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2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)最新文献

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Brain Wave Influence on Interaction with a Communication Robot 脑电波对与通信机器人交互的影响
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00196
M. Nakayama, Takahito Tamai, A. Ishigame, Yukie Majima
Communicating the skills of experts to subsequent generations presents great difficulty. For example, an experienced nurse might be skilled at injecting a patient without imparting any pain, but it is difficult to describe that method to another nurse. This study investigated whether brain wave synchronization can result from interaction with communication robots.
将专家的技能传授给后代是非常困难的。例如,一个有经验的护士可能熟练地给病人注射而不引起任何疼痛,但很难向另一个护士描述这种方法。这项研究调查了与通信机器人的互动是否会导致脑电波同步。
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引用次数: 0
A Proposal for "Infinite Scale" Ruler Application that Provides Analog-Like "Sensory Reality" 一种提供类似“感官现实”的“无限尺度”尺子应用方案
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00186
Kazuya Murata, E. Ito, T. Fujimoto
Recently, there are a lot of the "Ruler" applications using the mobile devices such as the smartphones. Regarding the simple application, it shows a ruler with the divisions of the real size on a display, to be used as a small ruler. However, it can only measure for a maximum of 10 cm (4 inches), and it is not practical for the use. Some rulers measure the length of the object by, calculating with the distance from an object with the image recognition technology and the camera functions. However, this is a length measurement using the camera function and it does not have physical presence and it is not always convenient, either. These are the two main types of the "ruler" applications for the mobile devices today. Form the viewpoints of utility and usability, it is hard to say that they are attractive for the practical use. The biggest reason is that they lack "Sensory Reality" which common "rulers" have. In other words, charms and convenience that the analog "rulers" have are largely decreased because they make most of the digital function to the maximum. Therefore our research team suggests a ruler application, "Infinite Scale" that enables the users to utilize smartphones as rulers in more practical way. How to use "Infinite Scale" is extremely simple. It can measure the length as long as the user moved the smartphone to trace the target length. Unlike the previous ruler applications, which use the technique to calculate the distance from the object to suppose the target length, our application can really measure the length by the user's "moving" a smartphone. By this method, the user can experience the very analog "sensory reality"; the user can measure the length by operating a measurement device.
最近,有很多“尺子”应用程序使用移动设备,如智能手机。对于简单的应用程序,它在显示器上显示了一个实际尺寸的分区,作为一个小尺子使用。然而,它只能测量最大10厘米(4英寸),并且不适合使用。有些尺子是利用图像识别技术和相机功能,通过计算与物体的距离来测量物体的长度。然而,这是使用相机功能测量长度,它没有物理存在,也不总是方便的。这是当今移动设备的两种主要类型的“标尺”应用程序。从实用性和可用性的角度来看,很难说它们在实际应用中具有吸引力。最大的原因是他们缺乏普通“统治者”所拥有的“感官现实感”。换句话说,模拟“尺子”的魅力和便利性大大降低,因为它们最大限度地发挥了大多数数字功能。因此,研究小组提出了一种尺子应用程序“无限尺度”,可以让用户更实际地使用智能手机作为尺子。如何使用“无限尺度”是非常简单的。它可以测量长度,只要用户移动智能手机跟踪目标长度。不像以前的尺子应用,通过计算与物体的距离来假设目标长度,我们的应用可以真正通过用户“移动”智能手机来测量长度。通过这种方法,用户可以体验到非常模拟的“感官现实”;用户可以通过操作测量装置来测量长度。
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引用次数: 1
Evaluation of BLE Separate Channel Fingerprinting in Practical Environment BLE分离通道指纹识别在实际环境中的评价
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00032
S. Ishida, S. Takaki, Takahiro Yamamoto, S. Tagashira, Akira Fukuda
This paper presents an actual BLE-based indoor localization system utilizing separate channel fingerprinting. Separate channel fingerprinting measures RSS (received signal strength) of BLE signals in three advertising channels to enhance location-specific features for accuracy improvement. The basic ideas of separate channel fingerprinting was presented in our previous work lacking evaluation of localization accuracy in a practical environment. We therefore present design and implementation of a localization system utilizing separate channel fingerprinting. We conducted experimental evaluation and demonstrated that the separate channel fingerprinting successfully improved localization accuracy by approx. 28.5%.
