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Compulsive sexual behavior disorder: The importance of research on women. 强迫性性行为障碍:对女性进行研究的重要性。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-30 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00087
Ewelina Kowalewska, Beáta Bőthe, Shane W Kraus

The current understanding of compulsive sexual behavior disorder (CSBD) is primarily based on studies involving non-clinical samples of heterosexual men, resulting in significant gaps in knowledge regarding women with CSBD. The commentary highlights the domains where further research is necessary, including incidence and prevalence, etiology, diagnostic criteria, comorbidities, sexual patterns, personality profiles, and barriers to help-seeking among women with CSBD. Bridging this research gap is essential for improving clinical care, developing tailored interventions, and increasing awareness about CSBD in women among healthcare providers, policymakers, and the general public.

目前对强迫性性行为障碍(CSBD)的了解主要基于对异性恋男性非临床样本的研究,因此对女性强迫性性行为障碍患者的了解存在很大差距。这篇评论强调了需要进一步研究的领域,包括 CSBD 女性患者的发病率和流行率、病因、诊断标准、合并症、性行为模式、人格特征以及求助障碍。弥合这一研究差距对于改善临床护理、制定有针对性的干预措施以及提高医疗服务提供者、政策制定者和公众对女性 CSBD 的认识至关重要。
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引用次数: 0
Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder. 利用潜类分析法,根据伴有或不伴有暴饮暴食症的肥胖症患者的食物成瘾症状,识别不同的临床特征。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-25 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00074
Matteo Aloi, Marco Tullio Liuzza, Marianna Rania, Elvira Anna Carbone, Renato de Filippis, Ashley Nicole Gearhardt, Cristina Segura-Garcia

Background and aims: Existing research suggests that food addiction (FA) is associated with binge eating disorder (BED) and obesity, but the clinical significance of this relationship remains unclear. This study aims to investigate the different clinical profiles of FA symptoms among patients who have obesity with/without BED using latent class analysis (LCA).

Methods: 307 patients (n = 152 obesity and BED, n = 155 obesity without BED) completed a battery of self-report measures investigating eating psychopathology, depression, emotional dysregulation, alexithymia, schema domains, and FA. LCA and ANOVAs were conducted to identify profiles according to FA symptoms and examine differences between classes.

Results: LCA identified five meaningful classes labeled as the "non-addicted" (40.4%), the "attempters" (20.2%), the "interpersonal problems" (7.2%), the "high-functioning addicted" (19.5%) and the "fully addicted" (12.7%) classes. Patients with BED and obesity appeared overrepresented in the "high-functioning addicted" and "fully addicted" classes; conversely, patients with obesity without BED were most frequently included in the "non-addicted" class. The most significant differences between the "high-functioning addicted" and "fully addicted" classes versus the "non-addicted" class regarded heightened severity of eating and general psychopathology.

Discussion and conclusions: The results bring to light distinct clinical profiles based on FA symptoms. Notably, the "high-functioning addicted" class is particularly intriguing as its members demonstrate physical symptoms of FA (i.e., tolerance and withdrawal) and psychological ones (i.e., craving and consequences) but are not as functionally impaired as the "fully addicted" class. Identifying different profiles according to FA symptoms holds potential value in providing tailored and timely interventions.

背景和目的:现有研究表明,食物成瘾(FA)与暴饮暴食症(BED)和肥胖有关,但这种关系的临床意义仍不清楚。方法:307 名患者(n = 152 名肥胖和暴饮暴食症患者,n = 155 名肥胖而无暴饮暴食症患者)完成了一系列自我报告测量,调查饮食心理病理学、抑郁、情绪失调、情感障碍、模式域和食物成瘾。研究人员进行了LCA和方差分析,以根据FA症状确定特征,并检查不同类别之间的差异:LCA确定了五个有意义的类别,分别为 "非成瘾"(40.4%)、"尝试者"(20.2%)、"人际关系问题"(7.2%)、"高功能成瘾"(19.5%)和 "完全成瘾"(12.7%)。在 "高功能成瘾 "和 "完全成瘾 "类别中,伴有 BED 和肥胖的患者所占比例较高;相反,伴有肥胖但无 BED 的患者最常被列入 "非成瘾 "类别。高功能成瘾 "和 "完全成瘾 "类别与 "非成瘾 "类别之间最明显的差异是进食和一般精神病理学的严重程度增加:讨论和结论:研究结果揭示了基于 FA 症状的不同临床特征。值得注意的是,"高功能成瘾 "类别尤其引人关注,因为其成员表现出FA的生理症状(即耐受和戒断)和心理症状(即渴求和后果),但功能受损程度不如 "完全成瘾 "类别。根据 FA 症状确定不同的特征对于提供量身定制的及时干预具有潜在价值。
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引用次数: 0
Genetics of gambling disorder and related phenotypes: The potential uses of polygenic and multifactorial risk models to enable early detection and improve clinical outcomes. 赌博障碍和相关表型的遗传学:多基因和多因素风险模型在早期检测和改善临床结果方面的潜在用途。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-15 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00075
Varun Warrier, Samuel R Chamberlain, Shane A Thomas, Henrietta Bowden-Jones

