首页 > 最新文献

Journal of Behavioral Addictions最新文献

英文 中文
Bidirectional relationships between desire thinking and gambling disorder tendency: Insights from a longitudinal study of Esports gamblers. 欲望思维与赌博障碍倾向的双向关系:来自电子竞技赌徒纵向研究的洞察。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-24 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00084
Jing Zhai, Hengyue Zhang, Shu M Yu, Marcantonio M Spada, Zsolt Demetrovics, Anise M S Wu

Background and aims: With the popularization of electronic sports (esports), an emerging type of gambling activity, esports betting, has risen. Esports gamblers are vulnerable to Gambling Disorder (GD), but we lack knowledge about their cognitive predictors of GD. Desire thinking about gambling (DTG) is found as a risk factor for GD in general gamblers, but little is known about its role in esports gamblers and its bidirectional relationship with GD. This study aimed to examine the differences in DTG between esports gamblers and their non-esports counterparts, as well as the bidirectionality between DTG and GD among gamblers.

Methods: We conducted a two-wave, longitudinal online study with a 6-month interval. Data from 1,063 lifetime gamblers (50.0% female, Mage = 29.11 years, SD = 7.78), of whom 50.5% were esports gamblers, was collected. At follow-up, 582 of the participants completed the same survey.

Results: Esports gamblers reported higher levels of DTG and GD at both time points. The bidirectionality between DTG and GD was noted. Sub-group analysis identified a more prominent prediction of imaginal prefiguration on GD among esports gamblers.

Discussion and conclusions: Our findings suggest a higher risk of GD among esports gamblers, with DTG forming a reciprocal loop with such risk. Findings highlight the adverse impact of imaginal prefiguration on GD, especially in esports gamblers. Based on these findings, regulators should consider being more vigilant in the early screening of GD in esports gamblers. Appropriate preventative strategies (e.g., promoting responsible gambling) and psychological interventions (e.g., Metacognitive Therapy) may help reduce gambling-related harms among esports gamblers.

背景与目的:随着电子竞技的普及,一种新兴的博彩活动——电子竞技博彩应运而生。电子竞技玩家易患赌博障碍(GD),但我们对其GD的认知预测因素缺乏了解。对赌博的欲望思考(Desire thinking about gambling, DTG)是一般赌徒的GD风险因素,但对其在电子竞技赌徒中的作用及其与GD的双向关系知之甚少。本研究旨在检验电子竞技赌徒与非电子竞技赌徒之间DTG的差异,以及赌徒中DTG和GD之间的双向性。方法:我们进行了一项间隔6个月的两波纵向在线研究。收集了1063名终身赌徒(50.0%为女性,年龄为29.11岁,SD = 7.78)的数据,其中50.5%为电子竞技赌徒。在随访中,582名参与者完成了同样的调查。结果:电子竞技赌徒在两个时间点的DTG和GD水平都较高。DTG和GD呈双向关系。亚组分析发现,在电子竞技赌徒中,想象预知对GD的预测更为显著。讨论和结论:我们的研究结果表明,电子竞技赌徒的GD风险较高,DTG与这种风险形成了一个相互循环。研究结果强调了想象预知对GD的不利影响,特别是在电子竞技赌徒中。基于这些发现,监管机构应该考虑在电子竞技赌徒的早期筛查中提高警惕。适当的预防策略(例如,促进负责任的赌博)和心理干预(例如,元认知疗法)可能有助于减少电子竞技赌徒之间的赌博相关伤害。
{"title":"Bidirectional relationships between desire thinking and gambling disorder tendency: Insights from a longitudinal study of Esports gamblers.","authors":"Jing Zhai, Hengyue Zhang, Shu M Yu, Marcantonio M Spada, Zsolt Demetrovics, Anise M S Wu","doi":"10.1556/2006.2025.00084","DOIUrl":"10.1556/2006.2025.00084","url":null,"abstract":"<p><strong>Background and aims: </strong>With the popularization of electronic sports (esports), an emerging type of gambling activity, esports betting, has risen. Esports gamblers are vulnerable to Gambling Disorder (GD), but we lack knowledge about their cognitive predictors of GD. Desire thinking about gambling (DTG) is found as a risk factor for GD in general gamblers, but little is known about its role in esports gamblers and its bidirectional relationship with GD. This study aimed to examine the differences in DTG between esports gamblers and their non-esports counterparts, as well as the bidirectionality between DTG and GD among gamblers.</p><p><strong>Methods: </strong>We conducted a two-wave, longitudinal online study with a 6-month interval. Data from 1,063 lifetime gamblers (50.0% female, Mage = 29.11 years, SD = 7.78), of whom 50.5% were esports gamblers, was collected. At follow-up, 582 of the participants completed the same survey.</p><p><strong>Results: </strong>Esports gamblers reported higher levels of DTG and GD at both time points. The bidirectionality between DTG and GD was noted. Sub-group analysis identified a more prominent prediction of imaginal prefiguration on GD among esports gamblers.</p><p><strong>Discussion and conclusions: </strong>Our findings suggest a higher risk of GD among esports gamblers, with DTG forming a reciprocal loop with such risk. Findings highlight the adverse impact of imaginal prefiguration on GD, especially in esports gamblers. Based on these findings, regulators should consider being more vigilant in the early screening of GD in esports gamblers. Appropriate preventative strategies (e.g., promoting responsible gambling) and psychological interventions (e.g., Metacognitive Therapy) may help reduce gambling-related harms among esports gamblers.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1281-1289"},"PeriodicalIF":6.2,"publicationDate":"2025-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486270/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145130788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Pavlovian-to-instrumental transfer effect as predictor of problematic Internet gaming: Results of a longitudinal study. 巴甫洛夫-工具转移效应作为问题网络游戏的预测因子:一项纵向研究的结果。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-15 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00069
Sabine Steins-Loeber, Anna M Schmid, Tobias A Thomas, Andreas Oelker, Astrid Müller, Matthias Brand

Background and aims: Recent models on the development of behavioral addictions stress the transfer from goal-directed behavior to stimulus-response habits. Administering a Pavlovian-to-instrumental transfer (PIT) paradigm to individuals with risky or non-problematic gaming, we recently reported that shopping-related cues increase instrumental behavior for a shopping-related reward (i.e. shopping voucher) while gaming-related stimuli triggered instrumental behavior for the gaming-reward (i.e. gaming voucher). This was observed even after devaluation of the gaming-reward. We now investigated the predictive value of the 'Shopping-PIT'- and the 'Gaming-PIT'-effects regarding gaming disorder symptoms.

