The research entitled Implementation of Flipped Classroom in English Learning at APMD Yogyakarta aims to help students understand English courses in the first semester of students. Flipped Classroom is one of the teaching methods where students get learning materials along with exercises and assignments (individual or group) in the form of videos and access them online through Google Classroom, to be done outside the classroom to be discussed during course hours. So, during class, what the teacher does is to review the material, discuss assignments or exercises
{"title":"Flipped Classroom Media Sebagai Upaya Peningkatan Kemampuan Bahasa Inggris APMD Yogyakarta","authors":"Andhina Ika Sunardi, Risqi Ekanti Ayuningtyas Palupi","doi":"10.24269/dpp.v12i1.8737","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8737","url":null,"abstract":"The research entitled Implementation of Flipped Classroom in English Learning at APMD Yogyakarta aims to help students understand English courses in the first semester of students. Flipped Classroom is one of the teaching methods where students get learning materials along with exercises and assignments (individual or group) in the form of videos and access them online through Google Classroom, to be done outside the classroom to be discussed during course hours. So, during class, what the teacher does is to review the material, discuss assignments or exercises","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"126 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140462214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pemanfaatan Aplikasi Quizizz untuk Meningkatkan Motivasi Belajar Siswa","authors":"Agnes Jong, Yuliana Tien Bayangkhariwati Tacoh","doi":"10.24269/dpp.v12i1.7344","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.7344","url":null,"abstract":"","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"539 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140479411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to develop a canva-based E-Module design. Testing the validity, practicality and effectiveness of the canva-based E-Module on Kayanya Negeriku for elementary school students. This type of research is Research and Development with the ADDIE development model. The subjects of this study were 22 students and fourth grade students of SD Negeri 57 Lubuklinggau. Data collection techniques using interviews, observations, questionnaires and tests. Based on the results of the E-module validation based on the assessment of linguists, materials and media, it shows that the E-module meets the valid criteria with an average score of 0,87. Meanwhile, from the analysis of the teacher and student practicality sheet assessment,
{"title":"Pengembangan E-Modul Berbasis canva Tentang Kayanya Negeriku Untuk Siswa Sekolah Dasar","authors":"Ingge Amanda, Dedy Firduansyah, Andri Valen","doi":"10.24269/dpp.v12i1.7345","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.7345","url":null,"abstract":"This study aims to develop a canva-based E-Module design. Testing the validity, practicality and effectiveness of the canva-based E-Module on Kayanya Negeriku for elementary school students. This type of research is Research and Development with the ADDIE development model. The subjects of this study were 22 students and fourth grade students of SD Negeri 57 Lubuklinggau. Data collection techniques using interviews, observations, questionnaires and tests. Based on the results of the E-module validation based on the assessment of linguists, materials and media, it shows that the E-module meets the valid criteria with an average score of 0,87. Meanwhile, from the analysis of the teacher and student practicality sheet assessment,","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"2 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140478253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andri Mardi Susanto, Nike Norma Epriliyana, Hanif Hadinata Utama
The high need for the internet for reference is increasingly changing student learning patterns. In the era of Society 5.0, learning models need innovation to keep up with technological developments. This study aims to describe the influence between Society 5.0 learning innovations on creative thinking skills in higher education. Respondents in this study amounted to 50 students from the Accounting, Management and Economic Education Study Programs who took the Introduction of Management course. The data collection technique used an e-questionnaire. Data analysis using multiple linear regression analysis. The results showed that learning innovations of Society 5.0 consisting of learning model innovations; learning media innovations; learning strategy innovations; and assignment innovations had an effect on student creative thinking skills.
