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Visualization Analysis and Trends in Indonesian Internet of Things Research Using Bibliometrics 使用文献计量学的印尼物联网研究的可视化分析和趋势
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9873010
F. I. Maulana, Gusti Pangestu, M. A. Febriantono, Rahman Arifuddin, Vandha Widartha
The Internet of Things (IoT) has emerged as a critical issue and area of research for a variety of communities, academics, and industries worldwide. Due to the lack of research in IoT and understanding the direction of IoT development in the future. This research presents bibliometric analysis and analysis of science mapping on IoT. Data was taken from the Scopus database based on Indonesian state affiliation from 2012 - 2020. A total of 1415 documents (Conference proceedings, journals, book series, and books) were retrieved, which were then processed online via Scopus Web and by VOSviewer software to perform advanced bibliometric analysis and science mapping analysis. The method is divided into five stages: keyword selection, initial search results, search result refinement, initial compilation, and data analysis. Scopus's list of the most frequently published and indexed articles, the most published papers are in the subject area of Computer Science (29.0%) with 938 documents, Engineering (20.7%) with 668 documents, Physics and Astronomy (9.5%) with 308 documents. The data processed and visualized on this topic offer exploratory information about the current status and trends in the IoT scientific literature and provide insight for established and novice researchers in understanding this research topic.
物联网(IoT)已成为全球各种社区,学术界和行业的关键问题和研究领域。由于缺乏对物联网的研究和对未来物联网发展方向的认识。本研究提出了文献计量学分析和物联网科学制图分析。数据来自Scopus数据库,基于2012 - 2020年印度尼西亚国家隶属关系。共检索到1415篇文献(会议论文集、期刊、丛书和书籍),然后通过Scopus Web和VOSviewer软件进行在线处理,进行高级文献计量分析和科学制图分析。该方法分为关键字选择、搜索结果初始化、搜索结果细化、初始编译和数据分析五个阶段。在Scopus最常发表和被索引的文章列表中,发表最多的论文是计算机科学(29.0%),有938篇论文,工程学(20.7%),有668篇论文,物理学和天文学(9.5%),有308篇论文。本课题处理和可视化的数据提供了关于物联网科学文献的现状和趋势的探索性信息,并为成熟和新手研究人员理解本研究课题提供了见解。
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引用次数: 0
A Survey on Logging in Distributed System 分布式系统登录技术综述
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9873095
Swardiantara Silalahi, R. Ijtihadie, T. Ahmad, H. Studiawan
Systems’ performance evaluation and improvement are endless as long as a system runs. This requires several records of data containing the chronological order of executed process. In this case, logging comes into action. Logging is a mechanism of recording the empirical running process in a system or software. Expected benefits from this practice include assisting the developer in debugging under the development phase. It is not only for debugging but also for compliance check and anomaly detection for a running system. The logging mechanism might vary from one system to another, especially if a stand-alone system is compared to a distributed system. Thus, this survey aims to identify the existing recent works on logging state-of-the-art along with the research objectives. The underlying architecture and considerations are summarized. A logging taxonomy becomes one of the main contributions of this study. Current research limitations and challenges are discussed, followed by several possible areas of future research directions.
只要系统运行,系统的性能评估和改进是无止境的。这需要一些包含执行过程的时间顺序的数据记录。在这种情况下,日志记录开始发挥作用。日志记录是一种记录系统或软件中经验运行过程的机制。该实践的预期好处包括帮助开发人员在开发阶段进行调试。它不仅用于调试,还用于运行系统的符合性检查和异常检测。日志机制可能因系统而异,特别是将独立系统与分布式系统进行比较时。因此,本调查的目的是确定现有的最近的工作在测井技术的最新进展以及研究目标。下面总结了底层架构和注意事项。日志分类成为本研究的主要贡献之一。讨论了当前研究的局限性和挑战,并提出了未来可能的研究方向。
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引用次数: 0
Design of 3D LiDAR Combined with Neural Network for Object Classification 结合神经网络的三维激光雷达目标分类设计
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872713
Basith Abdurrohman Asy’Ari, M. Rivai, M. Attamimi, D. Purwanto
LiDAR is one of the visual sensors which can measure a distance and form an environment description. This device is needed for many kinds of vehicle navigation especially for the autonomous system. Nowadays, the 3D LiDAR is still expensive in the market. This study has developed and constructed a 3D LiDAR consisting of a single point LiDAR as the main sensor and a Neural Network for classifying objects. Proportional-integral-derivative (PID) controller was involved to maintain the motor rotation in order to stabilize the scanning process. Arduino Mega microcontroller was used as the main processor to obtain the LiDAR data, to control the motor speed, and to communicate the data with computer. In this case, the 3D LiDAR was tested using five different objects. The experimental results show that the system can recognize all objects with a 100% success rate. This proposed system can be expected to support the road safety on an autonomous vehicle. In addition, the 3D LiDAR can be marketed in a low price.
