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Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review. 网络游戏障碍和游戏障碍患者的物质使用:范围审查。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-12 DOI: 10.1556/2006.2025.00170
Magdalena Liberacka-Dwojak, Christophe Tra, Monika Wiłkość-Dębczyńska, Joëlle Rosselet Amoussou, Marianthi Lousiana Deligianni, Daria Kukuła, Mariya Kuzyan, Jakub Piotrowski, Camilla Sculco, Didier Jutras-Aswad, Yasser Khazaal

Background: Internet Gaming Disorder (IGD) and Gaming Disorder (GD) have emerged as significant public health concerns, with studies highlighting their association with substance use. Research on IGD/GD faces challenges due to heterogeneous definitions and measurement tools. While the introduction of DSM-5 and ICD-11 criteria for these behaviors improved research consistency, substance use patterns in individuals with IGD/GD, when defined strictly by these criteria, remain unexplored. Importantly, a comprehensive review of substance use patterns among individuals with IGD/GD based on DSM-5 and ICD-11 criteria has never been conducted.

Objective: This scoping review aims to map existing literature on substance use in individuals with IGD/GD, focusing on patterns, underlying mechanisms, and moderating factors influencing this relationship.

Methods: The review adhered to the JBI manual for scoping reviews and PRISMA-ScR standards. A literature search was conducted in August 2025, in seven bibliographic databases, supplemented by citation tracking strategies. Inclusion criteria encompassed empirical studies published post-2013, using scales published after 2013, based on DSM-5/ICD-11 criteria for IGD/GD, and focusing on substance use.

Results: A total of 36 studies out of 5,561 identified, predominantly cross-sectional, were included. Findings indicated a high co-occurrence of IGD/GD and substance use, particularly among adolescents and young adults. Shared risk factors such as impulsivity, sensation-seeking, and maladaptive coping strategies were identified. Alcohol, tobacco, stimulants, and cannabis emerged as the most commonly used substances, with variations across cultural contexts. Limited longitudinal data underscored the need for research on the progression and interaction of IGD/GD and substance use over time.

Conclusion: The findings revealed that individuals with IGD/GD frequently engage in substance use, including alcohol, tobacco, cannabis, and stimulants such as amphetamines. This review highlights critical mechanisms linking IGD/GD and substance use, emphasizing the role of behavioral reinforcement and emotional dysregulation. Future research should focus on longitudinal designs and protective factors to inform tailored prevention and intervention strategies. Systematic screening for substance use is warranted among individuals with IGD/GD.

背景:网络游戏障碍(IGD)和游戏障碍(GD)已成为重要的公共卫生问题,研究强调了它们与物质使用的关系。由于定义和测量工具的异构,IGD/GD的研究面临挑战。虽然对这些行为的DSM-5和ICD-11标准的引入提高了研究的一致性,但当严格按照这些标准定义时,IGD/GD患者的物质使用模式仍未得到探索。重要的是,基于DSM-5和ICD-11标准的IGD/GD患者药物使用模式的全面审查从未进行过。目的:本综述旨在梳理现有关于IGD/GD患者药物使用的文献,重点关注影响这种关系的模式、潜在机制和调节因素。方法:按照JBI手册和PRISMA-ScR标准进行范围审查。于2025年8月对7个书目数据库进行文献检索,并辅以引文跟踪策略。纳入标准包括2013年后发表的实证研究,使用2013年后发布的量表,基于DSM-5/ICD-11的IGD/GD标准,重点关注物质使用。结果:共纳入了5561项研究中的36项,主要是横断面研究。研究结果表明,IGD/GD与药物使用的发生率很高,特别是在青少年和年轻人中。共同的风险因素,如冲动,寻求感觉和适应不良的应对策略被确定。酒精、烟草、兴奋剂和大麻是最常用的物质,在不同的文化背景下存在差异。有限的纵向数据强调需要研究IGD/GD与药物使用的进展和相互作用。结论:研究结果显示,IGD/GD患者经常参与物质使用,包括酒精、烟草、大麻和兴奋剂,如安非他明。这篇综述强调了IGD/GD与药物使用之间的关键机制,强调了行为强化和情绪失调的作用。未来的研究应侧重于纵向设计和保护因素,以提供量身定制的预防和干预策略。对IGD/GD患者进行系统的药物使用筛查是必要的。
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引用次数: 0
Persistent appetitive memory in problematic pornography users. 问题色情使用者的持久食欲记忆。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-10 DOI: 10.1556/2006.2025.00452
Miriam Kampa, Kseniya Krikova, Rudolf Stark, Tim Klucken

Background and aims: Most men consume pornography, with a small but significant percentage losing control over their use. Since ICD-11, problematic pornography use can be diagnosed as "compulsive sexual behavior disorder." Debate persists on whether problematic pornography use is an impulse-control disorder or a behavioral addiction. Mechanisms of learning and memory play a central role in addictive disorders but are presumably less relevant for impulse control disorders.

Methods: One hundred thirty-nine heterosexual male users of pornography and gaming participated in our study which was part of a multi-center research project on internet use disorders in Germany. We focus on a subsample of fifty-eight non-problematic (n = 35) and problematic pornography users (n = 23, labeled pathological). FMRI data were collected during appetitive conditioning, extinction and recall. Pornographic, game, and money images served as unconditioned stimuli, geometric shapes as conditioned stimuli (CS).

