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The bidirectional associations between smartphone multitasking and anxiety symptoms among Chinese college students. 中国大学生智能手机多任务处理与焦虑症状的双向关联
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-22 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00045
Meng Wang, Renjie Li, Yang Xie, Yuhui Wan, Xiaoyan Wu, Fangbiao Tao, Shuman Tao

Background and aims: To analyze the bidirectional associations between smartphone multitasking and anxiety symptoms among college students.

Methods: A prospective cohort study was conducted from October 2021 to May 2022. Smartphone multitasking and anxiety symptoms were assessed using the Assessment of Smartphone Multitasking for Adolescents and the Generalized Anxiety Disorder-7 items, respectively. Linear regression models were used to analyze the associations between smartphone multitasking and anxiety symptoms among college students. Autoregressive cross⁃lagged models (ARCLM) were used to analyze the bidirectional associations between smartphone multitasking and anxiety symptoms among college students.

Results: A total of 953 college students were included in this study, 323 (33.9%) of whom were males. The mean age of participants at baseline was 18.89 ± 1.33 years. The rates of depressive symptoms among college students were 28.1% at baseline and 29.0% at 6-month follow-up, respectively. Pearson correlation analysis showed significant positive correlations between all zero-level variables (p < 0.01). Linear regression analyses showed that after adjusting for demographic characteristics and health risk behaviors, smartphone multitasking was still positively correlated to anxiety symptoms at baseline (β = 1.30, 95%CI: 0.54-2.05) and 6-month follow-up (β = 0.84, 95%CI: 0.32-1.37). The results of ARCLM showed that smartphone multitasking at baseline was positively correlated with anxiety symptoms after 6-month (β = 0.03, p < 0.01), but anxiety symptoms at baseline did not significantly correlate to smartphone multitasking after 6-month among college students (β = 0.04, p = 0.51).

Discussion and conclusions: Smartphone multitasking is associated with higher anxiety symptoms at baseline and follow-up, but no bidirectional relationship exists. Reducing smartphone use may improve mental wellbeing.

背景与目的:分析大学生智能手机多任务处理与焦虑症状的双向关系。方法:前瞻性队列研究于2021年10月至2022年5月进行。智能手机多任务处理和焦虑症状分别使用青少年智能手机多任务处理评估和广泛性焦虑障碍-7项目进行评估。采用线性回归模型分析大学生智能手机多任务处理与焦虑症状的关系。采用自回归交叉滞后模型(ARCLM)分析大学生智能手机多任务处理与焦虑症状的双向关联。结果:共纳入953名大学生,其中男性323人,占33.9%。受试者基线时的平均年龄为18.89±1.33岁。大学生抑郁症状发生率基线时为28.1%,随访6个月时为29.0%。Pearson相关分析显示,各零水平变量间呈正相关(p < 0.01)。线性回归分析显示,在调整人口统计学特征和健康风险行为后,智能手机多任务处理与焦虑症状在基线时(β = 1.30, 95%CI: 0.54-2.05)和6个月随访时(β = 0.84, 95%CI: 0.32-1.37)仍呈正相关。ARCLM结果显示,大学生智能手机多任务处理与6个月后焦虑症状呈正相关(β = 0.03, p < 0.01),但焦虑症状与6个月后智能手机多任务处理无显著相关(β = 0.04, p = 0.51)。讨论与结论:智能手机多任务处理与基线和随访时较高的焦虑症状相关,但不存在双向关系。减少智能手机的使用可能会改善心理健康。
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引用次数: 0
Q-single: Linking functional impairment to problematic internet use through a single-question approach. Q-single:通过单一问题的方法将功能障碍与有问题的互联网使用联系起来。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-21 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00029
Vilma Jakiene, Orsolya Király, Zsolt Demetrovics, Aurelija Podlipskyte, Ausra Saudargiene, Roma Jusiene, Egle Milasauskiene, Julija Gecaite-Stonciene, Evelina Palaityte-Urbone, Julius Burkauskas, Vesta Steibliene

Background: Short versions of problematic internet use (PIU) questionnaires may provide a convenient and effective way of assessing internet-related problems in various contexts, ranging from research to clinical practice. The aim of this study was to investigate whether single yes/no question (Q-single) regarding "functional impairment due to PIU" could serve as a screening tool to indicate the potential absence of PIU, given the lack of functional impairment.

