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Time Compression in Virtual Reality 虚拟现实中的时间压缩
IF 1.4 Pub Date : 2021-05-03 DOI: 10.1163/22134468-BJA10034
G. Mullen, Nicolas Davidenko
Virtual-reality (VR) users and developers have informally reported that time seems to pass more quickly while playing games in VR. We refer to this phenomenon as time compression: a longer real duration is compressed into a shorter perceived experience. To investigate this effect, we created two versions of a labyrinth-like game. The versions are identical in their content and mode of control but differ in their display type: one was designed to be played in VR, and the other on a conventional monitor (CM). Participants were asked to estimate time prospectively using an interval production method. Participants played each version of the game for a perceived five-minute interval, and the actual durations of the intervals they produced were compared between display conditions. We found that in the first block, participants in the VR condition played for an average of 72.6 more seconds than participants in the CM condition before feeling that five minutes had passed. This amounts to perceived five-minute intervals in VR containing 28.5% more actual time than perceived five-minute intervals in CM. However, the effect appeared to be reversed in the second block when participants switched display conditions, suggesting large novelty and anchoring effects, and demonstrating the importance of using between-subjects designs in interval production experiments. Overall, our results suggest that VR displays do produce a significant time compression effect. We discuss a VR-induced reduction in bodily awareness as a potential explanation for how this effect is mediated and outline some implications and suggestions for follow-up experiments.
虚拟现实(VR)用户和开发者非正式地报告说,在VR中玩游戏时,时间似乎过得更快。我们将这种现象称为时间压缩:较长的真实持续时间被压缩成较短的感知体验。为了研究这种影响,我们创造了两个版本的迷宫类游戏。这两个版本在内容和控制方式上是相同的,但在显示类型上有所不同:一个设计用于VR,另一个设计用于传统显示器(CM)。参与者被要求使用区间生产法预估时间。参与者在每个版本的游戏中都有5分钟的间隔,他们产生的实际间隔时间在不同的显示条件下进行了比较。我们发现,在第一个区块中,VR条件下的参与者在感觉五分钟已经过去之前,比CM条件下的参与者平均多玩72.6秒。这意味着VR中的感知5分钟间隔比CM中的感知5分钟间隔多出28.5%的实际时间。然而,当参与者切换显示条件时,该效应似乎在第二个块中被逆转,这表明了巨大的新颖性和锚定效应,并证明了在间隔生产实验中使用受试者之间设计的重要性。总体而言,我们的研究结果表明,VR显示器确实产生了显著的时间压缩效果。我们讨论了vr诱导的身体意识降低作为这种效应如何介导的潜在解释,并概述了后续实验的一些含义和建议。
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引用次数: 19
Three Women in Time: Beatrice Edgell, Josephine Nash Curtis, and Mary Sturt 《时间里的三个女人》:比阿特丽斯·埃吉尔、约瑟芬·纳什·柯蒂斯和玛丽·斯特特
IF 1.4 Pub Date : 2021-05-03 DOI: 10.1163/22134468-BJA10035
J. Wearden
This article discusses research on time perception published by three women (Beatrice Edgell, Josephine Nash Curtis, and Mary Sturt) active in the early years of the 20th. Century. Edgell (On time judgment, Am. J. Psychol., 1903) was involved in psychophysical studies on the perception of brief durations, in the tradition of Vierordt and other mostly German authors. Curtis (Duration and the temporal judgment, Am. J. Psychol., 1916) provided detailed reports of introspections from participants performing timing tasks, in the manner of her supervisor, Titchener. Sturt (via the article by Oakden & Sturt, The development of the knowledge of time in children, Br. J. Psychol., 1922, an article by Sturt herself, Experiments on the estimate of duration, Br. J. Psychol. 1923, and her book The Psychology of Time, 1925) was involved in extensive developmental studies on the understanding of everyday time concepts, such as years, months, and dates, as well as other work involving variations in time judgements as a function of different conditions, such as when receiving painful stimulation.
