning and memorization, and critical thinking, improve students' learning effects. Hip-hop pedagogy is an all-encompassing pedagogy that is popular with youth and deserves more in-depth research by hip-hop educators in the future.

近十年来,街舞教学法因其在提高学生学习效果方面的重要意义而受到了教育界的广泛关注。这篇综述阐述了嘻哈教学法在出版物中对学生学习效果的积极影响的当前理解,这是一个研究不足的领域。本文在回顾前人研究的基础上,创新性地考察了嘻哈教学法的六大要素(DJ、MC、cypher、霹雳舞、知识和涂鸦),并得出结论:嘻哈教学法的六大要素可以在学习动机、参与、学习记忆和批判性思维四个维度上提高学生的学习效果。街舞教学法是一种广受青少年欢迎的综合性教学法,值得街舞教育者在未来进行更深入的研究。
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引用次数: 0
Faster intervals, faster recoveries - intensified short VO2max running intervals are inferior to traditional long intervals in terms of time spent above 90% VO2max. 更快的间歇,更快的恢复——在超过90% VO2max的时间上,强化的短VO2max跑步间隔不如传统的长间歇。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1507957
Daniel Fleckenstein, Hannes Braunstein, Nico Walter

Introduction: High intensity interval training for improving maximal oxygen consumption (VO2max) is a fundamental component of specific preparation phases for middle- and long-distance runners. In this context, short intervals are very popular in practice. The aim of the present study was to determine whether increasing the intensity of short intervals around maximal aerobic speed (vVO2max), compared to traditional long interval runs, leads to a greater time spent above 90% VO2max.

Methods: 12 highly trained middle distance runners (7 males, 5 females) completed two VO2max sessions (4 × 3 min at 95% vVO2max, recovery: 3 min at 50% vVO2max vs. 24 × 30 s at 100% vVO2max, recovery: 30 s at 55% vVO2max) on the treadmill in randomized order. Spiroergometric data, lactate accumulation, heart rate (HR) and perceived exertion was determined. This allowed the recording of time above 90% VO2max and time above 90% HRmax. To analyze differences between the interval sessions, the paired t-test respectively the Wilcoxon test, if data were not normally distributed, were applied.

Results: The time spent above 90% VO2max was significantly lower in the 30-s intervals, despite the higher intensity, compared to the 3-min session (201.3 ± 268.4 s vs. 327.9 ± 146.8 s, p = 0.05, r = 0.57). In contrast, the time spent above 90% HRmax was significantly higher for the 30-s intervals than for the 3-min intervals (820 ± 249 s vs. 545 ± 131 s, p < 0.001, d = 1.73). The blood lactate concentrations showed higher values in the 3-min session (9.69 ± 1.82 mmol/L) compared to the 30-s session (7.59 ± 2.01 mmol/L, p < 0.001, d = 2.34). There was no statistical difference in the rating of perceived exertion between the two sessions (30-s session: 6.5 ± 1.0 vs. 3-min session: 6.8 ± 1.2; p = 0.26).

Discussion: The present study showed that intensified 30-s intervals were inferior to traditional 3-min intervals regarding the time spent above 90% VO2max. Given the observation of an opposing trend in the time spent above 90% HRmax, this parameter should be interpreted with caution in traditional training settings.

