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Cross-validating the measurement scale for consumers’ experience with hospitality and tourism technology: a multi-sector approach 交叉验证消费者对酒店和旅游技术体验的测量量表:一种多部门方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-03 DOI: 10.1108/ijchm-11-2023-1728
Hyejo Hailey Shin, Kevin Kam Fung So, Miyoung Jeong

Purpose

This study aims to cross-validate the technology experience (TE) scale and examine the potential differences in consumer TE across three different sectors.

Design/methodology/approach

Across three separate studies, the TE scale and its psychometric properties and consequences were examined across three distinctive hospitality and tourism (H&T) sectors: accommodations (n = 640), food and beverage (n = 615) and tourism (n = 592).

Findings

The findings consistently show that TE is a second-order formative construct with nine dimensions. Furthermore, the factor structure of consumer TE is consistent across the focal sectors, enhancing the TE scale’s generalizability. While the dimensions consisting of TE were identical across the three sectors, the composites of TE were formed differently across the sectors, demonstrating the differences in consumers’ TE across the three sectors.

Practical implications

This research offers practical implications to the H&T industry regarding the different impacts of various TE dimensions on consumers’ overall experiences, thereby creating overall satisfaction and behavioral intentions.

Originality/value

To the best of the authors’ knowledge, this research was the first attempt to examine the differences in consumers’ TE across the sectors of the H&T industry. By identifying the different impacts of TE dimensions on consumers’ overall experience, this research provides theoretical and practical contributions by confirming the distinct characteristics of the sectors under the H&T industry.

本研究旨在交叉验证技术体验量表(TE),并研究消费者技术体验在三个不同行业中的潜在差异。研究结果研究结果一致表明,技术体验是一个二阶形成性结构,包含九个维度。此外,消费者 TE 的因子结构在各重点行业之间是一致的,这增强了 TE 量表的普适性。据作者所知,本研究是首次尝试考察消费者的 TE 在不同行业的差异。通过确定 TE 维度对消费者整体体验的不同影响,本研究证实了 H&T 行业下各部门的不同特点,从而为理论和实践做出了贡献。
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引用次数: 0
Sculpting the feelings: influence of immersive technology on responsible travel 雕琢情感:身临其境的技术对负责任旅行的影响
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-30 DOI: 10.1108/ijchm-09-2023-1491
Anam Fatma, Vimal Bhatt

Purpose

This study aims to examine how the telepresence of tourists using immersive technology affects responsible travel behaviour at natural heritage sites by exploring the role of feelings.

Design/methodology/approach

This study proposed a conceptual model that was empirically tested. Data was collected through online and offline surveys from 672 respondents who used AR/VR while visiting the natural heritage sites. PLS-SEM was used to analyze the data using SmartPLS 4.0.

Findings

The findings of this study highlight how feelings are processed as information when tourists are exposed to immersive technologies. These feelings, in addition to perceived value and destination attractiveness, affect responsible travel behaviour.

Research limitations/implications

This study adds to the literature by offering insights concerning the tourists’ feelings related to responsible travel that can be evoked by getting involved in the virtual worlds. The findings suggest how managers can use immersive technology-based campaigns to promote responsible travel at natural heritage sites.

Originality/value

The literature does not elucidate the role of feelings and its dimensions (emotions and metacognitive experience) in explaining the effect of immersive technology in evoking responsible travel behaviour in the context of tourism. The current study addresses this gap and extends prior research by theorizing that feelings-as-information is the missing link between why tourists behave in a certain way, given a specific immersive stimulus.

