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Experiences on computerization in different occupational groups 不同职业群体的电脑化经验
Pub Date : 1995-10-01 DOI: 10.1080/10447319509526128
P. Seppälä
Experiences on computerization in different occupational groups, such as department heads, lawyers, architects, clerical workers, and draftspersons were studied by distributing a questionnaire in a large, municipal organization. The results presented in this article are based on the responses of 566 employees. The attitude toward computerization was positive, and the majority expected further developments in information technology to affect their future positively. The anticipated benefits of computerization were more interesting job contents and increased effectiveness in performing tasks. On the other hand, many respondents felt that computers had also made their work more difficult. Furthermore, it was felt that the capability to use various application software was deficient, and further training was required in all groups. Draftspersons, architects, and the administrative management required the most training. The main reasons for computer‐related stress were defects and failures in computer systems,...
通过在一个大型市政组织中分发调查问卷,研究了不同职业群体(如部门主管、律师、建筑师、文员和绘图员)对计算机化的经验。本文给出的结果是基于566名员工的回答。对计算机化的态度是积极的,大多数人期望信息技术的进一步发展对他们的未来产生积极的影响。计算机化的预期好处是工作内容更有趣,工作效率更高。另一方面,许多受访者认为电脑也使他们的工作变得更加困难。此外,人们认为使用各种应用软件的能力不足,所有小组都需要进一步的培训。绘图员、建筑师和行政管理人员需要最多的培训。计算机相关压力的主要原因是计算机系统的缺陷和故障,……
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引用次数: 12
A dialogue-based (natural language) platform for human interaction with an intelligent mining machine 一个基于对话的(自然语言)平台,用于人类与智能矿机的交互
Pub Date : 1995-07-01 DOI: 10.1080/10447319509526124
C. Ntuen, E. Park, A. A. Setty, Michael S. Kim
A mining environment is one of the most complex and unstructured in the manufacturing industry. In order to minimize the problems associated with these characteristics, recent strategies in mining operation are to automate the task performance and to design mining machines that are “intelligent.” These strategies, among other things, will require that the human operators and the machine interact and collaborate to perform tasks in a symbiotic manner. To achieve this, a prototype dialogue‐based interaction platform has been developed. The platform known as OASIP is a knowledge‐based system driven by the operator‐planned actions and behaviors known as intentions. OASIP is an adaptive system which exploits several sources of environmental knowledge from built‐in blackboard cells.
采矿环境是制造业中最复杂、最无结构的环境之一。为了最大限度地减少与这些特征相关的问题,采矿作业的最新策略是使任务执行自动化,并设计“智能”矿机。除其他外,这些策略将要求人类操作员和机器以共生的方式进行交互和协作以执行任务。为了实现这一目标,开发了一个基于对话的原型交互平台。OASIP平台是一个基于知识的系统,由操作人员计划的行动和行为(称为意图)驱动。OASIP是一个自适应系统,它利用了内置黑板细胞的几种环境知识来源。
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引用次数: 3
Displaying a boundary in graphic and symbolic "wait" displays: Duration estimates and users' preferences 在图形和符号“等待”显示中显示边界:持续时间估计和用户偏好
Pub Date : 1995-07-01 DOI: 10.1080/10447319509526125
Joachim Meyer, Yuval Bitan, D. Shinar
Two experiments assessed the effect of displaying a boundary on duration estimates and preference ratings for dynamic displays that were shown while users waited for the system's response. Displays were either symbolic (changing numbers) or graphic (increasing rectangles) and could contain a boundary that indicated when the interval was expected to be over. Duration estimates were similar for symbolic and graphic displays and for displays with and without a boundary. However, when the displays were encountered successively, participants assessed the graphic displays as having shorter durations than the symbolic displays. Faster rates of change in both types of displays led to increased duration estimates. Although displaying a boundary did not affect duration estimates, participants preferred displays in which a boundary was shown and preferred the graphic displays over the symbolic displays. Hence, bounded graphic displays are recommended as “wait” displays for computerized applications.
