首页 > 最新文献

Int. J. Hum. Comput. Interact.最新文献

英文 中文
The importance of package features and learning factors for ease of use 软件包特性和学习因素对于易用性的重要性
Pub Date : 1996-04-01 DOI: 10.1080/10447319609526146
Jennifer D. E. Thomas
In the Information Systems community, the term ease of use has taken on many meanings and interpretations, and various factors said to contribute to it have been investigated. To determine whether studies in this area have focused on the right aspects, or need to be refocused, this study sought to ascertain whether some level of agreement exists among experienced users regarding the importance of various package design and assistance features for ease of use and the support they offer to identified learning dimensions. The results point to some degree of agreement among these users on the importance of individual features for ease of use, though they did not agree on all features. The panel agreed that the identified learning dimensions should be equally supported by package features. There was also reasonable agreement that certain features support certain learning dimensions. The results point to a need to refocus some of the research areas which have been considered important for ease of use and sugges...
在信息系统社区中,术语易用性具有许多含义和解释,并且已经调查了据说有助于易用性的各种因素。为了确定这个领域的研究是否集中在正确的方面,或者需要重新集中,本研究试图确定经验丰富的用户之间是否存在某种程度的协议,关于各种软件包设计和辅助功能的重要性,以及它们为确定的学习维度提供的支持。结果表明,这些用户在一定程度上同意单个功能对易用性的重要性,尽管他们并不同意所有功能。小组一致认为,已确定的学习维度应同样得到包功能的支持。还有一个合理的共识是,某些特性支持某些学习维度。结果表明,需要重新关注一些研究领域,这些领域被认为对易用性和建议很重要……
{"title":"The importance of package features and learning factors for ease of use","authors":"Jennifer D. E. Thomas","doi":"10.1080/10447319609526146","DOIUrl":"https://doi.org/10.1080/10447319609526146","url":null,"abstract":"In the Information Systems community, the term ease of use has taken on many meanings and interpretations, and various factors said to contribute to it have been investigated. To determine whether studies in this area have focused on the right aspects, or need to be refocused, this study sought to ascertain whether some level of agreement exists among experienced users regarding the importance of various package design and assistance features for ease of use and the support they offer to identified learning dimensions. The results point to some degree of agreement among these users on the importance of individual features for ease of use, though they did not agree on all features. The panel agreed that the identified learning dimensions should be equally supported by package features. There was also reasonable agreement that certain features support certain learning dimensions. The results point to a need to refocus some of the research areas which have been considered important for ease of use and sugges...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133795212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A theory of command language dialogue for a knowledge-based human-computer interaction 基于知识的人机交互命令语言对话理论
Pub Date : 1996-04-01 DOI: 10.1080/10447319609526145
C. Ntuen
The flexibility and usability of graphic‐based HCIs can be increased by adding a natural language interface with command menus. Among the several other advantages, such embellishment offers the user an opportunity for direct expression of his or her behaviors, goals, intentions, and objectives along the continuum of the task knowledge. The existing graphic‐based HCIs that operate on active symbologies and icons assume the user's mental models to correlate with perceptual and cognitive levels of the task understanding. This obviously increases mental loads and the frustration of the human adapting to the system. In reality, the system should be designed to adapt to the user's behavior and skill level. In order to improve the current design of graphic‐based HCIs, we have formulated theories of command production language that will enhance the user's ability to interact with the system. The methods developed combine the theory of expert database with formal grammar to develop command‐production rules using a...
