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How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis 在日常生活中,预期和体验到的奖励和缓解是如何影响与游戏相关的心理意象和游戏频率的:测试双途径假设
1区 医学 Q1 PSYCHIATRY Pub Date : 2023-10-05 DOI: 10.1556/2006.2023.00050
Annika Brandtner, Silke M. Müller, Matthias Brand
Abstract Background and aims Research on the development of gaming disorder assumes that the quality of reinforcement learning as well as the content of use expectancies are initially rewarding in the early stages of the addictive behavior and becomes steadily more compensatory in the later stages. This assumed transition could be reflected in gaming-related mental imagery as well as the decision to play videogames in daily life. Methods We recruited 127 individuals who play videogames. Following a strict diagnostic procedure, individuals were either classified as showing casual or at-risk gaming patterns. The experience and expectancy of reward and relief were assessed in the laboratory, followed by a 14-day ambulatory assessment asking for gaming-related mental imagery intensity and playing frequency. Besides group differences, we tested a gratification and a compensation pathway in a structural equation model among groups separately. Results Results indicate that mental imagery and playing frequency as well as reinforcement processes and use expectancies are heightened among individuals showing at-risk gaming patterns as compared to casual gaming patterns. Gaming-related mental imagery was only predicted by compensation among individuals showing casual gaming patterns, and we found no significant predictions for daily gaming frequency in any of the models. Discussion and conclusions The results implicate that individuals with at-risk gaming patterns might hold stronger learned reinforcement contingencies. Daily usage seems unaffected by these contingencies, possibly indicative of habitualized behaviors. Additionally, the results provide some support for the consideration of imaginal desire thoughts as a specific coping mechanism in the context of gaming behaviors.
背景与目的对游戏障碍发展的研究假设,在成瘾行为的早期阶段,强化学习的质量和使用期望的内容最初是有益的,在后期阶段逐渐变得更具补偿性。这种假设的转变可以反映在与游戏相关的心理意象以及在日常生活中玩电子游戏的决定中。我们招募了127名玩电子游戏的人。根据严格的诊断程序,个体被划分为休闲或风险游戏模式。研究人员在实验室评估了参与者对奖励和缓解的体验和期望,随后进行了为期14天的动态评估,询问他们与游戏相关的心理意象强度和游戏频率。除了群体差异外,我们还在结构方程模型中分别测试了群体间的满足和补偿路径。结果表明,与休闲游戏模式相比,高危游戏模式个体的心理意象、游戏频率、强化过程和使用期望都有所提高。游戏相关的心理意象只能通过表现休闲游戏模式的个体之间的补偿来预测,我们发现在任何模型中都没有对每日游戏频率的显著预测。讨论与结论结果表明,具有风险游戏模式的个体可能具有更强的习得强化随因。日常使用似乎不受这些偶然事件的影响,可能表明习惯行为。此外,研究结果也为想象欲望思想作为游戏行为背景下的一种特殊应对机制提供了一些支持。
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引用次数: 0
The effects of emotional working memory training on internet use, impulsivity, risky decision-making, and cognitive emotion regulation strategies in young adults with problematic use of the internet: A preliminary randomized controlled trial study into possible mechanisms 情绪工作记忆训练对网络使用问题青年网络使用、冲动、风险决策和认知情绪调节策略的影响:一项初步的随机对照试验研究,探讨可能的机制
1区 医学 Q1 PSYCHIATRY Pub Date : 2023-10-05 DOI: 10.1556/2006.2023.00022
Seyed Javad Emadi Chashmi, Fatemeh Shahrajabian, Jafar Hasani, Marc N. Potenza, Daria J. Kuss, Fahimeh Hakima