两个实验评估了在用户等待系统响应时显示的动态显示对持续时间估计和偏好评级的影响。显示要么是象征性的(改变数字),要么是图形化的(增加矩形),并且可以包含一个边界,表明间隔预计何时结束。对于符号和图形显示,以及有边界和没有边界的显示,持续时间的估计是相似的。然而,当连续出现图形显示时,参与者认为图形显示的持续时间比符号显示的持续时间短。两种类型显示的变化速度更快导致持续时间估计增加。虽然显示边界不影响持续时间估计,但参与者更喜欢显示边界的显示,并且更喜欢图形显示而不是符号显示。因此,有界图形显示被推荐为计算机应用程序的“等待”显示。
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引用次数: 10
Applications of fuzzy-based linguistic patterns for the assessment of computer screen design quality 基于模糊的语言模式在计算机屏幕设计质量评价中的应用
Pub Date : 1995-07-01 DOI: 10.1080/10447319509526121
Jerzy Grobelny, W. Karwowski, J. Zurada
The main objective of this study was to develop a modeling framework which would unify different aspects of computer screen design and result in a quantitative criterion for an optimized computer screen format. The fuzzy set‐based linguistic design patterns were utilized as a tool to build this model. The linguistic patterns are based on categories of expressions related closely to natural language and truth values, which are close to a human designer's intuition. The proposed framework is capable of assessing the quality of computer screen design based on existing knowledge in human‐computer interface domain using the fuzzy‐based linguistic pattern approach. Exemplary patterns for an optimal screen density, information grouping, and some aspects of screen layout are presented, along with a sequence of calculations based on the exemplary screen format. This study showed that it is possible to achieve a rational and relatively easy to interpret assessment of different screen designs in the form of the degr...
本研究的主要目的是开发一个建模框架,该框架将统一计算机屏幕设计的不同方面,并得出优化计算机屏幕格式的定量标准。利用基于模糊集的语言设计模式作为构建该模型的工具。语言模式基于与自然语言和真值密切相关的表达类别,这接近于人类设计师的直觉。该框架能够基于人机界面领域的现有知识,使用基于模糊的语言模式方法来评估计算机屏幕设计的质量。给出了用于最佳屏幕密度、信息分组和屏幕布局某些方面的示例性模式,以及基于示例性屏幕格式的一系列计算。本研究表明,有可能实现对不同屏幕设计形式的合理且相对容易解读的程度评估。
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引用次数: 11
Factors affecting user tolerance for voice mail message transmission delays 影响用户容忍语音邮件消息传输延迟的因素
Pub Date : 1995-07-01 DOI: 10.1080/10447319509526123
B. Caldwell, P. V. Paradkar
This article addresses nontechnology factors influencing the acceptance of system performance in an electronic voice messaging (“voice mail”) system. Over 1,000 state government and university employees in a midwestern U.S. state responded to a survey evaluating voice mail systems previously installed in employees’ phone systems. Situational constraints of message urgency, message content, and sender‐receiver distance were examined. These constraints, as well as two measures of user experience, were studied to determine relationships between task or situational factors and user acceptance (tolerance) for message transmission delay. Results of the study demonstrated significant main effects of all three situation factors, as well as two situation interaction effects, on delay tolerance. User experience as measured by frequency of use, but not length of system availability, was also significantly related to tolerance for message transmission delay. This article discusses these results in the context of user...
