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FEMINISM OF WOMEN'S ROLE IN ENGLISH TEXTBOOK “ENGLISH ON SKY 2 FOR GRADE VIII” 八年级英语教材《天空英语2》中女性角色的女性主义
Q2 Arts and Humanities Pub Date : 2023-08-02 DOI: 10.24114/jalu.v12i3.49503
Muliani Mahara, M. Natsir
This study aims to finding out the roles of women represented in pictures in the English textbook. Since the demand for gender equality or women's emancipation or  feminism has developed women can do some things and jobs that are usually done by men.This study uses a qualitative descriptive method and uses Peterson's 2004 theory to show the role of women in pictures. the results found are 29 images that represent the role of women. The results found were from 4 types of Peterson's theory which said the concept of the role of women in the new era, namely 1). women's freedom , based on this type, the role of women represented in the book English on sky 2 totals 4 pictures, with a percentage of 14% 2). A woman's obligation to herself, amount found 5 pictures, with a percentage of 17%.  3). A woman's obligation to her family, amount found 18 pictures with a percentage of 62% and 4). Education and seclusion, the amount found are 2 pictures with a percentage of 7%. It is hoped this research will be useful for readers who want to learn about the role of women
本研究旨在了解英语教材中图片中女性所扮演的角色。由于对性别平等、妇女解放或女权主义的需求已经发展起来,女性可以做一些通常由男性做的事情和工作。本研究采用定性描述的方法,并使用Peterson 2004年的理论来展示女性在图片中的角色。研究结果发现,有29张图像代表了女性的角色。研究结果来自Peterson的4种理论,即1)女性在新时代的角色概念。女性的自由,基于这一类型,《天空英语2》一书中所代表的女性角色共4幅,占14%(2)。一个女人对自己的义务,数量发现5张图片,占17%。3)。一位女性对家庭的义务,金额发现了18张照片,比例为62%和4)。教育和隐居,发现的数量有2张,占7%。希望这项研究对想了解女性角色的读者有用
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引用次数: 0
APOLOGY STRATEGY IN DISNEY AND PIXAR’S LUCA MOVIE: A PRAGMATIC APPROACH 迪士尼和皮克斯电影《卢卡》中的道歉策略:一种务实的方法
Q2 Arts and Humanities Pub Date : 2023-08-02 DOI: 10.24114/jalu.v12i3.49504
Silvina Silvina, R. Hartati
This paper aims to analyse the various apology strategies used by the characters in the Luca movie script and describe their use through a pragmatic approach by referring to the theory of Klimczak and Pawlak (2014) and Fraser's theory (1981) to explain the factors that influenced the use of apology strategies by characters in Luca's film script. This study uses a descriptive qualitative research method with data obtained from the film script Luca. The results of this study indicate that there are 23 utterances featuring apologies made by 6 characters in Luca's story. The findings are grouped into a taxonomy of apology strategies, there are 9 types of apology strategies used by the characters in Luca's story. The 9 types of strategy include Illocutionary Force Indicating Device (an expression of regret) of 5 utterances, Illocutionary Force Indicating Device (a request for the forgiveness) of 1 utterance, Phatic Communication of 2 utterances, Acknowledgement of Responsibility (explicit self-blame) of 2 utterances, Internal Intensifiers (intensifying adverbials) with 2 utterances, Acknowledgement of Responsibility with 4 utterances of lack of intent, Acknowledgement of Responsibility (expression of embarrassment) with 4 utterances, Explanation or account of the situation with 2 utterances, and Acknowledgement of Responsibility (refusal to acknowledge guilt) with 1 utterance, which every utterance and strategy were influenced by 1-2 factors.
