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Risky online buying-shopping behavior: The role of stress responsivity on the transfer from goal-directed behavior to stimulus-response habits. 风险网络购物行为:压力反应在目标导向行为向刺激-反应习惯转变中的作用。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-03 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00062
Tobias A Thomas, Anna M Schmid, Nicolas K Erdal, Stefan Blümel, Silke M Müller, Christian J Merz, Oliver T Wolf, Matthias Brand, Sabine Steins-Loeber, Astrid Müller

Background and aim: There is a lack of research on the stress-related transfer from goal-directed behavior to stimulus-response habits in (early stages of) online buying-shopping disorder (BSD). This study investigated the Pavlovian-to-instrumental transfer (PIT) effect after reward devaluation (PIT-dev) as indicator of habitual behavior and its modulation by acute stress in individuals with risky (online) buying-shopping (r-BSh).

Methods: Individuals with r-BSh (n = 67) and a control group (n = 67) underwent a PIT paradigm with devaluation procedure. A stress induction/control procedure was administered after the first part of the paradigm. Four salivary samples (alpha-amylase, sAA; cortisol, sCort) and subjective stress ratings were collected before/after stress induction.

Results: Individuals with r-BSh showed higher sAA levels (after stress induction), but comparable sCort and subjective stress levels to the control group. The devaluation reduced, albeit not abolished, shopping-specific instrumental behaviors in both groups, particularly in neutral trials. There were no interaction effects of stress condition, group and devaluation on shopping-specific response choice in the preregistered analysis. sCort response significantly predicted PIT-dev as indicator for habitual behavior. Exploratory analyses showed that interactions of BSD symptom severity with subjective and sCort stress response predicted PIT-dev.

Discussion and conclusions: The findings are mixed. They show some evidence for a stress-related shift to habitual shopping-specific behaviors in persons with higher symptom severity yet they do not match findings of other planned analyses. Further research is needed to clarify the role of stress in PIT effects and potentially habitual behaviors, which may have implications for prevention/early intervention.

背景与目的:网络购物障碍(BSD)早期阶段目标导向行为向刺激反应习惯的压力相关转化研究尚缺乏。本研究探讨了高风险(在线)购物(r-BSh)个体奖赏贬值(PIT-dev)后习惯性行为的巴甫洛夫-工具转移(PIT)效应及其在急性应激下的调节作用。方法:r-BSh患者(n = 67)和对照组(n = 67)采用带贬值程序的PIT范式。在范式的第一部分之后进行应力诱导/控制程序。在应激诱导前后采集4种唾液样本(α -淀粉酶、sAA、皮质醇、scot)和主观应激评分。结果:r-BSh个体表现出更高的sAA水平(应激诱导后),但sCort和主观应激水平与对照组相当。货币贬值虽然没有完全消除,但在两组中都减少了特定于购物的工具行为,尤其是在中性试验中。在预登记分析中,应激条件、群体和贬值对购物特异性反应选择没有交互作用。得分反应作为习惯行为的指标显著预测PIT-dev。探索性分析表明,BSD症状严重程度与主观应激反应和scot应激反应的相互作用预测了pit的发展。讨论与结论:研究结果好坏参半。他们展示了一些证据,表明在症状严重程度较高的人群中,与压力相关的习惯性购物行为转变,但他们与其他计划分析的结果不符。需要进一步的研究来阐明压力在PIT效应和潜在的习惯行为中的作用,这可能对预防/早期干预有影响。
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引用次数: 0
Salience and tolerance are not indicators of problematic social media use: Evidence from the Social Media Disorder Scale and the Bergen Social Media Addiction Scale. 突出和容忍并不是有问题的社交媒体使用的指标:来自社交媒体障碍量表和卑尔根社交媒体成瘾量表的证据。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-03 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00073
Víctor Ciudad-Fernández, Loïs Fournier, Tamara Escrivá-Martínez, Rosa Baños, Alfredo Zarco-Alpuente, Joël Billieux

Background and aims: The components model of addiction outlines six criteria shared by all addictive disorders. This proposal has been widely applied to conceptualize behavioral addictions, including problematic social media use (PSMU). However, certain criteria can be defined as "core" (e.g., mood modification, relapse, withdrawal, conflict), reflecting problematic involvement, while others as "peripheral" (e.g., salience, tolerance), reflecting non-problematic involvement. We evaluated whether a two-factor model distinguishing between core and peripheral criteria provides a better fit than the unifactorial model in PSMU. Additionally, we examined whether core and peripheral criteria exhibit different patterns of association with psychological measures.

Methods: A total of 2,761 adolescents (M = 14.80 years, SD = 1.91 years) completed the Bergen Social Media Addiction Scale (BSMAS), the Social Media Disorder Scale (SMD), and measures of depression, anxiety, loneliness, life satisfaction, and self-esteem. Confirmatory factor analyses compared one-factor and two-factor models for the BSMAS and SMD. Associations were evaluated using structural equation models.

