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2023 11th International Conference on Information and Education Technology (ICIET)最新文献

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An Implementation of Java Programming Learning Assistant System in University Course Java编程辅助学习系统在大学课程中的实现
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111422
Xiqin Lu, N. Funabiki, Soe Thandar Aung, Yanhui Jing, Shingo Yamaguchi
Nowadays, Java programming is used in a variety of application systems as a highly portable object-oriented programming language. To assist its self-studies by novice students, we have developed the Java programming learning assistant system (JPLAS), and implemented the personal answer platform on Node.js. JPLAS offers several types of exercise problems at different learning levels, including the grammar-concept understanding problem (GUP), the value trace problem (VTP), the mistake correction problem (MCP), the element fill-in-blank problem (EFP), the code completion problem (CCP), and the phase fill-in-blank problem (PFP). Any answer is automatically marked by string matching with the correct one on the platform. In this paper, we present an implementation of the six problem types in a Java programming course in Okayama University. We generated 109 problem instances by following its curriculum and assigned them to 58 third-year students as homework before the final examination. Their solution results reveal the difficulty difference among the problem types and confirm the validity in the Java programming course.
如今,Java编程作为一种高度可移植的面向对象编程语言被用于各种应用系统中。为了帮助新手自学,我们开发了Java编程学习辅助系统(JPLAS),并在Node.js上实现了个人答疑平台。JPLAS在不同的学习水平上提供了几种类型的练习问题,包括语法概念理解问题(GUP)、值跟踪问题(VTP)、错误纠正问题(MCP)、元素填空问题(EFP)、代码完成问题(CCP)和阶段填空问题(PFP)。任何答案都会被自动标记为与平台上的正确答案匹配的字符串。在本文中,我们在冈山大学的Java编程课程中提出了六种问题类型的实现。我们按照其课程生成了109个问题实例,并将其作为期末考试前的作业分配给了58名三年级学生。他们的解决结果揭示了问题类型之间的难度差异,证实了在Java程序设计课程中的有效性。
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引用次数: 2
Professional Knowledge Clusters of Student Teachers Based on the TPACK Framework 基于 TPACK 框架的学生教师专业知识集群
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111442
P. Luik, M. Taimalu
Many countries face a situation where candidates with different backgrounds are being attracted to teacher education. Therefore, groups of student teachers have become heterogeneous. They may differ in terms of background including age, previous experience, attitudes, but also might vary in terms of professional knowledge. The aim of this study was to describe the clusters of student teachers according to the TPACK framework and compare how these clusters differ according to the background data. The sample consisted of 232 student teachers and K-means cluster analysis identified five clusters according to the TPACK framework. The clusters differed in strong and weak areas of TPACK and differences in student teachers’ background data were identified between the clusters. The results indicated student teachers as a heterogeneous group. Therefore, flexible learning pathways are needed in teacher education.
许多国家都面临着吸引不同背景的考生接受师范教育的局面。因此,师范生群体变得异质化。他们可能在年龄、以往经验、态度等背景方面存在差异,也可能在专业知识方面存在差异。本研究旨在根据 TPACK 框架描述学生教师群体,并根据背景数据比较这些群体的差异。样本包括 232 名学生教师,根据 TPACK 框架,通过 K-means 聚类分析确定了五个聚类。这些聚类在 TPACK 的强项和弱项方面存在差异,各聚类之间的学生教师背景数据也存在差异。结果表明,学生教师是一个异质群体。因此,师范教育需要灵活的学习途径。
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引用次数: 1
The Explore of Virtual Learning Environment: A Study of Higher Education 虚拟学习环境的探索:高等教育研究
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111380
Gang Li, Jialing Xu
This paper introduces a study conducted by Shenyang Jianzhu University (SJZU). The study investigated the virtual learning environment (VLE) based on these three questions: first, whether VLE helps students learn independently; second, whether VLE can increase learning motivation; third, whether VLE has a positive impact on performance. The experiment was conducted with 476 students as interviewees. Moreover, the data of this paper are collected with questionnaires, content analysis, and unstructured interviews. The research results show that the use of MOODLE (modular object-oriented dynamic learning environment) can improve the enthusiasm for learning, and the research and application of MOODLE have a positive guiding effect on students' independent learning.