通过添加带有命令菜单的自然语言界面,可以增加基于图形的hci的灵活性和可用性。在其他几个优点中,这种修饰为用户提供了一个机会,可以沿着任务知识的连续体直接表达他或她的行为、目标、意图和目标。现有的基于图形的hci基于活动符号和图标,假设用户的心理模型与任务理解的感知和认知水平相关。这显然增加了精神负荷和人类适应系统的挫败感。实际上,系统的设计应该适应用户的行为和技能水平。为了改进当前基于图形的人机交互系统的设计,我们制定了命令生成语言的理论,以增强用户与系统交互的能力。所开发的方法将专家数据库理论与形式化语法相结合,使用…
{"title":"A theory of command language dialogue for a knowledge-based human-computer interaction","authors":"C. Ntuen","doi":"10.1080/10447319609526145","DOIUrl":"https://doi.org/10.1080/10447319609526145","url":null,"abstract":"The flexibility and usability of graphic‐based HCIs can be increased by adding a natural language interface with command menus. Among the several other advantages, such embellishment offers the user an opportunity for direct expression of his or her behaviors, goals, intentions, and objectives along the continuum of the task knowledge. The existing graphic‐based HCIs that operate on active symbologies and icons assume the user's mental models to correlate with perceptual and cognitive levels of the task understanding. This obviously increases mental loads and the frustration of the human adapting to the system. In reality, the system should be designed to adapt to the user's behavior and skill level. In order to improve the current design of graphic‐based HCIs, we have formulated theories of command production language that will enhance the user's ability to interact with the system. The methods developed combine the theory of expert database with formal grammar to develop command‐production rules using a...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132241805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Cognitive engineering principles for enhancing human-computer performance 提高人机性能的认知工程原理
Pub Date : 1996-04-01 DOI: 10.1080/10447319609526147
Jill Gerhardt-Powals
Many computer systems today are not satisfactory to their users. Often the user interface does not receive the attention that it deserves, even though to the user, the interface is the most important part of the computer system. Further, many interfaces are not designed with reference to how humans process information. This research addressed this problem by designing and evaluating a cognitively engineered interface. Cognitive engineering of a human‐computer interface is the leveraging of empirical findings from the cognitive sciences and application of those findings to the design of the interface. It was hypothesized that a cognitively engineered interface is superior to interfaces that are not cognitively engineered. Ten cognitive‐design principles were extracted from the literature and explicitly applied to the design of an interface. Reaction time, accuracy, workload, and preference for this interface were experimentally determined and compared with that of two other interfaces. The other two interf...
今天的许多计算机系统都不能使用户满意。用户界面通常没有得到应有的重视,尽管对用户来说,界面是计算机系统中最重要的部分。此外,许多界面的设计并没有参考人类如何处理信息。本研究通过设计和评估一个认知工程界面来解决这个问题。人机界面的认知工程是利用认知科学的经验发现,并将这些发现应用于界面设计。假设认知工程界面优于非认知工程界面。从文献中提取了10条认知设计原则,并明确地应用于界面设计。实验确定了该接口的反应时间、准确性、工作量和偏好,并与其他两个接口进行了比较。另外两个干扰……
{"title":"Cognitive engineering principles for enhancing human-computer performance","authors":"Jill Gerhardt-Powals","doi":"10.1080/10447319609526147","DOIUrl":"https://doi.org/10.1080/10447319609526147","url":null,"abstract":"Many computer systems today are not satisfactory to their users. Often the user interface does not receive the attention that it deserves, even though to the user, the interface is the most important part of the computer system. Further, many interfaces are not designed with reference to how humans process information. This research addressed this problem by designing and evaluating a cognitively engineered interface. Cognitive engineering of a human‐computer interface is the leveraging of empirical findings from the cognitive sciences and application of those findings to the design of the interface. It was hypothesized that a cognitively engineered interface is superior to interfaces that are not cognitively engineered. Ten cognitive‐design principles were extracted from the literature and explicitly applied to the design of an interface. Reaction time, accuracy, workload, and preference for this interface were experimentally determined and compared with that of two other interfaces. The other two interf...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125590323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 160
GENIUS: Generating software-ergonomic user interfaces GENIUS:生成符合软件人体工程学的用户界面
Pub Date : 1996-04-01 DOI: 10.1080/10447319609526144
H. Bullinger, K. Fähnrich, A. Weisbecker
GENIUS (GENerator for user Interfaces Using Software‐ergonomic rules) comprises a method and the supporting tool environment for the generation of user interfaces from extended data models by means of software‐ergonomic rules. The representation of the user interface is based on views defined for the data model. The basic dialogue structure is derived from the data model structure. This ensures the development of task‐appropriate user interfaces by transferring the characteristics of the application domain and the user's tasks reflected in the data model to the dialogue structure. The automatic generation of the user interface from the defined views is carried out by a rule‐based system with explicit design rules derived from existing guidelines. Output is generated for an existing user interface management system. The software‐ergonomic rules in the generation process guarantee the consistent use of interaction objects and a uniformed dialogue structure. The use of the data model as the starting point fo...
