首页 > 最新文献

Voces de la educacion最新文献

英文 中文
INQUIETUDES Y COMPLICIDADES EN EL USO DEL SOFTWARE DE GESTIÓN EN CENTROS EDUCATIVOS 在教育中心使用管理软件的关注和共谋
Pub Date : 2009-03-30 DOI: 10.14201/EKS.15560
J. P. Chacón, Cristina Sales Arasa
The level of introduction of the so called software of management in the educational centers of secondary education is already very high, and consequently capable of being analyzed. On these pages, based on the first results of an investigation that we realize in the Valencian Community, we reflect on the use in some of these centers of applications and gadgetry of management, emphasizing the tensions that are perceived among its possibilities as a resource of help to the professorship, and the conditionings its use imposes as an instrument of control
中等教育教育中心对所谓管理软件的引进水平已经很高,因此可以进行分析。在本文中,基于我们在巴伦西亚社区所了解到的初步调查结果,我们反思了一些管理应用和工具在这些中心的使用,强调了其作为教授职位的帮助资源的可能性之间的紧张关系,以及它作为控制工具的使用所施加的条件
{"title":"INQUIETUDES Y COMPLICIDADES EN EL USO DEL SOFTWARE DE GESTIÓN EN CENTROS EDUCATIVOS","authors":"J. P. Chacón, Cristina Sales Arasa","doi":"10.14201/EKS.15560","DOIUrl":"https://doi.org/10.14201/EKS.15560","url":null,"abstract":"The level of introduction of the so called software of management in the educational centers of secondary education is already very high, and consequently capable of being analyzed. On these pages, based on the first results of an investigation that we realize in the Valencian Community, we reflect on the use in some of these centers of applications and gadgetry of management, emphasizing the tensions that are perceived among its possibilities as a resource of help to the professorship, and the conditionings its use imposes as an instrument of control","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"7 1","pages":"76-92"},"PeriodicalIF":0.0,"publicationDate":"2009-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84137279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Being, becoming and breaking-free : Peter Mclaren and the Pedagogy of Liberation. 'Ser libre, actuar con libertad y liberarse : Peter Mclaren y la pedagogía de la liberación' = =地理= =根据美国人口普查,这个县的面积为。《自由、自由行动和自由:彼得·麦克拉伦与解放教育学》
Pub Date : 2009-01-01 DOI: 10.1057/9781137007582_11
Peter McLaren
{"title":"Being, becoming and breaking-free : Peter Mclaren and the Pedagogy of Liberation. 'Ser libre, actuar con libertad y liberarse : Peter Mclaren y la pedagogía de la liberación'","authors":"Peter McLaren","doi":"10.1057/9781137007582_11","DOIUrl":"https://doi.org/10.1057/9781137007582_11","url":null,"abstract":"","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72682229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
HACIA LAS COMUNIDADES VIRTUALES DE APRENDIZAJE, APRENDER PARA APROPIARSE DE LOS NUEVOS MEDIOS DIGITALES 面向虚拟学习社区,学习掌握新的数字媒体
Pub Date : 2009-01-01 DOI: 10.14201/EKS.7523
J. A. Montes
The results of an analysis of the processes of formation in the educative modality through Internet a distance, considering the possibilities of the virtual environment to facilitate or to prevent the collaboration in network, and therefore the construction of practice communities; the previous thing with the intention to evaluate of that forms those systems of management of the learning in Net (LMS) incorporates elements of virtual design for the methodology that is desired to incorporate in the processes of qualitative and quantitative evaluation, specifically the virtual spaces for the collaborative work and the tools of communication as they are the virtual forums.