本文旨在分析卢卡电影剧本中角色使用的各种道歉策略,并参考Klimczak和Pawlak(2014)的理论以及Fraser(1981)的理论,通过语用学的方法描述其使用,以解释影响卢卡电影剧本角色使用道歉策略的因素。本研究采用描述性定性研究方法,从电影剧本《卢卡》中获得数据。本研究的结果表明,卢卡的故事中有23句话是以6个角色的道歉为特征的。这些发现被归为道歉策略的分类,卢卡故事中的角色使用了9种道歉策略。这9种策略包括5个话语的话语力指示装置(表示遗憾)、1个话语的言语力指示装置,用4个缺乏意图的话语承认责任,用4个话语承认责任(尴尬的表达),用2个话语解释或说明情况,用1个话语确认责任(拒绝承认有罪),每个话语和策略都受到1-2个因素的影响。
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引用次数: 0
A QUASI-EXPERIMENTAL STUDY ON THE USE OF THE BERLITZ METHOD TOWARDS THE STUDENTS' PREPOSITION MASTERY 运用berlitz方法促进学生介词掌握的准实验研究
Q2 Arts and Humanities Pub Date : 2023-08-02 DOI: 10.24114/jalu.v12i3.49500
Khoirul Warisi, Eusabinus Bunau, E. Rahmani
This research was conducted to investigate the effect of applying the Berlitz Method on Students' Preposition Mastery to eleventh-grade students of MA Raudhatul Ulum Kubu Raya. The sample of this research was the students of grade eleventh of MA Raudhatul Ulum Kubu Raya in the academic year of 2022/2023, which consisted of two classes. The total number of students was 30, divided into 15 students for the experimental class and another 15 students for the control class. The researcher used a multiple-choice test to collect the data. The test consisted of two types, namely pre-test and post-test. The data were analyzed by using the t-test formula. To know the normality by utilizing the Chi-Square formula, homogeneity by measuring F-formula, validity and reliability by exerting Kuder Richardson Formula-20 or KR 20. The experimental class was taught by using Berlitz Method while the control class was taught using the method used by the English teacher at that school. The result of the research showed that the value of t-observed was higher than the value of t-table (293>2,16) at the level significance of α =  0,05 and the degree of freedom (df)= 13. The calculation concluded that applying Berlitz Method has a significant effect on students' preposition mastery or in other words the alternative hypothesis (Ha) was accepted.
本研究旨在探讨运用Berlitz方法对学生介词掌握的影响。本研究的样本为MA Raudhatul Ulum Kubu Raya在2022/2023学年的11年级学生,共分为两个班。学生总数为30人,实验组15人,控制班15人。研究人员使用多项选择测试来收集数据。测试分为前测和后测两种类型。采用t检验公式对数据进行分析。利用卡方公式了解正态性,通过测量f公式了解同质性,利用库德-理查德森公式20或KR 20了解效度和信度。实验班采用Berlitz教学法进行教学,对照班采用该校英语老师的教学法进行教学。研究结果表明,在α = 0.05、自由度(df)= 13的显著性水平下,t-observed值高于t-table (293 bbb2,16)的值。计算结果表明,运用Berlitz方法对学生的介词掌握有显著的影响,即接受了可选假设(Ha)。
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引用次数: 0
LANGUAGE FUNCTION BY THE MAIN CHARACTER IN “THE LAST OF US PART 2” VIDEO GAMES 语言功能由“最后的我们2”电子游戏的主角
Q2 Arts and Humanities Pub Date : 2023-08-02 DOI: 10.24114/jalu.v12i3.49505
Alda Mustika, Immanuel Prasetya Gintings, M. Natsir