Methods: Data from two online studies (N = 524 and N = 272) assessing internet-related behaviors among students were used for the analyses. Participants completed questionnaires (the nine-item Problematic Internet Use Questionnaire [PIUQ-9], the Compulsive Internet Use Scale [CIUS], the nine-item Patient Health Questionnaire, depression module [PHQ-9], the seven-item Generalized Anxiety Disorder scale [GAD-7]), questions about their internet use time, besides answering the Q-Single question. Block-wise multiple linear regression analyses were used to determine the predictive effect of the Q-Single on PIU (as measured with the PIUQ-9 and the CIUS) and its association with depression and anxiety symptom scores (as measured with the PHQ-9 and the GAD-7).

Results: The Q-Single demonstrated a high negative predictive value in screening the absence of PIU, however positive predictive value was low to moderate. Q-Single proved to be a good predictor of PIU (β = 0.484, p < 0.001 [PIUQ-9] and β = 0.481, p < 0.001 [CIUS]) when controlling for age, gender, and internet use time. Adjusting for the same controlling variables, the Q-Single had a moderate association with depression symptoms (β = 0.385, p < 0.001 [PHQ-9]) and anxiety symptoms (β = 0.252, p < 0.001) [GAD-7]) supporting the validity of the single-question instrument.

Conclusions: The finding that a single question could predict absence of PIU in students, implies that functional impairment is an important indicator of PIU.

背景:短版本的问题性互联网使用(PIU)问卷可以提供一种方便有效的方法来评估从研究到临床实践的各种背景下的互联网相关问题。本研究的目的是探讨在缺乏功能损害的情况下,关于“PIU导致的功能损害”的单一是/否问题(Q-single)是否可以作为一种筛选工具,表明潜在的PIU缺失。方法:两项在线研究(N = 524和N = 272)评估学生网络相关行为的数据用于分析。参与者除了回答q -单题外,还完成了包括9项问题性网络使用问卷(piq -9)、强迫性网络使用量表(CIUS)、9项患者健康问卷(PHQ-9)、抑郁模块(PHQ-9)和7项广泛性焦虑障碍量表(GAD-7)在内的网络使用时间问卷。采用分组多元线性回归分析来确定Q-Single对PIU(用piq -9和CIUS测量)的预测作用及其与抑郁和焦虑症状评分(用PHQ-9和GAD-7测量)的关联。结果:Q-Single在筛查PIU缺失方面表现出较高的阴性预测值,而阳性预测值为低至中等。在控制年龄、性别和互联网使用时间时,Q-Single被证明是PIU的良好预测因子(β = 0.484, p < 0.001 [piq -9]和β = 0.481, p < 0.001 [CIUS])。调整相同的控制变量,Q-Single与抑郁症状(β = 0.385, p < 0.001 [PHQ-9])和焦虑症状(β = 0.252, p < 0.001] [GAD-7])有中度关联,支持单题工具的有效性。结论:单题可预测学生PIU缺失,提示功能障碍是PIU的重要指标。
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引用次数: 0
Impact of daily activity allocation on problematic internet use among university students: A compositional perspective. 日常活动分配对大学生网络使用问题的影响:一个构成的视角。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-20 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00039
Yifan Wang, Yanru Liu, Tianyi Ren, Jingguang Li

Background and objectives: As problematic internet use (PIU) becomes increasingly prevalent among university students, effective preventive measures remain scarce. This study aimed to investigate how the allocation of daily activity time influences PIU and PIU risk (PIU/PIUR) and to identify specific activities that serve as risk and protective factors along with their effect strength.

Methods: Data from 2,433 university students in 33 Chinese provinces were analyzed using compositional analysis, isotemporal substitution, and instrumental variable methods to determine causal relationships between activity allocation and PIU/PIUR and to calculate the specific effects of substituting one activity for another.

