Pub Date : 2022-11-30DOI: 10.32611/jgcc.2022.11.53.33
Seiik Kim
As Gilbert Durang said, this is the age of image flooding. Therefore, the image, which has traditionally been regarded as inferior to reality and has been accepted as an illusion, is regarded as a “existence between representation and object” in modern philosophy, generating a lot of discourse. However, today's image is gradually transforming beyond the “existence between representation and object” by functioning as a channel of (recognition) rather than a representation (reproduction) or an object (specific object). This means that symbols containing meanings are expanding from existing text to images (image text). In other words, today's image functions as a medium, that is, a medium, that conveys meaning like text in the past era. The Way of the Cross is a good example of this trend. The “Way of the Cross” to remember the scene of Jesus' suffering is the site of spatial storytelling that tells the story of the most important historical moment in Christianity, a collection of images that lead to a single narrative, and a monument that appears in various shapes and shapes. “The Way of the Cross” can be said to be the site of “imagetelling” in that images containing intense narratives dominate space and lead to spatial storytelling, and discussions on the media nature of images that can be derived from it will provide insights on the process and separation of certain images in the future. This article is the first exploration of a series of studies to consider that images today take on the character of media, and that is why certain images are linked to symbols with transmedia attributes. In order to accommodate and organize traditional perspectives that examine images have media attributes, we would like to open the door to discussions on the characteristics of today's images by using Catholicism's “Way of the Cross,” which simultaneously shows the characteristics of “myth” and “real time-experience narrative.”
{"title":"A Study on Several Images linked through Mono Narrative: Focusing on the Way of the Cross (a.k.a. Via Dolorosa)","authors":"Seiik Kim","doi":"10.32611/jgcc.2022.11.53.33","DOIUrl":"https://doi.org/10.32611/jgcc.2022.11.53.33","url":null,"abstract":"As Gilbert Durang said, this is the age of image flooding. Therefore, the image, which has traditionally been regarded as inferior to reality and has been accepted as an illusion, is regarded as a “existence between representation and object” in modern philosophy, generating a lot of discourse. However, today's image is gradually transforming beyond the “existence between representation and object” by functioning as a channel of (recognition) rather than a representation (reproduction) or an object (specific object). This means that symbols containing meanings are expanding from existing text to images (image text). In other words, today's image functions as a medium, that is, a medium, that conveys meaning like text in the past era. The Way of the Cross is a good example of this trend. The “Way of the Cross” to remember the scene of Jesus' suffering is the site of spatial storytelling that tells the story of the most important historical moment in Christianity, a collection of images that lead to a single narrative, and a monument that appears in various shapes and shapes. “The Way of the Cross” can be said to be the site of “imagetelling” in that images containing intense narratives dominate space and lead to spatial storytelling, and discussions on the media nature of images that can be derived from it will provide insights on the process and separation of certain images in the future. This article is the first exploration of a series of studies to consider that images today take on the character of media, and that is why certain images are linked to symbols with transmedia attributes. In order to accommodate and organize traditional perspectives that examine images have media attributes, we would like to open the door to discussions on the characteristics of today's images by using Catholicism's “Way of the Cross,” which simultaneously shows the characteristics of “myth” and “real time-experience narrative.”","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130094284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-30DOI: 10.32611/jgcc.2022.11.53.77
Ah Yeong Shin, Hae-Lin Baek
This study analyzed the use of colors in dramas and perception changes according to color changes of viewers through the drama The Penthouse: War in Life. First, the color changes of three representative episodes of ‘revenge’, ‘crime’, and ‘desire’ that constituted the main story were examined. Uses of colors in various mise-en-scène was analyzed. As a result, The Penthouse: War in Life increased viewers’ tension by changing background colors according to changes in the story or achieved climactic atmosphere through changes in costumes and lighting and delivered the drama’s contents more effectively. In addition, it was confirmed that the viewers received different meanings from the same video according to the strong color contrast that represented mental state of characters and the flow of the story and the change of the symbolic colors. In this way, through the use of colors in video production, it is possible to increase the immersion of viewers and increase the atmosphere of the drama as well as increase the video aesthetics.