激光雷达是一种能够测量距离并形成环境描述的视觉传感器。该装置适用于各种车辆导航,特别是自动驾驶系统。目前,3D激光雷达在市场上仍然很昂贵。本研究开发并构建了由单点激光雷达为主传感器和神经网络对目标进行分类组成的三维激光雷达。采用比例-积分-导数(PID)控制器控制电机旋转,使扫描过程稳定。采用Arduino Mega微处理器作为主处理器,获取激光雷达数据,控制电机转速,并与计算机进行数据通信。在这种情况下,3D激光雷达使用五个不同的物体进行测试。实验结果表明,该系统能够以100%的成功率识别所有目标。该系统有望为自动驾驶汽车的道路安全提供支持。此外,3D激光雷达可以以较低的价格销售。
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引用次数: 0
Feasibility Study of Artificial Intelligence Technology for Home Video Surveillance System 人工智能技术在家庭视频监控系统中的可行性研究
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872822
Tri Ayuningsih, Agung Suhendar, S. Suyanto
Currently, the concept of video surveillance at home can already be supported by a CCTV system or IP camera installed at home connected to an internet connection. However, the CCTV or IP Camera device is only equipped with minimal features, generally only a motion detection feature that will provide notifications or alerts if motion or motion objects are detected in the observed area. It causes inconvenience to the user because too many alerts appear if the area being observed is often accompanied by the movement of people or objects, which is a natural thing and does not need to be suspected. The application of artificial intelligence systems in the home area is expected to increase the capability of home video surveillance to be smarter in giving notifications/alerts. In this research, smart video surveillance is developed using two schemes of video stream processing: full local processing and semi-cloud processing. Two edge computing devices connected locally to the internet are installed in the home area. Both devices consist of Jetson Nano and PC GPU (Intel Core i7 7th Gen 7700HQ, 8GB RAM, Nvidia GeForce GTX 1060). The IP cameras used are 2 Ezviz brand IP cameras installed in two different locations and connected to one home internet network. Experiments show that the local processing scheme is much more recommended for a residential environment since it provides a much shorter response time than the semi-cloud one.
目前,家庭视频监控的概念已经可以通过安装在家中并连接到互联网的闭路电视系统或IP摄像机来支持。然而,CCTV或IP摄像机设备只配备了最小的功能,通常只有一个运动检测功能,如果在观察区域检测到运动或运动物体,将提供通知或警报。如果被观察的区域经常伴随着人或物体的运动,则会出现过多的警报,给用户带来不便,这是一件很自然的事情,不需要怀疑。人工智能系统在家庭领域的应用有望提高家庭视频监控的能力,使其在发出通知/警报方面更加智能。本研究采用全本地处理和半云处理两种视频流处理方案开发智能视频监控。两个连接到本地互联网的边缘计算设备安装在家庭区域。这两款设备都由Jetson Nano和PC GPU (Intel Core i7 7th Gen 7700HQ, 8GB RAM, Nvidia GeForce GTX 1060)组成。使用的IP摄像机是两台安装在两个不同位置的Ezviz品牌IP摄像机,并连接到一个家庭互联网网络。实验表明,由于本地处理方案比半云处理方案提供更短的响应时间,因此更推荐用于住宅环境。
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引用次数: 2
Assessment of IT Maturity Level and Roadmap Preparation for Improving Governance Based on COBIT 5 (Case Study: XYZ Company) 基于COBIT 5改进治理的IT成熟度级别评估和路线图准备(案例研究:XYZ公司)
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872860
Mutmainnah Adnan Lanure, Furqan Maulana, M. Lubis
Based on the results of the assessment conducted at XYZ Company, XYZ Company has implemented information technology to help run its business processes. However, the use of this technology has not yet identified the maturity level. For this reason, it is necessary to conduct an assessment and then design recommendations and a roadmap for improvement based on ideal IT governance based on the COBIT Framework. The formulation of recommendations considers the results of the assessment at the assessment stage which consists of3 main steps, namely Analysis of organizational Context and IT Governance Needs, Assessment of Existing Conditions, and Preparation of Recommendations for Strengthening Existing Governance. The purpose of implementing IT Maturity Level assessment is to find out how optimally IT in various aspects such as aspects of people, processes, and tools has been managed by the Company, and this must be done because it is a mandate from regulatory regulations. Companies must carry out IT maturity level assessments to find out how far/well they have managed IT in various aspects, and they must identify gaps between what they have implemented and what is ideal according to best practice/framework to be used as a reference, then after that, develop a roadmap to find out what improvement initiatives/projects should take precedence and which are correlated, so that implementation of the initiatives/projects is neater and more focused. It should be underlined that this research is limited to identifying existing conditions, gaps, and compiling a recommendation roadmap.
