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A Study on Several Images linked through Mono Narrative: Focusing on the Way of the Cross (a.k.a. Via Dolorosa) 单一性叙事中若干意象的关联研究——以十字架之路(又名苦路)为中心
Pub Date : 2022-11-30 DOI: 10.32611/jgcc.2022.11.53.33
Seiik Kim
As Gilbert Durang said, this is the age of image flooding. Therefore, the image, which has traditionally been regarded as inferior to reality and has been accepted as an illusion, is regarded as a “existence between representation and object” in modern philosophy, generating a lot of discourse. However, today's image is gradually transforming beyond the “existence between representation and object” by functioning as a channel of (recognition) rather than a representation (reproduction) or an object (specific object). This means that symbols containing meanings are expanding from existing text to images (image text). In other words, today's image functions as a medium, that is, a medium, that conveys meaning like text in the past era. The Way of the Cross is a good example of this trend. The “Way of the Cross” to remember the scene of Jesus' suffering is the site of spatial storytelling that tells the story of the most important historical moment in Christianity, a collection of images that lead to a single narrative, and a monument that appears in various shapes and shapes. “The Way of the Cross” can be said to be the site of “imagetelling” in that images containing intense narratives dominate space and lead to spatial storytelling, and discussions on the media nature of images that can be derived from it will provide insights on the process and separation of certain images in the future. This article is the first exploration of a series of studies to consider that images today take on the character of media, and that is why certain images are linked to symbols with transmedia attributes. In order to accommodate and organize traditional perspectives that examine images have media attributes, we would like to open the door to discussions on the characteristics of today's images by using Catholicism's “Way of the Cross,” which simultaneously shows the characteristics of “myth” and “real time-experience narrative.”
正如吉尔伯特·杜朗所说,这是一个图像泛滥的时代。因此,传统上被认为次于现实、被认为是一种幻觉的形象,在现代哲学中被视为一种“介于表象与客体之间的存在”,产生了大量的话语。然而,今天的图像正在逐渐超越“表征与客体之间的存在”,不再是表征(再现)或客体(特定客体),而是作为一种渠道(识别)。这意味着包含意义的符号正在从现有的文本扩展到图像(图像文本)。换句话说,今天的图像作为一种媒介,即一种媒介,像过去时代的文本一样传递意义。十字架之路就是这种趋势的一个很好的例子。纪念耶稣受难的“十字架之路”是空间叙事的场所,讲述了基督教最重要的历史时刻,一系列图像导致了一个单一的叙述,以及一个以各种形状和形状出现的纪念碑。“十字架之路”可以说是“意象叙事”的场所,包含强烈叙事的图像主导了空间,导致了空间叙事,由此衍生出的关于图像媒介性的讨论,将为未来某些图像的过程和分离提供启示。本文是一系列研究的第一个探索,这些研究认为今天的图像具有媒体的特征,这就是为什么某些图像与具有跨媒体属性的符号联系在一起。为了容纳和组织审视图像具有媒介属性的传统视角,我们想通过天主教的“十字架之路”,同时展现“神话”和“实时体验叙事”的特征,打开对今天图像特征的讨论之门。
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引用次数: 0
A Study on the Use and Perception of Colors in Dramas: Focused on TV Drama 戏剧色彩的运用与感知研究——以电视剧为例
Pub Date : 2022-11-30 DOI: 10.32611/jgcc.2022.11.53.77
Ah Yeong Shin, Hae-Lin Baek
This study analyzed the use of colors in dramas and perception changes according to color changes of viewers through the drama The Penthouse: War in Life. First, the color changes of three representative episodes of ‘revenge’, ‘crime’, and ‘desire’ that constituted the main story were examined. Uses of colors in various mise-en-scène was analyzed. As a result, The Penthouse: War in Life increased viewers’ tension by changing background colors according to changes in the story or achieved climactic atmosphere through changes in costumes and lighting and delivered the drama’s contents more effectively. In addition, it was confirmed that the viewers received different meanings from the same video according to the strong color contrast that represented mental state of characters and the flow of the story and the change of the symbolic colors. In this way, through the use of colors in video production, it is possible to increase the immersion of viewers and increase the atmosphere of the drama as well as increase the video aesthetics.
