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Impact of virtual reality experiences on destination image and visit intentions: the moderating effects of immersion, destination familiarity and sickness 虚拟现实体验对目的地形象和访问意向的影响:沉浸感、目的地熟悉度和疾病的调节作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-25 DOI: 10.1108/ijchm-09-2023-1488
Rafael Anaya-Sánchez, Francisco Rejón-Guardia, Sebastian Molinillo

Purpose

The aims of this study are to explore how the experience of “visiting” a destination in a virtual reality (VR) technology environment influences destination image and visit intentions and to evaluate the moderating effects of the immersion level of the technology, destination familiarity and VR sickness.

Design/methodology/approach

An empirical study was conducted in a laboratory, using two types of immersive VR technologies. The data, collected through a personal survey of 144 participants, were analysed using PLS-SEM.

Findings

The results indicated that sense of presence is a crucial determinant of the user’s experience, which in turn contributed positively to destination image and visit intentions. VR sickness was observed to moderate the relationship between sense of presence and user experience, especially at low immersion levels. Destination familiarity did not influence the model’s relationships.

Practical implications

The findings lead us to propose that tourism destination managers: use immersive VR technologies in their marketing strategies; in these VR scenarios enhance the user’s sense of presence and experience and implement segmentation strategies.

Originality/value

This is one of the first works to empirically analyse how the customer’s experience of immersive technologies affects destination image and visit intentions. The study also evaluates three moderating effects: the effects of the level of immersion evoked by the technology, and destination familiarity, on the model’s relationships, and the effects of a negative aspect of the technology, VR sickness, on the relationship between sense of presence and the customer experience.

目的 本研究旨在探讨在虚拟现实(VR)技术环境中 "访问 "目的地的体验如何影响目的地形象和访问意图,并评估技术的沉浸程度、目的地熟悉程度和 VR 病的调节作用。研究结果表明,临场感是用户体验的重要决定因素,反过来又对目的地形象和访问意向产生积极影响。据观察,VR 病症会缓和临场感与用户体验之间的关系,尤其是在低沉浸度的情况下。研究结果建议旅游目的地管理者:在营销战略中使用沉浸式 VR 技术;在这些 VR 场景中增强用户的临场感和体验感,并实施细分战略。该研究还评估了三种调节效应:技术唤起的沉浸感水平和目的地熟悉程度对模型关系的影响,以及技术的负面影响--VR 病对临场感和客户体验之间关系的影响。
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引用次数: 0
Let pictures speak: hotel selection-recommendation method with cognitive image attribute-enhanced knowledge graphs 让图片说话:使用认知图像属性增强知识图谱的酒店选择推荐方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-22 DOI: 10.1108/ijchm-12-2023-1849
Haoqiang Sun, Haozhe Xu, Jing Wu, Shaolong Sun, Shouyang Wang

Purpose

The purpose of this paper is to study the importance of image data in hotel selection-recommendation using different types of cognitive features and to explore whether there are reinforcing effects among these cognitive features.

Design/methodology/approach

This study represents user-generated images “cognitive” in a knowledge graph through multidimensional (shallow, middle and deep) analysis. This approach highlights the clustering of hotel destination imagery.

Findings

This study develops a novel hotel selection-recommendation model based on image sentiment and attribute representation within the construction of a knowledge graph. Furthermore, the experimental results show an enhanced effect between different types of cognitive features and hotel selection-recommendation.

Practical implications

This study enhances hotel recommendation accuracy and user satisfaction by incorporating cognitive and emotional image attributes into knowledge graphs using advanced machine learning and computer vision techniques.

Social implications

This study advances the understanding of user-generated images’ impact on hotel selection, helping users make better decisions and enabling marketers to understand users’ preferences and trends.

Originality/value

This research is one of the first to propose a new method for exploring the cognitive dimensions of hotel image data. Furthermore, multi-dimensional cognitive features can effectively enhance the selection-recommendation process, and the authors have proposed a novel hotel selection-recommendation model.

