Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2207
R. Zuraida
Studies on the driver's fatigue, must focus on at least two things: the time-of-day that affect by circadian factors, and time-on-task. This paper discusses the risk level of driver fatigue, which generally have to drive in a long duration or more than 4 hours. The risk of fatigue was assessed using Fatigue Likelihood Scoring (FLS) by Transport Canada. Based on interviews with 24 inter-city bus drivers, 18 of the 24 drivers have a very high risk of fatigue that characterized by FLS scores greater than 20, while the rest have a high risk driver that characterized by FLS value greater than 10. A high risk of chronic fatigue that experienced by most of drivers caused by working hours which is more than 36 hours in a week, the duration of the shift of greater than 8 hours a day, lack of time off, the amount hours of driving at night, and the amount of time off.
{"title":"Fatigue Risk of Long-Distance Driver as the Impact of the Duration of Work","authors":"R. Zuraida","doi":"10.21512/COMTECH.V6I3.2207","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2207","url":null,"abstract":"Studies on the driver's fatigue, must focus on at least two things: the time-of-day that affect by circadian factors, and time-on-task. This paper discusses the risk level of driver fatigue, which generally have to drive in a long duration or more than 4 hours. The risk of fatigue was assessed using Fatigue Likelihood Scoring (FLS) by Transport Canada. Based on interviews with 24 inter-city bus drivers, 18 of the 24 drivers have a very high risk of fatigue that characterized by FLS scores greater than 20, while the rest have a high risk driver that characterized by FLS value greater than 10. A high risk of chronic fatigue that experienced by most of drivers caused by working hours which is more than 36 hours in a week, the duration of the shift of greater than 8 hours a day, lack of time off, the amount hours of driving at night, and the amount of time off.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"319-328"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2258
D. Diana, Dion Darmawan
The purpose of this research is to design classic simulation game application of Fly and Learn which is a mobile gaming application based on android smartphone that aims to provide children in elementary school level to learn with ease through a game. Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions quickly and accurately on the way. The method used in this research is the waterfall model. The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android. The conclusion of this research is that the created application successfully attracts students’ interest thus helping their learning process.
本研究的目的是设计经典的模拟游戏应用Fly and Learn,这是一款基于android智能手机的手机游戏应用,旨在让小学阶段的孩子通过游戏轻松学习。Fly and Learn是一款经典的模拟游戏,它有一个特定的目的,介绍飞机的游戏,孩子们在飞机上扮演飞行员,也训练他们在途中快速准确地回答问题。本研究使用的方法是瀑布模型。最终以基于android的游戏为媒介,实现了一款可以作为小学生学习媒介的应用程序。本研究的结论是,创建的应用程序成功地吸引了学生的兴趣,从而有助于他们的学习过程。
{"title":"Classic-Simulation Android Based Game of Fly and Learn in Elementary School Level","authors":"D. Diana, Dion Darmawan","doi":"10.21512/COMTECH.V6I3.2258","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2258","url":null,"abstract":"The purpose of this research is to design classic simulation game application of Fly and Learn which is a mobile gaming application based on android smartphone that aims to provide children in elementary school level to learn with ease through a game. Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions quickly and accurately on the way. The method used in this research is the waterfall model. The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android. The conclusion of this research is that the created application successfully attracts students’ interest thus helping their learning process.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"459-467"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67812940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2231
Santoso Budijono, Robby Saleh
Many electronic devices have a network connection facility. Projectors today have network facilities to bolster its customer satisfaction in everyday use. By using a device that can be controlled, the expected availability and reliability of the presentation system (computer and projector) can be maintained to keep its condition ready to use for presentation. Nevertheless, there is still a projector device that has no network facilities so that the necessary additional equipment with expensive price. Besides, control equipment in large quantities has problems in timing and the number of technicians in performing controls. This study began with study of literature, from searching for the projectors that has LAN and software to control and finding a number of computer control softwares where the focus is easy to use and affordable. Result of this research is creating a system which contains suggestions of procurement of computer hardware, hardware and software projectors each of which can be controlled centrally from a distance.