{"title":"Implementation of Learning Innovations in Society 5.0 to Stimulate Creative Thinking Skills at Higher Education","authors":"Andri Mardi Susanto, Nike Norma Epriliyana, Hanif Hadinata Utama","doi":"10.24269/dpp.v12i1.8282","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8282","url":null,"abstract":"The high need for the internet for reference is increasingly changing student learning patterns. In the era of Society 5.0, learning models need innovation to keep up with technological developments. This study aims to describe the influence between Society 5.0 learning innovations on creative thinking skills in higher education. Respondents in this study amounted to 50 students from the Accounting, Management and Economic Education Study Programs who took the Introduction of Management course. The data collection technique used an e-questionnaire. Data analysis using multiple linear regression analysis. The results showed that learning innovations of Society 5.0 consisting of learning model innovations; learning media innovations; learning strategy innovations; and assignment innovations had an effect on student creative thinking skills.","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"102 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140484974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The research background is that learning is still dominated by teachers, students do not dare to appear and express opinions, and students have difficulty understanding the material presented by the teacher. The purpose of this study is to describe the planning and implementation of the inquiry method to improve science process skills in science content at SDN 010 Siabu. This research is a classroom action research with two cycles, namely cycle I and cycle II with the stages of planning, implementing, observing, and reflecting. The research subjects were 24 class V students at SDN 010 Siabu. Data collection techniques used observation and documentation using instruments in the form of observation sheets of teacher and student activities as well as observation sheets of science process skills. Data analysis used qualitative analysis from interviews with teachers and quantitative analysis from observations of students' science process skills. The results showed that the inquiry method learning planning was preparing syllabus, lesson plans, student worksheets and student and teacher observation sheets as well as
研究背景是学习仍由教师主导,学生不敢出面发表意见,学生难以理解教师所呈现的材料。本研究的目的是描述在 SDN 010 Siabu,为提高科学内容中的科学过程技能而规划和实施探究法的情况。本研究是一项课堂行动研究,分为两个周期,即周期 I 和周期 II,包括计划、实施、观察和反思等阶段。研究对象是 SDN 010 Siabu 的 24 名五年级学生。数据收集技术采用观察和记录的方法,使用的工具包括教师和学生活动观察表以及科学过程技能观察表。数据分析采用了对教师访谈的定性分析和对学生科学过程技能观察的定量分析。结果表明,探究法学习规划是通过编写教学大纲、教案、学生作业单、师生观察表以及
{"title":"Penerapan Metode Inquiry untuk Meningkatkan Keterampilan Proses Sains dalam Pembelajaran IPA di UPT SDN 010 Siabu","authors":"Regita Berlian Widodo, Sumianto Sumianto, Melvi Lesmana Alim, Rizki Ananda, Yenni Fitra Surya","doi":"10.24269/dpp.v12i1.8524","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8524","url":null,"abstract":"The research background is that learning is still dominated by teachers, students do not dare to appear and express opinions, and students have difficulty understanding the material presented by the teacher. The purpose of this study is to describe the planning and implementation of the inquiry method to improve science process skills in science content at SDN 010 Siabu. This research is a classroom action research with two cycles, namely cycle I and cycle II with the stages of planning, implementing, observing, and reflecting. The research subjects were 24 class V students at SDN 010 Siabu. Data collection techniques used observation and documentation using instruments in the form of observation sheets of teacher and student activities as well as observation sheets of science process skills. Data analysis used qualitative analysis from interviews with teachers and quantitative analysis from observations of students' science process skills. The results showed that the inquiry method learning planning was preparing syllabus, lesson plans, student worksheets and student and teacher observation sheets as well as","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"94 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140481841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yeni Kusumawardani, Ida Rahmawati, Muhammad Azam Muttaqin
Penelitian ini bertujuan untuk Mengetahui dan mendeskripsikan tentang bagaimana implementasi literasi dasar untuk menstimulasi kemampuan berbahasa pada anak usia dini di TK Kusuma Bangsa 02 Tambakmas.Penelitian ini merupakan penelitian kualitatif deskriptif dengan sampel penelitian adalah anak-anak kelompok A dan guru kelas kelompok A di TK Kusuma Bangsa 02 Tambakmas, Kebonsari, Madiun. Tehnik pengumpulan data dalam penelitian ini adalah observasi, wawancara dan dokumentasi. Instrumen yang digunakan untuk pengumpulan data dengan observasi untuk guru dan anak,dan lembar wawancara untuk Kepala sekolah, guru kelas kelompok A dan 5 anak yang menjadi sampel dalam penelitian ini. Tehnik analisis data menggunakan analisis dokumentasi.Hasil penelitian menunjukan bahwa dengan implementasi literasi dasar yang berupa literasi baca tulis, numerasi, literasi mendongeng dan literasi cinta buku berdampak baik untuk menstimulasi kemampuan berbahasa pada anak usia dini. Selain dapat menambah kosakata, anak juga mampu memecahkan masalah dan berpikir kritis.
