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THE CULTURAL CRITICISM OF LEWIS MUMFORD AND THE CREATIVE CITY PLANNING AS AN ANSWER TO THE ECOLOGICAL CRISIS OF MODERN CIVILISATION 刘易斯·芒福德的文化批判和创造性城市规划作为对现代文明生态危机的回答
Q1 Social Sciences Pub Date : 2023-03-02 DOI: 10.3846/cs.2023.15593
Gábor Kovács
The book of young Lewis Mumford (1895–1990) entitled Sticks and Stones: A Study of American Architecture and Civilization (first published in 1924) is a condensed version of his philosophy of city and a research program completed in his rich oeuvre. The title is telling: the starting point of Mumford is the idea that the architecture of a city is an objectified presentation of the value-system of the given civilisation. Stick and stones are not only sticks and stones: the material infrastructure is an embodiment of the values of civilisation, which are the basic motivating factors behind human actions. In other words: city is a mirror of civilisation; if the observer decodes the message encoded in sticks and stones, he/she gets the value-structure of the civilisation having produced the city. However, there is a mutual interdependence: human beings living in the city are not only passive possessors of a heritage determining one-sidedly their actions but they modify and restructure urban spaces: sticks and stones form our values, at the same time our values influence the concrete arrangement of sticks and stones. Creative city-planning is vital important. It gives possibility for the redirection of a civilisation’s future historical way. At the same time, creativity, in Mumford’s interpretation, does not mean the profit-generating capacity of the city; it has to serve the well-being of all citizens.
年轻的刘易斯·芒福德(1895-1990)的书《棍棒和石头:美国建筑和文明研究》(1924年首次出版)是他的城市哲学的浓缩版,也是他丰富的作品中完成的一个研究项目。题目很能说明问题:芒福德的出发点是城市建筑是特定文明价值体系的客观表现。棍棒和石头不仅仅是棍棒和石头:物质基础设施是文明价值观的体现,是人类行为背后的基本激励因素。换句话说:城市是文明的一面镜子;如果观察者解码了用棍子和石头编码的信息,他/她就会得到产生城市的文明的价值结构。然而,这是一种相互依存的关系:生活在城市中的人不仅是遗产的被动拥有者,单方面地决定他们的行为,而且他们修改和重构城市空间:棍棒和石头形成了我们的价值观,同时我们的价值观影响着棍棒和石头的具体排列。创造性的城市规划至关重要。它为一个文明的未来历史道路的重新定向提供了可能性。与此同时,在芒福德的解释中,创造力并不意味着城市的盈利能力;它必须为所有公民的福祉服务。
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引用次数: 0
CREATIVITY AS AN EXPERIENCE AND AS A COMPLEXITY: VISUAL-NARRATIVE RESEARCH OF THE ARTWORKS OF TSIPY AMOS GOLDSTEIN 作为一种经验和复杂性的创造力:齐皮·阿莫斯·戈尔茨坦艺术作品的视觉叙事研究
Q1 Social Sciences Pub Date : 2023-02-22 DOI: 10.3846/cs.2023.15533
Shahar Marnin-Distelfeld
This article focuses on the work Seven Private Skies (initiated in 2009) by the Israeli artist, Tsipy Amos Goldstein. This is a series of large panels on which the artist has been painting and embroidering for fourteen years as her main occupation. The aim of the study was to establish the meanings inherent in the work, which is a kind of multi-layered cryptograph, while characterizing it in terms of creativity. The research method combined visual-interpretive analysis with both a narrative-feminist paradigm and with theories from the field of creativity studies. The findings showed that the series “tells” through artistic means the artist’s personal story in a way that matches two definitions: creativity as an experience and creativity as a complexity. The article will discuss the characteristics of the artist and artwork as an experience and then will present the paradoxes distinguishing the work as complex: 1. Order versus chaos; 2. Love and home in the face of disintegration; 3. Cuts versus connections and male versus female; 4. Understandable communication in the face of conflicting messages; 5. Star of David versus the Jewish yellow badge.
