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Mapping affective pathways to compulsion: Insights from an aversive devaluation approach. 将情感路径映射到强迫:来自厌恶贬值方法的见解。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-19 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00089
Samantha N Sallie, Violeta Casero, Saurabh Sonkusare, Valerie Voon

Background and aims: Dysregulation in instrumental control systems is implicated in compulsivity, a transdiagnostic construct proposed to underlie diverse maladaptive behaviors. While habit formation in reward-based learning is well-characterized, its role in avoidance learning remains less understood. Habitual avoidance may contribute to compulsive symptoms by impairing emotion regulation, a well-established correlate of compulsivity. To define these mechanisms, this study examined negative emotionality as a pathway linking habitual avoidance to compulsive behaviors.

Methods: Five hundred adults completed the Avoidance Dynamics Task (ADT), a novel online-administered aversive devaluation paradigm assessing avoidance learning and habit strength, alongside validated self-report measures of compulsive behaviors (alcohol use, binge eating, binge watching, gambling, obsessive-compulsive symptoms) and internalizing symptoms (depression, anxiety). Mediation analysis tested whether internalizing symptoms accounted for associations between habitual avoidance and compulsive behavior severity.

Results: Habitual avoidance, indexed by perseverative responses to devalued threat versus control cues (t = 3.5, p = .002), showed small-to-moderate positive associations with avoidance urges (ρ = .28, p < .001), regulatory control deficits (ρ = .17, p < .001), and internalizing symptoms (b = .15, p = .004). Internalizing symptoms fully mediated associations with all compulsive behaviors (b's = .05-.16, all p ≤ .01). Impaired avoidance learning was modestly associated with greater alcohol use (b = -.12, p = .03) and gambling (b = -.15, p = .02) severity. Exploratory analyses showed distinct avoidance patterns mapped onto cognitive (preoccupation, urges) versus behavioral (control, frequency) components of alcohol-related compulsivity.

Conclusion: Habitual avoidance may represent a transdiagnostic behavioral marker of compulsivity. These findings underscore distinct vulnerability pathways across compulsive domains and support the use of remote tasks to phenotype maladaptive avoidance and related emotional dysregulation.

背景和目的:仪器控制系统的失调与强迫性有关,强迫性是一种跨诊断的结构,被认为是多种适应不良行为的基础。虽然在基于奖励的学习中习惯的形成是很有特点的,但它在回避学习中的作用仍然知之甚少。习惯性回避可能通过损害情绪调节而导致强迫症状,而情绪调节是与强迫相关的。为了定义这些机制,本研究将消极情绪作为一种将习惯性回避与强迫行为联系起来的途径。方法:500名成年人完成了回避动态任务(ADT),这是一种新的在线管理的厌恶贬值范式,评估回避学习和习惯强度,以及有效的强迫行为(酒精使用,暴食,暴看,赌博,强迫症症状)和内化症状(抑郁,焦虑)的自我报告测量。调解分析测试了内化症状是否解释了习惯性回避和强迫行为严重程度之间的联系。结果:习惯性回避,以对贬值威胁和控制提示的持续反应(t = 3.5, p = 0.002)为指标,与回避冲动(ρ = 0.28, p < 0.001)、调节控制缺陷(ρ = 0.17, p < 0.001)和内化症状(b = 0.15, p = 0.004)呈小到中度正相关。内化症状与所有强迫行为完全相关(b’s = 0.05 - 0.16, p均≤0.01)。避免学习受损与酗酒(b = - 0.12, p = .03)和赌博(b = - 0.15, p = .02)严重程度有一定的关联。探索性分析显示,不同的回避模式映射到与酒精相关的强迫的认知(专注、冲动)和行为(控制、频率)组成部分。结论:习惯性回避可能是强迫症的一种跨诊断行为标志。这些发现强调了强迫性领域中不同的脆弱性途径,并支持使用远程任务来表型适应不良回避和相关的情绪失调。
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引用次数: 0
Comparing functional impairments related to social network use disorder and internet gaming disorder. 比较社交网络使用障碍和网络游戏障碍相关的功能障碍。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-12 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00087
Lara Zumrode, Leah Reinicke, Anja Bischof, Gallus Bischof, Samantha Schlossarek, Hannah Schmidt, Stefan Borgwardt, Hans-Jürgen Rumpf

Background and aims: The current study aimed to analyze impairments in daily life functioning (DLF) in vocational students with Internet Gaming Disorder (IGD) and Social Network Use Disorder (SNUD). While diagnostic requirement for IGD has been defined and the functionally impairing nature has been demonstrated, SNUD is a relatively new phenomenon with less evidence.

