Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-20-00031
H. Ochihara, Shinya Watanuki, Katsue Edo
734-8558, Japan Abstract : Though promoting early evacuation has been discussed in many disaster mitigation studies in the literature, late evacuation is still a main issue that we have to overcome. To solve these issues, we discuss about the necessity of a more sophisticated segmentation and effective communication. In this study, we aim to apply methodologies of marketing and consumer behavior to solve the evacuation issues. The Elaboration Likelihood Model (ELM), a representative consumer information processing model, was used for our conceptual framework. In our framework, Motives, Ability and fear emotion arousals were used as variables for segmentation. We found that there is different response tendency in each segment, which lead us to a confirmation that our fear emotion arousal framework using the ELM could explain the overall evacuation behavior. As a result, this study implicates that the theorical studies in marketing and consumer behavior could be applied in the
{"title":"Fear Emotion Arousal for Promoting Early Evacuations","authors":"H. Ochihara, Shinya Watanuki, Katsue Edo","doi":"10.5057/jjske.tjske-d-20-00031","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-20-00031","url":null,"abstract":"734-8558, Japan Abstract : Though promoting early evacuation has been discussed in many disaster mitigation studies in the literature, late evacuation is still a main issue that we have to overcome. To solve these issues, we discuss about the necessity of a more sophisticated segmentation and effective communication. In this study, we aim to apply methodologies of marketing and consumer behavior to solve the evacuation issues. The Elaboration Likelihood Model (ELM), a representative consumer information processing model, was used for our conceptual framework. In our framework, Motives, Ability and fear emotion arousals were used as variables for segmentation. We found that there is different response tendency in each segment, which lead us to a confirmation that our fear emotion arousal framework using the ELM could explain the overall evacuation behavior. As a result, this study implicates that the theorical studies in marketing and consumer behavior could be applied in the","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131266601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-21-00015
Misako Kawahara, Y. Sawada, A. Tanaka
We investigated the multisensory emotion perception from humanoid-robot. In the experiment, participants were presented with video clips containing emotional colored eyes and voice (Task 1) or body gesture and voice (Task 2) of the robot, which were either congruent or incongruent in terms of emotional content (e.g., a happy body gesture paired with a sad voice on an incongruent trial). Participants were instructed to judge the emotion of the robot as either happiness or sadness. We examined the proportion of responses based on visual or auditory cues for the robot’s expression. Results showed that participants relied more on auditory cues than on the visual cues in Task 1. However, this vocal superiority was not observed in Task 2. These results suggest that the multisensory emotion perception from the robot is different whether the cues are natural or artificial. We proposed a model for multisensory emotion perception from a robot.
{"title":"Multisensory Emotion Perception to Humanoid Robot","authors":"Misako Kawahara, Y. Sawada, A. Tanaka","doi":"10.5057/jjske.tjske-d-21-00015","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-21-00015","url":null,"abstract":"We investigated the multisensory emotion perception from humanoid-robot. In the experiment, participants were presented with video clips containing emotional colored eyes and voice (Task 1) or body gesture and voice (Task 2) of the robot, which were either congruent or incongruent in terms of emotional content (e.g., a happy body gesture paired with a sad voice on an incongruent trial). Participants were instructed to judge the emotion of the robot as either happiness or sadness. We examined the proportion of responses based on visual or auditory cues for the robot’s expression. Results showed that participants relied more on auditory cues than on the visual cues in Task 1. However, this vocal superiority was not observed in Task 2. These results suggest that the multisensory emotion perception from the robot is different whether the cues are natural or artificial. We proposed a model for multisensory emotion perception from a robot.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132499869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-20-00046
Mako Yanagimachi, H. Nunokawa
: With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.
