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Peran Orang Tua dalam Menumbuhkan Minat Belajar Siswa pada Pembelajaran Daring di SDN Kamulan 01 Kecamatan Talun Kabupaten Blitar 老年人在SDN身体学习中培养学生薄荷糖的作用
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5773
Ria Fajrin Rizqy Ana
The purpose of this study was to analyze the role of parents in fostering student interest in online learning at SDN Kamulan 01. The type of research used was qualitative research with a case study approach. The subjects in this study were parents and fifth grade students of SDN Kamulan 01, totaling 25 students. Data collection techniques using questionnaires, interviews, and documentation methods. Based on the results of the study, it was concluded that the role of parents was indispensable in fostering student interest in learning. The role of parents in fostering student interest in learning shows a total score of 1014 with a percentage of 85% and is in the very high category. Students' learning interest in online learning shows a total score of 765 with a percentage of 77% and is included in the high category.
本研究的目的是分析家长在培养学生在线学习兴趣方面的作用。使用的研究类型是采用案例研究方法的定性研究。本次研究的对象为卡慕兰01小学五年级学生和家长,共25名学生。使用问卷调查、访谈和文档方法的数据收集技术。根据研究的结果,我们得出结论,在培养学生的学习兴趣方面,家长的作用是不可或缺的。家长在培养学生学习兴趣方面的作用,总分为1014分,占85%,属于非常高的类别。学生在线学习的学习兴趣总分为765分,百分比为77%,属于高类别。
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引用次数: 3
Penerapan Media Webquest Berbasis Google Sites dalam Pembelajaran Masa Pandemi Covid-19 di MI Bilingual Roudlotul Jannah Sidoarjo 基于谷歌网站的Webquest媒体表达在新冠肺炎大流行期间在MI双语学校Roudlotul Jannah Sidoarjo学习
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5541
Arindra Evandian Bhagaskara, Aulia Kaffah Firdausi, M. Syaifuddin
This research will discuss about the application of webquest media based on googe sites for online learning in low class classes as well as examining the strengths and weaknesses of implementing this media.. Qualitative research is the type of research chosen in conducting research on how the webquest media is applied. Data collection using interviews, observation, and documentation. Data analysis techniques start from data reduction, data presentation, and conclusions. The conclusion from the results of this study is the webquest media can be applied as an alternative to implementing distance learning by utilizing google sites. The advantage of the googe sites based webquest media is that it can increase interest in learning and develop students' scientific attitudes. The weakness of the googe sites based webquest media lies in the differences in the creativity of teachers in making media and the barriers for students who have less reading skills.
本研究将讨论基于google网站的webquest媒体在低年级班级在线学习中的应用,并考察该媒体实施的优缺点。定性研究是在进行webquest媒体如何应用的研究时所选择的研究类型。通过访谈、观察和文件收集数据。数据分析技术从数据简化、数据表示和结论开始。本研究的结论是webquest媒体可以作为利用谷歌网站实施远程学习的替代方案。基于google网站的webquest媒体的优势在于可以提高学生的学习兴趣,培养学生的科学态度。基于google网站的webquest媒体的弱点在于,教师在制作媒体时的创造力存在差异,对于阅读能力较差的学生来说存在障碍。
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引用次数: 6
Penggunaan Media Ular Tangga Tematik (ULGATIK) untuk Meningkatkan Hasil Belajar dan Aktivitas Siswa kelas IIA SDN 1 Landungsari 使用主题舞台蛇媒体(可选)提高学习成绩和学生活动IIA SDN 1班着陆
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5720
Ida Cholifah
