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Childhood maltreatment and problematic smartphone use: A multilevel, meta-analytic review. 儿童虐待与智能手机使用问题:一项多层次元分析综述。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-23 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00050
Ying Ye, Ningzhe Zhu, Jiahe Su, Jingjing Zhao, Feng Kong

Background and aims: Problematic smartphone use (PSU), characterized by excessive and compulsive engagement with smartphones, is significantly shaped by the family environment. Recent studies have shown that childhood maltreatment (CM) is associated with increased PSU. Despite this growing recognition, comprehensive, quantitative evaluations of this connection remain scarce. The present meta-analysis aims to synthesize existing quantitative evidence on the relationship between PSU and CM.

Methods: We systematically searched databases including Web of Science, ProQuest, PubMed, Elsevier ScienceDirect, PsycINFO, Wanfang, China National Knowledge Infrastructure, and Weipu for studies published up to March 1, 2025. Eligible papers were quantitative, peer-reviewed studies that allowed statistical calculation of the relationship between PSU and CM.

Results: Across 51 studies (99 effect sizes), a moderate positive correlation was found between CM and PSU (r = 0.264, 95% CI [0.226, 0.301], p < 0.001). Notably, as age increases, the impact of physical and sexual abuse on individuals appears to diminish, whereas this age-related effect was not observed for other forms of maltreatment. No significant moderating effects were observed for maltreatment type, measurement tools, study design, gender, sample type (college vs. non-college), or publication type.

Discussion and conclusions: The findings highlight the family environment's key role in PSU. Children who experience maltreatment require special attention to their smartphone usage, along with targeted interventions to address both the harms of maltreatment and excessive smartphone use.

背景和目的:智能手机使用问题(PSU)的特征是过度和强迫性地使用智能手机,这在很大程度上受到家庭环境的影响。最近的研究表明,儿童虐待(CM)与PSU增加有关。尽管人们越来越认识到这一点,但对这种联系的全面、定量评价仍然很少。本荟萃分析旨在综合现有的PSU与CM之间关系的定量证据。方法:系统检索Web of Science、ProQuest、PubMed、Elsevier ScienceDirect、PsycINFO、万方、中国知识基础设施和微普等数据库,检索截至2025年3月1日发表的研究。合格的论文是定量的,同行评审的研究,允许统计计算PSU和CM之间的关系。结果:在51项研究(99个效应值)中,CM和PSU之间存在中度正相关(r = 0.264, 95% CI [0.226, 0.301], p < 0.001)。值得注意的是,随着年龄的增长,身体虐待和性虐待对个人的影响似乎减少了,而其他形式的虐待没有观察到这种与年龄有关的影响。虐待类型、测量工具、研究设计、性别、样本类型(大学与非大学)或出版物类型均未观察到显著的调节效应。讨论与结论:研究结果强调了家庭环境在PSU中的关键作用。遭受虐待的儿童需要特别关注其智能手机的使用情况,并采取有针对性的干预措施,以解决虐待和过度使用智能手机的危害。
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引用次数: 0
Individual-specific subspace of altered functional connectivity predicts clinical symptoms in Internet gaming disorder. 功能连接改变的个体特异性亚空间预测网络游戏障碍的临床症状。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-23 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00047
Shuang Li, Anhang Jiang, Min Wang, Haosen Ni, Jiejie Fu, Guangheng Dong

Background: Despite extensive research efforts aimed at unraveling the neural mechanisms underlying Internet gaming disorder (IGD), reproducibility remains a challenge, largely due to overlooking the clinical and biological diversity within individuals affected by IGD. Therefore, investigating the altered brain features associated with IGD within both individual-shared and individual-specific subspaces is crucial for understanding this complex and heterogeneous disorder.

Methods: This study included 555 participants, comprising 326 individuals with IGD and 229 recreational game users (RGUs). Firstly, we computed altered functional connectivity (AFC) matrices for individuals with IGD and compared them with those of RGUs. Subsequently, we applied the common orthogonal basis extraction algorithm to partition the AFC of individuals with IGD into individual-shared and individual-specific subspaces. Finally, we examined brain regions exhibiting generally abnormal patterns in the individual-shared subspace and employed multiple linear regression analysis to assess the predictive influence of AFC within the individual-specific subspace on clinical symptoms.