Methods: Data on symptom severity of gaming disorder six months after the baseline assessment were available for 48 individuals with risky gaming and 46 individuals with non-problematic gaming. Hierarchical regression analyses with stepwise inclusion of control variables, the 'Shopping-PIT'-effect as indicator of responding for a general reward after devaluation of the gaming reward and 'The Gaming-PIT'-effect after devaluation of the gaming reward as indicator of habitual responding as well as their interaction effects with symptom severity was calculated.

Results: Higher gaming disorder symptoms at the six-month follow-up assessment were predicted by symptom severity at baseline and the interaction of the 'Shopping-PIT'-effect with symptom severity at baseline. The 'Gaming-PIT'-effect after devaluation did not predict symptom severity.

Discussion and conclusions: The finding that cue-triggered responding for a general reward contributes to future symptom severity in individuals with higher symptom severity at baseline suggests a cascade model with higher symptom severity leading to stronger cue-triggered reward-related responding which in turn leads to higher symptom severity.

背景和目的:最近关于行为成瘾发展的模型强调从目标导向行为到刺激反应习惯的转变。我们最近将巴甫洛夫-工具转移(PIT)范式应用于有风险或无问题游戏的个体,发现与购物相关的线索增加了与购物相关的奖励(如购物券)的工具行为,而与游戏相关的刺激则引发了与游戏相关的奖励(如游戏券)的工具行为。即使在游戏奖励贬值之后,这一现象仍然存在。我们现在研究了“购物坑”和“游戏坑”效应对游戏障碍症状的预测价值。方法:对48名高风险游戏者和46名无问题游戏者进行基线评估后6个月的游戏障碍症状严重程度数据。通过逐步纳入控制变量的层次回归分析,计算了游戏奖励贬值后作为一般奖励反应指标的“购物坑”效应和游戏奖励贬值后作为习惯反应指标的“游戏坑”效应以及它们与症状严重程度的相互作用效应。结果:在六个月的随访评估中,较高的游戏障碍症状是由基线症状严重程度和“购物坑”效应与基线症状严重程度的相互作用预测的。货币贬值后的“赌博坑”效应并不能预测症状的严重程度。讨论与结论:对于一般奖励的线索触发反应对基线时症状严重程度较高的个体的未来症状严重程度有影响,这一发现提示了一个级联模型,即症状严重程度越高,线索触发的奖励相关反应越强,进而导致症状严重程度越高。
{"title":"The Pavlovian-to-instrumental transfer effect as predictor of problematic Internet gaming: Results of a longitudinal study.","authors":"Sabine Steins-Loeber, Anna M Schmid, Tobias A Thomas, Andreas Oelker, Astrid Müller, Matthias Brand","doi":"10.1556/2006.2025.00069","DOIUrl":"10.1556/2006.2025.00069","url":null,"abstract":"<p><strong>Background and aims: </strong>Recent models on the development of behavioral addictions stress the transfer from goal-directed behavior to stimulus-response habits. Administering a Pavlovian-to-instrumental transfer (PIT) paradigm to individuals with risky or non-problematic gaming, we recently reported that shopping-related cues increase instrumental behavior for a shopping-related reward (i.e. shopping voucher) while gaming-related stimuli triggered instrumental behavior for the gaming-reward (i.e. gaming voucher). This was observed even after devaluation of the gaming-reward. We now investigated the predictive value of the 'Shopping-PIT'- and the 'Gaming-PIT'-effects regarding gaming disorder symptoms.</p><p><strong>Methods: </strong>Data on symptom severity of gaming disorder six months after the baseline assessment were available for 48 individuals with risky gaming and 46 individuals with non-problematic gaming. Hierarchical regression analyses with stepwise inclusion of control variables, the 'Shopping-PIT'-effect as indicator of responding for a general reward after devaluation of the gaming reward and 'The Gaming-PIT'-effect after devaluation of the gaming reward as indicator of habitual responding as well as their interaction effects with symptom severity was calculated.</p><p><strong>Results: </strong>Higher gaming disorder symptoms at the six-month follow-up assessment were predicted by symptom severity at baseline and the interaction of the 'Shopping-PIT'-effect with symptom severity at baseline. The 'Gaming-PIT'-effect after devaluation did not predict symptom severity.</p><p><strong>Discussion and conclusions: </strong>The finding that cue-triggered responding for a general reward contributes to future symptom severity in individuals with higher symptom severity at baseline suggests a cascade model with higher symptom severity leading to stronger cue-triggered reward-related responding which in turn leads to higher symptom severity.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1456-1467"},"PeriodicalIF":6.2,"publicationDate":"2025-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486286/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145069632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behavioral addictions and their reciprocal associations with each other, substance use disorders, and mental health problems: Findings from a longitudinal cohort study of young Swiss men. 行为成瘾及其相互关联、物质使用障碍和精神健康问题:来自瑞士年轻男性纵向队列研究的结果。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-15 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00078
Matthias Wicki, Joseph Studer, Simon Marmet, Yasser Khazaal, Gerhard Gmel

Background and aims: The co-occurrence of behavioral addictions (BAs) and substance use disorders (SUDs) or other mental health problems (MHPs) is well documented. However, there is limited evidence on associations between changes in the severity of BAs, SUDs, and MHPs, or their directions of influence or causation.

Methods: A non-self-selecting sample of 5,611 young Swiss men (mean age 25.5 at baseline and 28.3 at follow-up) completed a self-reporting questionnaire on various BAs (gambling, gaming, internet, internet pornography, smartphone, work), SUDs (alcohol, cannabis) and MHPs (major depressive disorder, ADHD, borderline personality disorder, social anxiety disorder). Latent change score models were used to evaluate pairwise, bidirectional associations in symptom severity among different BAs, and between BAs and SUDs or MHPs.