Gambling Disorder (GD) is an impactful behavioural addiction for which there appear to be underpinning genetic contributors. Twin studies show significant GD heritability results and intergenerational transmission show high rates of transmission. Recent developments in polygenic and multifactorial risk prediction modelling provide promising opportunities to enable early identification and intervention for at risk individuals. People with GD often have significant delays in diagnosis and subsequent help-seeking that can compromise their recovery. In this paper we advocate for more research into the utility of polygenic and multifactorial risk modelling in GD research and treatment programs and rigorous evaluation of its costs and benefits.

赌博障碍(GD)是一种影响深远的行为成瘾,其背后似乎存在遗传因素。双生子研究显示,GD 的遗传率很高,而代际传递则显示出很高的传递率。多基因和多因素风险预测模型的最新发展为早期识别和干预高危人群提供了大好机会。GD 患者在诊断和随后的求助过程中往往会出现严重的延误,这可能会影响他们的康复。在本文中,我们主张对多基因和多因素风险建模在 GD 研究和治疗项目中的实用性进行更多研究,并对其成本和收益进行严格评估。
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引用次数: 0
Mobile phone addiction and suicide behaviors among Chinese adolescents: The mediation of poor sleep quality. 中国青少年手机成瘾与自杀行为:睡眠质量差的中介作用
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-15 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00078
Junhan Cheng, Chang Peng, Fajuan Rong, Yan Wang, Yafei Tan, Yizhen Yu

Background and aims: Mobile phone addiction (MPA) is emerging among adolescents, especially during the COVID-19 pandemic. Nevertheless, there is a dearth of knowledge regarding the correlation between MPA and suicide behaviors and its mechanism. The objective of the current study is exploring the direct effect of MPA on suicide behaviors and the indirect effect through poor sleep quality.

Methods: A total of 18,900 Chinese adolescents aged 12 to 18 were recruited via a multi-stage cluster sampling method.

Results: The prevalence of MPA and poor sleep quality was 26.2 and 23.1%, respectively. During the past year, 24.4% participants were involved in suicide behaviors. Specifically, suicide ideators, suicide planners, and suicide attempters were 10.7, 8.4, and 5.3%, respectively. Particularly, rural females had the highest prevalence of suicide behaviors, MPA, and poor sleep quality. Logistic regression analysis showed that MPA was significantly associated with suicide ideators (OR = 1.22, 95% CI: 1.09-1.37, p < 0.001) and planners (OR = 1.18, 95% CI: 1.04-1.34, p < 0.05), but not for suicide attempters (p > 0.05). Structural equation modelling demonstrated that MPA had direct effect on suicide behaviors (β = 0.145, 95% CI = 0.127-0.160), and poor sleep quality partially mediated the relationship (the mediating ratio was 46.7%). The mediating ratio of poor sleep quality was the highest in urban males.

Conclusions: MPA has both direct and indirect effects on suicide behaviors. For suicide prevention, limited mobile phone use and improvement sleep quality may be practical for adolescents. Additionally, more efforts of intervention could give priority to rural girls.