Methods: A diagnostic interview (n = 937) was conducted in a sample of students, of which 279 met the adapted DSM-5 criteria, with 70 reporting social networking and 29 gaming as their main activity. For screening, the Compulsive Internet Use Scale (CIUS) was used and the Internet Use Disorder - Criterion-based Assessment Tool (I-CAT) served as diagnostic measure. Impairment was assessed using a subset of items taken from the WHO Disability Scale.

Results: In a prior analysis, overall impairments in DLF among students with and without IUD were compared, indicating higher impairments for the IUD-group. In our study, the DSM-5 criteria appear to be appropriate to differentiate between pathological (IUD-group) and healthy internet users (non-IUD group) in terms of DLF. Odds Ratios ranged between 0.597 and 1.340 for impairments in DLF. When testing for statistical significance despite low statistical power, no differences of DLF were observed between students with IGD and SNUD in logistic regression analyses.

Conclusion: The results must be regarded as preliminary and might indicate that students with IGD and SNUD show comparable impairments in DLF. However, higher sample sizes could have led to different results which needs to be investigated in future studies.

背景与目的:本研究旨在分析网络游戏障碍(IGD)和社交网络使用障碍(SNUD)中职学生的日常生活功能障碍(DLF)。虽然IGD的诊断要求已经明确,功能损害的性质已经得到证实,但SNUD是一个相对较新的现象,证据较少。方法:对学生样本进行诊断性访谈(n = 937),其中279人符合DSM-5标准,其中70人报告社交网络,29人报告游戏是他们的主要活动。筛查采用强迫性网络使用量表(CIUS)和基于标准的网络使用障碍评估工具(I-CAT)作为诊断手段。使用来自世卫组织残疾量表的一组项目来评估损害。结果:在先前的分析中,比较了有和没有宫内节育器的学生DLF的整体损伤,表明宫内节育器组的损伤更高。在我们的研究中,DSM-5标准似乎适用于区分病理(宫内节育器组)和健康互联网用户(非宫内节育器组)的DLF。DLF损伤的比值比在0.597到1.340之间。在进行统计学显著性检验时,在logistic回归分析中,IGD和SNUD学生的DLF没有差异。结论:研究结果是初步的,可能表明患有IGD和SNUD的学生在DLF方面表现出相当的损伤。然而,更高的样本量可能会导致不同的结果,这需要在未来的研究中进行调查。
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引用次数: 0
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review. 伤疤、屏幕和赌注:非自杀式自伤与问题赌博、问题游戏和问题互联网使用之间的联系——系统回顾。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-05 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00079
Magda Losaberidze, Núria Mallorquí-Bagué, Zsolt Demetrovics, Susana Jiménez-Murcia, Marc N Potenza, Yanisha Soborun, Pedro Romero, Melinda Reinhardt, Gyöngyi Kökönyei, Gemma Mestre-Bach, Andrea Czakó

Objective: Non-suicidal self-injury (NSSI) constitutes an important public health concern. Here, we systematically reviewed and synthesized existing literature to provide an up-to-date overview of associations between NSSI, problem gambling, problem gaming, and problematic internet use (PIU).

Methods: We searched four databases through April 2025: Web of Science, Scopus, PubMed, and PsycINFO. The Joanna Briggs Institute's tool was used to assess the quality of studies. Empirical studies utilizing quantitative or qualitative methods or case studies that presented evidence on the relationships between NSSI and frequent or problematic gambling, internet use, and gaming were included.

Results: Forty studies published between 2009 and 2025 were reviewed. Four investigated the relationship between NSSI and problem gambling, seven focused on problem gaming, and twenty-nine examined PIU. Cross-sectional designs and surveys were common. Findings suggest that at-risk or problem gambling was associated with NSSI in adolescents, college students, and adults. An association between PIU and NSSI appeared moderated by social support, with impulsivity representing a shared factor. Similarly, internet gaming disorder and its severity were linked to NSSI, with anxiety acting both as a mediator and moderator. Limitations entailed self-reported measures, limited generalizability, poor ability to establish causal relationships due to cross-sectional designs, and frequent use of single unvalidated questions to assess NSSI.

Conclusion: The review provides a comprehensive overview and suggests complex relationships between NSSI and problem gambling, problem gaming, and PIU. Clinicians and future studies should focus on co-occurring disorders and identify risk factors, predictors, and moderators that influence these relationships.

