Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379597
Zhe Wang, K. Nguyen, R. Thawonmas, F. Rinaldo
This paper presents an application of Monte-Carlo planning (MCPlan) to controlling units in a RTS game StarCraft. We apply an ε - greedy algorithm to model the opponent in a simulation for improving MCPlan's performance. Experimental results are provided at the end of this paper, which show the potential of MCPlan in this domain.
{"title":"Monte-Carlo planning for unit control in StarCraft","authors":"Zhe Wang, K. Nguyen, R. Thawonmas, F. Rinaldo","doi":"10.1109/GCCE.2012.6379597","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379597","url":null,"abstract":"This paper presents an application of Monte-Carlo planning (MCPlan) to controlling units in a RTS game StarCraft. We apply an ε - greedy algorithm to model the opponent in a simulation for improving MCPlan's performance. Experimental results are provided at the end of this paper, which show the potential of MCPlan in this domain.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132408986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379924
T. Katashita, A. Sasaki, Y. Hori, M. Shiozaki, T. Fujino
Physical attacks against cryptographic modules on embedded systems are different with theoretical analysis. Side-channel attacks, which are noninvasive physical attacks, exploit the measurable parameters of devices. In this study, we have developed a cryptographic LSI environment for testing side-channel attacks. The environment is designed such that small fluctuations in LSI power consumption can be measured. A printed circuit board, and control hardware and software are developed, and are available on our website to provide a uniform environment for side-channel testing of LSIs. Details of the developed environment are described in this paper, and its performance in measurements and tests is demonstrated through an experiment that replicates a side-channel attack.
{"title":"Development of evaluation environment for physical attacks against embedded devices","authors":"T. Katashita, A. Sasaki, Y. Hori, M. Shiozaki, T. Fujino","doi":"10.1109/GCCE.2012.6379924","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379924","url":null,"abstract":"Physical attacks against cryptographic modules on embedded systems are different with theoretical analysis. Side-channel attacks, which are noninvasive physical attacks, exploit the measurable parameters of devices. In this study, we have developed a cryptographic LSI environment for testing side-channel attacks. The environment is designed such that small fluctuations in LSI power consumption can be measured. A printed circuit board, and control hardware and software are developed, and are available on our website to provide a uniform environment for side-channel testing of LSIs. Details of the developed environment are described in this paper, and its performance in measurements and tests is demonstrated through an experiment that replicates a side-channel attack.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131769905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379578
T. Watanabe, S. Kobayashi, N. Koshizuka, K. Sakamura
Although demand for emergency medical services (EMS) is growing, sustaining EMS becomes more difficult and costly. It becomes a big problem, especially in Japan, that faces the problem of aging society. In this paper, we propose a smart EMS system. In order to increase efficiency of EMS, we focus on providing and sharing the information in real-time. In our system, Smart ambulance provides its location and patient information using video streaming in real-time. We realized a low latency streaming for communication, and remotely camera control system using touch panel. In evaluation, we showed that the video stream latency of our system was 45% lower than these of other methods.
{"title":"A low latency and intuitive control video streaming system","authors":"T. Watanabe, S. Kobayashi, N. Koshizuka, K. Sakamura","doi":"10.1109/GCCE.2012.6379578","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379578","url":null,"abstract":"Although demand for emergency medical services (EMS) is growing, sustaining EMS becomes more difficult and costly. It becomes a big problem, especially in Japan, that faces the problem of aging society. In this paper, we propose a smart EMS system. In order to increase efficiency of EMS, we focus on providing and sharing the information in real-time. In our system, Smart ambulance provides its location and patient information using video streaming in real-time. We realized a low latency streaming for communication, and remotely camera control system using touch panel. In evaluation, we showed that the video stream latency of our system was 45% lower than these of other methods.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132770723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379550
T. Taneichi, M. Toda
Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.
{"title":"Fighting game skill evaluation method using surface EMG signal","authors":"T. Taneichi, M. Toda","doi":"10.1109/GCCE.2012.6379550","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379550","url":null,"abstract":"Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116498037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379955
W. Kao, Hsing-Yu Chen, Ying-Hao Liu, W. Fang
This paper presents a signal processing engine aiming to provide the brush function for electronic papers. The engine contains four stages: (a) screening the detected pixel coordinates, (b) interpolating pixels, (c) image halftoning for generating more visual gray levels, and (d) driving the pixels to the target states. The experimental results show that the engine can complete the pixel interpolation as well as produce the gray-tone traces in order to meet the real-time requirement.
{"title":"Real-time engine for paintbrush function on electronic papers","authors":"W. Kao, Hsing-Yu Chen, Ying-Hao Liu, W. Fang","doi":"10.1109/GCCE.2012.6379955","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379955","url":null,"abstract":"This paper presents a signal processing engine aiming to provide the brush function for electronic papers. The engine contains four stages: (a) screening the detected pixel coordinates, (b) interpolating pixels, (c) image halftoning for generating more visual gray levels, and (d) driving the pixels to the target states. The experimental results show that the engine can complete the pixel interpolation as well as produce the gray-tone traces in order to meet the real-time requirement.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116258452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379915
K. Zempo, K. Mizutani, N. Wakatsuki
Compassing the spatial shape is used out of developing surround speaker system or signal enhancement. To reconstruct the boundary positions, conventional methods offer an array consists of a large number of elements (e.g. microphones and loudspeakers). This research aims to estimate the correct boundary position using a small number of microphones, by developing a signal processing method which utilizes the direction of arrival(DOA) of direct and reflected sounds. The performance of the proposed method is evaluated in numerical simulation in which the human voice is assumed to be a sound source. From the obtained results, we found that the estimation result involves some errors due to approximations in the proposed algorithm. However, we also found that employment of the correction function is effective to minimize the estimation error. As a result, the proposed method may achieve compassing the spatial shape using a small number of microphones with actual calculation cost.