本文讨论了在电子语音消息传递(“语音邮件”)系统中影响系统性能接受度的非技术因素。美国中西部一个州的1000多名州政府和大学员工参与了一项评估员工电话系统中以前安装的语音邮件系统的调查。考察了信息紧急程度、信息内容和发送-接收距离的情景约束。研究了这些约束以及用户体验的两个度量,以确定任务或情境因素与用户对消息传输延迟的接受(容忍)之间的关系。研究结果表明,三种情境因素对延迟容忍均有显著的主效应,并有两种情境交互效应。通过使用频率(而不是系统可用性的长度)衡量的用户体验也与消息传输延迟的容忍度显著相关。本文在user…的上下文中讨论这些结果。
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引用次数: 14
The effects of mice and pull-down menus versus command-driven interfaces on writing 鼠标和下拉菜单与命令驱动界面对书写的影响
Pub Date : 1995-07-01 DOI: 10.1080/10447319509526122
K. Mahach, D. Boehm-Davis, R. Holt
The effects of two different computer user interfaces on the process of writing are examined. English composition students (matched on computer experience) used a computer and keyboard (either with function keys or with a mouse) to write essays during their English classes. Essays generated using either a mouse or command‐driven interface were compared across different stages of writing. The impact of using a mouse versus command‐driven interface is described by analyzing the differences in the process used to create the essays and the quality of the essays produced by each group. Results indicate that students who used the command‐driven interface scored better on organization of the paper, creativity, number of supporting arguments, grammar/spelling, and letter grade than did their mouse counterparts, as perceived by graders. However, there were no significant differences between the two interface conditions on any grammatical indices.
两种不同的计算机用户界面对写作过程的影响进行了检查。英语作文学生(电脑经验配对)在英语课上使用电脑和键盘(功能键或鼠标)写文章。使用鼠标或命令驱动界面生成的文章在写作的不同阶段进行了比较。使用鼠标与命令驱动界面的影响是通过分析用于创建论文的过程中的差异和每组生成的论文的质量来描述的。结果表明,使用命令驱动界面的学生在论文的组织、创造力、支持论点的数量、语法/拼写和字母分数上比使用鼠标的学生得分更高,正如评分员所感知的那样。两种界面条件在语法指标上均无显著差异。
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引用次数: 0
Evaluating a user interface with ergonomic criteria 用人体工程学标准评估用户界面
Pub Date : 1995-04-01 DOI: 10.1080/10447319509526114
Christian Bastien, D. Scapin
The usefulness of a set of ergonomic criteria for the evaluation of user interfaces was assessed using a mixed two‐factors experimental design. Two groups of usability specialists (control, criteria) were asked to evaluate the interface of a musical database management system in two phases. In the first phase of the experiment, all the participants relied solely on their expertise; in the second phase they were instructed to evaluate the management system again but this time through the replay of their previous exploration: Participants in the criteria group used a set of ergonomic criteria whereas the participants in the control group did not. In the first phase, the two groups did not differ in terms of: (a) the number of usability problems detected, and (b) the proportions of usability problems uncovered as well as the proportion of usability problems found in common, with respect to the number of single evaluations (one by participant) that were computed into combined evaluations (i.e., aggregates). I...
使用混合双因素实验设计评估了一套用于评估用户界面的人体工程学标准的有效性。两组可用性专家(控制组和标准组)被要求分两个阶段评估一个音乐数据库管理系统的界面。在实验的第一阶段,所有的参与者完全依靠他们的专业知识;在第二阶段,他们被要求再次评估管理系统,但这一次是通过重复他们之前的探索:标准组的参与者使用了一套人体工程学标准,而对照组的参与者则没有。在第一阶段,两组在以下方面没有区别:(a)检测到的可用性问题的数量,(b)发现的可用性问题的比例以及发现的共同可用性问题的比例,相对于计算成组合评估的单个评估的数量(一个参与者)(即聚合)。我…
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引用次数: 171
Predictors of learning performance in a computer-user training environment: A path-analytic study 计算机用户训练环境中学习表现的预测因素:路径分析研究
Pub Date : 1995-04-01 DOI: 10.1080/10447319509526118
Bernadette Szajna, J. Mackay
A model was developed that incorporates several potential predictors of computer‐user learning performance in a software training situation. The predictors in the model are: computer anxiety, computing aptitude, computing experience, and prior general achievement. The results show that computing aptitude and achievement are related to learning performance, whereas anxiety and experience are not. Several demographic traits of the subjects were also considered but no significant differences were found. Suggestions for future research include the evaluation of other potential predictors of computer‐user learning performance and the assessment of different types of training programs to deal with differing levels of computing aptitude.