目的:非自杀性自伤(NSSI)是一个重要的公共卫生问题。在这里,我们系统地回顾和综合了现有的文献,以提供关于自伤、问题赌博、问题游戏和问题互联网使用(PIU)之间关系的最新概述。方法:截至2025年4月,我们检索了Web of Science、Scopus、PubMed和PsycINFO四个数据库。乔安娜布里格斯研究所的工具被用来评估研究的质量。使用定量或定性方法的实证研究或案例研究提供了自伤与频繁或有问题的赌博、互联网使用和游戏之间关系的证据。结果:回顾了2009年至2025年间发表的40项研究。4项研究调查了自伤和问题赌博之间的关系,7项研究关注问题游戏,29项研究调查了PIU。横断面设计和调查是常见的。研究结果表明,青少年、大学生和成年人的危险赌博或问题赌博与自伤有关。PIU和自伤之间的关联似乎受到社会支持的调节,冲动是一个共同的因素。同样,网络游戏障碍及其严重程度与自伤有关,焦虑既是中介又是调节者。局限性包括自我报告的测量、有限的概括性、由于横断面设计而建立因果关系的能力差,以及经常使用单一的未经验证的问题来评估自伤。结论:该综述提供了全面的概述,并提出了自伤与问题赌博、问题游戏和PIU之间的复杂关系。临床医生和未来的研究应关注共同发生的疾病,并确定影响这些关系的风险因素、预测因素和调节因素。
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引用次数: 0
Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples. 网络游戏障碍量表:12个具有代表性的欧洲青少年样本的症状流行、结构和不变性的比较。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-05 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00090
Andrea Stašek, Tommaso Galeotti, Natale Canale, Regina van den Eijnden, Daniela Husarová, Lukas Blinka

Background: Internet Gaming Disorder (IGD) is recognized as a significant health issue in adolescents. However, the cross-national comparison and validation remain underrepresented in the literature. Thus, this study aimed to evaluate the symptom prevalence, dimensionality, and measurement invariance of the nine-item Internet Gaming Disorder Scale (IGDS) with data from the 2021-22 Health Behaviour in School-aged Children survey.

Methods: Representative samples of adolescents aged 11-15 from 12 European regions (N = 44,126) were used. The IGDS was examined using network analyses and factor models with dynamic cut-offs.

Results: Gaming intensity was more related to IGDS score than gaming frequency. Non-gaming boys at the time of measurement reported similar IGDS scores as daily gamers. All symptoms were more common in boys; Escapism and Preoccupation were the most common symptoms overall. A unidimensional structure for the IGDS across both genders and all regions was indicated. Only configural invariance was observed across genders, with notable higher roles for "Problems" and "Preoccupation" in boys, suggesting problematic direct gender comparisons. Measurement invariance suggested three relatively homogenous region groups, showing varying levels of invariance, and some groups achieving scalar invariance. Consequently, cross-regional comparisons should be approached with caution.

Conclusions: The findings suggest large differences between boys and girls, moderate differences between age groups, and relatively high differences among regions.

背景:网络游戏障碍(IGD)被认为是青少年的一个重要健康问题。然而,跨国比较和验证在文献中仍然代表性不足。因此,本研究旨在评估9项网络游戏障碍量表(IGDS)的症状患病率、维度和测量不变性,数据来自《2021-22年学龄儿童健康行为调查》。方法:选取欧洲12个地区11-15岁青少年的代表性样本(N = 44126)。利用网络分析和具有动态截止的因子模型对IGDS进行了检验。结果:游戏强度与IGDS评分的相关性大于游戏频率。在测量时,非游戏男孩报告的IGDS分数与日常游戏玩家相似。所有症状在男孩中更为常见;总体而言,逃避现实和专注是最常见的症状。结果表明,IGDS的单维结构跨越性别和所有地区。只有结构不变性在性别中被观察到,“问题”和“专注”在男孩中的作用显著更高,这表明直接的性别比较存在问题。测量不变性表明三个相对同质的区域组表现出不同程度的不变性,其中一些组达到标量不变性。因此,跨区域比较应谨慎处理。结论:研究结果表明,男孩和女孩之间存在较大差异,年龄组之间存在中等差异,地区之间存在较大差异。
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引用次数: 0
The association of relative deprivation, interpersonal relationships, and problematic social media use in 39 countries/regions: Does school contextual inequality matter? 39个国家/地区的相对剥夺、人际关系和有问题的社交媒体使用的关联:学校背景不平等重要吗?
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-11-04 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00091
Zékai Zachary Lu, Zelin Liu, Danhua Lin

Background: Social media use among adolescents has rapidly expanded, raising concerns about problematic social media use (PSMU). Few studies have examined how relative deprivation (RD) and contextual inequality shape PSMU. We explain whether four key interpersonal relationships (relationships with teachers, classmates, and family, and bullying victimization) mediate the link between RD and PSMU and whether school-level inequality moderates these associations.