本研究旨在了解和描述 Kusuma Bangsa 02 Tambakmas 幼儿园如何实施基础识字以激发幼儿的语言技能。本研究是一项描述性定性研究,研究样本为马迪恩省凯本萨里市 Kusuma Bangsa 02 Tambakmas 幼儿园的 A 组儿童和 A 组班主任。本研究的数据收集技术包括观察、访谈和文献。数据收集工具包括对教师和儿童的观察,以及对园长、A 组班主任和 5 名儿童的访谈表。结果表明,以识字读写、算术、讲故事识字和爱书识字等形式开展的基础识字活动对激发幼儿的语言技能有良好的影响。除了增加词汇量外,儿童还能解决问题并进行批判性思考。
{"title":"Implementasi Literasi Dasar Untuk Menstimulasi Kemampuan Berbahasa Pada Anak Usia Dini di TK Kusuma Bangsa 02 Tambakmas","authors":"Yeni Kusumawardani, Ida Rahmawati, Muhammad Azam Muttaqin","doi":"10.24269/dpp.v12i1.8826","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8826","url":null,"abstract":"Penelitian ini bertujuan untuk Mengetahui dan mendeskripsikan tentang bagaimana implementasi literasi dasar untuk menstimulasi kemampuan berbahasa pada anak usia dini di TK Kusuma Bangsa 02 Tambakmas.Penelitian ini merupakan penelitian kualitatif deskriptif dengan sampel penelitian adalah anak-anak kelompok A dan guru kelas kelompok A di TK Kusuma Bangsa 02 Tambakmas, Kebonsari, Madiun. Tehnik pengumpulan data dalam penelitian ini adalah observasi, wawancara dan dokumentasi. Instrumen yang digunakan untuk pengumpulan data dengan observasi untuk guru dan anak,dan lembar wawancara untuk Kepala sekolah, guru kelas kelompok A dan 5 anak yang menjadi sampel dalam penelitian ini. Tehnik analisis data menggunakan analisis dokumentasi.Hasil penelitian menunjukan bahwa dengan implementasi literasi dasar yang berupa literasi baca tulis, numerasi, literasi mendongeng dan literasi cinta buku berdampak baik untuk menstimulasi kemampuan berbahasa pada anak usia dini. Selain dapat menambah kosakata, anak juga mampu memecahkan masalah dan berpikir kritis.","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"67 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140483560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Berkembangnya teknologi dengan pesat di era ini membawa tantangan baru khususnya dalam pembelajaran. Tujuan penelitian ini adalah untuk membangkitkan minat siswa sekolah dasar dalam belajar dengan bantuan teknologi, yaitu Wordwall. Dengan metode penelitian studi literatur yang mengumpulkan berbagai sumber dari jurnal terkait kemudian, dapat diketahui bahwa faktor utama dimana memberikan pengaruh ketertarikan belajar siswa rendah dengan metode mengajar membuat bosan. Game Based Learning (Pembelajaran berbasis permainan) bisa dijadikan alternatif dari permasalahan ini. Game Based Learning adalah cara belajar dimana menerapkan permainan sebagai penunjang proses belajar pelajar dan diharapkan dapat dijadikan jalan keluar dari segala masalah pembelajaran. Metode belajar ini dapat mencakup pemanfaatan teknologi digital sehingga mempermudah pekerjaan kita karena lebih efektif, efisien, dan mudah beradaptasi dengan perkembangan teknologi yang ada. Pemanfaatan Wordwall yang berfungsi sebagai alat penilaian yang menyenangkan bagi siswa, sumber belajar, serta media pembelajaranbisa menjadi solusi. Selain itu Wordwall dapat digunakan untuk mengetahui tingkat kemampuan belajar siswa. Melalui metode belajar dengan game, pelajar bisa menaikkan keahlian berpikir kritisnya, terutama kemampuan menganalisis data dimana diterimanya agar dapat menentukan langkah-langkah serta mengambil keputusan dimana dibutuhkan sebagai alat menentukan pilihan. Hasil penelitian terhadap media tersebut memperlihatkkan bagaimana Wordwall bisa menaikkan kemauan siswa untuk belajar. Hal ini tercermin dalam aktivitas peserta didik. Terlihat jelas dimana pemanfaatan Wordwall bisa menaikkan hasil belajar pelajar dimana terlihat dari partisipasi pelajar yang aktif pada banyak kegiatan pembelajaran. Kriteria penelitian diukur menggunakan berbagai indikator, yaitu siswa yang aktif pada saat menjalani kegiatan belajar dengan mengisi absensi, tingkat siswa yang aktif saat menyelesaikan tugas dengan tidak terlambat, serta pertanyaan mengenai materi dimana belum dapat dimengerti