GENIUS(使用软件-人体工程学规则的用户界面生成器)包括一种方法和支持工具环境,用于通过软件-人体工程学规则从扩展数据模型生成用户界面。用户界面的表示基于为数据模型定义的视图。基本对话结构来源于数据模型结构。通过将应用领域的特征和数据模型中反映的用户任务转移到对话结构中,这确保了适合任务的用户界面的开发。从定义的视图自动生成用户界面是由基于规则的系统执行的,该系统具有派生自现有指导方针的明确设计规则。为现有的用户界面管理系统生成输出。生成过程中的软件人机工程学规则保证了交互对象的一致使用和统一的对话结构。使用数据模型作为…
{"title":"GENIUS: Generating software-ergonomic user interfaces","authors":"H. Bullinger, K. Fähnrich, A. Weisbecker","doi":"10.1080/10447319609526144","DOIUrl":"https://doi.org/10.1080/10447319609526144","url":null,"abstract":"GENIUS (GENerator for user Interfaces Using Software‐ergonomic rules) comprises a method and the supporting tool environment for the generation of user interfaces from extended data models by means of software‐ergonomic rules. The representation of the user interface is based on views defined for the data model. The basic dialogue structure is derived from the data model structure. This ensures the development of task‐appropriate user interfaces by transferring the characteristics of the application domain and the user's tasks reflected in the data model to the dialogue structure. The automatic generation of the user interface from the defined views is carried out by a rule‐based system with explicit design rules derived from existing guidelines. Output is generated for an existing user interface management system. The software‐ergonomic rules in the generation process guarantee the consistent use of interaction objects and a uniformed dialogue structure. The use of the data model as the starting point fo...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132346056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Automated user modeling for intelligent interface 智能界面的自动用户建模
Pub Date : 1995-12-31 DOI: 10.1080/10447319609526151
K. Yoshida, H. Motoda
The analysis of the user behavior is one important function of the intelligent user interface because, by analyzing the user behavior, it becomes possible to understand the user intention and release the user from tedious tasks which are often required to use a fast but low-level interface. The acquisition of the user behavior model is crucial. Most studies meant to realize an intelligent interface system only analyze superficial user behaviors, from which to automate the repetitions. Their user models tend to be simple and do not reproduce the behavior well enough. This paper presents a new framework that analyzes the computational processes activated by the user commands to build the user behavior model. An important feature of the proposed framework is the analysis of data dependency between the user commands. A user-adaptive interface system, CHpBoard, was developed to show the adequacy of this framework. It analyzes the I/O relationship between applications in the past task history, selects the next application, and creates scripts which enable complex task execution by a single command.
分析用户行为是智能用户界面的一项重要功能,因为通过分析用户行为,可以了解用户的意图,并将用户从繁琐的任务中解放出来,这些任务通常需要使用快速但低级的界面。获取用户行为模型至关重要。大多数旨在实现智能界面系统的研究只分析表面的用户行为,并从中自动重复。它们的用户模型往往很简单,不能很好地再现行为。本文提出了一个新的框架,通过分析用户命令激活的计算过程来构建用户行为模型。该框架的一个重要特征是分析用户命令之间的数据依赖关系。开发了用户自适应界面系统CHpBoard,以显示该框架的充分性。它分析过去任务历史中应用程序之间的I/O关系,选择下一个应用程序,并创建脚本,通过单个命令执行复杂的任务。
{"title":"Automated user modeling for intelligent interface","authors":"K. Yoshida, H. Motoda","doi":"10.1080/10447319609526151","DOIUrl":"https://doi.org/10.1080/10447319609526151","url":null,"abstract":"The analysis of the user behavior is one important function of the intelligent user interface because, by analyzing the user behavior, it becomes possible to understand the user intention and release the user from tedious tasks which are often required to use a fast but low-level interface. The acquisition of the user behavior model is crucial. Most studies meant to realize an intelligent interface system only analyze superficial user behaviors, from which to automate the repetitions. Their user models tend to be simple and do not reproduce the behavior well enough. This paper presents a new framework that analyzes the computational processes activated by the user commands to build the user behavior model. An important feature of the proposed framework is the analysis of data dependency between the user commands. A user-adaptive interface system, CHpBoard, was developed to show the adequacy of this framework. It analyzes the I/O relationship between applications in the past task history, selects the next application, and creates scripts which enable complex task execution by a single command.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126115523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 34
Methodology guide to task analysis with the goal of extracting relevant characteristics for human-computer interfaces 以提取人机界面相关特征为目标的任务分析方法指南
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526130
S. Sebillotte
This article presents the precepts of a methodology for extracting characteristics relevant for human‐computer interface design. This methodology takes into account the compatibility of computer interfaces with human operators’ tasks. The article uses examples to illustrate the logical progression of the proposed approach. Methods for gathering data about human operators’ tasks (interview, trace analysis, experimental simulation) and a task description according to the methode analytique de description or analytic description method (MAD) formalism are outlined. The interface specification is described using an example to show how some important characteristics for human‐computer interfaces may be extracted from the task description. Such characteristics need to be considered in order for the interface to satisfy the ergonomie criteria.
