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Development of PPKN based learning modules blended learning on material diversity ethnic group nation and culture 基于PPKN的物质多样性、族群、民族和文化混合学习模块的开发
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.7849
Moh. Farid Nurul Anwar, Wahyu Widodo, Kardiana Metha Rozhana, Veneranda Dian Lestari
The purpose of developing this module is to determine the validity and effectiveness of the module implemented in class IV. This research and development refers to the Borg & Gall model. This learning module goes through a validation process, namely validation by material experts, linguists and design experts. From the results of the last validation, the scores were obtained from material experts 90.5%, linguists 76% and design experts 78.3%. The scores obtained from the teacher and student response questionnaires were 96.6% each. 82.5% and 96.45%. The average value of the small group product trial was 72 and in the large group product trial was 93.5, achieved 100% completeness. Based on the analysis of the data from the results of the data research, it can be concluded that the PPKn learning module based on Blended Learning on ethnic and cultural diversity material is stated to be valid and effective in use.
开发该模块的目的是确定在IV类中实施的模块的有效性和有效性。此研究和开发涉及Borg & Gall模型。该学习模块经过材料专家、语言学家和设计专家的验证过程。从最后一次验证的结果来看,材料专家占90.5%,语言学家占76%,设计专家占78.3%。教师问卷和学生问卷的得分分别为96.6%。82.5%和96.45%。小组产品试验的平均值为72,大组产品试验的平均值为93.5,达到100%的完整性。通过对数据研究结果的数据分析,可以得出基于混合学习的PPKn学习模块在民族文化多样性材料上的使用是有效的。
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引用次数: 0
The implementation of RME approach using concrete objects media to improve the mathematical connection skill of fifth-grade elementary school students 运用实物媒体实施RME方法提高小学五年级学生数学联系能力
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8910
H. E. Rudyanto, Destia Destia
Mathematical connection skill needs to be mastered. This study aims to determine: 1) implementing a realistic approach to enhance mathematical connection skills using concrete objects as media and 2) improving the mathematical connection skill by applying the Realistic Mathematics Education approach using concrete objects as media in fifth-grade elementary school students. The research subjects consisted of 17 students. The method of this study is Classroom Action Research. The data collection method is by tests, using mathematical connection questions as the instrument. The research results show that in Cycle I, eleven students (64.7%) passed the minimum score, while six students (35.3%) did not, with a classical average of 73.83. In Cycle II, 14 students (82.35%) passed, and three (17.65%) did not, with a classical average of 82.65. These findings indicate that applying the Realistic Mathematics Education (RME) approach with concrete objects as media can improve the mathematical.
需要掌握数学连接技能。本研究旨在确定:1)实施以具体物体为媒介的现实主义方法提高小学五年级学生的数学联系技能;2)采用以具体物体为媒介的现实主义数学教育方法提高学生的数学联系技能。研究对象包括17名学生。本研究的方法是课堂行动研究。数据的收集方法是通过测试,以数学关联题为工具。研究结果表明,在Cycle I中,有11名学生(64.7%)通过了最低分,6名学生(35.3%)没有通过,古典平均分为73.83。在第二周期,14名学生(82.35%)通过,3名学生(17.65%)不通过,古典平均成绩为82.65。这些研究结果表明,以具体对象为媒介的现实数学教育(RME)方法可以提高学生的数学能力。
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引用次数: 0
Teacher's creativity in making video based learning in post pandemi covid-19 新冠肺炎后教师在视频教学中的创造性
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.7754
Meirza Nanda Faradita, Kunti Dian Ayu Afiani, Ade Firmannandya
Education in the post-covid-19 pandemic takes place in a hybrid manner. Offline and online learning methods using certain platforms such as zoom meeting and google classroom. The problems that arise in online learning such as students' boredom in learning, this is because the methods and media in online learning are still not varied. This study aims to analyze the creativity of teachers in making learning video media for class IV SD in the post-covid-19 pandemic. The research method uses descriptive qualitative. Data collection techniques used interviews with principals and teachers, and observation. The subject in this study was the online learning video media applied by the teacher. The object in this study is the teacher's creativity in making video based learning. The results of this study, teachers can be said to be creative because they can create video-based learning media, so that students are active in participating in learning.