目的 本研究旨在通过探讨情感的作用,研究游客使用沉浸式技术的远程呈现如何影响在自然遗产地的负责任旅游行为。通过在线和离线调查收集了 672 名在参观自然遗产地时使用 AR/VR 的受访者的数据。使用 SmartPLS 4.0 对数据进行了 PLS-SEM 分析。研究结果本研究的结果强调了当游客接触沉浸式技术时,感受是如何作为信息被处理的。除了感知价值和目的地吸引力之外,这些感受也会影响负责任的旅游行为。研究局限性/意义本研究为相关文献增添了新的内容,因为它提供了有关游客对负责任旅游的感受的见解,这些感受可以通过融入虚拟世界而被唤起。研究结果表明,管理者可以如何利用基于沉浸式技术的活动来促进自然遗产地的负责任旅游。原创性/价值相关文献没有阐明感受及其维度(情感和元认知体验)在解释沉浸式技术在旅游业背景下唤起负责任旅游行为的效果方面所起的作用。当前的研究弥补了这一空白,并对先前的研究进行了扩展,提出了 "感受即信息 "的理论,即在特定的沉浸式刺激下,游客为何会以某种方式进行行为之间缺少的一环。
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引用次数: 0
Uncorking the virtual frontier of wine experiences: interest drivers and potential consumers’ profile 开启葡萄酒体验的虚拟前沿:兴趣驱动因素和潜在消费者概况
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-28 DOI: 10.1108/ijchm-07-2023-1107
Giulia Gastaldello, Guenter Schamel, Nadia Streletskaya, Luca Rossetto

Purpose

Virtual wine experiences (VWEs) replaced in-person wine experiences during the Covid-19 pandemic and continue to be offered by some actors. This study aims to investigate the factors driving interest in VWEs and identify relevant traits of potential consumers to help assess VWEs long-term potential.

Design/methodology/approach

A representative sample of 399 Oregon and California wine consumers answered a structured online survey. The authors combine ordered logistic regression and qualitative techniques to analyze the data.

Findings

VWEs may effectively attract potential wine consumers and tourists. High interest in VWEs is associated with strong wine involvement and intentions to visit wine regions. Digitization, aversion to travel-related risk and convenience are other relevant drivers of VWE interest. The segmentation analysis revealed that consumers with a potentially higher interest in VWE have distinct traits.

Practical implications

Wineries and wine tourism destinations could leverage VWEs to attract wine tourists and consumers. The authors discuss specific characteristics of high-interest consumers.

Originality/value

Participants in VWEs interact with hosts and explore products in real time. This engagement has long-term marketing potential for attracting them as customers or visitors. The study provides strategic information for practitioners and academics on VWE interest drivers and potential demand, which is currently missing from the literature.

目的虚拟葡萄酒体验(VWEs)在 Covid-19 大流行期间取代了亲身体验,并继续由一些参与者提供。本研究旨在调查促使人们对 VWEs 产生兴趣的因素,并识别潜在消费者的相关特征,以帮助评估 VWEs 的长期潜力。作者结合有序逻辑回归和定性技术对数据进行了分析。研究结果葡萄酒世界可以有效地吸引潜在的葡萄酒消费者和游客。对VWE的高度兴趣与葡萄酒的参与度和访问葡萄酒产区的意愿相关。数字化、对旅行相关风险的规避以及便利性是消费者对大众葡萄酒出口兴趣的其他相关驱动因素。细分分析表明,对大众葡萄酒出口兴趣较高的消费者具有独特的特征。作者讨论了高兴趣消费者的具体特征。原创性/价值VWE 的参与者与主人实时互动并探索产品。这种参与具有吸引他们成为顾客或游客的长期营销潜力。这项研究为从业人员和学术界提供了关于大众点评兴趣驱动因素和潜在需求的战略性信息,而这正是目前文献中所缺乏的。
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引用次数: 0
Effects of sensory cues on consumers’ wine taste perceptions and behavior: evidence from a wine-tasting experiment 感官线索对消费者葡萄酒口味认知和行为的影响:来自品酒实验的证据
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-27 DOI: 10.1108/ijchm-08-2023-1160
Weixi Yuan, Fumei Guo, Mimi Li, Haiyan Song

Purpose

This study aims to investigate how sensory cue order, wine knowledge and visual–olfactory (V–O) congruence affect consumer’s taste perceptions of wine and their subsequent behavior.

Design/methodology/approach

An experiment was performed to identify the effects of sensory cue congruence and sensory cue order on wine consumers’ perceptions of wine, affective evaluations, cognitive evaluations and purchase intentions.

Findings

Wine experts exhibited positive emotional responses to congruent sensory cues in the V–O order. Experts’ enjoyment of wine’s aroma, their emotional responses, their cognitive evaluations and their purchase intentions were lower in the incongruent condition. Consumers’ negative emotions elicited by the V–O sequence were also less intense than those triggered by the olfactory–visual (O–V) sequence. Wine experts demonstrated more positive emotional responses in the V–O sensory congruent condition.