本文介绍了沈阳建筑大学进行的一项研究。本研究基于以下三个问题对虚拟学习环境(VLE)进行了调查:第一,VLE是否有助于学生的自主学习;第二,VLE是否能提高学习动机;第三,VLE是否对绩效产生积极影响。实验以476名学生为受访者。此外,本文的数据收集采用问卷调查,内容分析和非结构化访谈。研究结果表明,使用MOODLE(模块化面向对象的动态学习环境)可以提高学生的学习积极性,MOODLE的研究和应用对学生自主学习具有积极的引导作用。
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引用次数: 0
An Automated Assessment of Early Math Abilities Based on Digital Games 基于数字游戏的早期数学能力自动评估
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111319
Jairo A. Navarrete‐Ulloa, Llery Ponce Pradenas, Christopher A. Flores, Rodrigo Verschae
The literature has been consistent in highlighting the central role of mathematics during the early years. However, assessing mathematical learning in childhood represents a task that requires time and resources not always available in the early childhood classroom. This paper presents the development and results of the application of the Mathematical Thinking Test (TPM), an automated digital instrument based on games to measure early mathematical skills according to the Chilean curriculum. The results show good psychometric behavior of the instrument, which can be administered to large groups of childred in a quick and simple manner. These results allow us to conclude that the TPM is an efficient and effective solution to inform children’s mathematical learning.
文献一直强调数学在早期的核心作用。然而,评估儿童数学学习是一项需要时间和资源的任务,在幼儿课堂上并不总是可用的。本文介绍了数学思维测试(TPM)的发展和应用结果,这是一种基于游戏的自动化数字仪器,根据智利的课程来测量早期数学技能。结果表明,该仪器具有良好的心理测量性能,可快速、简便地应用于大群体儿童。这些结果让我们得出结论,TPM是一个有效的解决方案,告知儿童的数学学习。
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引用次数: 0
Visual Web Page Editor with Local Image Display Function 具有本地图像显示功能的可视化网页编辑器
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111215
Toru Goto, T. Fujinaka
This study aims to create a visual web page editor that addresses the limitation imposed by the same-origin policy on web page editors written in JavaScript when trying to load local image files. Recently, visual web page editors that automatically refresh the web page have been proposed, but they are hindered by this limitation. In this work, we design and implement a new visual web page editor that solves this problem and evaluate its effectiveness.
本研究旨在创建一个可视化的网页编辑器,以解决同源策略对JavaScript编写的网页编辑器在尝试加载本地图像文件时施加的限制。最近,人们提出了自动刷新网页的可视化网页编辑器,但它们受到这一限制的阻碍。在这项工作中,我们设计并实现了一个新的可视化网页编辑器来解决这个问题,并评估了它的有效性。
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引用次数: 0
Effectiveness of Relative Evaluation Feedback Using Motivation Tests and Learning Data in University Mathematics 基于动机测试和学习数据的大学数学相对评价反馈的有效性
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111463
Sayuri Chida, Ken'ichi Minamino
This study seeks to improve the performance of students with low motivation and grades in university mathematics. Objective and subjective data were collected simultaneously from e-learning and using motivation tests, respectively, and analyzed by employing machine learning. Then, the results were provided as feedback to learners, which enabled them to undertake self-regulated learning. The results show that post-intervention, the average final exam score is significantly different for the experimental and control groups at 71.9 and 66.2 points, respectively (two-sided t-test; alpha = 0.05; t (89) = 2.35, p = 0.0105). This demonstrates that the feedback provided was helpful for students' learning outcomes. This made it possible to reflect on one's own learning activities by using relative evaluation feedback. This outcome is important in that it can promote self-regulated learning and enable better learning activities.
本研究旨在改善大学数学低年级学生的学习表现。分别从电子学习和动机测试中同时收集客观和主观数据,并利用机器学习进行分析。然后,将结果反馈给学习者,使他们能够进行自我调节学习。结果显示,干预后,实验组和对照组的期末考试平均成绩分别为71.9分和66.2分,差异有统计学意义(双侧t检验;Alpha = 0.05;T (89) = 2.35, p = 0.0105)。这表明所提供的反馈对学生的学习成果是有帮助的。这使得通过使用相对评价反馈来反思自己的学习活动成为可能。这个结果很重要,因为它可以促进自我调节学习,并使更好的学习活动成为可能。
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引用次数: 0
Build Bridges between Conversation, Story, Visual Programming, and Text-based Programming in K-8 Education 在K-8教育中建立对话、故事、视觉编程和基于文本的编程之间的桥梁
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111198
Yueming Yang, Chase Augustine, Christopher Werts, Yongzhe Wang, Jordan Sherwin
In this paper, we create a learning path and curate projects that let students learn certain computational concepts in a consistent way that bridges story, conversation, visual programming, and text-based programming. Our approach is to provide young children with both visual and text-based programming materials that are directly associated with the computational logic in some selected children’s daily dialogues and stories. We demonstrate this combo-design idea with examples of roleplaying, Snap! program, and Python code. Our design pattern and examples could be adapted to other suitable children’s activities in different school settings on a variety of technology platforms.
