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EDITORIAL: Technology and Pedagogy for Learning and Capacity Building 社论:学习和能力建设的技术和教学法
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.948
S. Panda
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引用次数: 0
Thematic and Sentiment Analysis of Learners’ Feedback in MOOCs MOOC学习者反馈的主位情感分析
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.740
H. Pant, Manoj Chandra Lohani Manoj, Jeetendra Pande Jeetendra
In recent years, sentiment analysis has gained popularity among researchers in various domains, including the education domain. Sentiment analysis can be applied to review the course comments in Massive Open Online Courses (MOOCs), which could enable course designers’ to easily evaluate their courses. The objective of this study is to explore the influential factors that affect the completion rate of MOOCs and unravel the sentiments of dropout learners by evaluating learners’ feedback. In the present study, sentiment analysis was performed using Python programming and NVivo tools on the feedback of the learners enrolled in three MOOCs entitled Introduction to Cyber Security, Digital Forensics and Development of Online Courses for SWAYAM, which was hosted on the SWAYAM platform (www.swayam.gov.in). Two instruments were used for data collection: (1) a structured questionnaire using a 5-point Likert scale was administrated using Google Forms — the questionnaires have also some additional open-ended questions — and (2) semi-structured interview schedules with the domain experts. The feedback was collected using Google Forms and a total of 324 responses were received between April 23, 2022 to May 31, 2022. The non-probability sampling method served as the sampling approach in the quantitative phase in this study. During analysis, the findings of the feedback uncovered important dimensions of some peculiar factors that may be responsible for retention of learners, i.e., content localisation, credit mobility and latest trend courses that were less explored in the earlier literature.
近年来,情感分析在包括教育领域在内的各个领域的研究人员中得到了广泛的应用。情感分析可以应用于大规模在线开放课程(Massive Open Online Courses, MOOCs)中的课程评论,使课程设计者能够方便地对课程进行评价。本研究的目的是通过评估学习者的反馈,探讨影响mooc完成率的影响因素,并揭示辍学学习者的情绪。在本研究中,使用Python编程和NVivo工具对参加了三个mooc课程的学习者的反馈进行了情感分析,这些课程分别是网络安全导论、数字取证和SWAYAM在线课程开发,这些课程托管在SWAYAM平台(www.swayam.gov.in)上。数据收集使用了两种工具:(1)使用谷歌表格管理使用5点李克特量表的结构化问卷-问卷也有一些额外的开放式问题-以及(2)与领域专家的半结构化访谈时间表。我们使用谷歌表格收集反馈,在2022年4月23日至2022年5月31日期间共收到324份回复。本研究在定量阶段采用非概率抽样方法。在分析过程中,反馈的发现揭示了一些特殊因素的重要维度,这些因素可能负责学习者的保留,即内容本地化,学分流动性和早期文献中较少探索的最新趋势课程。
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引用次数: 0
Technology as a Key Driver in Enhancing Scientific Education during the Covid-19 Era at the University of Namibia 技术是新冠肺炎时代纳米比亚大学加强科学教育的关键驱动力
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.854
L. Josua, Saara Kanyemba
Abstract: Student profiling on the use of technology for teaching, learning and assessment has a potential to enable educators to enhance their transformational teaching strategies.  Therefore, this study explored the views of students on use of technology to facilitate online learning during COVID-19. The study employed a quantitative approach to collect data using a Google Form questionnaire. Nineteen conveniently sampled respondents (38%) were drawn from a population of 50 students registered for first year BSc Microbiology and BSc Environmental Biology in 2021. The collected data was analyzed through descriptive statistics using Microsoft Excel 2010. The findings revealed that during online learning students experienced challenges related to subject knowledge acquisition (63%). Hence; majority (84%) of the students preferred face-to-face or blended teaching learning and assessment to ensure pedagogic access.  It is concluded that students’ exposure to online learning helped improve skills such as typing (79%), internet information searching (95%) and general computer skills (89%). Thus, it is recommended that academics and student should be capacitated with training, and higher education curricula should encourage the use of digital technology, which prepares students to be relevant in the digital society.
