首页 > 最新文献

ComTech最新文献

英文 中文
Fatigue Risk of Long-Distance Driver as the Impact of the Duration of Work 工作时间对长途驾驶人疲劳风险的影响
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2207
R. Zuraida
Studies on the driver's fatigue, must focus on at least two things: the time-of-day that affect by circadian factors, and time-on-task. This paper discusses the risk level of driver fatigue, which generally have to drive in a long duration or more than 4 hours. The risk of fatigue was assessed using Fatigue Likelihood Scoring (FLS) by Transport Canada. Based on interviews with 24 inter-city bus drivers, 18 of the 24 drivers have a very high risk of fatigue that characterized by FLS scores greater than 20, while the rest have a high risk driver that characterized by FLS value greater than 10. A high risk of chronic fatigue that experienced by most of drivers caused by working hours which is more than 36 hours in a week, the duration of the shift of greater than 8 hours a day, lack of time off, the amount hours of driving at night, and the amount of time off.
对驾驶员疲劳的研究,必须至少关注两件事:受昼夜节律因素影响的一天中的时间,以及完成任务的时间。本文讨论了驾驶员疲劳的风险水平,一般需要长时间或超过4小时的驾驶。疲劳风险由加拿大交通部使用疲劳可能性评分(FLS)进行评估。通过对24名城际公交司机的访谈,24名城际公交司机中,有18名具有非常高的疲劳风险,其特征为FLS值大于20,其余为高风险司机,其特征为FLS值大于10。由于每周工作时间超过36小时,每天轮班时间超过8小时,缺乏休息时间,夜间驾驶时间和休息时间,大多数司机都有慢性疲劳的高风险。
{"title":"Fatigue Risk of Long-Distance Driver as the Impact of the Duration of Work","authors":"R. Zuraida","doi":"10.21512/COMTECH.V6I3.2207","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2207","url":null,"abstract":"Studies on the driver's fatigue, must focus on at least two things: the time-of-day that affect by circadian factors, and time-on-task. This paper discusses the risk level of driver fatigue, which generally have to drive in a long duration or more than 4 hours. The risk of fatigue was assessed using Fatigue Likelihood Scoring (FLS) by Transport Canada. Based on interviews with 24 inter-city bus drivers, 18 of the 24 drivers have a very high risk of fatigue that characterized by FLS scores greater than 20, while the rest have a high risk driver that characterized by FLS value greater than 10. A high risk of chronic fatigue that experienced by most of drivers caused by working hours which is more than 36 hours in a week, the duration of the shift of greater than 8 hours a day, lack of time off, the amount hours of driving at night, and the amount of time off.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"319-328"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Classic-Simulation Android Based Game of Fly and Learn in Elementary School Level 基于Android的飞行与学习的小学级经典模拟游戏
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2258
D. Diana, Dion Darmawan
The purpose of this research is to design classic simulation game application of Fly and Learn which is a mobile gaming application based on android smartphone that aims to provide children in elementary school level to learn with ease through a game. Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions quickly and accurately on the way. The method used in this research is the waterfall model. The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android. The conclusion of this research is that the created application successfully attracts students’ interest thus helping their learning process.
本研究的目的是设计经典的模拟游戏应用Fly and Learn,这是一款基于android智能手机的手机游戏应用,旨在让小学阶段的孩子通过游戏轻松学习。Fly and Learn是一款经典的模拟游戏,它有一个特定的目的,介绍飞机的游戏,孩子们在飞机上扮演飞行员,也训练他们在途中快速准确地回答问题。本研究使用的方法是瀑布模型。最终以基于android的游戏为媒介,实现了一款可以作为小学生学习媒介的应用程序。本研究的结论是,创建的应用程序成功地吸引了学生的兴趣,从而有助于他们的学习过程。
{"title":"Classic-Simulation Android Based Game of Fly and Learn in Elementary School Level","authors":"D. Diana, Dion Darmawan","doi":"10.21512/COMTECH.V6I3.2258","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2258","url":null,"abstract":"The purpose of this research is to design classic simulation game application of Fly and Learn which is a mobile gaming application based on android smartphone that aims to provide children in elementary school level to learn with ease through a game. Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions quickly and accurately on the way. The method used in this research is the waterfall model. The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android. The conclusion of this research is that the created application successfully attracts students’ interest thus helping their learning process.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"459-467"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67812940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analysis of Various Computer System Monitoring and LCD Projector through the Network TCP/IP 通过TCP/IP网络监控LCD投影机的各种计算机系统分析
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2231
Santoso Budijono, Robby Saleh
Many electronic devices have a network connection facility. Projectors today have network facilities to bolster its customer satisfaction in everyday use. By using a device that can be controlled, the expected availability and reliability of the presentation system (computer and projector) can be maintained to keep its condition ready to use for presentation. Nevertheless, there is still a projector device that has no network facilities so that the necessary additional equipment with expensive price. Besides, control equipment in large quantities has problems in timing and the number of technicians in performing controls. This study began with study of literature, from searching for the projectors that has LAN and software to control and finding a number of computer control softwares where the focus is easy to use and affordable. Result of this research is creating a system which contains suggestions of procurement of computer hardware, hardware and software projectors each of which can be controlled centrally from a distance.
