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OpenGL ESSL optimizing compiler for embedded 3D graphic processor 嵌入式3D图形处理器的OpenGL ESSL优化编译器
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379965
Soojun Im, Dongkun Shin
Recently, graphic processing unit (GPU) becomes a mandatory component in mobile consumer devices such mobile phones. The vertex and fragment shader programs in embedded GPU are programmed with embedded system shading language(ESSL). The shader compiler for ESSL should be designed considering several distinct features of ESSL and GPU. In this paper, we present ESSL compiler techniques for embedded GPU. The compiler can optimize the code and data memory size as well as improve the performance of shader code by fully exploiting the special architecture of target GPU. Experiments show that the proposed optimization techniques can reduce the code size by up to 10.3% and the execution cycles by up to 16.8%.
最近,图形处理单元(GPU)成为手机等移动消费设备的必备组件。采用嵌入式系统着色语言(ESSL)编写了嵌入式GPU中的顶点着色器和片段着色器程序。ESSL的着色器编译器的设计应该考虑到ESSL和GPU的几个不同的特性。在本文中,我们提出了嵌入式GPU的ESSL编译技术。编译器可以充分利用目标GPU的特殊架构,优化代码和数据内存大小,提高着色器代码的性能。实验表明,所提出的优化技术可以将代码大小减少10.3%,执行周期减少16.8%。
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引用次数: 0
Full GPGPU implementation of 2D-3D conversion on laptop GPU 在笔记本电脑GPU上实现2D-3D转换的全GPGPU
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379665
K. Haruki, Ryuji Sakai, M. Shimbayashi, Y. Tanaka, T. Suzuki
This paper describes the General-Purpose computing on Graphics Processing Unit (GPGPU) optimized implementation of 2D-3D Conversion. 2D-3D Conversion is large-scale image processing and consists of 170 kernels. Those kernels, which are tasks performed by GPU, contain various algorithms. 30fps real-time processing of 2D-3D Conversion conventionally requires special hardware since it is computationally expensive. To clarify the feasibility of real-time processing by software, we did full GPGPU implementation of all image processing of 2D-3D Conversion on a laptop PC.
本文介绍了基于GPGPU的2D-3D转换的优化实现,2D-3D转换是一种大规模的图像处理,由170个内核组成。这些内核是由GPU执行的任务,包含各种算法。30fps 2D-3D转换的实时处理通常需要特殊的硬件,因为它在计算上是昂贵的。为了明确软件实时处理的可行性,我们在笔记本电脑上对2D-3D转换的所有图像处理进行了完整的GPGPU实现。
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引用次数: 0
A proposal of a new packet scheduling algorithm which can reduce the delay of small packets 提出了一种新的数据包调度算法,可以减少小数据包的延迟
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379596
T. Matsuda, E. Horiuchi, T. Yokotani
Eligibility Based Round Robin (EBRR) scheduler proposed by Lenzini et al. is a packet scheduling algorithm which can be considered as an extension of Surplus Round Robin (SRR), computational complexity of which is O(1) even when quantum size is less than the maximum packet size. In this paper, we propose an extension of EBRR which makes it possible to transmit packets smaller than a threshold prior to packets larger than the threshold among packets received in one scheduling round. It can be used in Home Gateway. The computational complexity of the proposed algorithm is O(1).
Lenzini等人提出的基于资格的轮询调度(Eligibility Based Round Robin, EBRR)是一种数据包调度算法,可以看作是盈余轮询调度(Surplus Round Robin, SRR)的扩展,即使量子大小小于最大数据包大小,其计算复杂度也为0(1)。在本文中,我们提出了EBRR的一种扩展,使得在一个调度轮中接收的数据包可以在大于阈值的数据包之前发送小于阈值的数据包。可用于家庭网关。该算法的计算复杂度为0(1)。
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引用次数: 1
Home network with the Configurator 使用配置器的家庭网络
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379621
R. Atarashi
Home network management is one of most important problem for consumer electronics because there is no operator in a home. This paper proposes Configurator that is alternative to expert network operator. Configurator manages IP information in the home network and configures the devices automatically.
由于家庭中没有运营商,家庭网络管理是消费类电子产品最重要的问题之一。本文提出了一种替代专家网络操作员的配置器。配置器管理家庭网络中的IP信息,并对设备进行自动配置。
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引用次数: 0
Conceptual vision keys for consumer product images 消费产品形象的概念视觉关键
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379649
Thi Thi Zin, P. Tin, T. Toriu, H. Hama
In the consumer world, the ever growing image repositories in online shopping, consumer products images, consumer photos and video collections have resulted great demand of a system which can accurately retrieve similar images from image database. For this purpose, we propose a new concept of vision key for retrieving consumer product images. In our system, rather than considering an image as a whole, we consider it as a set of regions or sub-images with completely different semantic meanings. By using the properties of equivalence classes in the Markov chain, we first perform image segmentation and initial pixel grouping process. We then establish vision keys by using a Markov stationary feature. Finally, in the retrieval phase, users can interactively search candidate images which contain vision keys. In order to confirm the efficiency of our proposed method, we present the experimental results achieving on higher accuracy rates.