本文聚焦于以色列艺术家Tsipy Amos Goldstein的作品《七个私人天空》(始于2009年)。这是一系列大面板,艺术家在上面绘画和刺绣了14年,这是她的主要职业。这项研究的目的是建立作品中固有的含义,这是一种多层密码,同时从创造性的角度对其进行表征。该研究方法将视觉解释分析与叙事女性主义范式和创造力研究领域的理论相结合。研究结果表明,“告诉”系列通过艺术手段讲述了艺术家的个人故事,符合两个定义:创造力是一种体验,创造力是一个复杂性。本文将讨论艺术家和艺术作品作为一种体验的特点,然后提出将作品区分为复杂的悖论:1。秩序与混乱;2、爱与家面临分崩离析;3.切口与连接以及公接头与母接头;4.面对相互矛盾的信息时可以理解的沟通;5.大卫之星对犹太黄徽章。
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引用次数: 0
CONCEPT CREATION IN ACTION: INTERNET SPACE AS A METEOROLOGICAL PRESSURE SYSTEM 概念创造在行动:互联网空间作为一个气象压力系统
Q1 Social Sciences Pub Date : 2023-02-20 DOI: 10.3846/cs.2023.15161
Gytis Dovydaitis
The spatiality of the Internet is a complex phenomenon presupposing a wide range of ideas: that there are different environments which can be characterized, that there are subjects moving within them, that these spaces are being employed for certain ends by their users, and much more. However, various spatial descriptions of the Internet most of the time observe it as a part of a larger spatial architecture, not as a spatial architecture itself. This paper employs radical concept creation machinery conceptualized by Gilles Deleuze and Félix Guattari in What Is Philosophy? (first published in 1991), principles of paralogistic thinking proposed by Jean-François Lyotard and divergent thinking methods, finally arriving at a new conceptualization of the Internet space as the meteorological pressure system. This is an invitation to see the Internet and movements occurring within it from a new perspective: where temperatures rise and drop, winds blow and dissipate, fogs come and go; where limits of spatial characteristics are forming different climates; where each part affects the whole, and can potentially bring out various chain reactions. Such a conceptual system opens up the possibility to see the Internet as a coherent spatial structure, filled with becomings and intricate relationships.
互联网的空间性是一种复杂的现象,预设了各种各样的想法:有不同的环境可以表征,有主体在其中移动,这些空间被用户用于某些目的,等等。然而,大多数时候,互联网的各种空间描述将其视为更大空间架构的一部分,而不是空间架构本身。本文运用德勒兹和费利克斯·瓜塔里在《哲学是什么?(1991年首次发表),让-弗朗索瓦·利奥塔提出的并行逻辑思维原则和发散思维方法,最终得出了将互联网空间作为气象压力系统的新概念。这是一个邀请,让我们从一个新的角度来看待互联网及其内部发生的运动:温度上升和下降,风吹和消散,雾来又去;空间特征的限制正在形成不同的气候;其中每个部分影响整体,并可能引发各种连锁反应。这样一个概念系统打开了将互联网视为一个连贯的空间结构的可能性,充满了变化和复杂的关系。
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引用次数: 0
THEORETICAL PRESUMPTIONS OF THE CREATIVE INDUSTRIES INNOVATION PRODUCTIVITY PERFORMANCE 创意产业创新生产力绩效的理论假设
Q1 Social Sciences Pub Date : 2023-02-09 DOI: 10.3846/cs.2023.15958
Deimantė Krisiukėnienė, V. Pilinkienė
The development of the concept of creative industries is related to the contribution of culture and creativity to the economy. Creative industries are often associated with innovation.Scientific literature reveals that creative business is more innovative compared to other sectors of the economy. Some authors also note that when assessing the level of innovation, the companies that are closely related to creative industries tend to have higher innovation rates. The concept of creativity is closely related to the major purpose of innovation, i.e. problem solving, while synergy between creativity and economy formulates creative industries theory. Based on the literature, problem solution requires creativity, and some solutions can inspire the emergence of innovation. The major purpose of this article is to provide the theoretical presumptions of the creative industries innovation productivity performance. Applying the method of comparative literature analysis, this article presents a conceptual model that allows to evaluate and compare countries economies in terms of the productivity in the creative industries innovation performance.