Results: A two-factor model that distinguished core (i.e., mood modification, relapse, withdrawal, conflict) and peripheral (i.e., salience, tolerance) criteria provided a better fit than the unifactorial model for both scales. Core criteria were positively associated with depression, anxiety, and loneliness, and negatively associated with life satisfaction and self-esteem. Opposite patterns were observed for peripheral criteria: they were negatively associated with depression, anxiety, and loneliness, and positively associated with life satisfaction and self-esteem.

Discussion and conclusions: Our findings suggest that the components model of addiction may not be valid for assessing PSMU, promoting overdiagnosis and pathologization.

背景和目的:成瘾的成分模型概述了所有成瘾障碍共有的六个标准。这一建议已被广泛应用于行为成瘾的概念化,包括有问题的社交媒体使用(PSMU)。然而,某些标准可以被定义为“核心”(如情绪改变、复发、戒断、冲突),反映出有问题的涉入,而另一些标准则被定义为“外围”(如突出性、耐受性),反映出无问题的涉入。我们评估了区分核心和外围标准的双因素模型是否比单因素模型在PSMU中提供更好的拟合。此外,我们研究了核心和外围标准是否与心理测量表现出不同的关联模式。方法:共2761名青少年(M = 14.80岁,SD = 1.91岁)完成了卑尔根社交媒体成瘾量表(BSMAS)、社交媒体障碍量表(SMD)以及抑郁、焦虑、孤独、生活满意度和自尊的测量。验证性因子分析比较了单因素模型和双因素模型对BSMAS和SMD的影响。使用结构方程模型评估关联。结果:区分核心(即情绪改变、复发、戒断、冲突)和外围(即显著性、耐受性)标准的双因素模型比单因素模型对两个量表的拟合更好。核心标准与抑郁、焦虑和孤独呈正相关,与生活满意度和自尊呈负相关。在外围标准中观察到相反的模式:它们与抑郁、焦虑和孤独负相关,与生活满意度和自尊正相关。讨论与结论:我们的研究结果表明,成瘾的成分模型可能无法有效评估PSMU,促进过度诊断和病理化。
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引用次数: 0
How do cumulative family risks influence the trajectory of problematic social media use among Chinese adolescents: A three-year longitudinal study. 累积的家庭风险如何影响中国青少年有问题的社交媒体使用轨迹:一项为期三年的纵向研究。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-02 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00074
Kai Dou, Yan-Yu Li, Meng-Li Wang, Xue-Qing Yuan, Wei-Xuan Liang

Background and aims: Problematic social media use (PSMU) is a concerning public health issue among adolescents. Existing literature has paid attention to the role of singular family risk on PSMU, but how cumulative family risks affect the trajectory of PSMU needs to be further explored.

Methods: The current study employed a five-wave longitudinal design that lasted for three years (each time interval: 6, 6, 12, and 12 months) to reveal the longitudinal mechanism between cumulative family risks and the trajectory of PSMU, examining the mediating roles of escape and relationship motivations. This study investigated 1,973 adolescents (Mage = 14.51, SDage = 1.49; age range: 11.95-17.45 years old; 47.4% females; 40% middle school) from southern China at wave 1, and the final sample size was 882 at wave 5.

Results: PSMU among Chinese adolescents presented with a stable tendency. In addition, cumulative family risks positively predicted the initial level (B = 0.21, SE = 0.02, p < 0.001) but not the slopes of PSMU. Moreover, escape motivation mediated the association between cumulative family risks and the trajectory of PSMU (Bintercept = 0.10, SE = 0.01, 95%CI = [0.076, 0.118]; Blinear slope = -0.03, SE = 0.01, 95%CI = [-0.040, -0.019]; Bquadratic slope = 0.004, SE = 0.001, 95%CI = [0.002, 0.006]).

Conclusions: Findings suggest that adolescents who experience cumulative family risks may be more likely to develop PSMU, potentially via the drive to escape from real life. A favorable family environment may be conducive to mitigating adolescent escape motivation and PSMU.

背景和目的:有问题的社交媒体使用(PSMU)是一个涉及青少年的公共卫生问题。现有文献关注了单一家庭风险对PSMU的作用,但累积家庭风险如何影响PSMU的发展轨迹还有待进一步探讨。方法:采用为期3年(时间间隔分别为6、6、12、12个月)的五波纵向设计,揭示累积家庭风险与PSMU发展轨迹之间的纵向机制,考察逃避和关系动机的中介作用。本研究在第一波调查了1973名来自中国南方的青少年(Mage = 14.51, SDage = 1.49,年龄范围:11.95-17.45岁,47.4%为女性,40%为中学生),在第五波最终样本量为882人。结果:我国青少年PSMU呈稳定趋势。此外,累积家族风险与初始水平呈正相关(B = 0.21, SE = 0.02, p < 0.001),但与PSMU的斜率无关。此外,逃避动机在累积家庭风险与PSMU发展轨迹之间起中介作用(b轴距= 0.10,SE = 0.01, 95%CI =[0.076, 0.118];双线性斜率= -0.03,SE = 0.01, 95%CI = [-0.040, -0.019]; b二次斜率= 0.004,SE = 0.001, 95%CI =[0.002, 0.006])。结论:研究结果表明,经历过累积家庭风险的青少年更有可能发展为PSMU,可能是通过逃避现实生活的动力。良好的家庭环境可能有助于减轻青少年逃避动机和PSMU。
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引用次数: 0
Early childhood screen use and symptoms of problematic media use. 儿童早期屏幕使用和问题媒体使用的症状。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-02 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00064
Caroline Fitzpatrick, Marie-Andrée Binet, Daniel Tornaim Spritzer, Gabriel A Tiraboschi, Sarah E Domoff, Gabrielle Garon-Carrier, Hermano Tavares