本研究通过电视剧《the Penthouse: War in Life》分析了电视剧中色彩的运用以及观众根据色彩变化而产生的感知变化。首先,研究了构成主要故事的“复仇”、“犯罪”和“欲望”三个具有代表性的情节的颜色变化。分析了各种场景中颜色的使用。因此,《The Penthouse: War in Life》根据故事的变化,通过改变背景颜色来增加观众的紧张感,或者通过服装和灯光的变化来营造高潮气氛,更有效地传达了电视剧的内容。此外,根据表现人物心理状态的强烈色彩对比和故事的脉络以及象征色彩的变化,证实了观众从同一段视频中获得的意义不同。这样,通过色彩在视频制作中的运用,可以增加观众的沉浸感,增加戏剧的氛围,增加视频的美感。
{"title":"A Study on the Use and Perception of Colors in Dramas: Focused on TV Drama","authors":"Ah Yeong Shin, Hae-Lin Baek","doi":"10.32611/jgcc.2022.11.53.77","DOIUrl":"https://doi.org/10.32611/jgcc.2022.11.53.77","url":null,"abstract":"This study analyzed the use of colors in dramas and perception changes according to color changes of viewers through the drama The Penthouse: War in Life. First, the color changes of three representative episodes of ‘revenge’, ‘crime’, and ‘desire’ that constituted the main story were examined. Uses of colors in various mise-en-scène was analyzed. As a result, The Penthouse: War in Life increased viewers’ tension by changing background colors according to changes in the story or achieved climactic atmosphere through changes in costumes and lighting and delivered the drama’s contents more effectively. In addition, it was confirmed that the viewers received different meanings from the same video according to the strong color contrast that represented mental state of characters and the flow of the story and the change of the symbolic colors. In this way, through the use of colors in video production, it is possible to increase the immersion of viewers and increase the atmosphere of the drama as well as increase the video aesthetics.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122351512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-30DOI: 10.32611/jgcc.2022.11.53.17
Soyeon Nam, Hyeyoung Yun
The purpose of this study is to find a method for the Sejong City Public Museum to contribute to the development of local culture and the promotion of lifelong education. It can be said that the difference from existing research is that it focuses on the “Ordinance”, which is an institutional device for this purpose, and compares and analyzes it with the museum management ordinances of other local governments. As a result of the survey, out of the 23 local government's museum operation ordinances, five ordinances were the ordinances in which the purpose of the ordinance was to describe the development of local culture and the promotion of cultural rights of citizens. The Sejong City Ordinance did not include the purpose of such ordinances. And there are six ordinances with content on museum education, including Sejong City. Looking at the contents, only the contents related to most operation, registration fee, and recruitment of instructors are described. Therefore, in order for the public museum of Sejong City to lead the role of the regional cultural education institution, it is necessary to supplement the ordinance that becomes its institutional device. This re- search proposes that the “Sejong City Municipal Museum Operation Ordinance” should include content that enhances the historical value and self-esteem of the region, such as the development of regional culture and the promotion of citizens' cultural rights. In addition, it is proposed to include education contents that utilizes local culture and content that can form a committee in museum education.