本文旨在利用不同类型的认知特征研究图像数据在酒店选择-推荐中的重要性,并探讨这些认知特征之间是否存在强化效应。设计/方法/途径本研究通过多维(浅层、中层和深层)分析,在知识图谱中体现用户生成图像的 "认知"。研究结果本研究在知识图谱的构建过程中,基于图像情感和属性表示,开发了一种新颖的酒店选择-推荐模型。此外,实验结果表明,不同类型的认知特征与酒店选择-推荐之间存在增强效应。实践意义本研究利用先进的机器学习和计算机视觉技术,将认知和情感图像属性纳入知识图谱,从而提高了酒店推荐的准确性和用户满意度。社会意义本研究推进了对用户生成的图像对酒店选择的影响的理解,帮助用户做出更好的决策,并使营销人员能够了解用户的偏好和趋势。此外,多维认知特征可有效增强选择-推荐过程,作者还提出了一种新颖的酒店选择-推荐模型。
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引用次数: 0
Racial discrimination against Asian American employees: impact of employee coping strategies on employee competence and work quality of life 针对亚裔美国员工的种族歧视:员工应对策略对员工能力和工作生活质量的影响
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-17 DOI: 10.1108/ijchm-12-2023-1884
Kawon Kim, Bongki Woo

Purpose

This study aims to investigate the effects of workplace racial discrimination among Asian American (AA) employees in the restaurant industry and examines what kinds of employee coping responses can mitigate its detrimental effects on their work behaviors.

Design/methodology/approach

This paper uses an exploratory sequential mixed-methods approach, starting with a qualitative study using the critical incident technique followed by a quantitative between-subjects experiment to examine the impact of employee coping responses to racial discrimination on employee competence and work quality of life (WQOL).

Findings

The study reveals that customer-perpetrated racial discrimination is the most common form of racial discrimination that AA employees face in the restaurant industry. In addition, confrontation is the most effective coping strategy to increase employee’s self-competence. Also, the severity of discrimination moderates the effect of coping strategies on employee’s self-competence. Employees’ self-competence mediates the relationship between their response strategy against discrimination and their WQOL.

Research limitations/implications

The findings of this study suggest that confrontation is an effective coping strategy for targeted employees, compared to support-seeking or avoidance. Confrontation was perceived as competent, compared to other coping strategies, and in turn, enhanced WQOL.

Originality/value

This study expands the scope of racial discrimination research in the hospitality literature for the growing diversified hospitality workforce. In addition, this study provides practical insights into competent ways of coping with racial discrimination.

目的 本研究旨在调查工作场所种族歧视对餐饮业亚裔美国人(AA)员工的影响,并探讨什么样的员工应对措施可以减轻种族歧视对其工作行为的不利影响。设计/方法/途径本文采用探索性顺序混合方法,首先使用关键事件技术进行定性研究,然后进行定量主体间实验,以考察员工应对种族歧视的对策对员工能力和工作生活质量(WQOL)的影响。此外,对抗是提高员工自我胜任能力最有效的应对策略。同时,歧视的严重程度也会调节应对策略对员工自我胜任能力的影响。研究局限/意义本研究结果表明,与寻求支持或回避相比,对抗是目标员工的有效应对策略。与其他应对策略相比,对抗被认为是一种称职的应对策略,反过来也提高了员工的 WQOL。原创性/价值本研究针对日益多元化的酒店业员工队伍,拓展了酒店业文献中种族歧视研究的范围。此外,本研究还就应对种族歧视的有效方法提供了实用的见解。
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引用次数: 0
Exploring the critical success factors of virtual reality adoption in the hotel industry 探索酒店业采用虚拟现实技术的关键成功因素
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-16 DOI: 10.1108/ijchm-09-2023-1510
Rab Nawaz Lodhi, Muhammad Asif, Carla Del Gesso, Cihan Cobanoglu

Purpose

This qualitative study aims to investigate the critical success factors (CSFs) driving the adoption of virtual reality (VR) in the hospitality industry, shedding light on key determinants for successful implementation.

Design/methodology/approach

Drawing on a diverse set of interviews conducted in Italy, Pakistan, the USA and Turkey, this study uses thematic analysis facilitated by NVivo 12 to comprehensively explore and identify the CSFs influencing VR adoption within the global hospitality industry.