Abstract Introduction Considering adverse correlates of problematic use of internet use (PUI), the present study evaluated an intervention aimed at PUI and several putative underpinnings. Methods A randomized controlled trial study investigated the efficacy of emotional working memory training (eWMT) in improving impulsivity, risky decision-making, and cognitive emotion-regulation (CER) strategies among individuals with PUI in comparison with a placebo group. Young adults ( N = 36) with PUI were either trained for 20 sessions in an n-back dual emotional task (eWMT; n = 18) or a feature-matching task (placebo; n = 18). Results Twenty continuous sessions of eWMT significantly improved participants' impulsivity, risky decision-making, CER, internet use and PUI symptoms in the short term, compared to the placebo condition. Discussion These preliminary results suggest that eWMT may constitute a promising intervention for PUI and improving cognitive and emotional functioning, and larger, longer studies are warranted.
考虑到互联网使用问题(PUI)的不良相关,本研究评估了针对PUI的干预措施和几个假定的基础。方法采用随机对照试验研究,探讨情绪工作记忆训练(eWMT)对PUI患者冲动性、风险决策和认知情绪调节(CER)策略的改善效果,并与安慰剂组进行比较。患有PUI的年轻成年人(N = 36)要么接受20次N -back双重情绪任务(eWMT)训练;N = 18)或特征匹配任务(安慰剂;N = 18)。结果与安慰剂组相比,连续20次eWMT在短期内显著改善了参与者的冲动性、风险决策、CER、互联网使用和PUI症状。这些初步结果表明,eWMT可能是一种有希望的干预PUI和改善认知和情绪功能的方法,需要更大规模、更长期的研究。
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引用次数: 1
The landscape of open science in behavioral addiction research: Current practices and future directions 行为成瘾研究中的开放科学景观:当前实践和未来方向
1区 医学 Q1 PSYCHIATRY Pub Date : 2023-10-05 DOI: 10.1556/2006.2023.00052
Charlotte Eben, Beáta Bőthe, Damien Brevers, Luke Clark, Joshua B. Grubbs, Robert Heirene, Anja Kräplin, Karol Lewczuk, Lucas Palmer, José C. Perales, Jan Peters, Ruth J. van Holst, Joël Billieux
Abstract Open science refers to a set of practices that aim to make scientific research more transparent, accessible, and reproducible, including pre-registration of study protocols, sharing of data and materials, the use of transparent research methods, and open access publishing. In this commentary, we describe and evaluate the current state of open science practices in behavioral addiction research. We highlight the specific value of open science practices for the field; discuss recent field-specific meta-scientific reviews that show the adoption of such practices remains in its infancy; address the challenges to engaging with open science; and make recommendations for how researchers, journals, and scientific institutions can work to overcome these challenges and promote high-quality, transparently reported behavioral addiction research. By collaboratively promoting open science practices, the field can create a more sustainable and productive research environment that benefits both the scientific community and society as a whole.
开放科学是指旨在使科学研究更加透明、可获取和可复制的一系列实践,包括研究方案的预注册、数据和材料的共享、透明研究方法的使用以及开放获取出版。在这篇评论中,我们描述和评估了行为成瘾研究中开放科学实践的现状。我们强调开放科学实践对该领域的具体价值;讨论最近特定领域的元科学评论,这些评论表明这种做法的采用仍处于起步阶段;应对参与开放科学的挑战;并就研究人员、期刊和科学机构如何努力克服这些挑战、促进高质量、透明报告的行为成瘾研究提出建议。通过合作促进开放科学实践,该领域可以创造一个更加可持续和富有成效的研究环境,使科学界和整个社会都受益。
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引用次数: 1
Attention, response inhibition, and hoarding: A neuropsychological examination. 注意力、反应抑制和囤积:一项神经心理学检查。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-09-28 DOI: 10.1556/2006.2023.00053
Melissa M Norberg, Susanne Meares, Richard J Stevenson, Jack Tame, Gary Wong, Paul Aldrich, Jake Olivier

