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A (Mid)journey Through Reality: Assessing Accuracy, Impostor Bias, and Automation Bias in Human Detection of AI-Generated Images 通过现实的(中期)旅程:评估人工智能生成图像的人类检测的准确性,冒名顶替者偏见和自动化偏见
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-11 DOI: 10.1155/hbe2/9977058
Mirko Casu, Luca Guarnera, Ignazio Zangara, Pasquale Caponnetto, Sebastiano Battiato

While the challenge of distinguishing AI-generated from real images is widely acknowledged, the specific cognitive biases that systematically shape human judgment in this domain remain poorly understood. It is particularly unclear how a general awareness of AI capabilities fosters novel biases, like a pervasive skepticism (“impostor bias”), and how this interacts with established phenomena like “automation bias”. This study addresses this gap by providing the first quantitative analysis of how these two biases operate across five distinct experimental variants designed to test the context-dependency of human perception. Through a mixed-methods study with 746 participants, we demonstrate that human authentication accuracy hovered around chance levels (ranging from 47.0% to 55.5%). However, our analysis provides robust evidence for the systematic operation of cognitive biases. We validate the presence of “impostor bias” through a consistent pattern of higher doubt for AI-generated images and confirm “automation bias” through significant opinion changes following algorithmic suggestions. Our findings reveal that these biases are not uniform across populations: gender was a consistent predictor of automation bias, with males in all five variants showing a significantly stronger and more consistent tendency (Cohen’s d = 0.254–0.683) to be influenced by algorithmic suggestions. In contrast, age and academic background had minimal and highly localized effects. Furthermore, we identified a significant interaction between experimental stimuli and performance over time, isolating a pronounced fatigue effect to a single questionnaire variant where accuracy progressively declined (by approximately 1.7% per trial). By integrating human feedback with Grad-CAM visualizations, we confirm a divergence between human holistic evaluation and the localized focus of machine learning models. These findings carry direct implications for policy, as discussed within the context of the European AI Act, and inform the design of human–AI systems and media literacy programs aimed at mitigating these critical cognitive vulnerabilities.

虽然将人工智能生成的图像与真实图像区分开来的挑战得到了广泛认可,但在这一领域系统地塑造人类判断的特定认知偏见仍然知之甚少。尤其不清楚的是,对人工智能能力的普遍认知如何催生新的偏见,比如普遍的怀疑(“冒名顶替偏见”),以及这种偏见如何与“自动化偏见”等既定现象相互作用。本研究通过首次定量分析这两种偏差如何在五种不同的实验变体中运作来解决这一差距,这些实验变体旨在测试人类感知的情境依赖性。通过对746名参与者的混合方法研究,我们证明了人类身份验证的准确性徘徊在机会水平附近(范围从47.0%到55.5%)。然而,我们的分析为认知偏差的系统运作提供了有力的证据。我们通过对人工智能生成的图像的一致的更高怀疑模式来验证“冒名顶替者偏见”的存在,并通过算法建议后的重大意见变化来确认“自动化偏见”。我们的研究结果表明,这些偏差在人群中并不统一:性别是自动化偏差的一致预测因素,所有五种变体中的男性都表现出明显更强、更一致的倾向(Cohen的d = 0.254-0.683),受到算法建议的影响。相反,年龄和学术背景的影响很小,而且高度局限。此外,我们确定了实验刺激与表现之间随时间的显著相互作用,隔离了单一问卷变体的明显疲劳效应,其准确性逐渐下降(每次试验约下降1.7%)。通过将人类反馈与Grad-CAM可视化相结合,我们确认了人类整体评估与机器学习模型的局部焦点之间的分歧。正如在《欧洲人工智能法案》的背景下所讨论的那样,这些发现对政策有直接影响,并为旨在减轻这些关键认知漏洞的人类-人工智能系统和媒体扫盲计划的设计提供信息。
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引用次数: 0
Green ICT Adoption for Sustainable Development: The Moderating Role of Firm Size 绿色ICT对可持续发展的影响:企业规模的调节作用
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-04 DOI: 10.1155/hbe2/5515194
Herman Mandari