结果分析了远程网络教育模式的形成过程,考虑了虚拟环境促进或阻碍网络协作的可能性,从而构建了实践社区;前一件事的目的是评估这些网络学习管理系统(LMS)的形式,这些系统包含了用于定性和定量评估过程的方法的虚拟设计元素,特别是用于协作工作的虚拟空间和通信工具,因为它们是虚拟论坛。
{"title":"HACIA LAS COMUNIDADES VIRTUALES DE APRENDIZAJE, APRENDER PARA APROPIARSE DE LOS NUEVOS MEDIOS DIGITALES","authors":"J. A. Montes","doi":"10.14201/EKS.7523","DOIUrl":"https://doi.org/10.14201/EKS.7523","url":null,"abstract":"The results of an analysis of the processes of formation in the educative modality through Internet a distance, considering the possibilities of the virtual environment to facilitate or to prevent the collaboration in network, and therefore the construction of practice communities; the previous thing with the intention to evaluate of that forms those systems of management of the learning in Net (LMS) incorporates elements of virtual design for the methodology that is desired to incorporate in the processes of qualitative and quantitative evaluation, specifically the virtual spaces for the collaborative work and the tools of communication as they are the virtual forums.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"4 1","pages":"338-352"},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82232396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Information and communication technologies for development : examples from India and Uganda. 'Tecnologías de la información y la comunicación para el desarrollo : ejemplos en India y Uganda' 信息和通信技术促进发展:印度和乌干达的例子。“信息和通信技术促进发展:印度和乌干达的例子”
Pub Date : 2009-01-01 DOI: 10.14201/EKS.7515
J. Sarmento
Las Tecnologias de la Informacion y de la Comunicacion (TIC) se relacionan con los usos que las personas hacen de las tecnologias que en un determinado momento estan disponibles, dentro de ciertos contextos institucionales, economicos, sociales y culturales. Este articulo se centra en el analisis de las aplicaciones TIC para el desarrollo social y economico, y presenta y discute algunos proyectos y debates del proceso de las TIC para el desarrollo (ICT4D). Sugiere que es necesaria una segunda revolucion digital, en la cual los contenidos y formas creativas de utilizar la tecnologia tenga efectos socioeconomicos positivos en las poblaciones mas desfavorecidas. Muchas de las historias de exito ilustran que los principales desafios no residen en la tecnologia en si misma, sino en la organizacion, coordinacion y establecimiento de un ambiente creativo y motivador entre los variados actores implicados.
题为“技术素养与区域发展”的专著。基于出版物的摘要
{"title":"Information and communication technologies for development : examples from India and Uganda. 'Tecnologías de la información y la comunicación para el desarrollo : ejemplos en India y Uganda'","authors":"J. Sarmento","doi":"10.14201/EKS.7515","DOIUrl":"https://doi.org/10.14201/EKS.7515","url":null,"abstract":"Las Tecnologias de la Informacion y de la Comunicacion (TIC) se relacionan con los usos que las personas hacen de las tecnologias que en un determinado momento estan disponibles, dentro de ciertos contextos institucionales, economicos, sociales y culturales. Este articulo se centra en el analisis de las aplicaciones TIC para el desarrollo social y economico, y presenta y discute algunos proyectos y debates del proceso de las TIC para el desarrollo (ICT4D). Sugiere que es necesaria una segunda revolucion digital, en la cual los contenidos y formas creativas de utilizar la tecnologia tenga efectos socioeconomicos positivos en las poblaciones mas desfavorecidas. Muchas de las historias de exito ilustran que los principales desafios no residen en la tecnologia en si misma, sino en la organizacion, coordinacion y establecimiento de un ambiente creativo y motivador entre los variados actores implicados.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"3 1","pages":"235-251"},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81554587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Análisis axiológico-educativo de videojuegos de temática violenta 暴力主题电子游戏的价值教育分析
Pub Date : 2008-11-29 DOI: 10.14201/EKS.16795
J. Carrillo, María del Carmen Robles Vílchez
A high percentage of video-games now in the market have contents related with physical and psychological violence. There are investigations that show that this kind of games is mainly used by children and adolescents. This fact reinitiates the polemic of the possible influence in the formation of their personality and, very specially, in the construction of the value scale that will direct their present and future behaviour as citizens. This paper shows the partial results of a recent research in which adult players related with the education area (future teachers) analyzed critically the axiological component of a very important group of video-games which are important in the sales lists. For that purpose, a very specific scale has been used, with indicators related to the argument, the initial and final videos, the protagonist’s behaviour, the stenography, clothes, actions and partial and final results obtained by players.