随着数字游戏的普及,作为模拟游戏的桌面游戏也开始流行起来。有几个讨论集中在使用棋盘游戏的教育方法上。然而,虽然有人说它会提高沟通技巧和教育效果,但并没有太多具体的分析。人们认为不可能进行只控制桌面游戏使用的社会实验,而且通常很难对其进行测量。因此,在本研究中,我们在有效假设的基础上,将METI的“Working Persons Fundamental competency for Working Persons”作为24种桌面游戏的教育效果,并分析其关系。本文描述了研究结果。此外,我们还讨论了棋盘游戏是否可以推广到游戏和学习中,以及“工作人员的基本能力”的教育效果。
{"title":"Analysis and Generalization of the Some Effects of Playing the Board Games","authors":"Mako Yanagimachi, H. Nunokawa","doi":"10.5057/jjske.tjske-d-20-00046","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-20-00046","url":null,"abstract":": With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134624578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-22-00067
Mizuho Sato, H. Mizuyama, Masatoshi Ogawa, Kazuhiro Matsumoto, Hiromitsu Soneda
{"title":"Changes in Consumer Eating Behaviors and Food Consciousness Due to COVID-19","authors":"Mizuho Sato, H. Mizuyama, Masatoshi Ogawa, Kazuhiro Matsumoto, Hiromitsu Soneda","doi":"10.5057/jjske.tjske-d-22-00067","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-22-00067","url":null,"abstract":"","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134372122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"若年女性の月経随伴症状に対する呼吸法を用いた聴覚ニューロフィードバックトレーニングの効果","authors":"Nanae Matsuo, Yoshimasa Oaira, Akira Okazaki, Syun Yasuoka, Natsuki Akita, Yui Komori, T. Kodama","doi":"10.5057/jjske.tjske-d-22-00078","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-22-00078","url":null,"abstract":"","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134391039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-20-00044
T. Matsuoka, Toru Sago
: Soybean beverages are popular due to health consciousness of consumers, but soybean beverages, which have a high viscosity or a grassy smell, are less favored. Fine bubble processing for soybean beverages has attached much attention because of its ability to control their viscosity. However, it is not clear how fine bubble processing for soybean beverages affects consumer preferences. In this study, the effect of fine bubble processing on the drinkability of a soybean beverage was examined. As a result, it was found that fine bubble processing for soybean beverages affected the evaluation of drinking such as “mellowness”, “unique/peculiar”, and “ease of drinking”. From principal component analysis, drinking sensation of soybean beverages was expressed by two main components: “tasting” and “rich”. From the comparison between the unprocessed and processed samples, fine bubble processing made soybean beverages tastier and lighter.
{"title":"Influence of Fine Bubble Processing on the Characteristics of Soybean Beverages","authors":"T. Matsuoka, Toru Sago","doi":"10.5057/jjske.tjske-d-20-00044","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-20-00044","url":null,"abstract":": Soybean beverages are popular due to health consciousness of consumers, but soybean beverages, which have a high viscosity or a grassy smell, are less favored. Fine bubble processing for soybean beverages has attached much attention because of its ability to control their viscosity. However, it is not clear how fine bubble processing for soybean beverages affects consumer preferences. In this study, the effect of fine bubble processing on the drinkability of a soybean beverage was examined. As a result, it was found that fine bubble processing for soybean beverages affected the evaluation of drinking such as “mellowness”, “unique/peculiar”, and “ease of drinking”. From principal component analysis, drinking sensation of soybean beverages was expressed by two main components: “tasting” and “rich”. From the comparison between the unprocessed and processed samples, fine bubble processing made soybean beverages tastier and lighter.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122979253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/JJSKE.TJSKE-D-18-00080
Ayumi Muramatsu, Shohei Kobayashi, Y. Mizuno-Matsumoto
: This research aimed to investigate the effect that smartphones have on brain networks. The Subjects were 23 healthy adults (25.7 ± 5.64 years old). Five sessions with relax, pleasant, unpleasant, pleasant sentences, and unpleasant sentences, stimuli were conducted using a smartphone. The electroencephalography (EEG) was measured soon after the stimuli. The coherence analysis and the complex network analysis were conducted for EEG in the alpha2 wave band. In the stress-free group, the brain shows low network efficiency under relax or pleasant stimuli, and high network efficiency under unpleasant stimuli. In the stress group, there are no differences in network efficiency among any kinds of stimuli. In either group, the network efficiency under sentence stimuli is close to that under unpleasant stimuli. Our study using complex network analysis for the coherence value from EEG revealed that network efficiency of the brain depends on the category of emotional stimuli during smartphone operation.