简介:提高最大耗氧量(VO2max)的高强度间歇训练是中长跑运动员特定准备阶段的基本组成部分。在这种情况下,短间隔在实践中非常流行。本研究的目的是确定与传统的长时间间歇跑相比,在最大有氧速度(vVO2max)附近增加短时间间歇跑的强度是否会导致超过90% VO2max的时间更长。方法:12名训练良好的中长跑运动员(7男5女)按随机顺序在跑步机上完成两次最大摄氧量训练(95% vVO2max时4 × 3分钟,50% vVO2max时恢复3分钟,100% vVO2max时24 × 30秒,55% vVO2max时恢复30秒)。测定肺活量测量数据、乳酸积累、心率(HR)和感知运动。这允许记录超过90% VO2max和超过90% HRmax的时间。为了分析间隔时段之间的差异,分别采用配对t检验,如果数据不是正态分布,则采用Wilcoxon检验。结果:与3分钟时段相比,30秒时段超过90% VO2max的时间明显缩短(201.3±268.4 s vs. 327.9±146.8 s, p = 0.05, r = 0.57)。相比之下,30秒的间歇时间高于90% HRmax的时间明显高于3分钟的间歇时间(820±249秒vs. 545±131秒,p d = 1.73)。血乳酸浓度在3 min时(9.69±1.82 mmol/L)高于30 s时(7.59±2.01 mmol/L, p p = 0.26)。讨论:目前的研究表明,在超过90% VO2max的时间上,强化的30秒间歇不如传统的3分钟间歇。考虑到在超过90% HRmax的时间中观察到相反的趋势,在传统训练设置中应该谨慎解释该参数。
{"title":"Faster intervals, faster recoveries - intensified short VO<sub>2max</sub> running intervals are inferior to traditional long intervals in terms of time spent above 90% VO<sub>2max</sub>.","authors":"Daniel Fleckenstein, Hannes Braunstein, Nico Walter","doi":"10.3389/fspor.2024.1507957","DOIUrl":"https://doi.org/10.3389/fspor.2024.1507957","url":null,"abstract":"<p><strong>Introduction: </strong>High intensity interval training for improving maximal oxygen consumption (VO<sub>2max</sub>) is a fundamental component of specific preparation phases for middle- and long-distance runners. In this context, short intervals are very popular in practice. The aim of the present study was to determine whether increasing the intensity of short intervals around maximal aerobic speed (vVO<sub>2max</sub>), compared to traditional long interval runs, leads to a greater time spent above 90% VO<sub>2max</sub>.</p><p><strong>Methods: </strong>12 highly trained middle distance runners (7 males, 5 females) completed two VO<sub>2max</sub> sessions (4 × 3 min at 95% vVO<sub>2max</sub>, recovery: 3 min at 50% vVO<sub>2max</sub> vs. 24 × 30 s at 100% vVO<sub>2max</sub>, recovery: 30 s at 55% vVO<sub>2max</sub>) on the treadmill in randomized order. Spiroergometric data, lactate accumulation, heart rate (HR) and perceived exertion was determined. This allowed the recording of time above 90% VO<sub>2max</sub> and time above 90% HR<sub>max</sub>. To analyze differences between the interval sessions, the paired <i>t</i>-test respectively the Wilcoxon test, if data were not normally distributed, were applied.</p><p><strong>Results: </strong>The time spent above 90% VO<sub>2max</sub> was significantly lower in the 30-s intervals, despite the higher intensity, compared to the 3-min session (201.3 ± 268.4 s vs. 327.9 ± 146.8 s, <i>p</i> = 0.05, <i>r</i> = 0.57). In contrast, the time spent above 90% HR<sub>max</sub> was significantly higher for the 30-s intervals than for the 3-min intervals (820 ± 249 s vs. 545 ± 131 s, <i>p</i> < 0.001, <i>d</i> = 1.73). The blood lactate concentrations showed higher values in the 3-min session (9.69 ± 1.82 mmol/L) compared to the 30-s session (7.59 ± 2.01 mmol/L, <i>p</i> < 0.001, d = 2.34). There was no statistical difference in the rating of perceived exertion between the two sessions (30-s session: 6.5 ± 1.0 vs. 3-min session: 6.8 ± 1.2; <i>p</i> = 0.26).</p><p><strong>Discussion: </strong>The present study showed that intensified 30-s intervals were inferior to traditional 3-min intervals regarding the time spent above 90% VO<sub>2max</sub>. Given the observation of an opposing trend in the time spent above 90% HR<sub>max</sub>, this parameter should be interpreted with caution in traditional training settings.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1507957"},"PeriodicalIF":2.3,"publicationDate":"2025-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11743937/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143003847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effects of sex and load on quantifying the bilateral force deficit during an upper body Wingate test. 在上半身温盖特试验中,性别和负荷对量化双侧力缺陷的影响。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-03 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1446909
Angie K Antolinez, Philip F Edwards, Michael W R Holmes, Duane C Button

Introduction: The bilateral deficit (BLD) is a reduction in the amount of force during a bilateral task vs. the total force from the unilateral limbs performing the same task. We quantified the BLD during an upper body Wingate Anaerobic Test (WAnT) and evaluated the influence of sex and load on the BLD in force.