Research limitations/implications

This study highlights how visual and olfactory sensory cue order, wine knowledge and sensory cue congruence interact to clarify wine-related behavioral intention. Findings reveal the roles of these factors in shaping sensory perceptions, cognitive evaluations, affective evaluations and behavior related to wine consumption.

Practical implications

This study holds implications for various stakeholders, including winemakers, wine businesses, restaurants and the broader hospitality industry. Wine businesses can enhance advertising effectiveness by tailoring their marketing efforts to customers’ knowledge levels and emphasizing the inherent attributes that align with individuals’ preferences. Winemakers can improve consumers’ sensory experiences by enhancing the natural color of wines. Restaurants can strive to ignite diners’ positive emotions and experiences by providing congruent information. Furthermore, sensory-driven strategies can be used in the hospitality sector to elevate customers’ positive emotions.

Originality/value

This study fills gaps in wine research by delineating how wine knowledge and related sensory cues can influence consumers’ sensory perceptions, cognitive evaluations, affective evaluations and behavior. These aspects have been largely overlooked in previous work.

目的 本研究旨在探讨感官线索顺序、葡萄酒知识和视觉-嗅觉(V-O)一致性如何影响消费者对葡萄酒的味觉感知以及他们随后的行为。在不一致的条件下,专家对葡萄酒香气的享受、情感反应、认知评价和购买意向都较低。与嗅觉-视觉(O-V)顺序相比,V-O 顺序引起的消费者负面情绪也更少。本研究强调了视觉和嗅觉感官线索顺序、葡萄酒知识和感官线索一致性是如何相互作用以明确与葡萄酒相关的行为意向的。研究结果揭示了这些因素在形成与葡萄酒消费相关的感官感知、认知评价、情感评价和行为方面的作用。葡萄酒企业可以根据消费者的知识水平调整营销活动,强调符合个人偏好的内在属性,从而提高广告效果。酿酒师可以通过提升葡萄酒的本色来改善消费者的感官体验。餐厅可以通过提供一致的信息,努力点燃食客的积极情绪和体验。原创性/价值这项研究通过描述葡萄酒知识和相关感官线索如何影响消费者的感官感知、认知评价、情感评价和行为,填补了葡萄酒研究的空白。在以往的研究中,这些方面在很大程度上被忽视了。
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引用次数: 0
Metaphorical effects of advertising in different types of hotels: evidence from eye-tracking 不同类型酒店广告的隐喻效果:来自眼动追踪的证据
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-24 DOI: 10.1108/ijchm-09-2023-1376
Xianglan Chen, Bingqing Xiang, Anil Bilgihan

Purpose

This study aims to explore the attraction, influence and persuasive effect of advertising (with or without metaphor) across different types of hotels (luxury vs. budget hotels).

Design/methodology/approach

Two independent variables – namely, the hotel category (luxury versus budget) and the use of rhetorical figures (text with metaphors versus text without metaphors) – serve as the basis for the investigation. The research design is a 2 × 2 within-subjects construct based on eye-tracking methodology complemented by questionnaire-based data collection. Participants were engaged with hotel advertisements under four specific conditions, each reflecting a distinct combination of the two independent variables.

Findings

The findings reveal the augmented attention-grabbing prowess of advertisements that use metaphors compared to those that do not. Furthermore, the study findings reveal that the hotel category significantly influences the efficacy of advertising; advertisements promoting luxury hotels were found to stimulate superior impression recall, garner higher customer affinity and prompt a more potent intention to patronize the hotel. Finally, the study shows that neither congruent nor incongruent pairings of visual (budget or luxury hotel) and verbal elements (with or without metaphor) yield additional advertising benefits.

Practical implications

This research addresses the limited empirical guidance available for hotel operators at various levels regarding the design of advertisements incorporating rhetorical devices. It highlights the potential benefits of using figurative rhetoric, especially metaphors, in advertising for both budget and luxury hotels. The study reveals a notable correlation between hotel category, particularly luxury offerings, and customer attention, retention, preference and intention to visit. Furthermore, it encourages hotel operators, regardless of their hotel’s ranking, to incorporate metaphorical language into their advertising designs, underscoring the need for strategic integration in overall advertisement planning.