The learning outcomes of class IIA students were many below of KKM. When studying of the theme 6, only 3 students scored above the KKM and who have sufficient attention to thematic. The aims of this study were to improve student learning outcomes and activities by using the thematic snake and ladder media. The results in the first cycle, score PPKN 76%, score Indonesian 70%, score mathematics 53%, score PJOK 72%, SBDP 62%. The students’ activities of Cycle were consisting of listening to the teacher's explanation 42%, playing snakes and ladders 59%, answering questions 45%. In the second cycle, PPKN 86%, the Indonesian language 83%, math  89%, PJOK 82%, SBDP 84%. In the Cycle II consisted of listening to the teacher's explanation 77%, playing snakes and ladders 93%, answering questions 78%. To sum up, the use of the thematic snake and ladder media can improve student learning outcomes and activities
IIA班学生的学习成绩远低于KKM。在学习主题6时,只有3名学生的得分高于KKM,并且对主题有足够的关注。本研究的目的是通过使用主题蛇和阶梯媒体来提高学生的学习成果和活动。第一个周期的成绩,PPKN得分76%,印尼语得分70%,数学得分53%,PJOK得分72%,SBDP得分62%。学生的循环活动包括听老师讲解42%,玩蛇和梯子59%,回答问题45%。在第二个周期中,PPKN占86%,印尼语占83%,数学占89%,PJOK占82%,SBDP占84%。在第二周期中,77%的人听老师的解释,93%的人玩蛇和梯子,78%的人回答问题。总之,使用主题蛇和梯子媒体可以提高学生的学习成果和活动
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引用次数: 0
Upaya Meningkatkan Hasil Belajar Siswa Materi Keliling Bangun Datar Menggunakan Model Pembelajaran Pair Check 运用配对检验学习模型努力提高学生的Datar建筑调查材料成绩
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5765
C. Cahyaningtyas
This study aims to describe the process of implementing the pair check learning model and to describe the improvement of student learning outcomes in class IIIB SD No. 8 Jimbaran on the material around the flat wake. This research is a classroom action research with the research subjects of class IIIB elementary school students. 8 Jimbaran, totaling 23 students. This research was carried out in 2 cycles and each cycle consisted of planning, implementation, observation, and reflection stages. The data obtained in the form of student learning outcomes, student activity and teacher activity. The results of this study are the percentage of mastery learning outcomes has increased from 39.13% to 86.95%, while the results of observations of teacher activities obtained a percentage of 71.9%. The conclusions of this study namely the pair check learning model can significantly improve student learning outcomes that is equal to 86.95%.
本研究旨在描述配对检查学习模型的实施过程,并描述IIIB班SD No.8 Jimbaran学生在平坦尾流周围材料上学习成绩的改善。本研究是以国三B班学生为研究对象的课堂行动研究。金巴兰8人,共计23名学生。这项研究分两个周期进行,每个周期包括规划、实施、观察和反思阶段。以学生学习成果、学生活动和教师活动的形式获得的数据。本研究的结果是,掌握学习成果的百分比从39.13%提高到86.95%,而对教师活动的观察结果获得了71.9%的百分比。本研究的结论,即配对检验学习模式可以显著提高学生的学习成果,相当于86.95%。
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引用次数: 0
Optimalisasi Potensi Pemanfaatan Open Education Resources pada Pembelajaran Agama Islam
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5615
T. Taufik, Syafaatul Udhmah
Open Education Resources (OER) is not just a mere expectation in the world of education but is a tangible manifestation of the existence of the development of science and technology in today's sophisticated modernization world. The ease of accessing the internet is the main support in the potential use of open learning resources for everyone. This study uses a descriptive qualitative approach with a literature study method with the aim of knowing the potential use of OER in Islamic religious Education optimally and the advantages and benefits of using it. Potential utilization of OER in Islamic religious education can optimally be done if teachers have 3 competencies and students have 2 competencies related to the use of open source learning tools. The advantages and benefits of using it are cost-effective, easy to access, flexible in place, flexible in time, as desired and can practice independent learning.
