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Centerred Concentration for ADHD Children via Educational Game 教育游戏对ADHD儿童集中注意力的影响
Qaulan Raniyah, A. Syamsudin
Attention Deficit-Hyperactivity Disorders (ADHD) is a symptom that appears by showing treatment of concentration, hyperactivity and impulsivity. If not paid attention carefully ADHD children will look like other normal children. One of the handling that can be done is to provide educational games by using the application on the gadget. This study will discuss how the effect of educational games in improving concentrations in early childhood will be described by describing 5 children who have ADHD symptoms. The results of observation states that there is an increase in concentration in children after the stimulus given the form of
注意缺陷多动障碍(ADHD)是一种通过治疗注意力不集中、多动和冲动而出现的症状。如果不小心注意,多动症儿童看起来和其他正常儿童一样。可以做的处理之一是通过在小工具上使用应用程序来提供教育游戏。本研究将讨论如何通过描述5个有ADHD症状的儿童来描述教育游戏在提高儿童早期注意力集中方面的作用。观察结果表明,在给予刺激形式后,儿童的注意力有增加
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引用次数: 3
Learning Program to Develop Social Abilities of Children Aged 5-6 Years 培养5-6岁儿童社交能力的学习计划
Arvinda Kurniawati, S. Suparno
Social ability for early childhood is a basic ability to show children's ability to interact with others. In addition, the children's social abilities referred to in this study focus on how children can interact and show tolerance towards their fellowmen and the surrounding environment. This study examines how the implementation of learning provided by educators in kindergartens to develop social skills in the form of tolerance to children aged 5-6 years maximally. Data on the social abilities of children in kindergarten are very lacking in adapting, interacting, and being tolerant with their classmates. The results of this study indicate that children who have problems related to social skills can be overcome by implementing learning programs conducted by educators systematically and consistently. This research is related to the implementation of learning that focuses on social abilities in the form of tolerance towards early childhood. Keywords—social ability, tolerance attitude, early childhood learning program.
幼儿社会能力是幼儿表现与他人交往能力的一项基本能力。此外,本研究中提到的儿童的社会能力侧重于儿童如何与同伴和周围环境互动和表现出宽容。本研究探讨教育工作者如何在幼儿园以宽容的形式提供学习,以最大限度地发展5-6岁儿童的社会技能。关于幼儿园儿童社会能力的数据在适应、互动和与同学的宽容方面非常缺乏。本研究的结果表明,有社会技能问题的儿童可以通过实施教育工作者系统和持续的学习计划来克服。本研究是关于学习的实施,侧重于社会能力的形式对幼儿的宽容。关键词:社会能力,宽容态度,幼儿学习计划。
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引用次数: 0
The Effectiveness of Race Track Games on Counting Ability and Child Learning Motivation 田径游戏对儿童计数能力和学习动机的影响
Fitri Fitri, A. Syamsudin
Fun arithmetic learning can be done with program-fun game, exciting learning atmosphere and motivating children to learn. This study aims to determine the effectiveness of the game track race on the ability to count and motivation to learn children. The type of research used is quantitative method with experimental type by using game of race track. Based on the results of data analysis, it is found that there is a significant influence on the ability to calculate and motivate children's learning. Thus, it is concluded that by using the game the race track is very effective against the ability to count children. Keywords—games, race track, counting, motivation of
有趣的算术学习可以通过程序来完成——有趣的游戏,令人兴奋的学习氛围,激励孩子学习。本研究旨在探讨田径赛跑游戏对儿童数数能力和学习动机的影响。本文采用的研究方式是定量研究和实验研究相结合的方法,主要利用赛道游戏进行研究。根据数据分析的结果,我们发现对儿童的计算能力和学习动机有显著的影响。因此,我们得出的结论是,通过使用游戏赛道是非常有效的能力,以计数儿童。关键词:游戏,赛道,计数,动机
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引用次数: 1
Obstacle Game About Gross Motor Skills Among Preschool Obese Children 学龄前肥胖儿童粗大运动技能障碍游戏研究
Syafura Audina, Panggung Sutapa
Aim. Gross motor development becomes important because by mastering the ability to move children will be able to interact with their environment. The purpose of this study was to determine the effectiveness of the obstacle game against gross motoric children. The effectiveness of the obstacle game was evaluated by designing learning activities conducted by quasi-experimental method for 15 children. Two variables: the obstacle course and gross motor development. The results show that there is a significant increase in gross motoric development of early childhood by 66.7%. Keywords—obstacle game, gross motor skill, childhood obesity.