本研究通过电视剧《the Penthouse: War in Life》分析了电视剧中色彩的运用以及观众根据色彩变化而产生的感知变化。首先,研究了构成主要故事的“复仇”、“犯罪”和“欲望”三个具有代表性的情节的颜色变化。分析了各种场景中颜色的使用。因此,《The Penthouse: War in Life》根据故事的变化,通过改变背景颜色来增加观众的紧张感,或者通过服装和灯光的变化来营造高潮气氛,更有效地传达了电视剧的内容。此外,根据表现人物心理状态的强烈色彩对比和故事的脉络以及象征色彩的变化,证实了观众从同一段视频中获得的意义不同。这样,通过色彩在视频制作中的运用,可以增加观众的沉浸感,增加戏剧的氛围,增加视频的美感。
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引用次数: 0
A Study on Educational and Cultural Contents Revitalization of Sejong City Public Museum 世宗市公共博物馆教育文化内容振兴研究
Pub Date : 2022-11-30 DOI: 10.32611/jgcc.2022.11.53.17
Soyeon Nam, Hyeyoung Yun
The purpose of this study is to find a method for the Sejong City Public Museum to contribute to the development of local culture and the promotion of lifelong education. It can be said that the difference from existing research is that it focuses on the “Ordinance”, which is an institutional device for this purpose, and compares and analyzes it with the museum management ordinances of other local governments. As a result of the survey, out of the 23 local government's museum operation ordinances, five ordinances were the ordinances in which the purpose of the ordinance was to describe the development of local culture and the promotion of cultural rights of citizens. The Sejong City Ordinance did not include the purpose of such ordinances. And there are six ordinances with content on museum education, including Sejong City. Looking at the contents, only the contents related to most operation, registration fee, and recruitment of instructors are described. Therefore, in order for the public museum of Sejong City to lead the role of the regional cultural education institution, it is necessary to supplement the ordinance that becomes its institutional device. This re- search proposes that the “Sejong City Municipal Museum Operation Ordinance” should include content that enhances the historical value and self-esteem of the region, such as the development of regional culture and the promotion of citizens' cultural rights. In addition, it is proposed to include education contents that utilizes local culture and content that can form a committee in museum education.
本研究的目的是为世宗市公共博物馆寻找一种促进地方文化发展和促进终身教育的方法。可以说,与现有研究的不同之处在于,它将研究的重点放在了“条例”这一实现这一目的的制度手段上,并与其他地方政府的博物馆管理条例进行了比较分析。根据调查结果,在23个地方政府的博物馆运营条例中,有5个条例的目的是描述当地文化的发展和促进公民的文化权利。《世宗市条例》中并没有规定该条例的宗旨。包括世宗市在内,以博物馆教育为内容的条例有6个。从内容上看,只描述了大部分与运营、注册费、教师招聘相关的内容。因此,为了让世宗市公共博物馆发挥地区文化教育机构的主导作用,有必要对成为其制度装置的条例进行补充。本研究提出,《世宗市市立博物馆营运条例》应包含提升区域历史价值与自尊的内容,例如发展区域文化、提升市民文化权利等。此外,建议在博物馆教育中加入利用地方文化的教育内容和可以形成委员会的内容。
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引用次数: 0
Development Process and Characteristics of Korean Wave in Taiwan 韩流在台湾的发展历程与特点
Pub Date : 2022-11-30 DOI: 10.32611/jgcc.2022.11.53.1
Sunmi Hwang
Korean Wave in Taiwan has been developed in earnest since 2000. Korean Wave in Taiwan did not happen in a short period of time. Since the 1960s, cultural exchanges have taken place in earnest, and the accumulated exchanges were named Korean Wave after 2000. Thus, this study goes beyond a cross-sectional study limited to after 2000, and expands its point to after the Imperial Japan’s forced occupation period. Research on Korean Wave in Taiwan has been intermittent so far. However, previous studies have been focused on Korean Wave research in the 2000s. Previous studies can be divided into two main categories. One is on the Korean Wave phenomenon, and the other is on the impact of Korean Wave on Taiwan. Information on the Korean Wave boom that occurred in the 2000s can be provided through previous studies so far. However, research on Korean Wave before the 2000s has not yet been conducted. It was melodramas such as “Love Me Once Again” and “The One Love” that became the origins of Korean Wave in Taiwan. After the diplomatic severance in 1992, until the early 2000s, many human and material exchanges were blocked for political and diplomatic reasons, but Korean cultural contents were consumed underground even when the diplomatic relations were cut off. The first purpose of this study is to examine the trajectory of Korean Wave and its meaning in Taiwan from the mid- 1940s to the 1980s. The second purpose is to examine the characteristic phenomena and causes that Korean Wave is not widely spread and is stagnant although it has maintained a stable popularity in Taiwan. This study will help to broadly understand Korean Wave in its historical and cultural context, and also give a chance to read information about Taiwan’s history and culture and the foundations of the Kuomintang government’s cultural policy.
