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2021 7th International Conference on Education and Technology (ICET)最新文献

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From Gaming to Learning: Assessing the Gamification of Discord in the Realm of Education 从游戏到学习:评估教育领域中不和谐的游戏化
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575079
Muhammad Lukman Arifianto, Iqbal Fathi Izzudin
Gamification is one of the topics that is currently being discussed again since the online learning policy was implemented due to the COVID-19 pandemic. One thing that has caught the attention of researchers is the growing popularity of Discord. An application originally created for communication in online games is currently being converted to support online learning activities. Thus, this paper examines the gamification process of Discord in the realm of education by reviewing various papers on the use of Discord for learning purposes. The result shows that Discord, which was initially intended for gaming purposes, can assist online learning. Moreover, Discord's gamification process does not lie in the general components such as points, leaderboards, and badges, but in how this application can create a dynamic-gaming atmosphere for students, just like when they are playing online games.
由于新冠肺炎疫情,实施在线学习政策后,“游戏化”成为重新讨论的话题之一。有一件事引起了研究人员的注意,那就是Discord越来越流行。最初为在线游戏中的交流而创建的应用程序目前正在转换为支持在线学习活动。因此,本文通过回顾关于将Discord用于学习目的的各种论文,研究了Discord在教育领域的游戏化过程。结果表明,最初用于游戏目的的Discord可以帮助在线学习。此外,Discord的游戏化过程并不在于积分、排行榜和徽章等一般组件,而是在于这款应用如何为学生创造一种动态的游戏氛围,就像他们在玩在线游戏一样。
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引用次数: 3
Classification of News Articles for Learning Using the K-Nearest Neighbor Algorithm 基于k近邻算法的新闻文章学习分类
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575101
U. Pujianto, Harits Ar Rosyid, M. K. Anam
Tween Tribune is an online website that provides daily news articles for children, teenagers, and teachers. The purpose of this study is to classify articles based on the level of article popularity based on comments and the number of viewers available on Tween Tribune. The clustering of these categories is carried out using the k-Means Clustering method. The data classification process uses the k Nearest Neighbor algorithm. The classification results show that articles in the popular category contain the most commented and assigned data. Furthermore, it is shown by the reasonable result of the classification accuracy of 87.58%.
Tween Tribune是一个为儿童、青少年和教师提供每日新闻文章的在线网站。本研究的目的是根据文章在Tween Tribune上的评论和浏览者数量的受欢迎程度对文章进行分类。这些类别的聚类使用k-Means聚类方法进行。数据分类过程使用k近邻算法。分类结果表明,热门类别中的文章包含最多的评论和分配数据。结果表明,该方法的分类准确率为87.58%。
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引用次数: 1
Investigating Multi-Channel Learning Adoption on Higher Education Students 高等教育学生多渠道学习接受情况调查
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575118
Riefky Prabowo, F. Pratama, P. Arimbawa, Mardhatilah Shanti
This study examined the effectiveness of online learning in higher education institutions following the new health protocol regulation to slow the spread of Corona Virus Disease (COVID-19). Multi-channel learning is a unique implementation of the online learning system conducted by BINUS University. The Technology Acceptance Model (TAM) and Expectancy Confirmatory Model (ECM) was adopted to examine the effectiveness and the antecedent of student’ continuance intention of multi-channel learning. One hundred seventy-six students were participating in our online survey. The result concludes that students' confirmation of the effectiveness of multi-channel learning could lead to satisfaction, perceived ease of use, and perceived usefulness. In addition, the result found that satisfaction could mediate the effect of students' confirmation of their intention to continue using multi-channel learning in the future. The findings provide a comprehensive model to measure and examine the relationship between variables adopted from TAM and ECM. The findings should also give insight to higher education institutions on manage and develop their online learning system.