Results: Overall, changes in each BA's symptom severity were significantly and positively correlated with changes in the symptom severity of other BAs, alcohol use disorder, and MHPs; for cannabis use disorder, such correlations were only found with gaming and work. Significant bidirectional cross-lagged associations were found between the severity of BAs and MHPs, and between the severity of internet and smartphone addiction and other BAs. For SUDs, cross-lagged pathways were often not significant (e.g., with gambling or pornography) or even negative (between cannabis use disorder and work).

Discussion and conclusions: This study provides strong evidence that BAs and MHPs mutually reinforce each other over time. While this interplay can develop and maintain dysfunction, it may also enable positive change, highlighting the need for a comprehensive theoretical framework and integrated intervention approaches.

背景和目的:行为成瘾(BAs)和物质使用障碍(sud)或其他精神健康问题(MHPs)的共同发生已被充分记录。然而,关于BAs、sud和MHPs严重程度变化之间的关联,或它们的影响方向或因果关系的证据有限。方法:5611名瑞士年轻男性(基线时平均年龄25.5岁,随访时平均年龄28.3岁)完成了一份自我报告问卷,内容涉及各种BAs(赌博、游戏、互联网、网络色情、智能手机、工作)、SUDs(酒精、大麻)和MHPs(重度抑郁症、多动症、边缘型人格障碍、社交焦虑症)。潜在变化评分模型用于评估不同BAs之间以及BAs与sud或MHPs之间症状严重程度的两两、双向关联。结果:总体而言,各BA症状严重程度的变化与其他BA、酒精使用障碍、MHPs症状严重程度的变化呈显著正相关;对于大麻使用障碍,这种相关性只在游戏和工作中发现。在BAs和MHPs的严重程度之间,以及网络和智能手机成瘾的严重程度与其他BAs之间,发现了显著的双向交叉滞后关联。对于成瘾者来说,交叉滞后的通路往往不显著(例如,赌博或色情),甚至是消极的(大麻使用障碍和工作之间)。讨论和结论:本研究提供了强有力的证据,表明BAs和MHPs随着时间的推移相互加强。虽然这种相互作用可以发展和维持功能障碍,但它也可以实现积极的变化,强调需要一个全面的理论框架和综合干预方法。
{"title":"Behavioral addictions and their reciprocal associations with each other, substance use disorders, and mental health problems: Findings from a longitudinal cohort study of young Swiss men.","authors":"Matthias Wicki, Joseph Studer, Simon Marmet, Yasser Khazaal, Gerhard Gmel","doi":"10.1556/2006.2025.00078","DOIUrl":"10.1556/2006.2025.00078","url":null,"abstract":"<p><strong>Background and aims: </strong>The co-occurrence of behavioral addictions (BAs) and substance use disorders (SUDs) or other mental health problems (MHPs) is well documented. However, there is limited evidence on associations between changes in the severity of BAs, SUDs, and MHPs, or their directions of influence or causation.</p><p><strong>Methods: </strong>A non-self-selecting sample of 5,611 young Swiss men (mean age 25.5 at baseline and 28.3 at follow-up) completed a self-reporting questionnaire on various BAs (gambling, gaming, internet, internet pornography, smartphone, work), SUDs (alcohol, cannabis) and MHPs (major depressive disorder, ADHD, borderline personality disorder, social anxiety disorder). Latent change score models were used to evaluate pairwise, bidirectional associations in symptom severity among different BAs, and between BAs and SUDs or MHPs.</p><p><strong>Results: </strong>Overall, changes in each BA's symptom severity were significantly and positively correlated with changes in the symptom severity of other BAs, alcohol use disorder, and MHPs; for cannabis use disorder, such correlations were only found with gaming and work. Significant bidirectional cross-lagged associations were found between the severity of BAs and MHPs, and between the severity of internet and smartphone addiction and other BAs. For SUDs, cross-lagged pathways were often not significant (e.g., with gambling or pornography) or even negative (between cannabis use disorder and work).</p><p><strong>Discussion and conclusions: </strong>This study provides strong evidence that BAs and MHPs mutually reinforce each other over time. While this interplay can develop and maintain dysfunction, it may also enable positive change, highlighting the need for a comprehensive theoretical framework and integrated intervention approaches.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1250-1266"},"PeriodicalIF":6.2,"publicationDate":"2025-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486285/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145069675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy: Effects across all gamers, not just heavy users. 2021年游戏政策出台后,中国青少年的高依从性和减少的在线游戏时间:对所有游戏玩家的影响,而不仅仅是重度游戏玩家。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-15 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00080
Xinyu Zhou, Min Liao, Shijie Zhou, Wang Liu, Xijing Chen, Yonghui Li

Government policies have been proposed to mitigate excessive online gaming among adolescents, yet empirical evaluations of their effectiveness remain limited. Following China's 2021 online gaming policy, the strictest such regulation to date, we examined the compliance rate and alternative behaviors among heavy adolescent gamers. Several methodological concerns have been raised, including the omission of the 2019 policy, the narrow focus on heavy gamers, and ambiguities in key definitions. In this response, we address these concerns by clarifying the policy's independence, expanding the analysis to all adolescent participants, and incorporating pre- and post-policy gaming time as an additional measure of policy impact. Results from a broader sample (N = 2,715, mean age = 10.84) revealed a high compliance rate (93.6%) and a significant decrease in daily gaming time following the policy (60.12 vs. 43.52 min per day, p < 0.001). This reported gaming time may include offline or single-player gameplay. These findings support the conclusion that the 2021 policy significantly reduced adolescents' gaming time and achieved high compliance rates, though self-reported data may include offline gameplay and that historical policy context should be acknowledged in interpretation. Moreover, its longer-term effects on psychological well-being and physical health warrant further investigation.