从2000年开始,在台湾掀起了韩流热潮。韩流在台湾不是在短时间内发生的。从20世纪60年代开始,文化交流活跃起来,积累起来的交流被称为“2000年后的韩流”。因此,本研究超越了局限于2000年以后的横断面研究,将研究的着眼点扩展到了日本帝国强占时期之后。迄今为止,台湾对韩流的研究断断续续。但是,此前的研究主要集中在2000年代的韩流研究上。以往的研究主要分为两大类。一个是关于韩流现象,另一个是关于韩流对台湾的影响。到目前为止,可以通过以往的研究来了解21世纪初的韩流热潮。但是,目前还没有对2000年以前的韩流进行研究。《再爱我一次》、《唯一的爱》等情节剧成为了台湾韩流的起源。1992年断绝外交关系后,到21世纪初为止,由于政治、外交等原因,两国之间的人力、物力交流被中断,但韩国文化内容在断绝外交关系的情况下仍在地下消费。摘要本研究的第一个目的是检视韩流在台湾从1940年代中期到1980年代的发展轨迹及其意义。二是考察韩流在台湾虽然保持稳定的人气,但没有广泛传播、停滞不前的特点现象和原因。本研究将有助我们更广泛地了解韩流的历史文化脉络,并提供机会了解台湾的历史文化及国民党政府文化政策的基础。
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引用次数: 0
A Study on Creative Expression of Audiobook Service Platform Advertising in Korea and Foreign Countries 国内外有声读物服务平台广告创意表达研究
Pub Date : 2022-11-30 DOI: 10.32611/jgcc.2022.11.53.57
Bo-yun Seo, Eun-Kyung Chung
This study focuses on comparing and analyzing the creative expression strategies of domestic and foreign audiobook service platforms(ASPs) advertising. The total of 40 TV and web film advertisements of domestic and foreign ASPs were examined by content analyzing. The study results are as follows. First, the advertisement of the ASPs deals with characteristics of the ASP itself as the core message rather than the message related to the book provided by the audiobook. And as an advertising model as a speaker to deliver a message, advertisements of domestic ASPs mainly used characters in books or authors of books, while advertisements of foreign ASPs generally use famous people. Second, in terms of message strategy, advertisements of domestic ASPs use an transmissional strategy to convey the convenience and informationality of audiobook service, while advertisements of foreign ASPs use a ritual strategy that conveys experiences and meanings in daily life as creative strategy. Third, as a specific expression strategy to deliver the messages, the lesson and drama technique among the expression techniques were used a lot in advertisements of domestic ASPs, and the association transfer technique was used along with the the lesson and drama technique in advertisements of foreign ASPs.
本研究主要对国内外有声读物服务平台广告的创意表达策略进行比较分析。采用内容分析的方法,对国内外asp的40个电视和网络电影广告进行了分析。研究结果如下:首先,有声读物的广告处理的是有声读物本身的特点作为核心信息,而不是有声读物所提供的与图书相关的信息。作为一种广告模式,作为传递信息的说话者,国内asp的广告主要使用书籍中的人物或书籍作者,而国外asp的广告一般使用名人。第二,在信息策略上,国内的有声读物广告采用传递策略来传达有声读物服务的便捷性和信息性,而国外的有声读物广告采用仪式策略来传达日常生活中的经验和意义作为创意策略。第三,作为一种特定的传递信息的表达策略,国内asp广告中大量使用了表达技巧中的课堂和戏剧技巧,国外asp广告中与课堂和戏剧技巧一起使用了联想传递技巧。
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引用次数: 0
A Study on the Performativity of a Personal Media Creator ‘HanguoDongdong’ 个人媒体创作者“汉国东东”的表演性研究
Pub Date : 2022-08-31 DOI: 10.32611/jgcc.2022.8.52.71
Chang Hyun Ahn
This study analyzed in terms of performance how Korean one-person media creator ‘Hanguo Dongdong’ which is based on various Chinese pop cultures, interacts with Chinese users and forms empathy. Through this, it was intended to expand one-person media research focused on economic perspectives and media aspects to creators as the subject of behavior. At the same time, we tried to elucidate the dynamic mechanism of interaction between creators-contents-users. First of all, looking at the characteristics of ‘Hanguo Dongdong’ in terms of content, ‘Hanguo Dongdong’ is often remade existing content based on the living culture of both Korea and China, and among them, the main user is Chinese. In terms of creators, ‘Hanguo Dongdong’ weakens the cultural boundaries of the two countries and serves as a ‘borderman’ connecting the two countries. To this end, first, it forms a dual cultural identity, second, plays the role of a ‘friendly friend’, third, plays a role of representing Korea, and fourth, dismantles the distorted representation of Korea and China. Through the above actions, ‘Hanguo Dongdong’ has the performance of cultural boundary-crossing and boundary-spanning between the two countries. Chinese fans of ‘Hanguo Dongdong’ who are users of one-person media while also another subject, watch videos, press ‘Like’, comment, subscribe, and participate in the fan community. Expressing empathy for performances such as speech and commentary in the content of ‘Hanguo Dongdong’ they connected emotions divided into ethnic groups and countries through active performances such as ‘mirror reflection’ looking back on their culture and society, ‘talking’ with creators, and ‘hospitality’ with subscriptions and sponsors.