Results: After compositional adjustment, moderate-to-vigorous physical activity (MVPA) and classroom learning statistically significantly reduced PIU/PIUR (ps < 0.001, except PIUR for classroom learning: p = 0.002), whereas short videos and gaming increased PIU/PIUR (ps < 0.001). Sleep (PIU: p = 0.023, PIUR: p = 0.009) and autonomous learning (PIU: p = 0.013, PIUR: p = 0.003) were negatively correlated with PIU/PIUR but had no significant causal effect. Light physical activity was not statistically significantly correlated with PIU/PIUR (PIU: p = 0.141, PIUR: p = 0.585). Substituting 30 min of short video time with MVPA reduced PIUR by 22.9%. Conversely, replacing MVPA with short video watching increased PIUR by 68.3%.

Discussion and conclusions: Findings demonstrate the significant impact of 24-hour activity allocation on PIU/PIUR and suggest that time allocation strategies, particularly increasing MVPA while reducing short videos time, effectively reduce PIUR. These insights identify potential prevention for managing PIU via reallocation of daily activities.

背景与目的:大学生网络使用问题日益普遍,有效的预防措施仍然缺乏。本研究旨在探讨日常活动时间的分配如何影响PIU和PIU风险(PIU/PIUR),并确定作为风险和保护因素的特定活动及其影响强度。方法:采用成分分析法、等时间替代法和工具变量法对中国33个省份的2433名大学生的数据进行分析,以确定活动分配与PIU/PIUR之间的因果关系,并计算活动替代的具体效果。结果:经成分调整后,中高强度体育活动(MVPA)和课堂学习显著降低PIU/PIUR (ps < 0.001,课堂学习PIUR除外:p = 0.002),而短视频和游戏提高PIU/PIUR (ps < 0.001)。睡眠(PIU: p = 0.023, PIUR: p = 0.009)和自主学习(PIU: p = 0.013, PIUR: p = 0.003)与PIU/PIUR呈负相关,但无显著因果关系。轻度体力活动与PIU/PIUR的相关性无统计学意义(PIU: p = 0.141, PIUR: p = 0.585)。用MVPA代替30 min的短视频时间,PIUR降低22.9%。相反,用短视频观看代替MVPA, PIUR增加了68.3%。讨论与结论:研究结果表明,24小时活动分配对PIU/PIUR有显著影响,并表明时间分配策略,特别是增加MVPA而减少短视频时间,可以有效降低PIUR。这些见解确定了通过重新分配日常活动来管理PIU的潜在预防措施。
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引用次数: 0
A clarion call to the addiction science community: It's time to resist the anti-scientific policies of the US Trump administration. 向成瘾科学界发出号角:是时候抵制美国特朗普政府的反科学政策了。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-20 DOI: 10.1556/2006.2025.00033
Thomas F Babor, Bryon Adinoff, Luke Clark, David Crockford, Zsolt Demetrovics, Paul Dietze, Jean-Sébastien Fallu, Sally Gainsbury, Gail Gilchrist, David A Gorelick, Kathryn Graham, Jason Grebely, Derek Heim, Matilda Hellman, Anne-Marie Laslett, Caravella McCuistian, Michal Miovsky, Neo K Morojele, Jacek Moskalewicz, Isidore S Obot, Richard Pates, Robin Room, Marta Rychert, Aysel Sultan, Carla Treloar, Nigel E Turner, Samantha Wells, Emily C Williams, Katie Witkiewitz
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引用次数: 0
Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal-directed and habitual control in internet gaming disorder. 越来越依赖习惯?网络游戏障碍目标导向控制与习惯控制的电生理机制研究。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-15 Print Date: 2025-07-02 DOI: 10.1556/2006.2024.00084
Xuemei Gao, Jiangmiao Lu, Yating Huang, Ling Wang

Background: Public health issues arising from excessive online gaming have garnered significant research interest. Existing studies indicate that, within the framework of the dual-systems theory, the equilibrium between the goal-directed and habitual control systems is disrupted in patients with Internet gaming disorder (IGD). Nevertheless, the understanding of how this imbalance manifests within the brain is limited. This study aims to investigate real-time brain activity in individuals with IGD during the activation of both the goal-directed and habitual systems using electrophysiological techniques.