当今时代,技术的飞速发展带来了新的挑战,尤其是在学习方面。本研究旨在借助 Wordwall 技术激发小学生的学习兴趣。通过文献研究法,从相关期刊中收集各种资料,可以看出影响学生学习兴趣的主要因素是枯燥乏味的教学方法。基于游戏的学习(Game Based Learning)可以解决这一问题。基于游戏的学习是一种应用游戏来支持学生学习过程的学习方式,有望成为解决所有学习问题的出路。这种学习方法可以包括使用数字技术,使我们的工作更轻松,因为它更有效、更高效、更能适应现有的技术发展。利用 Wordwall 作为学生的趣味评估工具、学习资源和学习媒体,就是一种解决方案。此外,Wordwall 还可用于确定学生的学习能力水平。通过游戏学习,学生可以提高批判性思维能力,尤其是分析所获数据的能力,从而确定步骤,并在必要时做出决定,以此作为做出选择的手段。对媒体的研究结果表明,Wordwall 可以提高学生的学习意愿。这一点在学习者的活动中得到了体现。很明显,Wordwall 的使用可以提高学习者的学习效果,学习者积极参与许多学习活动就证明了这一点。研究标准是通过各种指标来衡量的,即学生在学习活动中通过填写考勤而表现出的积极性,学生在完成作业时通过不迟到而表现出的积极性,以及对无法理解的材料提出的问题。
{"title":"Pemanfaatan Wordwall pada Model Game Based Learning terhadap Digitalisasi Pendidikan Sekolah Dasar","authors":"Lovandri Dwanda Putra, Nabilah Dwi Arlinsyah, F. Ridho, Ashila Najma Syafiqa, Khairil Annisa","doi":"10.24269/dpp.v12i1.8749","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8749","url":null,"abstract":"Berkembangnya teknologi dengan pesat di era ini membawa tantangan baru khususnya dalam pembelajaran. Tujuan penelitian ini adalah untuk membangkitkan minat siswa sekolah dasar dalam belajar dengan bantuan teknologi, yaitu Wordwall. Dengan metode penelitian studi literatur yang mengumpulkan berbagai sumber dari jurnal terkait kemudian, dapat diketahui bahwa faktor utama dimana memberikan pengaruh ketertarikan belajar siswa rendah dengan metode mengajar membuat bosan. Game Based Learning (Pembelajaran berbasis permainan) bisa dijadikan alternatif dari permasalahan ini. Game Based Learning adalah cara belajar dimana menerapkan permainan sebagai penunjang proses belajar pelajar dan diharapkan dapat dijadikan jalan keluar dari segala masalah pembelajaran. Metode belajar ini dapat mencakup pemanfaatan teknologi digital sehingga mempermudah pekerjaan kita karena lebih efektif, efisien, dan mudah beradaptasi dengan perkembangan teknologi yang ada. Pemanfaatan Wordwall yang berfungsi sebagai alat penilaian yang menyenangkan bagi siswa, sumber belajar, serta media pembelajaranbisa menjadi solusi. Selain itu Wordwall dapat digunakan untuk mengetahui tingkat kemampuan belajar siswa. Melalui metode belajar dengan game, pelajar bisa menaikkan keahlian berpikir kritisnya, terutama kemampuan menganalisis data dimana diterimanya agar dapat menentukan langkah-langkah serta mengambil keputusan dimana dibutuhkan sebagai alat menentukan pilihan. Hasil penelitian terhadap media tersebut memperlihatkkan bagaimana Wordwall bisa menaikkan kemauan siswa untuk belajar. Hal ini tercermin dalam aktivitas peserta didik. Terlihat jelas dimana pemanfaatan Wordwall bisa menaikkan hasil belajar pelajar dimana terlihat dari partisipasi pelajar yang aktif pada banyak kegiatan pembelajaran. Kriteria penelitian diukur menggunakan berbagai indikator, yaitu siswa yang aktif pada saat menjalani kegiatan belajar dengan mengisi absensi, tingkat siswa yang aktif saat menyelesaikan tugas dengan tidak terlambat, serta pertanyaan mengenai materi dimana belum dapat dimengerti","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"204 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140484058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Children with special needs require an inclusive and diverse approach to education