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Conference Companion on Human Factors in Computing Systems最新文献

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Gender and skill in human computer interaction 人机交互的性别和技能
Pub Date : 1996-04-18 DOI: 10.1145/257089.257174
E. Balka
Practitioners working in HCI make implicit assumptions about gender and skill in conducting design work. More frequently than not, assumptions about both the gender of computer system users, and definitions of skill relied on in designing computer systems, remain hidden (exceptions include 1,2,10,16). Here, the importance of addressing gender and skill in HCI activities is addressed through a focus on participatory design (PD) and ergonomics. In the tradition of participatory posters [11] participants are asked to engage in generating knowledge about gender and skill in HCI by providing citations to relevant work, and/or anecdotes from their design experience (by computer entry or video clips).
在HCI工作的从业者在进行设计工作时对性别和技能做出了隐含的假设。通常情况下,关于计算机系统用户的性别和设计计算机系统所依赖的技能定义的假设都是隐藏的(例外情况包括1、2、10、16)。在这里,通过关注参与式设计(PD)和人体工程学来解决HCI活动中性别和技能问题的重要性。在参与式海报的传统中[11],参与者被要求通过引用相关作品和/或他们设计经验中的轶事(通过计算机输入或视频剪辑),参与产生关于HCI性别和技能的知识。
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引用次数: 7
Dynamics of color 色彩动力学
Pub Date : 1996-04-18 DOI: 10.1145/257089.257382
A. G. Johansen, Hal Shubin
This is a hands-on introduction to the interaction, potential and behavior of color based on the teaching of Josef Albers and the method of Bauhaus foundation courses. Personal discovery rather than theory is emphasized.
这是基于Josef Albers的教学和包豪斯基础课程的方法,对颜色的相互作用、潜力和行为的实践介绍。强调个人发现而不是理论。
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引用次数: 2
MAD: a movie authoring and design system MAD:电影创作和设计系统
Pub Date : 1996-04-18 DOI: 10.1145/257089.257101
Naomi Friedlander, R. Baecker, Alan J. Rosenthal, Eric Smith
MAD (Movie Authoring and Design) is a novel design and authoring system that facilitates the process of creating dynamic visual presentations. MAD aids this process by simultaneously allowing easy creation and modification of structured motion pictures and visualization of the result of the modifications. The principles behind MAD include hierarchical multimedia document representation, the flexible inclusion and combination of words, images, sounds, and video sequences, and real-time playback of a rough version of the final film at any time in the process. MAD represents a paradigm shift both from traditional methods of authoring and producing motion pictures and from modem multimedia authoring tools. Its development therefore required in-depth observation of a variety of users working on a variety of film-making projects. This demonstration will present the key concepts underlying MAD, demonstrate the current, second-generation prototype software, and review how we have worked with users in an iterative design process and how studies of the work of these users have informed key design issues.
MAD(电影创作和设计)是一个新颖的设计和创作系统,促进了创建动态视觉呈现的过程。MAD通过同时允许轻松创建和修改结构化运动图像以及修改结果的可视化来帮助这一过程。MAD背后的原则包括分层多媒体文件表示,文字、图像、声音和视频序列的灵活包含和组合,以及在此过程中的任何时间实时播放最终电影的粗略版本。MAD代表了从传统的创作和制作电影的方法到现代多媒体创作工具的范式转变。因此,它的发展需要深入观察从事各种电影制作项目的各种用户。该演示将展示MAD的关键概念,演示当前的第二代原型软件,并回顾我们如何在迭代设计过程中与用户合作,以及如何研究这些用户的工作来告知关键设计问题。
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引用次数: 6
User autonomy: who should control what and when? 用户自主权:谁应该控制什么,什么时候控制?
Pub Date : 1996-04-18 DOI: 10.1145/257089.257434
Batya Friedman, H. Nissenbaum
In this workshop we are concerned with understanding the relationship between user autonomy, the user interface, and computer system design. By autonomy we mean the capability to act on the basis of one’s own decisions; to be guided by one’s own reasons, desires, and goals. When actions are unduly constrained or restricted then autonomy may be diminished or violated. Evaluating the interface and system design in relation to user autonomy involves uncovering the extent to which systems either enhance or diminish autonomy.