The adoption of green ICT (GI) is considered the best alternative to address the challenges that arise due to the massive use of ICT devices in the fourth industrial revolution. Despite its advantages regarding addressing sustainable environmental challenges, its adoption in developing economies is still very low. Furthermore, the available study on green technology adoption has less considered the impact of firm size on the adoption. Therefore, this study adopts the TOE model to examine the adoption of GI in Tanzania. Additionally, the study examines the moderating effect of firm size on adopting the GI. Data from 211 purposively sampled organizations were analyzed using partial least squares structural equation modeling. Findings revealed that relative advantage, compatibility, government support, employee knowledge, top management support, and competitor pressure significantly influence the adoption of GI. Additionally, firm size moderates the relationship between compatibility and GI as well as competitor pressure and GI. The study has further provided recommendations that could help policymakers and scholars with the adoption of GI technology.

采用绿色信息通信技术(GI)被认为是应对第四次工业革命中大量使用信息通信技术设备所带来的挑战的最佳选择。尽管它在应对可持续环境挑战方面具有优势,但在发展中经济体的采用率仍然很低。此外,现有的绿色技术采用研究较少考虑企业规模对采用的影响。因此,本研究采用TOE模型来考察坦桑尼亚地理标志的采用情况。此外,研究还考察了企业规模对采用GI的调节作用。采用偏最小二乘结构方程模型对211个有目的抽样组织的数据进行分析。研究发现,相对优势、兼容性、政府支持、员工知识、高层管理支持和竞争对手压力对地理标志的采用有显著影响。此外,企业规模调节兼容性与地理特征之间的关系,以及竞争对手压力与地理特征之间的关系。该研究进一步提出了一些建议,可以帮助政策制定者和学者采用地理标志技术。
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引用次数: 0
Understanding the Sequential Pathways of Punitive Supervision and Employee Outcomes: Applying Hayes’ PROCESS Macro With Supervised Machine Learning 理解惩罚性监督和员工结果的顺序路径:将Hayes的过程宏观与监督机器学习相结合
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-03 DOI: 10.1155/hbe2/7807392
Saira Ahmed, Sadia Farooq, Ghulam Abid, Anas Abudaqa

Nonwork-related internet usage is catastrophic for organizations since cyberloafing violates work ethics. The time and effort directed toward cyberloafing were meant to be invested in work-related obligations. Cyberloafing magnifies in the presence of punitive supervision, as it is a potential threat to employees’ psychological well-being. This study investigated the sequential mediation of stress and cyberloafing between punitive supervision and turnover intention. A cross-sectional design was utilized to obtain empirical data from 2008 working individuals from diverse sectors. A nonprobability purposive sampling technique was used to select the respondents. Hayes’ PROCESS Macro Model 6 was used to test the sequential mediation model. For supervised machine learning, the Python programming language and Google Colaboratory were employed as critical tools for conducting experiments to validate the research findings. This study highlighted cyberloafing as counterproductive work behavior catalyzed by punitive supervision. The diverse negative constructs with argumentation from the COR theory enriched the theoretical frameworks for understanding the psychological orientations of employees at work. The study findings facilitate fostering a supportive organizational culture for reducing turnover and enhancing well-being. This study highlights the role of workplace stability and efficiency for sustainable economic growth because a socially sustainable organization can make employees feel valued and reduce turnover. Both integrated methodologies demonstrate the hypothesized sequential mediation model. The theoretical and practical implications and directions for further studies are also discussed.