Results: Our findings revealed individual-shared altered patterns in the visual network, medial frontal network (MFN), and frontoparietal network (FPN) among individuals with IGD, which are associated with executive control and visual processing. Within the individual-specific subspace, we observed that AFC within the default mode network could predict scores related to fun-seeking behavior in the behavioral activation system (BAS), while AFC within the MFN correlated with reward responsiveness and drive scores in the BAS. Additionally, AFC within the FPN was predictive of scores in the behavioral inhibition system.

Conclusions: This study successfully decomposed the AFC of IGD into individual-shared and individual-specific subspaces. The AFC within individual-specific subspaces holds promise as potential biomarkers for elucidating clinical symptoms in IGD, thereby offering an analytical framework for investigating heterogeneity in other addictive behaviors.

背景:尽管广泛的研究旨在揭示网络游戏障碍(IGD)的神经机制,但可重复性仍然是一个挑战,主要是由于忽视了受IGD影响的个体的临床和生物学多样性。因此,在个体共享和个体特异性亚空间中研究与IGD相关的大脑特征改变对于理解这种复杂的异质性疾病至关重要。方法:本研究纳入555名参与者,其中包括326名IGD患者和229名休闲游戏用户(rgu)。首先,我们计算了IGD个体的功能连接改变(AFC)矩阵,并将其与rgu进行了比较。随后,我们应用通用正交基提取算法将IGD个体的AFC划分为个体共享子空间和个体特异性子空间。最后,我们检查了在个体共享子空间中表现出普遍异常模式的大脑区域,并采用多元线性回归分析来评估AFC在个体特异性子空间中对临床症状的预测影响。结果:我们的研究结果揭示了IGD患者的视觉网络、内侧额叶网络(MFN)和额顶叶网络(FPN)的个体共享改变模式,这些模式与执行控制和视觉处理有关。在个体特异性子空间内,我们观察到默认模式网络内的AFC可以预测行为激活系统(BAS)中寻乐行为的得分,而MFN内的AFC与BAS中的奖励反应和驱动得分相关。此外,FPN中的AFC可以预测行为抑制系统的得分。结论:本研究成功地将IGD的AFC分解为个体共享和个体特异性的子空间。个体特异性亚空间内的AFC有望成为阐明IGD临床症状的潜在生物标志物,从而为研究其他成瘾行为的异质性提供分析框架。
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引用次数: 0
The neural vulnerabilities in reward processing in gambling disorder. 赌博障碍奖赏加工中的神经脆弱性。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-23 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00049
Amy Jing-Wen Yin, Anise M S Wu, Yingxin Xiong, Liffy Ka Heng Leong, Caren Man Wai Lei, Jing Zhai, Davis Ka Chio Fong, Zhen Yuan, Ruey-Song Huang, Robin Chark

Background and aims: Clinical diagnosis of gambling disorder (GD) remains challenging due to the heterogeneity in symptoms and a lack of consistency in the proposed neural mechanisms. Effective classification of GD may depend on neural representations of either risky decision-making or reward processing.

Methods: To address these challenges, we recruited more than 100 individuals with GD and matched healthy controls, utilizing event-related fMRI during a novel risky decision-making task to elicit neural representations of risky decision-making and reward processing.

Results: During the decision phase, there was no significant difference observed between the two groups even when a very liberal threshold was used. During reward processing, the GD group exhibited significantly increased activation in the right inferior frontal gyrus, right anterior insula, and bilateral posterior cingulate cortex in the risky reward condition compared with the healthy controls. A notable neural activation characteristic was the distinct response between risk-win and risk-loss conditions in reward processing, particularly in the right inferior frontal gyrus in the GD group. The classification for GD using the neural representation of reward yielded an area under the curve of 0.75 (±0.11 SD).