Objective: To assess associations between early childhood screen time trajectories and problematic media use scores by age 5.5.

Methods: The present study is based on a prospective, community-based convenience sample of 315 parents of preschoolers, from Canada studied at the ages of 3.5 (2020), 4.5 (2021), and 5.5 (2022) during the Covid-19 pandemic. Parent-reported screen use at the ages of 3.5, 4.5, and 5.5 was used to estimate preschooler screen use trajectories. Using latent growth modeling, we identified low (mean = 0.9 h/day, 23%), average (mean = 3.0 h/day, 56%), and high (mean = 6.38 h/day, 21%) screen time trajectories. Parents reported child problematic media using the Problematic Media Use Measure - Short Form (PMUM-SF).

Results: A multiple regression, adjusted for child sex, effortful control and parent education and stress revealed that compared to children in the low screen time trajectory, children in the high screen time trajectory had higher problematic media use scores at age 5.5 (β = 0.378, p < 0.001). In addition, children in the average screen time trajectory scored higher than children in the low screen time trajectory (β = 0.229, p ≤ 0.001).

Conclusion: Our findings suggest that higher screen use in early childhood is associated with an increased risk for the development of dysregulated media use, which can interfere with family functioning. As such, parents should be encouraged to follow screen time recommendations of ≤1 h/day for children between the ages of 2 and 5.

目的:评估儿童早期屏幕时间轨迹与5.5岁时问题媒体使用得分之间的关系。方法:本研究基于一项前瞻性、基于社区的便利样本,研究对象是来自加拿大的315名学龄前儿童父母,他们在2019冠状病毒病大流行期间分别为3.5岁(2020年)、4.5岁(2021年)和5.5岁(2022年)。父母在3.5岁、4.5岁和5.5岁时报告的屏幕使用情况被用来估计学龄前儿童屏幕使用轨迹。使用潜在增长模型,我们确定了低(平均= 0.9小时/天,23%),平均(平均= 3.0小时/天,56%)和高(平均= 6.38小时/天,21%)的屏幕时间轨迹。家长使用问题媒体使用测量-简短表格(PMUM-SF)报告儿童问题媒体。结果:经儿童性别、努力控制、父母教育和压力因素调整后的多元回归显示,与低屏幕时间轨迹的儿童相比,高屏幕时间轨迹的儿童在5.5岁时的问题媒体使用得分更高(β = 0.378, p < 0.001)。平均屏幕时间轨迹组儿童得分高于低屏幕时间轨迹组儿童(β = 0.229, p≤0.001)。结论:我们的研究结果表明,儿童早期使用屏幕的时间越长,媒体使用失调的风险越高,这可能会干扰家庭功能。因此,应鼓励家长遵循2至5岁儿童每天≤1小时的屏幕时间建议。
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引用次数: 0
Causal impact of gambling-related cognitive distortions on the severity of gambling disorder: A one-year multicenter longitudinal study in treatment-seeking patients in Japan. 赌博相关认知扭曲对赌博障碍严重程度的因果影响:日本一项为期一年的多中心纵向研究。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-09-02 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00071
Yoshiki Koga, Moemi Shibasaki, Chie Nitta, Hitomi Okada, Satoshi Furuno, Kotaro Nishimura, Takanobu Matsuzaki, Sachio Matsushita

Background and aims: Gambling-related cognitive distortions (GRCD) sustain gambling behaviors despite adverse consequences. While previous studies have shown an association between GRCD and gambling disorder (GD) severity, few have conducted causal analyses. We aimed to examine temporal changes in GRCD among treatment-seeking patients and to investigate whether GRCD predicts subsequent gambling severity.

Methods: This one-year follow-up study was conducted in collaboration with 20 addiction-specialized medical institutions. The participants were 100 male patients diagnosed with GD (mean age: 37.2±8.5). We also examined the differences in GRCD improvement based on gambling relapse after treatment initiation. GRCD were assessed using the Gambling-Related Cognitions Scale (GRCS), and gambling severity was measured using the Problem Gambling Severity Index (PGSI). Gambling engaement was assessed using a self-report questionnaire. Temporal changes were analyzed using repeated-measures ANOVA, and the causal relationship between the GRCD and the PGSI was examined using a cross-lagged panel model (CLPM).