政府已经提出了一些政策来减少青少年过度的网络游戏,但对其有效性的实证评估仍然有限。根据中国2021年的网络游戏政策,这是迄今为止最严格的此类监管,我们研究了重度青少年游戏玩家的合规率和替代行为。提出了几个方法上的问题,包括2019年政策的遗漏,对重度游戏玩家的狭隘关注以及关键定义的含糊不清。在本回应中,我们通过澄清政策的独立性,将分析扩展到所有青少年参与者,并将政策前和政策后的游戏时间作为政策影响的额外衡量标准来解决这些问题。从更广泛的样本(N = 2715,平均年龄= 10.84)中我们可以看到较高的依从率(93.6%)和每日游戏时间的显著减少(60.12 vs. 43.52分钟/天,p < 0.001)。报告的游戏时间可能包括离线或单人游戏。这些发现支持了2021年政策显着减少青少年游戏时间并实现高依从率的结论,尽管自我报告的数据可能包括离线游戏,并且在解释时应承认历史政策背景。此外,它对心理健康和身体健康的长期影响值得进一步研究。
{"title":"High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy: Effects across all gamers, not just heavy users.","authors":"Xinyu Zhou, Min Liao, Shijie Zhou, Wang Liu, Xijing Chen, Yonghui Li","doi":"10.1556/2006.2025.00080","DOIUrl":"10.1556/2006.2025.00080","url":null,"abstract":"<p><p>Government policies have been proposed to mitigate excessive online gaming among adolescents, yet empirical evaluations of their effectiveness remain limited. Following China's 2021 online gaming policy, the strictest such regulation to date, we examined the compliance rate and alternative behaviors among heavy adolescent gamers. Several methodological concerns have been raised, including the omission of the 2019 policy, the narrow focus on heavy gamers, and ambiguities in key definitions. In this response, we address these concerns by clarifying the policy's independence, expanding the analysis to all adolescent participants, and incorporating pre- and post-policy gaming time as an additional measure of policy impact. Results from a broader sample (N = 2,715, mean age = 10.84) revealed a high compliance rate (93.6%) and a significant decrease in daily gaming time following the policy (60.12 vs. 43.52 min per day, p < 0.001). This reported gaming time may include offline or single-player gameplay. These findings support the conclusion that the 2021 policy significantly reduced adolescents' gaming time and achieved high compliance rates, though self-reported data may include offline gameplay and that historical policy context should be acknowledged in interpretation. Moreover, its longer-term effects on psychological well-being and physical health warrant further investigation.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1119-1123"},"PeriodicalIF":6.2,"publicationDate":"2025-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486258/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145069657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A 2-wave study on the associations between dissociative experiences, maladaptive daydreaming, bodily dissociation, and problematic social media use. 一项关于分离体验、不适应白日梦、身体分离和有问题的社交媒体使用之间关系的双波研究。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-10 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00075
Silvia Casale, Simon Ghinassi, Jon D Elhai

Background and aims: Previous studies have reported an association between dissociative experiences (e.g., absorption, depersonalization) and Problematic Social Media Use (PSMU), but the directionality of these relationships remains unclear. Moreover, there is a dearth of research on the link between bodily dissociation and PSMU, despite the widespread practice of editing and manipulating pictures of oneself, which requires users to view themselves from a third-person perspective. The present study aimed to examine the directionality of the relationship between various dissociative-related experiences and PSMU through a longitudinal study.

Method: A total of 216 participants (79.20% female; Mage = 20.46 ± 2.26, range = 18-33), completed a survey twice, with a 4-month interval. A cross-lagged panel analysis within a Structural Equation Modeling framework was employed.

Results: PSMU severity at T0 predicted Bodily dissociation (β = 0.15, p = 0.005) and Absorption and imaginative involvement (β = 0.13, p = 0.026) at T1. No other cross-lagged effects were detected.

Discussion and conclusions: Excessive involvement in social media activity, along with its emphasis on appearance, may contribute to increased dissociative experiences, including a weakened emotional connection with one's own body and reduced awareness of bodily sensations.

背景和目的:先前的研究已经报道了分离体验(如专注、人格解体)与问题社交媒体使用(PSMU)之间的联系,但这些关系的方向性尚不清楚。此外,尽管编辑和操纵自己的照片的做法很普遍,但关于身体分离和PSMU之间联系的研究很少,这需要用户从第三人称的角度来看待自己。本研究旨在通过纵向研究,探讨各种分离相关经历与PSMU之间的关系的方向性。方法:共216名参与者(女性79.20%,年龄= 20.46±2.26,年龄范围= 18-33),完成2次问卷调查,间隔4个月。采用结构方程建模框架内的交叉滞后面板分析。结果:T0时PSMU严重程度预测T1时身体分离(β = 0.15, p = 0.005)和吸收和想象参与(β = 0.13, p = 0.026)。未检测到其他交叉滞后效应。讨论和结论:过度参与社交媒体活动,以及它对外表的强调,可能会导致分离体验的增加,包括与自己身体的情感联系减弱,对身体感觉的意识降低。
{"title":"A 2-wave study on the associations between dissociative experiences, maladaptive daydreaming, bodily dissociation, and problematic social media use.","authors":"Silvia Casale, Simon Ghinassi, Jon D Elhai","doi":"10.1556/2006.2025.00075","DOIUrl":"10.1556/2006.2025.00075","url":null,"abstract":"<p><strong>Background and aims: </strong>Previous studies have reported an association between dissociative experiences (e.g., absorption, depersonalization) and Problematic Social Media Use (PSMU), but the directionality of these relationships remains unclear. Moreover, there is a dearth of research on the link between bodily dissociation and PSMU, despite the widespread practice of editing and manipulating pictures of oneself, which requires users to view themselves from a third-person perspective. The present study aimed to examine the directionality of the relationship between various dissociative-related experiences and PSMU through a longitudinal study.</p><p><strong>Method: </strong>A total of 216 participants (79.20% female; Mage = 20.46 ± 2.26, range = 18-33), completed a survey twice, with a 4-month interval. A cross-lagged panel analysis within a Structural Equation Modeling framework was employed.</p><p><strong>Results: </strong>PSMU severity at T0 predicted Bodily dissociation (β = 0.15, p = 0.005) and Absorption and imaginative involvement (β = 0.13, p = 0.026) at T1. No other cross-lagged effects were detected.</p><p><strong>Discussion and conclusions: </strong>Excessive involvement in social media activity, along with its emphasis on appearance, may contribute to increased dissociative experiences, including a weakened emotional connection with one's own body and reduced awareness of bodily sensations.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1419-1428"},"PeriodicalIF":6.2,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486296/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145040253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis. 咖啡因在青少年游戏与睡眠关系中的作用:一个中介分析。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-10 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00076
Jennifer J Park, Xuewei Han, Marc N Potenza, Yihong Zhao