Results: During appetitive conditioning pathological pornography users showed a generally stronger response in ventral striatum to all CSs, whereas altered activations in extinction and recall were specific to the porn-associated CS. Greater activations in the dorsal anterior cingulate cortex during extinction and in the medial orbitofrontal cortex during recall suggest persistence of appetitive memory for pornography in pathological users, supported by valence ratings and skin conductance responses (SCR). Sensitization to the monetary cue also emerged in SCR.

Discussion and conclusions: Based on these new neurobiological findings, which are consistent with current addiction theories about stimulus-specific altered reward sensitivity and appetitive memory, we argue that problematic pornography use should be considered a behavioral addiction.

背景和目的:大多数男性消费色情内容,但有一小部分人失去了对色情内容的控制。自ICD-11以来,有问题的色情使用可以被诊断为“强迫性性行为障碍”。有问题的色情使用是一种冲动控制障碍还是一种行为成瘾,这个问题一直存在争议。学习和记忆机制在成瘾性疾病中起着核心作用,但可能与冲动控制障碍的关系不大。方法:139名异性恋男性色情和游戏用户参与了我们的研究,这是德国互联网使用障碍多中心研究项目的一部分。我们将重点放在58个无问题(n = 35)和有问题的色情用户(n = 23,标记为病态)的子样本上。在食欲调节、消退和回忆过程中收集FMRI数据。色情、游戏和金钱图像作为非条件刺激,几何形状作为条件刺激。结果:在食欲调节过程中,病理性色情使用者在腹侧纹状体中对所有CSs表现出更强的反应,而在与色情相关的CS中,消失和回忆的激活改变是特异性的。在消失过程中,前扣带背侧皮层和回忆过程中,眶额内侧皮层的激活程度更高,这表明病理使用者对色情作品的食欲记忆持续存在,这得到了效价评级和皮肤电导反应(SCR)的支持。对货币线索的敏感性也出现在SCR中。讨论和结论:基于这些新的神经生物学发现,这些发现与当前关于刺激特异性改变的奖励敏感性和食欲记忆的成瘾理论一致,我们认为有问题的色情使用应被视为一种行为成瘾。
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引用次数: 0
The dual effects of individual and contextual factors on adolescent problematic internet use: Machine learning approaches and SHAP explanations. 个人和环境因素对青少年有问题的互联网使用的双重影响:机器学习方法和SHAP解释。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-10 DOI: 10.1556/2006.2025.00160
Ke Huang, Yuyao Yang, Linxin Wang, Jianbin Li, Diyang Qu, Runsen Chen, Xinli Chi

Purpose: This study applied the Interaction of Person-Affect-Cognition-Execution (I-PACE) model and the Relational Development System Theory (RDS) to identify key individual and contextual correlates of adolescents' problematic Internet use (PIU) with machine learning approaches.

Methods: Data from 68,425 adolescents were analyzed using five ensemble models (AdaBoost, Random Forest, LightGBM, Bagging, CatBoost) within a nested cross-validation framework. Key factors were identified through SHapley Additive exPlanations (SHAP), while bivariate partial dependence analyses were used to identify interactions.

Results: The prevalence of PIU risk was 23.2%. Five algorithms achieved comparable performance. CatBoost achieved the best performance and was selected as the final predictive model. SHAP values showed that the top 17 features explained nearly 80% of the model. At the individual level, intolerance of uncertainty was the strongest risk factor, whereas mindfulness was the main protective factor. Additionally, weekend video game time was a major behavioral risk contributor. At the contextual level, home-leaving intentions and bullying perpetration were identified as key family- and peer-related risk factors, respectively. Bivariate partial dependence analyses found both within-individual (e.g., mindfulness * intolerance of uncertainty) and individual-contextual (e.g., mindfulness * home-leaving intentions) interaction effects.

Conclusions: This study applied five machine learning algorithms to identify key individual and contextual factors associated with adolescent PIU risk and their interactions. The results suggest that risk factors accumulate across systems and impair adolescents' adaptive capacity, whereas mindfulness exerts cross-system effects that buffer these risks, offering implications for targeted interventions.

目的:本研究运用人-情感-认知-执行交互作用(I-PACE)模型和关系发展系统理论(RDS),通过机器学习方法识别青少年问题网络使用(PIU)的关键个体和情境相关因素。方法:在嵌套交叉验证框架内,使用五种集成模型(AdaBoost, Random Forest, LightGBM, Bagging, CatBoost)对68,425名青少年的数据进行分析。关键因素通过SHapley加性解释(SHAP)确定,而双变量偏相关分析用于确定相互作用。结果:PIU患病率为23.2%。五种算法达到了相当的性能。CatBoost获得了最好的性能,并被选为最终的预测模型。SHAP值表明,前17个特征解释了近80%的模型。在个体层面上,对不确定性的不容忍是最强的风险因素,而正念是主要的保护因素。此外,周末玩电子游戏是一个主要的行为风险因素。在情境层面,离家意向和欺凌行为分别被确定为家庭和同伴相关的关键风险因素。双变量部分依赖分析发现了个体内部(例如,正念*对不确定性的不容忍)和个体-环境(例如,正念*离家意图)的相互作用效应。结论:本研究应用了五种机器学习算法来识别与青少年PIU风险相关的关键个人和环境因素及其相互作用。结果表明,风险因素在不同的系统中累积,损害了青少年的适应能力,而正念发挥跨系统效应,缓冲了这些风险,为有针对性的干预提供了启示。
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引用次数: 0
This is 'offside': Gambling advertising during Czech football broadcasts. 这是“越位”:捷克足球转播期间的赌博广告。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-09 DOI: 10.1556/2006.2025.00564
Filip Kovařík, David Fiedor, Steve Sharman