现在市场上有很高比例的电子游戏含有与身体和心理暴力相关的内容。有调查表明,这类游戏主要由儿童和青少年使用。这一事实再次引发了一场争论,即对他们个性形成的可能影响,特别是对指导他们作为公民现在和未来行为的价值尺度的构建。本文展示了最近一项研究的部分结果,在该研究中,与教育领域相关的成年玩家(未来的教师)批判性地分析了一组非常重要的电子游戏的价值论成分,这些游戏在销售列表中占有重要地位。为此,我们使用了一个非常具体的尺度,其中包含与争论、最初和最终的视频、主角的行为、速记、服装、行动以及玩家获得的部分和最终结果相关的指标。
{"title":"Análisis axiológico-educativo de videojuegos de temática violenta","authors":"J. Carrillo, María del Carmen Robles Vílchez","doi":"10.14201/EKS.16795","DOIUrl":"https://doi.org/10.14201/EKS.16795","url":null,"abstract":"A high percentage of video-games now in the market have contents related with physical and psychological violence. There are investigations that show that this kind of games is mainly used by children and adolescents. This fact reinitiates the polemic of the possible influence in the formation of their personality and, very specially, in the construction of the value scale that will direct their present and future behaviour as citizens. This paper shows the partial results of a recent research in which adult players related with the education area (future teachers) analyzed critically the axiological component of a very important group of video-games which are important in the sales lists. For that purpose, a very specific scale has been used, with indicators related to the argument, the initial and final videos, the protagonist’s behaviour, the stenography, clothes, actions and partial and final results obtained by players.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"76 1","pages":"150-166"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83504083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Juegos serios y entrenamiento en la sociedad digital 数字社会中的严肃游戏和训练
Pub Date : 2008-11-29 DOI: 10.14201/EKS.16791
B. Marcano
This article –based on a documental investigation- discusses the function of games as a tool for learning new behaviours and social and practical attitudes, pointing out the role played nowadays by the videogames as technological products of the digital society. The modality of videogames labelled Serious Games is emphasized, characterized by its special design to achieve formative goals (educational, training and information). The main attributes of the serious games are described, as well as the areas in which they are most used –the military, educational, business, governmental and politics areas. Some different examples are presented which include simulations, videogames and alternative reality games. Finally, it is also discussed the effective results achieved with the implementation of serious games modality due to its flexibility and adaptation to different users and the receptiveness of the target population.
本文以文献调查为基础,讨论了游戏作为学习新行为和社会实践态度的工具的功能,指出了电子游戏作为数字社会的技术产品在当今所扮演的角色。强调了电子游戏的模式,即严肃游戏,其特点是其特殊的设计能够实现形成性目标(教育,培训和信息)。描述了严肃游戏的主要属性,以及它们最常用的领域-军事,教育,商业,政府和政治领域。本文给出了一些不同的例子,包括模拟、电子游戏和另类现实游戏。最后,还讨论了严肃游戏模式由于其对不同用户的灵活性和适应性以及目标人群的接受性而实施所取得的有效效果。
{"title":"Juegos serios y entrenamiento en la sociedad digital","authors":"B. Marcano","doi":"10.14201/EKS.16791","DOIUrl":"https://doi.org/10.14201/EKS.16791","url":null,"abstract":"This article –based on a documental investigation- discusses the function of games as a tool for learning new behaviours and social and practical attitudes, pointing out the role played nowadays by the videogames as technological products of the digital society. The modality of videogames labelled Serious Games is emphasized, characterized by its special design to achieve formative goals (educational, training and information). The main attributes of the serious games are described, as well as the areas in which they are most used –the military, educational, business, governmental and politics areas. Some different examples are presented which include simulations, videogames and alternative reality games. Finally, it is also discussed the effective results achieved with the implementation of serious games modality due to its flexibility and adaptation to different users and the receptiveness of the target population.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"188 1","pages":"93-107"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85455854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
La influencia del medio televisivo en el proceso de socialización de la infancia 电视媒体对儿童社会化过程的影响
Pub Date : 2008-11-29 DOI: 10.14201/EKS.16676
P. C. Leonhardt, Piedad María Sahuquillo Mateo
El presente articulo trata de abordar la complejidad de la influencia del vi- sionado televisivo en el proceso de socializacion de la infancia. Para ello, analizamos los presupuestos teoricos que estan a la base de dicho proceso, profundizamos en el pa- pel que desempena la television como agencia socializadora de la infancia al tiempo que centramos nuestra atencion en las implicaciones pedagogicas para dicho periodo evolu- tivo. El articulo concluye con una serie de reflexiones pedagogicas y propuestas de me- jora que pretenden contribuir a la optimizacion de la realidad educativa.
