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Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines. 控制的错觉:比较技能型老虎机和传统老虎机的准实验。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-10-15 Print Date: 2024-12-30 DOI: 10.1556/2006.2024.00057
Matthew Rockloff, Alex M T Russell, Nerilee Hing, Matthew Browne, Hannah Thorne, Philip Newall, Tess Visintin

Background and aims: Electronic gaming machines (EGMs) are a significant source of gambling spend due to their widespread use. Skill-based gambling machines (SGMs) represent an innovative adaptation, merging EGMs' chance-based rewards with video game-like skills. This study aimed to explore the appeal and behavioural consequences of playing SGMs in comparison to traditional reel-based EGMs, particularly focusing on illusions of control, betting behaviour, and the subjective experience of gamblers.

Methods: Participants (N = 1,260) were recruited online and engaged in an online task simulating either an SGM or a reel-based EGM, with outcomes represented to influence their survey compensation. The study examined the effect of SGMs relative to EGMs on bet size, persistence, enjoyment, illusions of control, game immersion, and the influence of demographic and gambling problem severity.

Results: SGMs particularly appealed to younger adults, regular EGM players, and people with more gambling problems. Despite identical payout structures, people assigned to play SGM showed greater illusions of control, believing in the influence of skill on game outcomes and that practice could improve results. However, there was no significant difference in overall betting intensity between SGM and EGM players, although specific demographic groups showed faster betting speeds in SGMs.

Discussion and conclusions: SGMs, despite not inherently encouraging higher betting intensity, attract vulnerable groups and create illusions of control, posing new regulatory challenges. The visual and interactive features of SGMs, while appealing, might contribute to these perceptions, indicating a need for careful regulation and further research on their long-term impacts on gambling behaviour and harm.

背景和目的:电子游戏机(EGM)的广泛使用是赌博消费的一个重要来源。技能型赌博机(SGMs)是一种创新型的赌博机,它将电子游戏机基于机会的奖励与类似电子游戏的技能结合在一起。本研究旨在探讨与传统的卷轴式电子游戏机相比,技能型赌博机的吸引力和行为后果,尤其关注控制幻觉、投注行为和赌徒的主观体验:在线招募参与者(1,260 人),让他们参与模拟 SGM 或卷轴式电子游戏的在线任务,任务结果将影响他们的调查报酬。研究考察了 SGM 相对于 EGM 对投注额、持续性、乐趣、控制幻觉、游戏沉浸感的影响,以及人口统计学和赌博问题严重程度的影响:结果发现:SGM 特别吸引年轻人、经常玩 EGM 的人和有更多赌博问题的人。尽管赔率结构相同,但被分配玩 SGM 的人表现出更强的控制幻觉,相信技巧对游戏结果的影响,并相信练习可以提高结果。然而,SGM 和 EGM 玩家的总体投注强度并无明显差异,尽管特定人群在 SGM 中的投注速度更快:尽管小额赠款游戏本质上并不鼓励更高的投注强度,但它吸引了弱势群体并造成了控制的错觉,给监管带来了新的挑战。小型地下赌博机的视觉和互动特点虽然具有吸引力,但可能会助长这些看法,这表明有必要对其进行谨慎监管,并进一步研究其对赌博行为和危害的长期影响。
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引用次数: 0
Rethinking cutoff values for the South Oaks Gambling Screen: Sex-specific insights and DSM-5 severity adjustments in Gambling Disorder assessment. 重新思考南橡树赌博筛查的临界值:赌博障碍评估中的性别特异性见解和 DSM-5 严重程度调整。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-10-04 Print Date: 2024-12-30 DOI: 10.1556/2006.2024.00053
Ignacio Lucas, Roser Granero, Bernat Mora-Maltas, Fernando Fernández-Aranda, Susana Jiménez-Murcia

Background and aims: The South Oaks Gambling Screen (SOGS) is a commonly used tool for screening potential gambling problems. The SOGS score has been found to be correlated with the DSM-5 criteria for Gambling Disorder (GD). However, one of its main limitations is the high rate of false positives. The objective of this study was to establish more accurate cutoff points for the SOGS based on the DSM-5 criteria and severity levels, taking into account sex-specific samples. Additionally, we aimed to validate these cutoff points using external measures.

Methods: The study sample comprised 4.516 patients (398 women and 4,118 men) who sought treatment for GD. Of these patients, 4.203 met the DSM-5 criteria for GD, while 313 did not meet the threshold for GD diagnosis.