摘要:学生对技术在教学、学习和评估中的使用情况进行分析,有可能使教育工作者加强他们的转型教学策略。因此,本研究探讨了新冠肺炎期间学生对使用技术促进在线学习的看法。该研究采用了定量方法,使用谷歌表格问卷收集数据。19名方便抽样的受访者(38%)来自2021年注册攻读微生物学和环境生物学一年级的50名学生。使用Microsoft Excel 2010对收集的数据进行描述性统计分析。研究结果显示,在在线学习过程中,学生经历了与学科知识获取相关的挑战(63%)。因此大多数(84%)的学生更喜欢面对面或混合教学学习和评估,以确保获得教学机会。研究得出的结论是,学生接触在线学习有助于提高打字(79%)、互联网信息搜索(95%)和一般计算机技能(89%)等技能。因此,建议学术界和学生应具备培训能力,高等教育课程应鼓励使用数字技术,使学生做好在数字社会中发挥作用的准备。
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引用次数: 0
BOOK REVIEW: Identity, Pedagogy and Technology-enhanced Learning: Supporting the Processes of Becoming a Tradesperson 书评:身份、教学法和技术强化学习:支持成为商人的过程
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.902
T. Neal
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引用次数: 0
Challenges of Distance Learning at Universities during the COVID-19 Pandemic in Georgia 格鲁吉亚2019冠状病毒病大流行期间大学远程学习面临的挑战
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.726
T. Verulava, Kakha Shengelia, Giorgi Makharashvili
Adaptation to distance learning, which is one of the most effective ways of fighting against the COVID-19 pandemic, presented numerous challenges to society and the economy. The study aims to assess the consequences of distance learning as a result of the pandemic from the perspective of students and teachers. Quantitative research was conducted. The students (n = 417) and teachers (n = 47) of all disciplines from Tbilisi universities (Republic of Georgia) participated in the research. Non-probability convenience sampling technique was used for the study. Respondents evaluated the process of distance learning positively since they had the opportunity to attend lectures from any location, thus, saving costs, learning new skills, gaining valuable experience, and having more free time left than before. Using a Likert scale, the distance learning process was positively assessed by students (3.2 points out of 5) and teachers (3 points out of 5). The majority of students (n = 288, 69%) preferred the synthesis of distance and auditory learning methods as they consider the student’s own choices in a superior way. Respondents pointed out some deficiencies, such as limited communication, technical access difficulties, low quality and malfunction of internet access, an inconvenient environment, students’ involvement process and complicated social relationships. The crisis caused by the COVID-19 epidemic has identified the need to advance the methods of high-quality acquisition of knowledge. It is preferable to equip university auditoriums with the necessary technical capabilities and to develop curricula that allow students to decide whether to attend lectures in the classroom or to participate online.
适应远程学习是应对新冠肺炎疫情最有效的方式之一,但也给社会和经济带来了诸多挑战。这项研究旨在从学生和教师的角度评估疫情对远程教育的影响。进行了定量研究。来自第比利斯大学(格鲁吉亚共和国)各学科的学生(n = 417)和教师(n = 47)参与了研究。本研究采用非概率方便抽样技术。受访者对远程学习过程的评价是积极的,因为他们有机会从任何地点参加讲座,因此节省了成本,学习了新技能,获得了宝贵的经验,并且比以前有更多的空闲时间。使用李克特量表,远程学习过程得到了学生(3.2分,满分5分)和教师(3分,满分5分)的积极评价。大多数学生(n = 288, 69%)更喜欢远程和听觉学习方法的综合,因为他们以更好的方式考虑学生自己的选择。受访者指出了一些不足之处,如交流有限、技术接入困难、上网质量低和故障、环境不方便、学生参与过程和复杂的社会关系。COVID-19疫情引发的危机表明,有必要推进高质量获取知识的方法。最好是为大学礼堂配备必要的技术能力,并制定课程,让学生决定是在课堂上听课还是在网上参加。
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引用次数: 0
Blending Innovative Pedagogy and Technology for Capacity Development of Educators during the Pandemic 将创新教学法与技术相结合,促进大流行期间教育工作者的能力发展
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.783
Shironica Priyanthi Karunanayaka
The increased use of digital learning environments augments the adoption of open practices in education which contributes to SDG4. The COVID-19 pandemic has compelled an accelerated move towards technology-enhanced learning, prompting educators to re-think and re-design learning environments grounded in innovative pedagogy and technology. In the current scenario it is imperative that educators are offered capacity development opportunities to meaningfully engage in digital and open practices. This paper presents a case study of an online capacity development intervention in OER-integrated technology-enhanced learning (TEL) material creation, implemented with a group of 15 educators selected using the purposive sampling method. It focused on the design, development, implementation, and evaluation of OER-integrated TEL materials by the educators. The intervention comprised a carefully designed learning experience with intensive hands-on activities in a Moodle online learning environment, supplemented with a series of ZOOM-based interactive workshops. The study explored the design strategies that enhanced the creation of OER-integrated TEL materials by the educators, challenges encountered by them and how those were managed, and the effects of the intervention on changing their thinking and practices. Multiple data gathering occurred via questionnaires, discussion forums, reflective journals, and focus group interviews. Primarily, an in-depth content analysis of the qualitative data gathered was conducted. The findings revealed that the systematic learning experience design, which adopted a ‘learning by designing’ approach harnessing the affordances of both technology and pedagogy, empowered educators to become active creators of OER-integrated TEL materials and to take leadership in integrating digital and open practices into teaching-learning processes.