Background and aims: Gambling advertising during sports broadcasts has received increasing academic attention, although research has primarily focused on the United Kingdom context. This study addresses this geographical limitation by conducting a comprehensive content analysis of gambling advertising during football broadcasts in the Czech Republic. The specific objectives were to examine the frequency, nature, and characteristics of gambling advertisements in coverage of Czech football matches.

Methods: A content analysis was conducted across four rounds of the Czech First Football League, encompassing 32 matches during August-September 2025. Two coders analysed 16 matches each following the establishment of high inter-rater reliability. All advertisements appearing during broadcasts were systematically recorded, documenting frequency, duration, timing, product types, and promotional characteristics.

Results: A total of 1,824 gambling advertisements were documented across 32 matches, averaging 57 advertisements per match (SD = 7.04). The total advertising duration was 22,011 s (6.1 h), with an average of 11.5 min per match. Sports betting dominated (85.0%), followed by online casino promotions (10.7%) and lottery advertisements (4.3%). During live match coverage, 700 advertisements from a single title sponsor were recorded.

Discussion and conclusions: The findings reveal extensive exposure to gambling advertising during Czech football broadcasts, substantially exceeding the levels documented in prior studies. The predominance of sports betting content and sophisticated promotional techniques, including celebrity endorsements and contextual adaptation to the approaching parliamentary elections, demonstrates comprehensive marketing strategies targeting broader audiences. These results highlight the need for regulatory consideration of gambling advertising exposure in sports broadcasting within the Czech Republic.

背景和目的:体育转播期间的赌博广告受到了越来越多的学术关注,尽管研究主要集中在英国的背景下。本研究通过对捷克共和国足球转播期间的赌博广告进行全面的内容分析,解决了这一地理限制。具体的目标是检查频率,性质和赌博广告在捷克足球比赛的报道特点。方法:对捷克足球甲级联赛的4轮比赛进行内容分析,包括2025年8月至9月的32场比赛。两名编码员分别分析了16个匹配项,建立了高可靠性。在广播中出现的所有广告都被系统地记录下来,记录频率、持续时间、时间、产品类型和促销特征。结果:32场比赛共记录了1824个赌博广告,平均每场比赛57个广告(SD = 7.04)。广告总时长为22011秒(6.1小时),平均每场比赛11.5分钟。体育博彩占主导地位(85.0%),其次是在线赌场促销(10.7%)和彩票广告(4.3%)。在比赛现场报道中,记录了来自单个冠名赞助商的700个广告。讨论和结论:研究结果表明,在捷克足球转播期间,赌博广告的曝光率大大超过了先前研究记录的水平。体育博彩内容的优势和复杂的促销技术,包括名人代言和对即将到来的议会选举的上下文适应,表明了针对更广泛受众的全面营销策略。这些结果强调需要监管考虑赌博广告暴露在体育广播捷克共和国。
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引用次数: 0
Compulsive exercise in adults with trichotillomania and skin picking disorder. 成人拔毛狂和抠皮障碍的强迫性运动。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-09 DOI: 10.1556/2006.2025.00486
Sophie Boutouis, Jon E Grant

Background and aims: Compulsive exercise (CE) has significant theoretical overlap with obsessive-compulsive disorder. No research has examined the relationship between CE and trichotillomania and skin picking disorder, common conditions on the obsessive-compulsive spectrum.

Methods: A total of 382 adults (mean age = 29.2, 78.0% female) with trichotillomania (n = 203) and/or skin picking disorder (n = 276) completed an online survey. Participants who met criteria for CE on the Minnesota Impulse Disorders Interview were compared to those who did not meet these criteria on demographics, a clinical measure of hair pulling/skin picking severity and impairment, and various personality traits.

Results: The prevalence of CE in the sample was 10.2% (n = 39). Subjects who screened positive for CE were more likely to be male (p = .003), were less likely to engage in hair pulling/skin picking daily (p < .001), had more hair pulling/skin picking-related impairment (p < .001), reported more physical/verbal aggression, anger, and hostility (p < .001), and reported being less open to experience than those who screened negative (p < .001). In a binary logistic regression model, hair pulling/skin picking-related impairment was not significantly associated with CE after accounting for personality traits.

Discussion and conclusions: CE appears to be common in adults with trichotillomania and skin picking disorder, and CE is associated with lower openness to experience and higher trait aggression, anger, and hostility. Mental health providers should screen for CE in these patients and consider how these dimensional traits may influence treatment outcomes.