本研究考察了高等教育机构在线学习的有效性,以减缓新冠病毒病(COVID-19)的传播。多渠道学习是新加坡国立大学对在线学习系统的独特实施。采用技术接受模型(TAM)和期望验证模型(ECM)检验学生多渠道学习继续意向的有效性和前因。176名学生参与了我们的在线调查。结果表明,学生对多渠道学习有效性的肯定会导致满意度、感知易用性和感知有用性。此外,研究结果发现,满意度可以中介学生对未来继续使用多渠道学习的意向的确认效果。研究结果提供了一个全面的模型来衡量和检验从TAM和ECM中采用的变量之间的关系。研究结果也应该为高等教育机构管理和发展他们的在线学习系统提供见解。
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引用次数: 1
Designing Online Social Interaction Instrument Based on Assessment as Learning 基于评估即学习的在线社会互动工具设计
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575067
P. S. Cholifah, N. Nuraini, P. Mahanani, T. A. Rini
This research aims to test the validity of constructs and reliability of research instruments related to online social interaction in assessment as learning studies. The respondents involved in this study were 200 students at the State University of Malang. The instrument is developed using the Likert scale with five answer options. Data from The Kaiser-Meyer-Olkin (KMO) measurement showed a figure of 0.865, which falls into a good category and a communalities value of all grains over 0.4. Related to the reliability, Cronbach's alpha coefficient value of 0.925 indicates very reliable. The results showed that the instrument could be used for one of the related data looking at social interactions from online learning in which there is an assessment process in learning. There are seven components of instruments related to online social interaction, namely (1) Quality and quantity of interaction, (2) Online learning and social interaction, (3) Group task evaluation, (4) Individual learning, (5) Learning motivation, (6) Sense of humor and feeling, and (7) Self-reflection.
本研究旨在检验在线社会互动相关研究工具在评估学习研究中的效度与信度。本研究的调查对象为玛琅州立大学的200名学生。该仪器是使用李克特量表开发的,有五个答案选项。Kaiser-Meyer-Olkin (KMO)测量结果为0.865,属于良好类别,所有谷物的群落值均在0.4以上。在信度方面,Cronbach’s alpha系数值为0.925,表示非常可靠。结果表明,该工具可以用于查看在线学习中的社会互动的相关数据之一,其中有一个学习评估过程。在线社会互动相关工具有七个组成部分,即(1)互动的质量和数量,(2)在线学习与社会互动,(3)小组任务评价,(4)个人学习,(5)学习动机,(6)幽默感和感受,(7)自我反思。
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引用次数: 0
High School Teacher's Perception toward Online Assessment in Blended Learning 高中教师对混合式学习中在线评估的看法
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575099
Ence Surahman, Tzu-Hua Wang, Zahid Zufar At Thaariq, Desi Sugiarti, Ujang Nendra Pratama, Eny Nur Aisyah
Assessment of learning is an important learning component for educators to consider. A good assessment must meet objective, transparent, easy to use, effective, and efficient principles. This study aimed to investigate teachers' perceptions of online assessment modes using online quiz applications. The research method used was to use the survey method after respondents used online assessment examples. The questionnaire data were processed using a simple statistical analysis. The results showed that teachers liked using online assessments and were interested in using them in learning activities. The research has implications for the massive adoption of online assessments in the learning process during and after the COVID-19 pandemic.
学习评价是教育工作者要考虑的一个重要的学习组成部分。一个好的评估必须符合客观、透明、易于使用、有效和高效的原则。本研究旨在探讨教师使用在线测验应用程式对在线评估模式的认知。使用的研究方法是在受访者使用在线评估示例后使用调查方法。对问卷数据进行了简单的统计分析。结果显示,教师喜欢使用在线评估,并有兴趣在学习活动中使用它们。这项研究对在COVID-19大流行期间和之后的学习过程中大规模采用在线评估具有重要意义。
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引用次数: 1
The Effectiveness of Using Quizizz and Quizalize Media on Mathematics Learning Outcomes of Grade IV Students Quizizz及Quizalize媒体对四年级学生数学学习效果的影响
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575113
Brigita Linda Wulandari, Meilani Hartono
This study aims to determine the effectiveness of using Quizizz and Quizalize media on students' mathematics learning outcomes. The population in this study were 4th-grade students of Elementary School Pius Pekalongan with a sample of 51 students. This type of research is a quasi-experimental using non-equivalent control group design. The results of this study are based on the objectives, including (1) the use of media quizizz is effective on the mathematics learning outcomes of 4th-grade elementary school students in reading and interpreting data in the form of bar charts; (2) the use of Quizalize media is effective on the mathematics learning outcomes of 4th-grade elementary school students in reading and interpreting data in the form of bar charts, and (3) there is no significant difference in the mean of the two samples, meaning that the two classes with different samples and media both experienced an increase in learning outcomes.