This study was conducted by using descriptive qualitative method. It was concerned with the description of data in the form of utterances by the main character in The Last of us part 2 Video Game (2020). In conducting this research, the researcher (1) found out the types of language function in The Last of us part 2 Video Games. (2) described the realization types of language function in The Last of us part 2 Video Games. In the application of the language function, the last of us part 2 video games utterances used Jakobson’s theory. The result showed first, that most dominant type of language function in Jakobson’s theory is Expressive Function with (37%). The percentage directive function is (32%). The percentage Metalinguistic function is (20%). The lowest percentage in language function that Referential function is (11%). Second, The realization of language function described, such as : Expressive Function, that is action from another character make a feeling to main character, for example : (Jesus! You almost gave me heart attack, Fuck!, Gotcha!!, Just banged up!), Directive Function, is about attempt to get someone to do something. For example: (You better run little shit1, Run Dina!, No!, okay!), Referential function, is the communication of information, for example (oh, there’s the ski lodge, that’s the one on Tommy and Joel’s route), Metalinguistic function explain about the answer is code itself, for example: (just another evacuated neighborhood)
本研究采用描述定性方法进行。它是关于《最后生还者2》电子游戏(2020)中主角以话语形式描述的数据。在进行这项研究时,研究者(1)发现了《最后生还者2》电子游戏中的语言功能类型。(2)描述了《最后生还者2》电子游戏中语言功能的实现类型。在语言功能的运用上,本文的第二部分电子游戏话语运用了雅各布森的理论。结果表明,雅各布森理论中最主要的语言功能类型是表达功能(37%)。百分比指示函数为(32%)。元语言函数的百分比为(20%)。参考函数在语言功能中所占的比例最低(11%)。二、语言功能的实现描述,如:表达功能,即动作从另一个人物对主要人物产生一种感觉,例如:(耶稣!你差点让我心脏病发作,操!,明白了! !),指令函数,是关于试图让某人做某事。你最好快跑,小混蛋,快跑,迪娜!,不!参考功能,是信息的交流,例如(哦,那是滑雪小屋,那是汤米和乔尔的路线),元语言功能解释答案是代码本身,例如:(只是另一个疏散的社区)
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引用次数: 0
DESIGNED-IN SCAFFOLDING: SUPPORTING EFL YOUNG LEARNERS IN CREATING MULTIMODAL TEXTS 设计中的脚手架:支持英语年轻学习者创作多模式文本
Q2 Arts and Humanities Pub Date : 2023-08-02 DOI: 10.24114/jalu.v12i3.49501
Tira Rostia Warndini, I. Damayanti, L. Amalia
The research explored the designed-in scaffolding features implemented by the teacher in the English as a foreign language (EFL) young learner classroom to support young learners in creating multimodal texts. The research used scaffolding theory proposed by Hammond and Gibbons (2005) which categorized scaffolding into two fragments: designed-in and interactional scaffolding. The research was conducted in one of the elementary schools in Bandung. It involved one teacher who taught 18 students in 4th grade. The data were gained from classroom observation and teacher’s lesson plans. The findings revealed that the features of designed-in scaffolding were employed by the teacher in planning and implementing the lesson in the classroom. This research also found that following the designed-in scaffolding features could lead the teacher to structure and provide activities, tasks, and multimodal exposures for the students to be familiar with the multimodal texts. Hence, this research resulted in the pedagogical implication to encourage the teacher to be aware of scaffolding. If the teacher could provide an appropriate scaffolding, the students could gain the assistances, supports, and multimodal exposure for young learners to learn and create multimodal texts.