在这个研讨会中,我们关注的是理解用户自主、用户界面和计算机系统设计之间的关系。所谓自主,我们指的是根据自己的决定采取行动的能力;被自己的理由、愿望和目标所引导当行动受到不适当的约束或限制时,自主权可能会被削弱或侵犯。评估与用户自主性相关的界面和系统设计包括揭示系统增强或削弱自主性的程度。
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引用次数: 19
CSCW, groupware and workflow: experiences, state of art, and future trends CSCW、群件和工作流:经验、现状和未来趋势
Pub Date : 1996-04-18 DOI: 10.1145/257089.257357
J. Grudin, S. Poltrock
Technology to support groups is rapidly coming into use and is starting to have an impact on us, our organizations, and society. This course addresses recent experiences, current possibilities, and future trends and shocks. Lecture and video illustrations are accompanied by discussions in which participants organize and present their collective experiences with and interests in groupware and workflow technologies, and CSCW issues and methods. The instructors summarize the current composition of the CSCW community and the state of the art in technology, and organize discussion of fundamental challenges that face us as users (and developers) of these technologies.
支持团体的技术正在迅速投入使用,并开始对我们、我们的组织和社会产生影响。本课程涉及最近的经验,当前的可能性,以及未来的趋势和冲击。讲座和视频插图伴随着讨论,参与者组织并展示他们对群件和工作流技术的集体经验和兴趣,以及CSCW问题和方法。讲师总结了CSCW社区的当前组成和技术的艺术状态,并组织讨论了我们作为这些技术的用户(和开发人员)所面临的基本挑战。
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引用次数: 17
Task model support for cooperative analysis 支持协作分析的任务模型
Pub Date : 1996-04-18 DOI: 10.1145/257089.257311
E. O'Neill
Software usability is a function of how well the software supports the user’s situated tasks, so it is important for the software developer to acquire a sound knowledge of the user’s roles, tasks and working environment. The research reported here assumes that the user is a primary source of such knowledge and examines how this knowledge may feed directly into the software developer’s understanding through user-developer cooperation in analysis and modelling. This short paper briefly reports on the use of task models as representations to support cooperative analysis and concludes that task models provide a useful common ground for user-developer communication and cooperation.
软件可用性是软件对用户所处任务的支持程度的函数,因此对软件开发人员来说,掌握用户的角色、任务和工作环境是很重要的。这里报告的研究假设用户是这些知识的主要来源,并检查了这些知识如何通过用户-开发人员在分析和建模方面的合作直接提供给软件开发人员的理解。这篇短文简要介绍了如何使用任务模型作为表示来支持协作分析,并得出结论,任务模型为用户-开发者的沟通和合作提供了一个有用的公共基础。
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引用次数: 7
Current issues in assessing and improving documentation usability 评估和改进文档可用性的当前问题
Pub Date : 1996-04-18 DOI: 10.1145/257089.257347
S. Rosenbaum, J. Ramey
DESCRIPTIONOF THE SIG User documentation, whether in print or " built usability, standards, in " to the online user interface, is noti a vital element of successful computer products. Managers and developers recognize that the common model of documentation as remediation for deficient design must not persist, but they often don' t know how to build documentation usability into an ongoing product-development effort. Therefore, this meeting—now in its seventh annual session—is a forum on human factors in computer documentation. and the increasing integration of documentation with the user interface, this SIG provides CHI '95 attendees a specific opportunity to discuss recent developments in documentation usability. Topics include:. q 9. Addressing documentation usability early in the product design process Qualitative and quantitative methods for collecting documentation usability data Roles and relationships among documentation o specialists, user-interface designers, and software developers Cost-justifying documentation usability programs The structure of the SIG is informal discussion, moderated by the session leaders. If attendees have additional issues or concerns related to documentation usability, we welcome them. The first five minutes of the session will be used to create and prioritize a list of specific topics for discussion. We will audiotape the session and make either copies of the tape or meeting notes (ciepending on volunteers) available to the SIG participants after the conference.