新冠肺炎疫情后的教育是以混合方式进行的。使用某些平台的离线和在线学习方法,如zoom会议和谷歌课堂。在线学习中出现的问题,如学生学习无聊,这是因为在线学习的方法和媒介仍然没有变化。本研究旨在分析教师在covid-19大流行后为SD四班制作学习视频媒体的创造力。研究方法采用描述性定性。数据收集技术使用了对校长和教师的访谈以及观察。本研究的主题是教师应用的在线学习视频媒体。本研究的研究对象是教师在视频学习中的创造力。本研究的结果表明,教师可以说是有创造力的,因为他们可以创建基于视频的学习媒体,让学生积极参与学习。
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引用次数: 0
Competency of innovative thinking of case study teachers at SMPN 10 Singkawang 新加坡理工学院案例研究教师的创新思维能力
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8140
N. Noni, I. Astuti, Afandi Afandi
The educational process carried out must run optimally, therefore the teacher has an important role in developing and designing a lesson in order to provide a maximum learning experience for students. Innovative teacher competencies must be owned by today's teachers. This study aims to see and assess the competence of innovative teachers at SMPN 10 Singkawang. The sample in this study was 15 teachers who taught at SMPN 10 Singkawang by filling out an innovative teacher competency questionnaire. The questionnaire consists of 4 indicators, namely observing, asking questions, networking ideas, and experimenting. Innovative competency assessments are very helpful in providing an overview of the qualities possessed by teachers so that improvements can be made for the better. The quality of teachers at SMPN 10 Singkawang is clearly reflected in the results of the study, teachers at SMPN 10 Singkawang have innovative teacher competencies with good criteria. (Average: 73.03).
实施的教育过程必须以最佳方式进行,因此教师在开发和设计课程方面发挥着重要作用,以便为学生提供最大的学习体验。今天的教师必须拥有创新的教师能力。本研究旨在了解和评估新加坡国立师范大学十年级创新教师的能力。本研究的样本是15名教师,他们通过填写一份创新的教师能力问卷在SMPN10 Singkawang任教。问卷由4个指标组成,即观察、提问、网络想法和实验。创新的能力评估非常有助于全面了解教师所具备的素质,从而使改进变得更好。研究结果清楚地反映了SMPN 10 Singkawang的教师素质,SMPN 10 Singkawang教师具有创新的教师能力和良好的标准。(平均:73.03)。
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引用次数: 0
Development of comic page creator media based on Tumbuhkan, Alami, Namai, Demonstrasikan, Ulangi, Rayakan (TANDUR) learning for elementary school students 为小学生开发基于Tumbuhkan、Alami、Namai、Demotrasikan、Ulangi、Rayakan(TANDUR)学习的漫画页面创作者媒体
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8175
Nurul Hermiyati, H. Usman, Nurafiah Rizkiyani, Lilik Fitriani
The demands of a teacher in this modern era in educating the nation's generation must be able to master IT to support effective learning activities. Data collection techniques used in this study were interviews, preliminary studies, observation, questionnaire collection, and documentation. This development research has gone through the validation stage with the acquisition of an average score of 96.36% from media experts with the criteria of "Very Eligible", material experts of 95% "very feasible", and linguists of 94.54% "very feasible" . In the limited trial the results were obtained, namely, for students at SDN Cikahuripan 01 the percentage of the questionnaire was 88% "very good" and SD Bojong Nangka 02 the percentage of the questionnaire was 90% with the "very good category". So that the comic page creator media based on TANDUR learning can be declared feasible to be tested on students.