Findings

This study identifies distinct CSFs at various phases of VR adoption in the hospitality industry. Preimplementation emphasizes budget planning and stakeholder engagement, implementation highlights safety training and feedback mechanisms and postimplementation underscores the importance of innovation, feedback utilization and maintenance for sustained success. These findings offer a strategic roadmap for VR integration in hospitality.

Practical implications

The study informs hospitality industry stakeholders of crucial success factors for VR adoption, thereby guiding strategic decision-making. Sustained VR integration success is ensured by emphasizing budget planning, stakeholder engagement, safety training, feedback mechanisms and postimplementation innovation.

Originality/value

To the best of the authors’ knowledge, this groundbreaking research is the first in-depth investigation into CSFs for the adoption of VR in the hospitality industry. This research advances our understanding of and provides fresh guidance for effective VR integration by revealing novel insights into the key variables at various deployment phases.

目的本定性研究旨在调查推动酒店业采用虚拟现实技术(VR)的关键成功因素(CSFs),揭示成功实施的关键决定因素。设计/方法/途径本研究利用在意大利、巴基斯坦、美国和土耳其进行的各种访谈,在 NVivo 12 的帮助下采用专题分析法,全面探讨并确定影响全球酒店业采用虚拟现实技术的 CSF。实施前强调预算规划和利益相关者的参与,实施中强调安全培训和反馈机制,实施后强调创新、反馈利用和维护对持续成功的重要性。这些研究结果为酒店业的 VR 整合提供了一个战略路线图。通过强调预算规划、利益相关者的参与、安全培训、反馈机制和实施后的创新,可确保 VR 整合的持续成功。 原创性/价值 据作者所知,这项开创性的研究是对酒店业采用 VR 的 CSFs 的首次深入调查。这项研究通过揭示不同部署阶段的关键变量的新见解,推进了我们对 VR 有效集成的理解并提供了新的指导。
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引用次数: 0
Virtual reality vs traditional previews: the role of self-construal in customer decision-making 虚拟现实与传统预览:自我构建在客户决策中的作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-16 DOI: 10.1108/ijchm-10-2023-1578
M. S. Balaji, Yangyang Jiang, Yogesh K. Dwivedi, Abhishek Behl, Kokil Jain

Purpose

This paper aims to explore the effectiveness of 360-degree virtual reality (VR) videos compared to traditional preview modes in shaping customer perceptions and behavioral intentions toward the hospitality service provider. Specifically, the study investigates how self-construal moderates this relationship, offering novel and nuanced understanding of the customer decision-making process in the hospitality sector.

Design/methodology/approach

Three experiments were carried out. Study 1 examined the impact of preview modes on customers’ behavioral intentions. Study 2 examined the psychological mechanism of mental imagery and being hooked in the relationship between preview modes and behavioral intentions. Study 3 examined the moderating role of self-construal in the relationship between preview modes and behavioral intentions.

Findings

The study findings revealed that 360-degree VR videos are more effective than traditional preview modes in determining customers’ behavioral intentions. Mental imagery and being hooked explain this relationship. Furthermore, customers with highly independent self-construal evaluate 360-degree VR videos more favorably, while those with highly interdependent self-construal evaluate traditional preview modes more positively.

Practical implications

The research indicates that adopting VR applications can offer competitive advantage for hospitality service providers. The study findings provide hospitality providers with insights to tailor their marketing strategies by selecting preview modes that align with the psychological profiles of the customers.

Originality/value

The originality of the study lies in its pioneering efforts to explore how self-construal shapes customer responses to different preview modes. Furthermore, this study reveals the importance of psychological constructs in understanding the impact of VR applications on customer behaviors.

