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A Survey on the Consciousness of Abilities of Social Consensus Building for Local Government Officials 地方政府官员构建社会共识能力意识调查
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00094
Hiroko Hyakutake
734-8558, Japan Abstract : Implementation of training system of the ability to plan and manage social consensus building projects at the level of local government officials have already started all over the country. However, the consciousness of officials for social consensus building has not yet been grasped. This study will show the analysis of questionnaire by newly employed officials in Hiroshima prefecture. The purpose of the study is to make a suggestion toward the subject of acquiring the ability for the local officials to make a collaborative work with
摘要:全国各地已经开始在地方政府官员层面实施社会共识建设项目规划和管理能力培训制度。然而,官员的社会共识建设意识还没有完全掌握。本研究将对广岛县新入职官员进行问卷分析。本研究的目的是对地方官员协同工作能力的获取问题提出建议
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引用次数: 0
Investigation of Efficiency and Observation of Voice Quality Parameters in Ideal User’s Voice Creation using UTAU and Interactive Differential Evolution 基于utu和交互差分进化的理想用户语音创建效率和语音质量参数观察
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-19-00002
Asami Inoue, M. Fukumoto
: Many papers and books on improving voice quality exist around the world. This suggests that some people want to change their voice. However, there is a difficult image on improving voice quality. The reason is that objectively evaluating your own voice training is difficult. In this study, to improve the voice quality based on the user’s voice, we propose a method to create ideal voice heard from other’s using software UTAU and Interactive Differential Evolution. As result of the search and evaluation experiments, the evaluation values significantly increased from the initial to the final generations. These results showed that the proposed method has the possibility of making the ideal voice of the user. Furthermore, overall convergence was observed when in the transition of individual parameters. Especially, in the transition of the parameter related to voice formant, obvious convergence was confirmed in 13 out of all 14 subjects.
世界上有很多关于提高语音质量的论文和书籍。这表明有些人想要改变他们的声音。然而,在提高语音质量方面存在着难题。原因是客观地评价自己的声音训练是困难的。在本研究中,为了在用户语音的基础上提高语音质量,我们提出了一种使用utu软件和交互式差分进化软件来创建他人理想语音的方法。经过搜索和评价实验,从初始代到最终代,评价值显著提高。这些结果表明,所提出的方法有可能制造出用户理想的声音。此外,在个别参数的过渡中,整体收敛。特别是在声峰相关参数的过渡中,14名受试者中有13人出现了明显的收敛。
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引用次数: 1
Analyses and Visualization of Characteristics of Car Body Types by Using Convolutional Neural Network 基于卷积神经网络的车体类型特征分析与可视化
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00039
S. Tanaka, Toshinobu Harada, Kenji Ono
: The cars are classified by cars’ body types. However the characteristics are basically similar at first sight, so it is difficult to distinguish the differences among those cars’ body types. Therefore, in this study, we considered that cars’ characteristics could be analyzed by using deep learning and image recognition technology, developed a system to visualize the judgment and characteristic parts of cars’ body types. Specifically, we made renderings of the CG model of 30 cars by setting 360 viewpoints in 1 degree increments around each car. Deep learning was performed using these 2D images as teacher signals. The car body type recognition probability of each angle is graphed, and the characteristic parts of each car body type are visualized. As a result, we clarified the visual angles and the pars contributing the judgment of cars’ body types.