本文提出了一种提取人机界面设计相关特征的方法。该方法考虑了计算机界面与人类操作任务的兼容性。本文使用示例来说明所建议的方法的逻辑进展。概述了收集人类操作员任务数据的方法(访谈、跟踪分析、实验模拟)和根据分析描述方法或分析描述方法(MAD)形式主义的任务描述。接口规范用一个例子来说明如何从任务描述中提取人机接口的一些重要特征。为了使界面满足人体工程学标准,需要考虑这些特性。
{"title":"Methodology guide to task analysis with the goal of extracting relevant characteristics for human-computer interfaces","authors":"S. Sebillotte","doi":"10.1080/10447319509526130","DOIUrl":"https://doi.org/10.1080/10447319509526130","url":null,"abstract":"This article presents the precepts of a methodology for extracting characteristics relevant for human‐computer interface design. This methodology takes into account the compatibility of computer interfaces with human operators’ tasks. The article uses examples to illustrate the logical progression of the proposed approach. Methods for gathering data about human operators’ tasks (interview, trace analysis, experimental simulation) and a task description according to the methode analytique de description or analytic description method (MAD) formalism are outlined. The interface specification is described using an example to show how some important characteristics for human‐computer interfaces may be extracted from the task description. Such characteristics need to be considered in order for the interface to satisfy the ergonomie criteria.","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131759215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Interactive reconstructive student modeling: A machine-learning approach 交互式重建学生建模:一种机器学习方法
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526132
A. Mitrovic, S. Djordjevic-Kajan
Reconstructive bug modeling is a well‐known approach to student modeling in intelligent tutoring systems, suitable for modeling procedural tasks. Domain knowledge is decomposed into the set of primitive operators and the set of conditions of their applicability. Reconstructive modeling is capable of describing errors that come from irregular application of correct operators. The main obstacle to successfulness of this approach is such decomposition of domain knowledge to primitive operators with a very low level of abstraction so that bugs could never occur within them. The other drawback of this modeling scheme is its efficiency because it is usually done offline, due to vast search spaces involved. This article reports a novel approach to reconstructive modeling based on machine‐learning techniques for inducing procedures from traces. The approach overcomes the problems of reconstructive modeling by its interactive nature. It allows online model generation by using domain knowledge and knowledge about t...