背景和目的:手机成瘾(MPA)正在青少年中出现,尤其是在 COVID-19 大流行期间。然而,人们对 MPA 与自杀行为之间的相关性及其机制还缺乏了解。本研究旨在探讨MPA对自杀行为的直接影响,以及通过不良睡眠质量产生的间接影响:方法:通过多阶段整群抽样法,共招募了18900名12至18岁的中国青少年:结果:MPA和睡眠质量差的发生率分别为26.2%和23.1%。在过去一年中,24.4%的参与者有自杀行为。其中,自杀意念者、自杀策划者和自杀企图者分别占 10.7%、8.4% 和 5.3%。其中,农村女性自杀行为、MPA 和睡眠质量差的发生率最高。逻辑回归分析显示,MPA 与自杀意念者(OR = 1.22,95% CI:1.09-1.37,p < 0.001)和策划者(OR = 1.18,95% CI:1.04-1.34,p < 0.05)显著相关,但与自杀企图者无关(p > 0.05)。结构方程模型显示,MPA 对自杀行为有直接影响(β = 0.145,95% CI = 0.127-0.160),而睡眠质量差则部分调解了这种关系(调解比率为 46.7%)。睡眠质量差的中介比率在城市男性中最高:MPA对自杀行为有直接和间接的影响。为了预防自杀,限制青少年使用手机和提高睡眠质量可能是切实可行的。此外,可优先考虑对农村女孩采取更多干预措施。
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引用次数: 0
Mental health professionals' use of the ICD-11 classification of impulse control disorders and behavioral addictions: An international field study. 心理健康专业人员对 ICD-11 冲动控制障碍和行为成瘾分类的使用:一项国际实地研究。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-12 DOI: 10.1556/2006.2023.00083
Johannes Fuss, Jared W Keeley, Dan J Stein, Tahilia J Rebello, José Ángel García, Peer Briken, Rebeca Robles, Chihiro Matsumoto, Christoph Abé, Joël Billieux, Jon E Grant, Shane W Kraus, Christine Lochner, Marc N Potenza, Geoffrey M Reed
The ICD-11 chapter on mental, behavioral and neurodevelopmental disorders contains new controversial diagnoses including compulsive sexual behavior disorder (CSBD), intermittent explosive disorder (IED) and gaming disorder. Using a vignette-based methodology, this field study examined the ability of mental health professionals (MHPs) to apply the new ICD-11 diagnostic requirements for impulse control disorders, which include CSBD and IED, and disorders due to addictive behaviors, which include gaming disorder, compared to the previous ICD-10 guidelines.
ICD-11 关于精神、行为和神经发育障碍的章节包含了新的有争议的诊断,其中包括强迫性性行为障碍 (CSBD)、间歇性爆炸障碍 (IED) 和游戏障碍。与之前的 ICD-10 指南相比,本实地研究采用基于小故事的方法,考察了精神卫生专业人员(MHPs)应用新的 ICD-11 诊断要求诊断冲动控制障碍(包括 CSBD 和 IED)和成瘾行为障碍(包括游戏障碍)的能力。
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引用次数: 0
The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults. 在两项针对日本成年人的独立、大规模在线调查中,游戏类型、游戏内购买和游戏持续时间与可能的游戏障碍之间的关系。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-10 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00076
Taiki Oka, Takatomi Kubo, Misa Murakami, Nao Kobayashi

Background and aims: Game genres, availability on smartphones, in-game purchases, and playing duration, have been thought to influence Gaming Disorder (GD). However, little research has comprehensively examined their relationships with GD. Therefore, we examined the relationship between GD, in-game purchases, gaming duration via consoles and smartphones, and genres of smartphone games. Study 1 was based on self-reports, and Study 2 included objective data to clarify these associations.

Methods: We conducted two independent online surveys that collected sociodemographic data, game use patterns, and psychopathological assessment data, including GD severity (Study 1: N = 32,690; Study 2: N = 3,163). General mental illness scores and objective gaming time were also collected in Study 2.

Results: In Study 1, in-game purchases, several gaming genres, and subjective gaming duration were positively associated with probable GD. On the other hand, interactions between card games and loot box charges were negatively related to probable GD. In Study 2, objective gaming times of most game genres were not associated with GD. Although the correlation between subjective and objective gaming duration was moderate, their correlations with GD differed.

Discussion and conclusion: These results suggest the complexity of relationships between GD and in-game purchases, genres, and gaming duration. Results of this study suggest the importance of proper assessment of GD reflecting actual functional impairment in social life. Future studies should improve and update evaluation of assessments for gaming.