Results: The recommended cutoff value for the SOGS is eight for men (Sensitivity (Se): 82.9%, Specificity (Sp): 86.2%) and seven for women (Se: 85.6%, Sp: 77.4%). For moderate severity of GD, the cutoff points are nine for men (Se: 82.1%, Sp: 82.0%) and eight for women (Se: 86.3%, Sp: 73.3%), while for severe cases of GD, the cutoff point is ten for both sexes (Se: 83.0%, Sp: 56.7% for men; Se: 80.0%, Sp: 77.4% for women). These cutoff values are validated by evidence of worse psychopathological states, more dysfunctional personality traits, and risky behaviours commonly associated with GD.

Discussion and conclusions: These findings support adjusting the reference values for the SOGS to eight in males and seven in females to enhance the classification of individuals potentially experiencing GD. The use of higher cutoff values has significant implications for clinical and research purposes, enabling a more precise assessment of the diagnosis and severity of GD.

背景和目的:南橡树赌博筛查(South Oaks Gambling Screen,SOGS)是筛查潜在赌博问题的常用工具。研究发现,SOGS 评分与 DSM-5 赌博障碍(GD)标准相关。然而,其主要局限之一是假阳性率较高。本研究的目的是根据 DSM-5 标准和严重程度,并考虑到性别样本的特异性,为 SOGS 确定更准确的临界点。此外,我们还希望通过外部测量来验证这些分界点:研究样本包括 4.516 名因 GD 寻求治疗的患者(398 名女性和 4118 名男性)。在这些患者中,4.203 人符合 DSM-5 的 GD 诊断标准,313 人未达到 GD 诊断的临界值:结果:SOGS 的推荐临界值为男性 8(灵敏度 (Se):82.9%;特异度 (Se):82.9%):82.9%,特异性 (Sp):86.2%),女性为 7(Se:85.6%,Sp:77.4%)。对于中度 GD 病例,男性的临界值为 9(Se:82.1%,Sp:82.0%),女性为 8(Se:86.3%,Sp:73.3%);而对于重度 GD 病例,男女的临界值均为 10(男性 Se:83.0%,Sp:56.7%;女性 Se:80.0%,Sp:77.4%)。这些临界值通过与 GD 常见的更严重的精神病理状态、更多的功能失调人格特质和危险行为的证据得到了验证:这些研究结果支持将 SOGS 的参考值调整为男性 8 分,女性 7 分,以加强对潜在 GD 患者的分类。使用更高的临界值对临床和研究具有重要意义,可以更精确地评估 GD 的诊断和严重程度。
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引用次数: 0
Prediction of craving across studies: A commentary on conceptual and methodological considerations when using data-driven methods. 跨研究的渴求预测:关于使用数据驱动方法时的概念和方法论考虑因素的评论。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-10-01 Print Date: 2024-10-04 DOI: 10.1556/2006.2024.00050
Stephanie Antons, Sarah W Yip, Cheryl M Lacadie, Javid Dadashkarimi, Dustin Scheinost, Matthias Brand, Marc N Potenza

Craving is a central feature of substance use disorders and disorders due to addictive behaviors. Considerable research has investigated neural mechanisms involved in the development and processing of craving. Recently, connectome-based predictive modeling, a data-driven method, has been used in four studies aiming to predict craving related to substance use, addictive behaviors, and food. Studies differed in methods, samples, and conceptualizations of craving. Within the commentary we aim to compare, contrast and consolidate findings across studies by considering conceptual and methodological features of the studies. We derive a theoretical model on the functional connectivity-craving relationships across studies.

渴求是药物使用障碍和成瘾行为障碍的一个核心特征。已有大量研究对渴求的发展和处理过程中涉及的神经机制进行了调查。最近,基于连接体的预测建模(一种数据驱动的方法)被用于四项研究,旨在预测与药物使用、成瘾行为和食物有关的渴求。这些研究在方法、样本和渴求概念上都有所不同。在这篇评论中,我们旨在通过考虑各项研究的概念和方法特点,对各项研究的结果进行比较、对比和整合。我们就各项研究中功能连接与渴求之间的关系推导出一个理论模型。
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引用次数: 0
Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils: A randomized controlled trial. 对预防小学生游戏障碍并提高其心理健康水平的多成分积极心理学计划进行评估:随机对照试验。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-30 Print Date: 2024-10-04 DOI: 10.1556/2006.2024.00052
Cecilia Cheng, Shuo Li, Si Chen

Background and aims: Gaming disorder (GD) is a prevalent and complex issue that has recently been recognized as a condition that impairs mental health, underscoring the urgent need for early prevention measures. This evaluation study examined the effectiveness of the Digital Netizen Alliance (D.N.A.) program, a new multicomponent positive psychology program for preventing GD and bolstering mental wellness among Chinese children.