本文讨论了活跃在20世纪初的三位女性(Beatrice Edgell、Josephine Nash Curtis和Mary Sturt)发表的关于时间感知的研究。100年埃杰尔(《时间判断》,美国心理学杂志,1903年)按照维罗特和其他主要是德国作家的传统,参与了关于短暂持续时间感知的心理物理学研究。Curtis(《持续时间与时间判断》,Am.J.Psychol.,1916)以她的导师Titchener的方式,提供了执行计时任务的参与者的内省的详细报告。Sturt(通过Oakden和Sturt的文章,儿童时间知识的发展,Br.J.Psychol.,1922,Sturt本人的文章,估计持续时间的实验,Br.J.Psychol.1923,以及她的书《时间心理学》,1925)参与了对日常时间概念(如年、月和日期)理解的广泛发展研究,以及涉及作为不同条件的函数的时间判断的变化的其他工作,例如当接受疼痛刺激时。
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引用次数: 0
Time Speeds Up During Flow States: A Study in Virtual Reality with the Video Game Thumper 心流状态下的时间加速:基于电子游戏Thumper的虚拟现实研究
IF 1.4 Pub Date : 2021-04-30 DOI: 10.1163/22134468-BJA10033
H. Rutrecht, M. Wittmann, Shiva Khoshnoud, Federico Alvarez Igarzábal
Flow is a mental state characterized by deep absorption during challenging activities, which was first studied by Mihaly Csikszentmihalyi. One of the defining characteristics of this state is the loss of the sense of time. Despite the widespread scientific interest in flow, there are few quantitative studies specifically on the aspect of time perception. The present study focuses on the relation between time perception and flow states in the context of video game play. Participants (n = 100) played the rhythm game Thumper for 25 minutes in one of two conditions: in virtual reality (VR) or on a computer screen (2D). Participants who played the game in VR performed better and had a stronger feeling of presence than those who played in 2D. Thumper was flow-inducing regardless of condition and the more flow participants experienced the less they thought about time and the faster time passed subjectively. The total score obtained by players as an objective measure of player performance was positively correlated with flow states, indicating that the more flow participants experienced, the better they played.
心流是指在具有挑战性的活动中以深度专注为特征的一种心理状态,最早由Mihaly Csikszentmihalyi研究。这种状态的一个决定性特征是时间感的丧失。尽管对心流有广泛的科学兴趣,但很少有针对时间感知方面的定量研究。本研究主要探讨电子游戏情境下的时间感知与心流状态之间的关系。参与者(n = 100)在虚拟现实(VR)或电脑屏幕(2D)两种条件下玩节奏游戏Thumper 25分钟。在VR中玩游戏的参与者比在2D中玩游戏的参与者表现更好,有更强的存在感。无论在什么条件下,Thumper都能诱导心流,参与者体验的心流越多,他们对时间的思考就越少,主观时间流逝得也越快。作为衡量玩家表现的客观指标,玩家获得的总分与心流状态呈正相关,这表明参与者体验的心流越多,他们就玩得越好。
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引用次数: 25
The Effects of Time Pressure on Temporal Overestimation Due to Threat 时间压力对威胁引起的时间高估的影响
IF 1.4 Pub Date : 2021-02-11 DOI: 10.1163/22134468-BJA10027
J. Tipples, Michael J. Lupton, D. N. George
How does emotion change the way we perceive time? Studies have shown that we overestimate the duration of faces that express anger of fear – an effect that has been explained as due the speeding of a pacemaker that resides within an internal clock. Here, we test the idea that attending longer to facial threat leads to an overestimation of time. Seventy participants (16 male) estimated the duration of angry, fearful and neutral expressions under conditions designed to either reduce attention to time (by emphasising speedy responses) or lengthen attention to time (by emphasising accuracy). Results were modelled using Bayesian Multilevel Logistic Regression. The results replicate previous findings: speed emphasis reduced temporal sensitivity and led to both a higher overall proportion of long responses and faster reaction times. Facial threat attenuated the drop in temporal sensitivity due to speed instructions supporting the idea that people prolong attention to threat (even when they are not directly instructed to do so). We relate the findings to research into attention bias to threat and more broadly to models of perceptual decision making.