更多地使用数字学习环境有助于在教育中采用开放做法,从而有助于实现可持续发展目标4。2019冠状病毒病大流行迫使人们加速转向以技术为基础的学习,促使教育工作者重新思考和重新设计基于创新教学法和技术的学习环境。在目前的情况下,必须为教育工作者提供能力发展机会,使他们有意义地参与数字和开放实践。本文介绍了一个在线能力发展干预在oer集成技术增强学习(TEL)材料创作中的案例研究,采用有目的抽样方法选择了15名教育工作者进行实施。它侧重于教育者设计、开发、实施和评估oer集成的TEL材料。干预包括精心设计的学习体验,在Moodle在线学习环境中进行密集的动手活动,辅以一系列基于zoom的互动研讨会。本研究探讨了教育工作者提高oer集成TEL材料创作的设计策略,他们遇到的挑战以及如何管理这些挑战,以及干预对改变他们的思维和实践的影响。通过问卷调查、论坛讨论、反思日志和焦点小组访谈等方式收集了多种数据。首先,对收集到的定性数据进行了深入的内容分析。研究结果表明,系统的学习体验设计采用了“通过设计学习”的方法,利用了技术和教学法的优势,使教育者能够成为oer集成TEL材料的积极创造者,并在将数字和开放实践整合到教学过程中发挥领导作用。
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引用次数: 0
Democratising Digital Educational Game Design for Social Change 面向社会变革的数字教育游戏设计民主化
Q3 Social Sciences Pub Date : 2023-03-20 DOI: 10.56059/jl4d.v10i1.714
C. Myers, L. Piccolo, T. Collins
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics, software development, educational game design, pedagogy, and knowledge of the educational topic (which can target very specific social issues). Democratising the design of educational games is used to increase the agency and participation of diverse and novice groups throughout design processes - and can be used to improve the efficiency of such games as it directly leads to the inclusion of broad voices, knowledge, experiences and perspectives. This research adopted a Design-Based Research methodology to create, evaluate and validate 13 design principles to democratise the design of educational games for social change. Three research phases were implemented in turn: a preliminary research, prototyping and evaluation phase. The preliminary research phase was based on creating these principles by grounding them on fundamentals of Critical Pedagogy, a theory of education which presents pedagogical techniques to accelerate learning, engagement and social change. The prototyping phase was based on conducting semi-structured interviews to assess and improve these principles with educational and game design experts. During the evaluation phase, these principles were applied and evaluated during two weekend-long game design events, which were mostly attended by diverse groups who had never designed a digital game before. This research presents theoretical and practical contributions related to how to democratise educational game design for social change. It evidenced the relevance of facilitating design principles that addresses what could be done to trigger learning in games by presenting design principles; why this learning could be facilitated, from both educational and gaming perspectives; and how to implement these principles into an educational game.