Methods: Drawing on gamification and positive psychology principles, the program builds four key positive skills collectively referred to as the P-A-G-E framework: psychological resilience, active coping, growth mindset, and emotion regulation. A randomized controlled trial was conducted with 264 primary school pupils attending fourth, fifth, or sixth grade in Hong Kong (63% female; mean age = 10.83, SD = 1.18).

Results: The findings revealed that participation in the program effectively promoted active coping, a growth mindset, and emotion regulation. Moreover, program participation alleviated GD symptoms and reduced negative affect. These desirable changes were fully explained by the P-A-G-E framework.

Discussion and conclusions: The new D.N.A. program, which cultivates the positive psychology skills specified in the P-A-G-E framework, facilitates favorable psychological changes among children. These results emphasize the importance of using multicomponent frameworks for interventions targeting GD prevention.

背景和目的:游戏障碍(GD)是一个普遍而复杂的问题,近来已被认为是一种损害心理健康的疾病,因此迫切需要采取早期预防措施。本评估研究考察了数字网民联盟(D.N.A.)项目的有效性,该项目是一项新的多成分积极心理学项目,旨在预防中国儿童的游戏障碍并促进其心理健康:该项目借鉴游戏化和积极心理学原理,建立了四个关键的积极技能,统称为P-A-G-E框架:心理复原力、积极应对、成长心态和情绪调节。264名香港四年级、五年级或六年级的小学生(63%为女性;平均年龄=10.83,标准差=1.18)参加了随机对照试验:结果:研究结果表明,参加该项目能有效促进学生的积极应对能力、成长心态和情绪调节能力。此外,参与该计划还能缓解广东症状,减少负面情绪。这些理想的变化完全可以用 P-A-G-E 框架来解释:新的D.N.A.计划培养了P-A-G-E框架中规定的积极心理学技能,促进了儿童心理的良好变化。这些结果表明,在针对广东预防的干预中使用多成分框架非常重要。
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引用次数: 0
Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data. 失业是赌博障碍的风险因素:基于国家登记数据的纵向研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-19 Print Date: 2024-10-04 DOI: 10.1556/2006.2024.00049
André Syvertsen, Tony Leino, Otto R F Smith, Rune Aune Mentzoni, Børge Sivertsen, Mark D Griffiths, Ståle Pallesen

Background and aims: Unemployment rates are elevated among individuals with disordered gambling, yet the directionality of the relationship remains unclear. The present study investigated paid and unpaid unemployment as risk factors for future gambling disorder (GD).

Methods: The study employed a case-control design, including all adult Norwegians receiving a GD diagnosis within specialist health services from January 2008 to December 2018 (n = 5,131). These individuals were compared with age- and sex-matched controls from the general population (n = 30,164), as well as controls with somatic and psychiatric diagnoses (n = 30,476).

Results: Logistic regressions showed that those in the highest quartile of unpaid unemployment days had more than double the odds (odds ratio [OR] 2.23 (95% CI [1.96, 2.52]) of developing GD compared to those with no unpaid unemployment days. Similarly, higher levels of paid unemployment were also found to increase the odds for GD, with those in the highest quartile having an OR of 1.86 (95% CI [1.50, 2.28]) compared to those with no paid unemployment days. Moreover, an interaction analysis indicated that the association between paid unemployment days and GD was significantly stronger among men compared to women.

Conclusions: The present study suggests that both paid and unpaid unemployment constitute risk factors for GD. Programs aiming at obtaining and sustaining work have been found to improve health and future studies should examine if the risk for GD can be similarly mitigated.