Background and aims: Caffeine is the most commonly used substance during gaming sessions. Despite health guidelines to avoid caffeine before adulthood, many adolescents use caffeine to compensate for lost sleep or prolong wakefulness to enhance gaming performance. The relationship between gaming and sleep is well-established, but the role of caffeine has been under-explored. This study investigated the potential mediating effect of caffeine use on the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents.

Methods: The Years 2, 3, and 4 follow-up data from the Adolescent Brain Cognitive Development study were analyzed (N = 2,749, Mage = 11.9 at Year 2). Data from questionnaires on daily gaming duration and problematic gaming (Year 2), weekly caffeine use (Year 3), and daily sleep duration and sleep difficulties (Year 4) were examined. Analyses were conducted using an R package for causal mediation analysis.

Results: Caffeine use partially mediated the positive relationship between gaming hours/problems and sleep difficulties and the negative relationship between gaming hours/problems and sleep duration.

Conclusion: The mediating effect of caffeine use was small but statistically significant in the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents. Given the widespread use of caffeine among adolescents who game and the potential impact of modifying consumption during development, caffeine use could potentially be targeted to reduce sleep-related harm and other associated health issues.

背景和目的:咖啡因是游戏过程中最常用的物质。尽管健康指南要求在成年前避免摄入咖啡因,但许多青少年使用咖啡因来弥补睡眠不足或延长清醒时间以提高游戏表现。游戏和睡眠之间的关系已得到证实,但咖啡因的作用尚未得到充分探索。本研究探讨了咖啡因在青少年游戏持续时间/问题与睡眠持续时间/困难之间的潜在中介作用。方法:对青少年大脑认知发展研究的第2,3和4年随访数据进行分析(N = 2,749, Mage = 11.9)。研究人员对每日游戏时间和问题游戏(二年级)、每周咖啡因使用(三年级)、每日睡眠时间和睡眠困难(四年级)的问卷调查数据进行了检查。分析使用R包进行因果中介分析。结果:咖啡因的使用部分介导了游戏时间/问题与睡眠困难之间的正相关关系,以及游戏时间/问题与睡眠持续时间之间的负相关关系。结论:咖啡因在青少年游戏持续时间/问题与睡眠持续时间/困难之间的中介作用虽小,但具有统计学意义。鉴于咖啡因在玩游戏的青少年中广泛使用,以及在发育过程中改变咖啡因摄入量的潜在影响,咖啡因的使用可能会减少与睡眠有关的危害和其他相关的健康问题。
{"title":"The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis.","authors":"Jennifer J Park, Xuewei Han, Marc N Potenza, Yihong Zhao","doi":"10.1556/2006.2025.00076","DOIUrl":"10.1556/2006.2025.00076","url":null,"abstract":"<p><strong>Background and aims: </strong>Caffeine is the most commonly used substance during gaming sessions. Despite health guidelines to avoid caffeine before adulthood, many adolescents use caffeine to compensate for lost sleep or prolong wakefulness to enhance gaming performance. The relationship between gaming and sleep is well-established, but the role of caffeine has been under-explored. This study investigated the potential mediating effect of caffeine use on the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents.</p><p><strong>Methods: </strong>The Years 2, 3, and 4 follow-up data from the Adolescent Brain Cognitive Development study were analyzed (N = 2,749, Mage = 11.9 at Year 2). Data from questionnaires on daily gaming duration and problematic gaming (Year 2), weekly caffeine use (Year 3), and daily sleep duration and sleep difficulties (Year 4) were examined. Analyses were conducted using an R package for causal mediation analysis.</p><p><strong>Results: </strong>Caffeine use partially mediated the positive relationship between gaming hours/problems and sleep difficulties and the negative relationship between gaming hours/problems and sleep duration.</p><p><strong>Conclusion: </strong>The mediating effect of caffeine use was small but statistically significant in the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents. Given the widespread use of caffeine among adolescents who game and the potential impact of modifying consumption during development, caffeine use could potentially be targeted to reduce sleep-related harm and other associated health issues.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1368-1379"},"PeriodicalIF":6.2,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12490325/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145033181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Impact of digital addiction on youth health: A systematic review and meta-analysis. 数字成瘾对青少年健康的影响:系统回顾和荟萃分析。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-10 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00081
Blen Dereje Shiferaw, Jie Tang, Yingxue Wang, Yihan Wang, Yuhao Wang, Louisa Esi Mackay, Yunjiao Luo, Na Yan, Xinyu Shen, Tong Zhou, Yiran Zhu, Jialin Cai, Qingzhi Wang, Wenjun Yan, Xiuyin Gao, Haifeng Pan, Wei Wang

Background and aims: Digital addiction among youth, characterized by excessive and compulsive use of digital devices such as smartphones, computers, and social media platforms, has become a global concern. The present study aimed to investigate the association between digital addiction subtypes in youth and various health outcomes using "digital addiction" as an umbrella term.

Methods: We comprehensively reviewed articles reporting health outcomes related to digital addiction in youth from the Chinese National Knowledge Infrastructure (CNKI), Wanfang, PubMed, and Web of Science databases using a targeted search strategy and assessed them using predefined inclusion and exclusion criteria.