Discussion and conclusion: These findings integrate biological and behavioral perspectives to provide new insights into the reward processes underlying GD. These findings highlight specific neural representations associated with GD and suggest potential biomarkers for diagnostic evaluation in GD.

背景和目的:赌博障碍(GD)的临床诊断仍然具有挑战性,因为症状的异质性和所提出的神经机制缺乏一致性。GD的有效分类可能取决于风险决策或奖励处理的神经表征。方法:为了解决这些挑战,我们招募了100多名GD患者和匹配的健康对照者,在一个新的风险决策任务中利用事件相关功能磁共振成像(event- correlation fMRI)来引出风险决策和奖励处理的神经表征。结果:在决策阶段,即使使用非常宽松的阈值,两组之间也没有观察到显着差异。在奖励加工过程中,GD组在危险奖励条件下的右侧额下回、右侧前岛和双侧后扣带皮层的激活明显高于健康对照组。一个显著的神经激活特征是在奖励处理中风险-赢和风险-输条件下的明显反应,特别是在GD组的右侧额下回。使用奖励的神经表征对GD进行分类的曲线下面积为0.75(±0.11 SD)。讨论和结论:这些发现整合了生物学和行为学的观点,为GD背后的奖励过程提供了新的见解。这些发现强调了与GD相关的特定神经表征,并提出了GD诊断评估的潜在生物标志物。
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引用次数: 0
Restless minds, restless nights: A 2-wave preliminary study on the associations between sleep quality, negative metacognitions and Problematic Smartphone Use. 不安的头脑,不安的夜晚:一项关于睡眠质量,消极元认知和问题智能手机使用之间关系的两波初步研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-23 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00055
Claudia Marino, Andrea Zagaria, Silvia Casale, Alessio Vieno, Natale Canale, Christian Franceschini, Giovanni Mansueto, Marcantonio M Spada

Background and aims: Research has shown a positive association between Problematic Smartphone Use (PSU) and poor sleep quality. However, extant literature has mostly relied on cross-sectional studies and little is known about the factors involved in the maintenance of PSU and connected sleep problems. The aim of this study was to model the associations between Negative Metacognitions about the uncontrollability and danger of excessive Smartphone Use (NMSU), poor sleep quality, and PSU using a 2-wave design.

Methods: A total of 361 participants completed an online questionnaire at W1 and W2 (after six months). A cross-lagged panel model was estimated using SEM to examine the longitudinal interrelationships between poor sleep quality, two dimensions of PSU (i.e., Time spent - which covers addiction-like symptoms of PSU including withdrawal and salience, and Daily life interference - which assesses the negative effects of smartphone use on daily functioning, and NMSU.

Results: Correlation analyses showed significant positive associations among PSU, NMSU and poor sleep quality at both waves. With regards to cross-lagged effects, only poor sleep quality at W1 significantly predicted NMSU at W2 (β = 0.202, p = 0.021).

Discussion and conclusions: Contrary to previous studies, only a prospective effect of sleep quality on negative metacognitions, rather than bidirectional influence between the three variables, was observed. Sleep hygiene education and interventions based on Metacognitive therapy could be helpful to modify negative metacognitions in the context of PSU.

背景和目的:研究表明,有问题的智能手机使用(PSU)和睡眠质量差之间存在正相关。然而,现有文献大多依赖于横断面研究,对PSU维持和相关睡眠问题所涉及的因素知之甚少。本研究的目的是模拟关于过度使用智能手机(NMSU)的不可控性和危险性的负面元认知、睡眠质量差和PSU之间的关联,使用双波设计。方法:共有361名参与者在W1和W2(6个月后)完成在线问卷调查。使用扫描电子显微镜估计了一个交叉滞后面板模型,以检查睡眠质量差、PSU的两个维度(即花费的时间——涵盖了PSU的成瘾症状,包括戒断和显著性,以及日常生活干扰——评估智能手机使用对日常功能的负面影响,以及NMSU)之间的纵向相互关系。结果:相关分析显示PSU、NMSU与两波睡眠质量均呈显著正相关。关于交叉滞后效应,只有W1时睡眠质量差显著预测W2时的NMSU (β = 0.202, p = 0.021)。讨论与结论:与以往的研究相反,我们只观察到睡眠质量对负性元认知的前瞻性影响,而没有观察到这三个变量之间的双向影响。以元认知疗法为基础的睡眠卫生教育和干预有助于改善PSU患者的负性元认知。
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引用次数: 0
A pilot study of a dyadic ecological momentary assessment of parents' negative emotional states and adolescents' gaming duration. 父母负性情绪状态与青少年游戏持续时间二元生态瞬时评估的初步研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-06 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00053
Camilla K M Lo, Edward W W Chan, Yuet Wing Cho, Elly Yat Ching Chan