Background and aims: The prominent cognitive-behavioral model of hoarding posits that information processing deficits contribute to hoarding disorder. Although individuals with hoarding symptoms consistently self-report attentional and impulsivity difficulties, neuropsychological tests have inconsistently identified impairments. These mixed findings may be the result of using different neuropsychological tests, tests with poor psychometric properties, and/or testing individuals in a context that drastically differs from their own homes.

Methods: One hundred twenty-three participants (hoarding = 63; control = 60) completed neuropsychological tests of sustained attention, focused attention, and response inhibition in cluttered and tidy environments in a counterbalanced order.

Results: Hoarding participants demonstrated poorer sustained attention and response inhibition than the control group (CPT-3 Omission and VST scores) and poorer response inhibition in the cluttered environment than when in the tidy environment (VST scores). CPT-3 Detectability and Commission scores also indicated that hoarding participants had greater difficulty sustaining attention and inhibiting responses than the control group; however, these effect sizes were just below the lowest practically meaningful magnitude. Posthoc exploratory analyses demonstrated that fewer than one-third of hoarding participants demonstrated sustained attention and response inhibition difficulties and that these participants reported greater hoarding severity and greater distress in the cluttered room.

Discussion and conclusions: Given these findings and other studies showing that attentional difficulties may be a transdiagnostic factor for psychopathology, future studies will want to explore whether greater sustained attention and response inhibition difficulties in real life contexts contribute to comorbidity and functional impairment in hoarding disorder.

背景和目的:囤积的突出认知行为模型认为信息处理缺陷会导致囤积障碍。尽管有囤积症状的人总是自我报告注意力和冲动困难,但神经心理学测试发现的障碍并不一致。这些混杂的发现可能是使用不同的神经心理学测试、心理测量特性较差的测试和/或在与自己家截然不同的环境中测试个人的结果。方法:123名参与者(囤积=63;对照=60)在杂乱整洁的环境中以平衡的顺序完成了持续注意力、集中注意力和反应抑制的神经心理学测试。结果:与对照组相比,囤积参与者表现出较差的持续注意力和反应抑制(CPT-3省略和VST评分),在杂乱的环境中表现出较整洁的环境中较差的反应抑制(VST得分)。CPT-3的可检测性和佣金得分也表明,囤积参与者比对照组更难维持注意力和抑制反应;然而,这些效应大小刚好低于最低的实际意义大小。事后探索性分析表明,只有不到三分之一的囤积参与者表现出持续的注意力和反应抑制困难,这些参与者在杂乱的房间里表现出更严重的囤积和更大的痛苦。讨论和结论:鉴于这些发现和其他研究表明,注意力困难可能是精神病理学的一个跨诊断因素,未来的研究将希望探索现实生活中更大的持续注意力和反应抑制困难是否会导致囤积障碍的共病和功能损害。
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引用次数: 0
Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations. 视频扑克的波动性增加会导致更多的玩家获胜,但连胜时间更短——模拟证据。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-09-25 DOI: 10.1556/2006.2023.00048
Jussi Palomäki, Nigel Turner, Joseph Macey, Sari Castrén

Objective and method: Electronic gambling machines are a prominent cause of significant gambling harms globally. We use simulations of a simplified video poker game to show how changes in game volatility, defined primarily by the size of the main prize, affect patterns of wins and losses as well as winning streaks.

Results: We found that in low- and medium volatility games the proportion of winning players quickly drops to zero after about 30 h of play, while in the high volatility game 5% of players are still winning after playing for 100 h. However, the proportion of winning streaks was significantly higher in the low- and medium volatility games compared with high volatility: the simulated players were on a winning streak about 26.3, 25.6 and 18% of the time in the low-, medium- and high volatility games, respectively.

Conclusions: Fast-paced video poker with varying volatility levels but identical return-to-player rates and win frequencies can yield highly different result patterns across individuals. These patterns may be counter-intuitive for players and difficult to realize without simulations and visualizations. We argue that the findings have relevance for responsible gambling communication and for building a better understanding of how cognitive biases influence gambling behaviour.