{"title":"Estimation of boundary position by direction-of-arrivals of direct and reflected sound","authors":"K. Zempo, K. Mizutani, N. Wakatsuki","doi":"10.1109/GCCE.2012.6379915","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379915","url":null,"abstract":"Compassing the spatial shape is used out of developing surround speaker system or signal enhancement. To reconstruct the boundary positions, conventional methods offer an array consists of a large number of elements (e.g. microphones and loudspeakers). This research aims to estimate the correct boundary position using a small number of microphones, by developing a signal processing method which utilizes the direction of arrival(DOA) of direct and reflected sounds. The performance of the proposed method is evaluated in numerical simulation in which the human voice is assumed to be a sound source. From the obtained results, we found that the estimation result involves some errors due to approximations in the proposed algorithm. However, we also found that employment of the correction function is effective to minimize the estimation error. As a result, the proposed method may achieve compassing the spatial shape using a small number of microphones with actual calculation cost.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115215621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379566
M. Hatakeyama, N. Sugiyama, T. Yuasa, K. Yamada
In a design approach for improving software quality and development efficiency, we propose a software design technique consisting of three items - concise functional partitioning, an assessment based software structure, and the best technique selected and reasons for selection. Of these, the best technique selected and reasons for selection is the most important. We propose a core software structure standard that should be reviewed and determined early in software development.
{"title":"Proposal of software structure standard","authors":"M. Hatakeyama, N. Sugiyama, T. Yuasa, K. Yamada","doi":"10.1109/GCCE.2012.6379566","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379566","url":null,"abstract":"In a design approach for improving software quality and development efficiency, we propose a software design technique consisting of three items - concise functional partitioning, an assessment based software structure, and the best technique selected and reasons for selection. Of these, the best technique selected and reasons for selection is the most important. We propose a core software structure standard that should be reviewed and determined early in software development.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121743129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379914
Hyun-Seung Lee, Seung-Goo Kim, Ji-hwan Kim, Sehyeok Park, Cheul-hee Hahm
In this paper, we propose self-synthesis based super-resolution algorithm for natural images. The proposed method analyzes the property of the natural image and focuses on the self-similarity of natural objects. Structure and texture components are extracted from the self-image and synthesized on the interpolated image with matching weights to restore the self-similarity of interpolated image. Then, the synthesized image is compensated with MAP estimator to prevent artifacts. Experimental results show that the proposed method gives more natural texture in terms of human perception.
{"title":"Self-synthesis based super-resolution for a natural image","authors":"Hyun-Seung Lee, Seung-Goo Kim, Ji-hwan Kim, Sehyeok Park, Cheul-hee Hahm","doi":"10.1109/GCCE.2012.6379914","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379914","url":null,"abstract":"In this paper, we propose self-synthesis based super-resolution algorithm for natural images. The proposed method analyzes the property of the natural image and focuses on the self-similarity of natural objects. Structure and texture components are extracted from the self-image and synthesized on the interpolated image with matching weights to restore the self-similarity of interpolated image. Then, the synthesized image is compensated with MAP estimator to prevent artifacts. Experimental results show that the proposed method gives more natural texture in terms of human perception.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120938370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379552
I. Tsubaki, A. Shimeno, T. Tsukuba, T. Suenaga, M. Shioi
In this paper, we address an automatic 2D to 3D conversion method intended to generate 3D images which are consistent with both linear perspectives and motion parallax. The method comprises mainly vanishing point tracking and moving object tracking. The experimental result shows generated 3D images have natural 3D appearance.
{"title":"2D to 3D conversion based on tracking both vanishing point and objects","authors":"I. Tsubaki, A. Shimeno, T. Tsukuba, T. Suenaga, M. Shioi","doi":"10.1109/GCCE.2012.6379552","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379552","url":null,"abstract":"In this paper, we address an automatic 2D to 3D conversion method intended to generate 3D images which are consistent with both linear perspectives and motion parallax. The method comprises mainly vanishing point tracking and moving object tracking. The experimental result shows generated 3D images have natural 3D appearance.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122321579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-12-13DOI: 10.1109/GCCE.2012.6379568
Keiko Maki, Mikio Aoyama
Due to the ubiquity of mobile computing, the service provisioning systems are required to provide appropriate services dynamically under the changing context. Based on a model of Kikubari, traditional Japanese manner of hospitality with delicate attention to other's intentions, we propose a context-aware service provisioning system for coordinating multiple users' intentions along with changing context. We evaluate the proposed method with multiple scenarios for the users of a car navigation system and demonstrate the effectiveness of proposed method.
{"title":"Kikubari: A model for provisioning dynamic context-aware services based on the intentions","authors":"Keiko Maki, Mikio Aoyama","doi":"10.1109/GCCE.2012.6379568","DOIUrl":"https://doi.org/10.1109/GCCE.2012.6379568","url":null,"abstract":"Due to the ubiquity of mobile computing, the service provisioning systems are required to provide appropriate services dynamically under the changing context. Based on a model of Kikubari, traditional Japanese manner of hospitality with delicate attention to other's intentions, we propose a context-aware service provisioning system for coordinating multiple users' intentions along with changing context. We evaluate the proposed method with multiple scenarios for the users of a car navigation system and demonstrate the effectiveness of proposed method.","PeriodicalId":299732,"journal":{"name":"The 1st IEEE Global Conference on Consumer Electronics 2012","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128043638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}