创意产业概念的发展与文化和创意对经济的贡献有关。创意产业往往与创新联系在一起。科学文献表明,与其他经济部门相比,创意企业更具创新性。一些作者还指出,在评估创新水平时,与创意产业密切相关的公司往往具有更高的创新率。创造力的概念与创新的主要目的,即解决问题密切相关,而创造力与经济的协同作用形成了创造性产业理论。根据文献,解决问题需要创造性,一些解决方案可以激发创新的出现。本文的主要目的是为创意产业创新生产力绩效提供理论假设。本文运用比较文献分析的方法,提出了一个概念模型,可以从生产力的角度来评估和比较各国经济在创意产业创新绩效方面的表现。
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引用次数: 1
CREATING CLAUSTROPHOBIA IN CHRISTOPHER NOLAN’S DUNKIRK 在克里斯托弗·诺兰的《敦刻尔克》中创造幽闭恐惧症
Q1 Social Sciences Pub Date : 2023-02-02 DOI: 10.3846/cs.2023.15598
Viktorija Lankauskaitė
Christopher Nolan’s cinema and its immersive quality is appreciated by audiences and critics alike, and already analysed by researchers, often mentioning “claustrophobia” as a feeling encountered in his films. However, a number of extensive explorations of his work, and filmmaking in general, leave the creation of claustrophobia in cinema undiscussed. Thus, the article aims to fill the gap and investigate his 2017’s film Dunkirk, since this account of the historical event during the World War II has often been described as “claustrophobic”. Cinematic space and time, the way the medium can be used to create certain feelings, as well as the properties of Nolan’s work are examined. Space and time manipulation, the use of IMAX for immersion, interchanging aspect ratios, and the idea of contrasts are responsible for the claustrophobic atmosphere in the film. The study could be useful for filmmakers and creatives, as well as for audiences interested in what shapes their experience of the story they see on screen.
克里斯托弗·诺兰(Christopher Nolan)的电影及其身临其境的品质受到观众和评论家的赞赏,研究人员已经对其进行了分析,经常提到“幽闭恐惧症”是他电影中遇到的一种感觉。然而,对他的作品和电影制作的广泛探索,使幽闭恐惧症在电影中的创作没有被讨论。因此,本文旨在填补这一空白,并调查他2017年的电影《敦刻尔克》,因为这部对二战期间历史事件的描述经常被描述为“幽闭恐惧症”。电影的空间和时间,这种媒介可以用来创造某种感觉的方式,以及诺兰作品的属性都被检验了。空间和时间的操控、IMAX的沉浸感、纵横比的互换以及对比的理念造就了影片中幽闭恐怖的氛围。这项研究可能对电影制作人和创意人员有用,也可能对那些想知道是什么塑造了他们在银幕上看到的故事体验的观众有用。
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引用次数: 0
CRITERIA FOR THE EVALUATION OF INNOVATIVENESS OF INDEPENDENT FILM PRODUCTION COMPANY IN THE PERSPECTIVE OF CREATIVITY 创意视角下的独立电影制作公司创新性评价标准
Q1 Social Sciences Pub Date : 2023-01-26 DOI: 10.3846/cs.2023.15054
Ieva Vitkauskaitė
This study aims to identify the criteria for evaluating the innovativeness of an independent film production company in the European film market. Innovativeness of a company consists of inputs to innovation and outputs from innovation. It reveals a company’s potential to implement innovations, which are often sources of competitive advantage. The empirical study involved 29 experts from the European film industry and film production companies. Experts were asked to evaluate 60 criteria in total. The survey results suggest that a company’s innovativeness can currently be evaluated by 51 criteria, of which 15 are the most important. The criteria identified for evaluating a company’s innovativeness are ranked in order of importance for determining a company’s innovativeness. The results obtained allow us to evaluate the innovativeness of a company by comparing independent film production companies with one another in the European film market and thus to determine which company is more innovative. It also makes possible new hypotheses to be raised, analysed and tested. It should be noted that the article was written based on a dissertation in progress.
本研究旨在确定独立电影制作公司在欧洲电影市场的创新评价标准。企业的创新性包括创新的投入和创新的产出。它揭示了公司实施创新的潜力,而创新往往是竞争优势的来源。实证研究涉及来自欧洲电影行业和电影制作公司的29位专家。专家们被要求评估总共60项标准。调查结果显示,一家公司的创新能力目前可以通过51项标准来评估,其中15项是最重要的。评估公司创新能力的标准是按照确定公司创新能力的重要性排序的。得到的结果使我们能够通过比较欧洲电影市场上的独立电影制作公司来评估公司的创新性,从而确定哪家公司更具创新性。它也使提出、分析和检验新的假设成为可能。应该指出的是,这篇文章是根据一篇正在进行的论文写的。
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引用次数: 0
ASPECTS OF CREATIVITY IN ADULT ANIMATION: AN OVERVIEW OF CENSORSHIP AND SELF-CENSORSHIP IN WESTERN COUNTRIES 成人动画创作的几个方面&西方审查制度与自我审查制度综述
Q1 Social Sciences Pub Date : 2023-01-18 DOI: 10.3846/cs.2023.15446
Tomas Mitkus
Today, adult animation is the fastest growing segment in the industry. However, adult animation is also the least researched topic in animation field. In this article, the author explores what key elements hinder the growth in this animation segment with a focus on self-censorship and how it affects modern adult animation creative output and overall production. Also, the author discusses the concept of censorship in animation and its historical development. In other words, the genesis, and then reform of formal censorship systems into the age rating systems. And, while technically, with the abolition of the formal censorship system, today animators can create content of any kind, adult animation in the Western world has only begun to grow relatively recently. This paper investigates the key reasons that motivate self-censorship in animation to exist today, even when all the data shows that never before in the history of this medium, has the adult animation segment had such good conditions to get funded and reach an audience. Additionally, the author examines the concept of mature themes from the perspective of Western censorship apparatus.