情绪如何改变我们感知时间的方式?研究表明,我们高估了表达愤怒和恐惧的脸的持续时间——这种影响被解释为是由于内部时钟中的起搏器加速造成的。在这里,我们测试了这样一种观点,即长时间关注面部威胁会导致高估时间。70名参与者(16名男性)估计了在旨在减少对时间的关注(通过强调快速反应)或延长对时间的注意力(通过强调准确性)的条件下,愤怒、恐惧和中性表达的持续时间。结果采用贝叶斯多级逻辑回归进行建模。研究结果重复了之前的发现:强调速度降低了时间敏感性,导致长反应的总体比例更高,反应时间更快。面部威胁减弱了时间敏感性的下降,因为速度指令支持人们延长对威胁的关注(即使没有直接指示他们这样做)。我们将这些发现与对威胁的注意力偏见研究联系起来,并更广泛地与感知决策模型联系起来。
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引用次数: 0
Mental Imagery of Free Fall: Does a Falling Apple Accelerate in Our Minds? 自由落体的心理意象:一个下落的苹果会在我们的脑海中加速吗?
IF 1.4 Pub Date : 2021-01-27 DOI: 10.1163/22134468-BJA10022
D. Bratzke, R. Ulrich
The present study examined whether people’s mental imagery of falling objects includes the acceleration due to the earth’s gravitational force. To investigate this question, we used two different tasks, a height estimation and a fall-time estimation task. In the height estimation task, participants were presented with different free-fall times and had to indicate the corresponding heights from which the object fell to the ground. In the fall-time estimation task, participants had to produce the fall time associated with free falls from different heights. In contrast to the law of free fall, our results are more consistent with a linear than with an accelerated relationship between height and fall time. Thus, the present results suggest that mental imagery of an object’s free fall does not represent the gravitational acceleration due to gravity.
本研究考察了人们对坠落物体的心理想象是否包括地球引力产生的加速度。为了研究这个问题,我们使用了两个不同的任务,一个是高度估计任务,另一个是秋季时间估计任务。在高度估计任务中,参与者被告知不同的自由落体时间,并必须指出物体坠落地面的相应高度。在秋季时间估计任务中,参与者必须计算出与从不同高度自由落体相关的秋季时间。与自由落体定律相反,我们的结果更符合高度和落体时间之间的线性关系,而不是加速关系。因此,目前的研究结果表明,物体自由落体的心理意象并不代表重力引起的重力加速度。
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引用次数: 5
Timing and Attention: a Dual-task Experiment from Binet (1890) 时间与注意力:比奈(1890)的双任务实验
IF 1.4 Pub Date : 2021-01-27 DOI: 10.1163/22134468-BJA10028
J. Wearden
This note discusses the dual-task study of Binet (1890), where rhythmic presses were perturbed by additional competing tasks such as mental arithmetic. Similarities to more recent work are discussed.
本文讨论了Binet(1890)的双任务研究,其中有节奏的压力被额外的竞争任务(如心算)所干扰。讨论了与最近的研究的相似之处。
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引用次数: 0
Having Children Speeds up the Subjective Passage of Lifetime in Parents 有孩子加速了父母主观寿命的流逝
IF 1.4 Pub Date : 2021-01-13 DOI: 10.1163/22134468-BJA10023
M. Wittmann, N. Mella
A widely reproduced finding across numerous studies of different cultures is that adults perceive the most recent 10 years of their lives to have passed particularly fast, and that this perceived speed increases as they grow older. Potential explanatory factors for this effect are believed to be more routines in life as we age as well as an increase in time pressure during middle adult age, both factors that would lead to a reduced autobiographical memory load. Fewer contextual changes in life are known to cause the passage of time to be perceived as faster. Taking advantage of the database created for the study that first captured this age effect on subjective time (Wittmann & Lehnhoff, 2005), we investigated the role that having children plays in the subjective speeding of time. Adults aged between 20 and 59 who had children reported that time over the last 10 years passed subjectively more quickly than adults of the same age group without children. Factors such as education or gender did not influence subjective time. A small correlation effect could be seen in the fact that parents with more children reported that time passed more quickly. Experienced time pressure was not a differentiating factor between the two groups, as time pressure was associated with a faster passage of time in all adults. Future systematic studies will have to reveal what factors on autobiographical memory and time might be accountable for this clear effect that raising children has on perceived time.
