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2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)最新文献

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Learning deep movement primitives using convolutional neural networks 使用卷积神经网络学习深度运动原语
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246874
Affan Pervez, Yuecheng Mao, Dongheui Lee
Dynamic Movement Primitives (DMPs) are widely used for encoding motion data. Task parameterized DMP (TP-DMP) can adapt a learned skill to different situations. Mostly a customized vision system is used to extract task specific variables. This limits the use of such systems to real world scenarios. This paper proposes a method for combining the DMP with a Convolutional Neural Network (CNN). Our approach preserves the generalization properties associated with a DMP, while the CNN learns the task specific features from the camera images. This eliminates the need to extract the task parameters, by directly utilizing the camera image during the motion reproduction. The performance of the developed approach is demonstrated through a trash cleaning task, executed with a real robot. We also show that by using the data augmentation, the learned sweeping skill can be generalized for arbitrary objects. The experiments show the robustness of our approach for several different settings.
动态运动原语(dmp)被广泛用于运动数据的编码。任务参数化DMP (TP-DMP)可以使学习到的技能适应不同的情况。通常使用定制的视觉系统来提取任务特定的变量。这限制了此类系统在现实世界场景中的使用。本文提出了一种将DMP与卷积神经网络(CNN)相结合的方法。我们的方法保留了与DMP相关的泛化属性,而CNN从相机图像中学习任务特定的特征。这消除了提取任务参数的需要,通过在运动再现期间直接利用相机图像。通过一个真正的机器人执行的垃圾清理任务,演示了所开发方法的性能。通过数据增强,我们还证明了学习到的扫描技巧可以推广到任意对象。实验表明,我们的方法对几种不同的设置具有鲁棒性。
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引用次数: 49
Efficient coverage of 3D environments with humanoid robots using inverse reachability maps 利用逆可达性图实现仿人机器人对三维环境的有效覆盖
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239550
Stefan Oßwald, P. Karkowski, Maren Bennewitz
Covering a known 3D environment with a robot's camera is a commonly required task, for example in inspection and surveillance, mapping, or object search applications. In addition to the problem of finding a complete and efficient set of view points for covering the whole environment, humanoid robots also need to observe balance, energy, and kinematic constraints for reaching the desired view poses. In this paper, we approach this high-dimensional planning problem by introducing a novel inverse reachability map representation that can be used for fast pose generation and combine it with a next-best-view algorithm. We implemented our approach in ROS and tested it with a Nao robot on both simulated and real-world scenes. The experiments show that our approach enables the humanoid to efficiently cover room-sized environments with its camera.
用机器人的相机覆盖已知的3D环境是一项常见的任务,例如在检查和监视,绘图或对象搜索应用程序中。人形机器人除了需要找到一组完整有效的视点来覆盖整个环境之外,还需要观察平衡、能量和运动学约束,以达到期望的视点姿态。在本文中,我们通过引入一种新的逆可达性映射表示来解决这个高维规划问题,该映射表示可用于快速姿态生成,并将其与次优视图算法相结合。我们在ROS中实现了我们的方法,并在模拟和现实场景中使用Nao机器人进行了测试。实验表明,我们的方法使仿人机器人能够有效地用相机覆盖房间大小的环境。
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引用次数: 16
Collision-free trajectory planning in human-robot interaction through hand movement prediction from vision 基于视觉手部运动预测的人机交互无碰撞轨迹规划
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246890
Yiwei Wang, Xin Ye, Yezhou Yang, Wenlong Zhang
We present a framework from vision based hand movement prediction in a real-world human-robot collaborative scenario for safety guarantee. We first propose a perception submodule that takes in visual data solely and predicts human collaborator's hand movement. Then a robot trajectory adaptive planning submodule is developed that takes the noisy movement prediction signal into consideration for optimization. To validate the proposed systems, we first collect a new human manipulation dataset that can supplement the previous publicly available dataset with motion capture data to serve as the ground truth of hand location. We then integrate the algorithm with a six degree-of-freedom robot manipulator that can collaborate with human workers on a set of trained manipulation actions, and it is shown that such a robot system outperforms the one without movement prediction in terms of collision avoidance. We verify the effectiveness of the proposed motion prediction and robot trajectory planning approaches in both simulated and physical experiments. To the best of the authors' knowledge, it is the first time that a deep model based movement prediction system is utilized and is proven effective in human-robot collaboration scenario for enhanced safety.