背景和目的:强迫性运动(CE)在理论上与强迫症有显著的重叠。没有研究调查过CE和拔毛癖和抠皮症之间的关系,这些都是强迫症的常见症状。方法:对382名患有拔毛癖(n = 203)和/或抠皮障碍(n = 276)的成年人(平均年龄29.2岁,女性78.0%)进行在线调查。在明尼苏达冲动障碍访谈中符合CE标准的参与者与在人口统计学、拔毛/抠皮严重程度和损害的临床测量以及各种人格特征方面不符合CE标准的参与者进行比较。结果:标本中CE患病率为10.2% (n = 39)。CE筛查阳性的受试者更可能是男性(p = 0.003),更不可能每天拔毛/抠皮(p < 0.001),有更多的拔毛/抠皮相关损伤(p < 0.001),报告更多的身体/言语攻击,愤怒和敌意(p < 0.001),并且报告比筛查阴性的人更不开放的经验(p < 0.001)。在二元logistic回归模型中,考虑人格特质后,拔毛/抠皮相关损伤与CE无显著相关。讨论和结论:CE似乎在有拔毛癖和抠皮障碍的成年人中很常见,并且CE与较低的经验开放性和较高的攻击性、愤怒和敌意特质有关。心理健康提供者应该筛查这些患者的CE,并考虑这些维度特征如何影响治疗结果。
{"title":"Compulsive exercise in adults with trichotillomania and skin picking disorder.","authors":"Sophie Boutouis, Jon E Grant","doi":"10.1556/2006.2025.00486","DOIUrl":"https://doi.org/10.1556/2006.2025.00486","url":null,"abstract":"<p><strong>Background and aims: </strong>Compulsive exercise (CE) has significant theoretical overlap with obsessive-compulsive disorder. No research has examined the relationship between CE and trichotillomania and skin picking disorder, common conditions on the obsessive-compulsive spectrum.</p><p><strong>Methods: </strong>A total of 382 adults (mean age = 29.2, 78.0% female) with trichotillomania (n = 203) and/or skin picking disorder (n = 276) completed an online survey. Participants who met criteria for CE on the Minnesota Impulse Disorders Interview were compared to those who did not meet these criteria on demographics, a clinical measure of hair pulling/skin picking severity and impairment, and various personality traits.</p><p><strong>Results: </strong>The prevalence of CE in the sample was 10.2% (n = 39). Subjects who screened positive for CE were more likely to be male (p = .003), were less likely to engage in hair pulling/skin picking daily (p < .001), had more hair pulling/skin picking-related impairment (p < .001), reported more physical/verbal aggression, anger, and hostility (p < .001), and reported being less open to experience than those who screened negative (p < .001). In a binary logistic regression model, hair pulling/skin picking-related impairment was not significantly associated with CE after accounting for personality traits.</p><p><strong>Discussion and conclusions: </strong>CE appears to be common in adults with trichotillomania and skin picking disorder, and CE is associated with lower openness to experience and higher trait aggression, anger, and hostility. Mental health providers should screen for CE in these patients and consider how these dimensional traits may influence treatment outcomes.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147390059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Co-developmental trajectories of specific problematic usage of the internet: Associations with microsystem predictors and adolescents' mental health outcomes. 互联网特定问题使用的共同发展轨迹:与微系统预测因子和青少年心理健康结果的关联。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-03-09 DOI: 10.1556/2006.2025.00367
Wenqing Li, Xiaoyu Li, Xin Tian, Yinqiu Zhao, Jianbing Li, Chi Yang

Background and aims: The Spectrum Hypothesis posits that various forms of problematic usage of the internet (PUI) constitute distinct yet related constructs. However, empirical validation of this hypothesis has largely relied on cross-sectional data, leaving gaps in understanding the co-developmental trajectories of these behaviors during adolescence, their microsystem predictors, and how identified trajectories are associated with mental health outcomes. This study thus aimed to: (a) identify the heterogeneous co-developmental trajectories of problematic social media use, short video use, and internet game use; (b) examine the microsystem-level factors that predict membership in these distinct trajectories; and (c) investigate how these trajectory classes are associated with mental health outcomes.

Methods: A total of 1,975 Chinese middle school students (Mage = 13.51, 52.56% girls) completed measures on three occasions across one year.Results: Parallel process latent class growth modeling revealed five distinct trajectory groups: Low-Stable (61.0%), High-Increasing (8.1%), High-Stable Gaming and Moderate-Decreasing Social Media (15.5%), High-Stable Social Media and Short Video (6.9%), and Moderate-Increasing Social Media (8.4%). Harsh parenting, teacher-student conflict, and bullying victimization predicted worsening co-developmental trajectories. In addition, the High-Increasing class had higher risks for adverse mental health outcomes (i.e., depression, anxiety, and suicidality) compared to the Low-Stable class, whereas other high-risk classes also showed poorer outcomes (though less severe).

Conclusions: These findings support the Spectrum Hypothesis from a developmental perspective, highlighting the importance of considering heterogeneity in understanding the co-developmental patterns of PUI forms, their microsystem predictors, and cumulative effects on adolescent mental health.