to support their optimal development. Sekolah Alam Atifa is an educational institution with a nature-based learning concept, which offers a holistic and fun learning experience. Its main objective is to improve the social, motor, cognitive and critical thinking skills of children with special needs through gardening and small farming activities. This research used a qualitative approach with a case study design. The research participants consisted of 10 children with special needs aged 4-7 years at Atifa Nature School. Curriculum Enrichment Gardening and Little Farm are implemented in the daily education program, involving activities such as planting and caring for plants, raising small animals
有特殊需要的儿童需要全纳和多样化的教育方法,以支持他们的最佳发展。阿兰-阿提法学校(Sekolah Alam Atifa)是一所以自然为学习理念的教育机构,提供全面而有趣的学习体验。其主要目标是通过园艺和小型农业活动,提高有特殊需要儿童的社交、运动、认知和批判性思维能力。本研究采用个案研究的定性方法。研究对象包括阿蒂法自然学校的 10 名 4-7 岁有特殊需要的儿童。课程丰富化 园艺和小农场是在日常教育计划中实施的,涉及的活动包括种植和照料植物、饲养小动物
{"title":"Implementasi Curriculum Enrichment pada anak usia dini berkebutuhan khusus","authors":"N. Priyanti, I. Setiawan","doi":"10.24269/dpp.v12i1.7324","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.7324","url":null,"abstract":"Children with special needs require an inclusive and diverse approach to education to support their optimal development. Sekolah Alam Atifa is an educational institution with a nature-based learning concept, which offers a holistic and fun learning experience. Its main objective is to improve the social, motor, cognitive and critical thinking skills of children with special needs through gardening and small farming activities. This research used a qualitative approach with a case study design. The research participants consisted of 10 children with special needs aged 4-7 years at Atifa Nature School. Curriculum Enrichment Gardening and Little Farm are implemented in the daily education program, involving activities such as planting and caring for plants, raising small animals","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"65 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140482531","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Intan Sari Rufiana, Slamet Arifin, Ratna Ekawati, W. Wahyudi, Tesya Mahdaniya Ode Naana, Astika Berliana Wanti, Elsa Haruna Dewi
Di era pesatnya kemajuan ilmu pengetahuan dan teknologi seperti sekarang ini, semua aspek kehidupan membutuhkan proses yang cepat dan akurat, sehingga penguasaan kemampuan algoritma dipandang tidak lagi cukup, oleh karenanya kemampuan number sense penting dipelajari dan dikuasai. Kebermanfaatan number sense dalam kehidupan sehari-hari ini tidak diimbangi dengan kompetensi siswa dalam number sense. Metode yang digunakan dalam penelitian ini adalah metode penelitian deskriptif kualitatif. Adapun tujuan penelitian ini adalah mendeskripsikan profil berpikir number sense siswa pada materi nilai tempat. Subjek penelitian adalah siswa kelas 5 yang mengikuti program AKM. Hasil menunjukkan bahwa profil number sense siswa pada materi nilai tempat adalah memahami konsep bilangan yang dikarakterkan dengan bagaimana subjek memahami nilai yang mewakili oleh angka tersebut, menggunakan berbagai bentuk representasi yang ditunjukkan siswa dengan bagaimana siswa menunjukkan representasi yang berbeda dari angka/ nilai yang diwakili angka tersebut, menggunakan ekspresi setara yang ditunjukkan siswa dengan bagaimana hasil akan berubah jika nilai angka berubah saat perhitungan serta menggunakan strategi yang ditunjukkan dengan siswa yang menemukan nilai setara dari hasil operasi.