Results: Overall, GRCD significantly decreased within 6 months of treatment initiation and then stabilized. The abstinence group had significantly lower GRCD scores than the non-abstinence group at all the timepoints. CLPM identified Perceived Inability to Stop Gambling (IS) as the only GRCD subscale that significantly predicted PGSI scores at 12 months.

Discussion: This study demonstrates that GRCD predict the severity of subsequent gambling disorders. In particular, IS has been identified as a critical target for interventions.

Conclusions: These findings provide valuable evidence of a causal relationship between GRCD and gambling severity and underscore the importance of targeting IS in treatment.

背景和目的:赌博相关的认知扭曲(GRCD)维持赌博行为,尽管不良后果。虽然以前的研究表明GRCD与赌博障碍(GD)严重程度之间存在关联,但很少有研究进行因果分析。我们的目的是研究寻求治疗的患者中GRCD的时间变化,并研究GRCD是否能预测随后的赌博严重程度。方法:与20家成瘾专科医疗机构合作进行为期一年的随访研究。研究对象为100名确诊为GD的男性患者(平均年龄:37.2±8.5)。我们还研究了治疗开始后基于赌博复发的GRCD改善的差异。使用赌博相关认知量表(GRCS)评估GRCD,使用问题赌博严重程度指数(PGSI)测量赌博严重程度。使用自我报告问卷对赌博行为进行评估。使用重复测量方差分析分析时间变化,并使用交叉滞后面板模型(CLPM)检查GRCD和PGSI之间的因果关系。结果:总体而言,GRCD在治疗开始的6个月内显著下降,然后稳定下来。戒断组在各时间点的GRCD评分均显著低于非戒断组。CLPM发现,感知无法停止赌博(IS)是唯一能显著预测12个月时PGSI分数的GRCD子量表。讨论:本研究表明GRCD可以预测随后的赌博障碍的严重程度。特别是,IS已被确定为干预的关键目标。结论:这些发现为GRCD和赌博严重程度之间的因果关系提供了有价值的证据,并强调了在治疗中针对IS的重要性。
{"title":"Causal impact of gambling-related cognitive distortions on the severity of gambling disorder: A one-year multicenter longitudinal study in treatment-seeking patients in Japan.","authors":"Yoshiki Koga, Moemi Shibasaki, Chie Nitta, Hitomi Okada, Satoshi Furuno, Kotaro Nishimura, Takanobu Matsuzaki, Sachio Matsushita","doi":"10.1556/2006.2025.00071","DOIUrl":"10.1556/2006.2025.00071","url":null,"abstract":"<p><strong>Background and aims: </strong>Gambling-related cognitive distortions (GRCD) sustain gambling behaviors despite adverse consequences. While previous studies have shown an association between GRCD and gambling disorder (GD) severity, few have conducted causal analyses. We aimed to examine temporal changes in GRCD among treatment-seeking patients and to investigate whether GRCD predicts subsequent gambling severity.</p><p><strong>Methods: </strong>This one-year follow-up study was conducted in collaboration with 20 addiction-specialized medical institutions. The participants were 100 male patients diagnosed with GD (mean age: 37.2±8.5). We also examined the differences in GRCD improvement based on gambling relapse after treatment initiation. GRCD were assessed using the Gambling-Related Cognitions Scale (GRCS), and gambling severity was measured using the Problem Gambling Severity Index (PGSI). Gambling engaement was assessed using a self-report questionnaire. Temporal changes were analyzed using repeated-measures ANOVA, and the causal relationship between the GRCD and the PGSI was examined using a cross-lagged panel model (CLPM).</p><p><strong>Results: </strong>Overall, GRCD significantly decreased within 6 months of treatment initiation and then stabilized. The abstinence group had significantly lower GRCD scores than the non-abstinence group at all the timepoints. CLPM identified Perceived Inability to Stop Gambling (IS) as the only GRCD subscale that significantly predicted PGSI scores at 12 months.</p><p><strong>Discussion: </strong>This study demonstrates that GRCD predict the severity of subsequent gambling disorders. In particular, IS has been identified as a critical target for interventions.</p><p><strong>Conclusions: </strong>These findings provide valuable evidence of a causal relationship between GRCD and gambling severity and underscore the importance of targeting IS in treatment.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1267-1280"},"PeriodicalIF":6.2,"publicationDate":"2025-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486266/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144955178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dysfunctional reward processing amplifies stress-related smartphone overuse: Evidence from ERPs and ecological momentary assessment. 功能失调的奖励处理放大了与压力相关的智能手机过度使用:来自erp和生态瞬间评估的证据。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-08-28 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00066
Huaiyuan Qi, Di Song, Junyi Wang, Jiangyong Li, Guoliang Qu, Xuhai Chen, Yangmei Luo

Background and aims: Problematic Smartphone Use (PSU) has become a major public health issue, with stress identified as a key factor. Pathological technology use is often linked to dysfunctional reward processing, which is characterized by hyperactivity during reward anticipation and hypoactivity during reward receipt, both closely tied to emotion regulation. This study aimed to investigate the association between PSU and event-related potentials (ERP) linked to reward anticipation and feedback processing, while elucidating the role of reward processing dysfunction in the escalation of daily life stress into PSU through ecological momentary assessment.