根据在XYZ公司进行的评估结果,XYZ公司已经实施了信息技术来帮助运行其业务流程。然而,该技术的使用尚未确定其成熟度。出于这个原因,有必要进行评估,然后根据基于COBIT框架的理想it治理设计建议和改进路线图。建议的制定考虑评估阶段的评估结果,评估阶段包括3个主要步骤,即分析组织背景和IT治理需求、评估现有条件和准备加强现有治理的建议。实现IT成熟度级别评估的目的是找出公司在各个方面(如人员、流程和工具的方面)对IT的最佳管理情况,这是必须完成的,因为这是法规规定的要求。公司必须进行成熟度级别评估找出多远/他们已经在各方面,他们必须确定差距他们实现理想,什么是根据最佳实践/框架作为一个参考,之后,开发一个路线图来找出改进计划/项目应该优先考虑,哪些是相关的,因此实施计划/项目整洁,注意力更集中。应该强调的是,这项研究仅限于确定现有条件、差距和编制建议路线图。
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引用次数: 1
The Establishment of organizational Culture in Multinational Cellular Telecommunication Companies 跨国移动通信公司组织文化的构建
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872872
C. Triwibisono, M. Lubis, R. Fauzi, Arif Ridho Lubis
This study aims to determine whether there is a dominant organizational culture in cellular telecommunications companies in the Indonesian capital city using survey methods and class actions. In brief, the results of the study show that the dominant organizational culture with Company A is a rule oriented, Company B is organizational ties or glue, Company C is an innovation oriented while Company D is a result-oriented. In the context of audit and control techniques in the information systems department, students who are prepared as the best graduates placed in the company tend to think creatively when the approaches like jigsaw seem to increase focus and capability accordingly. This study implore survey to respective employee in each company. On the other hand, the authors have the assumption that learning method in specific course might influences the characteristic of the student then creating education culture as well give some portion of organizational culture after they got accepted for work. Therefore, organizational culture might hinders this kind of improvement which most the graduates are trapped in the aspects procedural and clerical activities of audit and control of information systems, conflicted with the undergoing education on campus who preferably use certain type of approaches in learning techniques.