Methods: Twenty-four individuals with IGD and twenty-three matched recreational game users (RGUs) underwent electroencephalography (EEG) data collection while completing an outcome devaluation task. Differences between the two groups at the Fz, Cz, and Pz electrodes were compared using repeated measures ANOVA.

Results: The behavioral results revealed that the RGU group exhibited higher accuracy than the IGD group during the learning phase (t(45) = -3.08, p < 0.001, η2 = 0.42). During the slip-of-action test, the IGD group made more action-slip responses for devalued outcomes than the RGU group (F(1,45) = 6.22, p = 0.016, η2 = 0.12). The EEG experiment results indicated that, upon stimulus presentation during the slip-of-action test, the IGD group had significantly more negative average amplitudes at the Fz and Cz electrodes compared with the RGUs (-7.26 ± 6.28 μV; -5.18 ± 5.49 μV; F(1,40) = 5.54, p = 0.024, η2 = 0.12; F(1,40) = 4.92, p = 0.032, η2 = 0.11). Concurrently, the single-group analysis based on RGU revealed that habitual control appears to be associated with greater N2 and P3 amplitudes during the stimulus-locked phase.

Conclusions: The goal-directed system of individuals with IGD is impaired, manifesting in the increased cognitive resources required to activate the goal-directed system when they need to disrupt habitual responses. This suggests that the imbalance due to IGD within the dual systems may originate from an impaired goal-directed system rather than the overactivation of the habitual system.

背景:过度在线游戏引起的公共健康问题已经引起了重要的研究兴趣。现有研究表明,在双系统理论框架下,网络游戏障碍(IGD)患者目标导向系统和习惯控制系统之间的平衡被破坏。然而,对这种不平衡如何在大脑中表现出来的理解是有限的。本研究旨在利用电生理技术研究IGD患者在目标导向系统和习惯系统激活过程中的实时大脑活动。方法:24名IGD患者和23名匹配的休闲游戏用户(rgu)在完成结果贬值任务的同时收集脑电图(EEG)数据。两组在Fz、Cz和Pz电极上的差异采用重复测量方差分析进行比较。结果:行为结果显示,RGU组在学习阶段的准确率高于IGD组(t(45) = -3.08, p < 0.001, η2 = 0.42)。在动作滑动试验中,IGD组对贬值结果的动作滑动反应比RGU组多(F(1,45) = 6.22, p = 0.016, η2 = 0.12)。脑电实验结果表明,在动作滑动试验中刺激呈现时,IGD组Fz和Cz电极的负平均振幅显著高于rgu组(-7.26±6.28 μV;-5.18±5.49 μv;F(1,40) = 5.54, p = 0.024, η2 = 0.12;F(1,40) = 4.92, p = 0.032, η2 = 0.11)。同时,基于RGU的单组分析显示,在刺激锁定阶段,习惯性控制似乎与更大的N2和P3振幅有关。结论:IGD患者的目标导向系统受损,表现为当他们需要破坏习惯性反应时,激活目标导向系统所需的认知资源增加。这表明双系统中IGD的不平衡可能源于目标导向系统的受损,而不是习惯性系统的过度激活。
{"title":"Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal-directed and habitual control in internet gaming disorder.","authors":"Xuemei Gao, Jiangmiao Lu, Yating Huang, Ling Wang","doi":"10.1556/2006.2024.00084","DOIUrl":"10.1556/2006.2024.00084","url":null,"abstract":"<p><strong>Background: </strong>Public health issues arising from excessive online gaming have garnered significant research interest. Existing studies indicate that, within the framework of the dual-systems theory, the equilibrium between the goal-directed and habitual control systems is disrupted in patients with Internet gaming disorder (IGD). Nevertheless, the understanding of how this imbalance manifests within the brain is limited. This study aims to investigate real-time brain activity in individuals with IGD during the activation of both the goal-directed and habitual systems using electrophysiological techniques.</p><p><strong>Methods: </strong>Twenty-four individuals with IGD and twenty-three matched recreational game users (RGUs) underwent electroencephalography (EEG) data collection while completing an outcome devaluation task. Differences between the two groups at the Fz, Cz, and Pz electrodes were compared using repeated measures ANOVA.</p><p><strong>Results: </strong>The behavioral results revealed that the RGU group exhibited higher accuracy than the IGD group during the learning phase (t(45) = -3.08, p < 0.001, η2 = 0.42). During the slip-of-action test, the IGD group made more action-slip responses for devalued outcomes than the RGU group (F(1,45) = 6.22, p = 0.016, η2 = 0.12). The EEG experiment results indicated that, upon stimulus presentation during the slip-of-action test, the IGD group had significantly more negative average amplitudes at the Fz and Cz electrodes compared with the RGUs (-7.26 ± 6.28 μV; -5.18 ± 5.49 μV; F(1,40) = 5.54, p = 0.024, η2 = 0.12; F(1,40) = 4.92, p = 0.032, η2 = 0.11). Concurrently, the single-group analysis based on RGU revealed that habitual control appears to be associated with greater N2 and P3 amplitudes during the stimulus-locked phase.</p><p><strong>Conclusions: </strong>The goal-directed system of individuals with IGD is impaired, manifesting in the increased cognitive resources required to activate the goal-directed system when they need to disrupt habitual responses. This suggests that the imbalance due to IGD within the dual systems may originate from an impaired goal-directed system rather than the overactivation of the habitual system.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"757-775"},"PeriodicalIF":6.6,"publicationDate":"2025-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12231473/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144076968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Video gaming and cannabis use: A scoping review. 电子游戏和大麻使用:范围审查。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-15 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00040
Emilie Y Jobin, Andrée-Anne Légaré, Katerine Lehmann, Eva Monson