许多电子设备都有网络连接设施。今天的投影仪有网络设施,以提高客户在日常使用中的满意度。通过使用可控制的设备,可以维持演示系统(计算机和投影仪)的预期可用性和可靠性,以保持其状态准备用于演示。然而,仍有投影机设备没有网络设施,因此必要的附加设备价格昂贵。此外,大量的控制设备在时间和执行控制的技术人员数量上存在问题。本研究从文献研究开始,从寻找具有局域网和软件控制的投影机开始,找到一些重点易于使用且价格合理的计算机控制软件。这项研究的结果是创建一个系统,其中包含采购计算机硬件,硬件和软件投影仪的建议,每个投影仪都可以从远处集中控制。
{"title":"Analysis of Various Computer System Monitoring and LCD Projector through the Network TCP/IP","authors":"Santoso Budijono, Robby Saleh","doi":"10.21512/COMTECH.V6I3.2231","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2231","url":null,"abstract":"Many electronic devices have a network connection facility. Projectors today have network facilities to bolster its customer satisfaction in everyday use. By using a device that can be controlled, the expected availability and reliability of the presentation system (computer and projector) can be maintained to keep its condition ready to use for presentation. Nevertheless, there is still a projector device that has no network facilities so that the necessary additional equipment with expensive price. Besides, control equipment in large quantities has problems in timing and the number of technicians in performing controls. This study began with study of literature, from searching for the projectors that has LAN and software to control and finding a number of computer control softwares where the focus is easy to use and affordable. Result of this research is creating a system which contains suggestions of procurement of computer hardware, hardware and software projectors each of which can be controlled centrally from a distance.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"381-391"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Survey Instrument Development for Consumer Perception Testing to RTE Product in Convenience Store 便利店RTE产品消费者感知测试调查仪器的研制
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2214
D. L. Widaningrum, W. Amrinola, F. Nasution
Global trade and the abolition of trade barriers lead to the proliferation of imported food products such as various types of fast food products (RTE: ready-to-eat food) sold by convenience stores mainly scattered in Jakarta. The question is what causes consumers choose certain convenience store to buy RTE Product and not choose another outlet category. To understand consumer perceptions, it is necessary to develop an instrument for measuring consumer perceptions of the option to purchase RTE Product at convenience stores. Variables used in this research are the perception and knowledge of the public/consumers against food safety, store attributes, service, and product attributes. The instrument used in this study is a questionnaire with a scalemeasuring1-5 to see the relationship between variables, we used the method of Structural Equation Modeling (SEM). The sample used in this study was 223 respondents that were divided into five areas in Jakarta, namely Central Jakarta, West Jakarta, South Jakarta, East Jakarta, and North Jakarta. The final outcome of the instrument development process was 25 observed variables, consisting of 4 indicators, which valid and reliable, with T-values for each observed variable is above 2,58, and Construct Reliability values range between 0,76 to 0,853.