我们提出了一个基于视觉的手部运动预测框架,用于现实世界人机协作场景的安全保障。我们首先提出了一个感知子模块,它只接受视觉数据并预测人类合作者的手部运动。然后开发了考虑运动预测信号噪声的机器人轨迹自适应规划子模块进行优化。为了验证所提出的系统,我们首先收集了一个新的人类操作数据集,该数据集可以用动作捕捉数据补充以前公开可用的数据集,作为手部位置的基础真相。然后,我们将该算法与一个六自由度的机器人操纵器集成,该机器人操纵器可以与人类工人合作进行一组经过训练的操作动作,并且表明这样的机器人系统在避免碰撞方面优于没有运动预测的机器人系统。我们在模拟和物理实验中验证了所提出的运动预测和机器人轨迹规划方法的有效性。据作者所知,这是第一次使用基于深度模型的运动预测系统,并且在人机协作场景中被证明是有效的,以提高安全性。
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引用次数: 21
Tactile-based object center of mass exploration and discrimination 基于触觉的物体中心的大规模探索和辨别
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246975
Kunpeng Yao, Mohsen Kaboli, G. Cheng
In robotic tasks, object recognition and discrimination can be realized according to their physical properties, such as color, shape, stiffness, and surface textures. However, these external properties may fail if they are similar or even identical. In this case, internal properties of the objects can be considered, for example, the center of mass. Center of mass is an important inherent physical property of objects; however, due to the difficulties in its determination, it has never been applied in object discrimination tasks. In this work, we present a tactile-based approach to explore the center of mass of rigid objects and apply it in robotic object discrimination tasks. This work comprises three aspects: (a) continuous estimation of the target object's geometric information, (b) exploration of the center of mass, and (c) object discrimination based on the center of mass features. Experimental results show that by following our proposed approach, the center of mass of experimental objects can be accurately estimated, and objects of identical external properties but different mass distributions can be successfully discriminated. Our approach is also robust against the textural properties and stiffness of experimental objects.
在机器人任务中,可以根据物体的物理性质,如颜色、形状、刚度和表面纹理来实现物体的识别和区分。然而,如果这些外部属性相似甚至相同,则可能失效。在这种情况下,可以考虑物体的内部性质,例如,质心。质心是物体的一种重要的内在物理性质;然而,由于其难以确定,它从未被应用于目标识别任务中。在这项工作中,我们提出了一种基于触觉的方法来探索刚性物体的质心,并将其应用于机器人物体识别任务。该工作包括三个方面:(a)连续估计目标物体的几何信息,(b)探索质心,(c)基于质心特征的目标识别。实验结果表明,采用该方法可以准确地估计实验物体的质心,并能成功地区分具有相同外部性质但质量分布不同的物体。我们的方法对实验对象的纹理特性和刚度也具有鲁棒性。
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引用次数: 24
Reflex control of body posture in standing 站立时身体姿势的反射控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246883
A. Sarmadi, Maziar Ahmad Sharbafi, A. Seyfarth
Human body as a segmented inverted pendulum is an unstable system needing posture control for balancing. Using the inverted pendulum as a template representing human balance in quiet standing, neuromuscular models can be employed for understanding posture control. Feedback control is implemented in human neuromuscular systems by reflex signals. In this paper, we want to realize which type of reflex signals are the most advantageous ones in posture control. As common reflex signals, muscle length, velocity and force are examined. Simulations, stability and robustness analyses show that combination of force and velocity reflexes results in a stable system with the largest basin of attraction, the most robustness against perturbations and the best performance. In addition, a proposed model with two antagonistic muscle can explain human moderate oscillations at quiet standing, using the metabolic effort under optimal control argumentation.