背景和目的:频谱假设假设各种形式的互联网问题使用(PUI)构成了不同但相关的结构。然而,这一假设的实证验证在很大程度上依赖于横截面数据,在理解这些行为在青春期的共同发展轨迹、它们的微系统预测因素以及确定的轨迹如何与心理健康结果相关联方面留下了空白。因此,本研究旨在:(a)确定问题社交媒体使用、短视频使用和网络游戏使用的异质共同发展轨迹;(b)研究预测这些不同轨迹的隶属关系的微系统级因素;(c)调查这些轨迹类别与心理健康结果的关系。方法:对1975名中国中学生进行1年内3次问卷调查,其中女生占52.56%。结果:平行过程潜在类别增长模型显示了5个不同的轨迹组:低稳定(61.0%)、高增长(8.1%)、高稳定游戏和中等下降的社交媒体(15.5%)、高稳定的社交媒体和短视频(6.9%)和中等增长的社交媒体(8.4%)。严厉的父母教育、师生冲突和欺凌受害者预示着共同发展轨迹的恶化。此外,与低稳定组相比,高稳定组出现不良心理健康结果(即抑郁、焦虑和自杀)的风险更高,而其他高风险组的结果也更差(尽管不那么严重)。结论:这些发现从发展的角度支持了谱系假说,强调了在理解PUI形式的共同发展模式、微系统预测因素以及对青少年心理健康的累积影响时考虑异质性的重要性。
{"title":"Co-developmental trajectories of specific problematic usage of the internet: Associations with microsystem predictors and adolescents' mental health outcomes.","authors":"Wenqing Li, Xiaoyu Li, Xin Tian, Yinqiu Zhao, Jianbing Li, Chi Yang","doi":"10.1556/2006.2025.00367","DOIUrl":"https://doi.org/10.1556/2006.2025.00367","url":null,"abstract":"<p><strong>Background and aims: </strong>The Spectrum Hypothesis posits that various forms of problematic usage of the internet (PUI) constitute distinct yet related constructs. However, empirical validation of this hypothesis has largely relied on cross-sectional data, leaving gaps in understanding the co-developmental trajectories of these behaviors during adolescence, their microsystem predictors, and how identified trajectories are associated with mental health outcomes. This study thus aimed to: (a) identify the heterogeneous co-developmental trajectories of problematic social media use, short video use, and internet game use; (b) examine the microsystem-level factors that predict membership in these distinct trajectories; and (c) investigate how these trajectory classes are associated with mental health outcomes.</p><p><strong>Methods: </strong>A total of 1,975 Chinese middle school students (Mage = 13.51, 52.56% girls) completed measures on three occasions across one year.Results: Parallel process latent class growth modeling revealed five distinct trajectory groups: Low-Stable (61.0%), High-Increasing (8.1%), High-Stable Gaming and Moderate-Decreasing Social Media (15.5%), High-Stable Social Media and Short Video (6.9%), and Moderate-Increasing Social Media (8.4%). Harsh parenting, teacher-student conflict, and bullying victimization predicted worsening co-developmental trajectories. In addition, the High-Increasing class had higher risks for adverse mental health outcomes (i.e., depression, anxiety, and suicidality) compared to the Low-Stable class, whereas other high-risk classes also showed poorer outcomes (though less severe).</p><p><strong>Conclusions: </strong>These findings support the Spectrum Hypothesis from a developmental perspective, highlighting the importance of considering heterogeneity in understanding the co-developmental patterns of PUI forms, their microsystem predictors, and cumulative effects on adolescent mental health.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147390077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Health response to problematic usage of the internet: A global survey on trends, available treatments and key challenges. 对因特网使用问题的卫生对策:关于趋势、现有治疗方法和主要挑战的全球调查。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-02-21 DOI: 10.1556/2006.2025.00106
Arash Khojasteh Zonoozi, Joe Schofield, Fateme Sadat Abolghasemi, Sophia Achab, Atul Ambekar, Henrietta Bowden-Jones, Zsolt Demetrovics, Mohsen Ebrahimi, Naomi A Fineberg, Yasser Khazaal, Hae Kook Lee, Kristiana Siste, Dan J Stein, Anise M S Wu, Mehran Zare-Bidoky, Marc N Potenza, Alexander Mario Baldacchino, Hamed Ekhtiari

Background and aims: Problematic usage of the internet (PUI) is a growing global concern, emerging among more than 5.3 billion people who use the internet worldwide. While specific forms such as online gaming and gambling are recognized as disorders or conditions for further study in diagnostic manuals, global data on prevalence, treatment, and health responses to PUI remain limited. This study aimed to obtain perspectives from representatives of addiction medicine/psychiatry societies regarding the scope, treatment, and health responses to PUI and identify gaps.

Methods: A global survey was conducted through the International Society of Addiction Medicine's Global Expert Network (ISAM-GEN), involving addiction societies from 38 countries across Europe, Asia/Oceania, the Americas, and Africa. The survey assessed responses to non-specific PUI and five subtypes: online gaming, gambling, pornography, social media, and online shopping. It included case scenarios and questions on the significance and severity of PUI, and country-level health responses.

Results: Online gambling (94.8%) and gaming (86.9%) were the most frequently reported PUI forms, followed by social media (84.2%), pornography (68.3%), and online shopping (52.6%). Psychotherapeutic approaches, particularly cognitive behavioral therapy, were the most widely available treatments, reported as accessible by over 70% of country respondents. Despite growing awareness-reflected in the formation of PUI interest groups in 44.7% of societies-gaps were reported, including lack of professional certification (78.9%), insufficient practitioner education (68.4%), and inadequate expert training (63.2%). Notably, 65.8% rated the 10-year severity of PUI as extremely or very important.

