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2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)最新文献

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Scene Extraction of Oral Explanation for Interaction in a Pointing System 指向系统中交互口头解释的场景提取
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00213
Nobuhiko Hama, Kenta Amahaya, Keiya Sugihara, N. Nakamichi, Shota Morita, Keita Watanabe
In this paper, we propose model based on user behavior analysis for noncontact interactive contents and method using the model for scene extraction of oral explanation. Scenes for replacement from oral explanation to screen description were extracted by using the proposed method. As the results, scenes of oral explanation were replaced to screen description by the proposed method. Thus, workload of attendant was reduced.
本文提出了基于用户行为分析的非接触式交互内容模型和基于该模型的口头解说场景提取方法。利用所提出的方法提取了由口头解说到屏幕描述的替代场景。结果表明,该方法将口头解说场景替换为屏幕描述。从而减轻了服务员的工作量。
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引用次数: 1
Prototype of Word-of-Mouth Video SNS to Support Reliable and Accurate Information 支持可靠准确信息的口碑视频SNS原型
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00185
T. Fujimoto, Arisa Fujinoki
There are a lot of opportunities to purchase merchandise based on word-of-mouth that we heard from the acquaintances. The word-of-mouth information has increased drastically than before by a popularization of SNS and it has great influence. Many websites and applications for the consumers' reviews have been released. However, in a number of the reviews, there are false reviews that were not posted by the real consumers. Thereupon, in this research, we have developed the prototype of an SNS application for the video reviews with a time limit. In order to express only the first impression, we restricted the time for the video review to 3 seconds. The previous video-review SNS have been based on texts, The application proposed in this research can improve reliability and accuracy of information by using movies. Regarding the video method, the interference of marketing strategies by vendors or traders is also considered difficult. This research also aims to activate consumer purchasing behavior.
根据我们从熟人那里听到的口口相传,我们有很多机会购买商品。随着社交网络的普及,口碑信息比以往有了大幅度的增长,口碑信息的影响力非常大。许多供消费者评论的网站和应用程序已经发布。然而,在一些评论中,存在虚假评论,这些评论不是由真正的消费者发布的。因此,在本研究中,我们开发了一个带有时间限制的视频评论SNS应用的原型。为了只表达第一印象,我们将视频回顾的时间限制在3秒。以往的视频评论SNS都是基于文本的,本研究提出的应用可以利用电影来提高信息的可靠性和准确性。对于视频方法,供应商或贸易商对营销策略的干扰也被认为是困难的。本研究还旨在激活消费者的购买行为。
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引用次数: 1
Towards Better Problem Finding and Creativity in Graduate School Education: A Case Study of Nitobe School Program 研究生教育中更好的问题发现和创造力:新刀学院项目的案例研究
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00088
Ankit A. Ravankar, Shotaro Imai, A. Ravankar, Tomohiro Agatsuma, Tomomichi Kato, Taichi E. Takasuka, Teruyuki Tsuji, Kaori K. Shigetomi, Ken Saito
The current graduate school education system has largely been focusing on producing better learners and problem solvers. The rise of problem based learning approaches are testimonial to the importance of such skills at all levels of education from early childhood to graduate school level. However, most of the programs so far have focused primarily on producing better problem solvers neglecting problem finding at large. Problem finding, an important skill is a subset and first step in creative problem solving. Most studies on problem finding skills have only focused on industries and corporations for training employees to think out of the box for innovative product design and development. At school or university level, students are generally given a well-defined problem in most Problem Based Learning (PBL) scenarios and problem discovery or how to deal with ill-structured problems is mostly ignored. In this study, we present the Nitobe School Program and discuss our unique curriculum to teach problem finding in graduate school education. We show how introducing problem finding at graduate level increases student's ability to comprehend difficult and wicked problems in a team based learning environment. Moreover, we present how it influences creativity in graduate students resulting in better problem solvers.
目前的研究生教育体系主要侧重于培养更好的学习者和解决问题的人。基于问题的学习方法的兴起证明了这些技能在从幼儿到研究生阶段的各级教育中的重要性。然而,到目前为止,大多数课程主要集中在培养更好的问题解决者上,而忽略了发现问题。发现问题是一个重要的技能子集,也是创造性解决问题的第一步。大多数关于问题发现技能的研究只关注于行业和公司,以培训员工在创新产品设计和开发中跳出常规思维。在学校或大学阶段,在大多数基于问题的学习(PBL)场景中,通常会给学生一个定义明确的问题,而问题发现或如何处理结构不良的问题通常被忽视。在本研究中,我们介绍了Nitobe学校计划,并讨论了我们在研究生教育中教授问题发现的独特课程。我们展示了在研究生阶段引入问题发现如何提高学生在团队学习环境中理解困难和棘手问题的能力。此外,我们还介绍了它如何影响研究生的创造力,从而使他们更好地解决问题。
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引用次数: 4
Effects of Cognitive Styles on Learning Performance and Gaming Behavior in a Programming Board Game 认知风格对编程桌游学习表现和游戏行为的影响
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00071
J. Yen, Wei-Chi Liao
The aim of the study was to examine the effects of different cognitive styles on the elementary students' learning performance and play behavior in a programming board game. This quasi-experimental design study lasted two weeks with 3 hours per week. The subjects were 25 field-independent and field-dependent 6th grade students (assessed by the Group Embedded Figures Test) who participated in a learning programming board game course. An ANCOVA (analysis of covariance) and t-test analysis were performed on the definitive test data. Conclusions of the findings are as follows. First, in the programming board game, field-independent learners achieved significantly improved learning outcomes over field-dependent learners. Second, although no significant difference was found in gaming behavior between field-independent and field-dependent learners, the field-independence group demonstrated more learning behavior related to the execution of complex thinking. This study suggests to provide differentiated instruction for learners of different cognitive styles, should be more to enhance the effectiveness of programming performance and positive gaming behavior.