背景和目的:赌博障碍患者的失业率较高,但两者之间的关系尚不明确。本研究调查了有偿和无偿失业作为未来赌博障碍(GD)风险因素的情况:研究采用病例对照设计,包括2008年1月至2018年12月期间在专科医疗服务机构接受赌博障碍诊断的所有挪威成年人(n = 5,131)。这些人与年龄和性别匹配的普通人群对照组(n = 30164人)以及有躯体和精神诊断的对照组(n = 30476人)进行了比较:逻辑回归结果显示,与没有无薪失业天数的人相比,无薪失业天数最高四分位数的人罹患广东的几率是后者的两倍多(几率比 [OR] 2.23 (95% CI [1.96, 2.52]))。同样,有偿失业天数越多,患 GD 的几率也越大,与没有有偿失业天数的人相比,最高四分位数的人患 GD 的几率比为 1.86(95% CI [1.50,2.28])。此外,交互分析表明,与女性相比,男性有偿失业天数与广东话之间的关联明显更强:结论:本研究表明,有偿失业和无偿失业都是导致广东艾滋病的风险因素。研究发现,旨在获得和维持工作的计划可以改善健康状况,未来的研究应探讨是否可以同样减轻广东话的风险。
{"title":"Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data.","authors":"André Syvertsen, Tony Leino, Otto R F Smith, Rune Aune Mentzoni, Børge Sivertsen, Mark D Griffiths, Ståle Pallesen","doi":"10.1556/2006.2024.00049","DOIUrl":"10.1556/2006.2024.00049","url":null,"abstract":"<p><strong>Background and aims: </strong>Unemployment rates are elevated among individuals with disordered gambling, yet the directionality of the relationship remains unclear. The present study investigated paid and unpaid unemployment as risk factors for future gambling disorder (GD).</p><p><strong>Methods: </strong>The study employed a case-control design, including all adult Norwegians receiving a GD diagnosis within specialist health services from January 2008 to December 2018 (n = 5,131). These individuals were compared with age- and sex-matched controls from the general population (n = 30,164), as well as controls with somatic and psychiatric diagnoses (n = 30,476).</p><p><strong>Results: </strong>Logistic regressions showed that those in the highest quartile of unpaid unemployment days had more than double the odds (odds ratio [OR] 2.23 (95% CI [1.96, 2.52]) of developing GD compared to those with no unpaid unemployment days. Similarly, higher levels of paid unemployment were also found to increase the odds for GD, with those in the highest quartile having an OR of 1.86 (95% CI [1.50, 2.28]) compared to those with no paid unemployment days. Moreover, an interaction analysis indicated that the association between paid unemployment days and GD was significantly stronger among men compared to women.</p><p><strong>Conclusions: </strong>The present study suggests that both paid and unpaid unemployment constitute risk factors for GD. Programs aiming at obtaining and sustaining work have been found to improve health and future studies should examine if the risk for GD can be similarly mitigated.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"751-760"},"PeriodicalIF":6.6,"publicationDate":"2024-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11457033/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142287929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Clinical characteristics associated with problematic pornography use among individuals seeking treatment for opioid use disorder. 寻求阿片类药物使用障碍治疗者使用问题色情制品的相关临床特征。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-18 Print Date: 2024-12-30 DOI: 10.1556/2006.2024.00037
Elina A Stefanovics, Shane W Kraus, Lynn M Madden, Scott Farnum, Erica Cannata, Marc N Potenza, Declan Barry

Background and aims: Many jurisdictions are experiencing opioid epidemics. Opioid use disorder (OUD) often co-occurs with other psychiatric disorders including behavioral addictions like gambling disorder. However, little is known regarding the frequency and correlates of problematic pornography use (PPU) among people seeking treatment for OUD. Here we aimed to investigate PPU and its correlates in people seeking OUD treatment.

Method: From October 2018 to March 2020, 1,272 individuals seeking OUD treatment were screened for PPU by completing the Brief Pornography Screen (BPS), a 5-item instrument validated for assessing PPU. Self-reported data were used.

Results: Among the sample there were 707 (60%) males and 565 (40%) females. The mean age of participants was 37.9 ± 10.5 years (range 18-73), there were 707 (60%) males and 565 (40%) females, 9.9% (n = 126) exhibited low positive BPS scores (1 ≤ score < 4), and 4.5% of the sample (n = 57) screened positive for PPU (BPS score ≥4). Individuals screening positive for PPU versus negative were mostly male (77%), scored higher on measures of impulsivity in the domains of positive urgency, negative urgency, and sensation-seeking and demonstrated more psychopathology on measures of substance use, psychotic symptoms, emotional lability, depression/functioning and self-harm.

Discussion and conclusion: A minority of individuals seeking treatment for OUD screened positive for PPU. Among individuals with OUD, those screening positive (versus negative) for PPU were more impulsive and experienced more psychiatric symptoms, suggesting the need for additional investigation and screening for and addressing PPU in people with OUD.