这些车是按车体类型分类的。然而,这些车型的特征乍一看基本相似,因此很难区分这些车型之间的差异。因此,在本研究中,我们认为可以通过深度学习和图像识别技术来分析汽车的特征,开发了一个系统来可视化汽车车身类型的判断和特征部件。具体来说,我们制作了30辆汽车的CG模型的渲染图,每辆车周围以1度的增量设置360个视点。使用这些二维图像作为教师信号进行深度学习。绘制了各角度的车体类型识别概率图,并对各车体类型的特征部件进行了可视化。因此,我们明确了视角和有助于判断汽车车身类型的部分。
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引用次数: 1
Influence of Work Posture due to Palm Rejection on Mental Workload caused by Handwriting 拒掌工作姿势对手写脑力负荷的影响
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-19-00064
T. Nishimura, Jun Hirakawa, K. Doi, H. Fujimoto
: This study aimed to evaluate the influence of the work posture due to palm rejection on the mental workload caused by handwriting using a stylus. We conducted an experiment, in which the work posture due to palm rejection and the screen tilt angle were evaluated using the input time and the NASA task load index. The results indicated that when the screen tilt angle was 0–30°, the mental workload could be reduced by enabling palm rejection; however, the input time was not affected. Moreover, after examining the influence of the screen tilt angle, we concluded that tilting the screen by 20–30° would be most preferable, regardless of whether palm rejection occurred or not.
本研究旨在探讨因手掌被拒而导致的工作姿势对手写时脑力负荷的影响。我们进行了一项实验,使用输入时间和NASA任务负载指数来评估由于手掌拒绝和屏幕倾斜角度导致的工作姿势。结果表明,当屏幕倾斜角度为0 ~ 30°时,允许手掌拒绝可以减少心理工作量;但是,输入时间不受影响。此外,在检查了屏幕倾斜角度的影响后,我们得出结论,无论手掌是否发生排斥,将屏幕倾斜20-30°是最可取的。
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引用次数: 0
Extraction of Colors Expressing Taste Impression and Product Information for Applying to Beverage Package Images 表达味觉印象和产品信息的颜色提取在饮料包装图像中的应用
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00017
Mayuki Inoue, T. Kajiyama
: The motivation for this research was to create product packages that better represent the qualities of the product. A method was devised for extracting colors expressing consumer taste impressions from product reviews and product information from brand websites and applying the colors to the original package image. A database was prepared for expressing the relationships between colors and impression words given by colors and then used to select two replacement colors per package. The feature colors of the original package image were replaced with the replacement colors on the basis of color discrimination. Experiments performed with 20 participants and four green tea beverage packages. The revised package images gave stronger impressions of product taste and information, better balanced expectation and satisfaction because of reduction in the gap between the impressions given by the package and the impressions after drinking, and increased purchase intention especially for new customers.
这项研究的动机是创造更好地代表产品质量的产品包装。设计了一种从品牌网站的产品评论和产品信息中提取消费者味觉印象的颜色,并将其应用于原始包装图像的方法。为表达颜色与颜色所赋予的印象词之间的关系,建立了一个数据库,并利用该数据库为每个包装选择两种替代颜色。在辨色的基础上,用替换色代替原包装图像的特征色。实验中有20名参与者和四种绿茶饮料包装。修改后的包装形象给人的产品品味和信息印象更强,期望和满意度更好的平衡,因为包装给人的印象与饮用后的印象之间的差距缩小了,增加了购买意愿,特别是对新顾客。
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引用次数: 0
Demonstration Experiment of Taste Preference Matching System 味觉偏好匹配系统演示实验
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-20-00018
S. Etoh
: In this study, I conducted a demonstration experiment using Yame tea for a taste preference matching system that can provide green tea that matches individual tastes, attempted to experimentally verify the effectiveness. The system was combining the ranking algorithm, the taste quality detection algorithm, and the taste preference matching algorithm. The subjects were able to know favorite Yame tea with the unknown and uneaten from the system by tasting the commercially available green tea and judging whether or not they liked it. Demonstration experiments were performed on 33 subjects, of which 12 subjects had the standard taste quality and taste data when selecting the preference for green tea, and all 12 subjects rated the Yame tea derived from our proposed system as “favorable.” As a result of including additional experiments, it was verified that the system was able to derive the Yame tea that suits subjects taste preference.