目的 本文旨在探讨 360 度虚拟现实(VR)视频与传统预览模式相比,在影响客户对酒店服务提供商的看法和行为意向方面的有效性。具体而言,本研究探讨了自我概念如何调节这种关系,从而为酒店业的客户决策过程提供了新颖而细致入微的理解。研究 1 探讨了预览模式对顾客行为意向的影响。研究 2 探讨了心理想象和上钩在预览模式与行为意向关系中的心理机制。研究结果研究结果显示,360 度 VR 视频比传统预览模式更能有效地决定顾客的行为意向。心理想象和上瘾解释了这种关系。此外,自我结构高度独立的顾客对 360 度 VR 视频的评价更为积极,而自我结构高度相互依存的顾客对传统预览模式的评价更为积极。 实际意义研究表明,采用 VR 应用程序可为酒店服务提供商带来竞争优势。研究结果为酒店服务提供商选择符合顾客心理特征的预览模式,从而定制营销策略提供了启示。原创性/价值本研究的原创性在于其开创性地探索了自我建构如何影响顾客对不同预览模式的反应。此外,本研究还揭示了心理建构在理解 VR 应用对客户行为的影响方面的重要性。
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引用次数: 0
Exploring new realms or losing touch? Assessing public beliefs about tourism in the metaverse–a big-data approach 探索新领域还是失去联系?评估公众对元宇宙旅游的看法--一种大数据方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-16 DOI: 10.1108/ijchm-09-2023-1515
Ali B. Mahmoud, Leonora Fuxman, Yousra Asaad, Konstantinos Solakis

Purpose

The Metaverse is rapidly reshaping the understanding of tourism, yet the public perception of this new domain remains largely uncharted empirically. This paper aims to build on the technology acceptance model (TAM) and diffusion of innovations theory (DIT) to fill this gap, offering crucial insights that could inform scholars and practitioners in both the tourism and technology sectors.

Design/methodology/approach

Using a big-data approach, the authors applied machine learning to scrape comments made by social media users on recent popular posts or videos related to tourism in the Metaverse from three prominent social media platforms. The cleaning process narrowed down 15,461 comments to 2,650, which were then analysed using thematic, emotion and sentiment analysis techniques.

Findings

The thematic analysis revealed that virtual tourism evokes a complex range of public beliefs. While many express awe and excitement toward its immersive capabilities, others remain sceptical about authenticity compared to physical travel. Additional themes show people draw comparisons to real-world tourism, discuss technology’s role and note educational value and novelty. However, some comments raise concerns about potential societal harms, exploitation and mental health impacts. Sentiment analysis found over half of the comments positive, though some were negative. Emotion analysis showed contentment, happiness and excitement as most frequent, though sadness, worry and loneliness also featured. Overall, perceptions of Metaverse tourism encompass enthusiasm yet substantial ambivalence.

Originality/value

To the best of the authors’ knowledge, this study is one of the first to comprehensively analyse public discussions on Metaverse tourism. It takes TAM and Rogers’s DIT a step further and provides fresh insights into how these theories can be employed in the emerging field of Metaverse tourism. The themes revealed new conceptual insights into multidimensional factors shaping public beliefs about Metaverse tourism and thus informing scholarly research on virtual interaction and technology acceptance regarding Metaverse tourism. In addition, the results can help tourism providers, platforms and marketers address salient public beliefs and sentiments/attitudes in developing marketing offerings, experiences and communications. Over time, this analysis methodology can be used to track the evolving public perceptions of Metaverse tourism.

目的:Metaverse 正在迅速重塑人们对旅游业的理解,但公众对这一新领域的看法在很大程度上仍未得到实证研究。本文旨在以技术接受模型(TAM)和创新扩散理论(DIT)为基础,填补这一空白,为旅游业和技术领域的学者和从业人员提供重要的启示。 设计/方法/途径作者采用大数据方法,应用机器学习技术从三个著名的社交媒体平台上搜索社交媒体用户对最近与元旅游相关的热门帖子或视频发表的评论。清理过程将 15,461 条评论缩减至 2,650 条,然后使用主题、情感和情绪分析技术对这些评论进行了分析。许多人对其身临其境的功能表示敬畏和兴奋,但也有人对虚拟旅游的真实性持怀疑态度。其他主题显示,人们将虚拟旅游与现实世界旅游进行比较,讨论技术的作用,并指出其教育价值和新颖性。然而,一些评论对潜在的社会危害、剥削和心理健康影响表示担忧。情感分析发现,超过一半的评论是正面的,但也有一些是负面的。情感分析表明,满足感、幸福感和兴奋感最常见,但也有悲伤、担忧和孤独感。就作者所知,本研究是首批全面分析公众对 "元旅游 "的讨论的研究之一。它将 TAM 和罗杰斯的 DIT 又向前推进了一步,并为如何在新兴的 Metaverse 旅游领域运用这些理论提供了新的见解。这些主题揭示了影响公众元旅游信念的多维因素的新概念见解,从而为有关元旅游的虚拟互动和技术接受度的学术研究提供了信息。此外,研究结果还有助于旅游提供商、平台和营销人员在开发营销产品、体验和传播时,解决公众的突出信念和情感/态度问题。随着时间的推移,这种分析方法可用于跟踪公众对元界旅游不断发展的看法。
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引用次数: 0
Can AI robots foster social inclusion? Exploring the role of immersive augmentation in hospitality 人工智能机器人能否促进社会包容?探索身临其境增强技术在酒店业中的作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-02 DOI: 10.1108/ijchm-09-2023-1459
Hector Gonzalez-Jimenez, Diego Costa Pinto