{"title":"Profil Berpikir Number Sense Siswa","authors":"Intan Sari Rufiana, Slamet Arifin, Ratna Ekawati, W. Wahyudi, Tesya Mahdaniya Ode Naana, Astika Berliana Wanti, Elsa Haruna Dewi","doi":"10.24269/dpp.v12i1.8491","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.8491","url":null,"abstract":"Di era pesatnya kemajuan ilmu pengetahuan dan teknologi seperti sekarang ini, semua aspek kehidupan membutuhkan proses yang cepat dan akurat, sehingga penguasaan kemampuan algoritma dipandang tidak lagi cukup, oleh karenanya kemampuan number sense penting dipelajari dan dikuasai. Kebermanfaatan number sense dalam kehidupan sehari-hari ini tidak diimbangi dengan kompetensi siswa dalam number sense. Metode yang digunakan dalam penelitian ini adalah metode penelitian deskriptif kualitatif. Adapun tujuan penelitian ini adalah mendeskripsikan profil berpikir number sense siswa pada materi nilai tempat. Subjek penelitian adalah siswa kelas 5 yang mengikuti program AKM. Hasil menunjukkan bahwa profil number sense siswa pada materi nilai tempat adalah memahami konsep bilangan yang dikarakterkan dengan bagaimana subjek memahami nilai yang mewakili oleh angka tersebut, menggunakan berbagai bentuk representasi yang ditunjukkan siswa dengan bagaimana siswa menunjukkan representasi yang berbeda dari angka/ nilai yang diwakili angka tersebut, menggunakan ekspresi setara yang ditunjukkan siswa dengan bagaimana hasil akan berubah jika nilai angka berubah saat perhitungan serta menggunakan strategi yang ditunjukkan dengan siswa yang menemukan nilai setara dari hasil operasi.","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"106 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140483702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rafikhah Subekti, M. Rizal, Rizki Ananda, Yenni Fitra Surya, Putri Hana Pebriana
The research is motivated by the increasing percentage of certified teachers in education level units every year, especially basic education as shown by data from the Central Statistics Agency in 2018 as well as the statement of the Indonesian Minister of Finance that current certification is only procedural to get benefits,
{"title":"Analisis Kebijakan Sertifikasi terhadap Kinerja Guru SD Negeri Kecamatan Bangkinang","authors":"Rafikhah Subekti, M. Rizal, Rizki Ananda, Yenni Fitra Surya, Putri Hana Pebriana","doi":"10.24269/dpp.v12i1.7757","DOIUrl":"https://doi.org/10.24269/dpp.v12i1.7757","url":null,"abstract":"The research is motivated by the increasing percentage of certified teachers in education level units every year, especially basic education as shown by data from the Central Statistics Agency in 2018 as well as the statement of the Indonesian Minister of Finance that current certification is only procedural to get benefits,","PeriodicalId":178230,"journal":{"name":"Jurnal Dimensi Pendidikan dan Pembelajaran","volume":"133 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140480603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}