目的和方法:电子赌博机是造成全球重大赌博危害的突出原因。我们使用简化视频扑克游戏的模拟来显示游戏波动性的变化(主要由主要奖金的大小定义)如何影响输赢模式以及连胜。结果:我们发现,在低波动和中等波动的游戏中,获胜玩家的比例在玩了大约30小时后迅速降至零,而在高波动游戏中,5%的玩家在玩了100小时后仍然获胜。然而,与高波动率相比,低波动率和中波动率游戏中的连胜比例显著更高:模拟玩家在低波动率、中波动率和高波动率游戏的连胜时间分别约为26.3%、25.6%和18%。结论:快节奏的视频扑克具有不同的波动水平,但玩家回报率和获胜频率相同,可能会在不同的个人中产生截然不同的结果模式。这些模式对玩家来说可能是反直觉的,如果没有模拟和可视化,很难实现。我们认为,这些发现与负责任的赌博交流以及更好地理解认知偏见如何影响赌博行为有关。
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引用次数: 1
The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis. 养育方式与青少年有问题的互联网使用之间的关系:一项三级荟萃分析。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-09-19 DOI: 10.1556/2006.2023.00043
Xiang Niu, Jie-Yang Li, Daniel L King, Detlef H Rost, Hai-Zhen Wang, Jin-Liang Wang

Background and aims: Problematic Internet use (PIU) has become a global public health problem. It has been suggested that parenting style is associated with adolescent PIU. However, the evidence in favor of this view is mixed. Based on the PRISMA method, the present study employed three-level meta-analysis approach to investigate the relationship between these two variables and further explore potential moderators.

Methods: After a systematic search for published articles, 35 studies were included, reporting 171 effect sizes (N = 40,587).

Results: The results showed that positive parenting styles were significantly negatively related to PIU. This association was moderated by gender, age, publication year, and measurements of PIU, but was not by culture and measurements of parenting styles. Negative parenting styles were significantly positively related to PIU, which was moderated by publication year, culture, and sub-types of negative parenting, but not by gender, age, and measurements of both parenting styles and PIU. In addition, the correlation of PIU with negative parenting styles was stronger than that with positive parenting styles.

Discussion and conclusions: The present results demonstrated that parenting styles, especially punitive parenting styles, should be attached to more important when treating adolescent PIU.

背景和目的:有问题的互联网使用(PIU)已成为一个全球性的公共卫生问题。有人认为,养育方式与青少年PIU有关。然而,支持这一观点的证据喜忧参半。基于PRISMA方法,本研究采用三级荟萃分析方法来研究这两个变量之间的关系,并进一步探索潜在的调节因素。方法:在系统检索已发表的文章后,纳入了35项研究,报告了171个效应大小(N=40587)。结果:积极的育儿方式与PIU呈显著负相关。这种关联受性别、年龄、出版年份和PIU测量的调节,但不受文化和育儿方式测量的调节。消极育儿方式与PIU显著正相关,受出版年份、文化和消极育儿亚类型的调节,但不受性别、年龄以及育儿方式和PIU的测量结果的调节。此外,PIU与消极育儿方式的相关性强于与积极育儿方式的相关。讨论和结论:目前的研究结果表明,在治疗青少年PIU时,父母教养方式,特别是惩罚性父母教养方式应该更加重要。
{"title":"The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis.","authors":"Xiang Niu,&nbsp;Jie-Yang Li,&nbsp;Daniel L King,&nbsp;Detlef H Rost,&nbsp;Hai-Zhen Wang,&nbsp;Jin-Liang Wang","doi":"10.1556/2006.2023.00043","DOIUrl":"10.1556/2006.2023.00043","url":null,"abstract":"<p><strong>Background and aims: </strong>Problematic Internet use (PIU) has become a global public health problem. It has been suggested that parenting style is associated with adolescent PIU. However, the evidence in favor of this view is mixed. Based on the PRISMA method, the present study employed three-level meta-analysis approach to investigate the relationship between these two variables and further explore potential moderators.</p><p><strong>Methods: </strong>After a systematic search for published articles, 35 studies were included, reporting 171 effect sizes (N = 40,587).</p><p><strong>Results: </strong>The results showed that positive parenting styles were significantly negatively related to PIU. This association was moderated by gender, age, publication year, and measurements of PIU, but was not by culture and measurements of parenting styles. Negative parenting styles were significantly positively related to PIU, which was moderated by publication year, culture, and sub-types of negative parenting, but not by gender, age, and measurements of both parenting styles and PIU. In addition, the correlation of PIU with negative parenting styles was stronger than that with positive parenting styles.</p><p><strong>Discussion and conclusions: </strong>The present results demonstrated that parenting styles, especially punitive parenting styles, should be attached to more important when treating adolescent PIU.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":7.8,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/d3/de/jba-12-652.PMC10562819.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41104387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behavioral addictions in the ICD-11: An important debate that is anticipated to continue for some time. ICD-11中的行为成瘾:一场预计将持续一段时间的重要辩论。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-09-08 Print Date: 2023-10-05 DOI: 10.1556/2006.2023.00042
Matthias Brand, Marc N Potenza