Method: The data was from the 2017/2018 Health Behavior in School-aged Children (190,707 adolescents, 5,576 schools, 39 countries/regions). The independent variable was RD, calculated via the Yitzhaki index, and the dependent variable was PSMU. Four interpersonal relationships (teacher, classmate, and family relationships, and bullying victimization) were assessed as mediators. Multilevel mediation models were used to evaluate the mediating roles of these relationships. We then extracted each country/region's indirect effects for cross-national comparisons. The Johnson-Neyman method was used to assess the moderating effect of contextual inequality.

Results: Although RD had no direct effect on PSMU, higher RD was associated with poorer teacher, classmate, and family relationships and heightened bullying victimization. These then predicted increased PSMU. Contextual inequality strengthened RD's adverse association with family relationships and magnified the associations of family relationships and bullying on PSMU. Cross-national analyses revealed stable mediating effects of teacher and classmate relationships.

Conclusions: We highlight RD's associations with PSMU primarily through interpersonal pathways, with contextual inequality amplifying them. Targeted interventions that address both socioeconomic disparities and interpersonal dynamics can help mitigate PSMU. These outcomes underscore the need for policies that reduce economic gaps and foster supportive relationships.

背景:社交媒体在青少年中的使用迅速扩大,引起了对问题社交媒体使用(PSMU)的关注。很少有研究考察相对剥夺(RD)和语境不平等如何影响PSMU。我们解释了四种关键的人际关系(与老师、同学和家庭的关系以及欺凌受害者的关系)是否调解了RD和PSMU之间的联系,以及学校层面的不平等是否调节了这些联系。方法:数据来自《2017/2018年学龄儿童健康行为调查》(39个国家/地区5576所学校190707名青少年)。自变量为伊扎克指数计算的RD,因变量为PSMU。四种人际关系(老师、同学、家庭关系和欺凌受害)被评估为中介。采用多层次中介模型来评价这些关系的中介作用。然后,我们提取每个国家/地区的间接影响进行跨国比较。使用Johnson-Neyman方法评估情境不平等的调节作用。结果:虽然RD对PSMU没有直接影响,但较高的RD与较差的老师、同学和家庭关系以及较高的欺凌受害相关。这些结果预示着PSMU的增加。背景不平等强化了RD与家庭关系的负相关,并放大了家庭关系与PSMU欺凌的关联。跨国分析表明,师生关系具有稳定的中介效应。结论:我们强调RD与PSMU的关联主要通过人际途径,而背景不平等放大了它们。针对社会经济差异和人际动态的有针对性的干预措施可以帮助缓解PSMU。这些结果突出表明,需要制定缩小经济差距和培育支持性关系的政策。
{"title":"The association of relative deprivation, interpersonal relationships, and problematic social media use in 39 countries/regions: Does school contextual inequality matter?","authors":"Zékai Zachary Lu, Zelin Liu, Danhua Lin","doi":"10.1556/2006.2025.00091","DOIUrl":"10.1556/2006.2025.00091","url":null,"abstract":"<p><strong>Background: </strong>Social media use among adolescents has rapidly expanded, raising concerns about problematic social media use (PSMU). Few studies have examined how relative deprivation (RD) and contextual inequality shape PSMU. We explain whether four key interpersonal relationships (relationships with teachers, classmates, and family, and bullying victimization) mediate the link between RD and PSMU and whether school-level inequality moderates these associations.</p><p><strong>Method: </strong>The data was from the 2017/2018 Health Behavior in School-aged Children (190,707 adolescents, 5,576 schools, 39 countries/regions). The independent variable was RD, calculated via the Yitzhaki index, and the dependent variable was PSMU. Four interpersonal relationships (teacher, classmate, and family relationships, and bullying victimization) were assessed as mediators. Multilevel mediation models were used to evaluate the mediating roles of these relationships. We then extracted each country/region's indirect effects for cross-national comparisons. The Johnson-Neyman method was used to assess the moderating effect of contextual inequality.</p><p><strong>Results: </strong>Although RD had no direct effect on PSMU, higher RD was associated with poorer teacher, classmate, and family relationships and heightened bullying victimization. These then predicted increased PSMU. Contextual inequality strengthened RD's adverse association with family relationships and magnified the associations of family relationships and bullying on PSMU. Cross-national analyses revealed stable mediating effects of teacher and classmate relationships.</p><p><strong>Conclusions: </strong>We highlight RD's associations with PSMU primarily through interpersonal pathways, with contextual inequality amplifying them. Targeted interventions that address both socioeconomic disparities and interpersonal dynamics can help mitigate PSMU. These outcomes underscore the need for policies that reduce economic gaps and foster supportive relationships.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1546-1562"},"PeriodicalIF":6.2,"publicationDate":"2025-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12767595/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145438154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unintended positive behavioral changes during self-report and wearable data collection on digital media use in young adults. 在年轻人数字媒体使用的自我报告和可穿戴数据收集过程中意想不到的积极行为变化。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-10-29 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00082
Sun-Jin Jo, Hae Kook Lee, Sun Jung Kwon, Yena Kim, Jae Seok Kwak, Haejung Lee

Background and aims: The use of mobile devices is increasingly recognized as a valuable tool for interventions targeting mental health issues. This brief report aims to share insights into the unexpected positive changes observed during the data collection process for predicting addictive behaviors using mobile technology.