Results: Youth with digital addiction were more likely to be overweight or obese (OR: 1.25, 95%CI: 1.03-1.48), reporting poor self-rated health (OR: 1.75, 95%CI: 1.42-2.08), and experience sleep problems such as insomnia (OR: 1.46, 95%CI: 1.33-1.59) and poor sleep quality (OR: 1.50, 95%CI: 1.37-1.64). These individuals also demonstrated higher odds of mental health concerns, including suicidal tendencies (OR: 2.63, 95%CI: 2.36-2.90), symptoms of depression (OR: 1.76, 95%CI: 1.68-1.83), stress (OR: 2.15, 95%CI: 1.79-2.52), and anxiety (OR: 2.14, 95%CI: 1.99-2.28). Furthermore, they were more prone to engage in smoking (OR: 1.55, 95%CI: 1.41-1.68), problematic alcohol consumption (OR: 1.47, 95%CI: 1.33-1.60), and drug use (OR: 1.94, 95%CI: 1.44-2.44).

Conclusions: The present findings suggest that digital addiction among youth has a significant and wide range of detrimental health outcomes, including physical, mental, and behavioral issues.

背景和目的:青少年的数字成瘾,其特征是过度和强迫性地使用数字设备,如智能手机、电脑和社交媒体平台,已经成为全球关注的问题。本研究旨在调查青少年数字成瘾亚型与各种健康结果之间的关系,使用“数字成瘾”作为总括术语。方法:我们使用有针对性的搜索策略全面回顾了来自中国知网(CNKI)、万方、PubMed和Web of Science数据库中报告青少年数字成瘾相关健康结果的文章,并使用预定义的纳入和排除标准对其进行评估。结果:数字成瘾的青少年更有可能超重或肥胖(or: 1.25, 95%CI: 1.03-1.48),报告自我评估健康状况不佳(or: 1.75, 95%CI: 1.42-2.08),并经历睡眠问题,如失眠(or: 1.46, 95%CI: 1.33-1.59)和睡眠质量差(or: 1.50, 95%CI: 1.37-1.64)。这些个体还表现出更高的心理健康问题几率,包括自杀倾向(OR: 2.63, 95%CI: 2.36-2.90)、抑郁症状(OR: 1.76, 95%CI: 1.68-1.83)、压力(OR: 2.15, 95%CI: 1.79-2.52)和焦虑(OR: 2.14, 95%CI: 1.99-2.28)。此外,他们更倾向于吸烟(OR: 1.55, 95%CI: 1.41-1.68)、酗酒(OR: 1.47, 95%CI: 1.33-1.60)和吸毒(OR: 1.94, 95%CI: 1.44-2.44)。结论:目前的研究结果表明,青少年的数字成瘾具有显著而广泛的有害健康后果,包括身体、精神和行为问题。
{"title":"Impact of digital addiction on youth health: A systematic review and meta-analysis.","authors":"Blen Dereje Shiferaw, Jie Tang, Yingxue Wang, Yihan Wang, Yuhao Wang, Louisa Esi Mackay, Yunjiao Luo, Na Yan, Xinyu Shen, Tong Zhou, Yiran Zhu, Jialin Cai, Qingzhi Wang, Wenjun Yan, Xiuyin Gao, Haifeng Pan, Wei Wang","doi":"10.1556/2006.2025.00081","DOIUrl":"10.1556/2006.2025.00081","url":null,"abstract":"<p><strong>Background and aims: </strong>Digital addiction among youth, characterized by excessive and compulsive use of digital devices such as smartphones, computers, and social media platforms, has become a global concern. The present study aimed to investigate the association between digital addiction subtypes in youth and various health outcomes using \"digital addiction\" as an umbrella term.</p><p><strong>Methods: </strong>We comprehensively reviewed articles reporting health outcomes related to digital addiction in youth from the Chinese National Knowledge Infrastructure (CNKI), Wanfang, PubMed, and Web of Science databases using a targeted search strategy and assessed them using predefined inclusion and exclusion criteria.</p><p><strong>Results: </strong>Youth with digital addiction were more likely to be overweight or obese (OR: 1.25, 95%CI: 1.03-1.48), reporting poor self-rated health (OR: 1.75, 95%CI: 1.42-2.08), and experience sleep problems such as insomnia (OR: 1.46, 95%CI: 1.33-1.59) and poor sleep quality (OR: 1.50, 95%CI: 1.37-1.64). These individuals also demonstrated higher odds of mental health concerns, including suicidal tendencies (OR: 2.63, 95%CI: 2.36-2.90), symptoms of depression (OR: 1.76, 95%CI: 1.68-1.83), stress (OR: 2.15, 95%CI: 1.79-2.52), and anxiety (OR: 2.14, 95%CI: 1.99-2.28). Furthermore, they were more prone to engage in smoking (OR: 1.55, 95%CI: 1.41-1.68), problematic alcohol consumption (OR: 1.47, 95%CI: 1.33-1.60), and drug use (OR: 1.94, 95%CI: 1.44-2.44).</p><p><strong>Conclusions: </strong>The present findings suggest that digital addiction among youth has a significant and wide range of detrimental health outcomes, including physical, mental, and behavioral issues.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1129-1158"},"PeriodicalIF":6.2,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486297/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145033141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How should race be best considered in understanding brain-behavior relationships? Implications for understanding onset of engagement in addictive behaviors and subsequent problems. 在理解脑-行为关系时,种族应该如何被最好地考虑?理解成瘾行为的开始和随后的问题。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-10 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00077
Xuewei Han, Yihong Zhao, Marc N Potenza

Developmental onset has been linked to addictive problems and severity, including for behavioral addictions like gambling disorder. Individual differences associated with race have been linked to addictive behaviors and disorders in complex manners. Race is understood as a multidimensional construct encompassing biological and social influences. This raises questions about how race should be conceptualized and modeled in brain-behavior relationship studies relevant to addictive behaviors and disorders. Here, we consider two recent publications involving early initiation of substance use (EISU). They derive potentially different conclusions, perhaps in part relating to how race and ethnicity were considered in analyses. Implications for behavioral addictions are explored.