The Journal of Behavioral Addictions featured a debate on the topic of "behavioral addictions in ICD-11" in 2022. Three main debate papers were published and a total of eleven commentaries. One main topic of considerations in the three debate papers and in the majority of commentaries was compulsive sexual behavior disorder. The debate was balanced, collegial and conducted at a high scientific level. Although there are some disagreements regarding specific details, all authors consider more research on behavioral addictions as important. This scientific debate has been and continues to be enormously important to behavioral addiction research and clinical practice.

《行为成瘾杂志》在2022年以“ICD-11中的行为成瘾”为主题进行了一场辩论。发表了三份主要辩论文件和十一篇评论。三篇辩论论文和大多数评论文章中的一个主要考虑主题是强迫性行为障碍。这场辩论是平衡的、合议的,而且是在高科学水平上进行的。尽管在具体细节上存在一些分歧,但所有作者都认为对行为成瘾进行更多的研究很重要。这场科学辩论对行为成瘾研究和临床实践一直并将继续具有极其重要的意义。
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引用次数: 0
Effectiveness of a web-based self-help tool to reduce problem gambling: A randomized controlled trial. 网络自助工具减少问题赌博的有效性:一项随机对照试验。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-09-01 Print Date: 2023-10-05 DOI: 10.1556/2006.2023.00045
Nikolaos Boumparis, Christian Baumgartner, Doris Malischnig, Andreas Wenger, Sophia Achab, Yasser Khazaal, Matthew T Keough, David C Hodgins, Elena Bilevicius, Alanna Single, Severin Haug, Michael P Schaub

Background and aims: Problem gambling constitutes a public health concern associated with psychopathological comorbidity, substance use, and financial difficulties. Most individuals with gambling problems avoid counseling services due to perceived stigma and their preference for self-reliance. Treatment accessibility could be improved through web-based interventions.

Methods: We recruited 360 individuals with gambling problems and randomized them to a web-based intervention (n = 185) or an active control group consisting of a self-help manual for problem gambling (n = 175). The primary outcome was the number of days of gambling in the last 30 days. Secondary outcomes included money spent in the last 30 days, time gambling in the last 7 days, gambling-related problems, consumption of alcohol and cigarettes, and psychopathological comorbidity measured at posttreatment and 6-month follow-up.

Results: The primary outcome decreased significantly for both groups, with no significant difference between the groups. There were significant group × time interactions according to the Gambling Symptom Assessment Scale (F = 8.83, p <0 .001), the Problem Gambling Severity Index (F = 3.54, p = 0.030), for cigarettes smoked in the last 7 days (F = 26.68, p < 0.001), the Patient Health Questionnaire-9 (F = 19.41, p <0 .001), and the Generalized Anxiety Disorder-7 (F = 41.09, p <0 .001) favoring the intervention group. We experienced an overall high dropout rate (76%).

Conclusions: Win Back Control seems to be an effective low-threshold treatment option for individuals with gambling problems that might otherwise be unapproachable for outpatient treatment services. Nevertheless, the high dropout rate should be considered when interpreting the study results, as they may have introduced a degree of variability.