如今,成人动画是该行业中增长最快的细分市场。然而,成人动画也是动画领域研究最少的话题。在这篇文章中,作者探讨了阻碍这一动画领域发展的关键因素,重点是自我审查,以及它如何影响现代成人动画的创意输出和整体制作。此外,作者还讨论了动画审查的概念及其历史发展。换句话说,起源,然后改革正式的审查制度为年龄分级制度。而且,尽管从技术上讲,随着正式审查制度的废除,如今动画师可以创作任何类型的内容,但西方世界的成人动画才刚刚开始发展。本文调查了促使动画自我审查在今天存在的关键原因,即使所有数据都表明,在这种媒体的历史上,成人动画片段从未有过如此好的条件来获得资金并接触观众。此外,作者还从西方审查机制的角度考察了成熟主题的概念。
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引用次数: 0
THEATRE AND CREATIVE COMMUNICATION DURING COVID-19 PANDEMIC: THE CASE OF NATIONAL KAUNAS DRAMA THEATRE, LITHUANIA 新冠肺炎疫情期间的戏剧与创作交流——以立陶宛国家戏剧剧院为例
Q1 Social Sciences Pub Date : 2023-01-12 DOI: 10.3846/cs.2023.15611
Ina Pukelytė
The article deals with the questions of digital communication and theatre during the lockdown in 2020–2021. With the example of the National Kaunas Drama Theatre, Lithuania, it is revealed that COVID-19 pandemic forced the cultural sector to experiment and use digital products in new conceptual ways. National Kaunas Drama Theatre proposed their audience an online platform Theatre Onl1ne TV (originally in Lithuanian: Teatras Onl1ne TV), and developed performances which were adapted to the digital environment of the lockdown period: some of the performances were transmitted on Zoom Video Communications platform, especially those for children and adolescents, some of them, such as The Flickering, tested new ways of integrating audiences digitally into theatrical action. The latter performance was created for Facebook users, lasted for four evenings and invited them to become co-creators of the story. The analysis reveals that digital theatre communication attracted audiences of younger generations and can be a useful creative tool in developing a relationship with the new generation of theatre-goers.
本文讨论了2020-2021年封锁期间的数字通信和戏剧问题。以立陶宛考纳斯国家剧院为例,揭示了2019冠状病毒病大流行迫使文化部门以新的概念方式试验和使用数字产品。国家考纳斯戏剧剧院为观众提供了一个在线平台Theatre Onl1ne TV(原立陶宛语:Teatras Onl1ne TV),并开发了适应封锁时期数字环境的表演:一些表演在Zoom视频通信平台上传播,特别是针对儿童和青少年的表演,其中一些表演,如the Flickering,测试了将观众数字化融入戏剧行动的新方法。后者的表演是为Facebook用户创作的,持续了四个晚上,并邀请他们成为故事的共同创作者。分析显示,数字戏剧传播吸引了年轻一代的观众,可以成为与新一代戏剧观众建立关系的有用创意工具。
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引用次数: 0
PERCEPTION OF CREATIVE IDENTITIES BY ARTISTIC AND NON-ARTISTIC INDIVIDUALS: CONSEQUENCES FOR MANAGEMENT 艺术和非艺术个体对创造性身份的感知:对管理的后果
Q1 Social Sciences Pub Date : 2023-01-06 DOI: 10.3846/cs.2023.15081
M. Szostak
The interdisciplinary research on the perception of creative identities like artists, creators,entrepreneurs, leaders, and managers brings substantial conclusions for understanding the way of thinking, internal features, and motivations of decisions of individuals with and without artistic factor. For this purpose, an international quantitative examination of 160 individuals was undertaken. The research exhibited that individuals with and without artistic identity perceive artists, creators, entrepreneurs, leaders, and managers statistically similar (chi-square test of independence used, p < 0.001). The negative verification of the hypotheses was astonishing and a novelty in the investigated area. The novelty should be seen as an artistic potential existing in each individual. The additional qualitative analysis of the 50 features constituting the investigated identities revealed that individuals with and without artistic identity see particular features of these identities slightly differently (the most important, the least important, and the most equally perceived features were described in detail). The outcomes were discussed with the literature on the subject, confirming most other researchers’ theses and revealing some contradictions and can be used to understand the qualities of artistic identity and the perception of investigated identities by individuals, groups, and societies dominated by persons with and without artistic factors. The applicability of the results is broad, mainly due to the role of artistry in today’s world as potential laying in every individual. Specific triggers should be catalyzed instead of looking for artist-born individuals. The education process of artists should focus on revealing artistic potential underlining the role of inspiration, and discovering the motifs of artistic activity.