本研究旨在确定使用Quizizz和Quizalize媒体对学生数学学习成果的有效性。本研究的人群为Pius Pekalongan小学的四年级学生,样本为51名学生。这类研究是采用非等效对照组设计的准实验。本研究的结果基于以下目标:(1)使用媒体测验对小学四年级学生在阅读和解释柱状图数据方面的数学学习成果是有效的;(2) Quizalize媒体的使用对小学四年级学生阅读和解释柱状图数据的数学学习成果有效;(3)两个样本的均值没有显著差异,即使用不同样本和媒体的两个班级的学习成果都有所提高。
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引用次数: 0
Development of Online Learning Resources as a Support System Learning from Home at SLB LAB UM 在线学习资源作为家庭学习支持系统的开发
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575066
Rizqi Fajar Pradipta, Yon Ade Lose Hermanto, H. I. Oktaviani, D. Dewantoro, M. Yasin
Online getting to know assets are getting to know assets that may be accessed on line. The foundation for its improvement is the significance of getting to know assets to guide the getting to know manner from home. Researchers behavior studies and improvement of getting to know innovation structures or merchandise on web sites as getting to know assets to grow to be getting to know companions for Malang State University Special School of Autism Laboratory college students. The stage of getting to know assets that help college students is understood thru fabric professional validation, media validation, and scholar use testing. The improvement of web-primarily based totally on line getting to know assets for college kids withinside the Malang State University Autism Special School Laboratory consists of assessment, improvement, implementation, and evaluation. The outcomes of the product are to be had withinside the shape of web-primarily based totally on line getting to know assets. This internet site gives multimedia opportunities with a aggregate of text, pics and videos, in addition to reference content material withinside the shape of magazines and e-books.
在线了解资产是了解可以在线访问的资产。其完善的基础是认识资产对指导居家认识方式的重要意义。研究人员的行为研究和改进,了解创新结构或商品在网站上,了解资产成长为了解伙伴的玛琅州立大学特殊学校自闭症实验室的大学生。通过专业验证、媒体验证和学者使用测试来了解有助于大学生的资产的阶段。玛琅州立大学自闭症特殊学校实验室对大学生在线学习的改进包括评估、改进、实施和评估。该产品的结果将在网络的形式下进行,主要基于在线了解资产。这个网站除了以杂志和电子书的形式提供参考内容外,还提供了文本、图片和视频的多媒体机会。
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引用次数: 0
Application of Augmented Reality Technology in Motion Systems in Humans to Support Biology Lessons 增强现实技术在人体运动系统中的应用,以支持生物学课程
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575064
Donaya Pasha, Yohana Tri Utami, Alvi Suhartanto
Technological progress is overgrowing, which facilitates various aspects of human life, including the world of education, where the application of technology is very supportive of the effectiveness of students in learning compared to only using books as a source of knowledge. Based on the results of interviews at Senior High School 2 Pringsewu, it can be concluded that the limited learning media needed to deliver lessons, especially the subject of Biology of Motion Systems in Humans, to students. And also, the lack of use technology such as smartphones has not been maximized, so Augmented Reality technology is needed. Therefore, this study aims to produce a learning media application based on Android Mobile using augmented reality technology. Furthermore, it focuses on Motion System Biology in Humans, namely the Framework expected with Augmented Reality technology to help introduce System Biology subjects interactively. Therefore, movement in Humans is the Framework and also innovations in the world of education today.