与工作无关的互联网使用对组织来说是灾难性的,因为网络闲逛违反了职业道德。花在网上闲逛上的时间和精力本应投入到与工作相关的义务中。在惩罚性监管下,网络闲逛会被放大,因为这是对员工心理健康的潜在威胁。本研究探讨了压力和网络漫游在惩罚性监管与离职倾向之间的序向中介作用。采用横断面设计对2008年不同行业从业人员进行实证分析。采用非概率有目的抽样技术选择调查对象。采用Hayes’s PROCESS Macro Model 6对序贯中介模型进行检验。对于监督式机器学习,Python编程语言和谷歌实验室被用作进行实验以验证研究结果的关键工具。本研究强调网络闲逛是由惩罚性监督催化的反生产行为。不同的否定构念,加上COR理论的论证,丰富了理解员工工作心理取向的理论框架。研究结果有助于培养一种支持性的组织文化,以减少人员流失和提高幸福感。本研究强调了工作场所的稳定性和效率对可持续经济增长的作用,因为一个社会可持续的组织可以让员工感到被重视,减少流动率。两种集成方法都证明了假设的顺序中介模型。最后讨论了该方法的理论和实践意义以及进一步研究的方向。
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引用次数: 0
Mapping Phubbing Research: A 10-Year Bibliometric Exploration (2014–2024) 测绘低头研究:十年文献计量学探索(2014-2024)
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-03 DOI: 10.1155/hbe2/6017710
Jia Yuin Fam, Huiye Yip, Shin Ling Wu, Chin Choo Yap

The antecedents and consequences of phubbing—ignoring others in favor of mobile phone use—have attracted a growing interest among researchers. Despite the increased attention, the field still lacks a cohesive framework to guide future research and practical interventions. To address this gap, this bibliometric review was aimed at mapping the knowledge structure of phubbing research. A total of 444 phubbing-related publications were retrieved from the Scopus database for analyses. The performance analysis highlighted key research constituents, including leading authors, journals, and institutions. Science mapping revealed three cocitation clusters and four coword clusters, shedding light on the theoretical foundations and themes in the literature. The findings underscore the need for further psychometric refinement, exploration of media use in familial contexts, and the conceptualization of phubbing as a process. This review provides insights into phubbing research and offers research directions for future studies.

“低头族”的前因后果——只顾使用手机而忽视他人——引起了研究人员越来越大的兴趣。尽管受到越来越多的关注,该领域仍然缺乏一个有凝聚力的框架来指导未来的研究和实际干预措施。为了解决这一差距,本文献计量学综述旨在绘制低头研究的知识结构。从Scopus数据库中检索了444篇与低头相关的出版物进行分析。绩效分析突出了关键的研究成分,包括主要作者、期刊和机构。科学图谱揭示了三个促动簇和四个辅词簇,揭示了文献的理论基础和主题。这一发现强调了进一步完善心理测量、探索媒体在家庭环境中的使用以及将低头症概念化为一个过程的必要性。本综述对低头症的研究提供了新的见解,并为今后的研究提供了方向。
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引用次数: 0
Augmenting Education: The Transformative Power of AR, AI, and Emerging Technologies 增强教育:AR、人工智能和新兴技术的变革力量
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-03 DOI: 10.1155/hbe2/5681184
Neha Garg, Amanpreet Kaur, Faizan Ahmad, Rubina Dutta

Augmented reality (AR) reshapes the educational landscape by seamlessly blending digital content with physical environments to create highly immersive, interactive, and engaging learning experiences. This paper presents a comprehensive systematic literature review (SLR) of 35 peer-reviewed studies to evaluate the current state of AR integration in education critically. The review analyzes key variables such as skills acquisition, pedagogical frameworks, technological features, and domain-specific applications to understand the broader impact of AR on teaching and learning. The findings reveal that AR significantly enhances student engagement (37.14%), learning experiences (34.29%), and motivation (22.86%), making it a powerful tool for fostering active participation and long-term knowledge retention. Widely adopted AR technologies include AR toolkits, 3D AR models, mobile AR applications, and marker-based/markerless systems, which support hands-on learning across diverse disciplines. The study also highlights the pedagogical versatility of AR, showing strong alignment with models such as constructivist learning, inquiry-based learning, flipped classrooms, and experiential learning, enabling educators to tailor instructional strategies to diverse student needs. In terms of disciplinary reach, AR is most prevalent in general education (27.77%) and engineering (22.22%), followed by applications in science, chemistry, medical education, and STEM. However, the review also identifies underexplored areas, particularly the limited focus on academic achievement, visualization improvement, and content realism, especially in fields like medicine and science where accurate simulations are critical. To address these gaps, the paper explores the potential of AI-powered chatbots as a complement to AR environments. These intelligent systems offer real-time, personalized feedback, enabling adaptive learning pathways that respond to individual performance and cognitive development. The integration of AI enhances AR by making learning more inclusive, student-centered, and efficient, particularly beneficial for learners with diverse needs and learning paces. Despite the transformative potential of AR, challenges such as accessibility, cost, usability, and teacher readiness remain significant barriers to large-scale adoption. The National Education Policy (NEP) 2020 and NCERT support future educational frameworks to integrate AR and AI into curriculum design for underserved and multilingual contexts. This paper supports the development of inclusive AR systems that scale up and follow pedagogical principles to enhance experiential learning and digital equity, and cognitive development in various educational settings.