Background and aim: Video gaming (VG) and cannabis use are two behaviors that are particularly prevalent among adolescents and young adults, as they can both be sedentary activities that are used to help decompress. As such, this raises questions about the possible relationship between VG and cannabis use. The aim of the present review is to document the relationship between VG and cannabis use.

Methods: A scoping review identified 25 articles published between 2000 and February 2025, and presenting original findings on the relationship between VG and cannabis use.

Results: Results demonstrate that existing literature is heterogeneous in its methods and measures. Nonetheless, evidence suggests that a relationship does exist, as the majority of studies did find a positive relationship between VG and cannabis use, although several studies also found no significant relationship, and a few even found a negative relationship.

Discussion: Being a new and emerging subject, few studies exist exploring the relationship between VG and cannabis use. Thus, there is much that needs to be explored before drawing clear conclusions on what type of relationship exists between both behaviours. An inability to draw clear conclusions is, in part, due to a lack of consistency in the way both VG and cannabis use have been operationalized, and the use of convenience samples, which have created additional challenges that the field will need to address moving forward.

背景和目的:电子游戏(VG)和大麻使用是青少年和年轻人中特别普遍的两种行为,因为它们都可以用来帮助减压的久坐活动。因此,这就提出了VG和大麻使用之间可能存在关系的问题。本综述的目的是记录VG和大麻使用之间的关系。方法:范围审查确定了2000年至2025年2月之间发表的25篇文章,并提出了VG和大麻使用之间关系的原始发现。结果:现有文献在方法和手段上存在差异。尽管如此,有证据表明这种关系确实存在,因为大多数研究确实发现VG和大麻使用之间存在正相关关系,尽管有几项研究也没有发现显著的关系,甚至有几项研究发现了负相关。讨论:作为一个新兴的学科,很少有研究探索VG和大麻使用之间的关系。因此,在得出两种行为之间存在何种关系的明确结论之前,还有很多需要探索的地方。无法得出明确的结论,部分原因是由于VG和大麻使用的操作方式缺乏一致性,以及使用方便样本,这些都带来了该领域需要解决的额外挑战。
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引用次数: 0
Altered dynamic reconfiguration of brain functional networks during gaming and deprivation in individuals with internet gaming disorder. 网络游戏障碍患者在游戏和剥夺过程中脑功能网络动态重构的改变。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-13 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00036
Zhengjie Zhang, Min Wang, Guangteng Meng, Yanyan Qi, Lingxiao Wang, Guang-Heng Dong