在本文中,我们创建了一个学习路径和策划项目,让学生以一致的方式学习某些计算概念,将故事、对话、可视化编程和基于文本的编程连接起来。我们的方法是为幼儿提供视觉和基于文本的编程材料,这些材料与一些精选的儿童日常对话和故事中的计算逻辑直接相关。我们用角色扮演游戏《Snap!》程序和Python代码。我们的设计模式和示例可以在各种技术平台上适应不同学校环境下其他适合儿童的活动。
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引用次数: 0
SynergyAI: An Human-AI Pair Programming Design Tool Based on Program Net 基于Program Net的人机配对编程设计工具SynergyAI
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111108
Le Jiang, Mohd Anuaruddin Bin Ahmadon, Di Zhang, Tomoya Fukada, S. Yamaguchi
We have developed a web application named SynergyAI using the scikit-learn library and the Flask framework. SynergyAI is an AI-Human Pair Programming Design Tool based on Program Net, which allows users to create and edit their program nets. A human programmer can edit program net nodes to select input data, predict data and obtain prediction accuracy rates. SynergyAI also includes an AI-programmer advice function, which allows users to quickly obtain highly accurate program nets with minimum data utilization.
我们使用scikit-learn库和Flask框架开发了一个名为SynergyAI的web应用程序。SynergyAI是基于Program Net的AI-Human Pair Programming Design Tool,允许用户创建和编辑自己的Program Net。人类程序员可以编辑程序网络节点来选择输入数据,预测数据并获得预测准确率。SynergyAI还包括人工智能程序员建议功能,允许用户以最小的数据利用率快速获得高度准确的程序网络。
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引用次数: 0
Generation Z Students’ Digital Literacy on Online Learning Readiness Z世代学生的数位素养与线上学习准备
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111186
Cinta Attaya Khulwa, A. Luthfia
The progressiveness of information and communication technology (ICT) affects the greater possibilities of online learning. Online learning is an effort by HEIs students to achieve their learning goals on campus by using devices and the internet to become the medium of study. This research aim is to measure the effect of digital literacy on students’ online learning readiness. This research uses a quantitative approach with a survey method. Using a stratified random sampling technique, data was collected from 412 respondents from an Indonesian university, with a fair distribution of students per faculty. The data show that students’ existing digital literacy affect their learning online readiness, particularly critical thinking and information literacy. Still, there is no significant effect from technology and communication literacy. This finding indicates that improving students’ digital literacy can optimize online learning readiness.
信息和通信技术(ICT)的进步影响了在线学习的更大可能性。网上学习是高等院校学生利用电子设备和互联网作为学习媒介,在校园内实现学习目标的一种努力。本研究的目的是衡量数字素养对学生在线学习准备的影响。本研究采用定量方法和调查方法。采用分层随机抽样技术,从印度尼西亚一所大学的412名受访者中收集数据,每个学院公平分配学生。数据显示,学生现有的数字素养影响了他们在线学习的准备,尤其是批判性思维和信息素养。然而,技术和沟通素养并没有显著的影响。这一发现表明,提高学生的数字素养可以优化在线学习准备。
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引用次数: 1
Evaluation of GPU Logic Reconfiguration after Service Start Service启动后GPU逻辑重构评估
Pub Date : 2023-03-18 DOI: 10.1109/ICIET56899.2023.10111309
Y. Yamato
In order to make full use of heterogeneous hardware, it is necessary to have a technical skill of hardware such as CUDA, and the current situation is that the barrier is high. Based on this background, I have proposed environment-adaptive software that enables high-performance operation by automatically converting application code written for normal CPUs by engineers according to the deployed environment and setting appropriate amount of resources. Until now, I only considered conversions and settings before operation. In this paper, I verify that the logic is reconfigured according to the usage characteristics during operation. I confirm that the application running on the GPU is reconfigured into other loops or applications offloading according to the usage trends.
要想充分利用异构硬件,需要具备CUDA等硬件的技术技能,而目前的情况是门槛高。基于此背景,我提出了环境自适应软件,它可以根据部署环境自动转换工程师为普通cpu编写的应用程序代码,并设置适当的资源量,从而实现高性能的运行。到目前为止,我在操作前只考虑转换和设置。在本文中,我验证了逻辑在运行过程中是根据使用特征重新配置的。我确认在GPU上运行的应用程序已根据使用趋势重新配置为其他循环或卸载应用程序。
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引用次数: 0
期刊
2023 11th International Conference on Information and Education Technology (ICIET)
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