重构错误建模是智能辅导系统中学生建模的一种众所周知的方法,适用于建模过程任务。将领域知识分解为一组基本运算符和一组基本运算符的适用条件。重构建模能够描述由于正确运算符的不规则应用而产生的错误。这种方法成功的主要障碍是将领域知识分解为抽象层次非常低的基本运算符,因此在其中永远不会出现错误。这种建模方案的另一个缺点是效率太低,因为它通常是离线完成的,因为涉及到巨大的搜索空间。本文报道了一种基于机器学习技术的重建建模新方法,用于从痕迹中归纳过程。该方法通过其交互性克服了重构建模的问题。它允许使用领域知识和关于It的知识在线生成模型。
{"title":"Interactive reconstructive student modeling: A machine-learning approach","authors":"A. Mitrovic, S. Djordjevic-Kajan","doi":"10.1080/10447319509526132","DOIUrl":"https://doi.org/10.1080/10447319509526132","url":null,"abstract":"Reconstructive bug modeling is a well‐known approach to student modeling in intelligent tutoring systems, suitable for modeling procedural tasks. Domain knowledge is decomposed into the set of primitive operators and the set of conditions of their applicability. Reconstructive modeling is capable of describing errors that come from irregular application of correct operators. The main obstacle to successfulness of this approach is such decomposition of domain knowledge to primitive operators with a very low level of abstraction so that bugs could never occur within them. The other drawback of this modeling scheme is its efficiency because it is usually done offline, due to vast search spaces involved. This article reports a novel approach to reconstructive modeling based on machine‐learning techniques for inducing procedures from traces. The approach overcomes the problems of reconstructive modeling by its interactive nature. It allows online model generation by using domain knowledge and knowledge about t...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131284085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
An approach to the design of a skill adaptive interface 一种技能自适应界面的设计方法
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526131
Qing Gong, G. Salvendy
Computer users vary greatly in their abilities to use a software interface efficiently. One factor that apparently affects users’ efficiency in using an interface is the changes in their skill levels. In this study, an adaptive interface (of menu and command) is presented that dynamically adjusts to users’ changing skill levels. The mechanism of an adaptive interface is described and discussed. The validity and usability of the adaptive interface is tested with 40 participants in an experiment that used a between‐subject experimental design for interface style. The independent variables were interface style (menu, command, hybrid, and adaptive) and skill level (starting session and ending sessions). The dependent variables were task completion time, number of steps used, ratio (of using menu mode over menu and command modes), perceived memory load, and satisfaction with the interface styles. The task‐completion time and ratio data indicate that the adaptive interface produced significantly better performa...
计算机用户有效使用软件界面的能力差别很大。明显影响用户使用界面效率的一个因素是他们技能水平的变化。在这项研究中,提出了一个自适应的界面(菜单和命令),以动态调整用户的技能水平变化。描述并讨论了自适应接口的机制。适应性界面的有效性和可用性在40名参与者的实验中进行了测试,该实验使用了界面风格的受试者间实验设计。独立变量是界面风格(菜单、命令、混合和自适应)和技能水平(开始会话和结束会话)。因变量包括任务完成时间、使用的步骤数、比率(使用菜单模式比菜单模式和命令模式)、感知到的内存负载和对界面风格的满意度。任务完成时间和比率数据表明,自适应界面产生了明显更好的性能。
{"title":"An approach to the design of a skill adaptive interface","authors":"Qing Gong, G. Salvendy","doi":"10.1080/10447319509526131","DOIUrl":"https://doi.org/10.1080/10447319509526131","url":null,"abstract":"Computer users vary greatly in their abilities to use a software interface efficiently. One factor that apparently affects users’ efficiency in using an interface is the changes in their skill levels. In this study, an adaptive interface (of menu and command) is presented that dynamically adjusts to users’ changing skill levels. The mechanism of an adaptive interface is described and discussed. The validity and usability of the adaptive interface is tested with 40 participants in an experiment that used a between‐subject experimental design for interface style. The independent variables were interface style (menu, command, hybrid, and adaptive) and skill level (starting session and ending sessions). The dependent variables were task completion time, number of steps used, ratio (of using menu mode over menu and command modes), perceived memory load, and satisfaction with the interface styles. The task‐completion time and ratio data indicate that the adaptive interface produced significantly better performa...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126748372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Visual interference with users' tasks on multiwindow systems 在多窗口系统中对用户任务的视觉干扰
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526129
H. Mori, Y. Hayashi
This study investigated the potential visual interference imposed by displayed peripheral windows that are not central to a user's current task performance. In particular, the study examined the relation between foveal vision and peripheral vision activities in multiwindow systems. It was suggested that the number and layout of the windows in a multiwindow system can interfere with a user's activities while performing a task. Results from a visual search experiment were indicated as follows: Displayed peripheral windows interfered with a user's current task performance. The number of the peripheral windows is a significant factor in the interference. The types of the layout, overlapping or nonoverlapping, are also a significant factor in the interference. The activities of the foveal vision get worse when the visual position of the task performance is closer to the peripheral windows. These factors have different influences depending on whether the peripheral windows are static or dynamic We discuss these...