增强现实(AR)通过将数字内容与物理环境无缝融合,创造高度身临其境、互动和引人入胜的学习体验,重塑了教育格局。本文对35篇同行评议的研究进行了全面系统的文献综述(SLR),以批判性地评估AR在教育中的整合现状。该综述分析了关键变量,如技能习得、教学框架、技术特征和特定领域应用,以了解AR对教与学的更广泛影响。研究结果显示,AR显著提高了学生的参与度(37.14%)、学习体验(34.29%)和学习动机(22.86%),使其成为培养学生积极参与和长期知识保留的有力工具。广泛采用的AR技术包括AR工具包、3D AR模型、移动AR应用程序和基于标记/无标记的系统,这些技术支持跨不同学科的实践学习。该研究还强调了增强现实在教学上的多功能性,显示出与建构主义学习、基于探究的学习、翻转课堂和体验式学习等模式的强烈一致性,使教育工作者能够根据不同的学生需求定制教学策略。就学科范围而言,AR在通识教育(27.77%)和工程(22.22%)中最为普遍,其次是科学、化学、医学教育和STEM。然而,该审查也指出了尚未开发的领域,特别是对学术成就,可视化改进和内容现实性的有限关注,特别是在医学和科学等精确模拟至关重要的领域。为了解决这些差距,本文探讨了人工智能聊天机器人作为增强现实环境补充的潜力。这些智能系统提供实时、个性化的反馈,使适应学习途径能够响应个人表现和认知发展。人工智能的整合通过使学习更具包容性、以学生为中心和效率来增强增强现实,特别有利于具有不同需求和学习速度的学习者。尽管AR具有变革潜力,但诸如可访问性、成本、可用性和教师准备等挑战仍然是大规模采用AR的重大障碍。2020年国家教育政策(NEP)和NCERT支持未来的教育框架,将AR和AI整合到服务不足和多语言环境的课程设计中。本文支持开发包容性增强现实系统,扩大规模并遵循教学原则,以加强体验式学习和数字公平,并在各种教育环境中促进认知发展。
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引用次数: 0
Bibliometric and Network Analysis of Phygital Research Using VOSviewer Software 利用VOSviewer软件进行文献计量学和网络分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-02 DOI: 10.1155/hbe2/3596211
Mohammad Bakhnoo, Reza Rostamzadeh, Amin Babazadeh Sangar, Kamran Sarhangi

The notion of phygital, characterized by the convergence of physical and digital experiences, has garnered significant interest in both scientific and industrial domains in recent years. This research employed bibliometric techniques to assess the landscape of phygital research within the Scopus database. A total of 322 studies were identified from 2007 to 2025 through an unrestricted search for the term “phygital.” Initially, the analysis focused on the temporal trends of publications and citations, subject areas, leading nations, prominent journals, key authors, and funding sources associated with phygital research as recorded in the Scopus database. Subsequently, collaboration networks, key concept analysis, and co-occurrence analysis of the studies were conducted utilizing VOSviewer software. The results indicate a marked increase in both publications and citations in this field, particularly since 2020. An exploration of the conceptual clusters within this domain, facilitated by VOSviewer, reveals five principal axes, each categorized broadly: the cluster of new technologies, the cluster of smart tools and technologies, the cluster of phygital economy, the cluster of human–computer interaction, and the cluster of culture and crises. Furthermore, recent studies have shown a heightened focus on concepts such as the metaverse, customer experience, and virtual reality among researchers. This study clarifies existing research gaps and highlights future phygital directions, including its integration with the metaverse, enhancing customer experience, and applying virtual reality, augmented reality, and artificial intelligence for increased productivity within phygital platforms. Ultimately, this study serves as a valuable resource for researchers, academic centers, and industrial decision-makers.