本研究旨在确定是否有一个主导的组织文化在移动通信公司在印度尼西亚首都城市使用调查方法和集体诉讼。简而言之,研究结果表明,A公司的主导组织文化是规则导向的,B公司是组织纽带或胶水,C公司是创新导向的,D公司是结果导向的。在信息系统部门的审计和控制技术的背景下,当拼图等方法似乎相应地增加了注意力和能力时,那些准备成为公司最优秀毕业生的学生往往会创造性地思考。本研究对每家公司的员工进行了问卷调查。另一方面,作者假设特定课程的学习方法可能会影响学生的特征,从而创造教育文化,并在他们接受工作后给予部分组织文化。因此,组织文化可能会阻碍这种改进,大多数毕业生被困在审计和控制信息系统的程序和文书活动方面,与在校园里接受教育的人相冲突,他们更喜欢使用某种方法来学习技术。
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引用次数: 0
Performance Analysis of the Triple Exponential Smoothing Method During the Covid19 Pandemic on Tourist Visit Data 新冠肺炎疫情期间旅游数据三重指数平滑法性能分析
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872863
I. M. D. Susila, Yohanes Priyo Atmojo, Ni Luh Putri Srinadi, Ida Bagus Suradarma, Lilis Yuningsih, Erma Sulistyo Rini
Data forecasting methods are essential in the business world to determine the company’s future steps. However, the COVID-19 pandemic has hit the tourism economy hard, resulting in a slump in income. In this study, trials were conducted to analyze the reliability of forecasting methods on data affected by the COVID-19 pandemic. The method used is the Triple Exponential Smoothing method involving two models, namely Additive and Multiplicative. In this paper, the test is carried out using actual data derived from data from a service company engaged in tourist crossing transportation. Each method’s alpha, beta, and gamma values are determined based on the parameters that produce the smallest error value. The experiment results show the predictability of the Triple Exponential Smoothing method by measuring the prediction error value based on the Mean Absolute Percentage Error (MAPE) value, which was 7.56% in the Additive model and 10.32% in the Multiplicative model before the pandemic happened. However, both methods’ prediction measurements during a pandemic produce poor forecasts with an error percentage above 40%. Meanwhile, during the decline in pandemic cases, the value of the Triple Exponential Smoothing Multiplicative method was closer to the actual data with a prediction error value of 33.02%. Therefore, the Triple Exponential Smoothing Multiplicative method is more resistant and suitable for implementing into a forecasting system with actual data that influences pandemic events.
在商业世界中,数据预测方法对于确定公司的未来步骤至关重要。然而,新冠肺炎疫情严重打击了旅游经济,导致收入下降。本研究通过试验分析受新冠肺炎大流行影响的数据预测方法的可靠性。使用的方法是三重指数平滑法,涉及两个模型,即加法和乘法。本文使用实际数据进行测试,这些数据来源于一家从事旅游过境运输的服务公司的数据。每个方法的alpha、beta和gamma值都是根据产生最小误差值的参数确定的。实验结果表明,基于平均绝对百分比误差(MAPE)值测量的三指数平滑方法的预测误差值具有可预测性,在疫情发生前,加性模型的预测误差为7.56%,乘法模型的预测误差为10.32%。然而,这两种方法在大流行期间的预测测量结果都很差,误差超过40%。同时,在大流行病例下降期间,三指数平滑乘法法的预测值更接近实际数据,预测误差值为33.02%。因此,三指数平滑乘法法具有更强的抵抗能力,适合在具有影响大流行事件的实际数据的预测系统中实施。
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引用次数: 0
Implementation of Blockchain for Digital Document Data Collection Website 区块链在数字文档数据采集网站中的实现
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9873097
Timothy Harlian, M. F. Ruriawan, Yudha Purwanto
The progress in technology and the digital paradigm forces a new standard, such as switching from physical to digital documents. Digital documents are implemented in various ways like certificates, certificates of merit, even diplomas. However, those things are vulnerable to counterfeit, and the integrity compromise of its content will be challenging to detect. One of the solutions is increasing transparency for the document data to ensure that no single point of failure exists. Blockchain has the potential to solve the problem. Blockchain has the transparency aspect to it. Therefore, it can be used to maintain the validity of document data. Because in blockchain, only read and write operations could be done, nothing could compromise the integrity of the data. This paper implemented a document validation system with Ethereum blockchain and Rinkeby Test Network as blockchain network. This blockchain application can do input, retrieve, update, and delete with 100% black-box testing and 100% white box testing. Performance testing for all transactions has the fastest time, 6.04 seconds, and slowest time, 93.32 seconds.