Background and aims: Parental mental health has been identified as a risk factor for adolescent gaming disorder (GD). However, the association of parents' affective states and emotion regulation with adolescents' gaming behaviors and susceptibility to problematic gaming remains underexplored. This pilot study examined the associations between parents' daily affect intensity and fluctuations and their adolescent children's time spent gaming, using a dyadic ecological momentary assessment (EMA) approach. The study also investigated the relationship of parental emotion regulation with adolescents' risk of GD and explored factors influencing compliance with EMA.

Methods: Data were collected from 64 parent-child dyads in Hong Kong through a pre-EMA survey, a 14-day EMA, and a post-EMA survey.

Results: The pre- and post-EMA data revealed that adolescents were at higher risk of developing GD when their parents reported greater difficulties with emotion regulation. The EMA data revealed that adolescents spent more time gaming when their parents experienced greater intensity and fluctuations in their daily negative affect but not positive affect. The study achieved an average compliance rate exceeding 85% among parents and adolescents. Parent-child dyads were more likely to respond to EMA prompts when they were physically together or when they completed the prompts at the same time. In contrast, negative affect was associated with lower compliance rates.

Discussion and conclusions: This study provides preliminary evidence on the association between parents' emotional states and adolescents' gaming duration in parent-child dyads' daily contexts and offers findings that support the feasibility of using EMA in family and GD research.

背景和目的:父母心理健康已被确定为青少年游戏障碍(GD)的危险因素。然而,父母的情感状态和情绪调节与青少年游戏行为和问题游戏易感性之间的关系仍未得到充分探讨。本初步研究采用二元生态瞬时评估(EMA)方法,考察了父母日常影响强度和波动与青少年儿童游戏时间之间的关系。本研究还探讨了父母情绪调节与青少年焦虑风险的关系,并探讨了影响青少年焦虑依从性的因素。方法:通过EMA前调查、14天EMA调查和EMA后调查,收集香港64对亲子对的数据。结果:ema前和ema后的数据显示,当父母报告情绪调节困难时,青少年发生GD的风险更高。EMA的数据显示,当父母的日常消极影响强度和波动更大,而不是积极影响时,青少年花在游戏上的时间就会更多。该研究在家长和青少年中取得了超过85%的平均依从率。当父母和孩子在一起或同时完成提示时,他们更有可能对EMA提示做出反应。相反,消极情绪与较低的依从率相关。讨论与结论:本研究为父母情绪状态与青少年游戏持续时间之间的关系提供了初步证据,并提供了支持在家庭和GD研究中使用EMA的可行性的发现。
{"title":"A pilot study of a dyadic ecological momentary assessment of parents' negative emotional states and adolescents' gaming duration.","authors":"Camilla K M Lo, Edward W W Chan, Yuet Wing Cho, Elly Yat Ching Chan","doi":"10.1556/2006.2025.00053","DOIUrl":"10.1556/2006.2025.00053","url":null,"abstract":"<p><strong>Background and aims: </strong>Parental mental health has been identified as a risk factor for adolescent gaming disorder (GD). However, the association of parents' affective states and emotion regulation with adolescents' gaming behaviors and susceptibility to problematic gaming remains underexplored. This pilot study examined the associations between parents' daily affect intensity and fluctuations and their adolescent children's time spent gaming, using a dyadic ecological momentary assessment (EMA) approach. The study also investigated the relationship of parental emotion regulation with adolescents' risk of GD and explored factors influencing compliance with EMA.</p><p><strong>Methods: </strong>Data were collected from 64 parent-child dyads in Hong Kong through a pre-EMA survey, a 14-day EMA, and a post-EMA survey.</p><p><strong>Results: </strong>The pre- and post-EMA data revealed that adolescents were at higher risk of developing GD when their parents reported greater difficulties with emotion regulation. The EMA data revealed that adolescents spent more time gaming when their parents experienced greater intensity and fluctuations in their daily negative affect but not positive affect. The study achieved an average compliance rate exceeding 85% among parents and adolescents. Parent-child dyads were more likely to respond to EMA prompts when they were physically together or when they completed the prompts at the same time. In contrast, negative affect was associated with lower compliance rates.</p><p><strong>Discussion and conclusions: </strong>This study provides preliminary evidence on the association between parents' emotional states and adolescents' gaming duration in parent-child dyads' daily contexts and offers findings that support the feasibility of using EMA in family and GD research.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"861-872"},"PeriodicalIF":6.6,"publicationDate":"2025-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12231453/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144248041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behavioral and computational signatures of reinforcement learning and confidence biases in gambling disorder. 赌博障碍中强化学习和信心偏差的行为和计算特征。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-05 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00046
Monja Hoven, Mael Lebreton, Ruth J van Holst