全球贸易和贸易壁垒的取消导致进口食品的激增,例如主要分散在雅加达的便利店销售的各种快餐产品(RTE:即食食品)。问题是,是什么原因导致消费者选择某一便利店购买RTE产品,而不选择另一销售点类别。为了了解消费者的看法,有必要开发一种工具来衡量消费者对在便利店购买RTE产品的选择的看法。本研究中使用的变量是公众/消费者对食品安全、商店属性、服务和产品属性的认知和知识。本研究使用的工具是一份问卷,量表测量1-5来观察变量之间的关系,我们使用结构方程建模(SEM)的方法。本研究中使用的样本是223名受访者,他们被分为雅加达的五个地区,即雅加达中部、西雅加达、南雅加达、东雅加达和北雅加达。仪器开发过程的最终结果是25个观察变量,由4个指标组成,这些指标有效可靠,每个观察变量的t值都在2,58以上,构建可靠性值在0,76到0,853之间。
{"title":"Survey Instrument Development for Consumer Perception Testing to RTE Product in Convenience Store","authors":"D. L. Widaningrum, W. Amrinola, F. Nasution","doi":"10.21512/COMTECH.V6I3.2214","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2214","url":null,"abstract":"Global trade and the abolition of trade barriers lead to the proliferation of imported food products such as various types of fast food products (RTE: ready-to-eat food) sold by convenience stores mainly scattered in Jakarta. The question is what causes consumers choose certain convenience store to buy RTE Product and not choose another outlet category. To understand consumer perceptions, it is necessary to develop an instrument for measuring consumer perceptions of the option to purchase RTE Product at convenience stores. Variables used in this research are the perception and knowledge of the public/consumers against food safety, store attributes, service, and product attributes. The instrument used in this study is a questionnaire with a scalemeasuring1-5 to see the relationship between variables, we used the method of Structural Equation Modeling (SEM). The sample used in this study was 223 respondents that were divided into five areas in Jakarta, namely Central Jakarta, West Jakarta, South Jakarta, East Jakarta, and North Jakarta. The final outcome of the instrument development process was 25 observed variables, consisting of 4 indicators, which valid and reliable, with T-values for each observed variable is above 2,58, and Construct Reliability values range between 0,76 to 0,853.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"351-359"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Usability Assessment of International Office Website of Diponegoro University with Scenario-Based Usability Evaluation Method and Wammi Method 基于场景的可用性评估方法和Wammi方法的迪波内戈罗大学国际办公网站可用性评估
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2209
R. Purwaningsih, Ikhsan Yenifi
Website development needs to pay attention to usability aspect which consist of four factors: efficiency, effectiveness, satisfactions and error rate. The website of International Office of Diponegoro University provides academic information for Indonesian students and foreign students. The website still has some problem, especially on searching certain information. This research aims to evaluate the design of the existing website and measures the usability. A well-designed website will help users to meet theirs needs and purposes. The methods used in this study are Scenario-Based End-User Evaluation and WAMMI (Website Analysis and Measurement Inventory). Users perform a number of task on the existing website and on the redesigned website and then provide feedback for each task they have done and fill a WAMMI questionnaire as a test of memorability. This questionnaire used to test users’ memory on access process of a page from the site. The results of the data processing of usability test show that redesigned website has better value than existing website on effectiveness, efficiency, memorability and error rate.
网站开发需要关注可用性方面,它包括四个因素:效率、有效性、满意度和错误率。迪波内戈罗大学国际办公室网站为印尼学生和外国学生提供学术信息。这个网站还存在一些问题,特别是在搜索某些信息方面。本研究旨在评估现有网站的设计和衡量可用性。一个设计良好的网站将帮助用户满足他们的需求和目的。本研究使用的方法是基于场景的最终用户评估和WAMMI(网站分析和测量清单)。用户在现有网站和重新设计的网站上执行一些任务,然后为他们完成的每个任务提供反馈,并填写WAMMI问卷作为记忆性测试。此问卷用于测试用户对网站页面访问过程的记忆。可用性测试的数据处理结果表明,重新设计的网站在有效性、效率、可记忆性和错误率方面都优于现有网站。
{"title":"Usability Assessment of International Office Website of Diponegoro University with Scenario-Based Usability Evaluation Method and Wammi Method","authors":"R. Purwaningsih, Ikhsan Yenifi","doi":"10.21512/COMTECH.V6I3.2209","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2209","url":null,"abstract":"Website development needs to pay attention to usability aspect which consist of four factors: efficiency, effectiveness, satisfactions and error rate. The website of International Office of Diponegoro University provides academic information for Indonesian students and foreign students. The website still has some problem, especially on searching certain information. This research aims to evaluate the design of the existing website and measures the usability. A well-designed website will help users to meet theirs needs and purposes. The methods used in this study are Scenario-Based End-User Evaluation and WAMMI (Website Analysis and Measurement Inventory). Users perform a number of task on the existing website and on the redesigned website and then provide feedback for each task they have done and fill a WAMMI questionnaire as a test of memorability. This questionnaire used to test users’ memory on access process of a page from the site. The results of the data processing of usability test show that redesigned website has better value than existing website on effectiveness, efficiency, memorability and error rate.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"329-342"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