以物理和数字体验的融合为特征的数字概念近年来在科学和工业领域都引起了极大的兴趣。本研究采用文献计量学技术来评估Scopus数据库中物理研究的景观。从2007年到2025年,通过对“植物学”一词的无限制搜索,共发现了322项研究。最初,该分析侧重于与Scopus数据库中记录的物理研究相关的出版物和引文的时间趋势、学科领域、主要国家、著名期刊、主要作者和资金来源。随后,利用VOSviewer软件进行协作网络、关键概念分析和研究共现分析。结果表明,该领域的出版物和引用都有显著增加,特别是自2020年以来。在VOSviewer的推动下,对这一领域的概念集群进行了探索,揭示了五个主要轴,每个轴都被广泛分类:新技术集群、智能工具和技术集群、实体经济集群、人机交互集群以及文化和危机集群。此外,最近的研究表明,研究人员高度关注诸如虚拟世界、客户体验和虚拟现实等概念。该研究澄清了现有的研究差距,并强调了未来的物理方向,包括与虚拟世界的集成,增强客户体验,以及应用虚拟现实,增强现实和人工智能来提高物理平台内的生产力。最终,本研究为研究人员、学术中心和工业决策者提供了宝贵的资源。
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引用次数: 0
Problematic Media Use Measure: Brazilian Adaptation and Correlations 问题媒体使用测量:巴西的适应性和相关性
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-08-30 DOI: 10.1155/hbe2/2134363
Thayro Andrade Carvalho, Carlos Eduardo Pimentel, Sarah E. Domoff, Isabela Leandra Silva Santos, Ana Raquel de Oliveira

In the Brazilian context, excessive media use among children is a significant issue. To assist investigations in this field, the present research is aimed at translating and validating the problematic media use measure (PMUM) in Brazil. The PMUM assesses excessive or problematic media use by children, based on their parents’ perception. The adapted Brazilian Portuguese version of the PMUM was administered online to a total of 401 parents (two studies, 200 and 201 participants, respectively) of children between 5 and 12 years old, from all over Brazil. The results indicated that PMUM presented a single-factor structure similar to the original version, with satisfactory internal consistency and model-fit indices. Furthermore, higher screen media use hours and limited parental control of screen media associated with higher PMUM scores. These results support the use of the PMUM in Brazil and highlight the importance of parenting factors regarding problematic media use in children.

在巴西,儿童过度使用媒体是一个重大问题。为了协助这一领域的调查,本研究旨在翻译和验证巴西的问题媒体使用措施(PMUM)。PMUM根据父母的看法评估儿童过度或有问题的媒体使用情况。巴西葡萄牙语版本的PMUM在网上对来自巴西各地的5至12岁儿童的401名家长(两项研究,分别有200名和201名参与者)进行了管理。结果表明,PMUM呈现与原始版本相似的单因素结构,具有满意的内部一致性和模型拟合指标。此外,较高的屏幕媒体使用时间和有限的父母对屏幕媒体的控制与较高的PMUM得分有关。这些结果支持在巴西使用PMUM,并强调了在儿童使用问题媒体方面父母因素的重要性。
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引用次数: 0
Talent Retention of Information Technology Professionals in Light of Employee Experience: Artifact Proposition 基于员工体验的信息技术人才保留:伪命题
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-08-30 DOI: 10.1155/hbe2/5462842
Sabrina K. Santos, José Carlos da Silva Freitas Junior, Patrícia M. F. Cabral