本文提出了一种实际的基于ble的室内定位系统。单独通道指纹识别测量三个广告通道中BLE信号的RSS(接收信号强度),以增强特定位置的特征,以提高准确性。我们以前的工作中提出了分离通道指纹识别的基本思想,缺乏在实际环境中对定位精度的评估。因此,我们提出了一种利用分离通道指纹识别的定位系统的设计和实现。我们进行了实验评估,证明了分离通道指纹识别成功地将定位精度提高了大约。28.5%。
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引用次数: 4
A Personal Conversation Assistant Based on Seq2seq with Word2vec Cognitive Map 基于Word2vec认知地图的Seq2seq个人会话助手
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00136
Maoyuan Shen, Runhe Huang
WeChat is one of social network applications that connects people widely. Huge data is generated when users conduct conversations, which can be used to enhance their lives. This paper will describe how this data is collected, how to develop a personalized chatbot using personal conversation records. Our system will have a cognitive map based on the word2vec model, which is used to learn and store the relationship of each word that appears in the chatting records. Each word will be mapped to a continuous high dimensional vector space. Then we will adopt the sequence-to-sequence framework (seq2seq) to learn the chatting styles from all pairs of chatting sentences. Meanwhile, we will replace the traditional one-hot embedding layer with our word2vec embedding layer in the seq2seq model. Furthermore, we trained an autoencoder of seq2seq architecture to learn the vector representation of each sentence, then we can evaluate the cosine similarity between model generated response and the pre-existing response in test set, and we can also display the distance with principal component analysis (PCA) projection. As a result, our word2vec embedded seq2seq model significantly outperforms the one-hot embedded one.
微信是一个广泛连接人们的社交网络应用程序。当用户进行对话时,会产生大量数据,这些数据可以用来改善他们的生活。本文将描述如何收集这些数据,如何利用个人对话记录开发个性化聊天机器人。我们的系统会有一个基于word2vec模型的认知地图,用来学习和存储聊天记录中出现的每个单词之间的关系。每个单词将被映射到一个连续的高维向量空间。然后我们将采用序列到序列框架(seq2seq)从所有对的聊天句子中学习聊天风格。同时,我们将在seq2seq模型中用我们的word2vec嵌入层取代传统的单热嵌入层。此外,我们训练了一个seq2seq架构的自编码器来学习每个句子的向量表示,然后我们可以评估模型生成的响应与测试集中已有响应之间的余弦相似度,并可以显示与主成分分析(PCA)投影的距离。因此,我们的word2vec嵌入式seq2seq模型明显优于one-hot嵌入式模型。
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引用次数: 2
Study of Manga Reading Comprehension and Teaching Methods for Manga Reading 漫画阅读理解与漫画阅读教学方法研究
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00048
Kiichiro Okubo, Kazunori Sato, Y. Wada, Kazuyuki Asai, S. Kubo, T. Horita
This study considers comprehension of manga as part of establishing an effective teaching method of reading comprehension for manga. Specifically, the learning program to foster media literacy through reading, interpretation, and appreciation of manga for fifth - grade students were organized and analyzed using the framework of the existing text comprehension model. According to the analyses, models such as this kind of sentence-level understanding may also be present in the reading of manga. In the reading of manga, multiple levels of comprehension may need to be taught, including surface-level, text-based, and situation models.
本研究将漫画理解作为建立有效的漫画阅读理解教学方法的一部分。具体而言,本研究以现有的文本理解模式为框架,组织并分析了五年级学生透过阅读、解读和欣赏漫画来培养媒介素养的学习计划。根据分析,这种句子层面的理解模式也可能存在于漫画阅读中。在阅读漫画时,可能需要教授多个层次的理解,包括表面层次、基于文本的和情境模型。
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引用次数: 0
A Learning Analytics Platform Approach to Seamless Learning 无缝学习的学习分析平台方法
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00080
B. Flanagan, H. Ogata
Learning takes place in a variety of different environments, both in-class as of formal learning and outside as informal learning. Seamless learning offers the opportunity to learn in different environments regardless of location or time. Students can benefit from learning in many contexts, and it can also provide insights for teachers into how learning is being conducted in informal situations outside the classroom. Previous work into the analysis of seamless learning has mainly focused on purpose build specialized systems that provide an environment for a specific task. In recent years, the field of learning analytics has been growing and learning environments are increasingly being developed across different modular systems that are linked together by standards-based protocols. In order to analyze seamless learning on a larger scale, this paper proposes the integration of an informal learning system, SCROLL, into a wider modular system. The proposed system addresses fundamental problems, such as the protection of user privacy and authentication while increasing the availability of data for analysis from other learning systems. We also examine the ability to analyze and visualize learning across numerous environments and contexts.
学习发生在各种不同的环境中,既有作为正式学习的课堂内学习,也有作为非正式学习的课外学习。无缝学习提供了在不同地点或时间的不同环境中学习的机会。学生可以从许多情境下的学习中受益,它也可以为教师提供关于如何在课堂外的非正式情况下进行学习的见解。先前对无缝学习的分析工作主要集中在为特定任务提供环境的专门系统的目的构建上。近年来,学习分析领域一直在发展,学习环境越来越多地跨不同的模块化系统开发,这些系统通过基于标准的协议连接在一起。为了在更大的范围内分析无缝学习,本文提出将一个非正式学习系统SCROLL整合到一个更广泛的模块化系统中。提出的系统解决了基本问题,例如保护用户隐私和身份验证,同时增加了其他学习系统分析数据的可用性。我们还研究了在许多环境和背景下分析和可视化学习的能力。
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引用次数: 2
Examination of the Efficacy of an Injection Technique Support System 注射技术支持系统效能的检验
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00197
Sakiko Sumai, Kayo Haruta, Norio Ishii, Mieko Suwa, Minako Nakamura, Tomomi Morishita, Shintarou Higashiyama, Yukari Murayama, Ryota Ijima, Hiroaki Sawano, H. Suzumura
We created a self-training assessment support system utilizing a web camera for the self-study of injection techniques. In this study, we tested the effectiveness of utilizing this assessment support system for improving the skills of 19 second-year nursing students. The results showed that being able to objectively observe those techniques requiring correction led to nurses taking their errors seriously. In particular, the results suggested that an assessment support system that can capture blind spots is useful for the self-study of difficult techniques requiring fine hand movements such as injection.