背景和目的:游戏类型、在智能手机上的可用性、游戏内购买和游戏时间长短被认为会影响游戏障碍(GD)。然而,很少有研究全面考察它们与 GD 的关系。因此,我们研究了 GD、游戏内购买、通过游戏机和智能手机进行游戏的持续时间以及智能手机游戏类型之间的关系。研究 1 基于自我报告,研究 2 包括客观数据,以澄清这些关联:我们进行了两项独立的在线调查,收集社会人口学数据、游戏使用模式和精神病理学评估数据,包括广东话严重程度(研究 1:32,690 人;研究 2:3,163 人)。研究 2 还收集了一般精神疾病评分和客观游戏时间:在研究 1 中,游戏内购买、几种游戏类型和主观游戏时间与可能的 GD 呈正相关。另一方面,卡牌游戏和战利品箱收费之间的相互作用与可能的广东话负相关。在研究 2 中,大多数游戏类型的客观游戏时间与 GD 无关。虽然主观游戏时间和客观游戏时间之间的相关性适中,但它们与广东话的相关性却不同:这些结果表明,GD 与游戏内购买、游戏类型和游戏时长之间的关系非常复杂。本研究结果表明,正确评估 GD 的重要性,它反映了社会生活中的实际功能障碍。今后的研究应改进和更新对游戏的评估。
{"title":"The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults.","authors":"Taiki Oka, Takatomi Kubo, Misa Murakami, Nao Kobayashi","doi":"10.1556/2006.2023.00076","DOIUrl":"10.1556/2006.2023.00076","url":null,"abstract":"<p><strong>Background and aims: </strong>Game genres, availability on smartphones, in-game purchases, and playing duration, have been thought to influence Gaming Disorder (GD). However, little research has comprehensively examined their relationships with GD. Therefore, we examined the relationship between GD, in-game purchases, gaming duration via consoles and smartphones, and genres of smartphone games. Study 1 was based on self-reports, and Study 2 included objective data to clarify these associations.</p><p><strong>Methods: </strong>We conducted two independent online surveys that collected sociodemographic data, game use patterns, and psychopathological assessment data, including GD severity (Study 1: N = 32,690; Study 2: N = 3,163). General mental illness scores and objective gaming time were also collected in Study 2.</p><p><strong>Results: </strong>In Study 1, in-game purchases, several gaming genres, and subjective gaming duration were positively associated with probable GD. On the other hand, interactions between card games and loot box charges were negatively related to probable GD. In Study 2, objective gaming times of most game genres were not associated with GD. Although the correlation between subjective and objective gaming duration was moderate, their correlations with GD differed.</p><p><strong>Discussion and conclusion: </strong>These results suggest the complexity of relationships between GD and in-game purchases, genres, and gaming duration. Results of this study suggest the importance of proper assessment of GD reflecting actual functional impairment in social life. Future studies should improve and update evaluation of assessments for gaming.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10988416/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139403009","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The longitudinal associations between internet addiction and ADHD symptoms among adolescents. 青少年网络成瘾与多动症状之间的纵向联系。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-09 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00080
Jin-Liang Wang, Xue-Qin Yin, Hai-Zhen Wang, Daniel L King, Detlef H Rost

Background and aims: Internet addiction has been linked to ADHD-related symptoms. However, the direction of the relationship and its potential for reciprocal relations is not well understood. This study examined the potential reciprocal relations between the three components of ADHD and Internet addiction, as well as the moderating effects of gender on these relations.

Methods: Using a longitudinal design, we collected data of 865 Chinese adolescents across three waves (Mage = 13.78, SD = 1.56 in wave 1), with a time interval of 6 months.

Results: Cross-lagged analyses revealed bidirectional associations between hyperactivity, inattention, impulsivity, and Internet addiction over time. Multi-group analyses did not yield any significant gender differences in these relationships.

Discussion and conclusions: These findings enhance our understanding of the complex link between ADHD components and Internet addiction and have implications for interventions aimed at reducing the prevalence of Internet addiction and ADHD.