Methods: We recorded the ERPs of 44 PSU participants and 50 HC participants during the monetary incentive delay task. Meanwhile, we assessed the momentary stress, PSU levels, and screen time of these participants three times a day for 14 days.

Results: ERP results showed that the PSU group, compared to the HC group, had significantly larger P3 amplitude (but not N2 amplitude) during reward anticipation (cue-P3: η2 = 0.066, p = 0.012; cue-N2: η2 = 0.004, p = 0.567). In contrast, during feedback, their amplitudes were reduced in both RewP and fb-P3 components (RewP: η2 = 0.092, p = 0.003; fb-P3: η2 = 0.043, p = 0.048). These findings indicate that PSU is linked to heightened neural activity during reward anticipation but reduced responsiveness during feedback, indicating potential dysfunction in reward processing. Ecological momentary assessment linked momentary stress to increased PSU (β = 0.17, HPD 95% CI [0.129, 0.218]) and screen time (β = 0.18, HPD 95% CI [0.135, 0.227]). Importantly, RewP amplitude moderated these associations, with blunted RewP responses amplifying stress-related increases in both PSU (β = -0.19, HPD 95% CI [-0.352, -0.036]) and screen time (β = -0.20, HPD 95% CI [-0.394, -0.003]).

Conclusion: These findings indicate that reward-related ERPs may serve as potential neural markers for identifying PSU, while dysfunctional reward processing may exacerbate stress-related PSU behaviors. This work provides novel insights for developing prevention and intervention strategies in digital addiction.

背景和目的:有问题的智能手机使用(PSU)已经成为一个主要的公共健康问题,压力被认为是一个关键因素。病理性技术使用通常与功能失调的奖励处理有关,其特征是在奖励预期期间过度活跃,在奖励接收期间活动不足,两者都与情绪调节密切相关。本研究旨在探讨PSU与奖励预期和反馈加工相关的事件相关电位(ERP)之间的关系,并通过生态瞬时评估阐明奖励加工功能障碍在日常生活压力向PSU升级中的作用。方法:记录44名PSU参与者和50名HC参与者在货币激励延迟任务中的erp。同时,我们评估了这些参与者的瞬时压力、PSU水平和屏幕时间,每天三次,持续14天。结果:ERP结果显示,与HC组相比,PSU组在奖励预期过程中P3振幅显著增大(而N2振幅不显著)(提示-P3: η2 = 0.066, p = 0.012;提示-N2: η2 = 0.004, p = 0.567)。相反,在反馈过程中,它们在RewP和fb-P3分量中的振幅都降低了(RewP: η2 = 0.092, p = 0.003; fb-P3: η2 = 0.043, p = 0.048)。这些发现表明,PSU与奖励预期期间神经活动的增强有关,但在反馈期间反应性降低,表明奖励处理中存在潜在的功能障碍。生态瞬时评估将瞬时应激与PSU (β = 0.17, HPD 95% CI[0.129, 0.218])和屏幕时间(β = 0.18, HPD 95% CI[0.135, 0.227])的增加联系起来。重要的是,RewP振幅调节了这些关联,RewP反应减弱放大了压力相关的PSU (β = -0.19, HPD 95% CI[-0.352, -0.036])和屏幕时间(β = -0.20, HPD 95% CI[-0.394, -0.003])的增加。结论:奖励相关的erp可能是识别PSU的潜在神经标记,而奖励加工功能失调可能加剧应激相关的PSU行为。这项工作为制定数字成瘾的预防和干预策略提供了新的见解。
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引用次数: 0
Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study. 青少年的气质、大脑结构和有问题的电子游戏——一项为期六年的纵向研究。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-08-28 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00068
Ines Mürner-Lavanchy, Silvano Sele, Julian Simmons, Dan I Lubman, Sarah Whittle, Nicholas B Allen, Michael Kaess

Background: Growing concerns regarding problematic gaming highlight the need for prospective longitudinal research to explore potential targets for prevention. Markers that can be observed during early adolescence, prior to the establishment of problematic behaviors, may be particularly informative. Two potential predictors of interest that have been shown to reflect important developmental and psychopathological processes are temperament and brain structure, which respectively provide self-reported and objective markers of individual differences.

Methods: Temperament (n = 245) and brain volume (n = 154) were assessed at 11-13 years, and problematic video gaming (dimensional gaming addiction score; n = 130) at 17-19 years, in adolescents selected from a community sample to maximize variation in temperament. Associations between temperament and problematic video gaming were tested. Further models explored whether brain volume, and interactions between brain volume and temperament explained additional variance in predicting problematic video gaming.