开放教育资源(OER)不仅仅是教育界的一种期望,而是在当今复杂的现代化世界中科学技术发展存在的一种有形表现。访问互联网的便利性是为每个人潜在使用开放学习资源的主要支持。本研究采用描述性定性方法和文献研究法,目的是了解OER在伊斯兰宗教教育中的潜在最佳用途以及使用它的优势和好处。如果教师具备3种能力,学生具备2种与使用开源学习工具相关的能力,OER在伊斯兰宗教教育中的潜在利用就能得到最佳实现。使用它的优点和好处是性价比高,易于获取,地点灵活,时间灵活,可以随心所欲,可以练习自主学习。
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引用次数: 1
Pengembangan Modul dengan Lima Permainan Tradisional Guna Mempertajam Hati Nurani Anak Usia 9-12 Tahun 用五种传统游戏开发模块,让9-12岁的孩子心碎
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5280
Anna Wijayanti, Gregorius Ari Nugrahanta, Irine Kurniastuti
This research aimed to develop a module with five traditional games for sharpening conscience children 9-12 years old. The type of this research is R&D with ADDIE. This research has done in the region Magelang, Central Java. The result showed the quality of the module with five traditional games was very nice. The validation test 3,72 a very nice category. The implementation of the module with five traditional games has affected children’s conscience. The result of the paired samples t-test the posttest score (M = 85,00, SE = 4,226) was higher than pretest score (M = 46,25, SE = 5,957) and the difference was significant with t = 7,519, p = 0,000. That means the implemented of traditional games’s modul can explain 87,60% of the change in conscience. The effect size showed r = 0,936 has equivalent with 87,60% which into the high category. N-gain score 74,643% high effectiveness.
本研究旨在开发一个包含五个传统游戏的模块,用于培养9-12岁儿童的良知。这项研究的类型是ADDIE的研发。这项研究是在中爪哇的马吉朗地区进行的。结果表明,该模块与五个传统游戏的质量非常好。验证测试3,72是一个非常好的类别。该模块与五款传统游戏的实施影响了儿童的良知。配对样本t检验的结果是,后测得分(M=85,00,SE=4226)高于前测得分(M=46,25,SE=5957),差异显著,t=7519,p=0.000。这意味着传统游戏模块的实现可以解释87.60%的良心变化。效应大小r=0936,相当于87,60%,属于高类。N-增益得分74643%高有效性。
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引用次数: 4
Analisis Pengembangan Berpikir Kreatif Siswa pada Kegiatan Wirausaha di MI Amanah Kecamatan Turen 关于学生创新思维发展的分析在MI Amanah Turen地区的企业家活动
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5774
Denna Delawanti Chrisyarani, Prihatin Sulistyowati, Emi Firdayanti
The purpose of this research to describe implementation, efforts and the impact of entrepreneur's activities on the development of creative thinking students in MI Safeah Turen District. This qualitative study uses the instrument of research sheet, questionnaire and  documentation. Subject this study is the teacher, students class III and IV in MI Amanah Turen. Data analysis techniques in this study are a model of interaction analysis of data collection, reduction data, data presentation and conclusion withdrawals. The results show that the development of creative thinking of students through entrepreneur's activities is seen when students have a sense of confidence and to be brave in the delivery of ideas and promotion, the new product creations, forms, packaging with delicious, healthy, affordable prices and benign services. Entrepreneurial activities have a positive impact in the form of developing students' creative thinking which includes 4 aspects, namely fluency, flexibility, originality and detail.
本研究的目的是描述企业家活动对MI Safeah土人区创造性思维学生发展的实施、努力和影响。本定性研究采用研究问卷、调查问卷、文献资料等方法。本研究的对象是MI三、四班的老师、学生Amanah Turen。本研究的数据分析技术是数据收集、数据还原、数据呈现和结论提取的交互分析模型。结果表明,通过创业活动,学生创造性思维的发展体现在学生有信心并勇于传递想法和推广,将新产品创意、形式、包装与美味、健康、价格实惠、服务良性结合。创业活动以培养学生创造性思维的形式产生积极影响,创造性思维包括流畅性、灵活性、独创性和细节性四个方面。
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引用次数: 0
Pengembangan Video Powtoon Berbasis Saintifik untuk Siswa Kelas V SD Muhammadiyah 8 Surabaya Powtoon视频开发科学为五年级学生Muhammadiyah 8泗水
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5827
Deni Adi Putra
This study aims to produce valid, practical, and effective scientific-based powtoon videos. The development model used in this study is a 4-D model. The results of media validation by material experts are 88%, media experts are 93% with the "Very Eligible" criteria. The practicality of the media is 79% with the “Practical” criteria. And the teacher response questionnaire was 81% with the criteria of "Very Practical". The results of the effectiveness test are 76% of students get scores that meet the KKM. The conclusion of this study is that the product developed has the criteria of being very feasible, very practical, and effective.