Originality/value

Using high-resolution online eye-tracking technology, this study innovatively examines the influence of hotel category and rhetorical devices on the effectiveness and attention-grabbing potential of advertisements. Through this approach, the study seeks to offer valuable managerial and advertising insights for those involved in hotel marketing.

目的本研究旨在探讨不同类型酒店(豪华酒店与经济型酒店)的广告(有隐喻或无隐喻)的吸引力、影响力和说服效果。研究设计采用 2 × 2 主体内结构,基于眼动跟踪方法,辅以问卷数据收集。研究结果研究结果表明,与不使用隐喻的广告相比,使用隐喻的广告更能吸引注意力。此外,研究结果表明,酒店类别对广告效果有重大影响;研究发现,宣传豪华酒店的广告能激发更佳的印象回忆,获得更高的客户亲和力,并促使客户产生更强烈的光顾意向。最后,研究表明,视觉元素(经济型酒店或豪华酒店)和语言元素(有隐喻或无隐喻)的一致或不一致配对都不会产生额外的广告效益。 实际意义这项研究解决了各级酒店经营者在设计包含修辞手段的广告时可获得的经验指导有限的问题。研究强调了在经济型酒店和豪华酒店的广告中使用形象修辞,尤其是隐喻的潜在好处。研究揭示了酒店类别(尤其是豪华酒店)与顾客关注度、忠诚度、偏好度和访问意向之间的显著相关性。此外,该研究还鼓励酒店经营者,无论其酒店等级如何,都将隐喻性语言融入其广告设计中,强调了在整体广告规划中进行战略整合的必要性。原创性/价值本研究采用高分辨率在线眼动跟踪技术,创新性地研究了酒店类别和修辞手法对广告效果和吸引注意力潜力的影响。通过这种方法,本研究力图为酒店营销人员提供有价值的管理和广告见解。
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引用次数: 0
Driving metaverse adoption in the hospitality industry: an upper echelon perspective 推动酒店业采用元数据:高层视角
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-16 DOI: 10.1108/ijchm-10-2023-1585
Arpita Agnihotri, Saurabh Bhattacharya, Georgia Sakka, Demetris Vrontis

Purpose

The purpose of this study is to explore how past and future temporal focus of CEOs in the hospitality industry influence their intention to invest in metaverse technology and the underlying mechanism under boundary conditions of perceived competitive pressure.

Design/methodology/approach

This multi-informant study collected data over three waves from a sample of 235 CEOs and their subordinates in India’s hospitality industry. A PLS-SEM was applied to the study data. Further, the study also used phenomenological interviews to capture CEOs’ perspectives on the study’s conceptual model.

Findings

Findings suggest that the past temporal focus of CEOs decreases technology orientation, and future temporal focus increases the technology orientation of firms, consequently impacting the intention to invest in the metaverse. CEOs’ perceived competitive pressure moderates the mediating relationship, such that the negative impact of past temporal focus on technology orientation is decreased and that of future temporal focus on the CEO is increased.

Research limitations/implications

By exploring the role of a CEO’s past and future temporal focus on influencing technology orientation and, hence, adoption of new technology, the study extends upper-echelon theory to the field of metaverse adoption in the hospitality industry and responds to scholars’ calls to explore the industry’s technology adoption from the lens of the upper echelon.

Practical implications

The study has significant implications for the success of the adoption of metaverse technology in the hospitality industry. Findings imply that the board members should encourage CEOs to have future temporal focus.

Originality/value

The study provides novel insights into the adoption of metaverse technology by the hospitality industry, where CEO attributes such as their temporal focus influence intention to invest in metaverse.

本研究旨在探讨在感知到竞争压力的边界条件下,酒店业首席执行官过去和未来的时间关注点如何影响他们对元技术的投资意向及其内在机制。研究数据采用了 PLS-SEM。研究结果研究结果表明,首席执行官对过去时间的关注会降低企业的技术导向,而对未来时间的关注则会提高企业的技术导向,从而影响企业对元数据的投资意向。首席执行官感知到的竞争压力调节了这一中介关系,从而降低了过去时间焦点对技术导向的负面影响,增加了未来时间焦点对首席执行官的负面影响。研究局限/意义通过探讨首席执行官过去和未来的时间关注点对技术导向的影响作用,以及由此对新技术采用的影响作用,本研究将上层梯队理论扩展到了酒店业的元数据采用领域,并响应了学者们从上层梯队的视角探讨行业技术采用的呼吁。研究结果表明,董事会成员应鼓励首席执行官关注未来的时间性。原创性/价值本研究为酒店业采用元数据技术提供了新颖的见解,首席执行官的时间性等特质会影响对元数据的投资意向。
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引用次数: 0
Place attachment theory and virtual reality: the case of a rural tourism destination 地方依恋理论与虚拟现实:乡村旅游目的地案例
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-14 DOI: 10.1108/ijchm-09-2023-1489
Christos Pantelidis, M. Claudia tom Dieck, Timothy Hyungsoo Jung, Paul Smith, Amanda Miller