Results: Negative affectivity (b = 2.94 [95% CI 0.32, 5.57]), as well as male gender (b = -6.61 [-10.64, -2.59]), were associated with later problematic video gaming. Also, lower effortful control in male participants was associated with higher odds for problematic video gaming in later adolescence (b = 4.32 [CI 0.24, 8.39]). Exploratory analyses showed modest evidence for an interaction between effortful control and amygdala volume in predicting problematic video gaming.

Conclusions: This six-year prospective longitudinal study, confirms associations between negative affectivity and effortful control and later problematic video gaming. Further, higher effortful control might have a protective role in individuals with larger amygdalae, who are vulnerable to mental health disorders, such as video gaming addiction.

背景:对问题游戏的关注越来越多,这突出了前瞻性纵向研究的必要性,以探索潜在的预防目标。在青少年早期,在问题行为形成之前,可以观察到的标记可能特别有用。气质和大脑结构是反映重要的发育和精神病理过程的两个潜在的预测因素,它们分别提供了个体差异的自我报告和客观标记。方法:在11-13岁时评估气质(n = 245)和脑容量(n = 154),在17-19岁时评估有问题的视频游戏(维度游戏成瘾评分;n = 130),这些青少年从社区样本中选择,以最大限度地提高气质的变化。性情和有问题的电子游戏之间的联系进行了测试。进一步的模型探讨了脑容量以及脑容量和气质之间的相互作用是否解释了预测有问题的电子游戏的额外方差。结果:消极情感(b = 2.94 [95% CI 0.32, 5.57])和男性性别(b = -6.61[-10.64, -2.59])与后期出现问题的电子游戏相关。此外,男性参与者较低的努力控制与青少年后期出现问题视频游戏的几率较高相关(b = 4.32 [CI 0.24, 8.39])。探索性分析显示,努力控制和杏仁核体积之间的相互作用在预测有问题的视频游戏方面存在适度的证据。结论:这项为期6年的前瞻性纵向研究证实了消极情绪、努力控制和后来的问题电子游戏之间的联系。此外,更努力的控制可能对杏仁核较大的个体有保护作用,这些个体容易受到精神健康障碍的影响,比如视频游戏成瘾。
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引用次数: 0
Profiles and transitions of non-suicidal self-injury with addictive features in adolescents: Predictive role of maladaptive cognitive schemas. 青少年非自杀性自伤的特征与转变:适应不良认知图式的预测作用。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-08-16 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00065
Quan Zhou, Yiting Liang, Xia Liu

Background and aims: Non-suicidal self-injury (NSSI) with addictive features is prevalent among adolescents and linked to various detrimental outcomes. However, little is known about the heterogeneity of these features and the factors influencing their progression. This study examined profiles and transitions of NSSI addictive features (NSSI-AF) in adolescents and the role of maladaptive cognitive schemas in profile memberships and transitions.

Methods: This longitudinal study involved 2,951 adolescents (42.9% female; Mage = 13.79; SD = 0.73) assessed at two time points over a nine-month interval. Questionnaires assessed NSSI-AF and maladaptive schemas. Latent profile analysis identified profiles at each time point, while latent transition analysis examined profile transitions. Logistic regression assessed associations between maladaptive schemas and profile memberships and transitions.

Results: Three profiles emerged: no, low, and high NSSI-AF. The no profile exhibited high stability, with 98% remaining in this group. The low profile was the least stable, with only 22% remaining, 67% transitioning to the no profile, and 11% shifting to the high profile. The high profile showed moderate stability, with 36% remaining at high risk. Adolescents with elevated maladaptive schemas, especially in the disconnection & rejection and impaired autonomy & performance domains, were more likely to belong to or transition into at-risk profiles.

Discussion and conclusions: Findings reveal distinct profiles and transition patterns in NSSI-AF and suggest that maladaptive schemas-particularly disconnection & rejection and impaired autonomy & performance-serve as important predictors. These insights may inform the development of schema-focused interventions tailored to the unique characteristics and risks within each profile.