Purpose

Grounded on the X Reality framework and human–machine collaboration, this study aims to explore the potential of immersive augmentation through artificial intelligence (AI) service robots for promoting social inclusion in the hospitality industry.

Design/methodology/approach

Three experimental studies across diverse hospitality contexts examine the effects of immersive augmentation using inclusive-AI service robots compared to standard-AI robots. The studies also uncover the underlying process of perceived ethicality and the moderating role of customers’ familiarity with AI.

Findings

The results indicate that immersive augmentation through inclusive-AI service robots generates higher levels of supportive tipping behavior (Studies 1 and 3), superior buying intentions (Study 2) and an increased likelihood for customers to pay a premium price (Study 2). These effects are mediated by perceived ethicality (Studies 1–3). However, the impact of immersive augmentation for social inclusion is contingent upon customers’ familiarity with AI: customers with high familiarity with AI exhibit lower levels of supportive tipping behavior (Study 3).

Research limitations/implications

The findings emphasize the importance of perceived ethicality and customers’ familiarity with AI in determining the effectiveness of immersive augmentation for social inclusion in hospitality.

Originality/value

This study contributes to the literature by exploring the potential of immersive augmentation using AI service robots for social inclusion in hospitality. It offers novel insights by highlighting the importance of perceived ethicality and customers’ familiarity with AI. The findings provide valuable guidance for hospitality managers seeking to leverage AI technology to foster social inclusion.

目的本研究以 X Reality 框架和人机协作为基础,旨在探索通过人工智能(AI)服务机器人进行沉浸式增强的潜力,以促进酒店业的社会包容。研究结果表明,通过包容性人工智能服务机器人进行沉浸式增强,会产生更高水平的支持性小费行为(研究 1 和 3)、更佳的购买意向(研究 2)以及更高的顾客支付溢价的可能性(研究 2)。这些影响是由感知道德性(研究 1-3)促成的。然而,身临其境增强技术对社会包容的影响取决于顾客对人工智能的熟悉程度:对人工智能熟悉程度高的顾客表现出较低水平的支持性小费行为(研究 3)。研究局限/意义研究结果强调了感知道德性和顾客对人工智能的熟悉程度在决定身临其境增强技术对酒店业社会包容的有效性方面的重要性。它强调了感知道德性和客户对人工智能熟悉程度的重要性,从而提供了新颖的见解。研究结果为寻求利用人工智能技术促进社会包容的酒店管理者提供了宝贵的指导。
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引用次数: 0
Immersive time in the metaverse and visits to the physical world: why not both? A holistic customer engagement framework 身临其境的元世界和参观实体世界:为何不能两者兼得?全面的客户参与框架
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-02 DOI: 10.1108/ijchm-07-2023-0999
Man Lai Cheung, Wilson K.S. Leung, Ludwig Man Kit Chang, Eugene Cheng-Xi Aw, Randy Y.M. Wong

Purpose

Through the theoretical lenses of media richness, perceived realism and customer engagement, this study aims to investigate the mechanisms that promote customer engagement in metaverse-mediated environments in the meetings, incentives, conferences and exhibitions (MICE) context, as well as the impact of customer engagement on customers’ metaverse usage intensity and future visit intention.