在这个现代时代,教师在教育国家一代时的要求必须能够掌握信息技术,以支持有效的学习活动。本研究中使用的数据收集技术包括访谈、初步研究、观察、问卷收集和文件记录。这项发展研究已经进入验证阶段,媒体专家的平均得分为96.36%,材料专家的平均分数为95%,语言学家的平均分数是94.54%。在有限的试验中,获得了结果,即,对于SDN Cikahuripan 01的学生,问卷的百分比为88%“非常好”,SD Bojong Nangka 02的学生,“非常好类别”的问卷百分比为90%。因此,基于TANDUR学习的漫画页面创作者媒体可以在学生身上进行测试。
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引用次数: 0
Literacy-based tex books to improve the character and language competence of elementary students 以识字为本的教科书,提高小学生的品格和语言能力
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8836
D. A. Setiawan, F. Kumala, Tamella Tamella
The purpose of this study was to produce and determine the feasibility, practicality, and legibility of reading literacy-based textbooks using the type of research and development of the 4D model. The research instruments were arranged based on the level of research needs, namely material expert validation, product validation, and linguist validation. The results of the product feasibility assessment by validation experts obtained 95.8% media validation, 95% material validation, and 91.96% language validation. The product readability rating obtained 89.83%, supported by 90.75% language literacy story questions and 89% character-based language story test results. The findings of this study indicate that reading literacy-based textbooks can attract students' attention and are interactive, the presentation of the content supported by pictures and various color compositions can attract reading interest and stimulate critical thinking skills. So as to help students have the literacy skills needed at this time.
本研究的目的是使用4D模型的研究和开发类型,制作并确定基于阅读识字的教科书的可行性、实用性和易读性。研究工具是根据研究需求水平安排的,即材料专家验证、产品验证和语言学家验证。验证专家的产品可行性评估结果获得了95.8%的媒体验证、95%的材料验证和91.96%的语言验证。产品可读性评分获得89.83%,支持率为90.75%的语言素养故事问题和89%的基于字符的语言故事测试结果。本研究结果表明,阅读识字教材可以吸引学生的注意力并具有互动性,以图片和各种颜色的作文为支撑的内容呈现可以吸引阅读兴趣并激发批判性思维技能。以便帮助学生掌握此时所需的识字技能。
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引用次数: 0
Development of digital learning evaluation In realizing Suistainable Development Goals (SDGs) 数字化学习评价在实现可持续发展目标中的发展
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.7995
S. Aji, H. Y. Pratiwi, A. Hakim, M. Hudha, Nada Damai Azka
This research is motivated by one of the goals of the SDGs, namely realizing quality learning and handling environmental change. The purpose of this study is to determine the feasibility and practicality of evaluating digital learning in realizing the SDGs for elementary school students. This research is a development research with the ADDIE model (Analysis, design, development, implementation and evaluation). The test subjects in this study were class VI students at SDN 02 Putatkidul Gondanglegi. The data collection instrument uses a questionnaire. Data analysis techniques use quantitative data. Digital Study Evaluation created using the Kahoot! based on the results of the material validation, a score of 93.75% was obtained in the very feasible category, the results of the language validation were 95% (very feasible), the results of the teacher's practicality validation were 88.8% (very practical) , the students' practicality results were 94% (very practical)
这项研究的动机是SDGs的目标之一,即实现优质学习和应对环境变化。本研究的目的是确定评估数字学习在实现小学生可持续发展目标中的可行性和实用性。本研究采用ADDIE模型(Analysis, design, development, implementation and evaluation)进行开发研究。本研究的测试对象为Putatkidul Gondanglegi SDN 02的六年级学生。数据收集工具采用问卷调查。数据分析技术使用定量数据。数字化学习评估使用Kahoot!根据材料验证的结果,非常可行类别的得分为93.75%,语言验证的结果为95%(非常可行),教师实用性验证的结果为88.8%(非常实用),学生实用性验证的结果为94%(非常实用)。
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引用次数: 0
Analysis of social science e-modules on the practicality of Learning PGSD students 社会科学电子模块对研究生学习的实践性分析
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8196
P. Sulistyowati, Y. Yulianti
The researcher aims to develop the E-Module and see the practicality of using the E-Module. The method used in this research is research and development. The development model in this development research uses a 4-D model by following the steps: Define, Design, Development and Disseminate. Apart from that, there are also observations and interviews to see how far the practicality of learning using this E-Module is. E-Modules can increase students' interest in receiving elementary social studies learning. The developed E-Module has been tested by several experts and is valid in use and use so that it can be seen that this E-Module is very well used for learning. This e-module is also a practical medium in learning and can be used in any situation regardless of distance and time and can assist in the online social studies learning process for PGSD students.