我们利用网络摄像头创建了一个自我训练评估支持系统,用于自我学习注射技术。本研究以19名护理二年级学生为研究对象,对该评估支持系统对护理二年级学生技能提升的效果进行了检验。结果表明,能够客观地观察需要纠正的技术,使护士认真对待自己的错误。特别是,研究结果表明,能够捕捉盲点的评估支持系统对于需要精细手部动作的高难度技术(如注射)的自学是有用的。
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引用次数: 0
Exploring an Approach for Grouping through Predicting Group Performance from Analysis of Learner Characteristics 从学习者特征分析出发,探索一种预测群体表现的分组方法
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00062
Jingyun Wang, Kentaro Kojima
In this paper, we present a mathematical model for forming heterogeneous groups of learners under different teaching strategies. This model requires a formulation which can effectively predict the learning performance of cooperative learning groups. Therefore, we explore the correlations between learning performance and various learner characteristics including learning motivation, learning strategy use, learning styles and gender based on real-world data. By means of analyzing learner data of 157 students in a cooperative learning course, learner attributes irrelevant to cooperative learning performance are excluded from the formulation; this sharply decreases the workload of group formation calculation. In future work, a tool will be implemented based on this adjustable mathematical model and this tool will be used in daily teaching to evaluate its effectiveness.
本文提出了在不同教学策略下形成异质学习者群体的数学模型。该模型需要一种能够有效预测合作学习小组学习绩效的公式。因此,我们基于现实世界的数据,探讨了学习绩效与各种学习者特征(包括学习动机、学习策略使用、学习风格和性别)之间的相关性。通过对157名合作学习学生的学习数据进行分析,排除了与合作学习绩效无关的学习者属性;这大大减少了群体编队计算的工作量。在今后的工作中,我们将基于这个可调整的数学模型实施一个工具,并将该工具用于日常教学中,以评估其有效性。
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引用次数: 0
Toward an Optimization of Elicitation Timings Considering Elicitation Costs and User Privacy for Personal Assistant Agents 考虑激发成本和用户隐私的个人助理代理激发时间优化研究
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00127
Sho Oishi, Naoki Fukuta
In this paper, we present an overview of an optimization that a personal assistant agent learns timings to elicit preferences from their stakeholders while negotiating with other agents to execute each task cooperatively. We consider a negotiating agent that represents an associated stakeholder with only limited information about user preferences. To avoid bothering users and exposing their privacy to ask about their preferences, we present a mechanism that allow personal assistant agents to learn the policy to elicit preferences from their stakeholders using a Q-Learning based approach.
在本文中,我们概述了一种优化方法,即个人助理智能体在与其他智能体协商以协同执行每个任务的同时,学习时间以从利益相关者那里获得偏好。我们考虑一个谈判代理,它代表一个只有有限用户偏好信息的相关利益相关者。为了避免打扰用户并暴露他们的隐私以询问他们的偏好,我们提出了一种机制,允许个人助理代理使用基于Q-Learning的方法学习策略以从利益相关者那里获取偏好。
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引用次数: 0
Ideology of AoD: Analog On Digital - Operating Digitized Objects and Experiences with Analog-Like Approach AoD的思想:数字化上的模拟——用类似模拟的方法操作数字化对象和经验
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00182
T. Fujimoto
Recently, content and services that merge the digital and the analog together have gathered people's attention. While every kind of tool and service has been digitized, people are rediscovering functionality provided by analog-like methods or user experiences. In this paper, we demonstrate the design concept and method for producing digital content, which we named "Analog on Digital (AoD). AoD is the idea of controlling digital content on devices through analog-like methods, and it is different from the idea of "Internet of Things (IoT)" to control physical tools or machines digitally. We also introduce the development examples based on the AoD concept that our research team is engaged in.
最近,将数字和模拟结合在一起的内容和服务引起了人们的关注。虽然每种工具和服务都已数字化,但人们正在重新发现类似模拟方法或用户体验所提供的功能。在本文中,我们展示了制作数字内容的设计概念和方法,我们称之为“模拟对数字(AoD)”。AoD是通过类似模拟的方法控制设备上的数字内容的想法,它不同于以数字方式控制物理工具或机器的“物联网(IoT)”的想法。我们还介绍了我们的研究团队所从事的基于AoD概念的开发实例。
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引用次数: 8
期刊
2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)
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