本研究探讨了教师在英语作为外语(EFL)青年学习者课堂中实施的设计框架特征,以支持青年学习者创建多模态文本。本研究采用了Hammond和Gibbons(2005)提出的脚手架理论,将脚手架分为两部分:design -in和interactionscaffolding。这项研究是在万隆的一所小学进行的。其中一名教师在四年级教了18名学生。数据来源于课堂观察和教师教案。调查结果显示,教师在课堂上规划和实施课程时采用了设计脚手架的特征。本研究还发现,遵循设计的脚手架特征可以引导教师组织和提供活动、任务和多模态暴露,以使学生熟悉多模态文本。因此,本研究产生了鼓励教师意识到脚手架的教学意义。如果教师能够提供适当的脚手架,学生就可以获得帮助、支持和多模态暴露,从而使年轻学习者能够学习和创造多模态文本。
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引用次数: 0
A PRAGMATIC ANALYSIS OF HUMOR USED IN ENGLISH MEETING CLUB 英语会所幽默的语用分析
Q2 Arts and Humanities Pub Date : 2023-05-01 DOI: 10.24114/jalu.v12i2.45199
Juvrianto Chrissunday Jakob
Humor is kind of learning tactics which become someone’s style in doing certain methods or learning technique individually. The aim of this research is to found the types and the effects of humor in meeting club. The samples were the learners of Meeting club. The instrument of this research is Audio recording. Based on the result of this research, there are three types of humor appear in meeting club, likes Teasing, Banter and Joking and they are to create communicative teaching and learning, to activate learner in teaching and learning, to increase of the student's English ability especially speaking skill. Finally, it was strongly recommended and effectiveness for humor as an aid to learning and instruction, and trying to eliminate problem in learning English by considering the effects of using humor in Meeting club.
幽默是一种学习策略,是个体在做某种方法或学习技巧时形成的一种风格。本研究的目的是发现幽默的类型及其在会议俱乐部中的作用。样本为会议俱乐部的学习者。本研究的仪器是录音。根据本研究的结果,在会议俱乐部中出现了三种类型的幽默,即戏弄,玩笑和开玩笑,它们是为了创造交际性的教与学,在教与学中激活学习者,提高学生的英语能力,特别是口语能力。最后,强烈推荐幽默作为学习和教学的辅助手段,并通过考虑在Meeting club中使用幽默的效果,试图消除英语学习中的问题。
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引用次数: 0
EFFECTIVE COMMUNICATION FOR TOURISM IN TSUNAMI MUSEUM BANDA ACEH: DEVELOPING SPEAKING SKILLS THROUGH COLLABORATION. 海啸博物馆旅游业的有效沟通:通过合作培养口语技能。
Q2 Arts and Humanities Pub Date : 2023-05-01 DOI: 10.24114/jalu.v12i2.45198
Riska Nahara Saputri, Dentiana Dentiana, Fatin Nadifa BR TARIGAN
Tourism is a rapidly growing industry globally and is currently a source of employment and livelihood for many people. Tourism development in the region as one of the development sectors cannot be separated from the development of local communities and the construction of supporting facilities. One of the success factors in the development of a tourist destination is communication. Through communication, opportunities for the fame of a tourist destination will open up to be widely known by the wider community. This study aims to describe tourism communication and develop speaking skills through collaboration in Banda Aceh. This study uses qualitative research. This type of approach in qualitative research is a case study approach. Case study is a method that exploits a bound contemporary system (a case) as well as several bound contemporary systems (multi cases) in the real world all the time, through detailed data collection. The application of communication by the manager of the Tsunami Museum tourist attraction in Aceh is on the theory of communication effectiveness which includes cognitive, affective, and behavioral aspects.