研究人员旨在开发电子模块,并看到使用电子模块的实用性。本研究采用的方法是研究和开发。本开发研究中的开发模型采用4-D模型,遵循以下步骤:定义、设计、开发和传播。除此之外,我们还通过观察和访谈来了解使用该电子模块学习的实用性。电子模块可以提高学生接受初级社会研究学习的兴趣。开发的电子模块经过了几位专家的测试,在使用和使用中都是有效的,因此可以看出该电子模块在学习方面的应用非常好。该电子模块也是一种实用的学习媒介,可以在任何情况下使用,无论距离和时间如何,并可以帮助PGSD学生进行在线社会研究学习过程。
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引用次数: 0
Exploration of 21st century skills in students SMA Negeri 1 Sungai Tebelian SMA Negeri 1 Sungai Tebelian学生21世纪技能探索
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.8149
Nurfitrianti Sri, I. Astuti, Afandi Afandi
Educational planning is adjusted by considering the suitability of the education system in schools so that students are ready to enter the world of work with the skills needed so that they can be useful in the future. The aim of this research is to find out students' 21st-century skills. The method that the researchers used in this study were a quantitative descriptive research method, with indirect communication techniques, with a data collection tool in the form of a questionnaire. The questionnaires distributed amounted to 41 items and were analyzed using a Likert scale. The questions and sample of this research were 71 respondents who were class XII students of SMA Negeri 1 Sungai Tebelian. The results of this study showed a score of 80.34 so which could illustrate that the students of SMA Negeri 1 Sungai Tebelian had 21st-century skills in a good category
教育规划是通过考虑学校教育系统的适合性来调整的,这样学生就可以带着所需的技能进入工作世界,从而在未来发挥作用。这项研究的目的是了解学生在21世纪的技能。研究人员在本研究中使用的方法是一种定量描述性研究方法,采用间接沟通技术,并采用问卷形式的数据收集工具。分发的问卷共有41项,并使用Likert量表进行分析。本研究的问题和样本是71名受访者,他们是SMA Negeri 1 Sungai Tebelian的十二班学生。本研究的结果显示得分为80.34,这可以说明SMA Negeri 1 Sungai Tebelian的学生在21世纪的技能中处于一个良好的类别
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引用次数: 0
Learning models that can improve elementary school students' creative thinking ability 提高小学生创造性思维能力的学习模式
Pub Date : 2023-01-27 DOI: 10.21067/jbpd.v7i1.7912
Febriarsita Eka Sasmita, Rendra Sakbana Kusuma
There are several abilities that can accommodate students in facing the 21st century, one of which is the ability to think creatively, but based on educational report cards, students' ability to think creatively is low. This study aims to describe a learning model that can stimulate the emergence of creative thinking abilities of elementary school students through the literature study method. Based on the results of the research and discussion, the researchers concluded that increasing the ability to think creatively can be pursued through three types of learning models, including (1) problem-based learning models, (2) discovery-based learning models, and (3) project-based learning models. These learning models include problem-solving, problem-posing, problem-based learning, guided inquiry learning, discovery learning, and project-based learning. This learning model was chosen because it has been proven by many researchers and has syntactic relations and indicators of creative thinking ability
面对21世纪,有几种能力可以容纳学生,其中之一是创造性思维的能力,但根据教育成绩单,学生的创造性思维能力较低。本研究旨在通过文献研究的方法,描述一种能够激发小学生创造性思维能力的学习模式。根据研究和讨论的结果,研究人员得出结论,可以通过三种类型的学习模式来提高创造性思维的能力,包括(1)基于问题的学习模式、(2)基于发现的学习模式和(3)基于项目的学习模式。这些学习模式包括解决问题、提出问题、基于问题的学习、指导探究学习、发现学习和基于项目的学习。之所以选择这种学习模式,是因为它已经被许多研究人员证明,并且具有句法关系和创造性思维能力的指标
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引用次数: 0
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Jurnal Bidang Pendidikan Dasar
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