{"title":"A Study on Educational and Cultural Contents Revitalization of Sejong City Public Museum","authors":"Soyeon Nam, Hyeyoung Yun","doi":"10.32611/jgcc.2022.11.53.17","DOIUrl":"https://doi.org/10.32611/jgcc.2022.11.53.17","url":null,"abstract":"The purpose of this study is to find a method for the Sejong City Public Museum to contribute to the development of local culture and the promotion of lifelong education. It can be said that the difference from existing research is that it focuses on the “Ordinance”, which is an institutional device for this purpose, and compares and analyzes it with the museum management ordinances of other local governments. As a result of the survey, out of the 23 local government's museum operation ordinances, five ordinances were the ordinances in which the purpose of the ordinance was to describe the development of local culture and the promotion of cultural rights of citizens. The Sejong City Ordinance did not include the purpose of such ordinances. And there are six ordinances with content on museum education, including Sejong City. Looking at the contents, only the contents related to most operation, registration fee, and recruitment of instructors are described. Therefore, in order for the public museum of Sejong City to lead the role of the regional cultural education institution, it is necessary to supplement the ordinance that becomes its institutional device. This re- search proposes that the “Sejong City Municipal Museum Operation Ordinance” should include content that enhances the historical value and self-esteem of the region, such as the development of regional culture and the promotion of citizens' cultural rights. In addition, it is proposed to include education contents that utilizes local culture and content that can form a committee in museum education.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117191204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-30DOI: 10.32611/jgcc.2022.11.53.1
Sunmi Hwang
Korean Wave in Taiwan has been developed in earnest since 2000. Korean Wave in Taiwan did not happen in a short period of time. Since the 1960s, cultural exchanges have taken place in earnest, and the accumulated exchanges were named Korean Wave after 2000. Thus, this study goes beyond a cross-sectional study limited to after 2000, and expands its point to after the Imperial Japan’s forced occupation period. Research on Korean Wave in Taiwan has been intermittent so far. However, previous studies have been focused on Korean Wave research in the 2000s. Previous studies can be divided into two main categories. One is on the Korean Wave phenomenon, and the other is on the impact of Korean Wave on Taiwan. Information on the Korean Wave boom that occurred in the 2000s can be provided through previous studies so far. However, research on Korean Wave before the 2000s has not yet been conducted. It was melodramas such as “Love Me Once Again” and “The One Love” that became the origins of Korean Wave in Taiwan. After the diplomatic severance in 1992, until the early 2000s, many human and material exchanges were blocked for political and diplomatic reasons, but Korean cultural contents were consumed underground even when the diplomatic relations were cut off. The first purpose of this study is to examine the trajectory of Korean Wave and its meaning in Taiwan from the mid- 1940s to the 1980s. The second purpose is to examine the characteristic phenomena and causes that Korean Wave is not widely spread and is stagnant although it has maintained a stable popularity in Taiwan. This study will help to broadly understand Korean Wave in its historical and cultural context, and also give a chance to read information about Taiwan’s history and culture and the foundations of the Kuomintang government’s cultural policy.
{"title":"Development Process and Characteristics of Korean Wave in Taiwan","authors":"Sunmi Hwang","doi":"10.32611/jgcc.2022.11.53.1","DOIUrl":"https://doi.org/10.32611/jgcc.2022.11.53.1","url":null,"abstract":"Korean Wave in Taiwan has been developed in earnest since 2000. Korean Wave in Taiwan did not happen in a short period of time. Since the 1960s, cultural exchanges have taken place in earnest, and the accumulated exchanges were named Korean Wave after 2000. Thus, this study goes beyond a cross-sectional study limited to after 2000, and expands its point to after the Imperial Japan’s forced occupation period. Research on Korean Wave in Taiwan has been intermittent so far. However, previous studies have been focused on Korean Wave research in the 2000s. Previous studies can be divided into two main categories. One is on the Korean Wave phenomenon, and the other is on the impact of Korean Wave on Taiwan. Information on the Korean Wave boom that occurred in the 2000s can be provided through previous studies so far. However, research on Korean Wave before the 2000s has not yet been conducted. It was melodramas such as “Love Me Once Again” and “The One Love” that became the origins of Korean Wave in Taiwan. After the diplomatic severance in 1992, until the early 2000s, many human and material exchanges were blocked for political and diplomatic reasons, but Korean cultural contents were consumed underground even when the diplomatic relations were cut off. The first purpose of this study is to examine the trajectory of Korean Wave and its meaning in Taiwan from the mid- 1940s to the 1980s. The second purpose is to examine the characteristic phenomena and causes that Korean Wave is not widely spread and is stagnant although it has maintained a stable popularity in Taiwan. This study will help to broadly understand Korean Wave in its historical and cultural context, and also give a chance to read information about Taiwan’s history and culture and the foundations of the Kuomintang government’s cultural policy.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"65 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130923338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-30DOI: 10.32611/jgcc.2022.11.53.57
Bo-yun Seo, Eun-Kyung Chung
This study focuses on comparing and analyzing the creative expression strategies of domestic and foreign audiobook service platforms(ASPs) advertising. The total of 40 TV and web film advertisements of domestic and foreign ASPs were examined by content analyzing. The study results are as follows. First, the advertisement of the ASPs deals with characteristics of the ASP itself as the core message rather than the message related to the book provided by the audiobook. And as an advertising model as a speaker to deliver a message, advertisements of domestic ASPs mainly used characters in books or authors of books, while advertisements of foreign ASPs generally use famous people. Second, in terms of message strategy, advertisements of domestic ASPs use an transmissional strategy to convey the convenience and informationality of audiobook service, while advertisements of foreign ASPs use a ritual strategy that conveys experiences and meanings in daily life as creative strategy. Third, as a specific expression strategy to deliver the messages, the lesson and drama technique among the expression techniques were used a lot in advertisements of domestic ASPs, and the association transfer technique was used along with the the lesson and drama technique in advertisements of foreign ASPs.