的目标。大肌肉运动的发展变得很重要,因为掌握了移动的能力,孩子们就能够与他们的环境互动。本研究的目的是确定障碍游戏对大动作儿童的有效性。采用准实验的方法设计障碍游戏的学习活动,对15名儿童的障碍游戏效果进行评价。两个变量:障碍训练和大肌肉运动发展。结果表明,儿童早期大肌肉运动发育显著提高66.7%。关键词:障碍游戏;大动作技能;儿童肥胖;
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引用次数: 0
Implementing Beyond Centers and Circle Time for Linguistics Intelligence of Children with Hearing Impairment at an Early Age 对早期听障儿童语言智力实施超越中心和循环时间
Harizki Agung Nugroho, S. Suparno
verbal linguistic intelligence of children includes: the ability to receive and express language and script ability can be implemented holistically with other activities through activity called playing while learning. BCCT approach that emphasizes on playing as the core activity and student centered are the correct method for children to actualize linguistic verbal intelligence, as this method is relevant to development principal and children at early age unique characteristics. The result of this research shows that first, children can explore and express their verbal linguistic intelligence in every playing activity at Sentras (centers) with four scaffolding types, those are; (a) when environment arrangement, (b) at scaffolding before playing (circle time1), (c) at playing time (d) at scaffolding after playing (circle time 2/ recalling). Every sentra (center) always gives ability communication ability support, vocabulary, and script for children suitable with development stage. Keywords—children with special needs, beyond centered and
儿童的言语语言智能包括:接受和表达语言的能力和文字能力,通过边学边玩的活动与其他活动整体实现。强调以游戏为核心,以学生为中心的BCCT方法是儿童语言语言智能实现的正确方法,因为这种方法符合幼儿发展原则和儿童自身的特点。本研究结果表明:第一,儿童在中心的每一个游戏活动中都可以探索和表达他们的言语语言智力,有四种脚手架类型;(a)环境布置时,(b)比赛前在脚手架处(循环时间1),(c)比赛时间(d)比赛后在脚手架处(循环时间2/回忆)。每个中心都会为不同发展阶段的孩子提供能力交流、能力支持、词汇、文字等。关键词:特殊需要儿童,超越中心和
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引用次数: 1
Alphabet Knowledge through Cublak Suweng Games for Early Childhood Education 幼儿识字识字游戏中的字母知识
Midaiyana Nella Santi, S. Suparno
The alphabet is an important factor in the development of literacy, especially for early childhood education. At present learning activities in early childhood education only use activities that are monotonous and less fun for children, such as memorizing, singing, or thickening. To overcome these problems, this study provides an effective way to increase alphabet knowledge on children's education through traditional games of the Cublak Suweng. Traditional games are the best efforts that can be used by early childhood teachers to teach basic alphabet knowledge skills to develop optimally. This traditional game emphasizes the knowledge of letters and pronounces letters that are based on the level of achievement of child development. The effectiveness of the traditional game of Cublak Suweng was evaluated by designing learning activities conducted by quasi-experimental method for 20 children. Two variables: traditional Cublak Suweng games and language development. The results show that there is a significant increase in the development of language recognizing alphabet letters in early childhood, which is 95.00%. Keywords—alphabet knowledge, Cublak Suweng traditional games, early childhood.
字母表是发展识字能力的重要因素,尤其是对幼儿教育而言。目前幼儿教育中的学习活动只采用对儿童来说单调乏味、缺乏趣味性的活动,如记忆、唱歌、增厚等。为了克服这些问题,本研究提供了一种有效的途径,即通过传统的立方体苏翁游戏来增加幼儿的字母知识。传统的游戏是幼儿教师可以用来教授基本字母知识技能的最佳努力。这个传统的游戏强调字母的知识,并根据儿童发展的成就水平来发音字母。以20名儿童为研究对象,采用准实验的方法设计学习活动,评价传统游戏“魔方苏翁”的有效性。两个变量:传统蹴鞠苏翁游戏和语言开发。结果表明,幼儿对字母的语言识别能力有明显的提高,提高了95.00%。关键词:字母知识;蹴鞠苏翁传统游戏;幼儿
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引用次数: 0
Handling Tantrums in Children Aged 5-6 Years in TK Pembina Kota Malang 彭比纳哥打玛琅5-6岁儿童发脾气的处理
D. Yahya, S. Suyanto
This is a research case study that describes the behavior of handling tantrums conducted in TK Pembina Malang in children aged 5-6 years due to the divorce of parents resulting in a different upbringing that lead children into tantrum. Tantrum is one of the characteristics of a problem child in the emotional development of a child whose handling is inappropriate. The causes of tantrums in children include rough family background, parents who are not yet mature and do not have the maturity to care for children, parents who are unable to love their children, excessive feelings of feelings that are not handled properly, and children are not ready to face new situations. Handling the behavior of tantrums is done using the method of telling stories with moral messages. But it is still not maximal because of the lack of cooperation between the school
这是一个研究案例研究,描述了TK Pembina Malang对5-6岁儿童的处理发脾气行为,因为父母离婚导致不同的养育方式导致孩子发脾气。发脾气是问题儿童在处理不当的情感发展过程中的特征之一。孩子发脾气的原因包括粗糙的家庭背景,父母尚未成熟,没有成熟的照顾孩子的能力,父母无法爱孩子,过度的感情没有妥善处理,孩子没有准备好面对新的情况。处理发脾气的行为是通过讲带有道德信息的故事来完成的。但由于学校之间缺乏合作,这仍然不是最大限度的
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引用次数: 1
Social Interaction Through Traditional Games in Special Needs Children 特殊需要儿童通过传统游戏进行社会互动
Nicki Yutapratama, Ibnu Syamsi
— Social interaction is applied through traditional Indonesian games to children with special needs so that children have the ability to interact and be able to communicate slowly with other regular children. This article aims to identify the findings of several journals related to social interactions that occur between children through traditional Indonesian games and are associated in interventions in children with special needs. The research approach used is a systematic review or systematic review where the research takes several scientific literature sources in several indexed websites. The research data obtained from the results of the analysis amounted to 7 journals. Results from the research of several journals obtained.