技术进步是过度增长的,它促进了人类生活的各个方面,包括教育领域,在那里,技术的应用非常支持学生的学习效率,而不仅仅是使用书籍作为知识的来源。根据在平世武高中2的访谈结果,可以得出结论,需要有限的学习媒体向学生授课,特别是人体运动系统生物学这门课。此外,智能手机等缺乏使用的技术没有得到最大限度的利用,因此需要增强现实技术。因此,本研究旨在利用增强现实技术,开发一款基于Android Mobile的学习媒体应用。此外,它侧重于人类的运动系统生物学,即增强现实技术期望的框架,以帮助交互式地介绍系统生物学科目。因此,人类的运动是当今世界教育的框架和创新。
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引用次数: 0
Using Digital Comics to Learn Indonesia's Geographical Characteristics: Social Studies Education Solutions for Elementary School Students during the Covid-19 Pandemic 利用数字漫画了解印度尼西亚的地理特征:2019冠状病毒病大流行期间小学生的社会研究教育解决方案
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575104
S. Hasanah, Nurul Istiq'faroh, N. Aini, Arie Widya Murni, W. M. Lestari, Rikke Kurniawati, Muhammad Assegaf Baalwi
The Covid-19 pandemic requires attractive learning media for online learning. According to the initial needs analysis, fifth- grade elementary school students were less interested in studying social sciences. As a result, the writer developed digital comics as an alternative to social studies learning material on Indonesia's geographical characteristics. The development of an ADDIE model was used toconduct this research. The data were collected using interviews and questionnaires. The digital comics developed in this study were validated by three experts, namely material, language, and media experts. The validation of material obtained a percentage of 83%, categorized as good category, 88% for language validation which was categorized as very good category, and media experts with the percentage of 80%, categorized as a good category. Furthermore, the developed digital comic was properly used and was an interesting learning media solution in social studies learning, notably during the Covid-19 pandemic.
Covid-19大流行需要有吸引力的学习媒体进行在线学习。根据初步需求分析,小学五年级学生对学习社会科学的兴趣较低。因此,作者开发了数字漫画,作为印尼地理特征的社会研究学习材料的替代方案。本研究采用ADDIE模型进行。数据是通过访谈和问卷调查收集的。本研究开发的数字漫画经过了材料、语言和媒体三方面专家的验证。材料验证获得的百分比为83%,归类为良好类别;语言验证获得的百分比为88%,归类为非常好类别;媒体专家获得的百分比为80%,归类为良好类别。此外,开发的数字漫画被正确使用,在社会研究学习中是一种有趣的学习媒体解决方案,特别是在Covid-19大流行期间。
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引用次数: 2
Engineering Service-Learning: Concept, Objectives, and Implementations 工程服务学习:概念、目标与实现
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575096
Tarek Riaji, Sanae el Hassani, F. Alaoui
The disciplines of engineering are positioned at the cutting edge of innovation and play a crucial role in the development of society. In this paper, we present a Teaching-Learning Methodology in engineering disciplines called Engineering Service-Learning, which aims to improve engineering learning and develop the competencies of engineering students. This study aims at defining engineering service-learning and its objectives as well as cite and compare its implementations. These engineering service-learning projects provided sustainable services to the local community which contributed to its development and the achievement of the sustainable development goals, and it provides a real opportunity for engineering students to apply various engineering learnings.
工程学科处于创新的前沿,在社会发展中发挥着至关重要的作用。在本文中,我们提出了一种工程学科的教学方法,称为工程服务学习,旨在改善工程学习和培养工程学生的能力。本研究旨在定义工程服务学习及其目标,并引用和比较其实施。这些工程服务学习计划为本地社区提供可持续的服务,促进社区的发展和实现可持续发展目标,并为工程专业学生提供应用各种工程知识的真正机会。
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引用次数: 0
期刊
2021 7th International Conference on Education and Technology (ICET)
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