{"title":"A Study on Creative Expression of Audiobook Service Platform Advertising in Korea and Foreign Countries","authors":"Bo-yun Seo, Eun-Kyung Chung","doi":"10.32611/jgcc.2022.11.53.57","DOIUrl":"https://doi.org/10.32611/jgcc.2022.11.53.57","url":null,"abstract":"This study focuses on comparing and analyzing the creative expression strategies of domestic and foreign audiobook service platforms(ASPs) advertising. The total of 40 TV and web film advertisements of domestic and foreign ASPs were examined by content analyzing. The study results are as follows. First, the advertisement of the ASPs deals with characteristics of the ASP itself as the core message rather than the message related to the book provided by the audiobook. And as an advertising model as a speaker to deliver a message, advertisements of domestic ASPs mainly used characters in books or authors of books, while advertisements of foreign ASPs generally use famous people. Second, in terms of message strategy, advertisements of domestic ASPs use an transmissional strategy to convey the convenience and informationality of audiobook service, while advertisements of foreign ASPs use a ritual strategy that conveys experiences and meanings in daily life as creative strategy. Third, as a specific expression strategy to deliver the messages, the lesson and drama technique among the expression techniques were used a lot in advertisements of domestic ASPs, and the association transfer technique was used along with the the lesson and drama technique in advertisements of foreign ASPs.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"112 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132364229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-08-31DOI: 10.32611/jgcc.2022.8.52.71
Chang Hyun Ahn
This study analyzed in terms of performance how Korean one-person media creator ‘Hanguo Dongdong’ which is based on various Chinese pop cultures, interacts with Chinese users and forms empathy. Through this, it was intended to expand one-person media research focused on economic perspectives and media aspects to creators as the subject of behavior. At the same time, we tried to elucidate the dynamic mechanism of interaction between creators-contents-users. First of all, looking at the characteristics of ‘Hanguo Dongdong’ in terms of content, ‘Hanguo Dongdong’ is often remade existing content based on the living culture of both Korea and China, and among them, the main user is Chinese. In terms of creators, ‘Hanguo Dongdong’ weakens the cultural boundaries of the two countries and serves as a ‘borderman’ connecting the two countries. To this end, first, it forms a dual cultural identity, second, plays the role of a ‘friendly friend’, third, plays a role of representing Korea, and fourth, dismantles the distorted representation of Korea and China. Through the above actions, ‘Hanguo Dongdong’ has the performance of cultural boundary-crossing and boundary-spanning between the two countries. Chinese fans of ‘Hanguo Dongdong’ who are users of one-person media while also another subject, watch videos, press ‘Like’, comment, subscribe, and participate in the fan community. Expressing empathy for performances such as speech and commentary in the content of ‘Hanguo Dongdong’ they connected emotions divided into ethnic groups and countries through active performances such as ‘mirror reflection’ looking back on their culture and society, ‘talking’ with creators, and ‘hospitality’ with subscriptions and sponsors.