摘要本研究旨在探讨不同认知风格对小学生编程桌游学习表现及游戏行为的影响。这项准实验设计研究持续两周,每周3小时。研究对象为25名参加学习编程棋盘游戏课程的六年级学生(采用小组嵌入式图形测试评估)。对最终试验数据进行ANCOVA(协方差分析)和t检验分析。研究结论如下:首先,在编程棋盘游戏中,领域独立学习者比领域依赖学习者取得了显著改善的学习成果。第二,尽管场独立型和场依赖型学习者在游戏行为上没有显著差异,但场独立型学习者表现出更多与复杂思维执行相关的学习行为。本研究建议针对不同认知风格的学习者提供差异化的指导,应更多地提高编程表现和积极游戏行为的有效性。
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引用次数: 2
Doctoral Students in the American Research Universities: The Difference by Major Field 美国研究型大学的博士生:专业领域的差异
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00094
Soichiro Aihara
Doctoral student survey which conducted as part of the National Research Council 2010 assessment is analyzed. Graduate schools in the United States form a world-class academic center. However, it turned out that graduate education has its own unique characteristics by each school and major field. The purpose of this study is to suggest the fluctuation factors in the American higher education system focusing on major field. I examine characteristics of the five major fields: Physical and Mathematical Sciences, Engineering, Biological and Health Sciences, Social and Behavioral Sciences, and Humanities about the attributions of doctoral students and primary sources of financial support.
本文分析了作为国家研究委员会2010年评估的一部分而进行的博士生调查。美国的研究生院形成了一个世界级的学术中心。然而,事实证明,每个学校和专业领域的研究生教育都有自己独特的特点。本研究旨在探讨美国高等教育体系以专业领域为中心的波动因素。我考察了五个主要领域的特征:物理和数学科学、工程学、生物和健康科学、社会和行为科学以及人文科学,这些领域涉及博士生的归属和经济支持的主要来源。
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引用次数: 0
A Hypergraph Based Formal Description Technique for Enterprise Architecture Representation 基于超图的企业架构形式化描述技术
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00164
Dóra Ori, B. Molnár
This paper provides a description about a hypergraph-based formalism for representing enterprise architecture, including formalized constraints for enterprise architecture definition. The paper describes a solid concept using the TOGAF Content Metamodel and the hypergraph theory. Hypergraphs provide a flexible mathematical structure to describe complex relationships in an enterprise architecture, mirroring the dependencies among components, and exploring integrity and consistency issues. The approach outlined in this paper offers extended analytical potential for discrepancy checking in complex enterprise architecture structures utilizing the tool set of hypergraph theory. The proposed approach can be used for extending EAM-based analysis of business information systems.
本文描述了一种用于表示企业架构的基于超图的形式化方法,包括企业架构定义的形式化约束。本文利用TOGAF内容元模型和超图理论描述了一个坚实的概念。超图提供了一种灵活的数学结构来描述企业架构中的复杂关系,反映组件之间的依赖关系,并探索完整性和一致性问题。本文概述的方法利用超图理论的工具集为复杂企业架构结构中的差异检查提供了扩展的分析潜力。所提出的方法可用于扩展基于eam的业务信息系统分析。
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引用次数: 1
Minimizing the Total Weighted Completion Time for Three Cooperating Agents 最小化三个协作代理的总加权完成时间
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00129
Wen-Chiung Lee, Jen-Ya Wang
In the field of job scheduling, multi-agent scheduling has been studied for years. Past research focused on only two agents and how they compete for limited resources. In this study, we introduce a three-agent scheduling problem. In the problem, these agents can cooperate on minimizing the total weighted completion time. Experimental results show that these cooperating agents achieve lower objective costs and shorter processing times.