Background and aims: Gambling Disorder (GD) is associated with maladaptive decision-making, possibly driven by biases in learning and confidence judgments. While prior research report abnormal learning rates and heightened overconfidence in GD, the affected cognitive mechanism producing these joint deficits has so far remained unidentified. Our study aims to fill this gap using a recently established reinforcement learning (RL) experimental and computational framework linking learning processes, outcome-valence effects and confidence judgments.

Methods: We pre-registered and tested the hypotheses that GD patients exhibit increased (over)confidence and confirmatory learning bias, and increased outcome valence effects on choice accuracy and confidence judgements in in 18 participants with GD and 19 matched controls.

Results: While our findings replicated the main behavioral patterns of choices and confidence judgments, and confirmed their computational foundations, we did not find any group differences between the controls and patients with GD.

Discussion and conclusions: The current findings speak to the inconsistent findings of abnormalities in confidence and learning in GD. Systematic research is necessary to better understand the influence of possibly mediating factors such as disorder-related idiosyncrasies (e.g. skill- vs chance-based preferences) to further clarify if, when and how confidence and learning are affected in people with GD.

背景和目的:赌博障碍(GD)与决策适应不良有关,可能是由学习和信心判断的偏见驱动的。虽然先前的研究报告了GD的异常学习率和高度的过度自信,但产生这些联合缺陷的受影响的认知机制迄今仍未确定。我们的研究旨在利用最近建立的强化学习(RL)实验和计算框架来填补这一空白,该框架将学习过程、结果效价效应和信心判断联系起来。方法:我们在18名GD患者和19名匹配对照中预先登记并检验了GD患者表现出增加的(过度)自信和确认性学习偏差,以及增加的结果效价效应对选择准确性和信心判断的假设。结果:虽然我们的研究结果复制了选择和信心判断的主要行为模式,并证实了它们的计算基础,但我们没有发现对照组和GD患者之间的任何组差异。讨论和结论:目前的研究结果说明了GD中信心和学习异常的不一致的发现。系统的研究是必要的,以更好地了解可能的中介因素的影响,如疾病相关的特质(如技能与机会为基础的偏好),以进一步阐明是否,何时以及如何影响焦虑患者的信心和学习。
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引用次数: 0
Prevalence of first- and second-wave digisexualities in Germany and their relation to Compulsive Sexual Behavior: Findings from a National Online Survey. 德国第一波和第二波数码性取向的流行及其与强迫性性行为的关系:一项全国性在线调查的结果。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-03 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00048
Jeanne C Desbuleux, Juliette F M Desbuleux, Johannes Fuss

Background: Problematic use of online pornography is considered a hallmark symptom of Compulsive Sexual Behavior Disorder (CSBD), but the role of other digisexual behaviors in CSBD remains largely unknown. Digisexuality encompasses a range of technologies mediating sexuality, such as online pornography and sexting (first-wave digisexualities), and simulating sexuality, such as virtual reality (VR-)pornography and highly realistic sex dolls/robots (second-wave digisexualities). The prevalence of these evolving behaviors across different generations and the relation to CSBD is still unclear.