在对不同文化的大量研究中,一个被广泛重复的发现是,成年人认为他们生命中最近的10年过得特别快,而且随着年龄的增长,这种感觉的速度会增加。这种效应的潜在解释因素被认为是随着年龄的增长,生活中越来越多的日常活动,以及中年时期时间压力的增加,这两个因素都会导致自传体记忆负荷的减少。众所周知,生活中较少的环境变化会导致时间流逝得更快。利用首次捕捉到年龄对主观时间影响的研究数据库(Wittmann & Lehnhoff, 2005),我们调查了有孩子在主观时间加速中所起的作用。年龄在20岁到59岁之间有孩子的成年人报告说,在过去10年里,时间过得比没有孩子的同年龄段的成年人主观地快。教育或性别等因素对主观时间没有影响。有更多孩子的父母报告说时间过得更快,这一事实可以看出一个小的相关效应。经历过的时间压力并不是两组之间的区别因素,因为时间压力与所有成年人的时间流逝速度都有关。未来的系统研究必须揭示自传式记忆和时间的哪些因素可能对抚养孩子对感知时间的明显影响负责。
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引用次数: 2
Judgements of the Duration of Auditory and Visual Stimuli 听觉和视觉刺激持续时间的判断
IF 1.4 Pub Date : 2021-01-13 DOI: 10.1163/22134468-BJA10008
J. Wearden, L. Jones
Studies of judgements of the durations of filled auditory and visual stimuli were reviewed, and some previously unpublished data were analysed. Data supported several conclusions. Firstly, auditory stimuli have longer subjective durations than visual ones, with visual stimuli commonly being judged as having 80–90% of the duration of auditory ones. Secondly, the effect was multiplicative, with the auditory/visual difference increasing as the intervals became longer. Only a small number of exceptions to both these conclusions were found. Thirdly, differences in variability between judgements of auditory and visual stimuli derived from most procedures were small and sometimes not statistically significant, although differences almost always involved visual stimuli producing more variable judgements. Currently, the most viable explanation of the effects appears to be some sort of pacemaker-counter model with higher pacemaker speed for auditory stimuli, although this approach cannot, in its present form, deal quantitatively with all the findings usually obtained.
回顾了对充满听觉和视觉刺激的持续时间的判断的研究,并分析了一些以前未发表的数据。数据支持了几个结论。首先,听觉刺激比视觉刺激具有更长的主观持续时间,视觉刺激通常被判断为听觉刺激持续时间的80-90%。其次,效果是倍增的,听觉/视觉差异随着间隔时间的延长而增加。对于这两个结论,只发现了少数例外情况。第三,大多数程序产生的听觉和视觉刺激判断之间的可变性差异很小,有时没有统计学意义,尽管差异几乎总是涉及视觉刺激产生更多的可变判断。目前,对这种效应最可行的解释似乎是某种起搏器-计数器模型,这种模型对听觉刺激具有更高的起搏器速度,尽管这种方法以目前的形式不能定量地处理通常获得的所有发现。
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引用次数: 3
An Absence of a Relationship between Overt Attention and Emotional Distortions to Time: an Eye Movement Study 过度注意和情绪对时间的扭曲之间缺乏关系:眼动研究
IF 1.4 Pub Date : 2021-01-12 DOI: 10.1163/22134468-BJA10021
R. Ogden, F. Turner, Ralph Pawling
Emotional distortions to time are consistently reported in laboratory studies; however, their underlying causes remain unclear. One suggestion is that emotion-induced changes in attentional processes may contribute to emotional distortions to time. The current study tested this possibility by examining the relationship between eye movement and perceptions of the duration of emotional events. Participants completed a verbal estimation task in which they estimated the duration of positively, negatively and neutrally valenced images from the International Affective Picture System images. Time to first fixation and dwell time were recorded throughout. The results showed no significant relationships between measures of eye movement and measures of emotional distortion to time, despite the emotion manipulation successfully influencing the time before the participants first fixated on the to-be-timed stimulus. This suggests that for suprasecond intervals emotion-induced changes in overt attention processing do not contribute towards emotional distortions to time.