Methods: Eighteen participants performed maximum handgrip strength, voluntary isometric contractions (MVIC), and three 30s WAnTs. In each session they completed the tasks with the dominant-arm, non-dominant arm and with both arms, randomly. WAnT intensities were 3, 4, and 5% body weight (BW). Instantaneous force data was used to calculate the BLD.

Results: Males showed greater (p < .001) BLD of force at 3, 4, and 5% BW than females by -17, -27.6 and -36%, respectively and had a greater (p < .001) BLD of force than females throughout time points 1-10 s, 11-20 s, and 21-30 s by -16, -29 and -35%, respectively. Females showed a difference (p < .001) in BLD of force between loads (-19% at 3%, -10% at 4% and +7% at 5%). Males had an increase (p < .001) in BLD of force from the beginning to the end of the WAnT starting with -18% (1-10 s), -38% (11-20 s) and -40% (21-30 s). WAnT had the highest BLD, followed by MVIC and grip strength.

Discussion: BLD in force is present during WAnTs and the sex-load interaction is important for determining this BLD during this maximal cycling test. Thus, when developing training or rehabilitation programs related to BLD in force, sex, load and exercise type should be taken into consideration.

简介:双侧缺陷(BLD)是指在执行相同任务时,双侧肢体的总力与执行相同任务时单侧肢体的总力相比减少。我们在上肢温盖特无氧试验(WAnT)中量化了BLD,并评估了性别和负荷对有效BLD的影响。方法:18名参与者进行了最大握力、自主等距收缩(MVIC)和3个30s want测试。在每次实验中,他们随机地用主臂、非主臂和双手完成任务。WAnT强度分别为3、4和5%体重(BW)。采用瞬时力数据计算BLD。结果:男性表现出更大的(p p p p)。讨论:在want期间存在有效的BLD,性负荷相互作用对于在最大循环试验中确定BLD很重要。因此,在制定与BLD相关的训练或康复计划时,应考虑到性别,负荷和运动类型。
{"title":"The effects of sex and load on quantifying the bilateral force deficit during an upper body Wingate test.","authors":"Angie K Antolinez, Philip F Edwards, Michael W R Holmes, Duane C Button","doi":"10.3389/fspor.2024.1446909","DOIUrl":"10.3389/fspor.2024.1446909","url":null,"abstract":"<p><strong>Introduction: </strong>The bilateral deficit (BLD) is a reduction in the amount of force during a bilateral task vs. the total force from the unilateral limbs performing the same task. We quantified the BLD during an upper body Wingate Anaerobic Test (WAnT) and evaluated the influence of sex and load on the BLD in force.</p><p><strong>Methods: </strong>Eighteen participants performed maximum handgrip strength, voluntary isometric contractions (MVIC), and three 30s WAnTs. In each session they completed the tasks with the dominant-arm, non-dominant arm and with both arms, randomly. WAnT intensities were 3, 4, and 5% body weight (BW). Instantaneous force data was used to calculate the BLD.</p><p><strong>Results: </strong>Males showed greater (<i>p</i> < .001) BLD of force at 3, 4, and 5% BW than females by -17, -27.6 and -36%, respectively and had a greater (<i>p</i> < .001) BLD of force than females throughout time points 1-10 s, 11-20 s, and 21-30 s by -16, -29 and -35%, respectively. Females showed a difference (<i>p</i> < .001) in BLD of force between loads (-19% at 3%, -10% at 4% and +7% at 5%). Males had an increase (<i>p</i> < .001) in BLD of force from the beginning to the end of the WAnT starting with -18% (1-10 s), -38% (11-20 s) and -40% (21-30 s). WAnT had the highest BLD, followed by MVIC and grip strength.</p><p><strong>Discussion: </strong>BLD in force is present during WAnTs and the sex-load interaction is important for determining this BLD during this maximal cycling test. Thus, when developing training or rehabilitation programs related to BLD in force, sex, load and exercise type should be taken into consideration.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1446909"},"PeriodicalIF":2.3,"publicationDate":"2025-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11739103/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143004155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Physical activity and content in a variety of physically active learning: an observational case study of real-world practices. 各种身体活动学习中的身体活动和内容:对现实世界实践的观察性案例研究。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2025-01-03 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1504704
Jan-Michael Johansen, Mathias Brekke Mandelid, Michael Reinboth, Geir Kåre Resaland, Solfrid Bratland-Sanda