背景和目的:许多地区正在经历阿片类药物流行病。阿片类药物使用障碍(OUD)通常与其他精神疾病并发,包括赌博障碍等行为成瘾。然而,人们对寻求治疗的 OUD 患者使用问题色情制品(PPU)的频率和相关性知之甚少。在此,我们旨在调查寻求 OUD 治疗的人群中的 PPU 及其相关性:从 2018 年 10 月到 2020 年 3 月,1272 名寻求 OUD 治疗的人通过完成简短色情筛查(BPS)接受了 PPU 筛查,这是一种经过验证的评估 PPU 的 5 项工具。筛查采用自我报告数据:样本中有 707 名男性(60%)和 565 名女性(40%)。参与者的平均年龄为 37.9 ± 10.5 岁(18-73 岁不等),男性有 707 人(60%),女性有 565 人(40%),14.4% 的样本(n = 183)显示出较低的 BPS 阳性分数(1 ≤ 分数 ≤ 4),4.5% 的样本(n = 57)筛查出 PPU 阳性(BPS 分数≥4)。PPU阳性与阴性筛查结果相比,男性居多(77%),在积极急迫性、消极急迫性和感觉寻求领域的冲动性测量中得分较高,在药物使用、精神病性症状、情绪不稳、抑郁/功能障碍和自残等测量中表现出更多的精神病理学特征:少数寻求治疗的 OUD 患者在 PPU 筛查中呈阳性。在接受 OUD 治疗的患者中,PPU 筛查呈阳性(与阴性相比)的患者更易冲动,并出现更多精神症状,这表明有必要对 OUD 患者进行更多的 PPU 调查、筛查和处理。
{"title":"Clinical characteristics associated with problematic pornography use among individuals seeking treatment for opioid use disorder.","authors":"Elina A Stefanovics, Shane W Kraus, Lynn M Madden, Scott Farnum, Erica Cannata, Marc N Potenza, Declan Barry","doi":"10.1556/2006.2024.00037","DOIUrl":"10.1556/2006.2024.00037","url":null,"abstract":"<p><strong>Background and aims: </strong>Many jurisdictions are experiencing opioid epidemics. Opioid use disorder (OUD) often co-occurs with other psychiatric disorders including behavioral addictions like gambling disorder. However, little is known regarding the frequency and correlates of problematic pornography use (PPU) among people seeking treatment for OUD. Here we aimed to investigate PPU and its correlates in people seeking OUD treatment.</p><p><strong>Method: </strong>From October 2018 to March 2020, 1,272 individuals seeking OUD treatment were screened for PPU by completing the Brief Pornography Screen (BPS), a 5-item instrument validated for assessing PPU. Self-reported data were used.</p><p><strong>Results: </strong>Among the sample there were 707 (60%) males and 565 (40%) females. The mean age of participants was 37.9 ± 10.5 years (range 18-73), there were 707 (60%) males and 565 (40%) females, 9.9% (n = 126) exhibited low positive BPS scores (1 ≤ score < 4), and 4.5% of the sample (n = 57) screened positive for PPU (BPS score ≥4). Individuals screening positive for PPU versus negative were mostly male (77%), scored higher on measures of impulsivity in the domains of positive urgency, negative urgency, and sensation-seeking and demonstrated more psychopathology on measures of substance use, psychotic symptoms, emotional lability, depression/functioning and self-harm.</p><p><strong>Discussion and conclusion: </strong>A minority of individuals seeking treatment for OUD screened positive for PPU. Among individuals with OUD, those screening positive (versus negative) for PPU were more impulsive and experienced more psychiatric symptoms, suggesting the need for additional investigation and screening for and addressing PPU in people with OUD.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"938-946"},"PeriodicalIF":6.6,"publicationDate":"2024-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11737410/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142287928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The influence of age on gambling problems worldwide: A systematic review and meta-analysis of risk among younger, middle-aged, and older adults. 年龄对全球赌博问题的影响:对年轻人、中年人和老年人赌博风险的系统回顾和荟萃分析。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-13 DOI: 10.1556/2006.2024.00051
Georgia Dellosa,Matthew Browne
Background and AimsProblem gambling (PG) represents a significant public health concern with widespread effects in various cultures and regions globally, with younger individuals and males at a particularly higher risk. This disparity is attributed to a mix of cultural, developmental, and biological influences. To date, there has not been a comprehensive examination to determine whether this risk pattern holds consistently across different jurisdictions.MethodsWe performed a systematic review and meta-analysis using the PRISMA framework, identifying 21 eligible studies from 18 countries, encompassing 156,249 participants (47.6% male and 52.4% female).ResultsThe studies varied considerably by region (Asia: 19%, Europe: 52%, Oceania: 19%, North America: 10%), the diagnostic criteria for PG, and participation rates in gambling (ranging from 12% to 92%). Data on PG prevalence was categorised by gender and three age groups (young: 18-35, middle: 30-55, and older: 45-65). Using a random-effects meta-analysis, we found a global PG prevalence of 1.9%. Europe reported a significantly lower prevalence (1.3%) compared to North America (5.3%). Men were found to be 3.4 times more likely than women to engage in problem gambling, although the gap narrows in North America. The young demographic showed a 1.51 times higher likelihood of reporting PG compared to the middle-aged group, whereas older adults were 0.80 times less likely to report PG. Notably, age-related effects varied significantly across regions.ConclusionsOur findings confirm that age and gender significantly influence PG risk across cultures, with significant heterogeneity observed across jurisdictions.
背景和目的问题赌博(PG)是一个重大的公共卫生问题,在全球不同文化和地区都有广泛影响,年轻人和男性的风险尤其高。这种差异可归因于文化、发育和生理的综合影响。我们采用 PRISMA 框架进行了系统回顾和荟萃分析,确定了来自 18 个国家的 21 项符合条件的研究,涉及 156249 名参与者(47.6% 为男性,52.4% 为女性)。结果这些研究因地区(亚洲:19%;欧洲:52%;大洋洲:19%;北美洲:10%)、PG 诊断标准和赌博参与率(从 12% 到 92% 不等)的不同而存在很大差异。有关 PG 患病率的数据按性别和三个年龄组(青年:18-35 岁,中年:30-55 岁,老年:45-65 岁)进行了分类。通过随机效应荟萃分析,我们发现全球 PG 患病率为 1.9%。欧洲的发病率(1.3%)明显低于北美(5.3%)。男性参与问题赌博的几率是女性的 3.4 倍,尽管在北美这一差距有所缩小。与中年群体相比,年轻人报告有问题赌博的可能性高出 1.51 倍,而老年人报告有问题赌博的可能性则低 0.80 倍。结论我们的研究结果证实,年龄和性别对不同文化背景下的 PG 风险有显著影响,不同辖区之间存在显著的异质性。
{"title":"The influence of age on gambling problems worldwide: A systematic review and meta-analysis of risk among younger, middle-aged, and older adults.","authors":"Georgia Dellosa,Matthew Browne","doi":"10.1556/2006.2024.00051","DOIUrl":"https://doi.org/10.1556/2006.2024.00051","url":null,"abstract":"Background and AimsProblem gambling (PG) represents a significant public health concern with widespread effects in various cultures and regions globally, with younger individuals and males at a particularly higher risk. This disparity is attributed to a mix of cultural, developmental, and biological influences. To date, there has not been a comprehensive examination to determine whether this risk pattern holds consistently across different jurisdictions.MethodsWe performed a systematic review and meta-analysis using the PRISMA framework, identifying 21 eligible studies from 18 countries, encompassing 156,249 participants (47.6% male and 52.4% female).ResultsThe studies varied considerably by region (Asia: 19%, Europe: 52%, Oceania: 19%, North America: 10%), the diagnostic criteria for PG, and participation rates in gambling (ranging from 12% to 92%). Data on PG prevalence was categorised by gender and three age groups (young: 18-35, middle: 30-55, and older: 45-65). Using a random-effects meta-analysis, we found a global PG prevalence of 1.9%. Europe reported a significantly lower prevalence (1.3%) compared to North America (5.3%). Men were found to be 3.4 times more likely than women to engage in problem gambling, although the gap narrows in North America. The young demographic showed a 1.51 times higher likelihood of reporting PG compared to the middle-aged group, whereas older adults were 0.80 times less likely to report PG. Notably, age-related effects varied significantly across regions.ConclusionsOur findings confirm that age and gender significantly influence PG risk across cultures, with significant heterogeneity observed across jurisdictions.","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":"13 1","pages":""},"PeriodicalIF":7.8,"publicationDate":"2024-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142256914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study. 捷克青少年的网络游戏障碍和危险行为:一项具有全国代表性的研究。