Methods: We analyze self-reported baseline and 4-week follow-up data collected to develop an algorithm for predicting addictive digital media use. Two hundred and six adults in their 20 s completed a smartphone self-report survey on digital media use behaviors and emotion, while their step and heart rate data was passively collected via Fitbit.

Results: Despite the absence of any interventional feedback beyond the data collection process, positive changes were observed, including time spent on digital media use (p = 0.031), a reduction in high-risk digital media use score (p < 0.001), and depressive symptom score (p = 0.004).

Conclusions: When collecting data on digital media use and related emotion via mobile devices, it is important to recognize that positive changes may occur in participants even without planed intervention. Failing to consider this phenomenon could lead to an overestimation of the effects of interventions provided through smart devices.

背景和目的:人们日益认识到,使用移动设备是针对心理健康问题进行干预的一种有价值的工具。这份简短的报告旨在分享在使用移动技术预测成瘾行为的数据收集过程中观察到的意想不到的积极变化。方法:我们分析了自我报告的基线和收集的4周随访数据,以开发一种预测成瘾性数字媒体使用的算法。206名20多岁的成年人完成了一项关于数字媒体使用行为和情绪的智能手机自我报告调查,他们的步数和心率数据是通过Fitbit被动收集的。结果:尽管在数据收集过程之外没有任何介入反馈,但观察到积极的变化,包括数字媒体使用时间(p = 0.031),高风险数字媒体使用评分(p < 0.001)和抑郁症状评分(p = 0.004)的降低。结论:在通过移动设备收集数字媒体使用和相关情绪的数据时,重要的是要认识到,即使没有计划的干预,参与者也可能发生积极的变化。如果不考虑这一现象,可能会导致高估通过智能设备提供的干预措施的效果。
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引用次数: 0
Problematic usage of the internet: Converging and diverging terminologies and constructs. 因特网的问题用法:趋同和发散的术语和结构。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-10-20 DOI: 10.1556/2006.2025.00085
Mehran Zare-Bidoky, Alexander M Baldacchino, Zsolt Demetrovics, Naomi A Fineberg, Mostafa Kamali, Yasser Khazaal, Marc N Potenza, Dan J Stein, Hamed Ekhtiari

Problematic usage of the internet (PUI) is an increasing global concern, leading to significant negative impacts in various levels. PUI is an umbrella term comprised of subcategories, including online gaming disorder, online gambling disorder, online buying-shopping disorder, online compulsive sexual behavior disorder, problematic usage of social media, cyberchondria, cyberbullying, and digital hoarding. With respect to the diversity of these categories, a factor that further impedes the field of PUI is not recognizing these subcategories under the PUI. To estimate the state of the field, we conducted a systematic review on a sample time frame, 2022-2023, and we found that among 2,497 relevant papers, only 13% of the studies on PUI subcategories used PUI as an umbrella term. Establishing PUI as an overarching terminology, as we do with substance use disorder (SUD) as a term while respecting the diversities within its subcategories, would synergize research efforts, facilitate comparisons, and inform treatment strategies. As technology continues to evolve, terminological refinement is critical to maintaining relevance and accessibility for researchers and the broader community.

互联网的问题使用(PUI)是一个日益受到全球关注的问题,在各个层面上导致了重大的负面影响。PUI是一个总称,包括在线游戏障碍、在线赌博障碍、在线购物障碍、在线强迫性行为障碍、社交媒体使用问题、网络疑病症、网络欺凌和数字囤积等子类别。关于这些类别的多样性,进一步阻碍PUI领域的一个因素是不承认PUI下的这些子类别。为了估计该领域的现状,我们对样本时间框架(2022-2023)进行了系统回顾,我们发现在2497篇相关论文中,只有13%的关于PUI子类别的研究使用PUI作为总称。将PUI作为一个总体术语,就像我们将物质使用障碍(SUD)作为一个术语一样,同时尊重其子类别内的多样性,将协同研究工作,促进比较,并为治疗策略提供信息。随着技术的不断发展,术语的细化对于保持研究人员和更广泛的社区的相关性和可访问性至关重要。
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引用次数: 0
Identifying internet addiction profiles and bridge connectors among Chinese college students and evaluating CBT vs. CBT+MBI interventions via a randomized controlled trial. 通过一项随机对照试验确定中国大学生网络成瘾概况和桥接者,并评估CBT与CBT+MBI干预。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-10-10 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00086
Shuhong Liang, Yaxu Yu, Shuang Liu, Zhijun Song, Lingzhi Song