背景和目的:问题赌博是一种与精神病理学共病、药物使用和经济困难相关的公共卫生问题。大多数有赌博问题的人由于被污名化和他们更喜欢自力更生而避免接受咨询服务。可以通过基于网络的干预措施改善治疗的可及性。方法:我们招募了360名有赌博问题的人,并将他们随机分为基于网络的干预(n=185)或由问题赌博自助手册组成的主动对照组(n=175)。主要结果是过去30天内的赌博天数。次要结果包括过去30天的花费、过去7天的赌博时间、赌博相关问题、饮酒和吸烟,以及治疗后和6个月随访时测量的精神病理学共病。结果:两组的主要结果均显著下降,两组之间无显著差异。根据赌博症状评估量表,存在显著的群体×时间互动(F=8.83,p结论:对于有赌博问题的个人来说,赢回控制似乎是一种有效的低阈值治疗选择,否则门诊治疗服务可能无法接近。然而,在解释研究结果时应考虑高辍学率,因为它们可能会带来一定程度的可变性。
{"title":"Effectiveness of a web-based self-help tool to reduce problem gambling: A randomized controlled trial.","authors":"Nikolaos Boumparis,&nbsp;Christian Baumgartner,&nbsp;Doris Malischnig,&nbsp;Andreas Wenger,&nbsp;Sophia Achab,&nbsp;Yasser Khazaal,&nbsp;Matthew T Keough,&nbsp;David C Hodgins,&nbsp;Elena Bilevicius,&nbsp;Alanna Single,&nbsp;Severin Haug,&nbsp;Michael P Schaub","doi":"10.1556/2006.2023.00045","DOIUrl":"10.1556/2006.2023.00045","url":null,"abstract":"<p><strong>Background and aims: </strong>Problem gambling constitutes a public health concern associated with psychopathological comorbidity, substance use, and financial difficulties. Most individuals with gambling problems avoid counseling services due to perceived stigma and their preference for self-reliance. Treatment accessibility could be improved through web-based interventions.</p><p><strong>Methods: </strong>We recruited 360 individuals with gambling problems and randomized them to a web-based intervention (n = 185) or an active control group consisting of a self-help manual for problem gambling (n = 175). The primary outcome was the number of days of gambling in the last 30 days. Secondary outcomes included money spent in the last 30 days, time gambling in the last 7 days, gambling-related problems, consumption of alcohol and cigarettes, and psychopathological comorbidity measured at posttreatment and 6-month follow-up.</p><p><strong>Results: </strong>The primary outcome decreased significantly for both groups, with no significant difference between the groups. There were significant group × time interactions according to the Gambling Symptom Assessment Scale (F = 8.83, p <0 .001), the Problem Gambling Severity Index (F = 3.54, p = 0.030), for cigarettes smoked in the last 7 days (F = 26.68, p < 0.001), the Patient Health Questionnaire-9 (F = 19.41, p <0 .001), and the Generalized Anxiety Disorder-7 (F = 41.09, p <0 .001) favoring the intervention group. We experienced an overall high dropout rate (76%).</p><p><strong>Conclusions: </strong>Win Back Control seems to be an effective low-threshold treatment option for individuals with gambling problems that might otherwise be unapproachable for outpatient treatment services. Nevertheless, the high dropout rate should be considered when interpreting the study results, as they may have introduced a degree of variability.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"744-757"},"PeriodicalIF":7.8,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/a5/74/jba-12-744.PMC10562826.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10140830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming. 网络游戏障碍患者在真实游戏过程中对积极和消极事件的大脑反应。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-08-30 Print Date: 2023-10-05 DOI: 10.1556/2006.2023.00039
Zhengjie Zhang, Shizhen Wang, Xiaoxia Du, Yanyan Qi, Lingxiao Wang, Guang-Heng Dong

Objective: This study sought to investigate brain responses to positive and negative events in individuals with internet gaming disorder (IGD) during real gaming as a direct assessment of the neural features of IGD. This investigation reflects the neural deficits in individuals with IGD while playing games, providing direct and effective targets for prevention and treatment of IGD.