背景和目的:网络成瘾与多动症相关症状有关联。然而,人们对这种关系的方向及其潜在的相互关系还不甚了解。本研究探讨了多动症的三个组成部分与网络成瘾之间的潜在相互关系,以及性别对这些关系的调节作用:方法:我们采用纵向设计,收集了865名中国青少年的数据,共分为三波(第一波的年龄=13.78,标准差=1.56),时间间隔为6个月:交叉滞后分析显示,多动、注意力不集中、冲动和网络成瘾之间随着时间的推移存在双向关联。多组分析没有发现这些关系中存在明显的性别差异:这些发现加深了我们对多动症成分与网络成瘾之间复杂联系的理解,并对旨在降低网络成瘾和多动症患病率的干预措施产生了影响。
{"title":"The longitudinal associations between internet addiction and ADHD symptoms among adolescents.","authors":"Jin-Liang Wang, Xue-Qin Yin, Hai-Zhen Wang, Daniel L King, Detlef H Rost","doi":"10.1556/2006.2023.00080","DOIUrl":"10.1556/2006.2023.00080","url":null,"abstract":"<p><strong>Background and aims: </strong>Internet addiction has been linked to ADHD-related symptoms. However, the direction of the relationship and its potential for reciprocal relations is not well understood. This study examined the potential reciprocal relations between the three components of ADHD and Internet addiction, as well as the moderating effects of gender on these relations.</p><p><strong>Methods: </strong>Using a longitudinal design, we collected data of 865 Chinese adolescents across three waves (Mage = 13.78, SD = 1.56 in wave 1), with a time interval of 6 months.</p><p><strong>Results: </strong>Cross-lagged analyses revealed bidirectional associations between hyperactivity, inattention, impulsivity, and Internet addiction over time. Multi-group analyses did not yield any significant gender differences in these relationships.</p><p><strong>Discussion and conclusions: </strong>These findings enhance our understanding of the complex link between ADHD components and Internet addiction and have implications for interventions aimed at reducing the prevalence of Internet addiction and ADHD.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10988408/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139417104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Red box, green box: A self-report behavioral frequency measurement approach for behavioral addictions research. 红框,绿框:用于行为成瘾研究的自我报告行为频率测量方法。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-09 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00079
Daniel L King, Joël Billieux, Paul H Delfabbro

Behavior frequency measures in behavioral addictions research fail to account for how engagement in the activity relates to each respondent's personal circumstances. We propose a "Red Box, Green Box" method, an alternative to conventional self-report behavior questions. Participants report two distinct time-based values: (1) Green box: time spent engaged in the activity during 'free' time, and (2) Red box: engagement in the activity at times when the respondent should be doing something else (e.g., studying, working, sleeping, exercising, etc.). Some practical examples of the 'red box, green box' method are provided. This method may help to calibrate behavioral frequency for each respondent and yield clearer insights into displacement effects and risks associated with frequency of use. We suggest some future research directions to test the feasibility and utility of this approach in different implementations.

行为成瘾研究中的行为频率测量方法未能考虑到参与活动与每个受访者个人情况的关系。我们提出了一种 "红框、绿框 "方法,以替代传统的自我报告行为问题。参与者报告两个不同的时间值:(1) 绿箱:在 "空闲 "时间参与活动的时间;(2) 红箱:在受访者应该做其他事情(如学习、工作、睡觉、锻炼等)时参与活动的时间。本报告提供了一些 "红框、绿框 "方法的实际案例。这种方法可能有助于校准每个受访者的行为频率,并更清楚地了解与使用频率相关的位移效应和风险。我们提出了一些未来的研究方向,以测试这种方法在不同实施中的可行性和实用性。
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引用次数: 0
Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones. 体育投注平台的功能偏好:离散选择实验显示年轻投注者为何偏爱智能手机。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-09 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00073
Nerilee Hing, Alex M T Russell, Catherine Tulloch, Lisa Lole, Matthew Rockloff, Matthew Browne, Hannah Thorne, Philip Newall

Background and aims: Smartphone, computer and land-based betting platforms each have distinctive features. This study examined 1) preferred features of sports betting platforms amongst young adults and 2) whether feature preferences vary with gambling severity.

Methods: The study surveyed 616 Australians aged 18-29 years who bet at-least monthly on sports, esports and/or daily fantasy sports. Participants provided a simple rating of the importance of 24 features of betting platforms and then completed a discrete choice experiment to indicate their preferences amongst different groups of features.

Results: Smartphones were the only platform providing all preferred features. The most important feature was ability to bet instantly 24/7 from any location, followed by electronic financial transactions. Less important features were ability to access betting information online and to bet with multiple operators. Social and privacy features, and access to promotions, did not significantly predict platform choice. The experiment found no significant differences in preferred features by gambling severity group or by gender. The non-experimental descriptive data, however, indicated that participants in the moderate risk/problem gambling categories placed significantly more importance on privacy, ability to place in-play bets, bet with cash, bet with a credit card, see frequent promotions, and bet with multiple operators.