背景和目的:具有成瘾性特征的非自杀性自伤(NSSI)在青少年中普遍存在,并与各种有害后果有关。然而,对这些特征的异质性和影响其进展的因素知之甚少。本研究探讨了青少年自伤成瘾特征(nsi - af)的特征和转变,以及适应不良认知图式在特征成员和转变中的作用。方法:这项纵向研究涉及2951名青少年(42.9%为女性;法师= 13.79;SD = 0.73),在9个月间隔的两个时间点进行评估。问卷评估自残- af和适应不良图式。潜在剖面分析确定了每个时间点的剖面,而潜在转变分析检查了剖面的转变。逻辑回归评估了不适应模式与概要文件成员和转换之间的关联。结果:出现了三种情况:无、低和高nsi - af。无谱表现出很高的稳定性,在这一组中保留了98%。低姿态是最不稳定的,仅剩下22%,67%过渡到无姿态,11%转向高姿态。高知名度显示出适度的稳定性,36%的人仍处于高风险状态。具有较高适应不良图式的青少年,特别是在断开和拒绝以及受损的自主性和表现领域,更有可能属于或过渡到风险概况。讨论和结论:研究结果揭示了nsi - af的不同特征和转变模式,并表明适应不良模式-特别是断开和拒绝以及自主性和绩效受损-是重要的预测因素。这些见解可以为针对每个概况的独特特征和风险制定以模式为重点的干预措施提供信息。
{"title":"Profiles and transitions of non-suicidal self-injury with addictive features in adolescents: Predictive role of maladaptive cognitive schemas.","authors":"Quan Zhou, Yiting Liang, Xia Liu","doi":"10.1556/2006.2025.00065","DOIUrl":"10.1556/2006.2025.00065","url":null,"abstract":"<p><strong>Background and aims: </strong>Non-suicidal self-injury (NSSI) with addictive features is prevalent among adolescents and linked to various detrimental outcomes. However, little is known about the heterogeneity of these features and the factors influencing their progression. This study examined profiles and transitions of NSSI addictive features (NSSI-AF) in adolescents and the role of maladaptive cognitive schemas in profile memberships and transitions.</p><p><strong>Methods: </strong>This longitudinal study involved 2,951 adolescents (42.9% female; Mage = 13.79; SD = 0.73) assessed at two time points over a nine-month interval. Questionnaires assessed NSSI-AF and maladaptive schemas. Latent profile analysis identified profiles at each time point, while latent transition analysis examined profile transitions. Logistic regression assessed associations between maladaptive schemas and profile memberships and transitions.</p><p><strong>Results: </strong>Three profiles emerged: no, low, and high NSSI-AF. The no profile exhibited high stability, with 98% remaining in this group. The low profile was the least stable, with only 22% remaining, 67% transitioning to the no profile, and 11% shifting to the high profile. The high profile showed moderate stability, with 36% remaining at high risk. Adolescents with elevated maladaptive schemas, especially in the disconnection & rejection and impaired autonomy & performance domains, were more likely to belong to or transition into at-risk profiles.</p><p><strong>Discussion and conclusions: </strong>Findings reveal distinct profiles and transition patterns in NSSI-AF and suggest that maladaptive schemas-particularly disconnection & rejection and impaired autonomy & performance-serve as important predictors. These insights may inform the development of schema-focused interventions tailored to the unique characteristics and risks within each profile.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1468-1480"},"PeriodicalIF":6.2,"publicationDate":"2025-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486289/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144862202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Longitudinal relation between childhood maltreatment and problematic internet game use among Chinese early adolescents: The roles of internalizing symptoms and FKBP5 gene variation. 中国早期青少年儿童虐待与网络游戏问题的纵向关系:内化症状和FKBP5基因变异的作用
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-08-16 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00060
Xue Gong, Jianhua Zhou

Background: Research has demonstrated that childhood maltreatment is a significant predictor of problematic internet game use in adolescents. However, the underlying mechanisms of this relation, particularly the mediating processes and gene-environment interactions (G × E), remain insufficiently understood. This study employed a multi-informant, longitudinal design within a G × E framework to examine the mediating role of internalizing symptoms in the relation between childhood maltreatment and problematic internet game use. Additionally, it investigated whether FKBP5 gene variation moderates these associations.

Methods: A total of 1,592 third- to fifth-grade students (42.2% girls; Mage = 10.42 years, SD = 0.94) and their parents participated in a three-wave study conducted at six-month intervals.

Results: Findings indicated that both emotional abuse and neglect each significantly predicted problematic internet game use, with internalizing symptoms mediating both relations. Moreover, higher FKBP5-related cumulative genetic scores amplified the impact of emotional abuse on internalizing symptoms, which, in turn, exacerbated problematic internet game use.

Conclusion: The results underscore the importance of considering both genetic and environmental factors in understanding the development of problematic internet game use. Interventions should focus on mitigating the emotional consequences of childhood maltreatment and accommodating genetic predispositions to stress, thereby providing a more comprehensive approach to preventing and treating problematic internet game use in adolescents.

背景:研究表明,童年虐待是青少年网络游戏使用问题的重要预测因素。然而,这种关系的潜在机制,特别是介导过程和基因-环境相互作用(gxe),仍然没有得到充分的了解。本研究采用多信息者纵向设计,在G × E框架内检验内化症状在儿童虐待与问题网络游戏使用之间的中介作用。此外,该研究还调查了FKBP5基因变异是否调节了这些关联。方法:共1592名三至五年级学生(42.2%女生;(年龄= 10.42岁,SD = 0.94),他们的父母每隔6个月参加一项三波研究。结果:情绪虐待和忽视均能显著预测网络游戏使用问题,内化症状在两者之间起中介作用。此外,较高的fkbp5相关累积遗传分数放大了情绪虐待对内化症状的影响,而内化症状反过来又加剧了有问题的网络游戏使用。结论:研究结果强调了在理解网络游戏成瘾问题的发展过程中考虑遗传和环境因素的重要性。干预措施应侧重于减轻儿童虐待的情感后果和适应压力的遗传倾向,从而提供一种更全面的方法来预防和治疗青少年有问题的网络游戏使用。
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引用次数: 0
The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm. 投注经营者、投注者和附属机构直接营销的高成本:投注促销如何推动投注、支出和危害的生态瞬间评估。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-08-16 Print Date: 2025-09-30 DOI: 10.1556/2006.2025.00067
Nerilee Hing, Matthew Browne, Alex M T Russell, Matthew Rockloff, Vijay Rawat