Methods: Thirty subjects with IGD and fifty-two matched recreational game use (RGU) subjects were scanned while playing an online game. Abnormal brain activities during positive and negative events were detected using a general linear model. Functional connectivity (FC) and correlation analyses between neural features and addiction severity were conducted to provide additional support for the underlying neural features.

Results: Compared to the RGU subjects, the IGD subjects exhibited decreased activation in the dorsolateral prefrontal cortex (DLPFC) during positive events and decreased activation in the middle frontal gyrus (MFG), precentral gyrus and postcentral gyrus during negative events. Decreased FC between the DLPFC and putamen during positive events and between the MFG and amygdala during negative events were observed among the IGD subjects. Neural features and addiction severity were significantly correlated.

Conclusions: Individuals with IGD exhibited deficits in regulating game craving, maladaptive habitual gaming behaviors and negative emotions when experiencing positive and negative events during real game-playing compared to RGU gamers. These abnormalities in neural substrates during real gaming provide direct evidence for explaining why individuals with IGD uncontrollably and continuously engage in game playing, despite negative consequences.

目的:本研究旨在调查网络游戏障碍(IGD)患者在真实游戏过程中对积极和消极事件的大脑反应,作为对IGD神经特征的直接评估。本研究反映了IGD患者在玩游戏时的神经缺陷,为IGD的预防和治疗提供了直接有效的靶点。方法:对30名IGD受试者和52名匹配的娱乐游戏使用(RGU)受试者在玩网络游戏时进行扫描。使用一般线性模型检测阳性和阴性事件期间的异常大脑活动。进行了功能连接性(FC)和神经特征与成瘾严重程度之间的相关性分析,为潜在的神经特征提供了额外的支持。结果:与RGU受试者相比,IGD受试者在阳性事件中前额叶背外侧皮质(DLPFC)的激活减少,在阴性事件中额中回(MFG)、中央前回和中央后回的激活减少。在IGD受试者中,在阳性事件期间DLPFC和壳核之间以及在阴性事件期间MFG和杏仁核之间的FC降低。神经特征与成瘾严重程度显著相关。结论:与RGU游戏玩家相比,IGD患者在真实游戏过程中经历积极和消极事件时,在调节游戏渴望、适应不良的习惯性游戏行为和负面情绪方面表现出缺陷。真实游戏过程中神经基质的这些异常为解释为什么IGD患者不受控制地持续参与游戏提供了直接证据,尽管会产生负面后果。
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引用次数: 0
Nonconforming gender expression and associated problematic smartphone and internet use among Chinese adolescents. 中国青少年不一致的性别表达以及相关的智能手机和互联网使用问题。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2023-08-28 Print Date: 2023-10-05 DOI: 10.1556/2006.2023.00040
Xinyu Zheng, Yuwei Yang, Weiqing Jiang, Yitong He, Cuihong Huang, Yilin Hua, Ciyong Lu, Lan Guo

Background and aims: Gender nonconformity (GNC), which refers to an individual's expression of gender that does not align with the socially prescribed norms for their biological sex, may be associated with adverse behavioral problems, such as problematic smartphone use (PSU) and problematic internet use (PIU). This study examined the associations between GNC and PSU and GNC and PIU among Chinese adolescents.

Methods: This cross-sectional study utilized data from the 2021 School-based Chinese Adolescents Health Survey, recruiting 23,054 eligible adolescents aged 11 to 21, with an average age of 14.9 (SD: 1.7) years from 504 classes in 84 public high schools across 7 cities in China. Gender nonconformity, PSU/PIU, and demographics were measured. Mixed-effect linear regression models were performed.

Results: Among the participants (51.0% male), 5.3% reported high GNC and 26.9% reported moderate GNC. After adjusting for covariates, high GNC was significantly and positively associated with PSU (Β = 1.11, 95% CI = 0.49-1.72) and PIU severity (Β = 2.16, 95% CI = 1.40-2.93). Stratified analyses indicated that the associations between GNC and PSU differed between males and females, with a significant association observed only among male students (Β = 1.91, 95% CI = 0.97-2.86).