Method: We conducted an online survey in 2023 with a sample of N = 3,564 individuals from Germany, selected to represent the German population by age, gender and regional distribution. The aim of the study was to investigate the prevalence and frequency of digisexual behaviors and their relationship with CSB assessed with the CSBD-19 scale.

Results: First-wave digisexualities showed prevalences ranging from 19% (sexting erotic pictures) to 66.1% (pornography consumption). Second-wave digisexualities showed lower prevalences, with 5.3% for VR-pornography use and 3.9% for the use of highly realistic sex dolls/robots. Emerging and technologically advanced digisexualities were predominantly reported by younger generations. Additionally, all surveyed digisexualities showed medium (r = 0.308; pornography use) to strong (r = 0.529; casual sex via dating apps) correlations with CSBD-19 scores.

Conclusions: These findings suggest that interventions and research for CSBD need to extend beyond online pornography and include a broader range of digisexual behaviors. As technologized sexual practices continue to evolve, new opportunities and challenges arise, underscoring the need for future research and tailored therapeutic approaches to address potential risks.

背景:有问题地使用网络色情被认为是强迫性性行为障碍(CSBD)的一个标志性症状,但其他双性行为在CSBD中的作用在很大程度上仍然未知。数码性取向包括一系列调解性行为的技术,如网络色情和性短信(第一波数码性取向),以及模拟性行为,如虚拟现实(VR-)色情和高度逼真的性玩偶/机器人(第二波数码性取向)。这些进化行为在不同代际间的普遍性及其与CSBD的关系尚不清楚。方法:我们于2023年在德国进行了一项在线调查,样本N = 3,564人,按年龄、性别和地区分布代表德国人口。本研究的目的是调查双性恋行为的患病率和频率,以及用CSBD-19量表评估其与CSB的关系。结果:第一波数码恋的流行程度由19%(发色情短信)至66.1%(色情消费)不等。第二波数字性恋的患病率较低,5.3%的人使用虚拟现实色情作品,3.9%的人使用高度逼真的性玩偶/机器人。新兴的和技术先进的双性恋者主要是年轻一代。此外,所有被调查的双性恋者均为中等(r = 0.308;色情使用)到强(r = 0.529;通过约会软件进行的一夜情)与CSBD-19分数的相关性。结论:这些发现表明,CSBD的干预和研究需要扩展到网络色情之外,包括更广泛的双性恋行为。随着性行为技术的不断发展,新的机遇和挑战也随之出现,这就需要未来的研究和量身定制的治疗方法来解决潜在的风险。
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引用次数: 0
Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder. 一见钟情:网络游戏障碍对游戏的不平衡处理和自然奖励。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-06-03 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00044
Xinyu Zhou, Yuan Zeng, Yatong Wen, Xinwen Dong, Mateusz Gola, Yonghui Li

Background and aims: Individuals with Internet Gaming Disorder (IGD) exhibit a heightened reward responsiveness to gaming-related rewards, alongside a diminished response to natural rewards. However, the temporal dynamics and neural correlates underlying this imbalanced processing remain unclear.

Methods: This electrophysiological study investigated the neural responses associated with reward processing and their relationship to self-reported reward responsiveness. Using an Incentive Delay Task, we compared neural responses to gaming and monetary rewards between 25 IGD participants and 32 recreational game users (RGUs). Self-reported reward responsiveness was assessed with the Behavioral Approach/Inhibition System (BAS/BIS) scales.

Results: The IGD group scored higher on the BAS-responsiveness subscale. Correlation analysis indicated that enhanced BAS-responsiveness was associated with automatic attention (N1) to gaming feedback, but not with feedback monitoring (FRN) or emotional arousal (LPP). No such correlation was found in the monetary condition. Following initial automatic attention, the IGD group demonstrated selective feedback monitoring (FRN) for gaming rewards while neglecting monetary feedback.