The information technology (IT) sector in Brazil remains highly competitive in attracting and retaining skilled professionals, despite global layoffs by major tech companies. This study is aimed at developing and validating a comprehensive instrument for measuring employee experience, providing actionable insights to enhance talent retention. Employing a mixed-methods approach guided by the design science research (DSR) framework, data were collected from IT professionals, including employees, interns, and outsourced contractors based in Brazil. A validated employee experience questionnaire underwent exploratory factor analysis (EFA) to ensure its construct validity. Findings revealed gaps in the employee experience, particularly among outsourced contractors, which informed the development of a dashboard artifact designed to address three critical stages of the employee journey: onboarding, monitoring, and offboarding. This study offers both theoretical and practical contributions, including a validated tool for measuring employee experience and a replicable framework for improving retention strategies in IT and other industries. Implications highlight the potential for enhanced talent management practices and sustained organizational performance.

尽管全球各大科技公司纷纷裁员,但巴西的信息技术(IT)行业在吸引和留住专业技术人员方面仍具有很强的竞争力。本研究旨在开发和验证一种全面的测量员工体验的工具,为提高人才保留率提供可操作的见解。采用由设计科学研究(DSR)框架指导的混合方法,从巴西的IT专业人员(包括员工、实习生和外包承包商)收集数据。对验证过的员工体验问卷进行探索性因子分析,以确保问卷的结构效度。调查结果揭示了员工体验的差距,特别是外包承包商之间的差距,这为仪表板工件的开发提供了信息,该仪表板工件旨在解决员工旅程的三个关键阶段:入职、监控和离职。这项研究提供了理论和实践的贡献,包括一个有效的衡量员工经验的工具和一个可复制的框架,以改善IT和其他行业的保留策略。结论强调了加强人才管理实践和持续组织绩效的潜力。
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引用次数: 0
Applying the Theory of Planned Behavior to Explore the Role of Blockchain Technology in Consumers’ Sustainable Consumption: A Multigroup Analysis of Gender 应用计划行为理论探讨区块链技术在消费者可持续消费中的作用:性别的多群体分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-08-26 DOI: 10.1155/hbe2/1787273
Thanh Tung Dao, Thi Thanh Hoa Phan, Thi Viet Nga Ngo, Cong Doanh Duong, Trong Nghia Vu

Although blockchain technology has been extensively studied in supply chain research, relatively little is known about the consumer-level processes that translate blockchain-enabled traceability into purchase behavior in the organic food sector. Drawing on the theory of planned behavior, this study examined how blockchain-enabled traceability and perceived blockchain-related information transparency shape consumers’ organic food purchase intentions, with attention to gender differences. Utilizing structural equation modeling on data from 5,326 Vietnamese consumers, the findings revealed that both blockchain-enabled traceability and perceived blockchain-related information transparency directly and positively impacted attitudes and perceived behavioral control. While perceived blockchain-related information transparency directly affected purchase intentions, blockchain-enabled traceability did not; rather, it had an indirect effect through attitudes and perceived behavioral control. Subjective norms related to perceived behavioral controldid not significantly affect attitudes or purchase intentions. Furthermore, several of these relationships varied by gender. These findings underscored the importance of transparency and traceability in shaping favorable consumer perceptions and intentions to purchase organic foods. They also provided practical insights for leveraging blockchain technology and tailoring communication strategies to gender-specific preferences to foster consumer trust and promote sustainable purchasing behaviors.