在消费者世界中,网上购物、消费品图像、消费者照片和视频收藏等图像库的不断增长,对能够准确地从图像数据库中检索相似图像的系统提出了巨大的需求。为此,我们提出了一种用于检索消费品图像的视觉键的新概念。在我们的系统中,我们不是将图像视为一个整体,而是将其视为一组具有完全不同语义的区域或子图像。利用马尔可夫链中等价类的性质,首先进行图像分割和初始像素分组处理。然后,我们使用马尔可夫平稳特征建立视觉键。最后,在检索阶段,用户可以交互式地搜索包含视觉关键字的候选图像。为了验证该方法的有效性,给出了具有较高准确率的实验结果。
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引用次数: 2
Remote controller routing information of ad-hoc wireless communication 自组织无线通信的远程控制器路由信息
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379661
H. Sawada, H. Tomohiro
This paper proposes a remote controller that can automatically display a GUI in which the buttons of household electric appliances being operated are efficiently laid out and that can also display the current status information. A prototype was prepared in order to evaluate the effectiveness of the proposed method.
本文提出了一种能够自动显示GUI的遥控器,在GUI中有效地布置了正在操作的家用电器的按钮,并能显示当前状态信息。为了评价该方法的有效性,制作了一个原型。
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引用次数: 0
Estimation of boundary position by direction-of-arrivals of direct and reflected sound 用直接声和反射声的到达方向估计边界位置
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379915
K. Zempo, K. Mizutani, N. Wakatsuki
Compassing the spatial shape is used out of developing surround speaker system or signal enhancement. To reconstruct the boundary positions, conventional methods offer an array consists of a large number of elements (e.g. microphones and loudspeakers). This research aims to estimate the correct boundary position using a small number of microphones, by developing a signal processing method which utilizes the direction of arrival(DOA) of direct and reflected sounds. The performance of the proposed method is evaluated in numerical simulation in which the human voice is assumed to be a sound source. From the obtained results, we found that the estimation result involves some errors due to approximations in the proposed algorithm. However, we also found that employment of the correction function is effective to minimize the estimation error. As a result, the proposed method may achieve compassing the spatial shape using a small number of microphones with actual calculation cost.
环绕空间形状用于开发环绕扬声器系统或增强信号。为了重建边界位置,传统方法提供了一个由大量元素组成的阵列(例如麦克风和扬声器)。本研究的目的是通过开发一种利用直接声和反射声到达方向(DOA)的信号处理方法,利用少量麦克风估计出正确的边界位置。在假设人声为声源的数值模拟中,对该方法的性能进行了评价。从得到的结果来看,我们发现由于算法中的近似,估计结果存在一定的误差。然而,我们也发现使用修正函数可以有效地减小估计误差。因此,所提出的方法可以使用少量传声器实现空间形状的环绕,并且具有实际的计算成本。
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引用次数: 0
Real-time engine for paintbrush function on electronic papers 实时引擎在电子纸上的画笔功能
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379955
W. Kao, Hsing-Yu Chen, Ying-Hao Liu, W. Fang
This paper presents a signal processing engine aiming to provide the brush function for electronic papers. The engine contains four stages: (a) screening the detected pixel coordinates, (b) interpolating pixels, (c) image halftoning for generating more visual gray levels, and (d) driving the pixels to the target states. The experimental results show that the engine can complete the pixel interpolation as well as produce the gray-tone traces in order to meet the real-time requirement.
本文设计了一种信号处理引擎,旨在为电子纸张提供刷刷功能。该引擎包含四个阶段:(a)筛选检测到的像素坐标,(b)插值像素,(c)图像半色调以生成更多的视觉灰度级,(d)驱动像素到目标状态。实验结果表明,该引擎既能完成像素插值,又能生成灰度轨迹,满足实时性要求。
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引用次数: 1
High-accuracy motion estimation with 4-D recursive search block matching 基于四维递归搜索块匹配的高精度运动估计
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379935
T. Yamamoto, N. Mishima, T. Ono, T. Kaneko
3-D recursive search block matching is a conventional motion estimation method based on block matching. The algorithm is more efficient and effective than a full-search algorithm. However, the algorithm tends to fail to detect the true motion when the spatiotemporal smoothness of motion is not held. In this paper, we propose a new motion estimation algorithm introducing hierarchical search strategy.
三维递归搜索块匹配是一种基于块匹配的传统运动估计方法。该算法比全搜索算法更高效。然而,当不保证运动的时空平滑性时,该算法往往无法检测到真实的运动。本文提出了一种引入分层搜索策略的运动估计算法。
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引用次数: 3
Proposal of software structure standard 软件结构标准的提出
Pub Date : 2012-12-13 DOI: 10.1109/GCCE.2012.6379566
M. Hatakeyama, N. Sugiyama, T. Yuasa, K. Yamada
In a design approach for improving software quality and development efficiency, we propose a software design technique consisting of three items - concise functional partitioning, an assessment based software structure, and the best technique selected and reasons for selection. Of these, the best technique selected and reasons for selection is the most important. We propose a core software structure standard that should be reviewed and determined early in software development.
在一种提高软件质量和开发效率的设计方法中,我们提出了一种软件设计技术,包括简洁的功能划分、基于评估的软件结构、选择的最佳技术和选择的原因三个方面。其中,选择最好的技术和选择的理由是最重要的。我们提出了一个核心的软件结构标准,应该在软件开发的早期进行审查和确定。
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引用次数: 0
期刊
The 1st IEEE Global Conference on Consumer Electronics 2012
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