旅游业是全球快速发展的产业,目前是许多人就业和生计的来源。旅游发展作为区域发展部门之一,离不开当地社区的发展和配套设施的建设。旅游目的地发展的成功因素之一是沟通。通过交流,一个旅游目的地的名声将有机会被更广泛的社区所熟知。本研究旨在透过班达亚齐的合作,描述旅游沟通及发展口语技巧。本研究采用定性研究。这种定性研究的方法是一种案例研究方法。案例研究是一种通过详细的数据收集,一直挖掘现实世界中一个有界的当代系统(一个案例)以及几个有界的当代系统(多个案例)的方法。亚齐海啸博物馆旅游景点管理者对沟通的应用是基于沟通有效性理论,包括认知、情感和行为三个方面。
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引用次数: 0
DEVELOPMENT OF TEACHING MATERIAL IN NARRATIVE TEXT BASED ON SPARKOL VIDEOSCRIBE AT MA RAUDHTUL HASANAH, MEDAN 基于sparkol videoscribe的叙事文本教材开发
Q2 Arts and Humanities Pub Date : 2023-05-01 DOI: 10.24114/jalu.v12i2.45196
A. Ningsih, Harianto Ii
The purpose of this development teaching the material research was to increase the students’ interest in X grade MAS PP Raudhatul Hasanah Medan. The development of teaching the material narrative text based on Sarkol VideoScribe adapts of the curriculum 2013 on third competency. The advantages of this development based on Sparkol VideoScribe such as: (1) Enhance teaching the material to be the most attractive and effective. (2) Can help to improve the interesting of students in reading and being active in the classroom. (3) Stimulate students’ attending of the lesson. (4) Increase students’ achievement in learning process. (5) Make the students are more exited. (6) The teachers enjoy and serve in learning atmosphere. This research and development approach will result in a finished product. The five-step ADDIE development paradigm is the one that was used. Analysis, design, development, implementation, and evaluation are the development measures. Before looking for the t-test result, the investigation establishes the results of normality and homogeneity. T-count is 16,2 and T-table is 1,6892 as a consequence of the calculation. Because t-count > t-table and there is a notable difference between learning outcomes prior to and following the use of teaching materials based on Sparkol VideoScribe's subtheme "the smartest animal" in X grade students at MAS PP Raudhatul Hasanah Medan, it means that Ho was rejected and Ha was accepted.
这种开发性教学材料研究的目的是提高学生对X年级MAS PP Raudhatul Hasanah Medan的兴趣。基于Sarkol VideoScribe的材料叙事文本教学的发展适应了2013年关于第三能力的课程。这种基于Sparkol VideoScribe开发的优势包括:(1)增强教学材料的吸引力和有效性。(2) 可以帮助提高学生的阅读兴趣和活跃在课堂上。(3) 刺激学生上课。(4) 提高学生在学习过程中的成就。(5) 让学生更加兴奋。(6) 教师在学习氛围中享受和服务。这种研究和开发方法将产生成品。所使用的是ADDIE开发的五步模式。分析、设计、开发、实施和评估是发展措施。在寻找t检验结果之前,调查确定了正态性和同质性的结果。根据计算结果,T计数为16,2,T表为16892。由于t-计数>t-表,在MAS PP Raudhatul Hasanah Medan的X年级学生中,使用基于Sparkol VideoScribe的子主题“最聪明的动物”的教材前后的学习结果存在显著差异,这意味着Ho被拒绝,Ha被接受。
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引用次数: 0
THE EFFECT OF USING REDW STRATEGY ON STUDENTS’ READING COMPREHENSION OF NARRATIVE TEXT AT THE X GRADE OF SMA NEGERI 1 AIR JOMAN IN 2022/2023 ACADEMIC YEAR 使用redw策略对2022/2023学年小学x年级学生叙事文本阅读理解的影响
Q2 Arts and Humanities Pub Date : 2023-05-01 DOI: 10.24114/jalu.v12i2.45200
Oriana Lestari, L. Supiatman, Putri Lidiana Permata Sari
This research was meant to find out the empirical evidence of the students' accomplishment in reading comprehension of narrative text by utilizing Read Examine Decide Write (REDW) Strategy at the X Grade of SMA Negeri 1 Air Joman. This research was quantitative research. The entire class of students at SMA Negeri 1 Air Joman's grade X made up the population of this study. 30 students from the experimental group (class X IPA 4) and 30 students from the control group served as the research's sample subjects (class X IPA 1). A test with multiple choices was used to obtain the data. (1) The students' achievement in reading comprehension narrative text by utilizing the Read Examine Decide Write (REDW) Strategy got the post-test with an average result after the data was analyzed. (1) The students' accomplishment in reading comprehension narrative text by utilizing the Read Examine Decide Write (REDW) Strategy got the post- test with an average result of 83 after the data was analyzed (2) The post-test showed that the students had successfully read narrative texts with comprehension using the conventional way, with an average score of 67. The value of t-observed was 8,43 and t- table was 2,009. The fact that the value of t-observed was higher than t-table indicates that the Read Examine Decide Write (REDW) Strategy had a significant impact on students' reading comprehension success.