Discussion and conclusions: GNC is positively associated with the severity of PSU and PIU among Chinese adolescents, with male gender-nonconforming adolescents being more vulnerable to PSU. These results highlight the importance of implementing education on gender expression diversity in schools to create an inclusive school environment, which may potentially help prevent PSU and PIU among gender-nonconforming adolescents.

背景和目的:性别不一致(GNC)是指个人对性别的表达不符合社会规定的生理性别规范,可能与不良行为问题有关,如有问题的智能手机使用(PSU)和有问题的互联网使用(PIU)。本研究调查了中国青少年GNC与PSU、GNC与PIU之间的关系。方法:这项横断面研究利用了2021年基于学校的中国青少年健康调查的数据,从中国7个城市84所公立高中的504个班级招募了23054名符合条件的11至21岁青少年,平均年龄14.9岁(SD:1.7)。测量了性别不一致、PSU/PIU和人口统计数据。采用混合效应线性回归模型。结果:在参与者(51.0%的男性)中,5.3%的人报告高GNC,26.9%的人报告中等GNC。校正协变量后,高GNC与PSU(¦Β=1.11,95%CI=0.49-1.72)和PIU严重程度(¦Β=2.16,95%CI=1.40-2.93)显著正相关。分层分析表明,GNC和PSU之间的相关性在男性和女性之间存在差异,讨论和结论:GNC与中国青少年PSU和PIU的严重程度呈正相关,男性性别不一致的青少年更容易患PSU。这些结果强调了在学校实施性别表达多样性教育的重要性,以创造一个包容性的学校环境,这可能有助于防止不符合性别的青少年出现PSU和PIU。
{"title":"Nonconforming gender expression and associated problematic smartphone and internet use among Chinese adolescents.","authors":"Xinyu Zheng, Yuwei Yang, Weiqing Jiang, Yitong He, Cuihong Huang, Yilin Hua, Ciyong Lu, Lan Guo","doi":"10.1556/2006.2023.00040","DOIUrl":"10.1556/2006.2023.00040","url":null,"abstract":"<p><strong>Background and aims: </strong>Gender nonconformity (GNC), which refers to an individual's expression of gender that does not align with the socially prescribed norms for their biological sex, may be associated with adverse behavioral problems, such as problematic smartphone use (PSU) and problematic internet use (PIU). This study examined the associations between GNC and PSU and GNC and PIU among Chinese adolescents.</p><p><strong>Methods: </strong>This cross-sectional study utilized data from the 2021 School-based Chinese Adolescents Health Survey, recruiting 23,054 eligible adolescents aged 11 to 21, with an average age of 14.9 (SD: 1.7) years from 504 classes in 84 public high schools across 7 cities in China. Gender nonconformity, PSU/PIU, and demographics were measured. Mixed-effect linear regression models were performed.</p><p><strong>Results: </strong>Among the participants (51.0% male), 5.3% reported high GNC and 26.9% reported moderate GNC. After adjusting for covariates, high GNC was significantly and positively associated with PSU (Β = 1.11, 95% CI = 0.49-1.72) and PIU severity (Β = 2.16, 95% CI = 1.40-2.93). Stratified analyses indicated that the associations between GNC and PSU differed between males and females, with a significant association observed only among male students (Β = 1.91, 95% CI = 0.97-2.86).</p><p><strong>Discussion and conclusions: </strong>GNC is positively associated with the severity of PSU and PIU among Chinese adolescents, with male gender-nonconforming adolescents being more vulnerable to PSU. These results highlight the importance of implementing education on gender expression diversity in schools to create an inclusive school environment, which may potentially help prevent PSU and PIU among gender-nonconforming adolescents.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"817-826"},"PeriodicalIF":7.8,"publicationDate":"2023-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/90/37/jba-12-817.PMC10562814.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10113173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Behavioral Addictions
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