{"title":"Analysis of Various Computer System Monitoring and LCD Projector through the Network TCP/IP","authors":"Santoso Budijono, Robby Saleh","doi":"10.21512/COMTECH.V6I3.2231","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2231","url":null,"abstract":"Many electronic devices have a network connection facility. Projectors today have network facilities to bolster its customer satisfaction in everyday use. By using a device that can be controlled, the expected availability and reliability of the presentation system (computer and projector) can be maintained to keep its condition ready to use for presentation. Nevertheless, there is still a projector device that has no network facilities so that the necessary additional equipment with expensive price. Besides, control equipment in large quantities has problems in timing and the number of technicians in performing controls. This study began with study of literature, from searching for the projectors that has LAN and software to control and finding a number of computer control softwares where the focus is easy to use and affordable. Result of this research is creating a system which contains suggestions of procurement of computer hardware, hardware and software projectors each of which can be controlled centrally from a distance.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"381-391"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2214
D. L. Widaningrum, W. Amrinola, F. Nasution
Global trade and the abolition of trade barriers lead to the proliferation of imported food products such as various types of fast food products (RTE: ready-to-eat food) sold by convenience stores mainly scattered in Jakarta. The question is what causes consumers choose certain convenience store to buy RTE Product and not choose another outlet category. To understand consumer perceptions, it is necessary to develop an instrument for measuring consumer perceptions of the option to purchase RTE Product at convenience stores. Variables used in this research are the perception and knowledge of the public/consumers against food safety, store attributes, service, and product attributes. The instrument used in this study is a questionnaire with a scalemeasuring1-5 to see the relationship between variables, we used the method of Structural Equation Modeling (SEM). The sample used in this study was 223 respondents that were divided into five areas in Jakarta, namely Central Jakarta, West Jakarta, South Jakarta, East Jakarta, and North Jakarta. The final outcome of the instrument development process was 25 observed variables, consisting of 4 indicators, which valid and reliable, with T-values for each observed variable is above 2,58, and Construct Reliability values range between 0,76 to 0,853.
{"title":"Survey Instrument Development for Consumer Perception Testing to RTE Product in Convenience Store","authors":"D. L. Widaningrum, W. Amrinola, F. Nasution","doi":"10.21512/COMTECH.V6I3.2214","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2214","url":null,"abstract":"Global trade and the abolition of trade barriers lead to the proliferation of imported food products such as various types of fast food products (RTE: ready-to-eat food) sold by convenience stores mainly scattered in Jakarta. The question is what causes consumers choose certain convenience store to buy RTE Product and not choose another outlet category. To understand consumer perceptions, it is necessary to develop an instrument for measuring consumer perceptions of the option to purchase RTE Product at convenience stores. Variables used in this research are the perception and knowledge of the public/consumers against food safety, store attributes, service, and product attributes. The instrument used in this study is a questionnaire with a scalemeasuring1-5 to see the relationship between variables, we used the method of Structural Equation Modeling (SEM). The sample used in this study was 223 respondents that were divided into five areas in Jakarta, namely Central Jakarta, West Jakarta, South Jakarta, East Jakarta, and North Jakarta. The final outcome of the instrument development process was 25 observed variables, consisting of 4 indicators, which valid and reliable, with T-values for each observed variable is above 2,58, and Construct Reliability values range between 0,76 to 0,853.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"351-359"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2209
R. Purwaningsih, Ikhsan Yenifi
Website development needs to pay attention to usability aspect which consist of four factors: efficiency, effectiveness, satisfactions and error rate. The website of International Office of Diponegoro University provides academic information for Indonesian students and foreign students. The website still has some problem, especially on searching certain information. This research aims to evaluate the design of the existing website and measures the usability. A well-designed website will help users to meet theirs needs and purposes. The methods used in this study are Scenario-Based End-User Evaluation and WAMMI (Website Analysis and Measurement Inventory). Users perform a number of task on the existing website and on the redesigned website and then provide feedback for each task they have done and fill a WAMMI questionnaire as a test of memorability. This questionnaire used to test users’ memory on access process of a page from the site. The results of the data processing of usability test show that redesigned website has better value than existing website on effectiveness, efficiency, memorability and error rate.
{"title":"Usability Assessment of International Office Website of Diponegoro University with Scenario-Based Usability Evaluation Method and Wammi Method","authors":"R. Purwaningsih, Ikhsan Yenifi","doi":"10.21512/COMTECH.V6I3.2209","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2209","url":null,"abstract":"Website development needs to pay attention to usability aspect which consist of four factors: efficiency, effectiveness, satisfactions and error rate. The website of International Office of Diponegoro University provides academic information for Indonesian students and foreign students. The website still has some problem, especially on searching certain information. This research aims to evaluate the design of the existing website and measures the usability. A well-designed website will help users to meet theirs needs and purposes. The methods used in this study are Scenario-Based End-User Evaluation and WAMMI (Website Analysis and Measurement Inventory). Users perform a number of task on the existing website and on the redesigned website and then provide feedback for each task they have done and fill a WAMMI questionnaire as a test of memorability. This questionnaire used to test users’ memory on access process of a page from the site. The results of the data processing of usability test show that redesigned website has better value than existing website on effectiveness, efficiency, memorability and error rate.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"329-342"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2224
Shinta Mardallena, Melen Melen, Denen Davinelya, N. Noerlina
Accounting module is an important module for a company business process. The roles are in the form of parameter calculation of profits, losses and financial performance based on transaction, which basically is a real-time reporting system. The amount of company needs on accounting indicates that the accounting is one of the resources which support the establishment of a company. Thus, the company constantly improves the accounting performance, especially in handling of receivables, debts, and cash transactions. Evaluations which were performed at SOFI XP-based ERP system aims to provide a solution to a problem that was discovered during the analysis of the system needs. This evaluation was done in two stages: by collecting data and analyzing the system that running in the company. By doing this evaluation, the documentation of system performance and the solution for problems that were found in the company can be generated.