Background: Research on physically active learning (PAL) has mainly been investigated experimentally, where interventions have been introduced to study effects on, for example, physical activity (PA) levels. This might undermine real-world contexts and realistic PA levels when teachers have sustained PAL in their regular teaching practice for several years. The purpose of this study was to observe and describe the organization and content of a variety of teaching where PAL was enacted by experienced teachers and to describe the corresponding PA levels and PA intensity in real-world practices.

Methods: Fifty-eight pupils and four teachers from one primary school and one secondary school were enrolled across the first, sixth, and eighth grades. The pupils' physical activity (PA) levels were assessed during 37 enacted physically active learning (PAL) segments within longer teaching lessons using waist-worn triaxial accelerometers. Evenson cut-off points were employed to define PA intensities. All enacted PAL were passively observed by the same observer regarding primary bodily movement, duration, subject, location, collaborative or individual work, and task orientation.

Results: On average, PAL consisted of 57.8% ± 15.7% sedentary time, 22.9% ± 7.5% light intensity PA, and 19.3% ± 10.8% moderate-to-vigorous intensity PA, displaying a large variety in different PAL segments. More intensive and higher volumes of PA were evident when PAL was facilitated outdoors, in gyms, or in large stairways, while lower PA volumes and intensity were assessed when PAL was enacted inside the classroom. The primary movement in PAL was mainly running and/or walking (78.3%), while the PAL activity was mainly organized as group work (83.7%) in non-competitive tasks (97.3%).

Conclusions: This study provides novel insights by being the first to investigate the organization and content of PAL enacted by experienced teachers in their teaching and the corresponding PA levels in their real-world practices. The results displayed a large diversity in PA levels and intensities and may serve as a starting point to further investigate the coherency of PA levels and PAL content in schools with sustained PAL teaching.