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-12 DOI: 10.1556/2006.2024.00045
Jaroslava Suchá,Martin Dolejš,Daniel Dostál,Helena Pipová,Halley M Pontes
Background and aimsThe aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale-Short-Form (IGDS9-SF).MethodsA representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting.ResultsDisordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9-SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]).Discussion and conclusionsThe Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.
背景和目的本研究旨在估测捷克青少年网络游戏障碍(IGD)、药物使用和其他危险行为之间的复杂关联,同时提供 IGD 患病率估测值和捷克网络游戏障碍量表-简表(IGDS9-SF)的心理测量信息。方法通过分层随机抽样,在学校环境中招募了 3,950 名捷克青少年样本。结果游戏障碍者经常使用特定物质,如药品、亚甲二氧基甲基苯丙胺和麦角酰二乙胺。相比之下,非游戏玩家使用酒精、香烟、镇静剂和安定剂以及大麻的比例较高。利用 IGDS9-SF 原始分数和日均游戏时间进行的逻辑回归显示,游戏与酗酒和吸烟之间存在 U 型关系。此外,除伪造父母签名外,行为问题(如欺凌)和游戏中的危险行为在失常游戏者中更为普遍。IGD的总体患病率为3.62%(95% CI = [3.1%,4.3%]),男性患病率(5.89%;95% CI = [4.9%,7.0%])高于女性(1.45%;95% CI = [1.0%,2.1%])。根据游戏相关问题的严重程度,游戏与药物使用行为之间的关联可能是特殊的、多方面的。此外,由于行为问题、欺凌(受害)和游戏内危险行为(如参与电子游戏中的微交易机制(如战利品箱))的发生率较高,游戏障碍者可能会变得更加脆弱。
{"title":"Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study.","authors":"Jaroslava Suchá,Martin Dolejš,Daniel Dostál,Helena Pipová,Halley M Pontes","doi":"10.1556/2006.2024.00045","DOIUrl":"https://doi.org/10.1556/2006.2024.00045","url":null,"abstract":"Background and aimsThe aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale-Short-Form (IGDS9-SF).MethodsA representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting.ResultsDisordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9-SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]).Discussion and conclusionsThe Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":"203 1","pages":""},"PeriodicalIF":7.8,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142256915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling. 对患有网络游戏障碍或烟草使用障碍的男性参与者的大脑皮层解剖进行比较分析:规范建模的启示
IF 7.8 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-10 DOI: 10.1556/2006.2024.00044
Xuefeng Ma,Anhang Jiang,Junhong Dai,Shuang Li,Hongan Chen,Yong Xie,Shizhen Wang,Bo Yang,Lingxiao Wang,Guang-Heng Dong
BackgroundResearch on individual differences in brain structural features of internet gaming disorder (IGD) and established addictions such as tobacco use disorder (TUD) is currently limited. This study utilized normative modeling to analyze the cortical thickness (CT) development patterns of male patients with IGD and TUD, aiming to provide further insights into whether IGD qualifies as an addiction.MethodsSurface-based brain morphometry (SBM) was used to calculate CT from T1-weighted magnetic resonance imaging data of 804 male participants (665 healthy individuals, 68 IGD and 71 TUD). Gaussian process regression was employed to generate normative models of CT development. Deviation maps were produced to depict deviations of IGD and TUD participants from the typical developmental patterns.ResultsBoth addiction groups exhibited widespread cortical thinning, particularly in regions such as the bilateral temporal pole and medial orbitofrontal cortex. The TUD group demonstrated a higher degree of individualization and limited spatial overlap compared to the IGD group. Opposite trends in CT changes were observed between the two groups in the bilateral pericalcarine cortex and pars triangularis.ConclusionsThese findings regarding the similarities and differences between IGD and TUD provide support for the idea that IGD shares common features with substance-related addictions and contribute to a deeper understanding of the neural mechanisms underlying IGD.
背景目前,有关网络游戏障碍(IGD)和烟草使用障碍(TUD)等已确定成瘾的大脑结构特征个体差异的研究十分有限。本研究利用常模分析了男性 IGD 患者和 TUD 患者的皮层厚度(CT)发育模式,旨在进一步了解 IGD 是否属于成瘾。采用高斯过程回归法生成 CT 发展的规范模型。结果两个成瘾组都表现出广泛的皮质变薄,尤其是在双侧颞极和内侧眶额皮质等区域。与 IGD 组相比,TUD 组表现出更高程度的个体化和有限的空间重叠。结论:这些关于 IGD 和 TUD 之间异同的研究结果为 IGD 与药物相关成瘾具有共同特征的观点提供了支持,并有助于加深对 IGD 神经机制的理解。
{"title":"Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling.","authors":"Xuefeng Ma,Anhang Jiang,Junhong Dai,Shuang Li,Hongan Chen,Yong Xie,Shizhen Wang,Bo Yang,Lingxiao Wang,Guang-Heng Dong","doi":"10.1556/2006.2024.00044","DOIUrl":"https://doi.org/10.1556/2006.2024.00044","url":null,"abstract":"BackgroundResearch on individual differences in brain structural features of internet gaming disorder (IGD) and established addictions such as tobacco use disorder (TUD) is currently limited. This study utilized normative modeling to analyze the cortical thickness (CT) development patterns of male patients with IGD and TUD, aiming to provide further insights into whether IGD qualifies as an addiction.MethodsSurface-based brain morphometry (SBM) was used to calculate CT from T1-weighted magnetic resonance imaging data of 804 male participants (665 healthy individuals, 68 IGD and 71 TUD). Gaussian process regression was employed to generate normative models of CT development. Deviation maps were produced to depict deviations of IGD and TUD participants from the typical developmental patterns.ResultsBoth addiction groups exhibited widespread cortical thinning, particularly in regions such as the bilateral temporal pole and medial orbitofrontal cortex. The TUD group demonstrated a higher degree of individualization and limited spatial overlap compared to the IGD group. Opposite trends in CT changes were observed between the two groups in the bilateral pericalcarine cortex and pars triangularis.ConclusionsThese findings regarding the similarities and differences between IGD and TUD provide support for the idea that IGD shares common features with substance-related addictions and contribute to a deeper understanding of the neural mechanisms underlying IGD.","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":"39 1","pages":""},"PeriodicalIF":7.8,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142200572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The PornLoS Treatment Program: Study protocol of a new psychotherapeutic approach for treating pornography use disorder. PornLoS 治疗计划:一种治疗色情使用障碍的新心理治疗方法的研究方案。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2024-09-04 Print Date: 2024-10-04 DOI: 10.1556/2006.2024.00046
Rudolf Stark, Charlotte Markert, Sarah Golder, Rhea Psarros, Julian P Discher, Said Khatib, Julia Metzger, Sebastian Palmer, Johanna Rechmann, Florian Storz, Bertram Walter, Sarah Allard, Stephanie Antons, Marta Bledzka, Matthias Brand, Sandra Dörrenbächer, Julia Englisch, Thilo Friehs, Katja Da Cunha Gonçalves, Anke Haberkamp, Mila Hall, Schahryar Kananian, Pascal Kemmerer, Doerthe Klingelhöfer, Wolfgang Lutz, Christiane A Melzig, Tanja Michael, Anja Neumann, Silke Neusser, Anja Niemann, Michael Odenthal, Julian Rubel, Sarah Schlierenkamp, Christian Speckemeier, Luisa Ünlü, Rabea Vogt, Klaus Wölfling, Wiebke Zachariassen, Gerrit Zur Hausen, Christine Heinz