Purpose

The purpose of this study is to explore from a place attachment (PA) theory perspective the extent to which and how, a fully immersive virtual reality (VR) experience enhances tourists’ attachment level on-site at a rural destination.

Design/methodology/approach

This study applied an exploratory mixed method approach. Respondents were tourists visiting the Lake District National Park who were asked to try a VR experience. In Study 1, interviews were conducted to explore new themes and to develop an enhanced PA framework in VR. Study 1 confirmed existing variables from the literature and highlighted new variables (themes) to be included in the new framework on how PA is formed. In Study 2, surveys were conducted, and the proposed framework analyzed using structural equation modelling (PLS-SEM). To fully understand how VR had an impact on enhancing PA, the moderating effect of tourists’ pre-existing PA was considered.

Findings

The findings revealed “Accessibility”, “Memories” and “Increased Place Knowledge” as new themes (variables) and confirmed that these and established variables “Aesthetics” and “Presence” enhance PA, leading to increased loyalty. Significant moderating effects of existing PA were found.

Practical implications

VR serves as a complementary and substitutional tool for tourism. Tailored VR experiences for diverse tourist needs may enhance destination marketing and competitiveness. For tourists with low PA, destinations should focus on promoting activities and highlights to enhance engagement and the experiential understanding of the destination. For tourists with high PA, VR experiences should focus on providing a comprehensive view of the destination and unveiling new places. In both cases, the VR experience leads to deeper engagement with the destination and an increase in PA.

Originality/value

Research on the impact of VR on tourists’ PA is limited. To address this gap, this study’s theoretical contribution lies in developing and testing a PA framework within a VR and tourism context. This also includes the validation of new measurement items developed in relation to the new themes.

本研究旨在从场所依恋(PA)理论的角度探讨完全沉浸式虚拟现实(VR)体验在多大程度上以及如何提高游客在乡村旅游目的地的现场依恋水平。受访者为游览湖区国家公园的游客,他们被要求尝试 VR 体验。在研究 1 中,进行了访谈以探索新的主题,并在 VR 中开发一个增强的 PA 框架。研究 1 确认了文献中的现有变量,并强调了新变量(主题),以纳入关于 PA 如何形成的新框架。在研究 2 中,我们进行了调查,并使用结构方程模型(PLS-SEM)分析了建议的框架。研究结果研究结果表明,"可达性"、"回忆 "和 "增加对地方的了解 "是新的主题(变量),并证实这些主题和既定变量 "美学 "和 "存在感 "能够增强游客的游客保护,从而提高游客的忠诚度。研究发现,现有 PA 具有显著的调节作用。针对不同游客需求量身定制的 VR 体验可以增强目的地的市场营销和竞争力。对于PA较低的游客,旅游目的地应重点推广活动和亮点,以提高参与度和对目的地的体验式理解。对于 PA 较高的游客,VR 体验应侧重于提供目的地的全貌并揭开新景点的面纱。在这两种情况下,VR 体验都能加深游客对目的地的参与度,提高游客满意度。为了填补这一空白,本研究的理论贡献在于在 VR 和旅游背景下开发并测试了 PA 框架。这还包括验证与新主题相关的新测量项目。
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引用次数: 0
Sustainable hospitality and tourism in the Anthropocene era: the need for a more radical shift of the current circular economy models 人类世时代的可持续接待与旅游:需要对当前的循环经济模式进行更彻底的转变
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-14 DOI: 10.1108/ijchm-06-2023-0854
Marcella De Martino, Valentina Apicerni, Antonia Gravagnuolo

Purpose

This paper aims to critically analyse the circular economy (CE) models adopted in hospitality and tourism to tackle societal challenges in the current Anthropocene era, exploring the driving values and sustainability approaches.