本研究旨在制作有效、实用、有效的科学视频。本研究使用的开发模型是一个四维模型。材料专家的媒体验证结果为88%,媒体专家的“非常合格”标准为93%。根据“实用”标准,媒体的实用性为79%。教师回答问卷为81%,标准为“非常实用”。有效性测试的结果是76%的学生得到符合KKM的分数。本研究的结论是,所开发的产品具有非常可行、非常实用和有效的标准。
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引用次数: 0
Analisis Bimbingan Orangtua dan Motivasi Belajar Siswa pada Pembelajaran Daring Selama Pandemi Covid-19 新冠肺炎疫情期间家长指导与学生血液学习动机分析
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5754
Yulia Eka Yanti, Adzimatnur Muslihasari, T. Cholifah
The corona virus has caused changes in the education system in Indonesia. This causes learning that was originally carried out face-to-face into learning from home. The Learning from Home system requires parents to play a full role in learning. To maintain and increase students' learning motivation while studying from home, parents really need the role. This research is a descriptive research with a qualitative approach. The instrument of data collection was done by interview and questionnaire. The subjects of this study were parents of grade II and III students at SD Negeri 2 Palaan located in Palaan Village, Ngajum District. The results of this study discuss the role of parents who are very influential in improving student learning outcomes of SD Negeri 2 Palaan during the Learning from Home System.
冠状病毒已经导致印尼教育系统发生变化。这使得原本面对面的学习变成了在家学习。在家学习制度要求家长在学习中充分发挥作用。为了在家学习的同时保持和提高学生的学习动机,家长确实需要这个角色。本研究采用定性方法进行描述性研究。数据收集工具采用访谈和问卷调查的方法。本研究的受试者是位于Ngajum区Palaan村的SD Negeri 2 Palaan的二年级和三年级学生的家长。本研究的结果讨论了在家庭学习系统中,父母在改善SD Negeri 2 Palaan学生学习成绩方面的作用。
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引用次数: 2
Pembelajaran E-Learning sebagai Upaya Meningkatkan Kemandirian Belajar Mahasiswa PGSD 努力提高PGSD学生技能的电子学习
Pub Date : 2021-07-15 DOI: 10.21067/jbpd.v5i2.5623
S. Suyanti
This study has the aim of increasing student learning independence by learning E-Learning. Researchers in their method use PTK (Classroom Action Research), consisting of three cycles. The research subjects were 1st semester students of the basic concepts of social studies at SD PGSD PGRI Madiun University. The analysis used in this study uses descriptive analysis techniques. The results showed that there was an increase in student learning independence accompanied by an increase in student learning outcomes in the first cycle, namely 20 students (72%) to the second cycle, namely 21 students (74.5%), then in the third cycle there was an increase of 28 students (89%) who had already achieve mastery learning scores.
本研究旨在通过学习电子学习来提高学生的学习独立性。研究人员在他们的方法中使用PTK(课堂行动研究),由三个周期组成。研究对象是SD PGSD PGRI马迪翁大学社会研究基本概念的第一学期学生。本研究中使用的分析使用了描述性分析技术。结果表明,在第一个周期,即20名学生(72%)到第二个周期,也就是21名学生(74.5%),学生的学习独立性有所提高,同时学生的学习成绩也有所提高,然后在第三个周期,已经达到掌握学习成绩的学生增加了28名(89%)。
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引用次数: 0
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Jurnal Bidang Pendidikan Dasar
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