本研究从表现上分析了基于多种中国流行文化的韩国单人媒体创作者“韩国东东”如何与中国用户互动并形成共情。通过这种方式,它旨在将专注于经济视角和媒体方面的单人媒体研究扩展到作为行为主体的创作者。同时,我们试图阐明创作者-内容-用户之间互动的动态机制。首先,从“汉国东东”在内容上的特点来看,“汉国东东”往往是根据韩国和中国的生活文化对既有内容进行改造,其中以中国人为主要用户。在创作者方面,“汉国东东”弱化了两国的文化边界,充当了连接两国的“边民”。为此,一是形成双重文化认同,二是扮演“友好朋友”的角色,三是扮演代表韩国的角色,四是消解对韩国和中国的扭曲表征。通过以上行为,“汉国东东”在两国之间具有文化跨界、跨界的表现。“韩国东东”的中国粉丝是一个人媒体同时也是另一个主题的用户,他们可以观看视频、点赞、评论、订阅和参与粉丝社区。他们在“汉国东东”的内容中表达了对演讲和评论等表演的同理心,通过积极的表演,如“镜子反思”,回顾他们的文化和社会,与创作者“交谈”,与订阅和赞助商“款待”,将不同民族和国家的情感联系起来。
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引用次数: 0
A Study on the Overseas Cases for the Discussion of Public Lending Light(PLR) 公共借阅灯(PLR)的国外案例研究
Pub Date : 2022-08-31 DOI: 10.32611/jgcc.2022.8.52.227
Jungmyoung Kim, Jun-Hak Choi, Iksoon Park, Jung-hyun Kang
This study aims to present problems in introducing the PLR in Korea after comparing and analyzing overseas cases. To this end, we analyzed the literature of 34 countries that are implementing the public loan compensation system and the cases of Taiwan, which is the first demonstration in Asia. The items to be considered for the implementation and operation of the PLR were the ground law, compensation data, compensation target, operating agency, and compensation. The following three implications are presented through the analysis of overseas cases. First, the ground law of the PLR should be discussed according to the situation of each country. First, The ground law of the PLR should be discussed according to the situation of each country. Second, when implementing the PLR, the items to be considered should be the eligible recipients, eligible material, method of calculation, and managed by. Third, the most problematic thing when introducing the system in Korea is the solution of differences between stakeholders. For a healthy publishing ecosystem of authors, publishers and libraries, which are interested parties, it is necessary to organize a social consultative body to discuss and coordinate.
本研究旨在通过对国外案例的比较分析,提出在韩国引进劳动参与制存在的问题。为此,我们分析了34个正在实施公共贷款补偿制度的国家的文献和亚洲首次示范的台湾的案例。PLR的实施和运行需要考虑的项目是:基础法律、补偿数据、补偿目标、运营机构和补偿。通过对国外案例的分析,提出以下三点启示。首先,要根据各国国情,探讨人民革命军的地地法。一是要根据各国国情,讨论人民革命军的地地法。其次,在实施PLR时,考虑的项目应该是合格的接受者、合格的材料、计算方法和管理。第三,在引进制度的过程中,最大的问题是解决利益相关者之间的分歧。作者、出版商和图书馆作为利益相关方,为了构建健康的出版生态系统,有必要组织一个社会协商机构进行讨论和协调。
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引用次数: 0
A Study on the Expression of Text in What Remains of 《剩下的是什么》中的文本表达研究
Pub Date : 2022-08-31 DOI: 10.32611/jgcc.2022.8.52.51
Jung Yeop Lee
Based on the analysis of dynamic typography elements and character transformation methods in the adventure game , this thesis aims to analyze the elements that recent walking simulator games try to increase expressiveness from various angles. is a rare example in which the use of text in the game is used as a means of expression beyond a means of conveying a referential meaning or narrative. In this game, the character text functions as various dynamic typography and also serves as a mechanism to express the inner side of the character in detail. In addition, various text objects such as letters, books, newspaper articles, posters, etc. placed in the space of the game are used to expand the scope for players to interpret the work. In addition, the text is not only used as a visual expression tool, but the episodes of short stories with various expressive features such as double narrators, intertextuality, comics-style conversion, and ludo-narrative dissonance are combined in a collage form to enhance the aesthetic perfection.