本研究旨在以SMA Negeri 1 Air Joman X年级为研究对象,运用Read - test - Decide - Write (REDW)策略,探究学生在叙事文本阅读理解上的素养。这项研究是定量研究。SMA Negeri 1 Air Joman的X年级的整个班级的学生构成了这项研究的人口。实验组30名学生(X IPA 4班)和对照组30名学生作为本研究的样本受试者(X IPA 1班)。采用多项选择测试的方式获取数据。(1)数据分析后,学生使用Read examination Decide Write (REDW)策略阅读理解叙事文本的成绩得到了平均后测。(1)数据分析后,学生运用Read examination Decide Write (REDW)策略阅读理解叙事文本的能力得到了后测,平均得分为83分。(2)后测显示,学生使用常规方式阅读理解叙事文本的能力较好,平均得分为67分。t-observed值为8,43,t- table值为2009。t-observed值高于t-table,表明REDW策略对学生的阅读理解成功有显著影响。
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引用次数: 0
INTERJECTION HE SOAYA LE...! IN NIASNESE: A NATURAL SEMANTIC METAFUNCTION APPROACH 感叹他说。。。!在NIASNESE中:一种自然的语义元函数方法
Q2 Arts and Humanities Pub Date : 2023-05-01 DOI: 10.24114/jalu.v12i2.45197
Vivi Novalia Sitinjak, Nency Angelita Gea, Trisman Nduru, Widya Christina Hutasoit, Yanthy Purba
This study explores the interjection of He Soaya le…! in Nias language using a descriptive qualitative method. Words that denote reactions or spontaneous expressions are interjections. The Nias language has an interjection that is similar to the exclamation of oh my God, namely He Soaya le...! Where this interjection is one of the quite iconic interjections in the daily conversation of the Nias people.  This research aims to know the meaning of the Interjection He Soaya le...! . In this paper, researchers identify Nias interjections in the Nias language using the Natural Semantic Metafunction approach. The method used in this study is a qualitative research method, namely research that uses written and oral data sources. The data is taken from a dialogue in the comedy-drama series entitled Abunawa. Distribution and contextual methods are the methods used in this study to obtain data. From the results obtained in this study, there is one meaning of the interjection He Soaya le...! Namely shock, fear and panic, and emotional expressions that can be formed through physiological changes in humans. In Nias language, it is also expressed in two semantic aspects of its metafunction, namely emotive and cognitive aspects. From the results of this research, it is hoped that it can become a source of knowledge and understanding for other people of different ethnicities from the people of Nias and can avoid misunderstandings about a language.
本研究探讨何的感叹词…!在尼亚斯语中使用描述性定性方法。表示反应或自发表达的单词是感叹词。尼亚斯语有一个感叹词,类似于哦,我的上帝,即He Soaya le。。。!这个感叹词是尼亚斯人日常谈话中非常具有标志性的感叹词之一。本研究旨在了解感叹词He Soaya le…!的含义。在本文中,研究人员使用自然语义元函数方法识别尼亚斯语中的尼亚斯感叹词。本研究所使用的方法是一种定性研究方法,即使用书面和口头数据源的研究。这些数据来自名为《阿布纳瓦》的喜剧系列中的一段对话。分布和上下文方法是本研究中用于获取数据的方法。从本研究的结果来看,感叹词He Soaya le。。。!即震惊、恐惧和恐慌,以及通过人类生理变化形成的情绪表达。在尼亚斯语中,它还表现在元功能的两个语义方面,即情感和认知方面。从这项研究的结果来看,希望它能成为其他来自尼亚斯人的不同种族的人的知识和理解的来源,并避免对一种语言的误解。
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引用次数: 0
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