在这篇文章中,我们讨论了电视对儿童社会化过程的影响的复杂性。本文分析了电视作为儿童社会化机构的作用,并将我们的注意力集中在这一进化时期的教育意义上。最后,本文提出了一系列旨在优化教育现实的教育学思考和改进建议。
{"title":"La influencia del medio televisivo en el proceso de socialización de la infancia","authors":"P. C. Leonhardt, Piedad María Sahuquillo Mateo","doi":"10.14201/EKS.16676","DOIUrl":"https://doi.org/10.14201/EKS.16676","url":null,"abstract":"El presente articulo trata de abordar la complejidad de la influencia del vi- sionado televisivo en el proceso de socializacion de la infancia. Para ello, analizamos los presupuestos teoricos que estan a la base de dicho proceso, profundizamos en el pa- pel que desempena la television como agencia socializadora de la infancia al tiempo que centramos nuestra atencion en las implicaciones pedagogicas para dicho periodo evolu- tivo. El articulo concluye con una serie de reflexiones pedagogicas y propuestas de me- jora que pretenden contribuir a la optimizacion de la realidad educativa.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"201 1","pages":"200-215"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76063277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"CON EL DEDO EN LA PANTALLA": EL USO DE UN VIDEOJUEGO DE ESTRATEGIA EN LA MEDIACIÓN DE APRENDIZAJES CURRICULARES “手指在屏幕上”:策略电子游戏在课程学习中介中的应用
Pub Date : 2008-11-29 DOI: 10.14201/EKS.16792
Begoña Gros i Salvat, J. Miranda
A multidisciplinary university team (Chilean-Spanish) and teachers of a public school of the region of Valparaiso (Chile), they carried out an initiative dedicated to design and to apply a formative sequence that incorporating in their activities the use of the strategy video game "Age of Empire", it could mediate curricular learnings corresponding to the sub sectors of "Understanding of the Society" and “Mathematical Education”. The application of this design of classes implied to work with 78 students of K7, which carried out three types of use of the video game: levelling, inquiry and evaluation. Through the methodology of Study of Case of Descriptive type you carries out the summary and analysis of data that it allowed to characterize the practices and interactions arisen in the relationship among even, the teacher role, and the contributions of the video game. The main results show, on one hand, the important thing that it is for the professors (i) to learn and to revalue playing, (ii) to participate of an instance of collaboration to be able to design new learning atmospheres., and on the other hand, (iii) the typology of collaboration and cooperation arisen among the students, and (iv) the opportunities offered by the video game to approach to the reality of the phenomena.