Discussion and conclusions: Gaming stimuli automatically capture the attention of individuals with IGD, triggering less top-down monitoring of other potential positive feedback. These findings suggest that attentional bias toward game-related stimuli serves as a sensitive biological marker of heightened reward responsiveness in individuals with IGD.

背景和目的:网络游戏障碍(IGD)患者对游戏相关奖励表现出更高的奖励反应,同时对自然奖励的反应减弱。然而,这种不平衡加工背后的时间动力学和神经相关因素仍不清楚。方法:采用电生理研究方法,探讨与奖赏加工相关的神经反应及其与自我报告的奖赏反应的关系。通过激励延迟任务,我们比较了25名IGD参与者和32名休闲游戏用户(rgu)对游戏和金钱奖励的神经反应。采用行为方法/抑制系统(BAS/BIS)量表评估自我报告的奖励反应。结果:IGD组在bas -反应性量表得分较高。相关分析表明,bas反应性增强与游戏反馈的自动注意(N1)有关,但与反馈监测(FRN)或情绪唤醒(LPP)无关。在货币条件下没有发现这种相关性。在最初的自动注意之后,IGD小组展示了对游戏奖励的选择性反馈监测(FRN),同时忽略了金钱反馈。讨论和结论:游戏刺激会自动吸引IGD患者的注意力,从而减少对其他潜在积极反馈的自上而下监控。这些发现表明,对游戏相关刺激的注意偏向是IGD个体奖励反应增强的敏感生物学标记。
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引用次数: 0
Interconnected desires: A systematic review of compulsive buying-shopping disorder and its links to disordered eating and body image by gender. 相互关联的欲望:强迫性购物障碍及其与饮食失调和性别身体形象的联系的系统回顾。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-28 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00042
Nora M Laskowski, Cristina Ballero Reque, Pauline Reiß, Marie Pahlenkemper, Gerrit Brandt, Georgios Paslakis

Background and aims: Compulsive Buying-Shopping Disorder (CBSD) is linked to disordered eating behaviors (DEB) and body image (BI) concerns, sharing traits like impulsivity and low self-control. Societal pressures and idealized body standards exacerbate body dissatisfaction, which may drive individuals toward buying/shopping or DEB as coping strategies. This review aims to clarify these connections, including from a gender-sensitive perspective.

Methods: This systematic review was pre-registered (PROSPERO CRD42023489555) and followed PRISMA guidelines. A search was conducted across PsycINFO, Web of Science, PubMed MEDLINE, and Scopus. Study quality was assessed using the Quality Assessment Tool for Observational Studies.

Results: CBSD is often associated with DEB regardless of gender, particularly binge-eating disorder. Women are more affected by CBSD than men, with higher rates of comorbid bulimia nervosa, and they experience greater psychological distress. Several studies found that CBSD and DEB are often linked through maladaptive coping strategies. Body dissatisfaction is consistently identified as a key predictor of CBSD, which may serve as a coping mechanism for emotional distress.

Discussion and conclusions: Gender differences were analyzed in only 14 studies, limiting the generalizability of the findings. A significant gap in research on sexual and/or gender minorities (SGM) is highlighted. This gap is crucial to address, as SGM individuals often face unique stressors (e.g., social stigma) that may influence their mental health and coping behaviors differently than cisgender/heterosexual individuals. Future research should focus on more diverse, longitudinal studies.