在作业调度领域,多智能体调度已经研究多年。过去的研究只关注两个代理人,以及他们如何争夺有限的资源。在本研究中,我们引入了一个三智能体调度问题。在这个问题中,这些代理可以在最小化总加权完成时间上进行合作。实验结果表明,这些协作代理实现了较低的目标成本和较短的处理时间。
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引用次数: 0
Operating Cyber-Physical Systems with Microservices: The s*IoT Conceptual Modelling Approach 使用微服务操作网络物理系统:物联网概念建模方法
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00162
Michael Walch
Putting conceptual models into operation traditionally relies on capabilities of humans. The digitalization of just about everything challenges the dependence on humans as the operationalization of conceptual models by cyber-physical systems (CPSs) is becoming a potential alternative. To enable this transition, this study focuses on the conceptualization of a description framework that revolves around the co-construction of functional capabilities by design-time and run-time aspects of conceptual models and CPSs. Thereby, the shift of CPS architectures towards service oriented architectures leads to new requirements for modelling formalisms. Consequently, the description framework provides means to operate and semantically describe functional capabilities of CPSs that are deployed as microservices. To validate the approach, a case study is conducted in which a modelling method is constructed that realizes a mock-up implementation of the description framework. Furthermore, the modelling method is applied as a modelling tool to build "smart" models that employ CPSs for operationalization.
传统上,将概念模型付诸实践依赖于人类的能力。随着网络物理系统(cps)概念模型的操作化正在成为一种潜在的替代方案,几乎所有事物的数字化都挑战着对人类的依赖。为了实现这一转变,本研究侧重于描述框架的概念化,该框架围绕概念模型和cps的设计时和运行时方面的功能能力的共同构建。因此,CPS体系结构向面向服务的体系结构的转变导致了对建模形式化的新需求。因此,描述框架提供了操作和语义描述作为微服务部署的cps的功能的方法。为了验证该方法,进行了一个案例研究,其中构建了一个建模方法,该方法实现了描述框架的模拟实现。此外,建模方法被用作建模工具来构建使用cps进行操作的“智能”模型。
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引用次数: 5
Electronic Platform for Ladder-Climbing Exercise for Stroke Rehabilitation 脑卒中康复爬梯运动电子平台
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00139
Chi-Chun Chen, Chun-Cheng Lin, H. Feng, Ching‐Ping Chang
Stroke leads to physical and mental disability and severely reduces patient quality of life. Currently, physical exercise is considered a feasible approach to rehabilitation. However, basic clinical trials have yet to demonstrate an optimal method for rehabilitation training. The current study designed an electronic platform for ladder-climbing exercise for stroke rehabilitation. Rats after stroke can be subjected to rehabilitation training through the motor-driven ladder. The platform also involves position detection and speed control mechanisms, thus providing rehabilitation patterns that are different from the conventional rehabilitation programs. The designed platform will be expected to provide effective rehabilitation processes. Moreover, the operating mechanism of the designed platform is different from that of existing platforms. The approach of using automatic ladder-climbing exercise for stroke rehabilitation is unprecedented; in addition, the exercise intensity of the proposed platform can be adjusted according to the fitness of each rat. Therefore, this platform can be adopted for experiments in exercise physiology, and the study results can serve as a reference for future studies designing training programs for human stroke rehabilitation.
中风会导致身体和精神残疾,并严重降低患者的生活质量。目前,体育锻炼被认为是一种可行的康复方法。然而,基础临床试验尚未证明康复训练的最佳方法。本研究设计了一个用于爬梯运动的电子平台,用于中风康复。脑卒中后大鼠可通过电动梯进行康复训练。该平台还包括位置检测和速度控制机制,从而提供不同于传统康复方案的康复模式。设计的平台有望提供有效的修复过程。此外,设计平台的运行机制与现有平台不同。采用自动爬梯运动进行脑卒中康复的方法是前所未有的;此外,所提出的平台的运动强度可以根据每只大鼠的健康状况进行调整。因此,该平台可用于运动生理学实验,研究结果可为今后设计人类中风康复训练方案的研究提供参考。
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引用次数: 0
A Cloud Bookcase System for Mobile Library 移动图书馆的云书柜系统
Pub Date : 2018-07-01 DOI: 10.1109/IIAI-AAI.2018.00188
Po-Sheng Chiu
This study implements a cloud bookcase and uses four indicators (System quality, Information quality, Service Quality, User satisfaction) to evaluate the system for reading e-books. After the system is completed, it is evaluated and the quality is proven able to meet the needs and satisfaction of users. System quality, information quality, service quality and satisfaction are adopted as the indicators to assess the ratings from people using mobile devices to read e-books on the cloud bookcase system developed in this study in order to evaluate whether the cloud bookcase system is a successful information system as well as the relations between mobile device factors and user ratings.
本研究实作一个云端书柜,并以系统品质、资讯品质、服务品质、使用者满意度四项指标来评估电子书阅读系统。系统建成后,对其进行评价,证明其质量能够满足用户的需求和满意度。本研究以系统质量、信息质量、服务质量和满意度为指标,评估人们使用移动设备在本研究开发的云书柜系统上阅读电子书的评分,以评估云书柜系统是否是一个成功的信息系统,以及移动设备因素与用户评分之间的关系。
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引用次数: 0
期刊
2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)
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