Discussion & conclusion: Global attention to PUI is increasing, but more robust healthcare responses are needed. Addressing existing gaps requires enhanced training and sustainable international efforts.

背景和目的:互联网使用问题(PUI)是一个日益受到全球关注的问题,在全球超过53亿使用互联网的人中出现。虽然在线游戏和赌博等特定形式被确认为诊断手册中进一步研究的障碍或病症,但关于PUI的流行、治疗和卫生反应的全球数据仍然有限。本研究旨在从成瘾医学/精神病学协会的代表那里获得关于PUI的范围、治疗和健康反应的观点,并确定差距。方法:通过国际成瘾医学协会的全球专家网络(ISAM-GEN)进行了一项全球调查,涉及来自欧洲、亚洲/大洋洲、美洲和非洲38个国家的成瘾协会。该调查评估了对非特定PUI和五种亚型的反应:在线游戏、赌博、色情、社交媒体和在线购物。它包括关于PUI的重要性和严重程度的案例和问题,以及国家一级的卫生应对措施。结果:网上赌博(94.8%)和游戏(86.9%)是最常见的PUI形式,其次是社交媒体(84.2%)、色情(68.3%)和网上购物(52.6%)。心理治疗方法,特别是认知行为治疗,是可获得的最广泛的治疗方法,据报告70%以上的答复国可获得。尽管有44.7%的社会对PUI的认识不断提高,但仍存在一些差距,包括缺乏专业认证(78.9%)、从业者教育不足(68.4%)和专家培训不足(63.2%)。值得注意的是,65.8%的人将PUI的10年严重程度评为极其重要或非常重要。讨论与结论:全球对PUI的关注正在增加,但需要更强有力的卫生保健应对措施。解决现有差距需要加强培训和可持续的国际努力。
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引用次数: 0
More frequent use of live sports-betting features is associated with increased risk of gambling harm: Evidence from a case-control design. 更频繁地使用现场体育博彩功能与赌博伤害风险增加有关:来自病例对照设计的证据。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-02-21 DOI: 10.1556/2006.2025.00491
Hugh Farrell, Daniel Bennett, Dan Myles

Background: Many theories of gambling harm propose that some design features of interactive sports-betting platforms confer a risk of harm by enabling cyclical patterns of repeated gambling engagement. This exploratory study investigated whether such features were used more frequently by people at higher risk of gambling harm relative to a demographically matched lower-risk control group.

Methods: This study used a case-control design to compare 85 people at higher risk of gambling harm (PGSI 5+) with an age- and gender-matched control group at lower risk of harm (n = 84, PGSI 0-4). We compared the frequency with which groups self-reported using in-play betting, cash-out, multi bets, proposition bets, social betting, and viewing live matches within a betting app.

Results: The higher-risk group reported more frequent use of in-play betting and instant cash-out and were more likely to report streaming live sporting events within a betting app. Higher-risk participants were also more likely to make an immediate deposit to qualify for a marketing offer, and both groups reported being more likely to make risky bets when using bonus funds. We observed no group differences in the frequency of use of multi bets, proposition-bets, or social betting.

Conclusions: Our findings were broadly consistent with the theory that design features of betting platforms that facilitate continuous engagement contribute to gambling harm. A notable finding was that in-app streaming of live events was more common among people at higher risk of harm, consistent with a novel prediction made by the motivating theory.

背景:许多关于赌博危害的理论提出,交互式体育博彩平台的一些设计特征通过使重复赌博参与的周期性模式成为可能,从而赋予了伤害的风险。这项探索性研究调查了相对于人口统计学上匹配的低风险对照组,这些特征是否在赌博伤害风险较高的人群中更频繁地使用。方法:本研究采用病例对照设计,将85名赌博危害风险较高的人(PGSI 5+)与年龄和性别匹配的危害风险较低的对照组(n = 84, PGSI 0-4)进行比较。我们将自己报告的使用游戏内投注、套现、多重投注、提议投注、社交投注以及在投注应用中观看现场比赛的频率与这些群体进行了比较。高风险组更频繁地使用游戏内投注和即时套现,更有可能在投注应用程序中直播体育赛事。高风险组也更有可能立即存款以获得营销优惠资格,两组人都表示在使用奖金基金时更有可能进行高风险投注。我们观察到在使用多重投注、命题投注或社交投注的频率上没有组间差异。结论:我们的研究结果与赌博平台的设计特征促进持续参与导致赌博危害的理论大致一致。一个值得注意的发现是,在受到伤害的风险较高的人群中,应用程序内直播事件更为常见,这与激励理论做出的一个新预测相一致。
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引用次数: 0
Negative correlation between habenular volume and duration of gambling disorder: Modulation by symptom severity and personality traits. 赌博障碍持续时间与小脑体积负相关:由症状严重程度及人格特质调节。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-02-20 DOI: 10.1556/2006.2025.00360
Takahiko Inagaki, Yusuke Kyuragi, Kentaro Katsuragi, Kota Ebina, Yuzuki Ishikawa, Yoshiteru Mutsuda, Morio Aki, Mami Shibata, Ayaka Hamamoto, Takashi Miyagi, Hiroto Mizuta, Ariyoshi Takemura, Takuro Murao, Hideaki Takeuchi, Ryosaku Kawada, Naoya Oishi, Hidehiko Takahashi, Toshiya Murai, Kosuke Tsurumi

Background and aims: Gambling disorder (GD) patients continue to gamble despite negative consequences, and this behavior can be partly attributed to their insensitivity to failures and losses. GD may worsen over time and may stem from dysfunctions in the reward system and habenula, which encodes negative reward prediction errors. We aimed to elucidate habenular volume alterations that could intensify with illness duration and demonstrate heterogeneity in GD patients.