Background: The introduction of Compulsive Sexual Behavior Disorder (CSBD) into the 11th International Classification of Diseases has raised expectations for better treatment options for CSBD. Furthermore, the treatment demand has increased, particularly for pornography use disorder (PUD), a subtype of CSBD. Presumably due to the easy access to Internet pornography an increasing prevalence of PUD is observed. Consequently, providing tailored and effective treatment is essential.

Methods: This article provides an overview of the manualized short-term PornLoS Treatment Program (Pornografienutzungsstörung effektiv behandeln- Leben ohne Suchtdruck; translation: Treating pornography use disorder effectively - life without craving). The program combines 24 individual and 6 group psychotherapy sessions with an interdisciplinary approach by offering a novel treatment framework. This includes, e.g., a mobile app, establishment of self-help groups, and access to other social services such as couple counseling. The cognitive-behavioral treatment program contains interventions addressing psychoeducation, cue exposure, impulse control, cognitive restructuring, emotional regulation, and relapse management.We here also describe the study protocol of an ongoing four-arm randomized controlled trial. The aim is to test two variants of the PornLoS Treatment Program differing with respect to their treatment goal (abstinence or reduced pornography use) against cognitive-behavioral treatment as usual and against a waitlist control group. The primary outcome is the absence of a PUD diagnosis at the end of therapy. The total target sample size will comprise n = 316 patients with PUD across eight study sites.