{"title":"A Study on the Performativity of a Personal Media Creator ‘HanguoDongdong’","authors":"Chang Hyun Ahn","doi":"10.32611/jgcc.2022.8.52.71","DOIUrl":"https://doi.org/10.32611/jgcc.2022.8.52.71","url":null,"abstract":"This study analyzed in terms of performance how Korean one-person media creator ‘Hanguo Dongdong’ which is based on various Chinese pop cultures, interacts with Chinese users and forms empathy. Through this, it was intended to expand one-person media research focused on economic perspectives and media aspects to creators as the subject of behavior. At the same time, we tried to elucidate the dynamic mechanism of interaction between creators-contents-users. \u0000First of all, looking at the characteristics of ‘Hanguo Dongdong’ in terms of content, ‘Hanguo Dongdong’ is often remade existing content based on the living culture of both Korea and China, and among them, the main user is Chinese. \u0000In terms of creators, ‘Hanguo Dongdong’ weakens the cultural boundaries of the two countries and serves as a ‘borderman’ connecting the two countries. To this end, first, it forms a dual cultural identity, second, plays the role of a ‘friendly friend’, third, plays a role of representing Korea, and fourth, dismantles the distorted representation of Korea and China. Through the above actions, ‘Hanguo Dongdong’ has the performance of cultural boundary-crossing and boundary-spanning between the two countries. \u0000Chinese fans of ‘Hanguo Dongdong’ who are users of one-person media while also another subject, watch videos, press ‘Like’, comment, subscribe, and participate in the fan community. Expressing empathy for performances such as speech and commentary in the content of ‘Hanguo Dongdong’ they connected emotions divided into ethnic groups and countries through active performances such as ‘mirror reflection’ looking back on their culture and society, ‘talking’ with creators, and ‘hospitality’ with subscriptions and sponsors.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"01 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129082447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-08-31DOI: 10.32611/jgcc.2022.8.52.227
Jungmyoung Kim, Jun-Hak Choi, Iksoon Park, Jung-hyun Kang
This study aims to present problems in introducing the PLR in Korea after comparing and analyzing overseas cases. To this end, we analyzed the literature of 34 countries that are implementing the public loan compensation system and the cases of Taiwan, which is the first demonstration in Asia. The items to be considered for the implementation and operation of the PLR were the ground law, compensation data, compensation target, operating agency, and compensation. The following three implications are presented through the analysis of overseas cases. First, the ground law of the PLR should be discussed according to the situation of each country. First, The ground law of the PLR should be discussed according to the situation of each country. Second, when implementing the PLR, the items to be considered should be the eligible recipients, eligible material, method of calculation, and managed by. Third, the most problematic thing when introducing the system in Korea is the solution of differences between stakeholders. For a healthy publishing ecosystem of authors, publishers and libraries, which are interested parties, it is necessary to organize a social consultative body to discuss and coordinate.
{"title":"A Study on the Overseas Cases for the Discussion of Public Lending Light(PLR)","authors":"Jungmyoung Kim, Jun-Hak Choi, Iksoon Park, Jung-hyun Kang","doi":"10.32611/jgcc.2022.8.52.227","DOIUrl":"https://doi.org/10.32611/jgcc.2022.8.52.227","url":null,"abstract":"This study aims to present problems in introducing the PLR in Korea after comparing and analyzing overseas cases. To this end, we analyzed the literature of 34 countries that are implementing the public loan compensation system and the cases of Taiwan, which is the first demonstration in Asia. The items to be considered for the implementation and operation of the PLR were the ground law, compensation data, compensation target, operating agency, and compensation. The following three implications are presented through the analysis of overseas cases. First, the ground law of the PLR should be discussed according to the situation of each country. First, The ground law of the PLR should be discussed according to the situation of each country. Second, when implementing the PLR, the items to be considered should be the eligible recipients, eligible material, method of calculation, and managed by. Third, the most problematic thing when introducing the system in Korea is the solution of differences between stakeholders. For a healthy publishing ecosystem of authors, publishers and libraries, which are interested parties, it is necessary to organize a social consultative body to discuss and coordinate.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"376 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115912700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-08-31DOI: 10.32611/jgcc.2022.8.52.51
Jung Yeop Lee
Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.