Background and aims: The Interaction of Person-Affect-Cognition-Execution (I-PACE) model offers a framework for understanding the interplay between cognitive, affective, and behavioral factors in internet addiction (IA). Our study aims to explore the heterogeneity of IA, identify bridge connectors, and compare the efficacy of cognitive behavioral therapy combined with mindfulness-based intervention (CBT+MBI) versus CBT alone in reducing IA levels among Chinese college students.

Methods: In study 1, 1,030 Chinese college students completed assessments of IA, automatic thoughts, self-control, and anxiety. Latent profile analysis (LPA) was employed to identify distinct symptom profiles of IA across individuals. Network analysis (NA) identified bridge connectors for targeted intervention. In study 2, 36 participants randomly selected from the high IA and low IA groups of study 1 were randomly assigned to CBT+MBI, CBT alone, or a control group. The CBT+MBI group received an 8-week dual-modality intervention and the CBT alone received an 8-week CBT intervention, both designed to target the bridge connectors identified via NA in Study 1, while the control group only completed basic questionnaires.

Results: In study 1, LPA identified four subgroups: regular, at-risk, low IA, and high IA groups. NA pinpointed automatic thoughts and anxiety as bridge connectors. In study 2, targeted interventions significantly reduced college students' levels of IA. CBT+MBI resulted in greater and more sustained improvements compared to CBT alone, with effects maintained for six-month post-intervention.

Conclusions: Our study not only reinforces the I-PACE model but also provides actionable strategies for designing evidence-based, multidimensional interventions to reduce addictive behaviors among college students.

背景与目的:人-情感-认知-执行交互作用(I-PACE)模型为理解网络成瘾中认知、情感和行为因素之间的相互作用提供了一个框架。本研究旨在探讨IA的异质性,识别桥梁连接器,并比较认知行为治疗联合正念干预(CBT+MBI)与单独CBT在降低中国大学生IA水平方面的效果。方法:在研究11,030名中国大学生中完成了IA、自动思维、自我控制和焦虑的评估。潜在特征分析(LPA)用于识别不同个体的IA症状特征。网络分析(NA)确定了有针对性干预的桥梁连接器。在研究2中,从研究1的高IA组和低IA组中随机选择36名参与者,随机分配到CBT+MBI组、单独CBT组或对照组。CBT+MBI组接受为期8周的双模态干预,单独CBT组接受为期8周的CBT干预,均针对研究1中通过NA识别的桥梁连接器,而对照组仅完成基本问卷。结果:在研究1中,LPA确定了四个亚组:常规、高危、低IA和高IA组。NA指出,自动思维和焦虑是连接桥梁的纽带。在研究2中,有针对性的干预显著降低了大学生的IA水平。与单独使用CBT相比,CBT+MBI的改善效果更大、更持久,干预后效果可维持6个月。结论:我们的研究不仅强化了I-PACE模型,而且为设计基于证据的多维干预措施提供了可操作的策略,以减少大学生的成瘾行为。
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引用次数: 0
Research priorities in gambling: Findings of a large-scale expert study. 赌博的研究重点:一项大规模专家研究的结果。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-30 DOI: 10.1556/2006.2025.00072
Andrea Czakó, Marc N Potenza, David C Hodgins, Shu M Yu, Anise M S Wu, Susana Jiménez-Murcia, Henrietta Bowden-Jones, Daniel King, Joël Billieux, Beáta Bőthe, Dan J Stein, Zsolt Demetrovics

Objective: While gambling is a growing public health concern, research resources are limited, and no guidance is available to prioritise research. This study aimed to identify priorities for gambling research on a global scale using a systematic, transparent, and democratic methodology to inform researchers and other stakeholders.

Methods: Leading gambling researchers were invited to list gambling-related research questions that can contribute to strengthening evidence-based policy, prevention, and effective early intervention and treatment of problem gambling. Suggestions were consolidated into research options and evaluated against six criteria (Answerability, Feasibility, Effectiveness, Impact on equity and an additional two based on the category of research options: Novelty and Relevance for description-type, Potential for burden reduction and Deliverability for intervention-related options). Stakeholders (n = 14) assigned relative weights to each criterion, and options were ranked according to their weighted research priority scores.