Background and aims: Based on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this study aimed to identify dynamic reconfiguration of the basal ganglia network (BGN), limbic network (LN) and frontal-parietal network (FPN) in individuals with internet gaming disorder (IGD) during a real gaming situation. This approach overcomes the indirectness of experimental task situations in previous studies, providing direct evidence for the underlying neural basis of IGD.

Methods: Thirty gamers with IGD and 37 gamers with recreational game use (RGU) were scanned during online gaming and immediate deprivation. Two coefficients (recruitment and integration) were calculated using community structure, an emerging method, to represent individual functional segregation and integration of brain networks over time, respectively.

Results: The IGD group showed greater recruitment of BGN and LN after deprivation of gaming, and greater integration between the inferior frontal gyrus in the FPN and BGN and between the dorsolateral prefrontal cortex in the FPN and LN during deprivation. In contrast, the RGU group exhibited lower recruitment of BGN during deprivation than during gaming, stable recruitment of LN and stable integration between nodes in the FPN and BGN.

Conclusions: Gamers with RGU always maintain stable cognitive control and emotional regulation and could drop cravings/anticipation for continuing gaming after being interrupted gaming. However, gamers with IGD have stronger craving/anticipation and emotional responses after being interrupted gaming and insufficient control over cravings/anticipation and emotions. These findings help directly explain why gamers with IGD are addicted to gaming, despite having similar gaming experiences to those of gamers with RGU.

背景与目的:本研究基于人-情感-认知-执行交互作用(I-PACE)模型,旨在研究网络游戏障碍(IGD)患者在真实游戏情境下基底神经节网络(BGN)、边缘网络(LN)和额顶叶网络(FPN)的动态重构。该方法克服了以往研究中实验任务情境的间接性,为IGD的潜在神经基础提供了直接证据。方法:对30名IGD型游戏玩家和37名RGU型游戏玩家进行在线游戏和即时剥夺的扫描。利用社区结构(一种新兴的方法)计算了两个系数(招募和整合),分别表示个体功能隔离和大脑网络随时间的整合。结果:IGD组在剥夺游戏后BGN和LN的补充增加,剥夺游戏期间FPN和BGN的额下回以及FPN和LN的背外侧前额叶皮层之间的整合增加。相比之下,RGU组在剥夺时BGN的补充低于游戏时,LN的补充稳定,FPN和BGN节点之间的整合稳定。结论:RGU的玩家总是保持稳定的认知控制和情绪调节,并且在游戏中断后可能会降低对继续游戏的渴望/期望。然而,IGD玩家在被打断游戏后会有更强烈的渴望/期待和情绪反应,对渴望/期待和情绪的控制不足。这些发现直接解释了为什么IGD玩家会沉迷于游戏,尽管他们的游戏体验与RGU玩家相似。
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引用次数: 0
Activating perceived social support combined with diluting loneliness: Effects of the personal resources energized intervention program (PREIP) on problematic smartphone use among adolescents. 激活感知社会支持与稀释孤独感:个人资源激励干预计划(PREIP)对青少年智能手机使用问题的影响
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-05-09 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00016
Yixin Hu, Mengxue Pei, Danyang Wang, Xiao Wu, Dawei Wang

Background and aims: Problematic smartphone use (PSU) has become an important public health issue in adolescence, and it is imperative to innovate treatments to improve and prolong the effectiveness of interventions. Considering that positive psychology interventions (PPIs) are highly effective in reducing addictive behaviors in adolescents, this study aims to develop and evaluate the effectiveness of an intervention program (PREIP, 8 weeks, 1 h/week) on adolescent PSU within a positive psychology framework.