:在本研究中,我使用雅茗茶进行了一个口味偏好匹配系统的演示实验,可以提供符合个人口味的绿茶,试图通过实验验证其有效性。该系统结合了排序算法、味觉质量检测算法和味觉偏好匹配算法。通过品尝市售绿茶并判断他们是否喜欢,受试者能够从系统中了解未知和未食用的最喜欢的Yame茶。在33名受试者中进行了示范实验,其中12名受试者在选择绿茶偏好时具有标准的口感质量和口感数据,所有12名受试者都将我们提出的系统衍生的Yame茶评为“有利”。通过加入额外的实验,验证了该系统能够得出符合受试者口味偏好的Yame茶。
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引用次数: 0
Identifying the Historical Product Recreation Design Value and Model by Preference and Similarity Evaluation: A Case of Chair Design 用偏好与相似性评价识别历史产品再创造的价值与模式——以椅子设计为例
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00048
Y. Gan, Yasuyuki Hirai
Designer stimulated by historical product can create refresh semantics appearance modern design. The aim of this article is to find out the preference relationship between modern design and its stimulation historical product by user preference and similarity evaluation to explore this design approach discipline. Fourteen famous chairs are taken as case study. Two questionnaires are carried out by 184 participants. The result shows most modern chairs win positive preference by the key preference factors of delightful, simple, beautiful, long life utilization, safe independent variable. And the armrest and backrest are significant to preserve and inherit historical chair essential main features. Based on the results, this article gives out the conclusion that historical product stimulating stimulation design is valuable and have discipline model to follow by user preference and similarity evaluation.
设计师在历史产品的刺激下,可以创造出具有刷新语义的外观现代设计。本文的目的是通过用户偏好和相似性评价来找出现代设计与其刺激历史产品之间的偏好关系,以探索这一设计方法学科。以14把著名椅子为研究对象。两份问卷共184人参与。结果表明:舒适性、简约性、美观性、使用寿命长、安全性自变量等主要偏好因素对大多数现代椅子产生了积极的偏好。而扶手和靠背对于保存和传承历史椅子的本质特征具有重要意义。在此基础上,通过用户偏好和相似度评价,得出历史产品刺激设计具有一定的价值和学科模型可遵循的结论。
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引用次数: 0
Basic Research on Dance Instruction Using Cognitive Evaluation Mechanisms 基于认知评价机制的舞蹈教学基础研究
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00006
K. Muramatsu, Noriko Hashida, Mitsuo Hirokawa, Naomi Ooka, Katsuo Inoue
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引用次数: 0
The Effect of Face Illustrations in Package Design on Product Evaluation 包装设计中人脸插图对产品评价的影响
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00028
Risa Yamamoto, Hiroyuki Yamada
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引用次数: 0
Development of Glasses Design Generation System using Impression Words Based on Deep Generative Model 基于深度生成模型的印象词眼镜设计生成系统的开发
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00039
Katsuki Moromugi, Toshinobu Harada
Generally, in industrial design, sketching work is performed to search for the suitable shape and color for a concept including various impression word combinations. In sketching work, rookie designers take more time to reach shapes and colors that match the concept due to lack of knowledge and experience than skilled designers. Therefore, in this research, we developed a glasses design generation system that infers and visualizes suitable shapes of glasses from impression words using deep learning, aiming at educational effects for rookie designers. The purpose of the study is to clarify the relationship between impression words and shapes of glasses. In addition, to verify the usefulness of the system, we conducted an inference experiment on shapes of glasses for impression words with dimension compression by principal component analysis. As a result, it was confirmed that suitable shapes of the glasses for some impression words was inferred.
一般来说,在工业设计中,草图工作是为一个概念寻找合适的形状和颜色,包括各种印象词组合。在素描工作中,由于缺乏知识和经验,新手设计师比熟练的设计师需要更多的时间来达到与概念相匹配的形状和颜色。因此,在本研究中,我们开发了一个眼镜设计生成系统,利用深度学习从印象词中推断和可视化合适的眼镜形状,以达到对新手设计师的教育效果。本研究的目的是阐明印象词与眼镜形状之间的关系。此外,为了验证该系统的有效性,我们利用主成分分析对印象词进行了尺寸压缩的眼镜形状推理实验。结果证实,我们推断出了一些印象词适合的眼镜形状。
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引用次数: 1
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Transactions of Japan Society of Kansei Engineering
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