一个多学科的大学团队(智利-西班牙)和瓦尔帕莱索地区(智利)一所公立学校的教师开展了一项倡议,致力于设计和应用一种形成性的序列,将战略视频游戏“帝国时代”的使用纳入他们的活动中,它可以协调课程学习,对应于“社会理解”和“数学教育”的子部门。本设计的课堂应用以78名K7学生为对象,对电子游戏进行了平级、探究和评价三种类型的使用。通过描述性案例研究的方法,你对数据进行了总结和分析,从而描述了在学生、教师角色和电子游戏的贡献之间的关系中出现的实践和互动。主要结果表明,一方面,重要的是教授(i)学习并重新评估游戏,(ii)参与协作实例以能够设计新的学习氛围。另一方面,(iii)学生之间协作和合作的类型,以及(iv)电子游戏提供的接近现实现象的机会。
{"title":"\"CON EL DEDO EN LA PANTALLA\": EL USO DE UN VIDEOJUEGO DE ESTRATEGIA EN LA MEDIACIÓN DE APRENDIZAJES CURRICULARES","authors":"Begoña Gros i Salvat, J. Miranda","doi":"10.14201/EKS.16792","DOIUrl":"https://doi.org/10.14201/EKS.16792","url":null,"abstract":"A multidisciplinary university team (Chilean-Spanish) and teachers of a public school of the region of Valparaiso (Chile), they carried out an initiative dedicated to design and to apply a formative sequence that incorporating in their activities the use of the strategy video game \"Age of Empire\", it could mediate curricular learnings corresponding to the sub sectors of \"Understanding of the Society\" and “Mathematical Education”. The application of this design of classes implied to work with 78 students of K7, which carried out three types of use of the video game: levelling, inquiry and evaluation. Through the methodology of Study of Case of Descriptive type you carries out the summary and analysis of data that it allowed to characterize the practices and interactions arisen in the relationship among even, the teacher role, and the contributions of the video game. The main results show, on one hand, the important thing that it is for the professors (i) to learn and to revalue playing, (ii) to participate of an instance of collaboration to be able to design new learning atmospheres., and on the other hand, (iii) the typology of collaboration and cooperation arisen among the students, and (iv) the opportunities offered by the video game to approach to the reality of the phenomena.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"27 1","pages":"108-129"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79643432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Emociones con videojuegos: incrementando la motivación para el aprendizaje 电子游戏中的情绪:增加学习动机
Pub Date : 2008-11-29 DOI: 10.14201/EKS.16790
Carina González, F. Blanco
Emotions can influence the learning in a positive or a negative way, especially in the motivation to learn. Have a student motivated or not to learn “something” is one of the autonomous learnig keys. For that reason, in this article we present the design and experimentation of a 3D videogame prototype integrated into a virtual classroom with university students with the aim of analyse how the emotions produced by videogames can influence positive or negatively on the motivation to learn. We have support our research on theories regarding to afective interfaces, computer support colaborative learning (CSCL) and videogames; meanwhile for the desing, development and evaluation methodology we have used the guide of Human Computer Interaction (HCI) area. In particular, we have followed the User Centered Design (UCD) principles. In the evaluation, we have analized the reasons of the motivation and its influence to the positive actitude on the subject. The results of evaluation shows that not only the motivation can be used positively in the learning, but frustation also, for example, can be used to produce a major persistence in the achivemment of learning goals. On the other hand, we found some problems in the perception of ludic things as a learning activity in high levels of teaching, such as univercity students.