Design/methodology/approach

A systematic literature review was carried out with an increasing level of analysis to delve more in-depth into the ability of the CE models to respond to current societal challenges. The review involved a stepwise analysis, starting with a thematic analysis of 151 papers to create a conceptual structure map of circular hospitality and tourism literature. Based on originality and representativeness, 22 papers were selected and analysed according to Hoffman and Jennings’ (2018; 2021) institutional approach to sustainability, which entails specific archetypes to address the Anthropocene society: market rules, technology fix and cultural re-enlightening.

Findings

The hospitality and tourism industry has made progress towards implementing CE models. However, CE models in market role and technology fix archetypes may fail to address the current challenges of the Anthropocene era. New culture-led approaches within the cultural re-enlightening archetype, such as the regenerative land practices, a-growth and place-making, and circular society, can foster a more radical shift towards strong sustainability.

Research limitations/implications

The paper highlights the urgent need for a cultural shift towards radical and strong sustainability, identifying future research directions. Policymakers have a crucial role in shaping sustainability practices consistent with an ecological culture centred on acknowledging planetary boundaries.

Originality/value

Despite the increasing interest in CE models, it is still debated how the hospitality and tourism industry can continue to thrive while avoiding harmful impacts on the environment and local communities. The study critically reflects on the current contribution of CE models towards strong sustainability in hospitality and tourism.

目的 本文旨在批判性地分析酒店业和旅游业为应对当前 "人类世 "时代的社会挑战而采用的循环经济(CE)模式,探讨其驱动价值和可持续发展方法。该综述采用分步分析法,首先对 151 篇论文进行主题分析,以创建循环型酒店和旅游业文献的概念结构图。根据霍夫曼和詹宁斯(Hoffman and Jennings,2018;2021)的可持续发展制度方法,其中包括应对人类世社会的特定原型:市场规则、技术固定和文化再启迪,在原创性和代表性的基础上,选择了 22 篇论文进行分析。然而,市场作用和技术固定原型中的 CE 模式可能无法应对人类世时代当前的挑战。在文化再启蒙原型中,以文化为主导的新方法,如再生土地实践、a-增长和场所营造以及循环社会,可以促进向强可持续性的更彻底转变。 研究局限/意义 本文强调了向彻底和强可持续性的文化转变的迫切需要,并确定了未来的研究方向。政策制定者在形成与以承认地球边界为中心的生态文化相一致的可持续发展实践方面起着至关重要的作用。原创性/价值尽管人们对消费经济模式的兴趣与日俱增,但对于酒店和旅游业如何在避免对环境和当地社区造成有害影响的同时继续蓬勃发展仍存在争议。本研究以批判的眼光反思了目前行政首长协调会模式对促进酒店和旅游业可持续发展的贡献。
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引用次数: 0
Perceived inclusion climate for leader diversity: conceptualization and scale development 领导者多样性的感知包容氛围:概念化和量表开发
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-07 DOI: 10.1108/ijchm-09-2023-1378
Huy Gip, Priyanko Guchait, Juan M. Madera

Purpose

Although existing literature emphasizes the significance of diversity and inclusion in management roles for employees, there is a notable absence of a standardized scale to assess employees’ perceptions of an inclusive climate, particularly in relation to practices that encourage acceptance of demographically diverse leaders. This study aims to bridge this gap by developing the perceived inclusion climate for leader diversity (PICLD) scale.

Design/methodology/approach

The scale development process was carried out in five phases which included: qualitative component (interviews); test for face validity; check for content validity; construct and criterion-related validity; and nomological network testing.

Findings

Following the first three phases of scale development, 12 measurement items were produced. Phase four results indicate that PICLD is distinct from both the intercultural group climate scale and diversity-oriented leadership scale, in which all three scales were found to be positively correlated with job satisfaction. Phase five results show that PICLD positively correlates with organizational justice. Organizational justice also mediates the relationship between PICLD and three employee outcomes (performance, engagement and turnover intention).

Practical implications

Organizations are encouraged to be open to suggestions made by managers from historically marginalized groups that motivate diverse leaders to voice their concerns to foster inclusionary climate perceptions among employees. Welcoming diverse managerial perspectives can dismantle systemic barriers, enabling marginalized leaders to thrive while fostering employees’ perceptions of an inclusionary workplace.