Methods: Adolescents from China were randomly assigned to the personal resources energized intervention program (PREIP) intervention group (N = 30), the CBT control group (N = 30), and the waitlist (N = 28), which were measured at baseline, post-intervention, and 2-month follow-up.

Results: Participants in the PREIP intervention group had significantly lower levels of PSU, and loneliness, and significantly higher levels of perceived social support and well-being compared to the two control groups (CBT control and waitlist). Furthermore, although participants in the CBT control group were able to significantly reduce PSU symptoms, the improvements in the PREIP group were more sustained over the follow-up period.

Discussion and conclusions: In conclusion, this study supports the positive effects of PREIP on adolescent PSU and explained the underlying mechanisms for improving positive mood, reducing loneliness, and promoting perceived social support.

背景和目的:智能手机使用问题(PSU)已成为青少年重要的公共卫生问题,迫切需要创新治疗方法来改善和延长干预措施的有效性。考虑到积极心理学干预(PPIs)在减少青少年成瘾行为方面非常有效,本研究旨在开发和评估积极心理学框架下青少年PSU干预计划(PREIP, 8周,每周1小时)的有效性。方法:将来自中国的青少年随机分为个人资源激励干预计划(PREIP)干预组(N = 30)、CBT对照组(N = 30)和候补组(N = 28),分别在基线、干预后和2个月的随访中进行测量。结果:与两个对照组(CBT控制组和候补组)相比,PREIP干预组的参与者PSU和孤独感水平显著降低,感知社会支持和幸福感水平显著提高。此外,尽管CBT对照组的参与者能够显著减轻PSU症状,但PREIP组的改善在随访期间更为持续。讨论与结论:综上所述,本研究支持PREIP对青少年PSU的积极作用,并解释了其改善积极情绪、减少孤独感和促进感知社会支持的潜在机制。
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引用次数: 0
Conceptualizing love addiction within the attachment perspective: A systematic review and meta-analysis. 依恋视角下爱情成瘾的概念化:系统回顾与元分析。
IF 6.2 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-29 Print Date: 2025-07-02 DOI: 10.1556/2006.2025.00031
Roberta Gabriella Cavalli, Judith Feeney, Guyonne Rogier, Patrizia Velotti

Background and aim: The present study stems from the need to deepen knowledge regarding understanding the psychological mechanisms underlying Love Addiction (LA) and investigate the role of attachment style as a theoretical framework. We conducted a systematic review of the literature and a meta-analysis of the investigated topics to achieve this objective.

Method: Five databases (PsycINFO, PsycARTICLES, MEDLINE, Scopus, and Web of Science) systematically searched for studies that analyzed the relationship between LA and attachment dimensions, published in all years until September 23, 2024.

Results: Overall, we found 27 studies; of these, we included 15 in the meta-analysis, with 3,628 participants. The analyses were conducted using the test of heterogeneity, effect dispersion, and moderator analysis (gender, age, research continent, quality of the studies, and types of attachment instruments). A significant and positive relationship (r = 0.39, p < 0 .05) was observed between Love Addiction and anxious attachment, while a significant and negative relationship was found with avoidant attachment (r = -0.09, p < 0.05).

Conclusions: The systematic review and meta-analysis provide an important starting point for understanding and operationalizing the construct. The association with attachment styles allows postulating the relational nature of Love Addiction, differentiating it from other addictions. In addition, the association with anxious and avoidant attachment shows promise in understanding Love Addict subtypes.