发展性发病与成瘾问题和严重程度有关,包括赌博障碍等行为成瘾。与种族相关的个体差异与成瘾行为和复杂行为障碍有关。种族被理解为包含生物和社会影响的多维结构。这就提出了一个问题,即在与成瘾行为和障碍相关的大脑-行为关系研究中,种族应该如何概念化和建模。在这里,我们考虑两个最近的出版物涉及早期开始的物质使用(EISU)。他们可能得出不同的结论,可能部分与分析中如何考虑种族和民族有关。对行为成瘾的影响进行了探讨。
{"title":"How should race be best considered in understanding brain-behavior relationships? Implications for understanding onset of engagement in addictive behaviors and subsequent problems.","authors":"Xuewei Han, Yihong Zhao, Marc N Potenza","doi":"10.1556/2006.2025.00077","DOIUrl":"10.1556/2006.2025.00077","url":null,"abstract":"<p><p>Developmental onset has been linked to addictive problems and severity, including for behavioral addictions like gambling disorder. Individual differences associated with race have been linked to addictive behaviors and disorders in complex manners. Race is understood as a multidimensional construct encompassing biological and social influences. This raises questions about how race should be conceptualized and modeled in brain-behavior relationship studies relevant to addictive behaviors and disorders. Here, we consider two recent publications involving early initiation of substance use (EISU). They derive potentially different conclusions, perhaps in part relating to how race and ethnicity were considered in analyses. Implications for behavioral addictions are explored.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1124-1128"},"PeriodicalIF":6.2,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486291/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145040251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Problematic pornography use as an externalizing depression symptom in cisgender men: A cross-sectional questionnaire study. 有问题的色情使用在顺性男性中作为一种外化抑郁症状:一项横断面问卷调查研究。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-08 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00070
Andreas Walther, Ulrike Ehlert, Nikola Komlenac

Background and aim: Depression is characterized by feeling sad, empty, hopeless, and a markedly diminished interest or pleasure in almost all daily activities. However, men often exhibit externalizing depression symptoms, such as abusing alcohol or drugs, or displaying irritability or anger, which align with how men are expected to be and behave, thus conforming to masculinity ideologies. The present study investigates whether problematic pornography use (PPU), which is characterized by poor impulse control and distressing or problematic perceptions of one's pornography consumption, may function as an externalizing depression symptom.

Methods: We assessed depression, externalizing symptoms, conformity to masculinity ideologies, and PPU among 265 cisgender men (age: M = 31.8, SD = 7.0; 90.2% identified as heterosexual, 9.8% as sexual minority) living in German-speaking countries of Europe. A manifest mediation path model showed that more depressive symptoms (predictor) were associated with stronger conformity to masculinity ideologies (mediator), which in turn was linked to both more externalizing symptoms (Outcome 1) and increased PPU (Outcome 2).

Results: The correlation between conformity to masculinity ideologies and externalizing symptoms was not significant. The two indirect paths from depressive symptoms to the two outcomes through conformity to masculinity ideologies did not differ significantly in strength.

Discussion and conclusions: These findings suggest that PPU may serve a similar psychological function as other externalizing symptoms by allowing men to mask depressive symptoms through behaviors that align with masculinity ideologies. Future interventions should examine whether screening for PPU can help identify men experiencing mental health issues and employing maladaptive coping strategies.

背景和目的:抑郁症的特征是感到悲伤、空虚、绝望,对几乎所有日常活动的兴趣或乐趣明显减少。然而,男性经常表现出外化的抑郁症状,如滥用酒精或药物,或表现出易怒或愤怒,这与男性的预期和行为一致,从而符合男性气概的意识形态。本研究调查了问题色情使用(PPU)是否可能作为一种外化抑郁症状,其特征是冲动控制不良和对色情消费的痛苦或问题认知。方法:我们对生活在欧洲德语国家的265名顺性男性(年龄:M = 31.8, SD = 7.0; 90.2%为异性恋,9.8%为性少数)的抑郁、外化症状、男性意识形态符合性和PPU进行了评估。显性中介路径模型显示,更多的抑郁症状(预测因子)与更强的男性化意识形态(中介因子)相关,而男性化意识形态又与更多的外化症状(结果1)和更高的PPU(结果2)相关。结果:遵从男性化意识形态与外化症状的相关性不显著。从抑郁症状到符合男性化意识形态的两个间接路径在强度上没有显著差异。讨论与结论:这些发现表明,PPU可能与其他外化症状具有类似的心理功能,它允许男性通过符合男性意识形态的行为来掩盖抑郁症状。未来的干预措施应检查PPU筛查是否有助于识别患有精神健康问题和采用适应不良应对策略的男性。
{"title":"Problematic pornography use as an externalizing depression symptom in cisgender men: A cross-sectional questionnaire study.","authors":"Andreas Walther, Ulrike Ehlert, Nikola Komlenac","doi":"10.1556/2006.2025.00070","DOIUrl":"10.1556/2006.2025.00070","url":null,"abstract":"<p><strong>Background and aim: </strong>Depression is characterized by feeling sad, empty, hopeless, and a markedly diminished interest or pleasure in almost all daily activities. However, men often exhibit externalizing depression symptoms, such as abusing alcohol or drugs, or displaying irritability or anger, which align with how men are expected to be and behave, thus conforming to masculinity ideologies. The present study investigates whether problematic pornography use (PPU), which is characterized by poor impulse control and distressing or problematic perceptions of one's pornography consumption, may function as an externalizing depression symptom.</p><p><strong>Methods: </strong>We assessed depression, externalizing symptoms, conformity to masculinity ideologies, and PPU among 265 cisgender men (age: M = 31.8, SD = 7.0; 90.2% identified as heterosexual, 9.8% as sexual minority) living in German-speaking countries of Europe. A manifest mediation path model showed that more depressive symptoms (predictor) were associated with stronger conformity to masculinity ideologies (mediator), which in turn was linked to both more externalizing symptoms (Outcome 1) and increased PPU (Outcome 2).</p><p><strong>Results: </strong>The correlation between conformity to masculinity ideologies and externalizing symptoms was not significant. The two indirect paths from depressive symptoms to the two outcomes through conformity to masculinity ideologies did not differ significantly in strength.</p><p><strong>Discussion and conclusions: </strong>These findings suggest that PPU may serve a similar psychological function as other externalizing symptoms by allowing men to mask depressive symptoms through behaviors that align with masculinity ideologies. Future interventions should examine whether screening for PPU can help identify men experiencing mental health issues and employing maladaptive coping strategies.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1444-1455"},"PeriodicalIF":6.2,"publicationDate":"2025-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486261/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145015500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Forms of interventions for problematic usage of the internet: A scoping review. 因特网问题使用的干预形式:范围审查。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-05 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00058
Irene P Carvalho, Artemisa R Dores, Ilaria Cataldo, Valeria Catalani, Luca Pellegrini, Elisabeth Prevete, Natalie Hall, Thomas Zandonai, Andres Roman-Urrestarazu, Julius Burkauskas, Alessandro Carollo, Gianluca Esposito, Jose M Menchon, Hans-Jürgen Rumpf, Zsolt Demetrovics, Ornella Corazza