Methods: Sixty-eight male GD patients and 75 male healthy controls were included. We computed the habenular volume by deep learning-based auto-segmentation from T1-weighted MRI data and examined the between-group differences. We retrospectively calculated illness duration and evaluated the effects of illness duration, personality traits, and symptom severity on habenular volume in GD patients.

Results: GD patients showed comparable habenular volumes to those of healthy participants. After controlling for age, smoking status, IQ, and MRI scanner model, partial correlation analysis revealed a negative correlation between illness duration and habenular volume in GD patients (r = -0.26, p = 0.029). A significant correlation between habenular volume and illness duration appeared only in the severe subgroup (r = -0.42, p = 0.011). In the severe subgroup, higher neuroticism and lower conscientiousness were associated with larger habenular volume.

Discussion and conclusions: Habenular volume was negatively correlated with illness duration in GD patients, particularly in severe cases, and was influenced by symptom severity and personality traits. Habenular structural heterogeneity is based on severity and personality and possibly contributes to persistent gambling despite aversive consequences.

背景和目的:赌博障碍(GD)患者不顾负面后果继续赌博,这种行为部分归因于他们对失败和损失的不敏感。GD可能会随着时间的推移而恶化,并且可能源于奖励系统和缰状核的功能失调,缰状核编码负奖励预测错误。我们的目的是阐明随疾病持续时间而加剧的缰体积改变,并证明GD患者的异质性。方法:男性GD患者68例,男性健康对照75例。我们通过基于深度学习的自动分割从t1加权MRI数据中计算小脑体积,并检查组间差异。我们回顾性地计算疾病持续时间,并评估疾病持续时间、人格特征和症状严重程度对GD患者habenular容积的影响。结果:GD患者的habenular体积与健康参与者相当。在控制年龄、吸烟状况、智商和MRI扫描仪模型后,偏相关分析显示GD患者病程与小脑体积呈负相关(r = -0.26, p = 0.029)。仅在严重亚组中,小窝体积与病程之间存在显著相关性(r = -0.42, p = 0.011)。在严重亚组中,较高的神经质和较低的责任心与较大的腱体积相关。讨论与结论:在GD患者中,特别是在重症患者中,缰体积与病程呈负相关,并受症状严重程度和人格特征的影响。Habenular结构的异质性是基于严重性和个性,可能有助于持续赌博,尽管厌恶的后果。
{"title":"Negative correlation between habenular volume and duration of gambling disorder: Modulation by symptom severity and personality traits.","authors":"Takahiko Inagaki, Yusuke Kyuragi, Kentaro Katsuragi, Kota Ebina, Yuzuki Ishikawa, Yoshiteru Mutsuda, Morio Aki, Mami Shibata, Ayaka Hamamoto, Takashi Miyagi, Hiroto Mizuta, Ariyoshi Takemura, Takuro Murao, Hideaki Takeuchi, Ryosaku Kawada, Naoya Oishi, Hidehiko Takahashi, Toshiya Murai, Kosuke Tsurumi","doi":"10.1556/2006.2025.00360","DOIUrl":"https://doi.org/10.1556/2006.2025.00360","url":null,"abstract":"<p><strong>Background and aims: </strong>Gambling disorder (GD) patients continue to gamble despite negative consequences, and this behavior can be partly attributed to their insensitivity to failures and losses. GD may worsen over time and may stem from dysfunctions in the reward system and habenula, which encodes negative reward prediction errors. We aimed to elucidate habenular volume alterations that could intensify with illness duration and demonstrate heterogeneity in GD patients.</p><p><strong>Methods: </strong>Sixty-eight male GD patients and 75 male healthy controls were included. We computed the habenular volume by deep learning-based auto-segmentation from T1-weighted MRI data and examined the between-group differences. We retrospectively calculated illness duration and evaluated the effects of illness duration, personality traits, and symptom severity on habenular volume in GD patients.</p><p><strong>Results: </strong>GD patients showed comparable habenular volumes to those of healthy participants. After controlling for age, smoking status, IQ, and MRI scanner model, partial correlation analysis revealed a negative correlation between illness duration and habenular volume in GD patients (r = -0.26, p = 0.029). A significant correlation between habenular volume and illness duration appeared only in the severe subgroup (r = -0.42, p = 0.011). In the severe subgroup, higher neuroticism and lower conscientiousness were associated with larger habenular volume.</p><p><strong>Discussion and conclusions: </strong>Habenular volume was negatively correlated with illness duration in GD patients, particularly in severe cases, and was influenced by symptom severity and personality traits. Habenular structural heterogeneity is based on severity and personality and possibly contributes to persistent gambling despite aversive consequences.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146258287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Diminishing loss sensitivity during risky decision-making among male individuals with gambling disorder. 男性赌博障碍患者风险决策过程中损失敏感性的降低。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2026-02-16 DOI: 10.1556/2006.2025.00230
Hanyu Wei, Gangliang Zhong, Jingyang Liu, Yicheng Wei, Xiyuan Zhang, Peiqiong Yang, Xin Xu, Min Zhao, Jiang Du

Background and aims: Gambling disorder (GD) poses severe impacts on both individuals and society. Impairment in risky decision-making is a key behavioral characteristic of GD, but the underlying cognitive processes of these deficits remain unclear.