背景和目的:强迫性购物障碍(CBSD)与饮食失调(DEB)和身体形象(BI)有关,具有冲动性和低自制力等共同特征。社会压力和理想化的身体标准加剧了对身体的不满,这可能会驱使个人购买/购物或DEB作为应对策略。这次审查的目的是澄清这些联系,包括从对性别问题敏感的角度。方法:本系统评价采用预注册(PROSPERO CRD42023489555),并遵循PRISMA指南。在PsycINFO、Web of Science、PubMed MEDLINE和Scopus上进行了搜索。使用观察性研究质量评估工具评估研究质量。结果:CBSD通常与DEB相关,不分性别,尤其是暴饮暴食症。女性比男性更容易受到CBSD的影响,同时患有神经性贪食症的比例更高,她们也会经历更大的心理困扰。一些研究发现,CBSD和DEB通常通过不适应的应对策略联系在一起。身体不满意一直被认为是CBSD的一个关键预测因素,它可能作为情绪困扰的应对机制。讨论与结论:仅在14项研究中分析了性别差异,限制了研究结果的普遍性。强调了性和/或性别少数群体(SGM)研究的重大差距。解决这一差距至关重要,因为性取向变性者往往面临独特的压力源(例如,社会耻辱),这些压力源可能影响他们的心理健康和应对行为,与顺性/异性恋者不同。未来的研究应该集中在更多样化的纵向研究上。
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引用次数: 0
Striatal cue-reactivity and neurotransmitter function in gambling disorder. 赌博障碍的纹状体线索反应性和神经递质功能。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-28 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00041
Albert Bellmunt-Gil, Joonas Majuri, Lauri Nummenmaa, Semi Helin, Sarita Forsback, Johan Rajander, Valtteri Kaasinen, Juho Joutsa

Background: Abnormal striatal cue reactivity is one of the neurobiological hallmarks of substance use disorders (SUDs). Cue reactivity is associated with relapse, prompting efforts to target its underlying mechanisms with therapeutic interventions. However, the neural correlates of cue reactivity in behavioral addictions, such as gambling disorder (GD), remain poorly understood. Here we investigated striatal cue reactivity and its associations with neurotransmitters in individuals with GD using multimodal neuroimaging.

Methods: Thirteen subjects with GD and 16 healthy controls (HC) underwent fMRI using a block-design consisting of three different types of visual stimuli: gambling-related, erotic, and neutral videos. The subjects also underwent brain PET imaging with three radiotracers to assess dopamine ([18F]FDOPA), opioid ([11C]carfentanil) and serotonin ([11C]MADAM) function.

Results: GD subjects showed a significantly greater BOLD response in the dorsal striatum compared to HC when viewing gambling-related versus neutral videos (pFWE<0.05). Enhanced cue-reactivity was specific to gambling, as there were no significant differences between the groups with natural reward cues (erotic vs. neutral videos). The dorsal and ventral striatum BOLD responses to gambling videos were coupled in HC (r = 0.7, p = 0.003) but not in GD (r = -0.1, p = 0.75; group difference p = 0.008). In GD, dorsal striatal BOLD response to gambling cues correlated with [11C]carfentanil, but not with [18F]FDOPA or [11C]MADAM, binding (r = 0.8, p < 0.001).

Conclusions: GD is characterized by increased gambling cue-induced activity in the dorsal striatum, which is linked to mu-opioid receptor availability. The findings highlight the potential role of the mu-opioid system in mediating cue-reactivity in behavioral addictions.

背景:纹状体线索反应异常是物质使用障碍(sud)的神经生物学标志之一。提示反应性与复发有关,促使人们努力针对其潜在机制进行治疗干预。然而,行为成瘾(如赌博障碍(GD))中线索反应的神经相关性仍然知之甚少。在这里,我们研究纹状体线索反应性及其与神经递质在GD个体使用多模态神经成像的关系。方法:13名GD受试者和16名健康对照(HC)使用由三种不同类型的视觉刺激组成的块组设计进行功能磁共振成像:赌博相关视频,色情视频和中性视频。受试者还接受了三种放射性示踪剂的脑PET成像,以评估多巴胺([18F]FDOPA)、阿片类药物([11C]卡芬太尼)和血清素([11C]MADAM)的功能。结果:与HC相比,GD受试者在观看与赌博相关的视频时,其背纹状体的BOLD反应明显更强。结论:GD的特点是赌博线索诱导的背纹状体活动增加,这与mu-阿片受体的可用性有关。这些发现强调了多阿片系统在行为成瘾中介导线索反应的潜在作用。
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引用次数: 0
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Journal of Behavioral Addictions
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