Results: With input from 46.9% of eligible researchers (n = 307) from 35 countries, 1,361 questions were consolidated into 102 options. Evaluations showed strong agreement between experts, and the top 25 priorities were identified. The results highlight the need for further knowledge about the epidemiology, etiology, and consequences of problem gambling. Top-priority topics indicate the importance of focusing on vulnerable and minority groups, youth, significant others, technological innovations, advertisements, the convergence of gaming and gambling, and co-occurring conditions. Evaluating and tailoring existing measures were prioritised more highly than new interventions, and identifying factors underlying treatment seeking, drop-out and relapse was also considered a priority.

Conclusions: This initiative successfully involved the global research community in identifying gambling research priorities. The results provide information for researchers and other stakeholders for future projects and funding.

目的:虽然赌博是一个日益严重的公共卫生问题,但研究资源有限,而且没有指导方针来确定研究的优先次序。本研究旨在利用系统、透明和民主的方法,确定全球范围内赌博研究的优先事项,以告知研究人员和其他利益相关者。方法:邀请著名的赌博研究人员列出赌博相关的研究问题,这些问题有助于加强循证政策,预防和有效的早期干预和治疗问题赌博。建议被整合到研究方案中,并根据六个标准(可答性、可行性、有效性、对公平的影响,以及基于研究方案类别的另外两个标准:描述类型的新颖性和相关性、减少负担的潜力和干预相关方案的可交付性)进行评估。利益相关者(n = 14)为每个标准分配相对权重,并根据其加权研究优先级得分对选项进行排名。结果:来自35个国家的46.9%的符合条件的研究者(n = 307)将1361个问题整合为102个选项。评估显示专家之间的意见非常一致,并确定了前25个优先事项。研究结果强调需要进一步了解问题赌博的流行病学、病因学和后果。最优先的主题表明关注弱势群体和少数群体、青年、重要他人、技术创新、广告、游戏和赌博的融合以及共同发生的条件的重要性。评估和调整现有措施比新的干预措施更受重视,确定寻求治疗、退出和复发的潜在因素也被视为优先事项。结论:这一举措成功地涉及全球研究界确定赌博研究的优先事项。研究结果为研究人员和其他利益相关者未来的项目和资助提供了信息。
{"title":"Research priorities in gambling: Findings of a large-scale expert study.","authors":"Andrea Czakó, Marc N Potenza, David C Hodgins, Shu M Yu, Anise M S Wu, Susana Jiménez-Murcia, Henrietta Bowden-Jones, Daniel King, Joël Billieux, Beáta Bőthe, Dan J Stein, Zsolt Demetrovics","doi":"10.1556/2006.2025.00072","DOIUrl":"10.1556/2006.2025.00072","url":null,"abstract":"<p><strong>Objective: </strong>While gambling is a growing public health concern, research resources are limited, and no guidance is available to prioritise research. This study aimed to identify priorities for gambling research on a global scale using a systematic, transparent, and democratic methodology to inform researchers and other stakeholders.</p><p><strong>Methods: </strong>Leading gambling researchers were invited to list gambling-related research questions that can contribute to strengthening evidence-based policy, prevention, and effective early intervention and treatment of problem gambling. Suggestions were consolidated into research options and evaluated against six criteria (Answerability, Feasibility, Effectiveness, Impact on equity and an additional two based on the category of research options: Novelty and Relevance for description-type, Potential for burden reduction and Deliverability for intervention-related options). Stakeholders (n = 14) assigned relative weights to each criterion, and options were ranked according to their weighted research priority scores.</p><p><strong>Results: </strong>With input from 46.9% of eligible researchers (n = 307) from 35 countries, 1,361 questions were consolidated into 102 options. Evaluations showed strong agreement between experts, and the top 25 priorities were identified. The results highlight the need for further knowledge about the epidemiology, etiology, and consequences of problem gambling. Top-priority topics indicate the importance of focusing on vulnerable and minority groups, youth, significant others, technological innovations, advertisements, the convergence of gaming and gambling, and co-occurring conditions. Evaluating and tailoring existing measures were prioritised more highly than new interventions, and identifying factors underlying treatment seeking, drop-out and relapse was also considered a priority.</p><p><strong>Conclusions: </strong>This initiative successfully involved the global research community in identifying gambling research priorities. The results provide information for researchers and other stakeholders for future projects and funding.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":"14 3","pages":"1222-1249"},"PeriodicalIF":6.2,"publicationDate":"2025-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486284/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145199503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Concerned significant others of persons with problem gambling and problem gaming: Prevalence and characteristics in the Norwegian population. 与问题赌博和问题游戏有关的重要他人:挪威人口的流行和特征。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-26 Print Date: 2025-12-26 DOI: 10.1556/2006.2025.00083
Elise Constance Fodstad, Eilin Erevik, Dominic Sagoe, Ståle Pallesen

Background: Problem gambling (PG) and problem gaming (GAM) generate concern for close ones often denoted as concerned significant others (CSO). There is a dearth of evidence on the characteristics associated with being a CSO of PG and GAM, which is explored in the present study.