ERP System Evaluation on SOFI XP Based Accounting Module in Software House Industry 基于SOFI XP的软件行业会计模块ERP系统评价
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2224
Shinta Mardallena, Melen Melen, Denen Davinelya, N. Noerlina
Accounting module is an important module for a company business process. The roles are in the form of parameter calculation of profits, losses and financial performance based on transaction, which basically is a real-time reporting system. The amount of company needs on accounting indicates that the accounting is one of the resources which support the establishment of a company. Thus, the company constantly improves the accounting performance, especially in handling of receivables, debts, and cash transactions. Evaluations which were performed at SOFI XP-based ERP system aims to provide a solution to a problem that was discovered during the analysis of the system needs. This evaluation was done in two stages: by collecting data and analyzing the system that running in the company. By doing this evaluation, the documentation of system performance and the solution for problems that were found in the company can be generated.
会计模块是公司业务流程的重要模块。角色的形式是基于交易的利润、亏损和财务业绩的参数计算,这基本上是一个实时报告系统。公司在会计上的需求数额表明会计是支持公司成立的资源之一。因此,公司不断提高会计绩效,特别是在处理应收账款、债务和现金交易方面。在基于SOFI xp的ERP系统上进行的评估旨在为系统需求分析过程中发现的问题提供解决方案。本次评估分两个阶段进行:收集数据和分析公司运行的系统。通过这样的评估,可以生成系统性能的文档以及在公司中发现的问题的解决方案。
{"title":"ERP System Evaluation on SOFI XP Based Accounting Module in Software House Industry","authors":"Shinta Mardallena, Melen Melen, Denen Davinelya, N. Noerlina","doi":"10.21512/COMTECH.V6I3.2224","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2224","url":null,"abstract":"Accounting module is an important module for a company business process. The roles are in the form of parameter calculation of profits, losses and financial performance based on transaction, which basically is a real-time reporting system. The amount of company needs on accounting indicates that the accounting is one of the resources which support the establishment of a company. Thus, the company constantly improves the accounting performance, especially in handling of receivables, debts, and cash transactions. Evaluations which were performed at SOFI XP-based ERP system aims to provide a solution to a problem that was discovered during the analysis of the system needs. This evaluation was done in two stages: by collecting data and analyzing the system that running in the company. By doing this evaluation, the documentation of system performance and the solution for problems that were found in the company can be generated.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"173 1","pages":"360-370"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pop Up Cafe as a Creative Generator in Jakarta 雅加达的Pop Up Cafe是一个创意发生器
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2211
A. Prawata
The government has a strong role to make plans and shape the city. The planning establishment by the government is based on capital-intensive strategic actions, so they can shape the urban spaces according to acertain set of values. These values are made clearly in the patterns of resource consumption. However, they often create a hierarchical gap between the people and the communities. In the city, the economy becomes the basis of how the urban spaces are shaped and created. New economic activities often have the impact in degrading the quality of the spaces. As a result, the city will lose its attractions, and people feel alienated and they become aesthetically unpleasant. The purpose of this paper is to discuss the interaction and appreciation of creative users and the citizens of the city towards the urban spaces, and how they will encourage endless collaboration amongst local citizens to create thoughtful and meaningful designs for the public. The discussion and arguments will be based on some creative activities such as pop up cafe/store. It has the importance to be a creative generator and become the urban fabric that support the city and be a part of the sustainable cityconcept. The engagement and ideas from the creative activities can be a strong foundation of a good urban space, that have the power to re-shape the city spaces to be more livable. Therefore, it can also bring a new identity and vibrant atmosphere to a certain area as well as to the city.