Background and aims: Wagering direct marketing is prolific, but no research has examined its relationship with gambling harm, nor the effects of direct marketing from wagering affiliates and tipsters. This study aimed to 1) examine the extent to which frequent bettors receive more direct promotional messages from wagering operators, free betting information services, and paid tipsters, and 2) assess longitudinal associations between message exposure and the number of bets placed, amount spent on betting, and short-term betting-related harm.

Methods: An ecological momentary assessment administered seven surveys over two weeks to collect repeated measurements of exposure to direct messages and number of bets placed, betting expenditure and short-term betting harm. Linear mixed effects regression models analysed 4,020 observations from 814 Australian participants who bet at-least fortnightly on sports or races.

Results: Over the two weeks, participants using each type of service received on average 12.7 messages from wagering operators, 11.8 from free services and 21.7 from tipsters. Number of bets, expenditure and harm all increased with each additional message from wagering operators. Betting consumption and harm also increased with each message received through a digital channel from free services and tipsters. Receiving messages through emails, texts and app notifications from any source was accompanied by increased expenditure and harm. Messages from wagering operators were particularly potent for higher-risk bettors.

Discussion and conclusions: Direct messages can immediately stimulate betting, expenditure, and gambling-related harm, justifying further restrictions. Many frequent bettors use affiliate betting services that currently have little regulatory oversight or consumer protections.

背景和目的:投注直接营销是多产的,但没有研究已经检查了它与赌博危害的关系,也没有直接营销的影响投注附属机构和提示。本研究旨在1)检查频繁投注者从投注经营者、免费投注信息服务和付费提示者那里获得更多直接促销信息的程度;2)评估信息暴露与投注数量、投注金额和短期投注相关伤害之间的纵向关联。方法:在两周内进行了七次生态瞬时评估,以收集直接信息暴露和投注数量,投注支出和短期投注危害的重复测量。线性混合效应回归模型分析了来自814名澳大利亚参与者的4020项观察结果,这些参与者至少每两周下注一次体育或比赛。结果:在两周内,使用每种服务的参与者平均收到来自投注运营商的12.7条信息,来自免费服务的11.8条信息和来自提示者的21.7条信息。赌注数量、支出和伤害都随着投注经营者的每一条额外信息而增加。赌博消费和伤害也随着免费服务和举报人通过数字渠道收到的每条信息而增加。通过电子邮件、短信和应用程序通知接收任何来源的信息都伴随着支出和伤害的增加。博彩经营者发出的信息对高风险的投注者尤其有效。讨论和结论:直接信息可以立即刺激赌博、消费和赌博相关的伤害,证明进一步限制是合理的。许多经常投注的人使用附属投注服务,这些服务目前几乎没有监管监督或消费者保护。
{"title":"The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm.","authors":"Nerilee Hing, Matthew Browne, Alex M T Russell, Matthew Rockloff, Vijay Rawat","doi":"10.1556/2006.2025.00067","DOIUrl":"10.1556/2006.2025.00067","url":null,"abstract":"<p><strong>Background and aims: </strong>Wagering direct marketing is prolific, but no research has examined its relationship with gambling harm, nor the effects of direct marketing from wagering affiliates and tipsters. This study aimed to 1) examine the extent to which frequent bettors receive more direct promotional messages from wagering operators, free betting information services, and paid tipsters, and 2) assess longitudinal associations between message exposure and the number of bets placed, amount spent on betting, and short-term betting-related harm.</p><p><strong>Methods: </strong>An ecological momentary assessment administered seven surveys over two weeks to collect repeated measurements of exposure to direct messages and number of bets placed, betting expenditure and short-term betting harm. Linear mixed effects regression models analysed 4,020 observations from 814 Australian participants who bet at-least fortnightly on sports or races.</p><p><strong>Results: </strong>Over the two weeks, participants using each type of service received on average 12.7 messages from wagering operators, 11.8 from free services and 21.7 from tipsters. Number of bets, expenditure and harm all increased with each additional message from wagering operators. Betting consumption and harm also increased with each message received through a digital channel from free services and tipsters. Receiving messages through emails, texts and app notifications from any source was accompanied by increased expenditure and harm. Messages from wagering operators were particularly potent for higher-risk bettors.</p><p><strong>Discussion and conclusions: </strong>Direct messages can immediately stimulate betting, expenditure, and gambling-related harm, justifying further restrictions. Many frequent bettors use affiliate betting services that currently have little regulatory oversight or consumer protections.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"1355-1367"},"PeriodicalIF":6.2,"publicationDate":"2025-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12486272/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144862203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Journal of Behavioral Addictions
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