人体作为一个分段倒立摆是一个不稳定系统,需要通过姿态控制来保持平衡。以倒立摆为模板,代表人在安静站立时的平衡,神经肌肉模型可以用来理解姿势控制。反馈控制是通过反射信号在人体神经肌肉系统中实现的。在本文中,我们想要了解哪种类型的反射信号在姿势控制中是最有利的。作为常见的反射信号,肌肉长度、速度和力量被检查。仿真、稳定性和鲁棒性分析表明,力反射和速度反射相结合得到的系统具有最大的吸引力、对扰动的鲁棒性和最佳性能。此外,一个具有两个拮抗肌肉的模型可以用最优控制下的代谢努力来解释人体在安静站立时的适度振荡。
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引用次数: 4
Task level hierarchical system for BCI-enabled shared autonomy 支持bci的共享自治的任务级分层系统
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246878
Iretiayo Akinola, Boyuan Chen, Jonathan Koss, Aalhad Patankar, Jacob Varley, P. Allen
This paper describes a novel hierarchical system for shared control of a humanoid robot. Our framework uses a low-bandwidth Brain Computer Interface (BCI) to interpret electroencephalography (EEG) signals via Steady-State Visual Evoked Potentials (SSVEP). This BCI allows a user to reliably interact with the humanoid. Our system clearly delineates between autonomous robot operation and human-guided intervention and control. Our shared-control system leverages the ability of the robot to accomplish low level tasks on its own, while the user assists the robot with high level directions when needed. This partnership prevents fatigue of the human controller by not requiring continuous BCI control to accomplish tasks which can be automated. We have tested the system in simulation and in real physical settings with multiple subjects using a Fetch mobile manipulator. Working together, the robot and human controller were able to accomplish tasks such as navigation, pick and place, and table clean up.
提出了一种新型的仿人机器人共享控制层次系统。我们的框架使用低带宽脑机接口(BCI)通过稳态视觉诱发电位(SSVEP)解释脑电图(EEG)信号。这个BCI允许用户可靠地与人形机器人交互。我们的系统清楚地描述了自主机器人操作和人类指导的干预和控制之间的区别。我们的共享控制系统利用机器人自己完成低级任务的能力,而用户在需要时协助机器人进行高级方向。这种合作关系不需要连续的BCI控制来完成可以自动化的任务,从而防止了人工控制器的疲劳。我们已经使用Fetch移动机械手在模拟和真实物理环境中对该系统进行了测试。机器人和人类控制器一起工作,能够完成导航、拾取和放置以及清理桌子等任务。
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引用次数: 14
The complexities of grasping in the wild 野外抓握的复杂性
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246880
Yuzuko C. Nakamura, Daniel M. Troniak, Alberto Rodriguez, M. T. Mason, N. Pollard
The recent ubiquity of high-framerate (120 fps and higher) handheld cameras creates the opportunity to study human grasping at a greater level of detail than normal speed cameras allow. We first collected 91 slow-motion interactions with objects in a convenience store setting. We then annotated the actions through the lenses of various existing manipulation taxonomies. We found manipulation, particularly the process of forming a grasp, is complicated and proceeds quickly. Our dataset shows that there are many ways that people deal with clutter in order to form a strong grasp of an object. It also reveals several errors and how people recover from them. Though annotating motions in detail is time-consuming, the annotation systems we used nevertheless leave out important aspects of understanding manipulation actions, such as how the environment is functioning as a “finger” of sorts, how different parts of the hand can be involved in different grasping tasks, and high-level intent.
最近无处不在的高帧率(120帧/秒或更高)手持相机为研究人类抓取的细节提供了比普通速度相机更高的机会。我们首先收集了91个与便利店设置中的物体的慢动作互动。然后,我们通过各种现有的操作分类法对操作进行注释。我们发现,操纵,尤其是形成抓握的过程,是复杂而迅速的。我们的数据集显示,人们处理杂乱的方式有很多种,以形成对物体的牢固把握。它还揭示了一些错误以及人们如何从中恢复。虽然详细注释动作很耗时,但我们使用的注释系统忽略了理解操作动作的重要方面,例如环境如何作为各种“手指”起作用,手的不同部位如何参与不同的抓取任务,以及高级意图。
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引用次数: 22
Remote control for redundant humanoid arm using optimized arm angle 基于优化臂角的冗余仿人臂远程控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246893
Jaesung Oh, Buyoun Cho, Jun-Ho Oh
This paper proposes a method to solve the redundancy problem by using an optimized arm angle with a 7DOF humanoid arm controlled by a 6DOF remote controller. This study presents a method to determine the feasible arm angle range within which joint limits, self-collision, and singularity do not occur, using the characteristic that the configuration of the arm changes according to the arm angle, even when the end-effector's desired task is satisfied. When the arm angle is applied, the multivariate optimization problem to solve the redundancy problem can be simply expressed as a univariate optimization problem. To verify the effectiveness of the proposed method, experiments were performed using a 6DOF data arm and the DRC-HUBO+ humanoid platform. We confirmed that the robot moves flexibly by finding the optimal arm angle so that sub-tasks such as joint constraints, selfcollision, and singularity can be satisfied while performing the desired task of the end-effector.