Results: The results will be presented at international conferences and published in a scientific peer-reviewed journal.

背景:强迫性性行为障碍(CSBD)被纳入第 11 版《国际疾病分类》后,人们对 CSBD 更好的治疗方案充满了期待。此外,治疗需求也在增加,尤其是对色情使用障碍(PUD)这一 CSBD 的亚型的治疗需求。据推测,由于很容易接触到网络色情,PUD 的发病率越来越高。因此,提供有针对性的有效治疗至关重要:本文概述了手册化的短期 PornLoS 治疗计划(Pornografienutzungsstörung effektiv behandeln- Leben ohne Suchtdruck;译注:PornLoS 治疗计划):有效治疗色情使用障碍--没有渴望的生活)。该项目将 24 节个人心理治疗课程和 6 节小组心理治疗课程与跨学科方法相结合,提供了一个新颖的治疗框架。其中包括一个移动应用程序、建立自助小组以及获得其他社会服务(如夫妻咨询)。认知行为治疗方案包含针对心理教育、线索暴露、冲动控制、认知重组、情绪调节和复发管理的干预措施。我们在此还介绍了一项正在进行的四臂随机对照试验的研究方案。我们在此还介绍了正在进行的四臂随机对照试验的研究方案,其目的是测试 PornLoS 治疗方案的两个变体,这两个变体在治疗目标(戒断或减少色情内容的使用)上各不相同,分别与认知行为治疗照常疗法和候补对照组进行对比。主要结果是在治疗结束时未被诊断为 PUD。目标样本总数将包括8个研究地点的316名PUD患者:研究结果将在国际会议上公布,并在同行评审的科学杂志上发表。
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引用次数: 0
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Journal of Behavioral Addictions
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