本文在分析冒险类游戏中的动态排版元素和角色转换方法的基础上,旨在从多个角度分析最近的模拟行走类游戏增加表现力的元素。这是一个罕见的例子,在游戏中使用文本作为一种表达手段,而不是传达参考意义或叙述的手段。在这款游戏中,角色文本既是各种动态排版,也是一种详细表达角色内心的机制。此外,在游戏空间中放置信件、书籍、报纸文章、海报等各种文字对象,扩大了玩家解读作品的范围。此外,文本不仅作为视觉表达工具,还将具有双重叙述者、互文性、漫画风格转换、luto -narrative不协调等多种表现特征的短篇故事情节以拼贴的形式组合在一起,以增强审美的完美性。
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引用次数: 0
A Study on the Importance of Nonverbal Behavior as Intercultural Competence: Focusing on the Theory of Cultural Intelligence 非语言行为对跨文化能力的重要性研究:以文化智力理论为中心
Pub Date : 2022-08-31 DOI: 10.32611/jgcc.2022.8.52.143
Jong-Youl Hong
In this paper, I will first examine the overall correlation between CQ-Action and communication. At this time, I would like to focus on understanding which aspect the CQ-Action theory focuses on in human-to-human communication. And based on this understanding, I would like to examine the core of what kind of research achievements have been made in the past by tracing the diachronic flow of the non-verbal behaviors research area. Next, I will examine the implications of non-verbal behaviors due to cultural differences through the case of a single non-verbal domain called gesture. To this end, I would like to expand my perspective on the importance of non-verbal behavior as a social behavior and furthermore on the meaning of non-verbal behavior that can lead to one's identity in the context of cultural differences. The purpose of this study is to clarify the importance of non-verbal behavior in the theory of cultural intelligence and that non-verbal behavior is another important area for intercultural competence.
在本文中,我将首先考察CQ-Action与沟通之间的整体相关性。在这个时候,我想重点了解CQ-Action理论在人与人之间的沟通中关注的是哪个方面。在此认识的基础上,我想通过对非语言行为研究领域历时流的追溯,来审视过去研究成果的核心是什么。接下来,我将通过一个称为手势的非语言领域来研究由于文化差异而导致的非语言行为的含义。为此,我想扩大我对非语言行为作为一种社会行为的重要性的看法,并进一步探讨在文化差异的背景下,非语言行为可以导致一个人的身份认同的意义。本研究的目的是阐明非语言行为在文化智力理论中的重要性,以及非语言行为是跨文化能力的另一个重要领域。
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引用次数: 0
A Study on Strategies to Revitalize the Popular Music Industry Ecosystem using Online Performances 利用网络演出振兴流行音乐产业生态系统的策略研究
Pub Date : 2022-08-31 DOI: 10.32611/jgcc.2022.8.52.249
B. Baek
The purpose of this study is to analyze the online and offline popular music performance ecosystem and explore development plans. To this end, the current status and characteristics of the pop music performance industry were derived, and in-depth interviews were conducted with 15 experts from the pop music performance industry and academia. By applying the interview results to the service value network model, the offline-based performance industry ecosystem(As-Is) and the online and offline convergence performance ecosystem(To-Be) were schematized, and specific development plans were proposed based on this. As a result of the study, it was found that in the popular music industry, new value actors in the online performance industry will flow into all value chains except for the creative source stage, and the range of consumers, which consisted mainly of offline visitors, will be subdivided online and offline.
本研究的目的是分析线上和线下流行音乐演出生态系统,并探讨发展方案。为此,导出流行音乐演出行业的现状和特点,并对15位流行音乐演出行业和学术界的专家进行了深度访谈。将访谈结果应用于服务价值网络模型,对基于线下的绩效产业生态系统(As-Is)和线上线下融合的绩效生态系统(be - to)进行了图式化,并在此基础上提出了具体的发展规划。研究结果发现,在流行音乐产业中,在线演出行业的新价值行动者将流向除了创意源阶段之外的所有价值链,并且消费者范围将以线下访客为主,将被细分为线上线下。
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引用次数: 0
期刊
Academic Association of Global Cultural Contents
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