背景:对身体主动学习(PAL)的研究主要是通过实验进行的,在实验中引入了干预措施来研究对身体活动(PA)水平的影响。当教师在他们的常规教学实践中维持PAL数年时,这可能会破坏现实环境和现实的PA水平。本研究的目的是观察和描述由经验丰富的教师实施PAL的各种教学的组织和内容,并描述在现实实践中相应的PA水平和PA强度。方法:来自一所小学和一所中学的一年级、六年级和八年级的58名学生和4名教师。在更长教学课程的37个制定的身体主动学习(PAL)片段中,使用腰戴的三轴加速度计评估学生的身体活动(PA)水平。采用Evenson截断点来定义PA强度。所有制定的PAL均由同一观察者被动观察,包括主要身体运动、持续时间、受试者、地点、合作或个人工作以及任务方向。结果:久坐时间为57.8%±15.7%,轻强度PA为22.9%±7.5%,中高强度PA为19.3%±10.8%,PAL不同节段差异较大。当PAL在室外、健身房或大型楼梯上进行时,PA的强度和强度明显增加,而当PAL在教室内实施时,PA的体积和强度则降低。在非竞争性任务(97.3%)中,PAL活动主要以小组活动(83.7%)组织,而在非竞争性任务(78.3%)中PAL活动主要以小组活动组织(83.7%)。结论:本研究首次调查了经验丰富的教师在教学中制定的PAL的组织和内容,以及他们在实际实践中相应的PA水平,提供了新颖的见解。结果显示,在PA水平和强度上存在很大的差异,这可以作为进一步研究持续PAL教学的学校PA水平和PAL内容的一致性的起点。
{"title":"Physical activity and content in a variety of physically active learning: an observational case study of real-world practices.","authors":"Jan-Michael Johansen, Mathias Brekke Mandelid, Michael Reinboth, Geir Kåre Resaland, Solfrid Bratland-Sanda","doi":"10.3389/fspor.2024.1504704","DOIUrl":"https://doi.org/10.3389/fspor.2024.1504704","url":null,"abstract":"<p><strong>Background: </strong>Research on physically active learning (PAL) has mainly been investigated experimentally, where interventions have been introduced to study effects on, for example, physical activity (PA) levels. This might undermine real-world contexts and realistic PA levels when teachers have sustained PAL in their regular teaching practice for several years. The purpose of this study was to observe and describe the organization and content of a variety of teaching where PAL was enacted by experienced teachers and to describe the corresponding PA levels and PA intensity in real-world practices.</p><p><strong>Methods: </strong>Fifty-eight pupils and four teachers from one primary school and one secondary school were enrolled across the first, sixth, and eighth grades. The pupils' physical activity (PA) levels were assessed during 37 enacted physically active learning (PAL) segments within longer teaching lessons using waist-worn triaxial accelerometers. Evenson cut-off points were employed to define PA intensities. All enacted PAL were passively observed by the same observer regarding primary bodily movement, duration, subject, location, collaborative or individual work, and task orientation.</p><p><strong>Results: </strong>On average, PAL consisted of 57.8% ± 15.7% sedentary time, 22.9% ± 7.5% light intensity PA, and 19.3% ± 10.8% moderate-to-vigorous intensity PA, displaying a large variety in different PAL segments. More intensive and higher volumes of PA were evident when PAL was facilitated outdoors, in gyms, or in large stairways, while lower PA volumes and intensity were assessed when PAL was enacted inside the classroom. The primary movement in PAL was mainly running and/or walking (78.3%), while the PAL activity was mainly organized as group work (83.7%) in non-competitive tasks (97.3%).</p><p><strong>Conclusions: </strong>This study provides novel insights by being the first to investigate the organization and content of PAL enacted by experienced teachers in their teaching and the corresponding PA levels in their real-world practices. The results displayed a large diversity in PA levels and intensities and may serve as a starting point to further investigate the coherency of PA levels and PAL content in schools with sustained PAL teaching.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1504704"},"PeriodicalIF":2.3,"publicationDate":"2025-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11739032/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143004044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing the aquaticity level in healthy adolescents. A randomized control study. 发展健康青少年的水分水平。随机对照研究。
IF 2.3 Q2 SPORT SCIENCES Pub Date : 2024-12-24 eCollection Date: 2024-01-01 DOI: 10.3389/fspor.2024.1437338
Danae Varveri, Christina Karatzaferi, Elizana Polatou, Giorgos K Sakkas

Aquaticity is an important parameter of human aquatic performance and behavior and can be objectively assessed by the aquaticity assessment test. Low aquaticity score can unveil a person's high risk in the water while it could dictate the specific characteristics that need to be addressed or developed for improving water competence.

Aim: The aim of the current study was to assess whether human aquaticity can be developed by systematic exercise and which type of training is more effective in improving aquaticity score.

Methods: Twenty healthy untrained, high school students (8M/12F, 16.5 ± 0.7) participated in the study after obtaining parental consent. Participants were screened for their aquaticity level using the Aquaticity Assessment Test (AAT) and randomly divided into two groups: Group A (4M/6F, 16.3 ± 0.8) completed a classical swimming training program, while Group B (Aquaticity) (4M/6F, 16.8 ± 0.5) completed the aquaticity intervention program. Both interventions lasted for two months (3 workouts per week, lasting 60 min per session) while participants assessed before and after the training period using the same testing protocol and evaluators.

Results: Aquaticity score was improved after training by 13% (13.23 ± 6.88%) for Group A (Swimming training) and 26% (-26.6 ± 10.40%) for Group B (Aquaticity training) (p = 0.004). In Group A (swimming), 7 out of 10 tasks were improved significantly compared the pre-values (p < 0.05) while in Group B (aquaticity) 10 out of 10 shown significant improvements compared to pre-training values. Interestingly, the magnitude of change between the two groups was statistically significant in 5 out of 10 tasks (tasks 2, 3, 7, 9, 10) implying a higher magnitude of improvements in the aquaticity intervention group compare to swimming group.