-通过传统的印度尼西亚游戏将社会互动应用于有特殊需要的儿童,使儿童具有互动的能力,并能够与其他正常儿童缓慢交流。这篇文章的目的是确定一些期刊的发现,这些发现与儿童之间通过传统的印度尼西亚游戏进行的社会互动有关,并与特殊需要儿童的干预措施有关。使用的研究方法是系统综述或系统综述,其中研究在几个索引网站中获取几个科学文献来源。从分析结果中获得的研究数据为7种期刊。研究结果来自多家期刊。
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引用次数: 4
Scaffolding Strategies to Increase Children Science Interest 提高儿童科学兴趣的脚手架策略
Aulia Annisa, Panggung Sutapa
Basically, children like all things related to the experiment, exploration, and experience that is manifested in the child's interest in science. In supporting and promoting the interests of science in children, teachers and parents are the main facilitator of the most children need. However, the teacher considers the practice of science in learning as something complicated, boring, costly, and require a long time. It effects too much misunderstanding in the practice of children science learning. Finally, the teacher only using classical methods in the teaching of science to the children such as drawing, coloring, or mix colors. Therefore, the aim of this study is to determine the effectiveness of the scaffolding as a strategy to increase children's interest in science. This study uses quantitative methods were performed on 15 children and 8 teachers kindergarten class B in Yogyakarta. The data is obtained by using observations of teachers in introducing the strategy of science to the children. This study used pre-test and posttest that will analyzed by using quantitative descriptive. The results of this study showed that the scaffolding effectively improve children's interest in science of 41.6%. Scaffolding is done in the form of strategy such as making authentic connections, providing new exposure, motivating children to be responsible, and supervise children. However, all the scaffolding must be used continuously to keep the child's interest in science until the child has the initiative way to solve their problem without the others. Keywords—scaffolding, science interests, early childhood.
基本上,孩子喜欢一切与实验、探索、体验有关的东西,这体现在孩子对科学的兴趣上。在支持和促进儿童对科学的兴趣方面,教师和家长是儿童最需要的主要促进者。然而,老师认为在学习中实践科学是一件复杂、无聊、昂贵、需要很长时间的事情。它对儿童科学学习的实践产生了过多的误解。最后,教师在科学教学中只使用经典的方法,如绘画、涂色或调色等。因此,本研究的目的是确定脚手架作为一种提高儿童科学兴趣的策略的有效性。本研究以日惹市幼儿园B班15名幼儿及8名教师为研究对象。这些数据是通过教师在向儿童介绍科学策略时的观察得到的。本研究采用前测和后测,并采用定量描述性分析。本研究结果表明,支架有效提高儿童科学兴趣的比例为41.6%。脚手架以策略的形式完成,如建立真实的联系,提供新的接触,激励孩子负责,监督孩子。然而,所有的脚手架都必须持续使用,以保持孩子对科学的兴趣,直到孩子在没有其他人的情况下主动解决他们的问题。关键词:脚手架;科学兴趣;幼儿;
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引用次数: 2
The Effects of Verbal Reward and Punishment on Gross Motor Learning Activities for Children 4-5 Years Old 言语奖罚对4-5岁儿童大动作学习活动的影响
Moh. Anas Syamsudin, H. Rasyid
The purpose of this research is to know the effects of verbal reward and punishments on gross motor learning for children 4-5 years old. This research led by teacher’s familiarity for using a verbal reward and punishments inside the learning process. This research using a qualitative method. Data collected by interview and observation. The result of this research is to offer the knowledges related with rapprochement that could be held for the teachers in order to increasing the gross motor to the young learners, by applying verbal reward and punishment in learning process in order to control the attitude of the early childhood. Furthermore, this research also required to identifying what makes the gross motor learning process running well in order to increasing a young learner’s gross motor optimally. Keywords—verbal reward and punishments, early childhood, gross motor learning
本研究的目的是了解言语奖惩对4-5岁儿童大肌肉运动学习的影响。本研究以教师在学习过程中使用言语奖惩的熟悉程度为主导。本研究采用定性方法。通过访谈和观察收集数据。本研究的结果是,通过在幼儿学习过程中运用言语奖惩,以控制幼儿的态度,为教师掌握与大肌肉运动有关的知识,以提高幼儿的大肌肉运动能力。此外,本研究还需要确定是什么使大肌肉运动学习过程运行良好,以最佳地提高年轻学习者的大肌肉运动。关键词:言语奖惩,幼儿,大动作学习
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引用次数: 1
期刊
Proceedings of the International Conference on Special and Inclusive Education (ICSIE 2018)
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