Discussion and conclusions: Most features that bettors prefer can intensify betting. Curtailment of betting promotions, in-play betting, and credit card betting are measures that can assist higher-risk gamblers without unduly affecting other gamblers. Consumer protection tools, including mandatory pre-commitment, need strengthening to help counter the unique risks of smartphone betting.

背景和目的:智能手机、电脑和地面投注平台各有特点。本研究探讨了:1)年轻成年人对体育博彩平台功能的偏好;2)功能偏好是否随赌博严重程度而变化:这项研究调查了 616 名年龄在 18-29 岁之间、至少每月在体育、电竞和/或每日幻想体育上下注的澳大利亚人。参与者对博彩平台的 24 项功能的重要性进行了简单评分,然后完成了一项离散选择实验,以表明他们对不同功能组别的偏好:结果:智能手机是唯一提供所有首选功能的平台。最重要的功能是可以在任何地点全天候即时投注,其次是电子金融交易。不太重要的功能是在线获取投注信息的能力和与多家运营商进行投注的能力。社交和隐私功能以及获取促销信息对平台选择的影响不大。实验发现,不同赌博严重程度的群体或性别在首选功能方面没有明显差异。不过,非实验描述性数据显示,中度风险/问题赌博类别的参与者对隐私、游戏内下注的能力、现金下注、信用卡下注、经常看到促销活动以及与多家运营商下注的重视程度明显更高:投注者喜欢的大多数功能都能加强投注。减少博彩促销、即开投注和信用卡投注等措施可以帮助风险较高的赌徒,同时又不会对其他赌徒造成不必要的影响。需要加强消费者保护工具,包括强制性预先承诺,以帮助应对智能手机投注的独特风险。
{"title":"Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones.","authors":"Nerilee Hing, Alex M T Russell, Catherine Tulloch, Lisa Lole, Matthew Rockloff, Matthew Browne, Hannah Thorne, Philip Newall","doi":"10.1556/2006.2023.00073","DOIUrl":"10.1556/2006.2023.00073","url":null,"abstract":"<p><strong>Background and aims: </strong>Smartphone, computer and land-based betting platforms each have distinctive features. This study examined 1) preferred features of sports betting platforms amongst young adults and 2) whether feature preferences vary with gambling severity.</p><p><strong>Methods: </strong>The study surveyed 616 Australians aged 18-29 years who bet at-least monthly on sports, esports and/or daily fantasy sports. Participants provided a simple rating of the importance of 24 features of betting platforms and then completed a discrete choice experiment to indicate their preferences amongst different groups of features.</p><p><strong>Results: </strong>Smartphones were the only platform providing all preferred features. The most important feature was ability to bet instantly 24/7 from any location, followed by electronic financial transactions. Less important features were ability to access betting information online and to bet with multiple operators. Social and privacy features, and access to promotions, did not significantly predict platform choice. The experiment found no significant differences in preferred features by gambling severity group or by gender. The non-experimental descriptive data, however, indicated that participants in the moderate risk/problem gambling categories placed significantly more importance on privacy, ability to place in-play bets, bet with cash, bet with a credit card, see frequent promotions, and bet with multiple operators.</p><p><strong>Discussion and conclusions: </strong>Most features that bettors prefer can intensify betting. Curtailment of betting promotions, in-play betting, and credit card betting are measures that can assist higher-risk gamblers without unduly affecting other gamblers. Consumer protection tools, including mandatory pre-commitment, need strengthening to help counter the unique risks of smartphone betting.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10988403/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139403007","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The impact of long-term online learning on social anxiety and problematic smartphone use symptoms among secondary school students with different levels of fear of missing out: Evidence from a symptom network and longitudinal panel network analysis. 长期在线学习对不同程度害怕错过的中学生的社交焦虑和智能手机使用问题症状的影响:来自症状网络和纵向面板网络分析的证据。
IF 7.8 1区 医学 Q1 Psychology Pub Date : 2024-01-09 Print Date: 2024-03-26 DOI: 10.1556/2006.2023.00081
Yanqiang Tao, Qihui Tang, Shujian Wang, Xinyuan Zou, Zijuan Ma, Liang Zhang, Gang Liu, Xiangping Liu

Background: The advancement of communication technology and the impact of the COVID-19 pandemic have led to an increased reliance on online education. However, the effects of the long-term use of smart devices for online learning on students' social anxiety and problematic smartphone use (PSU) and the role of fear of missing out (FoMO) in this process have yet to be fully explored.