Discussion: Aquaticity can be developed and improved when a specific training program applied. Essential to water competence aquaticity skills can be advanced using simple aquaticity training games that can improve water confidence and reduce drowning related accidents.

水生环境是人类水生活动和行为的重要参数,可以通过水生环境评价试验进行客观评价。低水分得分可以揭示一个人在水中的高风险,同时它可以指示需要解决或发展的具体特征,以提高水的能力。目的:本研究的目的是评估人类的水能力是否可以通过系统的锻炼来发展,以及哪种类型的训练对提高水能力得分更有效。方法:20名未经训练的健康高中生(8M/12F, 16.5±0.7)经父母同意参与研究。采用aquability Assessment Test (AAT)筛选参与者的水性水平,随机分为两组:A组(4M/6F, 16.3±0.8)完成经典游泳训练项目,B组(aquability) (4M/6F, 16.8±0.5)完成水性干预项目。两种干预都持续了两个月(每周3次锻炼,每次持续60分钟),参与者在训练前后使用相同的测试方案和评估者进行评估。结果:A组(游泳训练)和B组(游泳训练)训练后水力学得分分别提高13%(13.23±6.88%)和26%(-26.6±10.40%)(p = 0.004)。在A组(游泳)中,与前值相比,10项任务中有7项得到了显着改善(p)。讨论:当应用特定的训练计划时,水性可以得到发展和改善。基本的水能力,水技能可以通过简单的水训练游戏,可以提高水的信心,减少溺水相关事故的进步。
{"title":"Developing the aquaticity level in healthy adolescents. A randomized control study.","authors":"Danae Varveri, Christina Karatzaferi, Elizana Polatou, Giorgos K Sakkas","doi":"10.3389/fspor.2024.1437338","DOIUrl":"https://doi.org/10.3389/fspor.2024.1437338","url":null,"abstract":"<p><p>Aquaticity is an important parameter of human aquatic performance and behavior and can be objectively assessed by the aquaticity assessment test. Low aquaticity score can unveil a person's high risk in the water while it could dictate the specific characteristics that need to be addressed or developed for improving water competence.</p><p><strong>Aim: </strong>The aim of the current study was to assess whether human aquaticity can be developed by systematic exercise and which type of training is more effective in improving aquaticity score.</p><p><strong>Methods: </strong>Twenty healthy untrained, high school students (8M/12F, 16.5 ± 0.7) participated in the study after obtaining parental consent. Participants were screened for their aquaticity level using the Aquaticity Assessment Test (AAT) and randomly divided into two groups: Group A (4M/6F, 16.3 ± 0.8) completed a classical swimming training program, while Group B (Aquaticity) (4M/6F, 16.8 ± 0.5) completed the aquaticity intervention program. Both interventions lasted for two months (3 workouts per week, lasting 60 min per session) while participants assessed before and after the training period using the same testing protocol and evaluators.</p><p><strong>Results: </strong>Aquaticity score was improved after training by 13% (13.23 ± 6.88%) for Group A (Swimming training) and 26% (-26.6 ± 10.40%) for Group B (Aquaticity training) (<i>p</i> = 0.004). In Group A (swimming), 7 out of 10 tasks were improved significantly compared the pre-values (<i>p</i> < 0.05) while in Group B (aquaticity) 10 out of 10 shown significant improvements compared to pre-training values. Interestingly, the magnitude of change between the two groups was statistically significant in 5 out of 10 tasks (tasks 2, 3, 7, 9, 10) implying a higher magnitude of improvements in the aquaticity intervention group compare to swimming group.</p><p><strong>Discussion: </strong>Aquaticity can be developed and improved when a specific training program applied. Essential to water competence aquaticity skills can be advanced using simple aquaticity training games that can improve water confidence and reduce drowning related accidents.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"6 ","pages":"1437338"},"PeriodicalIF":2.3,"publicationDate":"2024-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11703659/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142947701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Frontiers in Sports and Active Living
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