Design/methodology/approach

A survey of customers who have experience with metaverse-mediated MICE activities was conducted. Data from 267 respondents were analysed using partial least squares-structural equation modelling and fuzzy-set qualitative comparative analysis (fsQCA) to test our research framework.

Findings

Media richness dimensions, including multiple cues, immediate feedback and personal focus, were found to enhance perceived metaverse realism, which in turn affects the dimensions of customer engagement, leading to customers’ metaverse usage intensity and future visit intention. The fsQCA analysis identifies three configurations that lead to high event visit intention.

Practical implications

This research helps developers and marketers better understand how rich media contents create realistic experiences in the metaverse, aiding them to devise strategies for customer engagement and improve resource allocation.

Originality/value

Despite its potentially revolutionary impacts, empirical studies on the mechanisms driving customer engagement in the metaverse and its effects are scarce. This study contributes by revealing the multiple-phase mechanism of the customer engagement journey in the metaverse-mediated MICE context. By expanding the media richness theory into this area, our study provides new insights by illustrating how media richness dimensions create multisensory experiences and real-time interactions, enhancing perceived metaverse realism and customer engagement. It also addresses the debate on whether metaverse-mediated events substitute or complement real-life events.

目的通过媒体丰富度、感知现实性和客户参与度的理论视角,本研究旨在探讨在会议、奖励旅游、大会和展览(MICE)环境中,促进客户参与元虚拟环境的机制,以及客户参与度对客户元虚拟使用强度和未来访问意向的影响。研究结果发现,媒体丰富度维度(包括多重线索、即时反馈和个人关注)可增强感知到的元虚拟真实性,进而影响客户参与度维度,导致客户的元虚拟使用强度和未来访问意向。这项研究有助于开发人员和营销人员更好地理解富媒体内容如何在元宇宙中创造逼真体验,从而帮助他们制定顾客参与战略并改善资源分配。原创性/价值尽管元宇宙具有潜在的革命性影响,但有关元宇宙中顾客参与的驱动机制及其影响的实证研究却很少。本研究揭示了以元网络为媒介的会展旅游背景下客户参与过程的多阶段机制,为本研究做出了贡献。通过将媒体丰富性理论扩展到这一领域,我们的研究通过说明媒体丰富性维度如何创造多感官体验和实时互动,提高元海外的真实感和客户参与度,提供了新的见解。本研究还探讨了以元网络为媒介的活动是取代还是补充现实生活中的活动这一争论。
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引用次数: 0
Examining presence in immersive virtual reality and website interfaces through the cognitive fit and cognitive load theories 通过认知契合和认知负荷理论研究沉浸式虚拟现实和网站界面中的存在感
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-25 DOI: 10.1108/ijchm-09-2023-1512
Víctor Martínez-Molés, Carmen Pérez-Cabañero, Amparo Cervera-Taulet

Purpose

The purpose of this paper is to assess the effects of presence on users’ information processing in mediated visualizations using immersive virtual reality (VR) and websites, focusing on information understanding and cognitive load. The impact of user interfaces on users’ perception of presence is also tested.

Design/methodology/approach

A between-subjects laboratory experiment using two user interfaces – immersive VR and website – is carried out. It is complemented by a self-administered survey on the participants.

Findings

The current results indicate that an immersive VR interface improves tourists’ information processing by producing a heightened sense of presence. The results confirm that presence facilitates tourists’ information processing by increasing information understanding and decreasing cognitive load. Finally, a negative relationship between cognitive load and information understanding is obtained.

Practical implications

VR user interfaces are not only visually appealing but also cognitively optimized. Immersive VR devices can be introduced in the specific sale process of cruise trips through both offline channels (physical stores and travel agencies) and online channels to facilitate tourists’ information processing during the prepurchase phase.

Originality/value

The primary contribution lies in the integration of the theory of presence with two influential information processing frameworks, namely, cognitive load theory and cognitive fit theory. This integration provides a holistic perspective on how user interfaces influence consumer information processing in the unique context of cruise tourism, particularly during the stage of a prepurchase information search.