数字游戏可以作为解决结构性不平等和促进社会正义的教育工具。设计具有这些目的的游戏通常是一项复杂的任务,需要大量的综合专业知识,包括游戏机制、软件开发、教育游戏设计、教育学和教育主题知识(可以针对非常具体的社会问题)。教育游戏设计的民主化用于增加多样化和新手群体在整个设计过程中的代理和参与,并可用于提高此类游戏的效率,因为它直接导致广泛的声音、知识、经验和观点的融入。本研究采用了基于设计的研究方法,创建、评估和验证了13项设计原则,以使教育游戏的设计民主化,促进社会变革。依次实施了三个研究阶段:初步研究、原型设计和评估阶段。初步研究阶段的基础是建立这些原则,将其建立在批判教育学的基础上,批判教育学是一种教育理论,它提出了加速学习、参与和社会变革的教学技术。原型设计阶段以进行半结构化访谈为基础,与教育和游戏设计专家一起评估和改进这些原则。在评估阶段,这些原则在两个周末的游戏设计活动中得到了应用和评估,这些活动大多由从未设计过数字游戏的不同群体参加。本研究为如何使教育游戏设计民主化以促进社会变革做出了理论和实践贡献。它证明了促进设计原则的相关性,这些原则通过提出设计原则来解决可以做些什么来触发游戏中的学习;为什么可以从教育和游戏的角度促进这种学习;以及如何将这些原则应用到教育游戏中。
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引用次数: 0
Assessment of Tutors’ Level of ICT Competencies in Teaching in Teacher Education in Tanzania 坦桑尼亚教师教育中教师的ICT能力水平评估
Q3 Social Sciences Pub Date : 2022-11-21 DOI: 10.56059/jl4d.v9i3.705
Elisei Emili Lubuva, Placidius Ndibalema, Esther Mbwambo
This study assessed tutors’ level of ICT competencies and factors that influenced application of ICT-pedagogical competencies in teaching in two Teachers’ Colleges. It adopted the level of ICT competencies from the UNESCO ICT-Competence Framework for Teachers. A self-rating questionnaire was used to collect numeric data involving 70 tutors. Two Focus group Interviews involving eight (8) participants in each college among the 70 respondents were used to collect qualitative data. Mean scores and independent sample t-test were used to compare respondents’ level of ICT competencies. Standard multiple regression was used to evaluate the contribution of factors in predicting ICT-pedagogical competencies. The findings revealed that knowledge acquisition was high, which signifies confidence in basic ICT skills. Knowledge deepening was low, which signifies low application of ICT-pedagogical competencies in teaching across subjects. Regression results revealed that practice had a positive unique influence in predicting tutors’ competencies in knowledge deepening. These findings suggest that tutors need more hands-on training in applying ICT-pedagogical competencies in their classroom practice.
本研究评估了两所师范院校教师的ICT能力水平及影响ICT教学能力应用的因素。它采用了教科文组织《教师信通技术能力框架》中的信通技术能力水平。采用自评问卷收集70名教师的数值数据。在70名受访者中,每个学院有8名参与者参与了两次焦点小组访谈,以收集定性数据。采用平均得分和独立样本t检验来比较受访者的ICT能力水平。采用标准多元回归评估各因素对预测ict教学能力的贡献。调查结果显示,知识获取率高,表明对基本ICT技能有信心。知识深化程度较低,表明跨学科教学中信息通信技术教学能力的应用较低。回归结果显示,实践对导师的知识深化能力有独特的正向影响。这些发现表明,教师需要更多的实践培训,以便在课堂实践中应用信息通信技术教学能力。
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引用次数: 1
Effects of Online Yoga Training on Self-Perceived Stress of the Students of Certificate Programme in Yoga (CPY) of IGNOU 在线瑜伽训练对IGNOU瑜伽证书课程学员自我感知压力的影响
Q3 Social Sciences Pub Date : 2022-11-21 DOI: 10.56059/jl4d.v9i3.655
B. Jamatia
Yoga and meditation have become widely accepted as nonpharmacologic modalities for stress and anxiety reduction as well as general health. Indira Gandhi National Open University (IGNOU) School of Health Sciences (SOHS) launched a six months-long Certificate Programme in Yoga (CPY) in July 2019 for students who have cleared their 12th class. The objective of this study was to find out the effects of online yoga training on self-perceived stress among the students of the CPY programme enrolled during the academic year 2021. This was a study with both pre- and post-tests and was carried out on the students of the CPY programme between March and December 2021. A total of 69 and 81 students participated from the January 2021 and July 2021 batches, respectively. The Perceived Stress Scale (PSS) was used as a tool to measure the level of stress. A structured close-ended questionnaire was sent by Google Forms to ascertain self-perceived stress. The total mean value of the PSS score after online yoga training decreased from 18 + 5.9 SD in the pretest to 13.7 + 6.5 SD in the post-test of students from the January 2021 batch, and from 17.4 + 5.8 SD in the pre-test to 13.1 + 5.6 SD in the post-test of students from the July 2021 batch. The difference of mean value of pre-test and post-test of both the batches of students after online yoga training were significant (p value < 0.0001). The online yoga training was effective in reduction of perceived stress score among the students of the Certificate Programme in Yoga (CPY).