{"title":"Complex Network Analysis of the Electroencephalography Elicited by Emotional Stimuli Presented on the Smartphone","authors":"Ayumi Muramatsu, Shohei Kobayashi, Y. Mizuno-Matsumoto","doi":"10.5057/JJSKE.TJSKE-D-18-00080","DOIUrl":"https://doi.org/10.5057/JJSKE.TJSKE-D-18-00080","url":null,"abstract":": This research aimed to investigate the effect that smartphones have on brain networks. The Subjects were 23 healthy adults (25.7 ± 5.64 years old). Five sessions with relax, pleasant, unpleasant, pleasant sentences, and unpleasant sentences, stimuli were conducted using a smartphone. The electroencephalography (EEG) was measured soon after the stimuli. The coherence analysis and the complex network analysis were conducted for EEG in the alpha2 wave band. In the stress-free group, the brain shows low network efficiency under relax or pleasant stimuli, and high network efficiency under unpleasant stimuli. In the stress group, there are no differences in network efficiency among any kinds of stimuli. In either group, the network efficiency under sentence stimuli is close to that under unpleasant stimuli. Our study using complex network analysis for the coherence value from EEG revealed that network efficiency of the brain depends on the category of emotional stimuli during smartphone operation.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121417405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-19-00046
Wonjoung Lee, N. Tanaka, K. Mochizuki, H. Oyabu
: We examined the correspondence between the subjective expression texture (psychological quality) and the physical information (physical quality) of the Urushi coatings. We applied black Natume which was coated with Urushi, cashew resin paint and polyurethane resin paint with semi matted-glossy coatings (brushing process and spraying process) as the samples, Psychological qualities were evaluated by three groups of subjects. For physical qualities, the glossiness, color, and the light reflection characteristics, via the prototyped optical measurement devices, have been assessed. As a result, a group of Urushi crafts specialists valued the characteristic texture of matted through semi matted-glossy coatings as “Mukkuri (swelling)” and “Atatakami (warm feeling)” and regarded as “Suki (favorite)” in the overall evaluation. These psychological qualities were considered to be related to the difference in L* value excluding regular reflection light in color measurement and the pixel value of the light reflection characteristic measurement by the optical measurement system manufactured, a trial based. And these differences were able to be characterized as an inherent of Urushi coatings which is not discovered in cashew resin paint and polyurethane resin paint.
{"title":"Relationship between Sensitivity Evaluation and Light Reflection Characteristics of Urushi (Asian lacquer) Coatings","authors":"Wonjoung Lee, N. Tanaka, K. Mochizuki, H. Oyabu","doi":"10.5057/jjske.tjske-d-19-00046","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-19-00046","url":null,"abstract":": We examined the correspondence between the subjective expression texture (psychological quality) and the physical information (physical quality) of the Urushi coatings. We applied black Natume which was coated with Urushi, cashew resin paint and polyurethane resin paint with semi matted-glossy coatings (brushing process and spraying process) as the samples, Psychological qualities were evaluated by three groups of subjects. For physical qualities, the glossiness, color, and the light reflection characteristics, via the prototyped optical measurement devices, have been assessed. As a result, a group of Urushi crafts specialists valued the characteristic texture of matted through semi matted-glossy coatings as “Mukkuri (swelling)” and “Atatakami (warm feeling)” and regarded as “Suki (favorite)” in the overall evaluation. These psychological qualities were considered to be related to the difference in L* value excluding regular reflection light in color measurement and the pixel value of the light reflection characteristic measurement by the optical measurement system manufactured, a trial based. And these differences were able to be characterized as an inherent of Urushi coatings which is not discovered in cashew resin paint and polyurethane resin paint.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129341255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-20-00004
H. Iwabuchi, H. Nunokawa, Yoshinao Itagaki
This study is aimed at constructing a system that recommends flowers for gardening beginners. The recommendation system recommends based on impression to flowers. This system can be used for EC (Electronic Commerce) sites. In this paper, an experiment was conducted as a preliminary step to construct a recommendation system. The first purpose of this paper is to clarify the difference between simple color and flower color. The second is to clarify what kind of flowers are likely to be purchased. As a result of factor analysis of the experimental results, it was found that the elements that make up the impression differ between flower colors and simple colors. As for the relationship between flower impression and purchase, it was found that the purchase probability increases when the impression value changes to a positive impression value.
{"title":"The Relationship between Impressions Received from Flowers and Purchasing Behavior","authors":"H. Iwabuchi, H. Nunokawa, Yoshinao Itagaki","doi":"10.5057/jjske.tjske-d-20-00004","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-20-00004","url":null,"abstract":"This study is aimed at constructing a system that recommends flowers for gardening beginners. The recommendation system recommends based on impression to flowers. This system can be used for EC (Electronic Commerce) sites. In this paper, an experiment was conducted as a preliminary step to construct a recommendation system. The first purpose of this paper is to clarify the difference between simple color and flower color. The second is to clarify what kind of flowers are likely to be purchased. As a result of factor analysis of the experimental results, it was found that the elements that make up the impression differ between flower colors and simple colors. As for the relationship between flower impression and purchase, it was found that the purchase probability increases when the impression value changes to a positive impression value.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114570429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1900-01-01DOI: 10.5057/jjske.tjske-d-22-00063
Hideta Muramatsu, Y. Kohashi, Gaku Naoe
{"title":"船外機音質向上のための指標研究","authors":"Hideta Muramatsu, Y. Kohashi, Gaku Naoe","doi":"10.5057/jjske.tjske-d-22-00063","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-22-00063","url":null,"abstract":"","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125564196","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}