尽管区块链技术在供应链研究中得到了广泛的研究,但人们对将区块链可追溯性转化为有机食品行业购买行为的消费者层面流程知之甚少。根据计划行为理论,本研究考察了区块链的可追溯性和感知到的区块链相关信息透明度如何影响消费者的有机食品购买意愿,并注意性别差异。利用来自5326名越南消费者的数据的结构方程建模,研究结果显示,支持区块链的可追溯性和感知到的区块链相关信息透明度直接并积极地影响了态度和感知到的行为控制。虽然感知到的与区块链相关的信息透明度直接影响购买意愿,但支持区块链的可追溯性却没有影响;相反,它通过态度和感知行为控制产生间接影响。与感知行为控制相关的主观规范对态度或购买意图没有显著影响。此外,其中一些关系因性别而异。这些发现强调了透明度和可追溯性在塑造消费者对购买有机食品的好感和意愿方面的重要性。他们还为利用区块链技术和根据性别偏好定制沟通策略提供了实际见解,以培养消费者信任并促进可持续的购买行为。
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引用次数: 0
Immersive Technologies for Inclusive Digital Education: A Systematic Survey 面向全纳数字教育的沉浸式技术:系统调查
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-08-22 DOI: 10.1155/hbe2/8888303
Camilla Poggianti, Stefano Chessa, Susanna Pelagatti, Alexander Kocian

This systematic survey examines the use of immersive technologies in formal and informal educational contexts, focusing on inclusion and accessibility for people with disabilities. Immersive technologies are defined here as those that fall under the umbrella of extended reality (XR), including augmented reality (AR), virtual reality (VR), and mixed reality (MR)—technologies that combine physical and digital environments to create interactive experiences. Grounded in the universal design for learning (UDL) framework (a framework that promotes inclusive education through the principles of multiple means of representation, action and expression, and engagement), this study investigates how immersive technologies can support diverse learners. In contrast to previous reviews, which often focus on specific disciplines or age groups, this work takes a thematic approach that considers multiple dimensions: the type of XR technology, the educational context, the target demographic, adherence to UDL, and disability considerations. Using the PRISMA methodology, the survey systematically analyzes 32 research papers identified in five major databases and published between 2013 and 2023. The results show that 46.9% of the studies use AR, 37.5% use VR, and 15.6% integrate both. Twenty-two studies take place in academic settings (e.g., schools and universities), while others focus on informal contexts such as cultural heritage and life skills. However, only 40.6% explicitly apply the UDL framework, and less than half directly address specific disabilities, although XR has the potential to promote inclusion. Furthermore, 18 studies focus on STEM disciplines and higher education, indicating an imbalance in literature coverage. Although immersive technologies show promise to promote inclusion, our work emphasizes the need to combine XR technologies with established pedagogical models to better support diverse learners. Accordingly, the survey identifies a set of recommendations for researchers, developers, and educators to guide the implementation of more inclusive and pedagogically sound XR-based educational environments.

这项系统调查研究了沉浸式技术在正式和非正式教育环境中的使用,重点是残疾人的包容和无障碍。沉浸式技术在这里被定义为那些属于扩展现实(XR)的技术,包括增强现实(AR)、虚拟现实(VR)和混合现实(MR),这些技术结合了物理和数字环境来创建交互式体验。本研究以学习通用设计(UDL)框架为基础(UDL是一种通过多种表现方式、行动和表达方式以及参与原则促进全纳教育的框架),探讨沉浸式技术如何支持不同的学习者。与以前的审查不同,这些审查通常侧重于特定学科或年龄组,而这项工作采用了一种主题方法,考虑了多个维度:XR技术的类型、教育背景、目标人口、对UDL的遵守以及对残疾的考虑。使用PRISMA方法,该调查系统地分析了2013年至2023年间发表的5个主要数据库中的32篇研究论文。结果显示,46.9%的研究使用AR, 37.5%的研究使用VR, 15.6%的研究将两者结合起来。22项研究在学术环境(如学校和大学)进行,而其他研究则侧重于文化遗产和生活技能等非正式环境。然而,只有40.6%的人明确应用了UDL框架,不到一半的人直接解决了特定的残疾问题,尽管XR有促进包容性的潜力。此外,18项研究关注STEM学科和高等教育,表明文献覆盖的不平衡。虽然沉浸式技术有望促进包容性,但我们的工作强调需要将XR技术与现有的教学模式结合起来,以更好地支持不同的学习者。因此,该调查为研究人员、开发人员和教育工作者提出了一系列建议,以指导实施更具包容性和更具教学合理性的基于xr的教育环境。
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Human Behavior and Emerging Technologies
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