SIG用户文档的描述,无论是打印的还是“内置可用性、标准”的在线用户界面,都不是成功计算机产品的重要元素。管理人员和开发人员认识到,作为缺陷设计补救的通用文档模型不能持续存在,但是他们通常不知道如何将文档可用性构建到正在进行的产品开发工作中。因此,这次会议——现在是第七届年会——是一个关于计算机文档中人为因素的论坛。以及文档与用户界面的日益集成,该SIG为CHI '95与会者提供了一个讨论文档可用性最新发展的特定机会。主题包括:。问9。在产品设计过程的早期处理文档可用性收集文档可用性数据的定性和定量方法文档专家、用户界面设计师和软件开发人员之间的角色和关系成本证明文档可用性计划SIG的结构是非正式讨论,由会议领导主持。如果与会者对文档可用性有其他问题或关注,我们欢迎他们。会议的前五分钟将用于创建讨论的具体主题列表并按优先顺序排列。我们将录制会议,并在会议结束后为SIG参与者提供磁带或会议记录的副本(取决于志愿者)。
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引用次数: 0
Design issues involving entertainment click-ons 涉及娱乐点击的设计问题
Pub Date : 1996-04-18 DOI: 10.1145/257089.257245
D. Super, Marv M. Westrom, M. Klawe
Preliminary results and methodology is reported ior the effectiveness of entertainment click-ens in edutainrnent software. Indices for findability, popularity and effectiveness are discussed. School and home use data were obtained from log files built for ~, a CD-ROM math adventure for ages 8-12 published by EA Kids in late 1994.
本文报道了教育娱乐软件中娱乐点击的有效性的初步结果和方法。讨论了可查找性、流行度和有效性指标。学校和家庭使用的数据是从为~建立的日志文件中获得的,~是EA Kids在1994年末发行的一款面向8-12岁儿童的CD-ROM数学冒险游戏。
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引用次数: 9
Spatialization: spatial metaphors for user interfaces 空间化:用户界面的空间隐喻
Pub Date : 1996-04-18 DOI: 10.1145/257089.257361
W. Kuhn, B. Blumenthal
1 Objectives 4 Part One: Introduction and Motivation 12 1.1 Why Spatial Metaphors in Interaction? 14 1.2 Introductory Examples 32 1.3 The Structure of (Spatial) Metaphors 44 1.4 Summary 52 Part Two: A Framework for Understanding Spatialization 62 2.1 The Structure of Spatial Source Domains 64 2.2 What Space Affords its Users 88 2.3 Prototypical Spaces 94 2.4 Properties of Potential Target Domains 104 2.5 Mapping Source to Target Domains 106 2.6 Summary: There is More than One Way to Spatialize 120 Part Three: Design Exercise 124 Part Four: Where is Spatialization Now and Where is it Going? 126 4.1 State of the Art in Spatialized Interfaces 128 4.2 Finding and Assessing Spatial Metaphors 144 4.3 Implementing Spatial Metaphors 154 4.4 Experiences, Open Issues, Critique 162 4.5 Conclusions 176 Proposed Solutions for Exercises 180 References 183 Supplementary Readings 189
1.1为什么空间隐喻会在互动中产生?14 1.2介绍32例子1.3的结构(空间)隐喻44 1.4总结52两部分:框架理解空间化62 2.1的结构空间源域64 2.2 88 2.3典型的空间使其用户空间94 2.4属性的潜在目标域104 2.5源映射到目标域106 2.6简介:有多个Spatialize 120三个部分:设计锻炼124四部分:空间化现在在哪里吗?空间化界面的研究现状空间隐喻的发现和评估空间隐喻的实现经验、开放性问题、批评结论练习的建议解决方案参考文献补充阅读材料
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引用次数: 65
CHI ten year view: a community discussion 志十年观:社区讨论
Pub Date : 1996-04-18 DOI: 10.1145/257089.257345
Catherine R. Marshall, D. Novick
● What will be the state of the CHI community in the year 2006? What kind of work will the members of that community be doing? What will they consider to be the key issues and research questions of the day? What will be the nature of the social and technological context in which their work will occur? What kind of educational preparation and work experience will characterize a successful CHI professional? What body of knowledge and set of skills will form the common ground of the field? These scenarios will then be used to address the question: How can the CHI community create and sustain common ground today that will help it thrive and and make important contributions in 2006 and beyond?
●到2006年,CHI社区会是什么状态?该社区的成员将做什么样的工作?他们认为当今的关键问题和研究问题是什么?他们工作所处的社会和技术环境的性质是什么?一名成功的CHI专业人员需要具备什么样的教育准备和工作经验?什么样的知识体系和技能将构成该领域的共同基础?然后,这些场景将用于解决以下问题:CHI社区如何在今天创造和维持共同基础,以帮助其在2006年及以后蓬勃发展并做出重要贡献?
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Conference Companion on Human Factors in Computing Systems
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