政府在制定规划和塑造城市方面发挥着重要作用。政府的规划制定是基于资本密集型的战略行动,因此他们可以按照一定的价值观来塑造城市空间。这些价值在资源消耗模式中表现得很明显。然而,他们经常在人民和社区之间造成等级差距。在城市中,经济成为塑造和创造城市空间的基础。新的经济活动往往会降低空间的质量。结果,这座城市将失去其吸引力,人们感到疏离,在审美上变得不愉快。本文的目的是讨论创意用户和城市居民对城市空间的互动和欣赏,以及他们如何鼓励当地居民之间无休止的合作,为公众创造周到而有意义的设计。讨论和争论将基于一些创造性的活动,如弹出式咖啡馆/商店。它的重要性在于成为一个创造性的发电机,成为支撑城市的城市结构,成为可持续城市概念的一部分。创意活动的参与和想法可以成为良好城市空间的坚实基础,有能力重塑城市空间,使其更宜居。因此,它也可以给某个地区和城市带来新的身份和充满活力的氛围。
{"title":"Pop Up Cafe as a Creative Generator in Jakarta","authors":"A. Prawata","doi":"10.21512/COMTECH.V6I3.2211","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2211","url":null,"abstract":"The government has a strong role to make plans and shape the city. The planning establishment by the government is based on capital-intensive strategic actions, so they can shape the urban spaces according to acertain set of values. These values are made clearly in the patterns of resource consumption. However, they often create a hierarchical gap between the people and the communities. In the city, the economy becomes the basis of how the urban spaces are shaped and created. New economic activities often have the impact in degrading the quality of the spaces. As a result, the city will lose its attractions, and people feel alienated and they become aesthetically unpleasant. The purpose of this paper is to discuss the interaction and appreciation of creative users and the citizens of the city towards the urban spaces, and how they will encourage endless collaboration amongst local citizens to create thoughtful and meaningful designs for the public. The discussion and arguments will be based on some creative activities such as pop up cafe/store. It has the importance to be a creative generator and become the urban fabric that support the city and be a part of the sustainable cityconcept. The engagement and ideas from the creative activities can be a strong foundation of a good urban space, that have the power to re-shape the city spaces to be more livable. Therefore, it can also bring a new identity and vibrant atmosphere to a certain area as well as to the city.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"343-350"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Model Application of Accounting Information Systems of Spare Parts Sales and Purchase on Car Service Company 汽车服务公司零配件购销会计信息系统的模型应用
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2227
Lianawati Christian
The purpose of this research is to analyze accounting information systems of sales and purchases of spare parts in general car service companies and to identify the problems encountered and the needs of necessary information. This research used literature study to collect data, field study with observation, and design using UML (Unified Modeling Language) with activity diagrams, class diagrams, use case diagrams, database design, form design, display design, draft reports. The result achieved is an application model of accounting information systems of sales and purchases of spare parts in general car service companies. As a conclusion, the accounting information systems of sales and purchases provides ease for management to obtain information quickly and easily as well as the presentation of reports quickly and accurately.
本研究的目的是分析一般汽车服务公司的零配件销售和采购会计信息系统,找出遇到的问题和必要的信息需求。本研究采用文献研究法收集资料,实地考察观察法,使用UML(统一建模语言)进行设计,包括活动图、类图、用例图、数据库设计、表单设计、显示设计、报告草稿。所得结果是一个通用汽车服务公司零配件销售与采购会计信息系统的应用模型。综上所述,销售和采购会计信息系统为管理层提供了方便快捷的信息获取和快速准确的报表呈现。
{"title":"Model Application of Accounting Information Systems of Spare Parts Sales and Purchase on Car Service Company","authors":"Lianawati Christian","doi":"10.21512/COMTECH.V6I3.2227","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2227","url":null,"abstract":"The purpose of this research is to analyze accounting information systems of sales and purchases of spare parts in general car service companies and to identify the problems encountered and the needs of necessary information. This research used literature study to collect data, field study with observation, and design using UML (Unified Modeling Language) with activity diagrams, class diagrams, use case diagrams, database design, form design, display design, draft reports. The result achieved is an application model of accounting information systems of sales and purchases of spare parts in general car service companies. As a conclusion, the accounting information systems of sales and purchases provides ease for management to obtain information quickly and easily as well as the presentation of reports quickly and accurately.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"371-380"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
IT Balanced Scorecard Implementation to Measure Information Technology Performance on Information Technology Division of PT. Samudera Indonesia Tbk. IT平衡计分卡在PT Samudera Indonesia Tbk信息技术部门的实施。
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2255
Mastuki Mastuki
The goals of this thesis were to measure the performance of information technology in the IT Division of PT. Samudera Indonesia Tbk. using IT Balanced Scorecard (IT BSC), in which from each of its perspective was breakdown into related variables used as a model of optimal measurement. The problems that will be discussed in this research consisted of finding the factors required to measure the performance of information technology in the company; determining the indicators in measuring the IT performance; understanding in how to create the optimal measurement model of IT performance and evaluating how the measurement model affected the IT performance. The compiled data through questionnaires will be analyzed using factor analysismethod through five steps: problem formulation, correlation matrix, determining the number of factors, factor rotation, and factor interpretation. The result of the research showed that there were four factors affected the ITperformance in PT. Samudera Indonesia Tbk. which consist of IT Competency, IT Services Ability, Business Continuity and IT Improvement. Thus, it can be concluded that those factors affected the IT performance and to obtain a good quality of IT performance, each indicator of the factors should be done to the fullest.