对艺术家、创作者、企业家、领导者和管理者等创造性身份感知的跨学科研究为理解有艺术因素和没有艺术因素的个人的思维方式、内部特征和决策动机带来了实质性结论。为此,对160人进行了国际定量检查。研究表明,具有和不具有艺术身份的个人认为艺术家、创作者、企业家、领导者和管理者在统计学上相似(使用独立性卡方检验,p<0.001)。对这些假设的负面验证令人惊讶,在调查领域是一个新事物。新颖性应该被看作是每个人身上存在的一种艺术潜力。对构成调查身份的50个特征的额外定性分析表明,具有和不具有艺术身份的人对这些身份的特定特征的看法略有不同(详细描述了最重要、最不重要和最平等的感知特征)。研究结果与该主题的文献进行了讨论,证实了大多数其他研究人员的论文,并揭示了一些矛盾,可用于理解艺术身份的性质,以及由具有和不具有艺术因素的人主导的个人、群体和社会对所调查身份的感知。研究结果的适用性很广,主要是因为艺术在当今世界中的作用是每个人都有潜力。特定的触发因素应该被催化,而不是寻找艺术家出生的个体。艺术家的教育过程应注重发掘艺术潜力,强调灵感的作用,发掘艺术活动的主题。
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引用次数: 1
THE ELEMENTS OF MAKING: A SOCIAL PRACTICE PERSPECTIVE FOR EVERYDAY CREATORS 制作的要素:日常创作者的社会实践视角
Q1 Social Sciences Pub Date : 2022-09-12 DOI: 10.3846/cs.2022.14489
Isabelle Risner, David Gauntlett, M. Culpepper
In contrast to behavioural approaches that attempt to explain creativity, social practice theories commonly emphasize aspects of the material world that shape and reproduce how people engage with them. How might social practice theory clarify how making affects millions of hobbyist creators – and what makes making matter to them? This article examines the theoretical work tying creativity to social practice. It then reports on a project in which small groups of everyday creators in the United Kingdom (n = 95) gathered in workshops to discuss their experiences and opinions regarding the materials, meanings, and competences of making. A model-making research method instigated peer discussion revealing both individual and shared accounts of practice. The data indicated that participants, regardless of practice, experienced creating as an ongoing performance providing many benefits that promote personal and societal transformation. With our graphic iteration of the elements of making, we assert that the meanings these makers attached to their various do-it-yourself practices were underscored by the materials they worked with and the competences they built in creating.
与试图解释创造力的行为方法相反,社会实践理论通常强调物质世界的各个方面,这些方面塑造和再现了人们与之互动的方式。社会实践理论如何解释创作是如何影响数百万业余创作者的——是什么让创作对他们产生影响?本文考察了将创造力与社会实践联系起来的理论工作。然后,它报告了一个项目,在这个项目中,英国的日常创作者小组(n = 95)聚集在研讨会上讨论他们关于制作材料,意义和能力的经验和观点。一种模型制作研究方法激发了同行讨论,揭示了个人和共同的实践账户。数据表明,参与者,无论实践如何,都将创造作为一种持续的表演,为促进个人和社会的转变提供了许多好处。通过我们对制作元素的图形迭代,我们断言这些制作者在他们自己动手的各种实践中所附加的意义是由他们使用的材料和他们在创造中建立的能力所强调的。
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引用次数: 1
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Creativity Studies
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