瑜伽和冥想已经被广泛接受为减轻压力和焦虑以及一般健康的非药物方式。英迪拉·甘地国立开放大学(IGNOU)健康科学学院(SOHS)于2019年7月为通过12级考试的学生推出了为期6个月的瑜伽证书课程(CPY)。本研究的目的是找出在线瑜伽训练对2021学年注册的CPY项目学生自我感知压力的影响。这是一项包括前测试和后测试的研究,在2021年3月至12月期间对CPY项目的学生进行了研究。2021年1月和2021年7月分别有69名和81名学生参加。使用感知压力量表(PSS)作为测量压力水平的工具。谷歌Forms发送了一份结构化的封闭式问卷,以确定自我感知的压力。2021年1月批学生在线瑜伽训练后PSS评分的总平均值从前测的18 + 5.9 SD降至后测的13.7 + 6.5 SD, 2021年7月批学生在线瑜伽训练后PSS评分的总平均值从前测的17.4 + 5.8 SD降至后测的13.1 + 5.6 SD。两批学员在线瑜伽训练后的前测和后测均值差异均有统计学意义(p值< 0.0001)。在线瑜伽训练对瑜伽证书课程(CPY)学生的感知压力得分降低有效。
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引用次数: 0
Students' Perception about the Use of an Educational Web Application During the COVID-19 Pandemic COVID-19大流行期间学生对使用教育网络应用程序的看法
Q3 Social Sciences Pub Date : 2022-11-21 DOI: 10.56059/jl4d.v9i3.664
R. Salas-Rueda, S. Martinez-Ramirez, J. Ramírez-Ortega, C. Alvarado-Zamorano
SARS-CoV-2 virus has caused universities to update their courses in the distance modality. The general aim of this mixed research was to build and analyse the use of a web application for the educational process about the t-test considering data science. In particular, the professor of the Teaching of Mathematics II course needed to update the school activities because of the new educational demands caused by the COVID-19 pandemic. To facilitate the educational process of math, this teacher decided to build a web application that presents the formulas and calculation of the mean, standard deviation and statistical error to understand the use of the t-test. This technological tool allows the personalisation of learning through the simulation of data. The participants were 42 students from a Mexican university. The results of machine learning indicated that the contents of the web application positively influenced the assimilation of knowledge, satisfaction during the learning process, development of mathematical skills and learning in the distance modality. The decision tree technique allows the construction of four (4) predictive models about the use of the web application for the educational process about the t-test. Finally, educators have the opportunity to improve the teaching-learning conditions during the SARS-CoV-2 virus through the design and construction of web applications.
SARS-CoV-2病毒导致大学以远程方式更新课程。这个混合研究的总体目标是构建和分析一个web应用程序的使用,用于考虑数据科学的t检验的教育过程。特别是《数学教学II》课程的教授,由于新冠肺炎疫情带来的新的教育需求,需要更新学校的活动。为了方便数学教学过程,这位老师决定构建一个web应用程序,展示均值、标准差和统计误差的公式和计算方法,以了解t检验的使用。这种技术工具可以通过模拟数据实现个性化学习。参与者是来自墨西哥一所大学的42名学生。机器学习的结果表明,web应用程序的内容对知识的同化、学习过程中的满意度、数学技能的发展和远程模式的学习有积极的影响。决策树技术允许构建关于使用web应用程序进行关于t检验的教育过程的四(4)个预测模型。最后,教育工作者有机会通过设计和构建web应用程序来改善SARS-CoV-2病毒期间的教学条件。
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引用次数: 0
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Journal of Learning for Development
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