情绪可以以积极或消极的方式影响学习,特别是在学习动机方面。让学生有动力去学习或不去学习“一些东西”是自主学习的关键之一。因此,在本文中,我们将呈现一款3D电子游戏原型的设计和实验,并将其整合到大学生的虚拟教室中,目的是分析电子游戏所产生的情感如何对学习动机产生积极或消极的影响。我们在情感界面、计算机支持协作学习(CSCL)和电子游戏方面的理论研究得到了支持;同时,在设计、开发和评价方法上,我们采用了人机交互(HCI)领域的指导思想。特别是,我们遵循了以用户为中心的设计(UCD)原则。在评价中,我们分析了动机产生的原因及其对主体积极行为的影响。评估结果表明,动机不仅可以在学习中发挥积极作用,挫折也可以在实现学习目标的过程中产生主要的坚持。另一方面,我们发现在高水平的教学中,例如大学生,在将可笑的事物作为学习活动的感知方面存在一些问题。
{"title":"Emociones con videojuegos: incrementando la motivación para el aprendizaje","authors":"Carina González, F. Blanco","doi":"10.14201/EKS.16790","DOIUrl":"https://doi.org/10.14201/EKS.16790","url":null,"abstract":"Emotions can influence the learning in a positive or a negative way, especially in the motivation to learn. Have a student motivated or not to learn “something” is one of the autonomous learnig keys. For that reason, in this article we present the design and experimentation of a 3D videogame prototype integrated into a virtual classroom with university students with the aim of analyse how the emotions produced by videogames can influence positive or negatively on the motivation to learn. We have support our research on theories regarding to afective interfaces, computer support colaborative learning (CSCL) and videogames; meanwhile for the desing, development and evaluation methodology we have used the guide of Human Computer Interaction (HCI) area. In particular, we have followed the User Centered Design (UCD) principles. In the evaluation, we have analized the reasons of the motivation and its influence to the positive actitude on the subject. The results of evaluation shows that not only the motivation can be used positively in the learning, but frustation also, for example, can be used to produce a major persistence in the achivemment of learning goals. On the other hand, we found some problems in the perception of ludic things as a learning activity in high levels of teaching, such as univercity students.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"29 1","pages":"69-92"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82421868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Espacios transnacionales. Migración y globalización 跨国空间。移民与全球化
Pub Date : 2008-05-02 DOI: 10.14201/EKS.19050
M. Salazar
This work wants to point out the phenomenon of migration in the framework of a dynamic process in the globalisation. The process of globalisation supports on the one hand the human mobility (cheap workers and high professionals have the possibility of migration) on the other hand it puts restrictions on migration. In this process the concept of the monocausal state is obsolete, because the ways of life of the people are changing totally. Today people live in a different part as they work. The immigrants interact in different transnational spaces. The network of participation for the immigrants changes into a multilocal one, with different expressions. The immigrants participate in their own organisations or in several cultural activities, like music or religious elements, and this groups often are multiethnic groups. The situation of the immigrants can’t be reduced to a political or social affair, it should be considerated from the emotional part, which requires a different perception and transnational spaces. This work doesn’t want to open a new research area it wants to point out some important elements in the discussion about migration and also to emphasize the importance of the immigrants for the different societies.
这项工作想指出在全球化的动态过程框架内的移民现象。全球化的进程一方面支持人员流动(廉价工人和高级专业人员有迁移的可能性),另一方面限制了移民。在这个过程中,单一原因国家的概念已经过时,因为人们的生活方式正在彻底改变。今天,人们在工作时住在一个不同的地方。移民在不同的跨国空间中相互作用。移民的参与网络变成了一个多地方的参与网络,表现形式也有所不同。移民参加他们自己的组织或一些文化活动,如音乐或宗教元素,这些群体往往是多民族群体。移民的处境不能简化为政治或社会事件,应该从情感的角度来考虑,这需要不同的感知和跨国空间。这项工作并不想打开一个新的研究领域,它想指出一些关于移民的讨论中的重要因素,并强调移民对不同社会的重要性。
{"title":"Espacios transnacionales. Migración y globalización","authors":"M. Salazar","doi":"10.14201/EKS.19050","DOIUrl":"https://doi.org/10.14201/EKS.19050","url":null,"abstract":"This work wants to point out the phenomenon of migration in the framework of a dynamic process in the globalisation. The process of globalisation supports on the one hand the human mobility (cheap workers and high professionals have the possibility of migration) on the other hand it puts restrictions on migration. In this process the concept of the monocausal state is obsolete, because the ways of life of the people are changing totally. Today people live in a different part as they work. The immigrants interact in different transnational spaces. The network of participation for the immigrants changes into a multilocal one, with different expressions. The immigrants participate in their own organisations or in several cultural activities, like music or religious elements, and this groups often are multiethnic groups. The situation of the immigrants can’t be reduced to a political or social affair, it should be considerated from the emotional part, which requires a different perception and transnational spaces. This work doesn’t want to open a new research area it wants to point out some important elements in the discussion about migration and also to emphasize the importance of the immigrants for the different societies.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"11 1","pages":"151-168"},"PeriodicalIF":0.0,"publicationDate":"2008-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89310673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
期刊
Voces de la educacion
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1