Originality/value

This study introduces the PICLD Scale to enhance comprehension of how policies supporting leader demographic diversity impact employee perceptions of inclusive climate. This research also contributes to the advancement of social exchange theory and literature on organizational justice, performance and engagement.

目的虽然现有文献强调了管理角色中的多样性和包容性对员工的重要意义,但明显缺乏一个标准化的量表来评估员工对包容性氛围的看法,特别是与鼓励接受人口结构多样化的领导相关的做法。设计/方法/途径量表开发过程分五个阶段进行,包括:定性部分(访谈);表面效度测试;内容效度检查;结构效度和标准效度;以及名义网络测试。结果经过前三个阶段的量表开发,共产生了 12 个测量项目。第四阶段的结果表明,PICLD 有别于跨文化群体氛围量表和以多样性为导向的领导力量表,这三个量表都与工作满意度呈正相关。第五阶段的结果表明,PICLD 与组织公正呈正相关。实际意义鼓励各组织对来自历史上被边缘化群体的管理者提出的建议持开放态度,激励多元化领导者表达他们的关切,以促进员工对包容性氛围的认知。本研究引入了 PICLD 量表,以加深理解支持领导者人口多样性的政策如何影响员工对包容性氛围的看法。本研究还有助于推动社会交换理论以及有关组织公正、绩效和参与度的文献的发展。
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引用次数: 0
How the Metaverse can add new layers of hospitality services: a perspective of senior industry practitioners Metaverse 如何增加酒店服务的新层次:资深行业从业者的视角
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-07 DOI: 10.1108/ijchm-08-2023-1294
Mark Ashton, Viachaslau Filimonau, Aarni Tuomi

Purpose

Although virtual worlds, such as the Metaverse, can disrupt the hospitality sector, few empirical investigations have critically evaluated the scope and scale of this disruption from an industry perspective. This study aims to rectify this knowledge gap by exploring the opportunities and challenges of the Metaverse as seen by hospitality professionals.

Design/methodology/approach

This is a Delphi study conducted with UK-based senior hospitality industry practitioners experienced in designing and implementing digital innovations within their organisations.

Findings

The Metaverse is most likely to be adopted by hospitality organisations willing and able to take risks, such as large and/or chain-affiliated enterprises. The Metaverse will not replace traditional hospitality services but supplement and enhance them with new layers of service. The main applications are in the context of events and experiences. The Metaverse will also provide the “try before you buy” option, revealing the opportunities to design digital twins of physical businesses. Young and technology-savvy individuals are most likely to first adopt the Metaverse. The key challenges of the adoption are attributed to the technological unpreparedness of hospitality organisations; market immaturity; inflated customer expectations; a skills gap among hospitality employees; and regulatory issues. These challenges require the engagement of various stakeholders to create an operational and monitoring framework for hospitality organisations to embrace the Metaverse.

Practical implications

This study highlights how the Metaverse can disrupt the hospitality industry at the level of strategic planning and business operations.

Originality/value

To the best of the authors’ knowledge, this is one of the first empirical investigations of the potential of the Metaverse from the viewpoint of hospitality industry practitioners.

目的虽然虚拟世界(如 Metaverse)可以颠覆酒店业,但很少有实证调查从行业角度对这种颠覆的范围和规模进行批判性评估。本研究旨在通过探讨酒店业专业人士眼中的 Metaverse 的机遇和挑战来弥补这一知识空白。设计/方法/途径这是一项德尔菲研究,研究对象为英国酒店业资深从业人员,他们在组织内部设计和实施数字创新方面经验丰富。Metaverse 不会取代传统的酒店服务,而是通过新的服务层次来补充和加强这些服务。主要应用于活动和体验。Metaverse 还将提供 "先试后买 "的选择,为设计实体企业的数字孪生提供机会。精通技术的年轻人最有可能首先采用 Metaverse。采用 Metaverse 所面临的主要挑战包括:酒店业组织的技术准备不足;市场不成熟;客户期望过高;酒店业员工的技能差距;以及监管问题。据作者所知,这是首次从酒店业从业人员的角度对 Metaverse 的潜力进行实证调查。
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引用次数: 0
期刊
International Journal of Contemporary Hospitality Management
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