本研究调查了显示的外围窗口对用户当前任务性能的潜在视觉干扰。本研究特别研究了多窗口系统中中央凹视觉和周边视觉活动之间的关系。有人认为,在多窗口系统中,窗口的数量和布局可能会干扰用户在执行任务时的活动。视觉搜索实验的结果如下:显示的外围窗口干扰用户当前的任务执行。外围窗口的数量是干扰的一个重要因素。布局的类型,重叠或不重叠,也是干扰的一个重要因素。当任务执行的视觉位置靠近周边窗口时,中央凹视觉活动变差。这些因素有不同的影响取决于周边窗口是静态的还是动态的。
{"title":"Visual interference with users' tasks on multiwindow systems","authors":"H. Mori, Y. Hayashi","doi":"10.1080/10447319509526129","DOIUrl":"https://doi.org/10.1080/10447319509526129","url":null,"abstract":"This study investigated the potential visual interference imposed by displayed peripheral windows that are not central to a user's current task performance. In particular, the study examined the relation between foveal vision and peripheral vision activities in multiwindow systems. It was suggested that the number and layout of the windows in a multiwindow system can interfere with a user's activities while performing a task. Results from a visual search experiment were indicated as follows: Displayed peripheral windows interfered with a user's current task performance. The number of the peripheral windows is a significant factor in the interference. The types of the layout, overlapping or nonoverlapping, are also a significant factor in the interference. The activities of the foveal vision get worse when the visual position of the task performance is closer to the peripheral windows. These factors have different influences depending on whether the peripheral windows are static or dynamic We discuss these...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134404304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
The relative effectiveness of hypertext and text 超文本和文本的相对有效性
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526127
M. Lehto, Wenli Zhu, Bryan Carpenter
A series of two experiments was conducted. In Experiment 1, participant performance when using a hypertext electronic reference system was compared to using a conventional reference book. The links in this hypertext were based on the index entries in the corresponding 529‐page book. Specific topics and particular facts were located much faster and more accurately using the hypertext system than for the book. These advantages increased when participants searched for information that was either not included or referred to indirectly in the index. However, hypertext did not have an advantage over text on learning tasks. The conclusion was that hypertext is superior to text only for “reading‐to‐do” tasks similar to those a designer may perform when consulting a reference book. Experiment 2 compared user performance when the links corresponded exactly to the original index of a 545‐page textbook on ergonomics to performance when the links were generated by computer key‐word searches. Strong advantages were fou...
进行了一系列的两个实验。在实验1中,参与者使用超文本电子参考系统和使用传统参考书时的表现进行比较。这个超文本中的链接是基于对应的529页图书的索引条目。使用超文本系统可以比使用书本更快、更准确地定位特定主题和特定事实。当参与者搜索索引中没有包含或间接引用的信息时,这些优势会增加。然而,超文本在学习任务上并不比文本有优势。结论是,超文本比纯文本更适用于“阅读-到-做”任务,类似于设计师在查阅参考书时可能执行的任务。实验2比较了链接与545页的人体工程学教科书的原始索引完全对应时的用户表现,以及链接由计算机关键词搜索生成时的用户表现。强大的优势是……
{"title":"The relative effectiveness of hypertext and text","authors":"M. Lehto, Wenli Zhu, Bryan Carpenter","doi":"10.1080/10447319509526127","DOIUrl":"https://doi.org/10.1080/10447319509526127","url":null,"abstract":"A series of two experiments was conducted. In Experiment 1, participant performance when using a hypertext electronic reference system was compared to using a conventional reference book. The links in this hypertext were based on the index entries in the corresponding 529‐page book. Specific topics and particular facts were located much faster and more accurately using the hypertext system than for the book. These advantages increased when participants searched for information that was either not included or referred to indirectly in the index. However, hypertext did not have an advantage over text on learning tasks. The conclusion was that hypertext is superior to text only for “reading‐to‐do” tasks similar to those a designer may perform when consulting a reference book. Experiment 2 compared user performance when the links corresponded exactly to the original index of a 545‐page textbook on ergonomics to performance when the links were generated by computer key‐word searches. Strong advantages were fou...","PeriodicalId":208962,"journal":{"name":"Int. J. Hum. Comput. Interact.","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126479324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
期刊
Int. J. Hum. Comput. Interact.
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1