背景与目的:本研究旨在加深对爱情成瘾心理机制的理解,并探讨依恋类型作为理论框架的作用。为了实现这一目标,我们对文献进行了系统回顾,并对调查主题进行了荟萃分析。方法:系统检索截至2024年9月23日的5个数据库(PsycINFO、PsycARTICLES、MEDLINE、Scopus和Web of Science)中发表的分析LA与依恋维度关系的研究。结果:总的来说,我们发现了27项研究;其中,我们纳入了15项荟萃分析,共有3,628名参与者。分析采用异质性检验、效应离散性检验和调节分析(性别、年龄、研究大陆、研究质量和依恋工具类型)进行。恋爱成瘾与焦虑型依恋呈显著正相关(r = 0.39, p < 0.05),与逃避型依恋呈显著负相关(r = -0.09, p < 0.05)。结论:系统回顾和荟萃分析为理解和操作该结构提供了重要的起点。与依恋风格的关联允许假设爱情成瘾的关系本质,将其与其他成瘾区分开来。此外,与焦虑型和回避型依恋的关联显示了理解爱成瘾亚型的希望。
{"title":"Conceptualizing love addiction within the attachment perspective: A systematic review and meta-analysis.","authors":"Roberta Gabriella Cavalli, Judith Feeney, Guyonne Rogier, Patrizia Velotti","doi":"10.1556/2006.2025.00031","DOIUrl":"10.1556/2006.2025.00031","url":null,"abstract":"<p><strong>Background and aim: </strong>The present study stems from the need to deepen knowledge regarding understanding the psychological mechanisms underlying Love Addiction (LA) and investigate the role of attachment style as a theoretical framework. We conducted a systematic review of the literature and a meta-analysis of the investigated topics to achieve this objective.</p><p><strong>Method: </strong>Five databases (PsycINFO, PsycARTICLES, MEDLINE, Scopus, and Web of Science) systematically searched for studies that analyzed the relationship between LA and attachment dimensions, published in all years until September 23, 2024.</p><p><strong>Results: </strong>Overall, we found 27 studies; of these, we included 15 in the meta-analysis, with 3,628 participants. The analyses were conducted using the test of heterogeneity, effect dispersion, and moderator analysis (gender, age, research continent, quality of the studies, and types of attachment instruments). A significant and positive relationship (r = 0.39, p < 0 .05) was observed between Love Addiction and anxious attachment, while a significant and negative relationship was found with avoidant attachment (r = -0.09, p < 0.05).</p><p><strong>Conclusions: </strong>The systematic review and meta-analysis provide an important starting point for understanding and operationalizing the construct. The association with attachment styles allows postulating the relational nature of Love Addiction, differentiating it from other addictions. In addition, the association with anxious and avoidant attachment shows promise in understanding Love Addict subtypes.</p>","PeriodicalId":15049,"journal":{"name":"Journal of Behavioral Addictions","volume":" ","pages":"611-629"},"PeriodicalIF":6.2,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12284683/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143991828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Taxonomy of toxic behaviors in multiplayer gaming environments: An extension of the context of peer aggression. 多人游戏环境中有害行为的分类:同伴攻击背景的延伸。
IF 6.6 1区 医学 Q1 PSYCHIATRY Pub Date : 2025-04-28 DOI: 10.1556/2006.2025.00034
Ágnes Zsila, Zsolt Demetrovics

The proliferation of hostile behaviors among players in online multiplayer video games has become a growing concern in recent years. Toxic behaviors negatively impact individual and team performance, diminish game enjoyment, and risk the psychological well-being of gamers. This paper overviews current scientific knowledge on the manifestations and characteristics of this phenomenon, provides a taxonomy of the various behaviors, and outlines future research directions. The authors suggest that further research needs to focus on a deeper understanding of the mechanisms underlying toxicity. Prevention and intervention efforts are crucial to reduce the harms associated with engagement in toxic interactions and to improve the safety and inclusivity of online gaming environments.

近年来,在线多人视频游戏中敌对行为的激增已成为人们日益关注的问题。有害行为会对个人和团队表现产生负面影响,降低游戏乐趣,并危及玩家的心理健康。本文综述了目前关于这种现象的表现和特征的科学知识,对各种行为进行了分类,并概述了未来的研究方向。作者建议,进一步的研究需要集中在对毒性机制的更深层次的理解上。预防和干预工作对于减少与参与有毒互动相关的危害以及提高在线游戏环境的安全性和包容性至关重要。
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引用次数: 0
期刊
Journal of Behavioral Addictions
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