本文旨在评估用户在使用沉浸式虚拟现实(VR)和网站进行中介可视化时,临场感对其信息处理的影响,重点关注信息理解和认知负荷。本文还测试了用户界面对用户临场感的影响。设计/方法/途径 使用两种用户界面--沉浸式虚拟现实和网站--进行了一次主体间实验室实验。研究结果目前的研究结果表明,沉浸式 VR 界面通过产生更强的临场感改善了游客的信息处理能力。结果证实,临场感通过提高信息理解能力和降低认知负荷来促进游客的信息处理。最后,认知负荷与信息理解之间存在负相关关系。在邮轮旅游的具体销售过程中,可以通过线下渠道(实体店和旅行社)和线上渠道引入沉浸式 VR 设备,以促进游客在购买前阶段的信息处理。这种整合提供了一个整体视角,即在邮轮旅游的独特背景下,用户界面如何影响消费者的信息处理,尤其是在购买前的信息搜索阶段。
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引用次数: 0
From the final frontier to the metaverse: exploring the role of sharing economy principles in revolutionizing space tourism 从 "最终边界 "到 "元宇宙":探索共享经济原则在革新太空旅游中的作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-04 DOI: 10.1108/ijchm-09-2023-1487
Moein Beheshti, Dušan Mladenović, Razieh Sadraei, Ahad ZareRavasan

Purpose

As exponential technologies continue to transform business models rapidly, there is a growing focus on metaverse research within the tourism industry. Despite the significant findings, the practical discussion of high-cost and resource-demanding space tourism within the metaverse platform is still abstract. This study aims to provide a comprehensive understanding of virtual space tourism and consumer motivations inspired by the intrinsic principles of the sharing economy business model and the metaverse platforms.

Design/methodology/approach

By gathering primary data through questionnaires from individuals interested in virtual space tourism and using the 530 valid responses, this study uses the unified theory of acceptance and use of technology 2 (UTAUT2) along with the status quo bias theory (SQB) to better comprehend travelers’ motivations for engaging with the metaverse in space tourism.

Findings

The study confirms UTAUT2’s effectiveness in predicting travelers’ adoption behavior. Specifically, factors such as performance expectancy, effort expectancy, social influence, hedonic motivation, price value and facilitating conditions significantly impact attitudes and behavioral intentions toward adopting the metaverse for space tourism. Furthermore, skepticism significantly moderates the relationship between attitudes and behavioral intentions.

Originality/value

This study is one of the first to empirically explore the motivations for using metaverse capabilities in the context of space tourism. In line with recent calls for more research on advancing UN sustainable development goals through the metaverse platform, this research discusses findings based on eight shared attributes in both sharing economies and the metaverse platforms that offer the potential for sustainable, socialized and affordable access to space tourism. In addition to the managerial implications, this study outlines future research directions, drawing on insights from the sharing economy’s success in the tourism industry.

目的 随着指数级技术不断迅速改变商业模式,旅游业内对元宇宙研究的关注日益增加。尽管有大量研究成果,但在元宇宙平台上对高成本、高资源需求的太空旅游的实际讨论仍然很抽象。本研究旨在从共享经济商业模式和元宇宙平台的内在原理出发,全面了解虚拟空间旅游和消费者动机。设计/方法/途径本研究通过向对虚拟空间旅游感兴趣的个人发放问卷收集原始数据,并利用 530 份有效答卷,使用技术接受和使用统一理论 2(UTAUT2)以及现状偏差理论(SQB)来更好地理解旅游者在空间旅游中参与元宇宙的动机。研究结果本研究证实了UTAUT2 在预测旅游者采用行为方面的有效性。具体来说,绩效预期、努力预期、社会影响、享乐动机、价格价值和便利条件等因素对太空旅游采用元世界的态度和行为意向有显著影响。此外,怀疑论在很大程度上调节了态度和行为意向之间的关系。最近,人们呼吁开展更多关于通过元数据平台推进联合国可持续发展目标的研究,本研究根据共享经济和元数据平台的八个共同属性讨论了研究结果,这些属性为可持续、社会化和负担得起的太空旅游提供了潜力。除了对管理的影响,本研究还借鉴共享经济在旅游业的成功经验,概述了未来的研究方向。
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引用次数: 0
期刊
International Journal of Contemporary Hospitality Management
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