在实验室研究中,情绪对时间的扭曲一直有报道;然而,其根本原因尚不清楚。一种观点认为,情绪引起的注意力过程的变化可能会导致情绪对时间的扭曲。目前的研究通过检查眼球运动和对情绪事件持续时间的感知之间的关系来测试这种可能性。参与者完成了一项口头评估任务,在该任务中,他们从国际情感图片系统的图片中估计了正价、负价和中性价图片的持续时间。全程记录第一次固定的时间和停留时间。结果显示,尽管情绪操纵成功地影响了参与者第一次关注待计时刺激之前的时间,但眼动测量和情绪扭曲测量之间没有显著关系。这表明,对于超秒间隔,情绪诱导的显性注意力处理的变化不会导致情绪对时间的扭曲。
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引用次数: 4
Editorial to the Special Issue on Temporal Illusions 时间错觉特刊编辑
IF 1.4 Pub Date : 2020-11-05 DOI: 10.1163/22134468-20200834
F. Balcı, A. Vatakis
Decades-long research in interval timing has primarily focused on the psychophysical properties of this fundamental function typically in consideration of veridical timing behavior. Along the similar vein, generative models of interval timing mostly focus on the processing dynamics of the internal stop-watch in its default mode. Both of these approaches have largely overlooked the malleability of perceived time by exogenous factors such as stimulus intensity and endogenous factors such as physiological arousal. These very relations could actually help researchers better understand the representational constitution of subjective time and the processing dynamics of the internal stop-watch. This special issue covers a wide range of work on the effects of different factors on timing and time perception in humans. Subjective time has been previously shown to dilate while observing a looming compared to receding stimulus. Sgouramani et al. tested the same effect with looming and receding biological motion and replicated the previous effects only when an auditory stimulus was congruent with the visual direction or no direction information accompanied the visual stimulus. No effect was observed with visual stimulation alone or when the accompanying auditory stimulus was incongruent with the observed direction of motion. Authors attributed the effects of the lower salience of receding stimulus given the fact that overall under reproductions. Another stimulus that has been shown to affect perceived time is click trains. Poole et al. tested whether this effect also applied to temporal order judgments both at the behavioral level and the level of latent variables (i.e., diffusion model parameters). Prior to the temporal judgments, participants experienced either
几十年来对间隔计时的研究主要集中在这一基本功能的心理物理学特性上,通常考虑到真实的计时行为。同样,区间计时的生成模型主要关注内部秒表在默认模式下的处理动态。这两种方法都在很大程度上忽视了刺激强度等外源因素和生理唤醒等内源性因素对感知时间的可塑性。这些关系实际上可以帮助研究人员更好地理解主观时间的表征结构和内部秒表的处理动力学。这期特刊涵盖了关于不同因素对人类时间和时间感知的影响的广泛工作。与消退的刺激相比,主观时间在观察隐现时会扩张。Sguramani等人在若隐若现和后退的生物运动中测试了同样的效果,并仅在听觉刺激与视觉方向一致或视觉刺激没有方向信息时复制了之前的效果。单独使用视觉刺激或当伴随的听觉刺激与观察到的运动方向不一致时,没有观察到任何影响。作者将消退刺激显著性较低的影响归因于总体上生殖不足的事实。另一种已被证明会影响感知时间的刺激是点击训练。Poole等人测试了这种效应是否也适用于行为层面和潜在变量(即扩散模型参数)层面的时间顺序判断。在时间判断之前,参与者经历了
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引用次数: 0
期刊
Timing & Time Perception
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