本文的目的是衡量印尼Samudera公司IT部门的信息技术绩效。使用IT平衡计分卡(IT BSC),其中从每个角度被分解为相关变量,用作最佳测量模型。本研究将讨论的问题包括找到衡量公司信息技术绩效所需的因素;确定衡量资讯科技表现的指标;了解如何创建IT性能的最佳度量模型,并评估度量模型如何影响IT性能。通过问卷调查整理的数据将采用因子分析法进行分析,通过问题制定、相关矩阵、确定因子数量、因子轮换、因子解释五个步骤。研究结果表明,影响Samudera Indonesia Tbk PT. it绩效的因素有四个。包括IT能力、IT服务能力、业务连续性和IT改进。因此,可以得出结论,这些因素影响着it绩效,为了获得良好的it绩效,每个因素的指标都应该做到最充分。
{"title":"IT Balanced Scorecard Implementation to Measure Information Technology Performance on Information Technology Division of PT. Samudera Indonesia Tbk.","authors":"Mastuki Mastuki","doi":"10.21512/COMTECH.V6I3.2255","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2255","url":null,"abstract":"The goals of this thesis were to measure the performance of information technology in the IT Division of PT. Samudera Indonesia Tbk. using IT Balanced Scorecard (IT BSC), in which from each of its perspective was breakdown into related variables used as a model of optimal measurement. The problems that will be discussed in this research consisted of finding the factors required to measure the performance of information technology in the company; determining the indicators in measuring the IT performance; understanding in how to create the optimal measurement model of IT performance and evaluating how the measurement model affected the IT performance. The compiled data through questionnaires will be analyzed using factor analysismethod through five steps: problem formulation, correlation matrix, determining the number of factors, factor rotation, and factor interpretation. The result of the research showed that there were four factors affected the ITperformance in PT. Samudera Indonesia Tbk. which consist of IT Competency, IT Services Ability, Business Continuity and IT Improvement. Thus, it can be concluded that those factors affected the IT performance and to obtain a good quality of IT performance, each indicator of the factors should be done to the fullest.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"444-458"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67812844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Education Game of Multiplying Based on Horizontal Method of HTML 5 and Android 基于html5和Android横向方法的乘法教育游戏
Pub Date : 2015-09-01 DOI: 10.21512/COMTECH.V6I3.2233
M. Ricky
Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication of numbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.
多年来,随着游戏及其变体的发展,技术迅速发展。现在,游戏很容易在移动设备上找到。此外,移动设备上的游戏也可以作为一种优秀的学习媒介,或者通常被称为教育游戏,因为教育游戏的本质是实用,易于携带,并且往往很有趣。本研究是基于html5和Phonegap开发一款横向学习方法的手机游戏应用,并将横向学习方法作为数学乘法过程的一种方法进行介绍。本研究使用Scrum方法进行程序开发。结果表明,本研究中的游戏被认为具有吸引力,并获得了玩家的积极反应。玩家还发现通过这个游戏中的数字乘法来了解数学模式很有帮助。所以通过这个游戏,玩家可以快速进行数学乘法计算。
{"title":"Education Game of Multiplying Based on Horizontal Method of HTML 5 and Android","authors":"M. Ricky","doi":"10.21512/COMTECH.V6I3.2233","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2233","url":null,"abstract":"Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication of numbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"392-401"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
ComTech
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1