开发了一个模型,该模型结合了软件培训情况下计算机用户学习性能的几个潜在预测因素。模型中的预测因子是:计算机焦虑、计算机能力、计算机经验和先前的一般成就。结果表明,计算能力和成就与学习成绩有关,而焦虑和经验与学习成绩无关。还考虑了受试者的几个人口统计学特征,但没有发现显著差异。对未来研究的建议包括评估计算机用户学习表现的其他潜在预测因素,以及评估不同类型的培训计划以处理不同水平的计算能力。
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引用次数: 41
A method for estimating code key-in times of college students 大学生密码输入次数的估计方法
Pub Date : 1995-04-01 DOI: 10.1080/10447319509526115
S. Kishino, Y. Hayashi
A time estimation method for manual code entry is proposed. It estimates the reasonable time required for the students to key in their own code written in Pascal programming language. Actual time needed to key in varies depending on their knowledge, but this method does not estimate an individual student's manual entry time. For example, reasonable time means that 75% of the students finish their work within it. We are not interested in knowing every student's manual entry time. The features of our estimation process are as follows: First, the short parts of the Pascal code named reading units (RUs) were defined. It was assumed that all students read a code and type keys with every reading unit (RU). RUs were fixed for all students. Second, Method Time Measurement (MTM) was adopted to determine the time required for the basic elemental motions of manual entry operation. MTM is one of the Predetermined Time Standard (PTS) methods and is usually applied to the field of industrial work studies. Third, only s...
提出了一种人工编码输入的时间估计方法。它估计了学生输入自己用Pascal编程语言编写的代码所需的合理时间。实际输入所需的时间取决于他们的知识,但这种方法不会估计单个学生手动输入的时间。例如,合理的时间意味着75%的学生在规定的时间内完成作业。我们对知道每个学生的手工录入时间不感兴趣。我们的评估过程的特点如下:首先,定义了Pascal代码中称为读取单元(RUs)的短部分。假设所有学生阅读一个代码,并使用每个阅读单元(RU)键入键。所有学生的RUs都是固定的。其次,采用方法时间测量法(MTM)来确定人工进场操作基本元素动作所需的时间。MTM是预定时间标准(PTS)方法之一,通常应用于工业工作研究领域。第三,只有……
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引用次数: 2
Domain-specific design of user interfaces 特定于领域的用户界面设计
Pub Date : 1995-04-01 DOI: 10.1080/10447319509526116
J. Gulliksen, B. Sandblad
The use of graphical user interfaces in a computerized work environment is often considered to substantially improve the work situation. The outcome can, however, often be the opposite. Inappropriate use of windowing techniques, scrolling, and colors can result in tedious and confusing interaction with the computer. Today's standards and style guides define basic design principles but are insufficient for design of interfaces to end‐user applications. Here detailed domain knowledge is indeed essential. A domain‐specific style guide (DSSG) is an extension of today's standard with domain‐specific primitives, interface elements, and forms, together with domain‐specific guidelines. Careful dedicated analysis of information utilization in a domain is the development basis for a DSSG. The development is performed with an object‐oriented approach to facilitate the reuse of interface components and to support consistency and structure. Using a DSSG, the development of applications can be performed with a simplifi...
在计算机化的工作环境中使用图形用户界面通常被认为可以大大改善工作情况。然而,结果往往是相反的。不恰当地使用窗口技术、滚动和颜色会导致与计算机的交互乏味和混乱。今天的标准和风格指南定义了基本的设计原则,但不足以设计终端用户应用程序的接口。在这里,详细的领域知识确实是必不可少的。特定于领域的风格指南(DSSG)是当今标准的扩展,包含特定于领域的原语、界面元素和表单,以及特定于领域的指导方针。对领域中的信息利用情况进行仔细专门的分析是DSSG的开发基础。开发采用面向对象的方法,以促进接口组件的重用,并支持一致性和结构。使用DSSG,应用程序的开发可以通过一个简单的…
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引用次数: 36
期刊
Int. J. Hum. Comput. Interact.
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