Methods: A total of 100 male participants with GD and 59 healthy controls were recruited to complete psychological assessments and the Balloon Analog Risk Task. Since GD involved abnormal loss evaluation, we developed a novel cognitive model incorporating diminishing loss sensitivity and revealed the processes underlying the risk-taking behaviors with hierarchical Bayesian analysis.

Results: Participants with GD exhibited stronger loss aversion (H1 = 50.00, p < 0.001, η2 = 0.325) but faster-diminishing loss sensitivity (H1 = 24.60, p < 0.001, η2 = 0.152), regardless of severity. The faster-diminishing loss sensitivity can explain the deficits in the overall performance of risky decision-making (H1 = 6.79, p = 0.009, η2 = 0.039; β = 206.81, 95% HDI [135.13, 278.49], t93 = 5.66, p < 0.001, Cohen's d = 0.565). Overconfident prior belief (H1 = 8.58, p = 0.003, η2 = 0.050) and higher updating rate (H1 = 7.91, p = 0.005, η2 = 0.049) were observed among participants with GD. Slower diminishing loss sensitivity was negatively correlated with higher non-planning impulsiveness (R = -0.24, p = 0.015).

Discussion and conclusions: This research provides novel perspectives on cognitive processes underlying the risky decision-making of GD, highlighting the role of diminishing loss sensitivity during loss evaluation and its clinical implications, which inspire future research on assessment and therapy for GD.

背景与目的:赌博障碍(GD)对个人和社会都有严重的影响。风险决策障碍是焦虑的一个关键行为特征,但这些缺陷的潜在认知过程尚不清楚。方法:共招募100名男性GD参与者和59名健康对照者完成心理评估和气球模拟风险任务。由于GD涉及异常损失评估,我们建立了一个包含损失敏感性递减的认知模型,并通过层次贝叶斯分析揭示了风险行为背后的过程。结果:焦虑受试者表现出更强的损失厌恶(H1 = 50.00, p < 0.001, η2 = 0.325),但损失敏感性下降更快(H1 = 24.60, p)。讨论和结论:本研究为焦虑风险决策的认知过程提供了新的视角,突出了损失敏感性下降在损失评估中的作用及其临床意义,为未来焦虑评估和治疗的研究提供了启示。
{"title":"Diminishing loss sensitivity during risky decision-making among male individuals with gambling disorder.","authors":"Hanyu Wei, Gangliang Zhong, Jingyang Liu, Yicheng Wei, Xiyuan Zhang, Peiqiong Yang, Xin Xu, Min Zhao, Jiang Du","doi":"10.1556/2006.2025.00230","DOIUrl":"https://doi.org/10.1556/2006.2025.00230","url":null,"abstract":"<p><strong>Background and aims: </strong>Gambling disorder (GD) poses severe impacts on both individuals and society. Impairment in risky decision-making is a key behavioral characteristic of GD, but the underlying cognitive processes of these deficits remain unclear.</p><p><strong>Methods: </strong>A total of 100 male participants with GD and 59 healthy controls were recruited to complete psychological assessments and the Balloon Analog Risk Task. Since GD involved abnormal loss evaluation, we developed a novel cognitive model incorporating diminishing loss sensitivity and revealed the processes underlying the risk-taking behaviors with hierarchical Bayesian analysis.</p><p><strong>Results: </strong>Participants with GD exhibited stronger loss aversion (H1 = 50.00, p < 0.001, η2 = 0.325) but faster-diminishing loss sensitivity (H1 = 24.60, p < 0.001, η2 = 0.152), regardless of severity. The faster-diminishing loss sensitivity can explain the deficits in the overall performance of risky decision-making (H1 = 6.79, p = 0.009, η2 = 0.039; β = 206.81, 95% HDI [135.13, 278.49], t93 = 5.66, p < 0.001, Cohen's d = 0.565). Overconfident prior belief (H1 = 8.58, p = 0.003, η2 = 0.050) and higher updating rate (H1 = 7.91, p = 0.005, η2 = 0.049) were observed among participants with GD. Slower diminishing loss sensitivity was negatively correlated with higher non-planning impulsiveness (R = -0.24, p = 0.015).</p><p><strong>Discussion and conclusions: </strong>This research provides novel perspectives on cognitive processes underlying the risky decision-making of GD, highlighting the role of diminishing loss sensitivity during loss evaluation and its clinical implications, which inspire future research on assessment and therapy for GD.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":""},"PeriodicalIF":6.2,"publicationDate":"2026-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146213302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Journal of Behavioral Addictions
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