本文提出了一种通过6DOF遥控器控制7DOF人形机械臂,利用优化臂角来解决冗余问题的方法。本研究提出了一种确定可行臂角范围的方法,该范围内不发生关节极限、自碰撞和奇点,利用臂的结构随臂角变化的特性,即使在满足末端执行器的期望任务的情况下。当采用臂角时,解决冗余问题的多变量优化问题可以简单地表示为单变量优化问题。为了验证该方法的有效性,采用6DOF数据臂和DRC-HUBO+人形平台进行了实验。通过寻找最佳手臂角度来确定机器人的运动灵活性,从而在执行末端执行器的期望任务的同时满足关节约束、自碰撞和奇异等子任务。
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引用次数: 4
Robust foot placement control for dynamic walking using online parameter estimation 基于在线参数估计的动态步行鲁棒足位控制
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8239552
Qingbiao Li, Iordanis Chatzinikolaidis, Yiming Yang, S. Vijayakumar, Zhibin Li
This paper presents an estimation scheme to control foot placement for achieving a desired dynamic walking velocity in presence of sensor and model errors. Inevitable discrepancies, such as sensors5 noise, delay, and modelling errors, degrade the performance of model-based control methods or even cause instabilities. To resolve these issues, an on-line parameter estimation approach based on Tikhonov regularisation is formulated using measurement data, which is particularly robust for more accurately approximating the dynamics. The proposed scheme initially uses the foot placement predicted by the linear inverted pendulum model, while the control parameters are being optimised using adequate measurements to represent the real dynamics within and in-between steps; and then, the estimation based control is used to predict the future foot placement accurately in the presence of discrepancies.
本文提出了一种控制足部位置的估计方案,以在存在传感器和模型误差的情况下实现所需的动态步行速度。不可避免的差异,如传感器噪声、延迟和建模错误,会降低基于模型的控制方法的性能,甚至导致不稳定。为了解决这些问题,使用测量数据制定了基于吉洪诺夫正则化的在线参数估计方法,该方法对于更准确地近似动力学具有特别的鲁棒性。提出的方案最初使用线性倒立摆模型预测的脚位置,同时使用足够的测量来优化控制参数,以表示步骤内和步骤之间的真实动态;然后,利用基于估计的控制,在存在差异的情况下,准确地预测未来的足部位置。
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引用次数: 7
Improving the scalability of asymptotically optimal motion planning for humanoid dual-arm manipulators 提高类人双臂机械臂渐近最优运动规划的可扩展性
Pub Date : 2017-11-01 DOI: 10.1109/HUMANOIDS.2017.8246885
Rahul Shome, Kostas E. Bekris
Due to high-dimensionality, many motion planners for dual-arm systems follow a decoupled approach, which does not provide guarantees. Asymptotically optimal sampling-based planners provide guarantees but in practice face scalability challenges. This work improves the computational scalability of the latter methods in this domain. It builds on top of recent advances in multi-robot motion planning, which provide guarantees without having to explicitly construct a roadmap in the composite space of all robots. The proposed framework builds roadmaps for components of a humanoid robot's kinematic chain. Then, the tensor product of these component roadmaps is searched implicitly online in a way that asymptotic optimality is provided. Appropriate heuristics from the component roadmaps are utilized for discovering the solution in the composite space effectively. Evaluation on various dual-arm problems show that the method returns paths of increasing quality, has significantly reduced space requirements and improved convergence rate relative to the standard asymptotically optimal approaches.
由于双臂系统的高维性,许多运动规划器采用解耦方法,这不能提供保证。渐近最优抽样规划提供了保证,但在实践中面临着可扩展性的挑战。这项工作提高了后一种方法在该领域的计算可扩展性。它建立在多机器人运动规划的最新进展之上,它提供了保证,而不必在所有机器人的复合空间中明确地构建路线图。提出的框架为仿人机器人的运动链部件建立了路线图。然后,以一种提供渐近最优性的方式在线隐式搜索这些分量路线图的张量积。利用来自组件路线图的适当启发式方法有效地发现复合空间中的解决方案。对各种双臂问题的评估表明,与标准渐近最优方法相比,该方法返回的路径质量不断提高,空间要求显著降低,收敛速度也有所提高。
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引用次数: 6
期刊
2017 IEEE-RAS 17th International Conference on Humanoid Robotics (Humanoids)
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