技术和数字范式的进步催生了一种新的标准,比如从实体文档到数字文档的转换。数字文件以各种方式实现,如证书,功绩证书,甚至文凭。然而,这些东西很容易被伪造,并且其内容的完整性折衷将很难检测出来。解决方案之一是提高文档数据的透明度,以确保不存在单点故障。b区块链有解决这个问题的潜力。区块链具有透明度。因此,它可以用来维护文档数据的有效性。因为在区块链中,只能进行读和写操作,所以不会损害数据的完整性。本文以以太坊区块链和Rinkeby测试网络作为区块链网络,实现了一个文档验证系统。这个区块链应用程序可以通过100%的黑盒测试和100%的白盒测试进行输入、检索、更新和删除。对所有事务进行性能测试的最快时间为6.04秒,最慢时间为93.32秒。
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引用次数: 2
Probability Selection for Solving Sudoku with Ant Colony optimization Algorithm 蚁群优化算法求解数独的概率选择
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872624
G. Baydogmus
Bringing together popular and loved games with artificial learning methods are the most effective way to increase both motivation to work and skills in understanding and solving problems. In this context, especially Japanese puzzles have been tried to be solved with metaheuristic algorithms by researchers in recent years. Among the Japanese puzzles, one of the most popular games all over the world is Sudoku. Since the traditional methods used to solve the problem in the Sudoku puzzle are quite complex, a different method was sought and this study focused on the solving Sudoku puzzle with Ant Colony optimization. In addition, since probability selection is very important in the ant colony algorithm, the effect of Roulette Wheel and Rank Based probability selection methods and the number of colonies on the solution of the Sudoku puzzle was also compared. For the results with the number of colonies, operations were carried out according to 9, 36 and 81 ants. For the study, 15 Sudoku puzzles, easy, medium and difficult, were solved with an ant colony and the time complexity of their solution was evaluated separately for each probability selection. In the results, it was seen that the Rank Based probability selection increased the time complexity of the algorithm by approximately, and it was observed that the increase in the number of ants decreased the working speed but did not affect the result.
将受欢迎和喜爱的游戏与人工学习方法结合在一起是提高工作动机和理解和解决问题技能的最有效方法。在此背景下,近年来研究者们尝试用元启发式算法求解日语字谜。在日本的智力游戏中,世界上最受欢迎的游戏之一是数独。由于数独问题的传统求解方法较为复杂,因此,我们寻求一种不同的求解方法,并将研究重点放在了蚁群优化求解数独问题上。此外,由于概率选择在蚁群算法中非常重要,因此还比较了轮盘赌和基于秩的概率选择方法以及蚁群数量对数独解的影响。对于有蚁群数的结果,分别按9只、36只和81只蚂蚁进行了操作。在这项研究中,用蚁群解决了15个数独谜题,包括简单、中等和困难,并对每个概率选择的解决方案的时间复杂度分别进行了评估。从结果中可以看出,基于秩的概率选择使算法的时间复杂度近似增加,蚂蚁数量的增加会降低算法的工作速度,但不影响算法的结果。
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引用次数: 0
Design of IT Governance based on Cobit 2019: A Case Study of XYZ Education Foundation 基于Cobit 2019的IT治理设计——以XYZ教育基金会为例
Pub Date : 2022-07-27 DOI: 10.1109/ICISIT54091.2022.9872888
W. Febriyani, Muhammad Ilham Alhari, T. F. Kusumasari
Today, technology is used in the corporate and education sectors, especially in educational institutions. IT Governance is the process of managing IT investment decisions within a company to achieve its goals and meet its needs. Determining the appropriate scope for IT Governance is critical to know from the side of the initial implementation strategy. In addition, Governance facilitates the monitoring of all activities and controls in the company. Use COBIT 2019 Analytics in IT Governance to help organizations get the most out of risk management, Governance, and IT. The results of this study came in the form of designing corporate IT governance and identifying the main process recommendations for managing education. Five significant practical recommendations include APO12, DSS02, and DSS03.
今天,技术被用于企业和教育部门,特别是在教育机构。IT治理是在公司内部管理IT投资决策以实现其目标并满足其需求的过程。从初始实现策略的角度出发,确定IT治理的适当范围至关重要。此外,治理有助于监督公司的所有活动和控制。在IT治理中使用COBIT 2019分析来帮助组织充分利用风险管理、治理和IT。这项研究的结果以设计公司IT治理和确定管理教育的主要过程建议的形式出现。五个重要的实用建议包括APO12, DSS02和DSS03。
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引用次数: 2
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2022 1st International Conference on Information System & Information Technology (ICISIT)
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