{"title":"ERP System Evaluation on SOFI XP Based Accounting Module in Software House Industry","authors":"Shinta Mardallena, Melen Melen, Denen Davinelya, N. Noerlina","doi":"10.21512/COMTECH.V6I3.2224","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2224","url":null,"abstract":"Accounting module is an important module for a company business process. The roles are in the form of parameter calculation of profits, losses and financial performance based on transaction, which basically is a real-time reporting system. The amount of company needs on accounting indicates that the accounting is one of the resources which support the establishment of a company. Thus, the company constantly improves the accounting performance, especially in handling of receivables, debts, and cash transactions. Evaluations which were performed at SOFI XP-based ERP system aims to provide a solution to a problem that was discovered during the analysis of the system needs. This evaluation was done in two stages: by collecting data and analyzing the system that running in the company. By doing this evaluation, the documentation of system performance and the solution for problems that were found in the company can be generated.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"173 1","pages":"360-370"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2211
A. Prawata
The government has a strong role to make plans and shape the city. The planning establishment by the government is based on capital-intensive strategic actions, so they can shape the urban spaces according to acertain set of values. These values are made clearly in the patterns of resource consumption. However, they often create a hierarchical gap between the people and the communities. In the city, the economy becomes the basis of how the urban spaces are shaped and created. New economic activities often have the impact in degrading the quality of the spaces. As a result, the city will lose its attractions, and people feel alienated and they become aesthetically unpleasant. The purpose of this paper is to discuss the interaction and appreciation of creative users and the citizens of the city towards the urban spaces, and how they will encourage endless collaboration amongst local citizens to create thoughtful and meaningful designs for the public. The discussion and arguments will be based on some creative activities such as pop up cafe/store. It has the importance to be a creative generator and become the urban fabric that support the city and be a part of the sustainable cityconcept. The engagement and ideas from the creative activities can be a strong foundation of a good urban space, that have the power to re-shape the city spaces to be more livable. Therefore, it can also bring a new identity and vibrant atmosphere to a certain area as well as to the city.
{"title":"Pop Up Cafe as a Creative Generator in Jakarta","authors":"A. Prawata","doi":"10.21512/COMTECH.V6I3.2211","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2211","url":null,"abstract":"The government has a strong role to make plans and shape the city. The planning establishment by the government is based on capital-intensive strategic actions, so they can shape the urban spaces according to acertain set of values. These values are made clearly in the patterns of resource consumption. However, they often create a hierarchical gap between the people and the communities. In the city, the economy becomes the basis of how the urban spaces are shaped and created. New economic activities often have the impact in degrading the quality of the spaces. As a result, the city will lose its attractions, and people feel alienated and they become aesthetically unpleasant. The purpose of this paper is to discuss the interaction and appreciation of creative users and the citizens of the city towards the urban spaces, and how they will encourage endless collaboration amongst local citizens to create thoughtful and meaningful designs for the public. The discussion and arguments will be based on some creative activities such as pop up cafe/store. It has the importance to be a creative generator and become the urban fabric that support the city and be a part of the sustainable cityconcept. The engagement and ideas from the creative activities can be a strong foundation of a good urban space, that have the power to re-shape the city spaces to be more livable. Therefore, it can also bring a new identity and vibrant atmosphere to a certain area as well as to the city.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"343-350"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67810640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2227
Lianawati Christian
The purpose of this research is to analyze accounting information systems of sales and purchases of spare parts in general car service companies and to identify the problems encountered and the needs of necessary information. This research used literature study to collect data, field study with observation, and design using UML (Unified Modeling Language) with activity diagrams, class diagrams, use case diagrams, database design, form design, display design, draft reports. The result achieved is an application model of accounting information systems of sales and purchases of spare parts in general car service companies. As a conclusion, the accounting information systems of sales and purchases provides ease for management to obtain information quickly and easily as well as the presentation of reports quickly and accurately.