Methods: This study analysed longitudinal data from 2,356 high school students (female = 1,137 (48.26%), mean age = 13.84, SD age = 1.37) in China, divided into high- and low-FoMO groups based on their scores on the FoMO scale, to examine the impact of four months of online learning on social anxiety and PSU. The Social Anxiety Scale (SAS) and Mobile Phone Addiction Index (MPAI) were used to assess social anxiety and PSU symptoms.

Results: The undirected symptom networks revealed more bridge symptoms among the students in the high-FoMO group, although their overall symptom scores decreased. The results of the directed cross-lagged panel networks showed that "productivity loss" predicted other symptoms in the low-FoMO group but that "afraid of negative evaluation" was the predictor in the high-FoMO group. Meanwhile, "withdrawal/escape" and "productivity loss" were the symptoms that were most affected by other symptoms in the high-FoMO and low-FoMO groups, respectively.

Conclusions: The current study therefore sheds light on the changes in social anxiety and PSU symptoms among secondary school students during long-term online learning, as well as the moderating role of FoMO.

背景:通信技术的进步和 COVID-19 大流行病的影响导致人们越来越依赖在线教育。然而,长期使用智能设备进行在线学习对学生社交焦虑和智能手机使用问题(PSU)的影响,以及 "害怕错过"(FoMO)在这一过程中所起的作用,还有待充分探讨:本研究分析了中国2,356名高中生(女生=1,137人,占48.26%,平均年龄=13.84岁,标准差=1.37岁)的纵向数据,根据他们在FoMO量表上的得分将其分为高FoMO组和低FoMO组,研究四个月的在线学习对社交焦虑和PSU的影响。社交焦虑量表(SAS)和手机成瘾指数(MPAI)用于评估社交焦虑和PSU症状:无定向症状网络显示,高 FoMO 组学生的桥接症状更多,尽管他们的总体症状得分有所下降。有向交叉滞后面板网络的结果表明,"生产力损失 "可以预测低 FoMO 组的其他症状,但 "害怕负面评价 "是高 FoMO 组的预测因素。同时,"退缩/逃避 "和 "生产力损失 "分别是高 FoMO 组和低 FoMO 组中最受其他症状影响的症状:因此,本研究揭示了中学生在长期在线学习过程中社交焦虑和 PSU 症状的变化,以及 FoMO 的调节作用。
{"title":"The impact of long-term online learning on social anxiety and problematic smartphone use symptoms among secondary school students with different levels of fear of missing out: Evidence from a symptom network and longitudinal panel network analysis.","authors":"Yanqiang Tao, Qihui Tang, Shujian Wang, Xinyuan Zou, Zijuan Ma, Liang Zhang, Gang Liu, Xiangping Liu","doi":"10.1556/2006.2023.00081","DOIUrl":"10.1556/2006.2023.00081","url":null,"abstract":"<p><strong>Background: </strong>The advancement of communication technology and the impact of the COVID-19 pandemic have led to an increased reliance on online education. However, the effects of the long-term use of smart devices for online learning on students' social anxiety and problematic smartphone use (PSU) and the role of fear of missing out (FoMO) in this process have yet to be fully explored.</p><p><strong>Methods: </strong>This study analysed longitudinal data from 2,356 high school students (female = 1,137 (48.26%), mean age = 13.84, SD age = 1.37) in China, divided into high- and low-FoMO groups based on their scores on the FoMO scale, to examine the impact of four months of online learning on social anxiety and PSU. The Social Anxiety Scale (SAS) and Mobile Phone Addiction Index (MPAI) were used to assess social anxiety and PSU symptoms.</p><p><strong>Results: </strong>The undirected symptom networks revealed more bridge symptoms among the students in the high-FoMO group, although their overall symptom scores decreased. The results of the directed cross-lagged panel networks showed that \"productivity loss\" predicted other symptoms in the low-FoMO group but that \"afraid of negative evaluation\" was the predictor in the high-FoMO group. Meanwhile, \"withdrawal/escape\" and \"productivity loss\" were the symptoms that were most affected by other symptoms in the high-FoMO and low-FoMO groups, respectively.</p><p><strong>Conclusions: </strong>The current study therefore sheds light on the changes in social anxiety and PSU symptoms among secondary school students during long-term online learning, as well as the moderating role of FoMO.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":null,"pages":null},"PeriodicalIF":7.8,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10988399/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139417103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Journal of Behavioral Addictions
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