{"title":"A Study on the Expression of Text in What Remains of","authors":"Jung Yeop Lee","doi":"10.32611/jgcc.2022.8.52.51","DOIUrl":"https://doi.org/10.32611/jgcc.2022.8.52.51","url":null,"abstract":"Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114469748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-08-31DOI: 10.32611/jgcc.2022.8.52.143
Jong-Youl Hong
In this paper, I will first examine the overall correlation between CQ-Action and communication. At this time, I would like to focus on understanding which aspect the CQ-Action theory focuses on in human-to-human communication. And based on this understanding, I would like to examine the core of what kind of research achievements have been made in the past by tracing the diachronic flow of the non-verbal behaviors research area. Next, I will examine the implications of non-verbal behaviors due to cultural differences through the case of a single non-verbal domain called gesture. To this end, I would like to expand my perspective on the importance of non-verbal behavior as a social behavior and furthermore on the meaning of non-verbal behavior that can lead to one's identity in the context of cultural differences. The purpose of this study is to clarify the importance of non-verbal behavior in the theory of cultural intelligence and that non-verbal behavior is another important area for intercultural competence.
{"title":"A Study on the Importance of Nonverbal Behavior as Intercultural Competence: Focusing on the Theory of Cultural Intelligence","authors":"Jong-Youl Hong","doi":"10.32611/jgcc.2022.8.52.143","DOIUrl":"https://doi.org/10.32611/jgcc.2022.8.52.143","url":null,"abstract":"In this paper, I will first examine the overall correlation between CQ-Action and communication. At this time, I would like to focus on understanding which aspect the CQ-Action theory focuses on in human-to-human communication. And based on this understanding, I would like to examine the core of what kind of research achievements have been made in the past by tracing the diachronic flow of the non-verbal behaviors research area. Next, I will examine the implications of non-verbal behaviors due to cultural differences through the case of a single non-verbal domain called gesture. To this end, I would like to expand my perspective on the importance of non-verbal behavior as a social behavior and furthermore on the meaning of non-verbal behavior that can lead to one's identity in the context of cultural differences. The purpose of this study is to clarify the importance of non-verbal behavior in the theory of cultural intelligence and that non-verbal behavior is another important area for intercultural competence.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"160 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114608662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-08-31DOI: 10.32611/jgcc.2022.8.52.249
B. Baek
The purpose of this study is to analyze the online and offline popular music performance ecosystem and explore development plans. To this end, the current status and characteristics of the pop music performance industry were derived, and in-depth interviews were conducted with 15 experts from the pop music performance industry and academia. By applying the interview results to the service value network model, the offline-based performance industry ecosystem(As-Is) and the online and offline convergence performance ecosystem(To-Be) were schematized, and specific development plans were proposed based on this. As a result of the study, it was found that in the popular music industry, new value actors in the online performance industry will flow into all value chains except for the creative source stage, and the range of consumers, which consisted mainly of offline visitors, will be subdivided online and offline.
{"title":"A Study on Strategies to Revitalize the Popular Music Industry Ecosystem using Online Performances","authors":"B. Baek","doi":"10.32611/jgcc.2022.8.52.249","DOIUrl":"https://doi.org/10.32611/jgcc.2022.8.52.249","url":null,"abstract":"The purpose of this study is to analyze the online and offline popular music performance ecosystem and explore development plans. To this end, the current status and characteristics of the pop music performance industry were derived, and in-depth interviews were conducted with 15 experts from the pop music performance industry and academia. By applying the interview results to the service value network model, the offline-based performance industry ecosystem(As-Is) and the online and offline convergence performance ecosystem(To-Be) were schematized, and specific development plans were proposed based on this. As a result of the study, it was found that in the popular music industry, new value actors in the online performance industry will flow into all value chains except for the creative source stage, and the range of consumers, which consisted mainly of offline visitors, will be subdivided online and offline.","PeriodicalId":161830,"journal":{"name":"Academic Association of Global Cultural Contents","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131363805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}