Methods: A total of 2,000 persons (aged 16-74 years), randomly drawn from the Norwegian population registry, were invited to respond to a questionnaire assessing current or past concerns about gambling and gaming of significant others, as well as questions about their own gambling, gaming, alcohol and illegal drug use, personality traits, and demographic characteristics. Multiple regression analyses were conducted to identify correlates of being a CSO of PG and GAM, split by close (i.e., first degree relatives and partners) and remote relationships.

Results: In all, 575 persons (46% men, age M = 44.05, SD = 17.31 years) completed the questionnaire (response rate = 30.4%). The prevalence of ever being a CSO was 23.2% for PG (6.8% for close, specifically) and 27.1% for GAM (17.4% for close, specifically). Close/PG was associated with higher Neuroticism. Remote/PG was associated with lower education and own PG. Close/GAM were younger. Remote/GAM correlates were lower income, own PG, and higher Extraversion scores.

Conclusions: PG and GAM have high CSO prevalence rates. In line with the problem behavior theory, the correlates of being a CSO suggest the presence of environments with problems and fewer resources connected to PG and GAM.

背景:问题赌博(PG)和问题游戏(GAM)产生对亲密的人的关注,通常被称为关注的重要他人(CSO)。缺乏与PG和GAM的CSO相关的特征的证据,这在本研究中进行了探讨。方法:从挪威人口登记处随机抽取了2000人(16-74岁),邀请他们回答一份问卷,评估他们现在或过去对赌博和重要他人赌博的担忧,以及他们自己的赌博、赌博、酒精和非法药物使用、人格特征和人口特征。进行了多元回归分析,以确定作为PG和GAM的CSO的相关性,通过亲密关系(即一级亲属和伴侣)和远程关系进行分割。结果:共575人(男性46%,年龄M = 44.05, SD = 17.31岁)完成问卷调查,应答率为30.4%。曾经是CSO的患病率在PG中为23.2%(具体而言为6.8%),在GAM中为27.1%(具体而言为17.4%)。Close/PG与较高的神经质有关。远端/PG与受教育程度较低和自身PG相关,近端/GAM较年轻。与远程/GAM相关的是较低的收入、自己的PG和较高的外向性得分。结论:PG和GAM具有较高的CSO患病率。根据问题行为理论,作为CSO的相关因素表明存在问题的环境,并且与PG和GAM相关的资源较少。
{"title":"Concerned significant others of persons with problem gambling and problem gaming: Prevalence and characteristics in the Norwegian population.","authors":"Elise Constance Fodstad, Eilin Erevik, Dominic Sagoe, Ståle Pallesen","doi":"10.1556/2006.2025.00083","DOIUrl":"10.1556/2006.2025.00083","url":null,"abstract":"<p><strong>Background: </strong>Problem gambling (PG) and problem gaming (GAM) generate concern for close ones often denoted as concerned significant others (CSO). There is a dearth of evidence on the characteristics associated with being a CSO of PG and GAM, which is explored in the present study.</p><p><strong>Methods: </strong>A total of 2,000 persons (aged 16-74 years), randomly drawn from the Norwegian population registry, were invited to respond to a questionnaire assessing current or past concerns about gambling and gaming of significant others, as well as questions about their own gambling, gaming, alcohol and illegal drug use, personality traits, and demographic characteristics. Multiple regression analyses were conducted to identify correlates of being a CSO of PG and GAM, split by close (i.e., first degree relatives and partners) and remote relationships.</p><p><strong>Results: </strong>In all, 575 persons (46% men, age M = 44.05, SD = 17.31 years) completed the questionnaire (response rate = 30.4%). The prevalence of ever being a CSO was 23.2% for PG (6.8% for close, specifically) and 27.1% for GAM (17.4% for close, specifically). Close/PG was associated with higher Neuroticism. Remote/PG was associated with lower education and own PG. Close/GAM were younger. Remote/GAM correlates were lower income, own PG, and higher Extraversion scores.</p><p><strong>Conclusions: </strong>PG and GAM have high CSO prevalence rates. In line with the problem behavior theory, the correlates of being a CSO suggest the presence of environments with problems and fewer resources connected to PG and GAM.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1606-1618"},"PeriodicalIF":6.2,"publicationDate":"2025-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12767603/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145182013","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Behavioral Addictions
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