{"title":"Model Application of Accounting Information Systems of Spare Parts Sales and Purchase on Car Service Company","authors":"Lianawati Christian","doi":"10.21512/COMTECH.V6I3.2227","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2227","url":null,"abstract":"The purpose of this research is to analyze accounting information systems of sales and purchases of spare parts in general car service companies and to identify the problems encountered and the needs of necessary information. This research used literature study to collect data, field study with observation, and design using UML (Unified Modeling Language) with activity diagrams, class diagrams, use case diagrams, database design, form design, display design, draft reports. The result achieved is an application model of accounting information systems of sales and purchases of spare parts in general car service companies. As a conclusion, the accounting information systems of sales and purchases provides ease for management to obtain information quickly and easily as well as the presentation of reports quickly and accurately.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"371-380"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2255
Mastuki Mastuki
The goals of this thesis were to measure the performance of information technology in the IT Division of PT. Samudera Indonesia Tbk. using IT Balanced Scorecard (IT BSC), in which from each of its perspective was breakdown into related variables used as a model of optimal measurement. The problems that will be discussed in this research consisted of finding the factors required to measure the performance of information technology in the company; determining the indicators in measuring the IT performance; understanding in how to create the optimal measurement model of IT performance and evaluating how the measurement model affected the IT performance. The compiled data through questionnaires will be analyzed using factor analysismethod through five steps: problem formulation, correlation matrix, determining the number of factors, factor rotation, and factor interpretation. The result of the research showed that there were four factors affected the ITperformance in PT. Samudera Indonesia Tbk. which consist of IT Competency, IT Services Ability, Business Continuity and IT Improvement. Thus, it can be concluded that those factors affected the IT performance and to obtain a good quality of IT performance, each indicator of the factors should be done to the fullest.
本文的目的是衡量印尼Samudera公司IT部门的信息技术绩效。使用IT平衡计分卡(IT BSC),其中从每个角度被分解为相关变量,用作最佳测量模型。本研究将讨论的问题包括找到衡量公司信息技术绩效所需的因素;确定衡量资讯科技表现的指标;了解如何创建IT性能的最佳度量模型,并评估度量模型如何影响IT性能。通过问卷调查整理的数据将采用因子分析法进行分析,通过问题制定、相关矩阵、确定因子数量、因子轮换、因子解释五个步骤。研究结果表明,影响Samudera Indonesia Tbk PT. it绩效的因素有四个。包括IT能力、IT服务能力、业务连续性和IT改进。因此,可以得出结论,这些因素影响着it绩效,为了获得良好的it绩效,每个因素的指标都应该做到最充分。
{"title":"IT Balanced Scorecard Implementation to Measure Information Technology Performance on Information Technology Division of PT. Samudera Indonesia Tbk.","authors":"Mastuki Mastuki","doi":"10.21512/COMTECH.V6I3.2255","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2255","url":null,"abstract":"The goals of this thesis were to measure the performance of information technology in the IT Division of PT. Samudera Indonesia Tbk. using IT Balanced Scorecard (IT BSC), in which from each of its perspective was breakdown into related variables used as a model of optimal measurement. The problems that will be discussed in this research consisted of finding the factors required to measure the performance of information technology in the company; determining the indicators in measuring the IT performance; understanding in how to create the optimal measurement model of IT performance and evaluating how the measurement model affected the IT performance. The compiled data through questionnaires will be analyzed using factor analysismethod through five steps: problem formulation, correlation matrix, determining the number of factors, factor rotation, and factor interpretation. The result of the research showed that there were four factors affected the ITperformance in PT. Samudera Indonesia Tbk. which consist of IT Competency, IT Services Ability, Business Continuity and IT Improvement. Thus, it can be concluded that those factors affected the IT performance and to obtain a good quality of IT performance, each indicator of the factors should be done to the fullest.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"444-458"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67812844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-09-01DOI: 10.21512/COMTECH.V6I3.2233
M. Ricky
Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication of numbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.
{"title":"Education Game of Multiplying Based on Horizontal Method of HTML 5 and Android","authors":"M. Ricky","doi":"10.21512/COMTECH.V6I3.2233","DOIUrl":"https://doi.org/10.21512/COMTECH.V6I3.2233","url":null,"abstract":"Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication of numbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.","PeriodicalId":31095,"journal":{"name":"ComTech","volume":"6 1","pages":"392-401"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67811744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}