Background and aims: This scoping review aims to identify current forms of interventions for Problematic Usage of the Internet (PUI) to inform more effective intervention and policy-making initiatives grounded in robust empirical evidence.

Methods: The search was conducted in the PubMed, Scopus, and PsycINFO databases until October 12, 2024. Empirical research presenting data on interventions for PUI and written in English was included without restrictions of age groups, types of interventions, or types of PUI.

Results: Five main forms of interventions for PUI were identified in the 77 studies included in the review, namely, pharmacotherapy, transcranial direct current stimulation, physical exercise, electroacupuncture, and psychotherapy or educational programs. Most studies were conducted in Asian and Middle-Eastern countries, and various validated instruments were used to assess PUI. Psychotherapy and education were the most common interventions in research. Apart from time spent online, positive results of the various interventions were reported on the respective PUI scales in most studies. However, studies with rigorous designs showed non-significant changes, suggesting that methodological differences may influence the reported outcomes.

Discussion and conclusions: The different interventions reflect the multidimensional nature and complexity of PUI treatment and prevention strategies. Although current interventions show potential, more robust and rigorous study designs are necessary to draw definite conclusions. Further investigation is needed to understand the influence of comorbidities and the impact of individuals actively seeking help on treatment outcomes. Additionally, more substantial evidence is required to evaluate the effectiveness of PUI prevention efforts, particularly considering varying levels of PUI severity.

背景和目的:本范围审查旨在确定当前针对互联网问题使用(PUI)的干预形式,从而为基于可靠经验证据的更有效的干预和决策举措提供信息。方法:检索PubMed、Scopus和PsycINFO数据库,检索时间截止到2024年10月12日。提供PUI干预数据的实证研究以英文撰写,不受年龄组、干预类型或PUI类型的限制。结果:在综述中纳入的77项研究中确定了PUI的五种主要干预形式,即药物治疗、经颅直流电刺激、体育锻炼、电针、心理治疗或教育计划。大多数研究是在亚洲和中东国家进行的,并使用了各种经过验证的工具来评估PUI。心理治疗和教育是研究中最常见的干预措施。除了上网时间外,大多数研究都在各自的PUI量表上报告了各种干预措施的积极结果。然而,严格设计的研究显示无显著变化,表明方法差异可能影响报告的结果。讨论与结论:不同的干预措施反映了PUI治疗和预防策略的多维性和复杂性。虽然目前的干预措施显示出潜力,但需要更稳健和严格的研究设计来得出明确的结论。需要进一步的调查来了解合并症的影响以及个人积极寻求帮助对治疗结果的影响。此外,评估PUI预防工作的有效性需要更多的实质性证据,特别是考虑到PUI严重程度的不同。
{"title":"Forms of interventions for problematic usage of the internet: A scoping review.","authors":"Irene P Carvalho, Artemisa R Dores, Ilaria Cataldo, Valeria Catalani, Luca Pellegrini, Elisabeth Prevete, Natalie Hall, Thomas Zandonai, Andres Roman-Urrestarazu, Julius Burkauskas, Alessandro Carollo, Gianluca Esposito, Jose M Menchon, Hans-Jürgen Rumpf, Zsolt Demetrovics, Ornella Corazza","doi":"10.1556/2006.2025.00058","DOIUrl":"10.1556/2006.2025.00058","url":null,"abstract":"<p><strong>Background and aims: </strong>This scoping review aims to identify current forms of interventions for Problematic Usage of the Internet (PUI) to inform more effective intervention and policy-making initiatives grounded in robust empirical evidence.</p><p><strong>Methods: </strong>The search was conducted in the PubMed, Scopus, and PsycINFO databases until October 12, 2024. Empirical research presenting data on interventions for PUI and written in English was included without restrictions of age groups, types of interventions, or types of PUI.</p><p><strong>Results: </strong>Five main forms of interventions for PUI were identified in the 77 studies included in the review, namely, pharmacotherapy, transcranial direct current stimulation, physical exercise, electroacupuncture, and psychotherapy or educational programs. Most studies were conducted in Asian and Middle-Eastern countries, and various validated instruments were used to assess PUI. Psychotherapy and education were the most common interventions in research. Apart from time spent online, positive results of the various interventions were reported on the respective PUI scales in most studies. However, studies with rigorous designs showed non-significant changes, suggesting that methodological differences may influence the reported outcomes.</p><p><strong>Discussion and conclusions: </strong>The different interventions reflect the multidimensional nature and complexity of PUI treatment and prevention strategies. Although current interventions show potential, more robust and rigorous study designs are necessary to draw definite conclusions. Further investigation is needed to understand the influence of comorbidities and the impact of individuals actively seeking help on treatment outcomes. Additionally, more substantial evidence is required to evaluate the effectiveness of PUI prevention efforts, particularly considering varying levels of PUI severity.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1159-1198"},"PeriodicalIF":6.2,"publicationDate":"2025-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486281/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145000636","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Behavioral Addictions
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1